Hypnosis (move): Difference between revisions

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===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Movehead/Level|Psychic|1}}
{{Movehead/Level|Psychic|1}}
{{Moveentry/7|038|Ninetales|type=Fire|1|Field|Field|||||||1{{sup/7|PE}}}}
{{Moveentry/7|038A|Ninetales|type=Ice|type2=Fairy|1|Field|Field|||||||1{{sup/7|PE}}|form=Alola Form}}
{{Moveentry/7|053|Persian|type=Normal|1|Field|Field|||||||1{{sup/7|PE}}}}
{{Moveentry/7|053A|Persian|type=Dark|1|Field|Field|||||||1{{sup/7|PE}}|form=Alola Form}}
{{Moveentry/7|060|Poliwag|type=Water|1|Water 1|Water 1|16|7|7|8|8|8|8}}
{{Moveentry/7|060|Poliwag|type=Water|1|Water 1|Water 1|16|7|7|8|8|8|8}}
{{Moveentry/7|061|Poliwhirl|type=Water|1|Water 1|Water 1|1, 16|1, 7|1, 7|1, 8|1, 8|1, 8|1, 8}}
{{Moveentry/7|061|Poliwhirl|type=Water|1|Water 1|Water 1|1, 16|1, 7|1, 7|1, 8|1, 8|1, 8|1, 8}}
{{Moveentry/7|062|Poliwrath|type=Water|type2=Fighting|1|Water 1|Water 1|1, 16|1|1|1|1|1|1}}
{{Moveentry/7|062|Poliwrath|type=Water|type2=Fighting|1|Water 1|Water 1|1, 16|1|1|1|1|1|1}}
{{Moveentry/7|078|Rapidash|type=Fire|1|Field|Field|||||||1{{sup/7|PE}}}}
{{Moveentry/7|092|Gastly|type=Ghost|type2=Poison|1|Amorphous|Amorphous|27|1|1|1|1|1|1}}
{{Moveentry/7|092|Gastly|type=Ghost|type2=Poison|1|Amorphous|Amorphous|27|1|1|1|1|1|1}}
{{Moveentry/7|093|Haunter|type=Ghost|type2=Poison|1|Amorphous|Amorphous|29|1|1|1|1|1|1}}
{{Moveentry/7|093|Haunter|type=Ghost|type2=Poison|1|Amorphous|Amorphous|29|1|1|1|1|1|1}}
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{{Moveentry/7|096|Drowzee|type=Psychic|1|Human-Like|Human-Like|1|1|1|1|1|1|1}}
{{Moveentry/7|096|Drowzee|type=Psychic|1|Human-Like|Human-Like|1|1|1|1|1|1|1}}
{{Moveentry/7|097|Hypno|type=Psychic|1|Human-Like|Human-Like|1|1|1|1|1|1|1}}
{{Moveentry/7|097|Hypno|type=Psychic|1|Human-Like|Human-Like|1|1|1|1|1|1|1}}
{{Moveentry/7|102|Exeggcute|type=Grass|type2=Psychic|1|Grass|Grass|1|1|1|1|1|1|1}}
{{Moveentry/7|102|Exeggcute|type=Grass|type2=Psychic|1|Grass|Grass|1|1|1|1|1|1|1{{sup/7|SM}}{{sup/7|USUM}}<br>7{{sup/7|PE}}}}
{{Moveentry/7|103|Exeggutor|type=Grass|type2=Psychic|1|Grass|Grass|1|1|1|1|1|1|1}}
{{Moveentry/7|103|Exeggutor|type=Grass|type2=Psychic|1|Grass|Grass|1|1|1|1|1|1|1}}
{{Moveentry/7|103A|Exeggutor|type=Grass|type2=Dragon|1|Grass|Grass|||||||1|form=Alola Form}}
{{Moveentry/7|103A|Exeggutor|type=Grass|type2=Dragon|1|Grass|Grass|||||||1|form=Alola Form}}
{{Moveentry/7|163|Hoothoot|type=Normal|type2=Flying|1|Flying|Flying||16|16|5{{sup/4|DP}}<br>9{{sup/4|PtHGSS}}|5|5|4}}
{{Moveentry/7|163|Hoothoot|type=Normal|type2=Flying|1|Flying|Flying||16|16|9{{sup/4|DP}}<br>5{{sup/4|PtHGSS}}|5|5|4}}
{{Moveentry/7|164|Noctowl|type=Normal|type2=Flying|1|Flying|Flying||16|16|1, 5{{sup/4|DP}}<br>1, 9{{sup/4|PtHGSS}}|1, 5|1, 5|1, 4}}
{{Moveentry/7|164|Noctowl|type=Normal|type2=Flying|1|Flying|Flying||16|16|1, 9{{sup/4|DP}}<br>1, 5{{sup/4|PtHGSS}}|1, 5|1, 5|1, 4}}
{{Moveentry/7|186|Politoed|type=Water|1|Water 1|Water 1||1|1|1|1|1|1}}
{{Moveentry/7|186|Politoed|type=Water|1|Water 1|Water 1||1|1|1|1|1|1}}
{{Moveentry/7|193|Yanma|type=Bug|type2=Flying|1|Bug|Bug|||23{{sup/3|FRLG}}|38|38|38|38}}
{{Moveentry/7|193|Yanma|type=Bug|type2=Flying|1|Bug|Bug|||23{{sup/3|FRLG}}|38|38|38|38}}
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==In other games==
==In other games==
==={{g|Mystery Dungeon series}}===
Hypnosis puts the target to sleep.
In {{g|Super Mystery Dungeon}}, if the enemy is already sleeping, Hypnosis will cause the enemy to become [[Status conditions in the Mystery Dungeon series|terrified]]. A terrified Pokémon will run away, and cannot use moves or items. If the enemy uses Hypnosis on one of the player's sleeping Pokémon, the Pokémon will become its puppet. While in the puppet status, the Pokémon will randomly attack its allies or use items. The player cannot switch to the Pokémon affected with this status. If the leader has puppet status, the player won't be able to do anything until it wears off. The puppet status will last until the sleep status wears off.
===[[Pokémon Conquest]]===
===[[Pokémon Conquest]]===
{{Conquestmove
{{Conquestmove
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{{movedesc|Psychic}}
{{movedesc|Psychic}}
{{movedescentry|{{gameabbrevmd|RB}}|Makes the target go to sleep, causing it to be incapable of action.}}
{{movedescentry|{{gameabbrevmd|RB}}|Makes the target go to sleep, causing it to be incapable of action.}}
{{movedescentry|{{gameabbrevmd|TDS}}|Afflicts the targeted enemy with a Sleep status condition. A Pokémon with the Sleep status is incapable of action.}}
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|てきポケモンを すいみんじょうたいにかえる すいみんじょうたいの ポケモンは こうどうできない|Afflicts the targeted enemy with a Sleep status condition. A Pokémon with the Sleep status is incapable of action}}}}
{{movedescentry|{{gameabbrevss|Conq}}|The user employs hypnotic suggestion to make the target fall into a deep sleep.}}
{{movedescentry|{{gameabbrevss|Conq}}|The user employs hypnotic suggestion to make the target fall into a deep sleep.}}
{{movedescentry|{{gameabbrevmd|GTI}}|It causes the Sleep status condition to an enemy. With the Sleep status, the enemy can't do anything.}}
{{movedescentry|{{gameabbrevmd|SMD}}|It makes an enemy go to sleep. It makes the enemy terrified if the enemy's sleeping. But if you're attacked by this move while you're sleeping, you'll become the enemy's puppet.}}
{{movedescentry|{{gameabbrevmd|SMD}}|It makes an enemy go to sleep. It makes the enemy terrified if the enemy's sleeping. But if you're attacked by this move while you're sleeping, you'll become the enemy's puppet.}}
|}
|}
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{{movemid|type=psychic|user=Mickey|user1=Mickey's Hypno|startcode=EP176|startname=Ariados, Amigos}}
{{movemid|type=psychic|user=Mickey|user1=Mickey's Hypno|startcode=EP176|startname=Ariados, Amigos}}
{{movemid|type=psychic|user=Harrison (Johto)|user1=Harrison's Hypno|startcode=EP271|startname=Playing with Fire!}}
{{movemid|type=psychic|user=Harrison (Johto)|user1=Harrison's Hypno|startcode=EP271|startname=Playing with Fire!}}
{{movemid|type=psychic|user=Faba|user1=Faba's Hypno|startcode=SM049|startname=Mission: Total Recall!}}
{{movemid|type=psychic|user=Faba (anime)|user1=Faba's Hypno|startcode=SM049|startname=Mission: Total Recall!}}
{{movep|type=psychic|ms=096|pkmn=Drowzee|method=Drowzee waves its hands, releasing multiple multicolored circles from its face at the hypnotized target, causing it to fall asleep. Drowzee then claps its hands together, waking up the target and freeing them from hypnosis, or Drowzee makes signs with its arms and hands and the opponent becomes hypnotized, or Drowzee raises both of its arms in the air. Multiple pink shapes of energy then float off its body and shoot at the opponent. A giant transparent pendulum then waves back and forth in front of Drowzee's body. The shapes of energy then form into purple blobs of energy and they hit the opponent. When the blobs hit the opponent, Drowzee can control it with its mind.}}
{{movep|type=psychic|ms=096|pkmn=Drowzee|method=Drowzee waves its hands, releasing multiple multicolored circles from its face at the hypnotized target, causing it to fall asleep. Drowzee then claps its hands together, waking up the target and freeing them from hypnosis, or Drowzee makes signs with its arms and hands and the opponent becomes hypnotized, or Drowzee raises both of its arms in the air. Multiple pink shapes of energy then float off its body and shoot at the opponent. A giant transparent pendulum then waves back and forth in front of Drowzee's body. The shapes of energy then form into purple blobs of energy and they hit the opponent. When the blobs hit the opponent, Drowzee can control it with its mind.}}
{{movemid|type=psychic|user=Pokémon Lover's Club|user1=Pokémon Lover's Club's Drowzee|startcode=EP027|startname=Hypno's Naptime}}
{{movemid|type=psychic|user=Pokémon Lover's Club|user1=Pokémon Lover's Club's Drowzee|startcode=EP027|startname=Hypno's Naptime}}
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{{movemid|type=psychic|user=Sigilyph (Pokémon)|user1=A wild Sigilyph|startcode=BW064|startname=Explorers of the Hero's Ruin!}}
{{movemid|type=psychic|user=Sigilyph (Pokémon)|user1=A wild Sigilyph|startcode=BW064|startname=Explorers of the Hero's Ruin!}}
{{movep|type=psychic|ms=687|pkmn=Malamar|method=The yellow part on Malamar's body shine a bright yellow light, putting the opponent in a trance and making it do whatever Malamar tells them to do.}}
{{movep|type=psychic|ms=687|pkmn=Malamar|method=The yellow part on Malamar's body shine a bright yellow light, putting the opponent in a trance and making it do whatever Malamar tells them to do.}}
{{movebtm|type=psychic|user=Recurring wild Pokémon in the anime#Malamar|user1=Malamar (anime)|startcode=XY019|startname=A Conspiracy to Conquer!}}
{{movebtm|type=psychic|user=Malamar (anime)|startcode=XY019|startname=A Conspiracy to Conquer!}}


* In ''[[EP075|Round One - Begin!]]'', [[Mandi]] ordered his {{p|Exeggutor}} to use Hypnosis, but it was unable to execute the order due to being in pain by [[Ash's Krabby]]'s {{m|Vice Grip}}.
* In ''[[EP075|Round One - Begin!]]'', [[Mandi]] ordered his {{p|Exeggutor}} to use Hypnosis, but it was unable to execute the order due to being in pain by [[Ash's Krabby]]'s {{m|Vice Grip}}.
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{{movemid|type=psychic|user=Agatha's Gengar|startcode=PS051|startname=Electro Magneton}}
{{movemid|type=psychic|user=Agatha's Gengar|startcode=PS051|startname=Electro Magneton}}
{{movep|type=psychic|ms=093|pkmn=Haunter|method=Haunter glares at the opponent, causing it to fall asleep.}}
{{movep|type=psychic|ms=093|pkmn=Haunter|method=Haunter glares at the opponent, causing it to fall asleep.}}
{{movemid|type=psychic|user=Camper (Trainer class)|user1=Evan's Haunter|startcode=PS153|startname=Oh, It's Ho-Oh!}}
{{movemid|type=psychic|user=Evan|user1=Evan's Haunter|startcode=PS153|startname=Oh, It's Ho-Oh!}}
{{movep|type=psychic|ms=186|pkmn=Politoed|method=Politoed releases waves of psychic energy off its body at the opponent. The opponent then falls asleep when hit with the waves of energy.}}
{{movep|type=psychic|ms=186|pkmn=Politoed|method=Politoed releases waves of psychic energy off its body at the opponent. The opponent then falls asleep when hit with the waves of energy.}}
{{movemid|type=psychic|user=Polibo|user1=Gold's Polibo|startcode=PS164|startname=Slick Slowking}}
{{movemid|type=psychic|user=Polibo|user1=Gold's Polibo|startcode=PS164|startname=Slick Slowking}}
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{{movebtmManga|type=psychic|user=Xerosic|user1=Xerosic's Malamar|startcode=PAXY32|startname=Malamar Traps}}
{{movebtmManga|type=psychic|user=Xerosic|user1=Xerosic's Malamar|startcode=PAXY32|startname=Malamar Traps}}


* A {{tc|Team Plasma Grunt}}'s {{p|Gothitelle}} was revealed to know Hypnosis in ''[[PS480|At Liberty on Liberty Garden]]'', but the move was executed off-panel.
* In ''[[PS480|At Liberty on Liberty Garden]]'', a {{tc|Team Plasma Grunt}}'s {{p|Gothitelle}} was revealed to know Hypnosis, but the move was executed off-panel. In addition, Gothitelle [[Manga move errors|cannot legally learn Hypnosis]] in the games.


===In the Pokémon Diamond and Pearl Adventure! manga===
===In the Pokémon Diamond and Pearl Adventure! manga===
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}}
}}


===Spin-off series games===
===Side series games===
{{Movegen
{{Movegen
|type=psychic
|type=psychic
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|PBR=Hypnosis PBR
|PBR=Hypnosis PBR
}}
}}
===Spin-off series games===
{{Movegen
{{Movegen
|type=Psychic
|type=Psychic
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|id=Hipnotis
|id=Hipnotis
|it=Ipnosi
|it=Ipnosi
|ko=최면술 ''Choemyeon Sul''
|ko=최면술 ''{{tt|Choemyeonsul|Hypnosis}}''
|pl=Hipnoza
|pl=Hipnoza
|pt_br=Hipnose (anime, TCG, manga, The Official Pokémon Handbook)<br>Ataque Hipnótico (Pokémon Club)
|pt_br=Hipnose (anime, TCG, manga, The Official Pokémon Handbook)<br>Ataque Hipnótico (Pokémon Club)
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[[Category:Moves that can inflict sleep]]
[[Category:Moves that can inflict sleep]]
[[Category:Moves that can jam]]
[[Category:Moves that can jam]]
[[Category:Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]]


[[de:Hypnose]]
[[de:Hypnose]]

Revision as of 13:33, 10 July 2019

Hypnosis
さいみんじゅつ Hypnosis
Hypnosis VII.png
Hypnosis VII 2.png
Type  Psychic
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  60%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Smart
Appeal  1
Jam  3 ♥♥♥
Badly startles those that have made appeals.
Condition  Smart
Appeal  2 ♥♥
Prevents the Voltage from going down in the same turn.
Condition  Clever
Appeal  1
Jamming  3 ♥♥♥
Badly startles all of the Pokémon to act before the user.

Hypnosis (Japanese: さいみんじゅつ Hypnosis) is a non-damaging Psychic-type move introduced in Generation I.

Effect

Generations I to III

Hypnosis puts the target to sleep.

In the Generation I handheld games only, Hypnosis can affect a target behind a substitute.

Hypnosis has an accuracy of 60%.

Hypnosis can also be used as part of a Pokémon Contest combination, causing Dream Eater to give an extra three appeal points if used in the next turn.

Generations IV onward

In Diamond and Pearl and Pokémon Battle Revolution, Hypnosis's accuracy was changed to 70%. In Platinum, it was changed back to 60%. In link battles between Diamond and Pearl and later versions, the more recent version takes priority and Hypnosis's accuracy is set to 60%.

Hypnosis can also be used as part of a Contest Spectacular combination, causing certain moves (Dream Eater, Hex, Nightmare and Wake-Up Slap) to give an extra three appeal points if used in the next turn.

If powered up by a Psychium Z into Z-Hypnosis, the user's Speed stat is raised by one stage.

Description

Games Description
StadStad2 A special Psychic-type move. The target is hypnotized into a deep sleep.
GSC May put the foe to sleep.
RSEColoXD A hypnotizing move that may induce sleep.
FRLG Hypnotic suggestion is used to make the foe fall into a deep sleep.
DPPtHGSSPBR
BWB2W2
XYORAS
SMUSUM
The user employs hypnotic suggestion to make the target fall into a deep sleep.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0038 Ninetales FireIC Big.png Field Field 1PE
038A Ninetales
Ninetales
Alola Form
IceIC Big.png
FairyIC Big.png
Field Field 1PE
0053 Persian NormalIC Big.png Field Field 1PE
053A Persian
Persian
Alola Form
DarkIC Big.png Field Field 1PE
0060 Poliwag WaterIC Big.png Water 1 Water 1 16 7 7 8 8 8 8
0061 Poliwhirl WaterIC Big.png Water 1 Water 1 1, 16 1, 7 1, 7 1, 8 1, 8 1, 8 1, 8
0062 Poliwrath WaterIC Big.png
FightingIC Big.png
Water 1 Water 1 1, 16 1 1 1 1 1 1
0078 Rapidash FireIC Big.png Field Field 1PE
0092 Gastly GhostIC Big.png
PoisonIC Big.png
Amorphous Amorphous 27 1 1 1 1 1 1
0093 Haunter GhostIC Big.png
PoisonIC Big.png
Amorphous Amorphous 29 1 1 1 1 1 1
0094 Gengar GhostIC Big.png
PoisonIC Big.png
Amorphous Amorphous 29 1 1 1 1 1 1
0096 Drowzee PsychicIC Big.png Human-Like Human-Like 1 1 1 1 1 1 1
0097 Hypno PsychicIC Big.png Human-Like Human-Like 1 1 1 1 1 1 1
0102 Exeggcute GrassIC Big.png
PsychicIC Big.png
Grass Grass 1 1 1 1 1 1 1SMUSUM
7PE
0103 Exeggutor GrassIC Big.png
PsychicIC Big.png
Grass Grass 1 1 1 1 1 1 1
103A Exeggutor
Exeggutor
Alola Form
GrassIC Big.png
DragonIC Big.png
Grass Grass 1
0163 Hoothoot NormalIC Big.png
FlyingIC Big.png
Flying Flying 16 16 9DP
5PtHGSS
5 5 4
0164 Noctowl NormalIC Big.png
FlyingIC Big.png
Flying Flying 16 16 1, 9DP
1, 5PtHGSS
1, 5 1, 5 1, 4
0186 Politoed WaterIC Big.png Water 1 Water 1 1 1 1 1 1 1
0193 Yanma BugIC Big.png
FlyingIC Big.png
Bug Bug 23FRLG 38 38 38 38
0234 Stantler NormalIC Big.png Field Field 15 19RSE
17FRLG
10 10 10 10
0280 Ralts PsychicIC Big.png
FairyIC Big.png
Amorphous Amorphous 41 43 45 45XY
37ORAS
37
0281 Kirlia PsychicIC Big.png
FairyIC Big.png
Amorphous Amorphous 47 50 53 53XY
44ORAS
44
0282 Gardevoir PsychicIC Big.png
FairyIC Big.png
Amorphous Amorphous 51 60 65 65XY
49ORAS
49
0327 Spinda NormalIC Big.png Field Human-Like 23 23 23 23XY
19ORAS
19
0337 Lunatone RockIC Big.png
PsychicIC Big.png
Mineral Mineral 19 12 12BW
9B2W2
9XY
5ORAS
5
0431 Glameow NormalIC Big.png Field Field 13 13 13 13
0432 Purugly NormalIC Big.png Field Field 13 13 13 13
0436 Bronzor SteelIC Big.png
PsychicIC Big.png
Mineral Mineral 7 7BW
5B2W2
5 5
0437 Bronzong SteelIC Big.png
PsychicIC Big.png
Mineral Mineral 1, 7 1, 7BW
1, 5B2W2
1, 5 1, 5
0442 Spiritomb GhostIC Big.png
DarkIC Big.png
Amorphous Amorphous 13 13 13 13
0491 Darkrai DarkIC Big.png style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 20 20 20 20
0504 Patrat NormalIC Big.png Field Field 18 18 18
0505 Watchog NormalIC Big.png Field Field 18 18 18
0517 Munna PsychicIC Big.png Field Field 19 19 19
0518 Musharna PsychicIC Big.png Field Field 1 1 1
0561 Sigilyph PsychicIC Big.png
FlyingIC Big.png
Flying Flying 4 4 4
0686 Inkay DarkIC Big.png
PsychicIC Big.png
Water 1 Water 2 18 18
0687 Malamar DarkIC Big.png
PsychicIC Big.png
Water 1 Water 2 18 18
0769 Sandygast GhostIC Big.png
GroundIC Big.png
Amorphous Amorphous 27
0770 Palossand GhostIC Big.png
GroundIC Big.png
Amorphous Amorphous 27
0792 Lunala PsychicIC Big.png
GhostIC Big.png
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 1
0796 Xurkitree ElectricIC Big.png style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 43
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0037 Vulpix FireIC Big.png Field Field
037A Vulpix
Vulpix
Alola Form
IceIC Big.png Field Field
0041 Zubat PoisonIC Big.png
FlyingIC Big.png
Flying Flying
0052 Meowth NormalIC Big.png Field Field
052A Meowth
Meowth
Alola Form
DarkIC Big.png Field Field
0054 Psyduck WaterIC Big.png Water 1 Field
0077 Ponyta FireIC Big.png Field Field
0122 Mr. Mime PsychicIC Big.png
FairyIC Big.png
Human-Like Human-Like
0349 Feebas WaterIC Big.png Water 1 Dragon
0358 Chimecho PsychicIC Big.png Amorphous Amorphous
0425 Drifloon GhostIC Big.png
FlyingIC Big.png
Amorphous Amorphous
0433 Chingling PsychicIC Big.png Amorphous Amorphous
0439 Mime Jr. PsychicIC Big.png
FairyIC Big.png
Human-Like Human-Like
0519 Pidove NormalIC Big.png
FlyingIC Big.png
Flying Flying
0653 Fennekin FireIC Big.png Field Field
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By Move Tutor

# Pokémon Types Egg Groups Game
FRLG E XD
0151 Mew PsychicIC Big.png style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation IV

# Pokémon Types Egg Groups Obtained with
0151 Mew PsychicIC Big.png style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered My Pokémon Ranch - Hayley's Mew
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation V

# Pokémon Types Egg Groups Obtained with
0041 Zubat PoisonIC Big.png
FlyingIC Big.png
Flying Flying Dream World - Windswept Sky
0052 Meowth NormalIC Big.png Field Field Dream World - Spooky Manor
0358 Chimecho PsychicIC Big.png Amorphous Amorphous Dream World - Spooky Manor
0425 Drifloon GhostIC Big.png
FlyingIC Big.png
Amorphous Amorphous Dream World - Windswept Sky
0519 Pidove NormalIC Big.png
FlyingIC Big.png
Flying Flying Dream World - Windswept Sky
0561 Sigilyph PsychicIC Big.png
FlyingIC Big.png
Flying Flying Dream World - Windswept Sky
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation II

# Pokémon Types Egg Groups Obtained with
0200 Misdreavus GhostIC Big.png Amorphous Amorphous New York City Pokémon Center
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation VI

# Pokémon Types Egg Groups Obtained with
0686 Inkay
InkayLv. 10
DarkIC Big.png
PsychicIC Big.png
Water 1 Water 2 Pokémon Center Tokyo Bay Inkay
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Hypnosis puts the target to sleep.

In Pokémon Super Mystery Dungeon, if the enemy is already sleeping, Hypnosis will cause the enemy to become terrified. A terrified Pokémon will run away, and cannot use moves or items. If the enemy uses Hypnosis on one of the player's sleeping Pokémon, the Pokémon will become its puppet. While in the puppet status, the Pokémon will randomly attack its allies or use items. The player cannot switch to the Pokémon affected with this status. If the leader has puppet status, the player won't be able to do anything until it wears off. The puppet status will last until the sleep status wears off.

Pokémon Conquest

 
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Stars: 
Power: 0
Accuracy: 60%
Effect: Puts each target to sleep.
Users: Munna
Grid assumes the user is in the square marked by > facing to the right.
Orange squares indicate spaces that are hit.
Red squares indicate the knockback on hit Pokémon.
A blue square indicates the user's position after performing the move.

Description

Games Description
MDRB Makes the target go to sleep, causing it to be incapable of action.
MDTDS Afflicts the targeted enemy with a Sleep status condition. A Pokémon with the Sleep status is incapable of action.
BSL てきポケモンを すいみんじょうたいにかえる すいみんじょうたいの ポケモンは こうどうできない
Conq. The user employs hypnotic suggestion to make the target fall into a deep sleep.
MDGtI It causes the Sleep status condition to an enemy. With the Sleep status, the enemy can't do anything.
SMD It makes an enemy go to sleep. It makes the enemy terrified if the enemy's sleeping. But if you're attacked by this move while you're sleeping, you'll become the enemy's puppet.


In the anime


In the manga

In the Be the Best! Pokémon B+W manga


In the How I Became a Pokémon Card manga


In the Pokémon Adventures manga


In the Pokémon Diamond and Pearl Adventure! manga


In the Pokémon Gold and Silver: The Golden Boys manga


In the Pokémon Gotta Catch 'Em All manga


In the Pocket Monsters Platinum: Aim to Be Battle King!! manga


In the Pokémon Pocket Monsters manga


In the Pokémon Try Adventure manga


In other generations

Core series games

Side series games

Spin-off series games

Trivia

  • Hypnosis is the only move whose accuracy changed between games of the same generation.

In other languages

Language Title
Chinese Cantonese 催眠術 Chēuimìhnseuht
Mandarin 催眠術 / 催眠术 Cuīmiánshù
The Czech Republic Flag.png Czech Hypnóza
Denmark Flag.png Danish Hypnose
The Netherlands Flag.png Dutch Hypnose
Finland Flag.png Finnish Hypnoosi
France Flag.png French Hypnose
Germany Flag.png German Hypnose
Greece Flag.png Greek Ύπνωση Ýpnosi
Indonesia Flag.png Indonesian Hipnotis
Italy Flag.png Italian Ipnosi
South Korea Flag.png Korean 최면술 Choemyeonsul
Poland Flag.png Polish Hipnoza
Portuguese Brazil Flag.png Brazil Hipnose (anime, TCG, manga, The Official Pokémon Handbook)
Ataque Hipnótico (Pokémon Club)
Portugal Flag.png Portugal Hipnose
Romania Flag.png Romanian Hipnoză
Russia Flag.png Russian Гипноз Gipnoz
Serbia Flag.png Serbian Hipnoza
Spain Flag.png Spanish Hipnosis
Sweden Flag.png Swedish Hypnos
Vietnam Flag.png Vietnamese Thuật Thôi Miên


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.