Hyper Mode: Difference between revisions

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(Is this disobedient item use like using an Item Urge?)
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''This is about the state Shadow Pokémon enter in Pokémon Colosseum. For its equivalent in {{g|XD: Gale of Darkness}}, see [[Reverse Mode]].''
{{search|state Shadow Pokémon enter in Pokémon Colosseum|its equivalent in {{g|XD: Gale of Darkness}}|Reverse Mode}}
 
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{{incomplete|needs=Details on what happens in each disobedience case (especially "using" an item out of disobedience). Can a disobedient Shadow Pokémon switch out while under the effect of {{m|Ingrain}} or a {{cat|binding move}}?}}
[[File:Hyper Mode.png|thumb|250px|right|A {{p|Croconaw}} entering Hyper Mode]]
[[File:Hyper Mode.png|thumb|250px|right|A {{p|Croconaw}} entering Hyper Mode]]
'''Hyper Mode''' (Japanese: '''ハイパー{{tt|状態|じょうたい}}''' ''Hyper State'') is a condition [[Shadow Pokémon]] will sometimes enter in {{g|Colosseum}}.
'''Hyper Mode''' (Japanese: '''ハイパー{{tt|状態|じょうたい}}''' ''Hyper State'') is a condition [[Shadow Pokémon]] will sometimes enter in {{g|Colosseum}}.


A Shadow Pokémon enters Hyper Mode during a [[Pokémon battle]], and it will spend a turn having its emotions "rise to a fever pitch". It will only have a chance of entering Hyper Mode if it has been ordered to use Shadow Rush. Its status meter will turn red and black, and an Aura of the same color will appear around the Pokémon, presumably only seen by [[Rui]].
A Shadow Pokémon enters Hyper Mode during a [[Pokémon battle]], and it will spend a turn having its emotions "rise to a fever pitch". It will only have a chance of entering Hyper Mode if it has been ordered to use Shadow Rush. Its status meter will turn red and black, and an aura of the same color will appear around the Pokémon, presumably only seen by [[Rui]].


==Effects of Hyper Mode==
==Effects of Hyper Mode==
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** It may turn and attack its teammate.  
** It may turn and attack its teammate.  
** It may attempt to use its item, even if it isn't holding one.
** It may attempt to use its item, even if it isn't holding one.
** It may hurt itself, as if it were confused.
** It may hurt itself, as if it were {{status|confusion|confused}}.
** It may attack its Trainer or the opposing Trainer.
** It may attack its Trainer or the opposing Trainer.
** If it is in the middle of a two-turn move such as {{m|Fly}}, there is a small chance it will leave Hyper Mode on its own.
** If it is in the middle of a two-turn move such as {{m|Fly}}, there is a small chance it will leave Hyper Mode on its own.
** It may do nothing at all.
** It may do nothing at all.
** It may return to its [[Poké Ball]], even if it under the effect of {{m|Block}}, {{m|Mean Look}}, or {{m|Spider Web}}. (If there is no Pokémon it can switch with, it will try but be unable to switch.)
** It may return to its [[Poké Ball]], even if it under the effect of {{m|Block}}, {{m|Mean Look}}, or {{m|Spider Web}}. (If there is no Pokémon it can switch with, it will try but be unable to switch.)
* [[Item]]s cannot be used on a Pokémon in Hyper Mode, with the obvious exception of [[Scent]]s.
* [[Item]]s cannot be used on a Pokémon in Hyper Mode, except [[Scent]]s.


==Ending Hyper Mode==
==Ending Hyper Mode==
Hyper Mode can be ended by either calling to a Pokémon in battle, using a Scent on it, leaving it at the [[Pokémon Day Care]], or recovering on its own. Doing this will "open the door to its heart" a bit and bring it closer to being [[Purification|purified]]. Some Shadow Pokémon respond to this better than others, based on their natures (even if the heart gauge isn't sufficiently empty to discover the Shadow Pokémon's nature), even going so far as to have a whole fifth of their heart gauge cleared just by calling it out of Hyper Mode.
Hyper Mode can be ended by either {{DL|Pokémon battle|call}}ing to a Pokémon in battle, using a Scent on it, leaving it at the [[Pokémon Day Care]], or recovering on its own. Doing this will "open the door to its heart" a bit and bring it closer to being [[Purification|purified]]. Some Shadow Pokémon respond to this better than others, based on their [[nature]] (even if the [[Heart Gauge]] isn't sufficiently empty to discover the Shadow Pokémon's nature), even going so far as to have a whole fifth of their Heart Gauge cleared just by calling it out of Hyper Mode.


==In other languages==
==In other languages==

Revision as of 03:24, 28 June 2017

This article is about the state Shadow Pokémon enter in Pokémon Colosseum. For its equivalent in Pokémon XD: Gale of Darkness, see Reverse Mode.

050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.
Reason: Details on what happens in each disobedience case (especially "using" an item out of disobedience). Can a disobedient Shadow Pokémon switch out while under the effect of Ingrain or a binding move?

A Croconaw entering Hyper Mode

Hyper Mode (Japanese: ハイパー状態 Hyper State) is a condition Shadow Pokémon will sometimes enter in Pokémon Colosseum.

A Shadow Pokémon enters Hyper Mode during a Pokémon battle, and it will spend a turn having its emotions "rise to a fever pitch". It will only have a chance of entering Hyper Mode if it has been ordered to use Shadow Rush. Its status meter will turn red and black, and an aura of the same color will appear around the Pokémon, presumably only seen by Rui.

Effects of Hyper Mode

  • Shadow Rush has an increased critical hit ratio.
  • If the Pokémon is ordered to use any move other than Shadow Rush, it may take one of the following actions instead:
    • It may disobey and use another move (usually Shadow Rush).
    • It may turn and attack its teammate.
    • It may attempt to use its item, even if it isn't holding one.
    • It may hurt itself, as if it were confused.
    • It may attack its Trainer or the opposing Trainer.
    • If it is in the middle of a two-turn move such as Fly, there is a small chance it will leave Hyper Mode on its own.
    • It may do nothing at all.
    • It may return to its Poké Ball, even if it under the effect of Block, Mean Look, or Spider Web. (If there is no Pokémon it can switch with, it will try but be unable to switch.)
  • Items cannot be used on a Pokémon in Hyper Mode, except Scents.

Ending Hyper Mode

Hyper Mode can be ended by either calling to a Pokémon in battle, using a Scent on it, leaving it at the Pokémon Day Care, or recovering on its own. Doing this will "open the door to its heart" a bit and bring it closer to being purified. Some Shadow Pokémon respond to this better than others, based on their nature (even if the Heart Gauge isn't sufficiently empty to discover the Shadow Pokémon's nature), even going so far as to have a whole fifth of their Heart Gauge cleared just by calling it out of Hyper Mode.

In other languages

Language Title
France Flag.png French Mode Hyper
Germany Flag.png German Furyo-Modus
Italy Flag.png Italian Iperstato
Spain Flag.png Spanish Hiperestado


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