Hyper Fang (move): Difference between revisions

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==In other languages==
==In other languages==
Spanish: '''Hip. Colmillo'''.
*Spanish: '''Hip. Colmillo'''
*German: '''Hyperzahn'''
*Portuguese: '''Hyper Fang'''
*French: '''Crod de mort'''


{{Project MoveDex notice}}
{{Project MoveDex notice}}

Revision as of 18:59, 3 June 2008

Hyper Fang
ひっさつまえば Certain-kill Fang
[[File:|center]]
Type  Normal
Category  Physical
PP  15 (max. 24)
Power  80
Accuracy  90%
Priority  {{{priority}}}
  • Makes contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Does not affect any Pokémon*
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Cool
Appeal  1
Jam  4 ♥♥♥♥
???
Condition  Cool
Appeal  2 ♥♥
Earn +2 if the Pokémon performs last in the turn.
Condition  Cool
Appeal  0  
Jamming  0  

Hyper Fang is a slightly inaccurate damage-dealing Template:Type2 move introduced in Generation I.

Effect

Generation I

Hyper Fang does damage and has a 9.8% chance of causing the opponent to flinch.

Hyper Fang can't make an opponent with a Substitute flinch.

Generation II and on

Same as Generation I, but with a 10% flinch chance instead.

Learnset

Generation I

By leveling up

Generation II

By leveling up

Generation III

By leveling up

Generation IV

By leveling up

In other languages

  • Spanish: Hip. Colmillo
  • German: Hyperzahn
  • Portuguese: Hyper Fang
  • French: Crod de mort

Template:Project MoveDex notice

Variations of the move Hyper Fang
PhysicalIC HOME.png Hyper FangZen Headbutt