Difference between revisions of "Hyper Beam (move)"

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(Trivia)
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==Trivia==
 
==Trivia==
* {{p|Dratini}}, {{p|Larvitar}}, {{p|Remoraid}}, {{p|Trapinch}}, {{p|Metang}}, and {{p|Klink}} are the only Pokémon that can learn Hyper Beam (by level up) without reaching their final evolutionary stage. This excludes [[Pokémon (species)|species]] whose [[evolution]]s were added in later [[generation]]s).
 
* In [[Generation I|Generations I]] and {{gen|II}}, {{p|Dratini}} and {{p|Dragonair}} learn Hyper Beam via level up but are incompatible with the [[TM]] for it.
 
 
* In the {{pkmn|anime}}, Hyper Beam is commonly used without having to recharge.
 
* In the {{pkmn|anime}}, Hyper Beam is commonly used without having to recharge.
* In the Brazilian dub of the anime, Hyper Beam has been given many names, such as '''{{tt|Hiper-farol|Hyper Lighthouse}}''', '''{{tt|Hiper-fusão|Hyper Fusion}}''', '''{{tt|Super-chama|Super Flames}}''' and '''{{tt|Raio Solar|Solar Beam}}''', the last one tending to cause much confusion due to its {{m|SolarBeam|homonym}}.
+
* In the Brazilian dub of the anime, Hyper Beam has been given many names, such as ''{{tt|Hiper-farol|Hyper Lighthouse}}'', ''{{tt|Hiper-fusão|Hyper Fusion}}'', ''{{tt|Super-chama|Super Flames}}'', and ''{{tt|Raio Solar|Solar Beam}}'', the last one tending to cause much confusion due to being the Brazilian dub name of {{m|SolarBeam}}.
* In the [[Generation I]] games and {{game|FireRed and LeafGreen|s}}, there is a quiz question in [[Cinnabar Gym]] that asks if [[TM28]] contains '''Tombstoner'''{{sup/1|RBY}} or '''Tombstony'''{{sup/3|FRLG}}. In the original Japanese releases, the move is called '''しねしねこうせん''', which can translate into a silly expression such as "Die-Die Beam" or "DIE! Beam". This Japanese name is a pun on Hyper Beam's Japanese name, はかいこうせん ''Destruction Beam''.
+
* In the [[Generation I]] games and {{game|FireRed and LeafGreen|s}}, there is a quiz question in [[Cinnabar Gym]] that asks if [[TM28]] contains '''Tombstoner'''{{sup/1|RBY}} or '''Tombstony'''{{sup/3|FRLG}}. In the original Japanese versions, the move is called '''しねしねこうせん''' ''Shineshine Kōsen'', which can translate into a silly expression such as "Die-Die Beam" or "Die! Beam", playing on Hyper Beam's Japanese name, はかいこうせん ''Hakai Kōsen'' (Destruction Beam).
   
 
==In other languages==
 
==In other languages==

Revision as of 16:51, 11 March 2013

Hyper Beam
はかいこうせん Destruction Beam
Hyper Beam.png
[[File:|center]]
Type  Normal
Category  Special
PP  5 (max. 8)
Power  150
Accuracy  90%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Cool
Appeal  4 ♥♥♥♥
Jam  4 ♥♥♥♥
Jams the others, and misses one turn of appeals.
Condition  Cool
Appeal  2 ♥♥
Earn +3 if the Pokémon that just went hit max Voltage.
Condition  Cool
Appeal  0  
Jamming  0  

Hyper Beam (Japanese: はかいこうせん Destruction Beam) is a damage-dealing Normal-type move introduced in Generation I. It is TM15 in every generation so far.

It can be learned via TM by many fully evolved Pokémon that can learn TMs, including Pokémon that were fully evolved at one point but later received one or more evolved forms, such as Porygon or Seadra.

Effect

Generation I

Hyper Beam inflicts damage. A recharge turn is required on the turn after damage is done, during which no action may be performed.

Hyper Beam will not require a recharge turn if it misses, breaks a substitute, defeats the target, or if the user is targeted by a partial trapping move (even if it misses), flinches, or is put to sleep after the attack but before the recharge turn. However, freeze does not negate the recharge turn of Hyper Beam. If the user is confused, the recharge turn of Hyper Beam will not count towards the number of turns the user will remain confused.

In a round where the target attacks before a user which must recharge, if the opponent uses a partial trapping move that misses, the user will automatically use Hyper Beam during that turn. If at such a time Hyper Beam has 0 PP, Hyper Beam will still be used, and afterward its PP will roll over to 63, and full PP Ups will be applied to it.

In Pokémon Stadium, Hyper Beam requires a recharge turn every time it is used.

Generation II and on

Hyper Beam will always need to recharge if it hits, even if the target is knocked out, unless the battle is completed in that turn. If the user has Truant, the recharge and "loafing around" take place on the same turn.

Description

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: XD description.
Games Description
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn.
1st turn: Attack
2nd turn: Rest
RSE Powerful, but leaves the user immobile the next turn.*
Powerful, but needs recharging the next turn.*
FRLG A severely damaging attack that makes the user rest on the next turn.
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
130 Gyarados Gyarados Water Flying 52 50 55 47 47 '
142 Aerodactyl Aerodactyl Rock Flying 54 50 50 57 65 '
143 Snorlax Snorlax Normal Normal 56 57 51 53     ''''
147 Dratini Dratini Dragon Dragon 50 57 57 55 61 '
148 Dragonair Dragonair Dragon Dragon 55 65 65 67 75 '
149 Dragonite Dragonite Dragon Flying 60 75 75 73 75 '
223 Remoraid Remoraid Water Water   55 55 45 45 46 '
224 Octillery Octillery Water Water   70 70 55 55 58 '
233 Porygon2 Porygon2 Normal Normal       67 67 ''''
246 Larvitar Larvitar Rock Ground   57 57 50 55 '
247 Pupitar Pupitar Rock Ground   65 65 60 67 '
248 Tyranitar Tyranitar Rock Dark   75 75 70 73 '
295 Exploud Exploud Normal Normal     40 71 79 ''''
328 Trapinch Trapinch Ground Ground     57 57 57 49 '
329 Vibrava Vibrava Dragon Ground     57 57 57 49 '
330 Flygon Flygon Dragon Ground     65 57 57 49 '
344 Claydol Claydol Ground Psychic     36 36 36 '
375 Metang Metang Steel Psychic     62 56 56 50 '
376 Metagross Metagross Steel Psychic     77 71 71 62 '
377 Regirock Regirock Rock Rock     65 89 89 '
378 Regice Regice Ice Ice     65 89 89 '
379 Registeel Registeel Steel Steel     65 89 89 '
384 Rayquaza Rayquaza Dragon Flying     75 65 80 80 '
386 Deoxys Deoxys Psychic Psychic     50 97 97 '
386 Deoxys Deoxys Psychic Psychic     50 97 97 '
467 Magmortar Magmortar Fire Fire       67 68 62 '
474 Porygon-Z Porygon-Z Normal Normal       67 67 ''''
493 Arceus Arceus Normal Normal       80 80 ''''
599 Klink Klink Steel Steel         57 '
600 Klang Klang Steel Steel         64 '
601 Klinklang Klinklang Steel Steel         72 '
649 Genesect Genesect Bug Steel         73 '
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


By TM

# Pokémon Type Machine
I
TM15
II
TM15
III
TM15
IV
TM15
V
TM15
VI
TM08
003 Venusaur Venusaur Grass Poison
006 Charizard Charizard Fire Flying
009 Blastoise Blastoise Water Water
012 Butterfree Butterfree Bug Flying
015 Beedrill Beedrill Bug Poison
018 Pidgeot Pidgeot Normal Flying
020 Raticate Raticate Normal Normal
022 Fearow Fearow Normal Flying
024 Arbok Arbok Poison Poison
026 Raichu Raichu Electric Electric
028 Sandslash Sandslash Ground Ground
031 Nidoqueen Nidoqueen Poison Ground
034 Nidoking Nidoking Poison Ground
036 Clefable Clefable Normal Normal
038 Ninetales Ninetales Fire Fire
040 Wigglytuff Wigglytuff Normal Normal
042 Golbat Golbat Poison Flying
045 Vileplume Vileplume Grass Poison
047 Parasect Parasect Bug Grass
049 Venomoth Venomoth Bug Poison
051 Dugtrio Dugtrio Ground Ground
053 Persian Persian Normal Normal
055 Golduck Golduck Water Water
057 Primeape Primeape Fighting Fighting
059 Arcanine Arcanine Fire Fire
062 Poliwrath Poliwrath Water Fighting
065 Alakazam Alakazam Psychic Psychic
068 Machamp Machamp Fighting Fighting
071 Victreebel Victreebel Grass Poison
073 Tentacruel Tentacruel Water Poison
076 Golem Golem Rock Ground
078 Rapidash Rapidash Fire Fire
080 Slowbro Slowbro Water Psychic
082 Magneton Magneton Electric Steel
085 Dodrio Dodrio Normal Flying
087 Dewgong Dewgong Water Ice
089 Muk Muk Poison Poison
091 Cloyster Cloyster Water Ice
094 Gengar Gengar Ghost Poison
097 Hypno Hypno Psychic Psychic
099 Kingler Kingler Water Water
101 Electrode Electrode Electric Electric
103 Exeggutor Exeggutor Grass Psychic
105 Marowak Marowak Ground Ground
108 Lickitung Lickitung Normal Normal
110 Weezing Weezing Poison Poison
112 Rhydon Rhydon Ground Rock
113 Chansey Chansey Normal Normal
114 Tangela Tangela Grass Grass
115 Kangaskhan Kangaskhan Normal Normal
117 Seadra Seadra Water Water
119 Seaking Seaking Water Water
121 Starmie Starmie Water Psychic
122 Mr. Mime Mr. Mime Psychic Psychic
123 Scyther Scyther Bug Flying
124 Jynx Jynx Ice Psychic
125 Electabuzz Electabuzz Electric Electric
126 Magmar Magmar Fire Fire
127 Pinsir Pinsir Bug Bug
128 Tauros Tauros Normal Normal
130 Gyarados Gyarados Water Flying
131 Lapras Lapras Water Ice
134 Vaporeon Vaporeon Water Water
135 Jolteon Jolteon Electric Electric
136 Flareon Flareon Fire Fire
137 Porygon Porygon Normal Normal
139 Omastar Omastar Rock Water
141 Kabutops Kabutops Rock Water
142 Aerodactyl Aerodactyl Rock Flying
143 Snorlax Snorlax Normal Normal
144 Articuno Articuno Ice Flying
145 Zapdos Zapdos Electric Flying
146 Moltres Moltres Fire Flying
147 Dratini Dratini Dragon Dragon
148 Dragonair Dragonair Dragon Dragon
149 Dragonite Dragonite Dragon Flying
150 Mewtwo Mewtwo Psychic Psychic
151 Mew Mew Psychic Psychic
154 Meganium Meganium Grass Grass
157 Typhlosion Typhlosion Fire Fire
160 Feraligatr Feraligatr Water Water
162 Furret Furret Normal Normal
164 Noctowl Noctowl Normal Flying
166 Ledian Ledian Bug Flying
168 Ariados Ariados Bug Poison
169 Crobat Crobat Poison Flying
171 Lanturn Lanturn Water Electric
176 Togetic Togetic Normal Flying
178 Xatu Xatu Psychic Flying
181 Ampharos Ampharos Electric Electric
182 Bellossom Bellossom Grass Grass
184 Azumarill Azumarill Water Water
186 Politoed Politoed Water Water
189 Jumpluff Jumpluff Grass Flying
192 Sunflora Sunflora Grass Grass
195 Quagsire Quagsire Water Ground
196 Espeon Espeon Psychic Psychic
197 Umbreon Umbreon Dark Dark
199 Slowking Slowking Water Psychic
205 Forretress Forretress Bug Steel
208 Steelix Steelix Steel Ground
210 Granbull Granbull Normal Normal
212 Scizor Scizor Bug Steel
214 Heracross Heracross Bug Fighting
217 Ursaring Ursaring Normal Normal
219 Magcargo Magcargo Fire Rock
221 Piloswine Piloswine Ice Ground
223 Remoraid Remoraid Water Water
224 Octillery Octillery Water Water
226 Mantine Mantine Water Flying
229 Houndoom Houndoom Dark Fire
230 Kingdra Kingdra Water Dragon
232 Donphan Donphan Ground Ground
233 Porygon2 Porygon2 Normal Normal
241 Miltank Miltank Normal Normal
242 Blissey Blissey Normal Normal
243 Raikou Raikou Electric Electric
244 Entei Entei Fire Fire
245 Suicune Suicune Water Water
246 Larvitar Larvitar Rock Ground
247 Pupitar Pupitar Rock Ground
248 Tyranitar Tyranitar Rock Dark
249 Lugia Lugia Psychic Flying
250 Ho-Oh Ho-Oh Fire Flying
251 Celebi Celebi Psychic Grass
254 Sceptile Sceptile Grass Grass
257 Blaziken Blaziken Fire Fighting
260 Swampert Swampert Water Ground
262 Mightyena Mightyena Dark Dark
264 Linoone Linoone Normal Normal
267 Beautifly Beautifly Bug Flying
269 Dustox Dustox Bug Poison
272 Ludicolo Ludicolo Water Grass
274 Nuzleaf Nuzleaf Grass Dark
275 Shiftry Shiftry Grass Dark
277 Swellow Swellow Normal Flying
279 Pelipper Pelipper Water Flying
282 Gardevoir Gardevoir Psychic Psychic
284 Masquerain Masquerain Bug Flying
286 Breloom Breloom Grass Fighting
289 Slaking Slaking Normal Normal
291 Ninjask Ninjask Bug Flying
292 Shedinja Shedinja Bug Ghost
295 Exploud Exploud Normal Normal
297 Hariyama Hariyama Fighting Fighting
301 Delcatty Delcatty Normal Normal
303 Mawile Mawile Steel Steel
306 Aggron Aggron Steel Rock
308 Medicham Medicham Fighting Psychic
310 Manectric Manectric Electric Electric
317 Swalot Swalot Poison Poison
319 Sharpedo Sharpedo Water Dark
321 Wailord Wailord Water Water
323 Camerupt Camerupt Fire Ground
324 Torkoal Torkoal Fire Fire
326 Grumpig Grumpig Psychic Psychic
328 Trapinch Trapinch Ground Ground
329 Vibrava Vibrava Ground Dragon
330 Flygon Flygon Ground Dragon
332 Cacturne Cacturne Grass Dark
334 Altaria Altaria Dragon Flying
337 Lunatone Lunatone Rock Psychic
338 Solrock Solrock Rock Psychic
340 Whiscash Whiscash Water Ground
342 Crawdaunt Crawdaunt Water Dark
344 Claydol Claydol Ground Psychic
346 Cradily Cradily Rock Grass
348 Armaldo Armaldo Rock Bug
350 Milotic Milotic Water Water
354 Banette Banette Ghost Ghost
356 Dusclops Dusclops Ghost Ghost
357 Tropius Tropius Grass Flying
359 Absol Absol Dark Dark
362 Glalie Glalie Ice Ice
365 Walrein Walrein Ice Water
367 Huntail Huntail Water Water
368 Gorebyss Gorebyss Water Water
369 Relicanth Relicanth Rock Water
373 Salamence Salamence Dragon Flying
375 Metang Metang Steel Psychic
376 Metagross Metagross Steel Psychic
377 Regirock Regirock Rock Rock
378 Regice Regice Ice Ice
379 Registeel Registeel Steel Steel
380 Latias Latias Dragon Psychic
381 Latios Latios Dragon Psychic
382 Kyogre Kyogre Water Water
383 Groudon Groudon Ground Ground
384 Rayquaza Rayquaza Dragon Flying
385 Jirachi Jirachi Steel Psychic
386 Deoxys Deoxys Psychic Psychic
389 Torterra Torterra Grass Ground
392 Infernape Infernape Fire Fighting
395 Empoleon Empoleon Water Steel
398 Staraptor Staraptor Normal Flying
400 Bibarel Bibarel Normal Water
402 Kricketune Kricketune Bug Bug
405 Luxray Luxray Electric Electric
407 Roserade Roserade Grass Poison
409 Rampardos Rampardos Rock Rock
411 Bastiodon Bastiodon Rock Steel
413 Wormadam Wormadam Bug Grass
414 Mothim Mothim Bug Flying
416 Vespiquen Vespiquen Bug Flying
419 Floatzel Floatzel Water Water
421 Cherrim Cherrim Grass Grass
423 Gastrodon Gastrodon Water Ground
424 Ambipom Ambipom Normal Normal
426 Drifblim Drifblim Ghost Flying
428 Lopunny Lopunny Normal Normal
429 Mismagius Mismagius Ghost Ghost
430 Honchkrow Honchkrow Dark Flying
432 Purugly Purugly Normal Normal
435 Skuntank Skuntank Poison Dark
437 Bronzong Bronzong Steel Psychic
442 Spiritomb Spiritomb Ghost Dark
445 Garchomp Garchomp Dragon Ground
448 Lucario Lucario Fighting Steel
450 Hippowdon Hippowdon Ground Ground
452 Drapion Drapion Poison Dark
454 Toxicroak Toxicroak Poison Fighting
455 Carnivine Carnivine Grass Grass
457 Lumineon Lumineon Water Water
460 Abomasnow Abomasnow Grass Ice
461 Weavile Weavile Dark Ice
462 Magnezone Magnezone Electric Steel
463 Lickilicky Lickilicky Normal Normal
464 Rhyperior Rhyperior Ground Rock
465 Tangrowth Tangrowth Grass Grass
466 Electivire Electivire Electric Electric
467 Magmortar Magmortar Fire Fire
468 Togekiss Togekiss Normal Flying
469 Yanmega Yanmega Bug Flying
470 Leafeon Leafeon Grass Grass
471 Glaceon Glaceon Ice Ice
472 Gliscor Gliscor Ground Flying
473 Mamoswine Mamoswine Ice Ground
474 Porygon-Z Porygon-Z Normal Normal
475 Gallade Gallade Psychic Fighting
476 Probopass Probopass Rock Steel
477 Dusknoir Dusknoir Ghost Ghost
478 Froslass Froslass Ice Ghost
480 Uxie Uxie Psychic Psychic
481 Mesprit Mesprit Psychic Psychic
482 Azelf Azelf Psychic Psychic
483 Dialga Dialga Steel Dragon
484 Palkia Palkia Water Dragon
485 Heatran Heatran Fire Steel
486 Regigigas Regigigas Normal Normal
487 Giratina Giratina Ghost Dragon
488 Cresselia Cresselia Psychic Psychic
490 Manaphy Manaphy Water Water
491 Darkrai Darkrai Dark Dark
492 Shaymin Shaymin Grass Grass
493 Arceus Arceus Normal Normal
494 Victini Victini Psychic Fire
497 Serperior Serperior Grass Grass
500 Emboar Emboar Fire Fighting
503 Samurott Samurott Water Water
505 Watchog Watchog Normal Normal
508 Stoutland Stoutland Normal Normal
510 Liepard Liepard Dark Dark
512 Simisage Simisage Grass Grass
514 Simisear Simisear Fire Fire
516 Simipour Simipour Water Water
518 Musharna Musharna Psychic Psychic
521 Unfezant Unfezant Normal Flying
523 Zebstrika Zebstrika Electric Electric
526 Gigalith Gigalith Rock Rock
528 Swoobat Swoobat Psychic Flying
530 Excadrill Excadrill Ground Steel
531 Audino Audino Normal Normal
534 Conkeldurr Conkeldurr Fighting Fighting
537 Seismitoad Seismitoad Water Ground
542 Leavanny Leavanny Bug Grass
545 Scolipede Scolipede Bug Poison
547 Whimsicott Whimsicott Grass Grass
549 Lilligant Lilligant Grass Grass
553 Krookodile Krookodile Ground Dark
555 Darmanitan Darmanitan Fire Fire
558 Crustle Crustle Bug Rock
560 Scrafty Scrafty Dark Fighting
561 Sigilyph Sigilyph Psychic Flying
563 Cofagrigus Cofagrigus Ghost Ghost
565 Carracosta Carracosta Water Rock
567 Archeops Archeops Rock Flying
569 Garbodor Garbodor Poison Poison
571 Zoroark Zoroark Dark Dark
573 Cinccino Cinccino Normal Normal
576 Gothitelle Gothitelle Psychic Psychic
579 Reuniclus Reuniclus Psychic Psychic
581 Swanna Swanna Water Flying
584 Vanilluxe Vanilluxe Ice Ice
586 Sawsbuck Sawsbuck Normal Grass
589 Escavalier Escavalier Bug Steel
591 Amoonguss Amoonguss Grass Poison
593 Jellicent Jellicent Water Ghost
596 Galvantula Galvantula Bug Electric
598 Ferrothorn Ferrothorn Grass Steel
599 Klink Klink Steel Steel
600 Klang Klang Steel Steel
601 Klinklang Klinklang Steel Steel
604 Eelektross Eelektross Electric Electric
606 Beheeyem Beheeyem Psychic Psychic
609 Chandelure Chandelure Ghost Fire
612 Haxorus Haxorus Dragon Dragon
614 Beartic Beartic Ice Ice
615 Cryogonal Cryogonal Ice Ice
617 Accelgor Accelgor Bug Bug
620 Mienshao Mienshao Fighting Fighting
621 Druddigon Druddigon Dragon Dragon
623 Golurk Golurk Ground Ghost
625 Bisharp Bisharp Dark Steel
628 Braviary Braviary Normal Flying
630 Mandibuzz Mandibuzz Dark Flying
635 Hydreigon Hydreigon Dark Dragon
637 Volcarona Volcarona Bug Fire
638 Cobalion Cobalion Steel Fighting
639 Terrakion Terrakion Rock Fighting
640 Virizion Virizion Grass Fighting
641 Tornadus Tornadus Flying Flying
642 Thundurus Thundurus Electric Flying
643 Reshiram Reshiram Dragon Fire
644 Zekrom Zekrom Dragon Electric
645 Landorus Landorus Ground Flying
646 Kyurem Kyurem Dragon Ice
647 Keldeo Keldeo Water Fighting
648 Meloetta Meloetta Normal Psychic
649 Genesect Genesect Bug Steel
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


Mighty Tyranitar

Hyper Beam in Mighty Tyranitar

In the Aquapolis e-Reader minigame Mighty Tyranitar, Hyper Beam is used by Tyranitar to destroy incoming rocks being fired out from an erupting volcano. Unlike in the main games, Hyper Beam does not require charging and can be used consecutively.

In the anime


In the manga

In the Electric Tale of Pikachu manga


In the Phantom Thief Pokémon 7 manga


In the Pokémon Adventures manga


In the Pokémon Diamond and Pearl Adventure! manga


In the Pokémon Gold and Silver: The Golden Boys manga


In the Pocket Monsters HGSS Jou's Big Adventure manga


In the Pokémon Pocket Monsters manga


In the Pokémon Zensho manga


In other generations

Hyper Beam I.png Hyper Beam II.png Hyper Beam III.png
Generation I RBY Generation I
(Japanese)
Generation I
(international)
Generation II Generation II
(Japanese)
Generation II
(international)
Crystal Generation III Generation III
(Japanese)
Generation III
(international)
RS FRLG FRLGE Generation IV Generation IV
(Japanese)
Generation IV
(international)
PtHGSS HGSS Generation V BW B2W2 Generation V
(Japanese)
Generation V
(international)
Generation VI XY ORAS Stadium (Jap) Stadium Stadium 2 Colosseum XD Battle Revolution Battle Revolution
(alternative animation)
Battrio Mystery Dungeon PMD: Red and Blue PMD: Time, Darkness, Sky Rumble Rumble Blast
Hyper Beam DPPt.png Hyper Beam HGSS.png Hyper Beam Stadium.png
Generation I RBY Generation I
(Japanese)
Generation I
(international)
Generation II Generation II
(Japanese)
Generation II
(international)
Crystal Generation III Generation III
(Japanese)
Generation III
(international)
RS FRLG FRLGE DPPt Generation IV
(Japanese)
Generation IV
(international)
PtHGSS HGSS Generation V BW B2W2 Generation V
(Japanese)
Generation V
(international)
Generation VI XY ORAS Stadium (Jap) Stadium Stadium 2 Colosseum XD Battle Revolution Battle Revolution
(alternative animation)
Battrio