From Bulbapedia, the community-driven Pokémon encyclopedia.
Horn Drill (Japanese: つのドリル Horn Drill) is a Normal-type one-hit knockout move introduced in Generation I. It was TM07 in Generation I.
Horn Drill has 30% accuracy and inflicts damage equal to the target's current HP. Horn Drill will break a substitute if it hits, and can be countered for infinite damage when it does so.
Horn Drill will not affect a target whose current Speed stat is greater than the user's current Speed stat.
Generation II and on
Unlike in Generation I, Horn Drill can affect a Pokémon whose Speed stat is greater than the user's current Speed stat. However, it cannot affect a Pokémon of a higher level. The accuracy of Horn Drill depends on the level of the user and the level of the target and is worked out with the formula: Accuracy = ((level of user-level of target) + 30)%. Horn Drill ignores all changes to accuracy and evasion stats.
Horn Drill can be countered for infinite damage if it misses in Pokémon Gold, Silver, and Crystal. However, this does not apply to Pokémon Stadium 2 and later games.
Horn Drill will cause a Pokémon to instantly faint through 'calamitous damage', regardless of level, but is prone to missing.
|| This section is incomplete.|
Please feel free to edit this section to add missing information and complete it.
Reason: XD description.
|| A single-hit knockout attack. Learned only by Pokémon with a horn or horns.
|| A one-hit KO, drill attack.
|| A one-hit KO attack that uses a horn like a drill.
|| The horn is rotated like a drill to ram. The foe will faint if it hits.
|| The foe is stabbed with a horn rotating like a drill. The foe instantly faints if it hits.
|| The user stabs the target with a horn that rotates like a drill. If it hits, the target faints instantly.
In the anime
In the manga
In the Pokémon Adventures manga
In other generations
- Mew and Ponyta are the only Pokémon that can learn this move without having any visible horns, spikes, or stingers.
In other languages