High Jump Kick (move): Difference between revisions

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type=Fighting |
type=Fighting |
damagecategory=Physical |
damagecategory=Physical |
basepp={{tt|10|20 in Generation I to IV}} |
basepp={{tt|10|20 in Generations I-IV}} |
maxpp=16 |
maxpp={{tt|16|32 in Generations I-IV}} |
power={{tt|130|85 in Generation I to III, 100 in Generation IV}} |
power={{tt|130|85 in Generations I-III; 100 in Generation IV}} |
accuracy=90 |
accuracy=90 |
bdesc=??? |
bdesc=??? |
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target=anyadjacent |
target=anyadjacent |
footnotes= }}
footnotes= }}
'''High Jump Kick''' (Japanese: '''とびひざげり''' ''Jumping Knee Kick''), spelled '''Hi Jump Kick''' prior to [[Pokémon X and Y]], is a damage-dealing {{type|Fighting}} [[move]] introduced in [[Generation I]]. Prior to [[Generation III]], it was one of {{p|Hitmonlee}}'s [[signature move]]s.
'''High Jump Kick''' (Japanese: '''とびひざげり''' ''Jumping Knee Kick''), spelled '''Hi Jump Kick''' prior to [[Pokémon X and Y]], is a damage-dealing {{type|Fighting}} [[move]] introduced in [[Generation I]]. Prior to [[Generation III]], it was one of the [[signature move]]s of {{p|Hitmonlee}}.


==Effect==
==Effect==
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In Stadium, the crash damage is corrected to 1/8 of the potential damage.
In Stadium, the crash damage is corrected to 1/8 of the potential damage.


===Generation II-III===
===Generations II and III===
The crash damage is increased from 1 HP to half of the damage it would've dealt if it had hit. The user will receive crash damage if Hi Jump Kick is prevented by {{m|Protect}} or {{m|Detect}}.
The crash damage is increased from 1 HP to half of the damage it would've dealt if it had hit. The user will receive crash damage if Hi Jump Kick is prevented by {{m|Protect}} or {{m|Detect}}.



Revision as of 14:01, 2 November 2014

High Jump Kick
とびひざげり Jumping Knee Kick
Type  Fighting
Category  Physical
PP  10 (max. 16)
Power  130
Accuracy  90%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Cool
Appeal  6 ♥♥♥♥♥♥
Jam  0  
After this move the user is more easily startled.
Condition  Cool
Appeal  3 ♥♥♥
A basic performance using a move known by the Pokémon.
Condition  Cool
Appeal  0  
Jamming  0  

High Jump Kick (Japanese: とびひざげり Jumping Knee Kick), spelled Hi Jump Kick prior to Pokémon X and Y, is a damage-dealing Fighting-type move introduced in Generation I. Prior to Generation III, it was one of the signature moves of Hitmonlee.

Effect

Generation I

Hi Jump Kick does damage with a base power of 85. If it misses, the user will take crash damage of 1 HP. If used against a Ghost-type, it will always count as a miss.

In this generation only, if the user of Hi Jump Kick attacks first and faints itself due to crash damage, the target will not attack or be subjected to recurrent damage during that round.

In Stadium, the crash damage is corrected to 1/8 of the potential damage.

Generations II and III

The crash damage is increased from 1 HP to half of the damage it would've dealt if it had hit. The user will receive crash damage if Hi Jump Kick is prevented by Protect or Detect.

In Stadium 2, the crash damage is adjusted to 1/8 of the potential damage.

Generation IV

Hi Jump Kick's base power is increased from from 85 to 100. It cannot be used if Gravity is in effect.

Generation V

Hi Jump Kick's base power is increased from 100 to 130, and its PP is reduced from 20 to 10. The crash damage is now equal to half of the user's max HP, rounded down.

Generation VI

If High Jump Kick is blocked by Mat Block, the user will receive the standard crash damage.

Description

Games Description
Stronger than a Jump Kick. If it misses, the attacker sustains 1/8 damage it should have caused.
Stronger than Jump Kick. If it misses, the attacker takes 1/8 damage it would've caused.
May miss and hurt the user.
RSE A jumping knee kick. If it misses, the user is hurt.
FRLG A strong jumping knee kick. If it misses, the user is hurt.
The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
Conq
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
106 Hitmonlee Hitmonlee Fighting Fighting 48 26 26 29 29 29
257 Blaziken Blaziken Fire Fighting         -- --
307 Meditite Meditite Fighting Psychic     32 33 32 32 32
308 Medicham Medicham Fighting Psychic     32 33 32 32 32
559 Scraggy Scraggy Dark Fighting         31 31
560 Scrafty Scrafty Dark Fighting         31 31
619 Mienfoo Mienfoo Fighting Fighting         53 50
620 Mienshao Mienshao Fighting Fighting         56 56
701 Hawlucha Hawlucha Fighting Flying           44
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
236 Tyrogue Tyrogue Fighting Fighting Hitmonlee Hitmonlee Hitmonlee Hitmonlee Hitmonlee
447 Riolu Riolu Fighting Fighting     HitmonleeMedititeMedicham HitmonleeBlazikenMedititeMedichamScraggyScraftyMienfooMienshao HitmonleeBlazikenMedititeMedichamScraggyScraftyMienfooMienshaoHawlucha
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Conquest

Hi Jump Kick is the only move of Scrafty.

In the anime

In the main series

Barry Hitmonlee Hi Jump Kick.png
Hitmonlee
Ash Hawlucha High Jump Kick.png
Hawlucha
Grace Medicham Hi Jump Kick.png
Medicham
Scrafty Hi Jump Kick.png
Scrafty
The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
Pokémon Method
User First Used In Notes
Hitmonlee Hitmonlee leaps into the air and strikes the opponent with its knee. It gets hurt if the attack misses, or Hitmonlee jumps into the air, front flips and kicks the opponent down, or Hitmonlee jumps into the air and lands in front of the opponent. It then jumps up and knees the opponent with one of its knees.
Giant's Hitmonlee The Punchy Pokémon Debut
Japanese version only
Shiro's Hitmonlee Two Hits and a Miss Dub debut
Wobbuffet Festival crasher's Hitmonlee Wobbu-Palooza! None
Gilbert's Hitmonlee Saved by the Beldum None
Master Hamm's Hitmonlee Pasta La Vista! None
Barry's Hitmonlee Casting a Paul on Barry! None
Meditite Meditite jumps into the air and strikes the opponent with its knee.
Shauna's Meditite A Meditite Fight! None
Medicham Medicham leaps into the air and strikes the opponent with its knee. If the attack misses, it hurts itself.
Grace's Medicham Pros and Con Artists None
Greta's Medicham Wheel of Frontier None
Scrafty Scrafty jumps into the air and one of its knees starts to glow red-orange. Scrafty then strikes the opponent with its knee. If the attack misses, when Scrafty lands, the knee that was glowing becomes surrounded briefly in yellow static, damaging it.
A wild Scrafty Meowth's Scrafty Tactics! None
Scraggy Scraggy leaps at the opponent and it swings its knee around once while going towards the opponent. It then thrusts its knee forward and it begins to glow red-orange. It then strikes the opponent with its knee. When Scraggy misses, its knee rams into the ground with great force, causing it to hold its knee in pain.
Ash's Scraggy Meowth's Scrafty Tactics! None
Mienshao Mienshao jumps into the air and one of its knees starts to glow purple. Mienshao then strikes the opponent with its knee.
Delbert's Mienshao Search for the Clubultimate! None
A wild Mienshao Team Plasma's Pokémon Power Plot! None
Hawlucha One of Hawlucha's legs glow white and it hits the opponent with one of them. If the attack misses, it causes recoil damage.
Ash's Hawlucha The Forest Champion! None
Mienfoo Mienfoo jumps into the air and one of its knees starts to glow white. Mienfoo then strikes the opponent with its knee. If the attack misses, it causes recoil damage
Korrina's Mienfoo Showdown at the Shalour Gym! None


In Pokémon Origins

Red Hitmonlee Hi Jump Kick PO.png
Hitmonlee


The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
Pokémon Method
User First Used In Notes
Hitmonlee Hitmonlee leaps into the air and strikes the opponent with its knee.
Red's Hitmonlee File 3 - Giovanni Debut


In the manga

In the Ash and Pikachu manga


In the Pokémon Adventures manga


In the Pokémon Gold & Silver: The Golden Boys manga


In the Pokémon Pocket Monsters manga


In other generations

In other languages

Language Title
Mandarin Chinese 飛膝撞 Fēi​xī​zhuàng​
Denmark Flag.png Danish Højt Hopspark
The Netherlands Flag.png Dutch Hoge Sprong Schop
Finland Flag.png Finnish Hyppypotku*
Ylähyppypotku*
France Flag.png French Pied Voltige
Germany Flag.png German Turmkick
Greece Flag.png Greek Υψομετρικό Λάκτισμα
Indonesia Flag.png Indonesian Tendangan Salto
Italy Flag.png Italian Calcinvolo
South Korea Flag.png Korean 무릎차기 Mureupchagi
Poland Flag.png Polish Salto Cios
Portuguese Brazil Flag.png Brazil Super Voadora
Portugal Flag.png Portugal Chuto com salto Alto
Pontapé em Salto (Best Wishes)
Serbia Flag.png Serbian Šut iz Visokog Skoka
Spanish CELAC Flag.png Latin America Patada de Salto Alto
Spain Flag.png Spain Pat. Salto Alta*
Pat. S. Alta*


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.