Heat Crash (move): Difference between revisions

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{{MoveInfobox|
{{bad image|reason=Should be replaced with Generation VII image}}
n=535 |
{{MoveInfobox
name=Heat Crash |
|n=535
jname=ヒートスタンプ |
|name=Heat Crash
jtrans=Heat Stamp |
|jname=ヒートスタンプ
jtranslit=Hīto Sutanpu|
|jtrans=Heat Stamp
gameimage=Heat Crash.png |
|jtranslit=Hīto Sutanpu
gameimage2=Heat Crash 2.png |
|gameimage=Heat Crash VI.png
gameimagewidth=300 |
|gameimage2=Heat Crash VI 2.png
type=Fire |
|gameimagewidth=300
damagecategory=Physical |
|type=Fire
basepp=10 |
|damagecategory=Physical
maxpp=16 |
|basepp=10
power=Varies |
|maxpp=16
accuracy=100 |
|power=Varies
gen=V |
|accuracy=100
category=Tough |
|gen=V
appeal6=3 |
|category=Tough
jam6=0 |
|appeal6=3
cdesc6= Works great if the user goes last this turn.|
|jam6=0
pokefordex=Heat%20Crash |
|cdesc6= Works great if the user goes last this turn.
touches=yes |
|pokefordex=Heat%20Crash
protect=yes |
|touches=yes
magiccoat=no |
|protect=yes
snatch=no |
|magiccoat=no
brightpowder=yes |
|snatch=no
kingsrock=yes |
|brightpowder=yes
flag7=no |
|kingsrock=yes
flag8=no |
|flag7=no
sound=no |
|flag8=no
na=no|
|sound=no
target=anyadjacent |
|na=no
footnotes= }}
|target=anyadjacent
|footnotes= }}
'''Heat Crash''' (Japanese: '''ヒートスタンプ ''' ''Heat Stamp'') is a damage-dealing {{type|Fire}} [[move]] introduced in [[Generation V]]. It is the [[signature move]] of {{p|Tepig}}'s [[evolution]]ary line.
'''Heat Crash''' (Japanese: '''ヒートスタンプ ''' ''Heat Stamp'') is a damage-dealing {{type|Fire}} [[move]] introduced in [[Generation V]]. It is the [[signature move]] of {{p|Tepig}}'s [[evolution]]ary line.


==Effect==
==Effect==
Heat Crash does damage in base depending on the [[weight]] of both the user and the target; when the user is heavier than the target, more damage is inflicted.
===Generation V===
The damage can be calculated in this form:
Heat Crash deals damage. Its [[power]] depends on the [[weight]] of both the user and the target; the lighter the target is in comparison to the user, the greater the power:


* 120 base power, if target's weight is lower or equal to ⅕ (20%) of user's weight.
* 100 base power, if target's weight is greater than ⅕ (20%) of user's weight and lower or equal to ¼ (25%) of user's weight.
* 80 base power, if target's weight is greater than ¼ (25%) of user's weight and lower or equal to ⅓ (33.3%) of user's weight.
* 60 base power, if target's weight is greater than ⅓ (33.3%) of user's weight and lower or equal to ½ of user's weight (50%).
* 40 base power, if target's weight is greater than ½ (50%) of user's weight.
Since {{p|Tepig}}, {{p|Pignite}}, and {{p|Emboar}} will always have constant weights, one can find out which weight classes will receive how much base damage.
For the species {{p|Emboar}} as an example:
{| class="roundy" style="background: #{{Fire color light}}; border: 3px solid #{{Fire color}}"
{| class="roundy" style="background: #{{Fire color light}}; border: 3px solid #{{Fire color}}"
|-
! style="{{roundytl|5px}}" | Target's relative weight
! style="{{roundytl|5px}};" | Target's Weight
! style="{{roundytr|5px}}" | Power
! style="{{roundytr|5px}};" | Power
|- style="background:#FFF"
|- style="background:#FFF;"
| More than 50%
| 0 - 30kg (0 - 66.14lb)
| 40
|- style="background:#FFF"
| 33.34% - 50%
| 60
|- style="background:#FFF"
| 25% - 33.33%
| 80
|- style="background:#FFF"
| 20% - 25%
| 100
|- style="background:#FFF"
| 20% or less
| 120
| 120
|- style="background:#FFF;"
| 30 - 37.5kg (66.14 - 82.7lb)
| 100
|- style="background:#FFF;"
| 37.5 - 50kg (82.7 - 110.1lb)
| 80     
|- style="background:#FFF;"
| 50 - 75kg (110.1 - 165.4lb)
| 60
|-
| style="background:#FFF; {{roundybl|5px}};" | 75kg or more (165.4lb or more)
| style="background:#FFF; {{roundybr|5px}};" | 40
|}
|}
<br clear="left">
<br clear="left">
===Generation VI onward===
If the target has used {{m|Minimize}}, Heat Crash now deals double its regular damage and bypasses {{stat|accuracy}} checks to always hit, unless the target is in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move such as {{m|Dig}} or {{m|Fly}}.


==Description==
==Description==
{{movedesc|Fire}}
{{movedesc|Fire}}
{{movedescentry|{{gameabbrev3|BWB2W2}}|The user slams its target with its flame-covered body. The more the user outweighs the target, the greater the damage.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}|The user slams its target with its flame-covered body. The more the user outweighs the target, the greater the damage.}}
{{movedescentry|{{color2|000|Pokémon Conquest|Conq}}|The user slams its target with its flame-covered body.}}
{{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SM}}|The user slams its target with its flame-covered body. The more the user outweighs the target, the greater the move's power.}}
{{movedescentry|{{gameabbrev3|XY}}{{gameabbrev3|ORAS}}|The user slams its target with its flame-covered body. The more the user outweighs the target, the greater the move's power.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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==Learnset==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Moveheader/Level|Fire|5}}
{{Movehead/Level|Fire|5}}
{{Moveentry/Level5|498|Tepig|1|Fire|Fire|27|27|STAB='''}}
{{Moveentry/3|498|Tepig|type=Fire|1|Field|Field|27|27|27|STAB='''}}
{{Moveentry/Level5|499|Pignite|2|Fire|Fighting|31|31|STAB='''}}
{{Moveentry/3|499|Pignite|type=Fire|type2=Fighting|1|Field|Field|31|31|31|STAB='''}}
{{Moveentry/Level5|500|Emboar|2|Fire|Fighting|31|31|STAB='''}}
{{Moveentry/3|500|Emboar|type=Fire|type2=Fighting|1|Field|Field|31|31|31|STAB='''}}
{{Movefooter|Fire|5}}
{{Movefoot|Fire|3}}


==In other games==
==In other games==
===[[Pokémon Conquest]]===
===[[Pokémon Conquest]]===
Heat Crash is the only move of {{p|Pignite}}.
{{Conquestmove
{| style="margin:auto; background: #{{fire color}}; border: 3px solid #{{fire color dark}};" class="roundy"
|type=fire
|-
|grid={{Conquestmove/Grid/columns|dist=1|shift=1}}
|
|stars=4
{| style="margin:auto; background: #ddf; border: 3px solid #{{fire color dark}};" class="roundy"
|pow=43
|-
|acc=100%
|
|users={{CSP|499|Pignite}}
{| border=1 width="100%" style="margin:auto; background: #FFFFFF; border:1px solid #ddf; border-collapse:collapse;" cellpadding="2px"
}}
{| width="100%" style="margin:auto; text-align:center; background:#FFFFFF; border-collapse:collapse;"
 
| style="background: #FFFFFF; border: 1px solid #000000; line-height:6px;" | &nbsp;
===Description===
| style="background: #FFFFFF; border: 1px solid #000000; line-height:6px;" | &nbsp;
{{movedesc|Fire}}
| style="background: #FFFFFF; border: 1px solid #000000; line-height:6px;" | &nbsp;
{{movedescentry|{{gameabbrevss|Conq}}|The user slams its target with its flame-covered body.}}
|-
| style="background: #FFFFFF; border: 1px solid #000000; line-height:6px;" | &nbsp;
| style="background: #F8A040; border: 1px solid #000000; line-height:6px;" | &nbsp;
| style="background: #FFFFFF; border: 1px solid #000000; line-height:6px;" | &nbsp;
|-
| style="background: #FFFFFF; border: 1px solid #000000; line-height:6px;" | &nbsp;
| style="background: #6495ED; border: 1px solid #000000; line-height:6px;" | &nbsp;
| style="background: #FFFFFF; border: 1px solid #000000; line-height:6px;" | &nbsp;
|-
| style="background: #FFFFFF; border: 1px solid #000000; line-height:6px;" | &nbsp;
| style="background: #FFFFFF; border: 1px solid #000000; line-height:6px;" | ^
| style="background: #FFFFFF; border: 1px solid #000000; line-height:6px;" | &nbsp;
|-
| style="background: #FFFFFF; border: 1px solid #000000; line-height:6px;" | &nbsp;
| style="background: #FFFFFF; border: 1px solid #000000; line-height:6px;" | &nbsp;
| style="background: #FFFFFF; border: 1px solid #000000; line-height:6px;" | &nbsp;
|}
|}
| align="left"|Power ★★★★
{| border=1 width="100%" style="margin:auto; background: #FFFFFF; border:0px solid #{{fire color dark}}; border-collapse:collapse;" cellpadding="2px"
{| width="100%" style="margin:auto; text-align:center; background:#{{fire color dark}}; border-collapse:collapse;"
|-
| style="background: #{{fire color dark}}; border: 1px solid #000000; |<small>Orange squares indicate hit area.<br/>Blue squares indicate area Pokémon the Pokémon will need to move to perform the move.<br/>Red squares indicate the knockback on hit Pokémon.<br/> Table assumes the Pokémon is in the square marked by '''^'''.
|}
|}
|}
|}
|}
|}{{left clear}}


==In the anime==
==In the anime==
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==In other generations==
==In other generations==
{{Movegen|
{{Movegen
type=Fire|
|type=Fire
genV=Heat Crash V|
|genV=Heat Crash V
}}
}}


==In other languages==
==In other languages==
{{Langtable|color={{fire color}}|bordercolor={{fire color light}}
{{Langtable|color={{fire color}}|bordercolor={{fire color light}}
|zh_cmn=高溫搗擊 ''{{tt|Gāowēn Dǎojí|High Temperature Pound Attack}}''
|zh_yue=高溫重壓 ''{{tt|Gōuwān Chúhng'aat|Heat Crash}}'' {{tt|*|Games}}
|zh_cmn=高溫重壓 / 高温重压 ''{{tt|Gāowēn Zhòngyā|Heat Crash}}'' {{tt|*|Games}}<br>高溫搗擊 ''{{tt|Gāowēn Dǎojí|Heat Pound}}'' {{tt|*|Pre-Gen VII Media}}
|nl=Hitte Crash
|nl=Hitte Crash
|fr=Tacle Feu
|fr=Tacle Feu
Line 160: Line 129:
|it=Marchiafuoco
|it=Marchiafuoco
|ko=히트스탬프 ''Heat Stamp''
|ko=히트스탬프 ''Heat Stamp''
|pl=Pocisk Żaru
|pt_br=Colisão de Calor<br>Choque de Calor (TCG and manga)
|pt_eu=Colisão de Calor
|es_la=Golpe de Calor
|es_la=Golpe de Calor
|pt_br=Colisão de Calor
|pl=Pocisk Żaru
|es_eu=Golpe Calor
|es_eu=Golpe Calor
|vi=Phát Hỏa Công Kích
}}
}}
{{-}}
{{-}}
Line 171: Line 142:
[[Category:Signature moves]]
[[Category:Signature moves]]
[[Category:Moves affected by weight]]
[[Category:Moves affected by weight]]
[[Category:Moves that have variable power]]
[[Category:Moves that cannot miss]]
[[Category:Moves that become stronger against a Minimized target]]


[[de:Brandstempel]]
[[de:Brandstempel]]
Line 177: Line 151:
[[ja:ヒートスタンプ]]
[[ja:ヒートスタンプ]]
[[pl:Heat Crash]]
[[pl:Heat Crash]]
[[zh:高温捣击(技能)]]
[[zh:高温重压(招式)]]

Revision as of 05:03, 4 July 2017

Spr 1g 006.png The picture used in this article is unsatisfactory.
Please feel free to replace it so it conforms to Bulbapedia conventions.
Reason: Should be replaced with Generation VII image

Heat Crash
ヒートスタンプ Heat Stamp
Heat Crash VI.png
Heat Crash VI 2.png
Type  Fire
Category  Physical
PP  10 (max. 16)
Power  Varies
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation V
Condition  Tough
Appeal  0  
Jam  0  
Condition  Tough
Appeal  0  
Condition  Tough
Appeal  3 ♥♥♥
Jamming  0  
Works great if the user goes last this turn.

Heat Crash (Japanese: ヒートスタンプ Heat Stamp) is a damage-dealing Fire-type move introduced in Generation V. It is the signature move of Tepig's evolutionary line.

Effect

Generation V

Heat Crash deals damage. Its power depends on the weight of both the user and the target; the lighter the target is in comparison to the user, the greater the power:

Target's relative weight Power
More than 50% 40
33.34% - 50% 60
25% - 33.33% 80
20% - 25% 100
20% or less 120


Generation VI onward

If the target has used Minimize, Heat Crash now deals double its regular damage and bypasses accuracy checks to always hit, unless the target is in the semi-invulnerable turn of a move such as Dig or Fly.

Description

Games Description
BWB2W2 The user slams its target with its flame-covered body. The more the user outweighs the target, the greater the damage.
XYORAS
SM
The user slams its target with its flame-covered body. The more the user outweighs the target, the greater the move's power.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0498 Tepig FireIC Big.png Field Field 27 27 27
0499 Pignite FireIC Big.png
FightingIC Big.png
Field Field 31 31 31
0500 Emboar FireIC Big.png
FightingIC Big.png
Field Field 31 31 31
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Conquest

 
>
 
Stars: ★★★★
Power: 43
Accuracy: 100%
Effect: None
Users: Pignite
Grid assumes the user is in the square marked by > facing to the right.
Orange squares indicate spaces that are hit.
Red squares indicate the knockback on hit Pokémon.
A blue square indicates the user's position after performing the move.

Description

Games Description
Conq. The user slams its target with its flame-covered body.


In the anime

Bianca Pignite Heat Crash.png
Pignite
Shamus Emboar Heat Crash.png
Emboar
The user covers itself in a ball of fire before stamping down on the opponent.
Pokémon Method
User First Used In Notes
Pignite Pignite jumps into the air and becomes surrounded by a sphere of yellow-orange flames. Pignite then shoots at the opponent and crashes down on them.
Bianca's Pignite Minccino-Neat and Tidy! Debut
Emboar Emboar jumps high into the air and surrounds its body in a sphere of yellow-orange flames. Emboar then falls on top of the opponent, crushing them.
Shamus's Emboar Evolution by Fire! None


In the manga

In the Pokémon Adventures manga


In the Pocket Monsters BW: The Heroes of Fire and Thunder manga


In other generations

In other languages

Language Title
Chinese Cantonese 高溫重壓 Gōuwān Chúhng'aat *
Mandarin 高溫重壓 / 高温重压 Gāowēn Zhòngyā *
高溫搗擊 Gāowēn Dǎojí *
The Netherlands Flag.png Dutch Hitte Crash
France Flag.png French Tacle Feu
Germany Flag.png German Brandstempel
Indonesia Flag.png Indonesian Tubrukan Panas
Italy Flag.png Italian Marchiafuoco
South Korea Flag.png Korean 히트스탬프 Heat Stamp
Poland Flag.png Polish Pocisk Żaru
Portuguese Brazil Flag.png Brazil Colisão de Calor
Choque de Calor (TCG and manga)
Portugal Flag.png Portugal Colisão de Calor
Spanish CELAC Flag.png Latin America Golpe de Calor
Spain Flag.png Spain Golpe Calor
Vietnam Flag.png Vietnamese Phát Hỏa Công Kích


Variations of the move Heavy Slam
PhysicalIC HOME.png Heavy SlamHeat Crash


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.