Heat Crash (move): Difference between revisions
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(→Generation V: I think this is a bit clearer) |
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|jtrans=Heat Stamp | |jtrans=Heat Stamp | ||
|jtranslit=Hīto Sutanpu | |jtranslit=Hīto Sutanpu | ||
|gameimage=Heat Crash.png | |gameimage=Heat Crash VI.png | ||
|gameimage2=Heat Crash 2.png | |gameimage2=Heat Crash VI 2.png | ||
|gameimagewidth=300 | |gameimagewidth=300 | ||
|type=Fire | |type=Fire | ||
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==Effect== | ==Effect== | ||
===Generation V=== | ===Generation V=== | ||
Heat Crash | Heat Crash deals damage. Its [[power]] depends on the [[weight]] of both the user and the target; the lighter the target is in comparison to the user, the greater the power: | ||
{| class="roundy" style="background: #{{Fire color light}}; border: 3px solid #{{Fire color}}" | {| class="roundy" style="background: #{{Fire color light}}; border: 3px solid #{{Fire color}}" | ||
! style="{{roundytl|5px}}" | Target's relative weight | |||
! style="{{roundytl|5px}}" | Target's | |||
! style="{{roundytr|5px}}" | Power | ! style="{{roundytr|5px}}" | Power | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| | | More than 50% | ||
| | | 40 | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| | | 33.34% - 50% | ||
| | | 60 | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| | | 25% - 33.33% | ||
| 80 | | 80 | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| | | 20% - 25% | ||
| | | 120 | ||
|- | |- style="background:#FFF" | ||
| 20% or less | |||
| | | 150 | ||
|} | |} | ||
<br clear="left"> | |||
===Generation VI=== | ===Generation VI onward=== | ||
If the target has used {{m|Minimize}}, Heat Crash | If the target has used {{m|Minimize}}, Heat Crash now deals double its regular damage and bypasses {{stat|accuracy}} checks to always hit, unless the target is in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move such as {{m|Dig}} or {{m|Fly}}. | ||
==Description== | ==Description== | ||
Line 132: | Line 121: | ||
==In other languages== | ==In other languages== | ||
{{Langtable|color={{fire color}}|bordercolor={{fire color light}} | {{Langtable|color={{fire color}}|bordercolor={{fire color light}} | ||
|zh_cmn=高溫搗擊 ''{{tt|Gāowēn Dǎojí| | |zh_yue=高溫重壓 ''{{tt|Gōuwān Chúhng'aat|Heat Crash}}'' {{tt|*|Games}} | ||
|zh_cmn=高溫重壓 / 高温重压 ''{{tt|Gāowēn Zhòngyā|Heat Crash}}'' {{tt|*|Games}}<br>高溫搗擊 ''{{tt|Gāowēn Dǎojí|Heat Pound}}'' {{tt|*|Pre-Gen VII Media}} | |||
|nl=Hitte Crash | |nl=Hitte Crash | ||
|fr=Tacle Feu | |fr=Tacle Feu |
Revision as of 10:49, 6 May 2017
The picture used in this article is unsatisfactory. Please feel free to replace it so it conforms to Bulbapedia conventions. Reason: Should be replaced with Generation VII image |
Heat Crash ヒートスタンプ Heat Stamp | ||||||||||||
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Target
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Availability
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Heat Crash (Japanese: ヒートスタンプ Heat Stamp) is a damage-dealing Fire-type move introduced in Generation V. It is the signature move of Tepig's evolutionary line.
Effect
Generation V
Heat Crash deals damage. Its power depends on the weight of both the user and the target; the lighter the target is in comparison to the user, the greater the power:
Target's relative weight | Power |
---|---|
More than 50% | 40 |
33.34% - 50% | 60 |
25% - 33.33% | 80 |
20% - 25% | 120 |
20% or less | 150 |
Generation VI onward
If the target has used Minimize, Heat Crash now deals double its regular damage and bypasses accuracy checks to always hit, unless the target is in the semi-invulnerable turn of a move such as Dig or Fly.
Description
|
Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | ||||||
---|---|---|---|---|---|---|---|---|---|---|
V | VI | VII | VIII | IX | ||||||
0498 | Field | 27 | 27 | 27 | ||||||
0499 | |
Field | 31 | 31 | 31 | |||||
0500 | |
Field | 31 | 31 | 31 | |||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Pokémon Conquest
> | ||||
Stars: ★★★★
Power: 43
Accuracy: 100%
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Effect: None |
Users: |
Grid assumes the user is in the square marked by > facing to the right.
Orange squares indicate spaces that are hit.
Red squares indicate the knockback on hit Pokémon.
A blue square indicates the user's position after performing the move.
Orange squares indicate spaces that are hit.
Red squares indicate the knockback on hit Pokémon.
A blue square indicates the user's position after performing the move.
Description
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In the anime
The user covers itself in a ball of fire before stamping down on the opponent. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Pignite jumps into the air and becomes surrounded by a sphere of yellow-orange flames. Pignite then shoots at the opponent and crashes down on them. | |||
Bianca's Pignite | Minccino-Neat and Tidy! | Debut | |
Emboar jumps high into the air and surrounds its body in a sphere of yellow-orange flames. Emboar then falls on top of the opponent, crushing them. | |||
Shamus's Emboar | Evolution by Fire! | None |
In the manga
In the Pokémon Adventures manga
The user crushes the opponent while on fire. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Pignite's body burst into flames. It then jumps into the air and crushes the opponent with its weight. | |||
Black's Nite | Up in the Air | Debut |
In the Pocket Monsters BW: The Heroes of Fire and Thunder manga
The user crushes the opponent while on fire. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Emboar bursts into flames. It jumps into the air and crushes the opponent with its weight. | |||
Shin's Emboar | The King's Identity...!! | Debut |
In other generations
In other languages
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Variations of the move Heavy Slam | ||
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |