Difference between revisions of "Headbutt (move)"

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(In other languages)
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*French: '''Coup d'Boule'''
*French: '''Coup d'Boule'''
*German: '''Kopfnuss'''
*German: '''Kopfnuss'''
*Italian: '''Bottintesta'''
{{Project MoveDex notice}}
{{Project MoveDex notice}}

Revision as of 08:24, 18 July 2008

ずつき Headbutt
Type  Normal
Category  Physical
PP  15 (max. 24)
Power  70
Accuracy  100%
Priority  {{{priority}}}
  • Makes contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Foe Foe Foe
Self Ally Ally
Does not affect any Pokémon*
Introduced  [[Generation {{{gen}}}]]
Condition  Tough
Appeal  2 ♥♥
Jam  3 ♥♥♥
Startles the Pokémon that appealed before the user.
Condition  Tough
Appeal  3 ♥♥♥
A basic performance using a move known by the Pokémon.
Condition  Tough
Appeal  0  
Jamming  0  

Headbutt (Japanese: ずつき Headbutt) is a damage-dealing Template:Type2 move introduced in Generation I.


Generation I

Headbutt does damage and has a 29.7% chance of causing the opponent to flinch.

Headbutt can't make an opponent with a Substitute flinch.

Generation II

In the second generation of games, Headbutt can be used in the field to shake small trees, sometimes causing a wild Pokémon to drop out. If this is done at night, there is a chance the Pokémon which falls out will be sleeping.

The chance of causing flinching was changed to 30%.

Generation III and on

Headbutt went back to the methods of Generation I, retaining the 30% chance of causing flinching.


Generation I

By leveling up

Generation II

By leveling up

By TM02

Generation III

By leveling up

Generation IV

By leveling up

In other languages

  • Spanish: Golpe Cabeza
  • French: Coup d'Boule
  • German: Kopfnuss
  • Italian: Bottintesta

Template:Project MoveDex notice

Generation II TMs
Generation II HMs