Hariyama (Pokémon)/Generation IV learnset: Difference between revisions

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{{pokelinkback|297|Hariyama|4}}
{{pokelinkback|297|Hariyama|4}}
====By [[Level|leveling up]]====
====By [[Level|leveling up]]====
{{learnlist/levelh|Hariyama|fighting|fighting|4|3}}
{{learnlist/levelh|Hariyama|Fighting|Fighting|4|3}}
{{learnlist/level4|Start|Brine|Water|Special|65|100|10|Smart|2}}
{{learnlist/level4|1|Brine|Water|Special|65|100|10|Smart|2}}
{{learnlist/level4|Start|Tackle|Normal|Physical|35|95|35|Tough|3}}
{{learnlist/level4|1|Tackle|Normal|Physical|35|95|35|Tough|3}}
{{learnlist/level4|Start|Focus Energy|Normal|Status|—|—|30|Cool|0}}
{{learnlist/level4|1|Focus Energy|Normal|Status|—|—|30|Cool|0}}
{{learnlist/level4|Start|Sand-Attack|Ground|Status|—|100|15|Cute|2}}
{{learnlist/level4|1|Sand-Attack|Ground|Status|—|100|15|Cute|2}}
{{learnlist/level4|Start|Arm Thrust|Fighting|Physical|15|100|20|Tough|2||'''}}
{{learnlist/level4|1|Arm Thrust|Fighting|Physical|15|100|20|Tough|2||'''}}
{{learnlist/level4|4|Sand-Attack|Ground|Status|—|100|15|Cute|2}}
{{learnlist/level4|4|Sand-Attack|Ground|Status|—|100|15|Cute|2}}
{{learnlist/level4|7|Arm Thrust|Fighting|Physical|15|100|20|Tough|2||'''}}
{{learnlist/level4|7|Arm Thrust|Fighting|Physical|15|100|20|Tough|2||'''}}
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{{learnlist/level4|52|Close Combat|Fighting|Physical|120|100|5|Smart|2||'''}}
{{learnlist/level4|52|Close Combat|Fighting|Physical|120|100|5|Smart|2||'''}}
{{learnlist/level4|57|Reversal|Fighting|Physical|—|100|15|Cool|2||'''}}
{{learnlist/level4|57|Reversal|Fighting|Physical|—|100|15|Cool|2||'''}}
{{learnlist/levelf|Hariyama|fighting|fighting|4|3}}
{{learnlist/levelf|Hariyama|Fighting|Fighting|4|3}}


====By [[TM]]/[[HM]]====
====By [[TM]]/[[HM]]====
{{learnlist/tmh|Hariyama|fighting|fighting|4|3}}
{{learnlist/tmh|Hariyama|Fighting|Fighting|4|3}}
{{learnlist/tm4|TM01|Focus Punch|Fighting|Physical|150|100|20|Tough|1||'''}}
{{learnlist/tm4|TM01|Focus Punch|Fighting|Physical|150|100|20|Tough|1||'''}}
{{learnlist/tm4|TM06|Toxic|Poison|Status|—|85|10|Smart|2}}
{{learnlist/tm4|TM06|Toxic|Poison|Status|—|85|10|Smart|2}}
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{{learnlist/tm4|TM10|Hidden Power|Normal|Special|—|100|15|Smart|1}}
{{learnlist/tm4|TM10|Hidden Power|Normal|Special|—|100|15|Smart|1}}
{{learnlist/tm4|TM11|Sunny Day|Fire|Status|—|—|5|Beauty|2}}
{{learnlist/tm4|TM11|Sunny Day|Fire|Status|—|—|5|Beauty|2}}
{{learnlist/tm4|TM15|Hyper Beam|Normal|Special|150|90|15|Cool|2}}
{{learnlist/tm4|TM15|Hyper Beam|Normal|Special|150|90|5|Cool|2}}
{{learnlist/tm4|TM17|Protect|Normal|Status|—|—|10|Cute|0}}
{{learnlist/tm4|TM17|Protect|Normal|Status|—|—|10|Cute|0}}
{{learnlist/tm4|TM18|Rain Dance|Water|Status|—|—|5|Tough|2}}
{{learnlist/tm4|TM18|Rain Dance|Water|Status|—|—|5|Tough|2}}
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{{learnlist/tm4|HM06|Rock Smash|Fighting|Physical|40|100|15|Tough|2||'''}}
{{learnlist/tm4|HM06|Rock Smash|Fighting|Physical|40|100|15|Tough|2||'''}}
{{learnlist/tm4|HM08|Rock Climb|Normal|Physical|90|85|20|Cool|2}}
{{learnlist/tm4|HM08|Rock Climb|Normal|Physical|90|85|20|Cool|2}}
{{learnlist/tmf|Hariyama|fighting|fighting|4|3}}
{{learnlist/tmf|Hariyama|Fighting|Fighting|4|3}}


====By {{pkmn|breeding}}====
====By {{pkmn|breeding}}====
{{learnlist/breedh|Hariyama|fighting|fighting|4|3}}
{{learnlist/breedh|Hariyama|Fighting|Fighting|4|3}}
{{learnlist/breed4|{{MSP|107|Hitmonchan}}|Bullet Punch|Steel|Physical|40|100|30|Smart|2}}
{{learnlist/breed4|{{MSP|107|Hitmonchan}}|Bullet Punch|Steel|Physical|40|100|30|Smart|2}}
{{learnlist/breed4|{{MSP|107|Hitmonchan}}{{MSP|237|Hitmontop}}{{MSP|448|Lucario}}|Counter|Fighting|Physical|—|100|20|Tough|2}}
{{learnlist/breed4|{{MSP|107|Hitmonchan}}{{MSP|237|Hitmontop}}{{MSP|448|Lucario}}|Counter|Fighting|Physical|—|100|20|Tough|2}}
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{{learnlist/breed4|{{MSP|106|Hitmonlee}}{{MSP|107|Hitmonchan}}{{MSP|237|Hitmontop}}{{MSP|066|Machop}}{{MSP|067|Machoke}}{{MSP|068|Machamp}}<br>{{MSP|332|Cacturne}}{{MSP|453|Croagunk}}{{MSP|454|Toxicroak}}|Revenge|Fighting|Physical|60|100|10|Tough|2||'''}}
{{learnlist/breed4|{{MSP|106|Hitmonlee}}{{MSP|107|Hitmonchan}}{{MSP|237|Hitmontop}}{{MSP|066|Machop}}{{MSP|067|Machoke}}{{MSP|068|Machamp}}<br>{{MSP|332|Cacturne}}{{MSP|453|Croagunk}}{{MSP|454|Toxicroak}}|Revenge|Fighting|Physical|60|100|10|Tough|2||'''}}
{{learnlist/breed4|{{MSP|066|Machop}}{{MSP|067|Machoke}}{{MSP|068|Machamp}}{{MSP|296|Makuhita}}{{MSP|297|Hariyama}}|Wake-Up Slap|Fighting|Physical|60|100|10|Smart|0||'''}}
{{learnlist/breed4|{{MSP|066|Machop}}{{MSP|067|Machoke}}{{MSP|068|Machamp}}{{MSP|296|Makuhita}}{{MSP|297|Hariyama}}|Wake-Up Slap|Fighting|Physical|60|100|10|Smart|0||'''}}
{{learnlist/breedf|Hariyama|fighting|fighting|4|3}}
{{learnlist/breedf|Hariyama|Fighting|Fighting|4|3}}


====By [[Move tutor|tutoring]]====
====By [[Move Tutor|tutoring]]====
{{learnlist/tutorh|Hariyama|fighting|fighting|4|3}}
{{learnlist/tutorh|Hariyama|Fighting|Fighting|4|3}}
{{learnlist/tutor4|Fire Punch|Fire|Physical|75|100|15|Beauty|2|||no|yes|yes}}
{{learnlist/tutor4|Fire Punch|Fire|Physical|75|100|15|Beauty|2|||no|yes|yes}}
{{learnlist/tutor4|Headbutt|Normal|Physical|70|100|15|Tough|3|||no|no|yes}}
{{learnlist/tutor4|Headbutt|Normal|Physical|70|100|15|Tough|3|||no|no|yes}}
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{{learnlist/tutor4|Knock Off|Dark|Physical|20|100|20|Smart|3|||no|yes|yes}}
{{learnlist/tutor4|Knock Off|Dark|Physical|20|100|20|Smart|3|||no|yes|yes}}
{{learnlist/tutor4|Low Kick|Fighting|Physical|&mdash;|100|20|Tough|3||'''|no|no|yes}}
{{learnlist/tutor4|Low Kick|Fighting|Physical|&mdash;|100|20|Tough|3||'''|no|no|yes}}
{{learnlist/tutor4|Magic Coat|Psychic|Status|&mdash;|&mdash;|15|Beauty|2|||no|no|yes}}
{{learnlist/tutor4|Mud-Slap|Ground|Special|20|100|10|Cute|3|||no|yes|yes}}
{{learnlist/tutor4|Mud-Slap|Ground|Special|20|100|10|Cute|3|||no|yes|yes}}
{{learnlist/tutor4|Role Play|Psychic|Status|&mdash;|&mdash;|10|Cute|1|||no|no|yes}}
{{learnlist/tutor4|Role Play|Psychic|Status|&mdash;|&mdash;|10|Cute|1|||no|no|yes}}
{{learnlist/tutor4|Snore|Normal|Special|40|100|15|Cool|3|||no|yes|yes}}
{{learnlist/tutor4|Snore|Normal|Special|40|100|15|Cute|3|||no|yes|yes}}
{{learnlist/tutor4|Superpower|Fighting|Physical|120|100|5|Tough|2||'''|no|yes|yes}}
{{learnlist/tutor4|Superpower|Fighting|Physical|120|100|5|Tough|2||'''|no|yes|yes}}
{{learnlist/tutor4|ThunderPunch|Electric|Physical|75|100|15|Cool|2|||no|yes|yes}}
{{learnlist/tutor4|ThunderPunch|Electric|Physical|75|100|15|Cool|2|||no|yes|yes}}
{{learnlist/tutor4|Vacuum Wave|Fighting|Special|40|100|30|Smart|2||'''|no|yes|yes}}
{{learnlist/tutor4|Vacuum Wave|Fighting|Special|40|100|30|Smart|2||'''|no|yes|yes}}
{{learnlist/tutorf|Hariyama|fighting|fighting|4|3}}
{{learnlist/tutorf|Hariyama|Fighting|Fighting|4|3}}


====By a prior [[evolution]]====
====By a prior [[evolution]]====
{{learnlist/prevoh|Hariyama|fighting|fighting|4|3}}
{{learnlist/prevoh|Hariyama|Fighting|Fighting|4|3}}
{{learnlist/prevo4null}}
{{learnlist/prevo4null}}
{{learnlist/prevof|Hariyama|fighting|fighting|4|3}}
{{learnlist/prevof|Hariyama|Fighting|Fighting|4|3}}
 
[[zh:超力王/第四世代招式表]]

Revision as of 19:46, 26 August 2016

← Hariyama Hariyama

By leveling up

Generation IV
Other generations:
III - V - VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
011 Brine Water Special 06565 100}}100% 10 Smart 2 ♥♥
011 Tackle Normal Physical 03535 095}}95% 35 Tough 3 ♥♥♥
011 Focus Energy Normal Status 0000 —}}—% 30 Cool 0  
011 Sand-Attack Ground Status 0000 100}}100% 15 Cute 2 ♥♥
011 Arm Thrust Fighting Physical 01515 100}}100% 20 Tough 2 ♥♥
044 Sand-Attack Ground Status 0000 100}}100% 15 Cute 2 ♥♥
077 Arm Thrust Fighting Physical 01515 100}}100% 20 Tough 2 ♥♥
1010 Vital Throw Fighting Physical 07070 —}}—% 10 Cool 2 ♥♥
1313 Fake Out Normal Physical 04040 100}}100% 10 Cute 2 ♥♥
1616 Whirlwind Normal Status 0000 100}}100% 20 Smart 0  
1919 Knock Off Dark Physical 02020 100}}100% 20 Smart 3 ♥♥♥
2222 SmellingSalt Normal Physical 06060 100}}100% 10 Smart 0  
2727 Belly Drum Normal Status 0000 —}}—% 10 Cute 0  
3232 Force Palm Fighting Physical 06060 100}}100% 10 Cool 2 ♥♥
3737 Seismic Toss Fighting Physical 0000 100}}100% 20 Tough 3 ♥♥♥
4242 Wake-Up Slap Fighting Physical 06060 100}}100% 10 Smart 0  
4747 Endure Normal Status 0000 —}}—% 10 Tough 2 ♥♥
5252 Close Combat Fighting Physical 120120 100}}100% 5 Smart 2 ♥♥
5757 Reversal Fighting Physical 0000 100}}100% 15 Cool 2 ♥♥
  • Bold indicates a move that gets STAB when used by Hariyama
  • Italic indicates a move that gets STAB only when used by an evolution of Hariyama
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation IV
Other generations:
III - V - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
Bag TM Fighting Sprite.png TM01 Focus Punch Fighting Physical 150 100% 20 Tough 1
Bag TM Poison Sprite.png TM06 Toxic Poison Status 85% 10 Smart 2 ♥♥
Bag TM Fighting Sprite.png TM08 Bulk Up Fighting Status —% 20 Beauty 0  
Bag TM Normal Sprite.png TM10 Hidden Power Normal Special 100% 15 Smart 1
Bag TM Fire Sprite.png TM11 Sunny Day Fire Status —% 5 Beauty 2 ♥♥
Bag TM Normal Sprite.png TM15 Hyper Beam Normal Special 150 90% 5 Cool 2 ♥♥
Bag TM Normal Sprite.png TM17 Protect Normal Status —% 10 Cute 0  
Bag TM Water Sprite.png TM18 Rain Dance Water Status —% 5 Tough 2 ♥♥
Bag TM Normal Sprite.png TM21 Frustration Normal Physical 100% 20 Cute 2 ♥♥
Bag TM Ground Sprite.png TM26 Earthquake Ground Physical 100 100% 10 Tough 2 ♥♥
Bag TM Normal Sprite.png TM27 Return Normal Physical 100% 20 Cute 2 ♥♥
Bag TM Ground Sprite.png TM28 Dig Ground Physical 80 100% 10 Smart 1
Bag TM Fighting Sprite.png TM31 Brick Break Fighting Physical 75 100% 15 Cool 3 ♥♥♥
Bag TM Normal Sprite.png TM32 Double Team Normal Status —% 15 Cool 2 ♥♥
Bag TM Rock Sprite.png TM39 Rock Tomb Rock Physical 50 80% 10 Smart 2 ♥♥
Bag TM Normal Sprite.png TM42 Facade Normal Physical 70 100% 20 Cute 2 ♥♥
Bag TM Normal Sprite.png TM43 Secret Power Normal Physical 70 100% 20 Smart 2 ♥♥
Bag TM Psychic Sprite.png TM44 Rest Psychic Status —% 10 Cute 0  
Bag TM Normal Sprite.png TM45 Attract Normal Status 100% 15 Cute 2 ♥♥
Bag TM Fighting Sprite.png TM52 Focus Blast Fighting Special 120 70% 5 Cool 2 ♥♥
Bag TM Water Sprite.png TM55 Brine Water Special 65 100% 10 Smart 2 ♥♥
Bag TM Dark Sprite.png TM56 Fling Dark Physical 100% 10 Tough 1
Bag TM Normal Sprite.png TM58 Endure Normal Status —% 10 Tough 2 ♥♥
Bag TM Dark Sprite.png TM66 Payback Dark Physical 50 100% 10 Cool 1
Bag TM Normal Sprite.png TM68 Giga Impact Normal Physical 150 90% 5 Beauty 2 ♥♥
Bag TM Rock Sprite.png TM71 Stone Edge Rock Physical 100 80% 5 Tough 2 ♥♥
Bag TM Normal Sprite.png TM78 Captivate Normal Status 100% 20 Beauty 2 ♥♥
Bag TM Rock Sprite.png TM80 Rock Slide Rock Physical 75 90% 10 Tough 3 ♥♥♥
Bag TM Normal Sprite.png TM82 Sleep Talk Normal Status —% 10 Cute 3 ♥♥♥
Bag TM Normal Sprite.png TM83 Natural Gift Normal Physical 100% 15 Cool 2 ♥♥
Bag TM Poison Sprite.png TM84 Poison Jab Poison Physical 80 100% 20 Smart 2 ♥♥
Bag TM Normal Sprite.png TM87 Swagger Normal Status 90% 15 Cute 2 ♥♥
Bag TM Normal Sprite.png TM90 Substitute Normal Status —% 10 Smart 1
Bag HM Water Sprite.png HM03 Surf Water Special 95 100% 15 Beauty 2 ♥♥
Bag HM Normal Sprite.png HM04 Strength Normal Physical 80 100% 15 Tough 3 ♥♥♥
Bag HM Water Sprite.png HM05HGSS Whirlpool Water Special 15 70% 15 Beauty 0  
Bag HM Fighting Sprite.png HM06 Rock Smash Fighting Physical 40 100% 15 Tough 2 ♥♥
Bag HM Normal Sprite.png HM08 Rock Climb Normal Physical 90 85% 20 Cool 2 ♥♥
  • Bold indicates a move that gets STAB when used by Hariyama
  • Italic indicates a move that gets STAB only when used by an evolution of Hariyama
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation IV
Other generations:
III - V - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
Hitmonchan
Bullet Punch Steel Physical 40 100% 30 Smart 2 ♥♥
HitmonchanHitmontopLucario
Counter Fighting Physical 100% 20 Tough 2 ♥♥
MachopMachokeMachamp
Cross Chop Fighting Physical 100 80% 5 Cool 2 ♥♥
HitmonchanHitmontopLucarioSableyeMedititeMedicham
Detect Fighting Status —% 5 Cool 0  
MachopMachokeMachamp
DynamicPunch Fighting Physical 100 50% 5 Cool 2 ♥♥
MagmarMagmortarSableyeSpindaCacneaCacturne
CroagunkToxicroak
Faint Attack Dark Physical 60 —% 20 Smart 2 ♥♥
HitmonleeHitmonchanHitmontopMedititeMedichamMonferno
InfernapeLucario
FeintHGSS Normal Physical 50 100% 10 Beauty 0  
MachopMachokeHitmonleeSableyeBunearyLopunny
Foresight Normal Status —% 40 Smart 1
HitmonleeHitmonchanHitmontopVolbeat
Helping Hand Normal Status —% 20 Smart 1
HitmonleeHitmonchanHitmontopMachopMachokeMachamp
CacturneCroagunkToxicroak
Revenge Fighting Physical 60 100% 10 Tough 2 ♥♥
MachopMachokeMachampMakuhitaHariyama
Wake-Up Slap Fighting Physical 60 100% 10 Smart 0  
  • Moves marked with an asterisk (*) must be chain bred onto Hariyama in Generation IV
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Hariyama in that game.
  • Bold indicates a move that gets STAB when used by Hariyama
  • Italic indicates a move that gets STAB only when used by an evolution of Hariyama
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation IV
Other generations:
III - V - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
D P Pt HG SS Fire Punch Fire Physical 75 100% 15 Beauty 2 ♥♥
D P Pt HG SS Headbutt Normal Physical 70 100% 15 Tough 3 ♥♥♥
D P Pt HG SS Helping Hand Normal Status —% 20 Smart 1
D P Pt HG SS Ice Punch Ice Physical 75 100% 15 Beauty 2 ♥♥
D P Pt HG SS Iron Head Steel Physical 80 100% 15 Tough 2 ♥♥
D P Pt HG SS Knock Off Dark Physical 20 100% 20 Smart 3 ♥♥♥
D P Pt HG SS Low Kick Fighting Physical 100% 20 Tough 3 ♥♥♥
D P Pt HG SS Mud-Slap Ground Special 20 100% 10 Cute 3 ♥♥♥
D P Pt HG SS Role Play Psychic Status —% 10 Cute 1
D P Pt HG SS Snore Normal Special 40 100% 15 Cute 3 ♥♥♥
D P Pt HG SS Superpower Fighting Physical 120 100% 5 Tough 2 ♥♥
D P Pt HG SS ThunderPunch Electric Physical 75 100% 15 Cool 2 ♥♥
D P Pt HG SS Vacuum Wave Fighting Special 40 100% 30 Smart 2 ♥♥
  • A black abbreviation in a colored box indicates that Hariyama can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Hariyama cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Hariyama
  • Italic indicates a move that gets STAB only when used by an evolution of Hariyama
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation IV
Other generations:
III - V - VI - VII - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Hariyama
  • Italic indicates a move that gets STAB only when used by an evolution of Hariyama
  • Click on the generation numbers at the top to see moves from other generations