Hariyama (Pokémon)/Generation III learnset: Difference between revisions

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
mNo edit summary
(7 intermediate revisions by 6 users not shown)
Line 2: Line 2:
====By [[Level|leveling up]]====
====By [[Level|leveling up]]====
{{learnlist/levelh|Hariyama|Fighting|Fighting|3|3}}
{{learnlist/levelh|Hariyama|Fighting|Fighting|3|3}}
{{learnlist/level3|Start|Tackle|Normal|35|95|35|Tough|4|0}}
{{learnlist/level3|1|Tackle|Normal|35|95|35|Tough|4|0}}
{{learnlist/level3|Start|Focus Energy|Normal|—|—|30|Cool|1|3}}
{{learnlist/level3|1|Focus Energy|Normal|—|—|30|Cool|1|3}}
{{learnlist/level3|Start|Sand-Attack|Ground|—|100|15|Cute|2|1}}
{{learnlist/level3|1|Sand-Attack|Ground|—|100|15|Cute|2|1}}
{{learnlist/level3|Start|Arm Thrust|Fighting|15|100|20|Tough|2|1||'''}}
{{learnlist/level3|1|Arm Thrust|Fighting|15|100|20|Tough|2|1||'''}}
{{learnlist/level3|4|Sand-Attack|Ground|—|100|15|Cute|2|1}}
{{learnlist/level3|4|Sand-Attack|Ground|—|100|15|Cute|2|1}}
{{learnlist/level3|10|Arm Thrust|Fighting|15|100|20|Tough|2|1||'''}}
{{learnlist/level3|10|Arm Thrust|Fighting|15|100|20|Tough|2|1||'''}}
Line 26: Line 26:
{{learnlist/tm3|TM10|Hidden Power|Normal|—|100|15|Smart|3|0}}
{{learnlist/tm3|TM10|Hidden Power|Normal|—|100|15|Smart|3|0}}
{{learnlist/tm3|TM11|Sunny Day|Fire|—|—|5|Beauty|1|0}}
{{learnlist/tm3|TM11|Sunny Day|Fire|—|—|5|Beauty|1|0}}
{{learnlist/tm3|TM15|Hyper Beam|Normal|150|90|15|Cool|4|4}}
{{learnlist/tm3|TM15|Hyper Beam|Normal|150|90|5|Cool|4|4}}
{{learnlist/tm3|TM17|Protect|Normal|—|—|10|Cute|1|0}}
{{learnlist/tm3|TM17|Protect|Normal|—|—|10|Cute|1|0}}
{{learnlist/tm3|TM18|Rain Dance|Water|—|—|5|Tough|1|0}}
{{learnlist/tm3|TM18|Rain Dance|Water|—|—|5|Tough|1|0}}
Line 42: Line 42:
{{learnlist/tm3|HM03|Surf|Water|95|100|15|Beauty|3|0}}
{{learnlist/tm3|HM03|Surf|Water|95|100|15|Beauty|3|0}}
{{learnlist/tm3|HM04|Strength|Normal|80|100|15|Tough|2|1}}
{{learnlist/tm3|HM04|Strength|Normal|80|100|15|Tough|2|1}}
{{learnlist/tm3|HM06|Rock Smash|Fighting|20|100|15|Tough|1|3||'''}}
{{learnlist/tm3|HM06|Rock Smash|Fighting|20|100|15|Tough|1|0||'''}}
{{learnlist/tmf|Hariyama|Fighting|Fighting|3|3}}
{{learnlist/tmf|Hariyama|Fighting|Fighting|3|3}}


Line 57: Line 57:
{{learnlist/breedf|Hariyama|Fighting|Fighting|3|3}}
{{learnlist/breedf|Hariyama|Fighting|Fighting|3|3}}


====By [[Move tutor|tutoring]]====
====By [[Move Tutor|tutoring]]====
{{learnlist/tutorh|Hariyama|Fighting|Fighting|3|3}}
{{learnlist/tutorh|Hariyama|Fighting|Fighting|3|3}}
{{learnlist/tutor3|Body Slam|Normal|85|100|15|Tough|1|4|||yes|yes|yes}}
{{learnlist/tutor3|Body Slam|Normal|85|100|15|Tough|1|4|||yes|yes|yes}}
Line 72: Line 72:
{{learnlist/tutor3|Mud-Slap|Ground|20|100|10|Cute|2|1|||no|yes|no}}
{{learnlist/tutor3|Mud-Slap|Ground|20|100|10|Cute|2|1|||no|yes|no}}
{{learnlist/tutor3|Rock Slide|Rock|75|90|10|Tough|1|3|||yes|yes|no}}
{{learnlist/tutor3|Rock Slide|Rock|75|90|10|Tough|1|3|||yes|yes|no}}
{{learnlist/tutor3|Rollout|Rock|30|90|20|Tough|3|0|||no|yes|no}}
{{learnlist/tutor3|Seismic Toss|Fighting|—|100|20|Tough|2|1|||yes|yes|yes}}
{{learnlist/tutor3|Seismic Toss|Fighting|—|100|20|Tough|2|1|||yes|yes|yes}}
{{learnlist/tutor3|Sleep Talk|Normal|—|—|10|Cute|3|0|||no|yes|no}}
{{learnlist/tutor3|Sleep Talk|Normal|—|—|10|Cute|3|0|||no|yes|no}}
Line 82: Line 81:


====By a prior [[evolution]]====
====By a prior [[evolution]]====
{{learnlist/prevoh|Hariyama|fighting|fighting|3|3}}
{{learnlist/prevoh|Hariyama|Fighting|Fighting|3|3}}
{{learnlist/prevo3null}}
{{Learnlist/prevo3|296|Makuhita|e||||Refresh|Normal|—|—|20|Cute|1|0||XD}}
{{learnlist/prevof|Hariyama|fighting|fighting|3|3}}
{{learnlist/prevof|Hariyama|Fighting|Fighting|3|3}}
 
[[zh:超力王/第三世代招式表]]

Revision as of 19:09, 14 May 2017

← Hariyama Hariyama

By leveling up

Generation III
Other generations:
IV - V - VI - VII - VIII - IX
 Level   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
011 Tackle Normal 03535 095}}95% 35 Tough 4 ♥♥♥♥ 0  
011 Focus Energy Normal 0000 —}}—% 30 Cool 1 3 ♥♥♥
011 Sand-Attack Ground 0000 100}}100% 15 Cute 2 ♥♥ 1
011 Arm Thrust Fighting 01515 100}}100% 20 Tough 2 ♥♥ 1
044 Sand-Attack Ground 0000 100}}100% 15 Cute 2 ♥♥ 1
1010 Arm Thrust Fighting 01515 100}}100% 20 Tough 2 ♥♥ 1
1313 Vital Throw Fighting 07070 —}}—% 10 Cool 3 ♥♥♥ 0  
1919 Fake Out Normal 04040 100}}100% 10 Cute 2 ♥♥ 1
2222 Whirlwind Normal 0000 100}}100% 20 Smart 3 ♥♥♥ 0  
2929 Knock Off Dark 02020 100}}100% 20 Smart 1 4 ♥♥♥♥
3333 SmellingSalt Normal 06060 100}}100% 10 Smart 2 ♥♥ 3 ♥♥♥
4040 Belly Drum Normal 0000 —}}—% 10 Cute 1 0  
4444 Endure Normal 0000 —}}—% 10 Tough 2 ♥♥ 0  
5151 Seismic Toss Fighting 0000 100}}100% 20 Tough 2 ♥♥ 1
5555 Reversal Fighting 0000 100}}100% 15 Cool 2 ♥♥ 0  
  • Bold indicates a move that gets STAB when used by Hariyama
  • Italic indicates a move that gets STAB only when used by an evolution of Hariyama
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation III
Other generations:
IV - V - VI - VII - VIII - IX
 TM   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
Bag TM Fighting Sprite.png TM01 Focus Punch Fighting 150 100% 20 Tough 3 ♥♥♥ 0  
Bag TM Poison Sprite.png TM06 Toxic Poison 85% 10 Smart 3 ♥♥♥ 0  
Bag TM Fighting Sprite.png TM08 Bulk Up Fighting —% 20 Beauty 1 0  
Bag TM Normal Sprite.png TM10 Hidden Power Normal 100% 15 Smart 3 ♥♥♥ 0  
Bag TM Fire Sprite.png TM11 Sunny Day Fire —% 5 Beauty 1 0  
Bag TM Normal Sprite.png TM15 Hyper Beam Normal 150 90% 5 Cool 4 ♥♥♥♥ 4 ♥♥♥♥
Bag TM Normal Sprite.png TM17 Protect Normal —% 10 Cute 1 0  
Bag TM Water Sprite.png TM18 Rain Dance Water —% 5 Tough 1 0  
Bag TM Normal Sprite.png TM21 Frustration Normal 100% 20 Cute 1 0  
Bag TM Ground Sprite.png TM26 Earthquake Ground 100 100% 10 Tough 1 3 ♥♥♥
Bag TM Normal Sprite.png TM27 Return Normal 100% 20 Cute 1 0  
Bag TM Ground Sprite.png TM28 Dig Ground 60 100% 10 Smart 1 0  
Bag TM Fighting Sprite.png TM31 Brick Break Fighting 75 100% 15 Cool 1 4 ♥♥♥♥
Bag TM Normal Sprite.png TM32 Double Team Normal —% 15 Cool 2 ♥♥ 0  
Bag TM Rock Sprite.png TM39 Rock Tomb Rock 50 80% 10 Smart 3 ♥♥♥ 0  
Bag TM Normal Sprite.png TM42 Facade Normal 70 100% 20 Cute 2 ♥♥ 0  
Bag TM Normal Sprite.png TM43 Secret Power Normal 70 100% 20 Smart 1 0  
Bag TM Psychic Sprite.png TM44 Rest Psychic —% 10 Cute 2 ♥♥ 0  
Bag TM Normal Sprite.png TM45 Attract Normal 100% 15 Cute 2 ♥♥ 0  
Bag HM Water Sprite.png HM03 Surf Water 95 100% 15 Beauty 3 ♥♥♥ 0  
Bag HM Normal Sprite.png HM04 Strength Normal 80 100% 15 Tough 2 ♥♥ 1
Bag HM Fighting Sprite.png HM06 Rock Smash Fighting 20 100% 15 Tough 1 0  
  • Bold indicates a move that gets STAB when used by Hariyama
  • Italic indicates a move that gets STAB only when used by an evolution of Hariyama
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation III
Other generations:
IV - V - VI - VII - VIII - IX
 Father   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
HitmonchanHitmontop
Counter Fighting 100% 20 Tough 2 ♥♥ 0  
MachopMachokeMachamp
Cross Chop Fighting 100 80% 5 Cool 3 ♥♥♥ 0  
HitmonchanHitmontopSableyeMedititeMedicham
Detect Fighting —% 5 Cool 2 ♥♥ 0  
MachopMachokeMachamp
DynamicPunch Fighting 100 50% 5 Cool 2 ♥♥ 1
SableyeSpindaCacneaCacturne
Faint Attack Dark 60 —% 20 Smart 2 ♥♥ 0  
MachopMachokeMachampHitmonleeSableye
Foresight Normal —% 40 Smart 3 ♥♥♥ 0  
Volbeat
Helping Hand Normal —% 20 Smart 2 ♥♥ 0  
MachopMachokeMachampHitmonleeHitmonchanHitmontop
Cacturne
Revenge Fighting 60 100% 10 Tough 3 ♥♥♥ 0  
  • Moves marked with an asterisk (*) must be chain bred onto Hariyama in Generation III
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Hariyama in that game.
  • Bold indicates a move that gets STAB when used by Hariyama
  • Italic indicates a move that gets STAB only when used by an evolution of Hariyama
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation III
Other generations:
IV - V - VI - VII - VIII - IX
 Game   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
FR LG E XD Body Slam Normal 85 100% 15 Tough 1 4 ♥♥♥♥
FR LG E XD Counter Fighting 100% 20 Tough 2 ♥♥ 0  
FR LG E XD Double-Edge Normal 120 100% 15 Tough 6 ♥♥♥♥♥♥ 0  
FR LG E XD DynamicPunch Fighting 100 50% 5 Cool 2 ♥♥ 1
FR LG E XD Endure Normal —% 10 Tough 2 ♥♥ 0  
FR LG E XD Fire Punch Fire 75 100% 15 Beauty 4 ♥♥♥♥ 0  
FR LG E XD Ice Punch Ice 75 100% 15 Beauty 4 ♥♥♥♥ 0  
FR LG E XD Mega Kick Normal 120 75% 5 Cool 4 ♥♥♥♥ 0  
FR LG E XD Mega Punch Normal 80 85% 20 Tough 4 ♥♥♥♥ 0  
FR LG E XD Metronome Normal —% 10 Cute 3 ♥♥♥ 0  
FR LG E XD Mimic Normal —% 10 Cute 1 0  
FR LG E XD Mud-Slap Ground 20 100% 10 Cute 2 ♥♥ 1
FR LG E XD Rock Slide Rock 75 90% 10 Tough 1 3 ♥♥♥
FR LG E XD Seismic Toss Fighting 100% 20 Tough 2 ♥♥ 1
FR LG E XD Sleep Talk Normal —% 10 Cute 3 ♥♥♥ 0  
FR LG E XD Snore Normal 40 100% 15 Cute 4 ♥♥♥♥ 0  
FR LG E XD Substitute Normal —% 10 Smart 2 ♥♥ 0  
FR LG E XD Swagger Normal 90% 15 Cute 2 ♥♥ 0  
FR LG E XD ThunderPunch Electric 75 100% 15 Cool 4 ♥♥♥♥ 0  
  • A black abbreviation in a colored box indicates that Hariyama can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Hariyama cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Hariyama
  • Italic indicates a move that gets STAB only when used by an evolution of Hariyama
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation III
Other generations:
IV - V - VI - VII - VIII - IX
 Stage   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
Makuhita (Pokémon)/Generation III learnset RefreshXD Normal —% 20 Cute 1 0  
  • Bold indicates a move that gets STAB when used by Hariyama
  • Italic indicates a move that gets STAB only when used by an evolution of Hariyama
  • Click on the generation numbers at the top to see moves from other generations