Happy Hour (move): Difference between revisions
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==Effect== | ==Effect== | ||
Happy Hour doubles the amount of [[prize money]] earned at the end of battle. It stacks with the {{DL|In-battle effect item|Amulet Coin}} or {{DL|Incense|Luck Incense}}, such that the prize money will be quadrupled if both are used. It can be stacked with the Prize Money [[O-Power]]s. It does not stack with itself. | Happy Hour doubles the amount of [[prize money]] earned at the end of battle. It stacks with the {{DL|In-battle effect item|Amulet Coin}} or {{DL|Incense|Luck Incense}}, such that the prize money will be quadrupled if both are used. It can be stacked with the Prize Money [[O-Power]]s. It does not stack with itself. | ||
If powered up by a {{DL|Z-Crystal|Normalium Z}} into Z-Happy Hour, all of the user's [[statistic|stats]] raise one stage. | |||
==Description== | ==Description== | ||
{{movedesc|Normal}} | {{movedesc|Normal}} | ||
{{movedescentry|{{gameabbrev6|XYORAS}}|Using Happy Hour doubles the amount of prize money received after battle.}} | {{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SM}}|Using Happy Hour doubles the amount of prize money received after battle.}} | ||
|} | |} | ||
|}{{left clear}} | |}{{left clear}} | ||
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{{Moveentry|686|Inkay|2|Dark|Psychic|{{DL|List of local event Pokémon distributions in Generation VI|Pokémon Center Tokyo Bay Inkay}}}} | {{Moveentry|686|Inkay|2|Dark|Psychic|{{DL|List of local event Pokémon distributions in Generation VI|Pokémon Center Tokyo Bay Inkay}}}} | ||
{{Learnlist/footer}} | {{Learnlist/footer}} | ||
====[[Generation VII]]==== | |||
{{Learnlistspecial|Normal}} | {{Learnlistspecial|Normal}} | ||
{{Moveentry|446|Munchlax|1|Normal|Normal|{{DL|List of American region Nintendo Network event Pokémon distributions in Generation VII|Snorlium Z Munchlax}}}} | {{Moveentry|446|Munchlax|1|Normal|Normal|{{DL|List of American region Nintendo Network event Pokémon distributions in Generation VII|Snorlium Z Munchlax}}}} | ||
{{Learnlist/footer}} | {{Learnlist/footer}} | ||
==In other languages== | ==In other languages== |
Revision as of 14:54, 26 November 2016
Happy Hour ハッピータイム Happy Time | ||||||||||||
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Happy Hour (Japanese: ハッピータイム Happy Time) is a non-damaging Normal-type event-exclusive move introduced in Generation VI.
Effect
Happy Hour doubles the amount of prize money earned at the end of battle. It stacks with the Amulet Coin or Luck Incense, such that the prize money will be quadrupled if both are used. It can be stacked with the Prize Money O-Powers. It does not stack with itself.
If powered up by a Normalium Z into Z-Happy Hour, all of the user's stats raise one stage.
Description
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Learnset
By events
Generation VI
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Generation VII
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In other languages
This article has information requiring translation. If you are able to translate Russian and would like to help, please add the English translation to the section or sections in Russian. |
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |