Happy Hour (move): Difference between revisions
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'''Happy Hour''' (Japanese: '''ハッピータイム''' ''Happy Time'') is a non-damaging {{type|Normal}} {{pkmn2|event}}-exclusive [[move]] introduced in [[Generation VI]] | '''Happy Hour''' (Japanese: '''ハッピータイム''' ''Happy Time'') is a non-damaging {{type|Normal}} {{pkmn2|event}}-exclusive [[move]] introduced in [[Generation VI]]. | ||
==Effect== | ==Effect== | ||
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{{Project Moves and Abilities notice}} | {{Project Moves and Abilities notice}} | ||
[[Category:Event-exclusive moves]] | [[Category:Event-exclusive moves]] | ||
Revision as of 19:58, 1 July 2015
Happy Hour ハッピータイム Happy Time | ||||||||||||
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Happy Hour (Japanese: ハッピータイム Happy Time) is a non-damaging Normal-type event-exclusive move introduced in Generation VI.
Effect
Happy Hour doubles the amount of prize money earned at the end of battle. It stacks with the Amulet Coin or Luck Incense, such that the prize money will be quadrupled if both are used. It can be stacked with the Prize Money O-Powers. It does not stack with itself.
Description
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Learnset
By events
Generation VI
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In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |