Happy Hour (move): Difference between revisions

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{{Incomplete|2=Determine these interactions: Snatch, Mirror Move, sound-based}}
{{bad image|reason=Should be replaced with Generation VII image}}
{{MoveInfobox
{{MoveInfobox
|n=603
|n=603
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|jtrans=Happy Time
|jtrans=Happy Time
|jtranslit=Happitaimu
|jtranslit=Happitaimu
|gameimage=Happy Hour VI.png
|gameimage=Happy Hour IX.png
|gameimagewidth=300
|gameimagewidth=300
|type=Normal
|type=Normal
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|protect=no
|protect=no
|magiccoat=no
|magiccoat=no
<!--|snatch=yes
|snatch=no
|mirrormove=no-->
|mirrormove=no
|kingsrock=no
|kingsrock=no
<!--|sound=no-->
|sound=no
|target=team
|target=team
}}
}}
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==Effect==
==Effect==
Happy Hour doubles the amount of [[prize money]] earned at the end of battle. It stacks with the {{DL|In-battle effect item|Amulet Coin}} or {{DL|Incense|Luck Incense}}, such that the prize money will be quadrupled if both are used. It can be stacked with the Prize Money [[O-Power]]s. It does not stack with itself.
Happy Hour doubles the amount of [[prize money]] earned at the end of battle (including from {{m|Pay Day}} and {{m|Make It Rain}}). It stacks with the [[Amulet Coin]] or [[Luck Incense]], such that the prize money will be quadrupled if both are used. It can be stacked with the Prize Money [[O-Power]]s. It does not stack with itself.


If powered up by a {{DL|Z-Crystal|Normalium Z}} into Z-Happy Hour, the user's {{stat|Attack}}, {{stat|Defense}}, {{stat|Special Attack}}, {{stat|Special Defense}}, and {{stat|Speed}} are raised by one stage each.  
If powered up by a [[Normalium Z]] into Z-Happy Hour, the user's {{stat|Attack}}, {{stat|Defense}}, {{stat|Special Attack}}, {{stat|Special Defense}}, and {{stat|Speed}} are raised by one stage each.  


Happy Hour can be used as a part of a [[Contest combination|Contest Spectacular combination]], causing {{m|Bestow}}, {{m|Fling}} and {{m|Present}} to give an extra three appeal points if any of them is used in the next turn.
Happy Hour can be used as a part of a [[Contest combination|Contest Spectacular combination]], causing {{m|Bestow}}, {{m|Fling}} and {{m|Present}} to give an extra three appeal points if any of them is used in the next turn.
===Generation VIII===
====Pokémon Brilliant Diamond and Shining Pearl====
Happy Hour cannot be selected in a battle.


==Description==
==Description==
{{movedesc|Normal}}
{{movedesc|Normal}}
{{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SM}}|Using Happy Hour doubles the amount of prize money received after battle.}}
{{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUM}}<br>{{gameabbrev8|SwShLA}}<br>{{gameabbrev9|SV}}|Using Happy Hour doubles the amount of prize money received after battle.}}
{{movedescentry|{{gameabbrev8|BDSP}}|This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.}}
|}
|}
|}{{left clear}}
|}{{left clear}}


==Learnset==
==Learnset==
===By {{pkmn2|event}}s===
===By {{pkmn2|event}}===
====[[Generation VI]]====
====[[Generation VI]]====
{{Movehead/Special|Normal}}
{{Movehead/Special|Normal}}
{{Moveentry/1|025|Pikachu|type=Electric|2|Field|Fairy|{{DL|List of local event Pokémon distributions in Generation VI|Tohoku Pikachu}}}}
{{Moveentry/1|0025|Pikachu|type=Electric|2|Field|Fairy|{{DL|List of local event Pokémon distributions (Generation VI)|Tohoku Pikachu}}}}
{{Moveentry/1|052|Meowth|type=Normal|1|Field|Field|{{DL|List of PAL region serial code event Pokémon distributions in Generation VI|Happy Meowth}}}}
{{Moveentry/1|0052|Meowth|type=Normal|1|Field|Field|{{DL|List of PAL region serial code event Pokémon distributions (Generation VI)|Happy Meowth}}}}
{{Moveentry/1|129|Magikarp|type=Water|2|Water 2|Dragon|[[List of local event Pokémon distributions in Generation VI#Magikarp|Pokémon Center Hiroshima Magikarp]]}}
{{Moveentry/1|0129|Magikarp|type=Water|2|Water 2|Dragon|[[List of local event Pokémon distributions (Generation VI)#Magikarp|Pokémon Center Hiroshima Magikarp]]}}
{{Moveentry/1|225|Delibird|type=Ice|type2=Flying|2|Water 1|Field|[[PGL Delibird]]}}
{{Moveentry/1|0225|Delibird|type=Ice|type2=Flying|2|Water 1|Field|[[PGL Delibird]]}}
{{Moveentry/1|385|Jirachi|type=Steel|type2=Psychic|1|Undiscovered|Undiscovered|[[Jirachi (Pokémon)#In events|Nintendo Hong Kong Jirachi]]}}
{{Moveentry/1|0385|Jirachi|type=Steel|type2=Psychic|1|No Eggs Discovered|No Eggs Discovered|[[Jirachi (Pokémon)#In events|Nintendo Hong Kong Jirachi]]}}
{{Moveentry/1|658|Greninja|type=Water|type2=Dark|1|Water 1|Water 1|{{DL|List of local event Pokémon distributions in Generation VI|Cinema Greninja}}}}
{{Moveentry/1|0658|Greninja|type=Water|type2=Dark|1|Water 1|Water 1|{{DL|List of local event Pokémon distributions (Generation VI)|Pokémon General Election 720 Greninja}}}}
{{Moveentry/1|686|Inkay|type=Dark|type2=Psychic|2|Water 1|Water 2|{{DL|List of local event Pokémon distributions in Generation VI|Pokémon Center Tokyo Bay Inkay}}}}
{{Moveentry/1|0686|Inkay|type=Dark|type2=Psychic|2|Water 1|Water 2|{{DL|List of local event Pokémon distributions (Generation VI)|Pokémon Center Tokyo Bay Inkay}}}}
{{Movefoot|Normal|1}}
{{Movefoot|Normal|1}}


====[[Generation VII]]====
====[[Generation VII]]====
{{Movehead/Special|Normal}}
{{Movehead/Special|Normal}}
{{Moveentry/1|446|Munchlax|type=Normal|1|Undiscovered|Undiscovered|[[Munchlax (Pokémon)#In events|Snorlium Z Munchlax]]}}
{{Moveentry/1|0025|Pikachu|type=electric|2|Field|Fairy|{{DL|List of local event Pokémon distributions (Sun, Moon, Ultra Sun, and Ultra Moon)|Carnival Pikachu}}<br>[[List of local event Pokémon distributions (Sun, Moon, Ultra Sun, and Ultra Moon)#Pikachu|Carnival Parade Pikachu]]}}
{{Moveentry/1|0446|Munchlax|type=Normal|1|No Eggs Discovered|No Eggs Discovered|[[Munchlax (Pokémon)#In events|Snorlium Z Munchlax]]}}
{{Moveentry/1|0744|Rockruff|type=Rock|1|Field|Field|[[Rockruff (Pokémon)#In events|Dusk Rockruff]]}}
{{Movefoot|Normal|1}}
 
====[[Generation IX]]====
{{Movehead/Special|Normal}}
{{Moveentry/1|0571|formsig=H|Zoroark|form=Hisuian form|type=Normal|type2=Ghost|1|Field|Field|[[Zoroark (Pokémon)#In events|The Hidden Treasure of Area Zero Hisuian Zoroark]]}}
{{Movefoot|Normal|1}}
{{Movefoot|Normal|1}}
==In other generations==
{{Movegen
|type=Normal
|genVI=Happy Hour VI
|genVII=Happy Hour VII
|genVIII=Happy Hour VIII
}}


==In other languages==
==In other languages==
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|de=Goldene Zeiten
|de=Goldene Zeiten
|it=Cuccagna
|it=Cuccagna
|ko=해피타임 ''Happy Time''
|ko=해피타임 {{tt|''Haepitaim''|Happy Time}}
|ru=Счастливый Час ''Schastlivyy Chas''
|ru=Счастливый Час ''Schastlivyy Chas''
|es=Paga Extra
|es=Paga Extra
}}
}}
{{-}}
{{-}}
{{EventExclusive}}<br>
{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}


[[Category:Event-exclusive moves]]
[[Category:Event-exclusive moves]]
[[Category:Moves usable in Pokémon Sword and Shield]]
[[Category:Moves usable in Pokémon Scarlet and Violet]]


[[de:Goldene Zeiten]]
[[de:Goldene Zeiten]]
[[es:Paga extra]]
[[fr:Étrennes]]
[[fr:Étrennes]]
[[it:Cuccagna (mossa)]]
[[it:Cuccagna]]
[[ja:ハッピータイム]]
[[ja:ハッピータイム]]
[[zh:欢乐时光(招式)]]
[[zh:欢乐时光(招式)]]

Latest revision as of 05:17, 11 January 2024

Happy Hour
ハッピータイム Happy Time
Happy Hour IX.png
[[File:|300px|center]]
Type  Normal
Category  Status
PP  30 (max. 48)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects the user and all allies
Availability
Introduced  Generation VI
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  Cute
Appeal  2 ♥♥
Jamming  0  
Excites the audience in any kind of contest.

Happy Hour (Japanese: ハッピータイム Happy Time) is a non-damaging Normal-type event-exclusive move introduced in Generation VI.

Effect

Happy Hour doubles the amount of prize money earned at the end of battle (including from Pay Day and Make It Rain). It stacks with the Amulet Coin or Luck Incense, such that the prize money will be quadrupled if both are used. It can be stacked with the Prize Money O-Powers. It does not stack with itself.

If powered up by a Normalium Z into Z-Happy Hour, the user's Attack, Defense, Special Attack, Special Defense, and Speed are raised by one stage each.

Happy Hour can be used as a part of a Contest Spectacular combination, causing Bestow, Fling and Present to give an extra three appeal points if any of them is used in the next turn.

Generation VIII

Pokémon Brilliant Diamond and Shining Pearl

Happy Hour cannot be selected in a battle.

Description

Games Description
XYORAS
SMUSUM
SwShLA
SV
Using Happy Hour doubles the amount of prize money received after battle.
BDSP This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.


Learnset

By event

Generation VI

# Pokémon Types Egg Groups Obtained with
0025 Pikachu ElectricIC Big.png Field Fairy Tohoku Pikachu
0052 Meowth NormalIC Big.png Field Field Happy Meowth
0129 Magikarp WaterIC Big.png Water 2 Dragon Pokémon Center Hiroshima Magikarp
0225 Delibird IceIC Big.png
FlyingIC Big.png
Water 1 Field PGL Delibird
0385 Jirachi SteelIC Big.png
PsychicIC Big.png
No Eggs Discovered No Eggs Discovered Nintendo Hong Kong Jirachi
0658 Greninja WaterIC Big.png
DarkIC Big.png
Water 1 Water 1 Pokémon General Election 720 Greninja
0686 Inkay DarkIC Big.png
PsychicIC Big.png
Water 1 Water 2 Pokémon Center Tokyo Bay Inkay
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation VII

# Pokémon Types Egg Groups Obtained with
0025 Pikachu ElectricIC Big.png Field Fairy Carnival Pikachu
Carnival Parade Pikachu
0446 Munchlax NormalIC Big.png No Eggs Discovered No Eggs Discovered Snorlium Z Munchlax
0744 Rockruff RockIC Big.png Field Field Dusk Rockruff
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation IX

# Pokémon Types Egg Groups Obtained with
0571 Zoroark
Zoroark
Hisuian form
NormalIC Big.png
GhostIC Big.png
Field Field The Hidden Treasure of Area Zero Hisuian Zoroark
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other generations

In other languages

Language Title
Chinese Cantonese 歡樂時光 Fūnlohk Sìhgwōng
Mandarin 歡樂時光 / 欢乐时光 Huānlè Shíguāng
France Flag.png French Étrennes
Germany Flag.png German Goldene Zeiten
Italy Flag.png Italian Cuccagna
South Korea Flag.png Korean 해피타임 Haepitaim
Russia Flag.png Russian Счастливый Час Schastlivyy Chas
Spain Flag.png Spanish Paga Extra



Event exclusives
Pokémon
Pikachu in a capSpiky-eared PichuVictiniGenesect
Ash-GreninjaVivillon (Poké Ball Pattern)DiancieHoopa
VolcanionMagearnaMarshadowZeraoraMelmetalZarude
Walking WakeIron LeavesPecharunt
Moves
Happy HourCelebrateHold HandsHold Back
Items
Egg TicketEon TicketMysticTicketAuroraTicket
Old Sea MapMember CardOak's LetterEnigma Stone
Liberty PassDiscount CouponDynamax Crystal
Mythical Pecha Berry
Pokéwalker Routes
Yellow ForestWinner's PathSightseeingRallyAmity Meadow
Other
C-Gear Skins


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.