Happy Hour (move): Difference between revisions
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{{MoveInfobox| | {{incomplete|2=Needs picture from [[Generation VIII]]}} | ||
n=603| | {{MoveInfobox | ||
name=Happy Hour | | |n=603 | ||
jname=ハッピータイム | | |name=Happy Hour | ||
jtrans=Happy Time | | |jname=ハッピータイム | ||
jtranslit=Happitaimu | | |jtrans=Happy Time | ||
gameimage=Happy Hour.png | | |jtranslit=Happitaimu | ||
gameimagewidth=300 | | |gameimage=Happy Hour VII.png | ||
type=Normal | | |gameimagewidth=300 | ||
damagecategory=Status | | |type=Normal | ||
basepp=30 | | |damagecategory=Status | ||
maxpp=48 | | |basepp=30 | ||
power=— | | |maxpp=48 | ||
accuracy=— | | |power=— | ||
gen=VI | | |accuracy=— | ||
category6=Cute | | |gen=VI | ||
appeal6=2 | | |category6=Cute | ||
jam6=0 | | |appeal6=2 | ||
cdesc6=Excites the audience in any kind of contest. | | |jam6=0 | ||
touches=no | | |cdesc6=Excites the audience in any kind of contest. | ||
protect=no | | |touches=no | ||
magiccoat=no | | |protect=no | ||
snatch= | |magiccoat=no | ||
|snatch=no | |||
kingsrock= | |mirrormove=no | ||
|kingsrock=no | |||
|sound=no | |||
|target=team | |||
target=team | }} | ||
'''Happy Hour''' (Japanese: '''ハッピータイム''' ''Happy Time'') is a non-damaging {{type|Normal}} {{pkmn2|event}}-exclusive [[move]] introduced in [[Generation VI]]. | '''Happy Hour''' (Japanese: '''ハッピータイム''' ''Happy Time'') is a non-damaging {{type|Normal}} {{pkmn2|event}}-exclusive [[move]] introduced in [[Generation VI]]. | ||
==Effect== | ==Effect== | ||
Happy Hour doubles the amount of [[prize money]] earned at the end of battle. It stacks with the | Happy Hour doubles the amount of [[prize money]] earned at the end of battle (including from {{m|Pay Day}}). It stacks with the [[Amulet Coin]] or [[Luck Incense]], such that the prize money will be quadrupled if both are used. It can be stacked with the Prize Money [[O-Power]]s. It does not stack with itself. | ||
If powered up by a [[Normalium Z]] into Z-Happy Hour, the user's {{stat|Attack}}, {{stat|Defense}}, {{stat|Special Attack}}, {{stat|Special Defense}}, and {{stat|Speed}} are raised by one stage each. | |||
Happy Hour can be used as a part of a [[Contest combination|Contest Spectacular combination]], causing {{m|Bestow}}, {{m|Fling}} and {{m|Present}} to give an extra three appeal points if any of them is used in the next turn. | |||
==Description== | ==Description== | ||
{{movedesc|Normal}} | {{movedesc|Normal}} | ||
{{movedescentry|{{gameabbrev6|XYORAS}}|Using Happy Hour doubles the amount of prize money received after battle.}} | {{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUM}}<br>{{gameabbrev8|SwShLA}}|Using Happy Hour doubles the amount of prize money received after battle.}} | ||
{{movedescentry|{{gameabbrev8|BDSP}}|This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.}} | |||
|} | |} | ||
|}{{left clear}} | |}{{left clear}} | ||
==Learnset== | ==Learnset== | ||
===By {{pkmn2|event}} | ===By {{pkmn2|event}}=== | ||
====[[Generation VI]]==== | ====[[Generation VI]]==== | ||
{{ | {{Movehead/Special|Normal}} | ||
{{Moveentry|025|Pikachu| | {{Moveentry/1|025|Pikachu|type=Electric|2|Field|Fairy|{{DL|List of local event Pokémon distributions (Generation VI)|Tohoku Pikachu}}}} | ||
{{Moveentry|129|Magikarp| | {{Moveentry/1|052|Meowth|type=Normal|1|Field|Field|{{DL|List of PAL region serial code event Pokémon distributions (Generation VI)|Happy Meowth}}}} | ||
{{Moveentry|225|Delibird|2| | {{Moveentry/1|129|Magikarp|type=Water|2|Water 2|Dragon|[[List of local event Pokémon distributions (Generation VI)#Magikarp|Pokémon Center Hiroshima Magikarp]]}} | ||
{{Moveentry|385|Jirachi| | {{Moveentry/1|225|Delibird|type=Ice|type2=Flying|2|Water 1|Field|[[PGL Delibird]]}} | ||
{{Moveentry|658|Greninja| | {{Moveentry/1|385|Jirachi|type=Steel|type2=Psychic|1|No Eggs Discovered|No Eggs Discovered|[[Jirachi (Pokémon)#In events|Nintendo Hong Kong Jirachi]]}} | ||
{{Moveentry|686|Inkay|2| | {{Moveentry/1|658|Greninja|type=Water|type2=Dark|1|Water 1|Water 1|{{DL|List of local event Pokémon distributions (Generation VI)|Pokémon General Election 720 Greninja}}}} | ||
{{ | {{Moveentry/1|686|Inkay|type=Dark|type2=Psychic|2|Water 1|Water 2|{{DL|List of local event Pokémon distributions (Generation VI)|Pokémon Center Tokyo Bay Inkay}}}} | ||
{{Movefoot|Normal|1}} | |||
====[[Generation VII]]==== | |||
{{Movehead/Special|Normal}} | |||
{{Moveentry/1|025|Pikachu|type=electric|2|Field|Fairy|{{DL|List of local event Pokémon distributions (Sun, Moon, Ultra Sun, and Ultra Moon)|Carnival Pikachu}}<br>[[List of local event Pokémon distributions (Sun, Moon, Ultra Sun, and Ultra Moon)#Pikachu|Carnival Parade Pikachu]]}} | |||
{{Moveentry/1|446|Munchlax|type=Normal|1|No Eggs Discovered|No Eggs Discovered|[[Munchlax (Pokémon)#In events|Snorlium Z Munchlax]]}} | |||
{{Moveentry/1|744|Rockruff|type=Rock|1|Field|Field|[[Rockruff (Pokémon)#In events|Dusk Rockruff]]}} | |||
{{Movefoot|Normal|1}} | |||
==In other generations== | |||
{{Movegen | |||
|type=Normal | |||
|genVI=Happy Hour VI | |||
}} | |||
==In other languages== | ==In other languages== | ||
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}} | {{Langtable|color={{normal color}}|bordercolor={{normal color dark}} | ||
|zh_cmn=歡樂時光 / 欢乐时光 ''{{tt|Huānlè Shíguāng|Happy Hour}}'' | |||
|zh_yue=歡樂時光 ''{{tt|Fūnlohk Sìhgwōng|Happy Hour}}'' | |||
|fr=Étrennes | |||
|de=Goldene Zeiten | |de=Goldene Zeiten | ||
|it=Cuccagna | |it=Cuccagna | ||
|ko=해피타임 ''Happy Time'' | |ko=해피타임 ''Happy Time'' | ||
|ru=Счастливый Час ''Schastlivyy Chas'' | |||
|es=Paga Extra | |||
}} | }} | ||
{{-}} | {{-}} | ||
{{Project Moves and Abilities notice}} | {{Project Moves and Abilities notice}} | ||
[[Category:Event-exclusive moves]] | [[Category:Event-exclusive moves]] | ||
[[Category:Moves usable in Pokémon Sword and Shield]] | |||
[[de:Goldene Zeiten]] | [[de:Goldene Zeiten]] | ||
[[es:Paga extra]] | |||
[[fr:Étrennes]] | [[fr:Étrennes]] | ||
[[it:Cuccagna | [[it:Cuccagna]] | ||
[[ja:ハッピータイム]] | [[ja:ハッピータイム]] | ||
[[zh: | [[zh:欢乐时光(招式)]] |
Revision as of 19:27, 17 April 2022
This article is incomplete. Please feel free to edit this article to add missing information and complete it. Reason: Needs picture from Generation VIII |
Happy Hour ハッピータイム Happy Time | ||||||||||||
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Happy Hour (Japanese: ハッピータイム Happy Time) is a non-damaging Normal-type event-exclusive move introduced in Generation VI.
Effect
Happy Hour doubles the amount of prize money earned at the end of battle (including from Pay Day). It stacks with the Amulet Coin or Luck Incense, such that the prize money will be quadrupled if both are used. It can be stacked with the Prize Money O-Powers. It does not stack with itself.
If powered up by a Normalium Z into Z-Happy Hour, the user's Attack, Defense, Special Attack, Special Defense, and Speed are raised by one stage each.
Happy Hour can be used as a part of a Contest Spectacular combination, causing Bestow, Fling and Present to give an extra three appeal points if any of them is used in the next turn.
Description
|
Learnset
By event
Generation VI
# | Pokémon | Types | Egg Groups | Obtained with | ||
---|---|---|---|---|---|---|
0025 | Field | Fairy | Tohoku Pikachu | |||
0052 | Field | Happy Meowth | ||||
0129 | Water 2 | Dragon | Pokémon Center Hiroshima Magikarp | |||
0225 | |
Water 1 | Field | PGL Delibird | ||
0385 | |
No Eggs Discovered | Nintendo Hong Kong Jirachi | |||
0658 | |
Water 1 | Pokémon General Election 720 Greninja | |||
0686 | |
Water 1 | Water 2 | Pokémon Center Tokyo Bay Inkay | ||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
Generation VII
# | Pokémon | Types | Egg Groups | Obtained with | ||
---|---|---|---|---|---|---|
0025 | Field | Fairy | Carnival Pikachu Carnival Parade Pikachu | |||
0446 | No Eggs Discovered | Snorlium Z Munchlax | ||||
0744 | Field | Dusk Rockruff | ||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other generations
In other languages
|
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |