Difference between revisions of "Happy Hour (move)"
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− | {{MoveInfobox |
+ | {{MoveInfobox |
− | n=603 |
+ | |n=603 |
− | name=Happy Hour |
+ | |name=Happy Hour |
− | jname=ハッピータイム |
+ | |jname=ハッピータイム |
− | jtrans=Happy Time |
+ | |jtrans=Happy Time |
− | jtranslit=Happitaimu |
+ | |jtranslit=Happitaimu |
− | gameimage=Happy Hour.png |
+ | |gameimage=Happy Hour VII.png |
− | gameimagewidth=300 |
+ | |gameimagewidth=300 |
− | type=Normal |
+ | |type=Normal |
− | damagecategory=Status |
+ | |damagecategory=Status |
− | basepp=30 |
+ | |basepp=30 |
− | maxpp=48 |
+ | |maxpp=48 |
− | power=— |
+ | |power=— |
− | accuracy=— |
+ | |accuracy=— |
− | gen=VI |
+ | |gen=VI |
− | category6=Cute |
+ | |category6=Cute |
− | appeal6=2 |
+ | |appeal6=2 |
− | jam6=0 |
+ | |jam6=0 |
− | cdesc6=Excites the audience in any kind of contest. |
+ | |cdesc6=Excites the audience in any kind of contest. |
− | touches=no |
+ | |touches=no |
− | protect=no |
+ | |protect=no |
− | magiccoat=no |
+ | |magiccoat=no |
− | snatch= |
+ | |snatch=no |
− | + | |mirrormove=no |
|
− | kingsrock= |
+ | |kingsrock=no |
− | + | |sound=no |
|
− | + | |target=team |
|
− | + | }} |
|
− | target=team| |
||
− | footnotes= }} |
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'''Happy Hour''' (Japanese: '''ハッピータイム''' ''Happy Time'') is a non-damaging {{type|Normal}} {{pkmn2|event}}-exclusive [[move]] introduced in [[Generation VI]]. |
'''Happy Hour''' (Japanese: '''ハッピータイム''' ''Happy Time'') is a non-damaging {{type|Normal}} {{pkmn2|event}}-exclusive [[move]] introduced in [[Generation VI]]. |
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==Effect== |
==Effect== |
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Happy Hour doubles the amount of [[prize money]] earned at the end of battle. It stacks with the [[Amulet Coin]] or [[Luck Incense]], such that the prize money will be quadrupled if both are used. It can be stacked with the Prize Money [[O-Power]]s. It does not stack with itself. |
Happy Hour doubles the amount of [[prize money]] earned at the end of battle. It stacks with the [[Amulet Coin]] or [[Luck Incense]], such that the prize money will be quadrupled if both are used. It can be stacked with the Prize Money [[O-Power]]s. It does not stack with itself. |
||
+ | |||
+ | If powered up by a [[Normalium Z]] into Z-Happy Hour, the user's {{stat|Attack}}, {{stat|Defense}}, {{stat|Special Attack}}, {{stat|Special Defense}}, and {{stat|Speed}} are raised by one stage each. |
||
+ | |||
+ | Happy Hour can be used as a part of a [[Contest combination|Contest Spectacular combination]], causing {{m|Bestow}}, {{m|Fling}} and {{m|Present}} to give an extra three appeal points if any of them is used in the next turn. |
||
==Description== |
==Description== |
||
{{movedesc|Normal}} |
{{movedesc|Normal}} |
||
− | {{movedescentry|{{ |
+ | {{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUM}}|Using Happy Hour doubles the amount of prize money received after battle.}} |
|} |
|} |
||
|}{{left clear}} |
|}{{left clear}} |
||
==Learnset== |
==Learnset== |
||
− | ===By {{pkmn2|event}} |
+ | ===By {{pkmn2|event}}=== |
====[[Generation VI]]==== |
====[[Generation VI]]==== |
||
− | {{ |
+ | {{Movehead/Special|Normal}} |
− | {{Moveentry| |
+ | {{Moveentry/1|025|Pikachu|type=Electric|2|Field|Fairy|{{DL|List of local event Pokémon distributions in Generation VI|Tohoku Pikachu}}}} |
− | {{Moveentry| |
+ | {{Moveentry/1|052|Meowth|type=Normal|1|Field|Field|{{DL|List of PAL region serial code event Pokémon distributions in Generation VI|Happy Meowth}}}} |
− | {{ |
+ | {{Moveentry/1|129|Magikarp|type=Water|2|Water 2|Dragon|[[List of local event Pokémon distributions in Generation VI#Magikarp|Pokémon Center Hiroshima Magikarp]]}} |
+ | {{Moveentry/1|225|Delibird|type=Ice|type2=Flying|2|Water 1|Field|[[PGL Delibird]]}} |
||
+ | {{Moveentry/1|385|Jirachi|type=Steel|type2=Psychic|1|Undiscovered|Undiscovered|[[Jirachi (Pokémon)#In events|Nintendo Hong Kong Jirachi]]}} |
||
+ | {{Moveentry/1|658|Greninja|type=Water|type2=Dark|1|Water 1|Water 1|{{DL|List of local event Pokémon distributions in Generation VI|Pokémon General Election 720 Greninja}}}} |
||
+ | {{Moveentry/1|686|Inkay|type=Dark|type2=Psychic|2|Water 1|Water 2|{{DL|List of local event Pokémon distributions in Generation VI|Pokémon Center Tokyo Bay Inkay}}}} |
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+ | {{Movefoot|Normal|1}} |
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+ | |||
+ | ====[[Generation VII]]==== |
||
+ | {{Movehead/Special|Normal}} |
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+ | {{Moveentry/1|025|Pikachu|type=electric|2|Field|Fairy|{{DL|List of local event Pokémon distributions in Generation VII|Carnival Pikachu}}<br>[[List of local event Pokémon distributions in Generation VII#Pikachu|Carnival Parade Pikachu]]}} |
||
+ | {{Moveentry/1|446|Munchlax|type=Normal|1|Undiscovered|Undiscovered|[[Munchlax (Pokémon)#In events|Snorlium Z Munchlax]]}} |
||
+ | {{Moveentry/1|744|Rockruff|type=Rock|1|Field|Field|[[Rockruff (Pokémon)#In events|Dusk Rockruff]]}} |
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+ | {{Movefoot|Normal|1}} |
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+ | |||
+ | ==In other generations== |
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+ | {{Movegen |
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+ | |type=Normal |
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+ | |genVI=Happy Hour VI |
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+ | }} |
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==In other languages== |
==In other languages== |
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{{Langtable|color={{normal color}}|bordercolor={{normal color dark}} |
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}} |
||
− | | |
+ | |zh_cmn=歡樂時光 / 欢乐时光 ''{{tt|Huānlè Shíguāng|Happy Hour}}'' |
− | | |
+ | |zh_yue=歡樂時光 ''{{tt|Fūnlohk Sìhgwōng|Happy Hour}}'' |
|fr=Étrennes |
|fr=Étrennes |
||
+ | |de=Goldene Zeiten |
||
|it=Cuccagna |
|it=Cuccagna |
||
|ko=해피타임 ''Happy Time'' |
|ko=해피타임 ''Happy Time'' |
||
+ | |ru=Счастливый Час ''Schastlivyy Chas'' |
||
+ | |es=Paga Extra |
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}} |
}} |
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{{-}} |
{{-}} |
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− | |||
{{Project Moves and Abilities notice}} |
{{Project Moves and Abilities notice}} |
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Line 62: | Line 68: | ||
[[de:Goldene Zeiten]] |
[[de:Goldene Zeiten]] |
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+ | [[es:Paga extra]] |
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[[fr:Étrennes]] |
[[fr:Étrennes]] |
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− | [[it:Cuccagna |
+ | [[it:Cuccagna]] |
[[ja:ハッピータイム]] |
[[ja:ハッピータイム]] |
||
− | [[zh: |
+ | [[zh:欢乐时光(招式)]] |
Latest revision as of 04:50, 17 June 2018
Happy Hour ハッピータイム Happy Time | ||||||||||||
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Target
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Availability
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Happy Hour (Japanese: ハッピータイム Happy Time) is a non-damaging Normal-type event-exclusive move introduced in Generation VI.
Contents
Effect
Happy Hour doubles the amount of prize money earned at the end of battle. It stacks with the Amulet Coin or Luck Incense, such that the prize money will be quadrupled if both are used. It can be stacked with the Prize Money O-Powers. It does not stack with itself.
If powered up by a Normalium Z into Z-Happy Hour, the user's Attack, Defense, Special Attack, Special Defense, and Speed are raised by one stage each.
Happy Hour can be used as a part of a Contest Spectacular combination, causing Bestow, Fling and Present to give an extra three appeal points if any of them is used in the next turn.
Description
|
Learnset
By event
Generation VI
# | Pokémon | Types | Egg Groups | Obtained with | ||
---|---|---|---|---|---|---|
025 | ![]() |
Pikachu |
![]() |
Field | Fairy | Tohoku Pikachu |
052 | ![]() |
Meowth |
![]() |
Field | Happy Meowth | |
129 | ![]() |
Magikarp |
![]() |
Water 2 | Dragon | Pokémon Center Hiroshima Magikarp |
225 | ![]() |
Delibird |
![]() ![]() |
Water 1 | Field | PGL Delibird |
385 | ![]() |
Jirachi |
![]() ![]() |
Undiscovered | Nintendo Hong Kong Jirachi | |
658 | ![]() |
Greninja |
![]() ![]() |
Water 1 | Pokémon General Election 720 Greninja | |
686 | ![]() |
Inkay |
![]() ![]() |
Water 1 | Water 2 | Pokémon Center Tokyo Bay Inkay |
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. |
Generation VII
# | Pokémon | Types | Egg Groups | Obtained with | ||
---|---|---|---|---|---|---|
025 | ![]() |
Pikachu |
![]() |
Field | Fairy | Carnival Pikachu Carnival Parade Pikachu |
446 | ![]() |
Munchlax |
![]() |
Undiscovered | Snorlium Z Munchlax | |
744 | ![]() |
Rockruff |
![]() |
Field | Dusk Rockruff | |
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. |
In other generations
![]() |
Generation VI |
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In other languages
|
![]() |
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |