Gym (GO): Difference between revisions

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
m (→‎Defender bonus: This is the Defender bonus in the old system)
(22 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{outdated}}
A '''Gym''' (Japanese: '''ジム''' ''Gym'') is a type of location in [[Pokémon GO]].
A '''Gym''' (Japanese: '''ジム''' ''Gym'') is a type of location in [[Pokémon GO]].


Line 6: Line 4:


==Placement==
==Placement==
[[File:GO Guide Gym 1.png|thumb|150px|A Gym claimed by Team Mystic, with a {{p|Pidgeot}} as its strongest Pokémon]]
[[File:GO Guide Gym 1.png|thumb|200px|A Gym claimed by Team Valor, with a {{p|Metagross}} as its newest addition]]
Gyms are fixed locations in the real world that players must physically visit to battle. Gyms are generally in public locations, including (but not limited to) public artwork/murals, libraries, famous landmarks, churches, police stations, fire stations, and public parks. While players must be physically close to Gyms to battle them, they generally do not need to enter the building to be close enough (if the Gym is a building).
Gyms are fixed locations in the real world that players must physically visit to battle. Gyms are generally in public locations, including (but not limited to) public artwork/murals, libraries, famous landmarks, churches, police stations, fire stations, and public parks. While players must be physically close to Gyms to battle them, they generally do not need to enter the building to be close enough (if the Gym is a building).


Gyms are based on a selection of portals from the [[Niantic]] game {{wp|Ingress (video game)|Ingress}}. Until 2015, Ingress players could submit proposals for portals which subsequently had to be approved by Niantic. Gyms are less common than [[PokéStop]]s, which were also created from Ingress portals. This distribution was slightly balanced, after some [[PokéStop]]s were converted into Gyms on 19 June 2017.
Gyms are based on a selection of portals from the [[Niantic]] game {{wp|Ingress (video game)|Ingress}}. Until 2015, Ingress players could submit proposals for portals which subsequently had to be approved by Niantic. Gyms are less common than [[PokéStop]]s, which were also created from Ingress portals. This distribution was slightly balanced, after some [[PokéStop]]s were converted into Gyms on June 19, 2017.


If for some reason a physical location is unsuitable as a Gym, players may send a request to Niantic via the Pokémon GO website or Niantic Support official Twitter account to remove it from the game. This could be due to safety concerns or if there is an error related to the Gym (the landmark no longer exists, never existed in the first place, or has been converted to a different use such as a private residence). It should be noted that this is considered more than a simple movement of the stop with the old one removed from the game and the new position being considered a new Pokéstop. As a result, any active Exclusive Raid invitations are revoked.
If for some reason a physical location is unsuitable as a Gym, players may send a request to Niantic via the Pokémon GO website or Niantic Support official Twitter account to remove it from the game. This could be due to safety concerns or if there is an error related to the Gym (the landmark no longer exists, never existed in the first place, or has been converted to a different use such as a private residence). It should be noted that this is considered more than a simple movement of the stop with the old one removed from the game and the new position being considered a new PokéStop. As a result, any active Exclusive Raid invitations are revoked.


==Inspecting a Gym==
==Inspecting a Gym==
If a Gym tower is visible in the Map View, it can still be inspected even if it is outside of range.
If a Gym tower is visible in the Map View, it can still be inspected even if it is outside of range.


If the player is not on a team and below level 5, they will be advised to return at level 5.
If the player is not on a team and below level 5, they will be advised to return at level 5. Once they are at least level 5, they will be given the option to select a team. Once the player selects a team, it cannot be changed without submitting a request to Niantic.


If the player is not on a team and at or above level 5, they will be given the option to select a team. Once the player selects a team, it cannot be changed. This is the only way to select a team.
If the player is on a team, they can view the Gym screen, which shows the location's name and photo in the top-left corner and any Pokémon defending it. When a defending Pokémon is selected, the following information will be displayed:
* Pokémon name (or nickname if owned by the player)
* Hologram of Trainer's avatar with name and Trainer level
* Total time defending
* Number of [[Berry|Berries]] (treats) fed to
* Number of battles when defending


If the player is on a team, they can view the Gym screen. The Gym screen shows every defender; for each of the defending Pokémon (when selected), its name (or nickname if owned by the player), its appearance, its CP, its Motivation and its Trainer (avatar, [[Trainer level]], and username) will be displayed. Additionally, the Gym's name is displayed, as well as a photo of the real world location.
If the Gym is of the player's team, they may feed Berries to defending Pokémon to increase their Motivation and CP, and if there are less than six Pokémon already defending it, they may deploy a Pokémon at full health to defend the Gym.  
{{-}}


==Searching a Gym==
===Searching a Gym===
Players may search Gyms to collect items and/or Eggs. To search a Gym, the player must tap on it, tap on PokéStop icon in the bottom right corner, and then spin the Gym's Photo Disc while within range. This will cause 2 to 5 items and/or Eggs to appear in bubbles that emerge from the Photo Disc. While it is possible to tap the bubbles to collect their contents, they will be collected regardless. In addition, searching a Gym gives random amount of experience.
Like [[PokéStop]]s, a player can search a Gym by spinning its Photo Disc to collect items and/or {{pkmn|Egg}}s and gain [[Trainer level|experience]]; the Photo Disc can be accessed by tapping the Photo Disc icon in the bottom right corner, then spinning the Gym's Photo Disc while within range. Once the player has spun a Gym's Photo Disc, it will turn purple for that player only for five minutes; the player cannot search a purple Photo Disc until it returns to the Gym's color again.


Once the player has searched a Gym's photo disc, it will turn purple for that player only for 5-10 minutes. The player cannot search a purple photo disc until it turns into Gym's color again.
The pool of items that can be found by searching a PokéStop or Gym increases with the player's [[Trainer level]], with certain items not being obtainable until later levels. The player will not find Eggs at PokéStops or Gyms if they already have the maximum nine Eggs. Multiple of the same item can be obtained from a single search. If a player does not already have a Gym's Badge, spinning its Photo Disc will award them the Gym Badge.


===Rewards===
Players always receive two or three random items from a Gym's Photo Disc, but can receive additional items from various bonuses. If the Gym is under the player's team's control, they will receive one additional item. Depending on the level of the player's Gym Badge, they can receive up to three additional items. If the player achieves their First PokéStop of the day bonus using a Gym, they will receive those bonus items.
The items that searching a Gym can yield are dependent on the player's [[level]], with certain items not being unlocked until later levels. Searching a Gym will not yield Eggs if the player already has the maximum 9 Eggs. A player will get only 1 Raid Pass a day and is guaranteed to drop as long as the player hasn't got one already in their possession. Multiple of the same item can be obtained from a single search. Searching a Gym for the first time will yield a [[Gym Badge]].


Once per day, the player can obtain a standard Raid Pass from a Gym. If the player opens the Gym screen of a Gym they are in range of that has an active Raid Battle that they have not already completed, the player will receive a standard Raid Pass automatically if they do not currently have one and have not already received one that day. If the player spins the Photo Disc at a Gym while they do not have a standard Raid Pass and have not already received one that day, they will always receive a Raid Pass in addition to the other items found; even if the player's [[Bag]] is full, they can still search a Gym if it would award them a Raid Pass.
====Obtainable items====
{| class="roundy" style="background:#{{night color}}; border:3px solid #{{blue color light}}"
{| class="roundy" style="background:#{{night color}}; border:3px solid #{{blue color light}}"
|- style="color:#fff"
|- style="color:#fff"
Line 37: Line 41:
! style="background:#{{blue color light}}; {{roundytr|5px}}" | Min. level
! style="background:#{{blue color light}}; {{roundytr|5px}}" | Min. level
|- style="background:#fff"
|- style="background:#fff"
| [[File:GO Poké Ball.png|40px]]
| [[File:GO Poké Ball.png|40px]] || {{ball|Poké}} || 5
| {{ball|Poké}}
| 1{{tt|*|Unavailable from Gyms for level 4 and below players}}
|- style="background:#fff"
|- style="background:#fff"
| [[File:GO Egg 2 km.png|40px]]
| [[File:GO Great Ball.png|40px]] || {{ball|Great}} || 12
| {{pkmn|Egg}} (any distance)
| 1{{tt|*|Unavailable from Gyms for level 4 and below players}}
|- style="background:#fff"
|- style="background:#fff"
| [[File:GO Potion.png|40px]]
| [[File:GO Ultra Ball.png|40px]] || {{ball|Ultra}} || 20
| {{DL|Potion|Potion}}
|- style="background:#fff"
| 5
| [[File:GO Potion.png|40px]] || [[Potion]] || 5
|- style="background:#fff"
| [[File:GO Super Potion.png|40px]] || [[Super Potion]] || 10
|- style="background:#fff"
|- style="background:#fff"
| [[File:GO Revive.png|40px]]
| [[File:GO Hyper Potion.png|40px]] || [[Hyper Potion]] || 15
| {{DL|Revive|Revive}}
| 5
|- style="background:#fff"
|- style="background:#fff"
| [[File:GO Razz Berry.png|40px]]
| [[File:GO Max Potion.png|40px]] || [[Max Potion]] || 25
| [[Razz Berry]]
| 8
|- style="background:#fff"
|- style="background:#fff"
| [[File:GO Super Potion.png|40px]]
| [[File:GO Revive.png|40px]] || [[Revive]] || 5
| {{DL|Potion|Super Potion}}
|- style="background:#fff; "
| 10
| [[File:GO Max Revive.png|40px]] || [[Max Revive]] || 30
|- style="background:#fff"
|- style="background:#fff"
| [[File:GO Dragon Scale.png|40px]]
| [[File:GO Razz Berry.png|40px]] || [[Razz Berry]] || 8
| [[Dragon Scale]]
| 10{{tt|*|Feb. 16, 2017 onward}}
|- style="background:#fff"
|- style="background:#fff"
| [[File:GO King's Rock.png|40px]]
| [[File:GO Nanab Berry.png|40px]] || [[Nanab Berry]] || 5
| [[King's Rock]]
| 10{{tt|*|Feb. 16, 2017 onward}}
|- style="background:#fff"
|- style="background:#fff"
| [[File:GO Metal Coat.png|40px]]
| [[File:GO Pinap Berry.png|40px]] || [[Pinap Berry]] || 18{{tt|*|Feb. 16, 2017 onward}}
| [[Metal Coat]]
| 10{{tt|*|Feb. 16, 2017 onward}}
|- style="background:#fff"
|- style="background:#fff"
| [[File:GO Sun Stone.png|40px]]
| [[File:GO Dragon Scale.png|40px]] || [[Dragon Scale]] || 10{{tt|*|Feb. 16, 2017 onward}}
| [[Sun Stone]]
| 10{{tt|*|Feb. 16, 2017 onward}}
|- style="background:#fff"
|- style="background:#fff"
| [[File:GO Up-Grade.png|40px]]
| [[File:GO King's Rock.png|40px]] || [[King's Rock]] || 10{{tt|*|Feb. 16, 2017 onward}}
| [[Up-Grade]]
| 10{{tt|*|Feb. 16, 2017 onward}}
|- style="background:#fff"
|- style="background:#fff"
| [[File:GO Great Ball.png|40px]]
| [[File:GO Metal Coat.png|40px]] || [[Metal Coat]] || 10{{tt|*|Feb. 16, 2017 onward}}
| {{ball|Great}}
| 12
|- style="background:#fff"
|- style="background:#fff"
| [[File:GO Nanab Berry.png|40px]]
| [[File:GO Sun Stone.png|40px]] || [[Sun Stone]] || 10{{tt|*|Feb. 16, 2017 onward}}
| [[Nanab Berry]]
| 4{{tt|*|Unavailable from Gyms for level 4 and below players}}
|- style="background:#fff"
|- style="background:#fff"
| [[File:GO Hyper Potion.png|40px]]
| [[File:GO Up-Grade.png|40px]] || [[Up-Grade]] || 10{{tt|*|Feb. 16, 2017 onward}}
| {{DL|Potion|Hyper Potion}}
| 15
|- style="background:#fff"
|- style="background:#fff"
| [[File:GO Pinap Berry.png|40px]]
| [[File:GO Egg 2 km.png|40px]] || {{pkmn|Egg}} (2 km) || 5
| [[Pinap Berry]]
| 18{{tt|*|Feb. 16, 2017 onward}}
|- style="background:#fff"
|- style="background:#fff"
| [[File:GO Ultra Ball.png|40px]]
| [[File:GO Egg 5 km.png|40px]] || {{pkmn|Egg}} (5 km) || 5
| {{ball|Ultra}}
| 20
|- style="background:#fff"
|- style="background:#fff"
| [[File:GO Max Potion.png|40px]]
| [[File:GO Egg 10 km.png|40px]] || {{pkmn|Egg}} (10 km) || 5
| {{DL|Potion|Max Potion}}
| 25
|- style="background:#fff"
|- style="background:#fff"
| [[File:GO Raid Pass.png|40px]]
| style="{{roundybl|5px}}" | [[File:GO Raid Pass.png|40px]]
| Raid Pass
| Raid Pass
| 5{{tt|*|Once a day}}
| style="{{roundybr|5px}}" | 5{{tt|*|Once a day, if the player does not already have one}}
|-
| style="background:#fff; {{roundybl|5px}}" | [[File:GO Max Revive.png|40px]]
| style="background:#fff" | {{DL|Revive|Max Revive}}
| style="background:#fff; {{roundybr|5px}}" | 30
|}
|}


===Gym Badges===
==Gym Badges==
The first time a player visits a Gym and uses the Pokéstop there, they will receive a Gym Badge for that location. All subsequent actions taken at that Gym - stationing a defending Pokémon, participating in a Raid Battle, using the Pokéstop or battling a Pokémon - will reward the player Badge Experience to level up the Gym Badge through Bronze, Silver, and Gold levels. Each additional level of the Gym Badge rewards the player an additional item when using the Pokéstop at that Gym, as well as a small amount of trainer experience.
The first time a player visits a Gym and spins its Photo Disc, they will receive a Gym Badge for that Gym. All subsequent actions taken at that Gym—stationing a defending Pokémon, participating in a Raid Battle, spinning the Photo Disc, or battling a Pokémon—will reward the player Badge Experience to level up the Gym Badge through Bronze, Silver, and Gold levels. Each additional level of the Gym Badge rewards the player an additional item when using the PokéStop at that Gym and an additional 25 Trainer XP (before team bonuses are factored in). Items obtained as a Badge bonus are shown in a yellow bubble.
 
{| class="roundy" style="background:#{{night color}}; border:3px solid #{{blue color light}}"
|- style="color:#fff; background:#{{blue color light}}"
! rowspan=2 style=" {{roundytl|5px}}" | Badge
! rowspan=2| Min. Badge XP
! colspan=2 | Trainer XP
! rowspan=2 style="{{roundytr|5px}}" | Bonus<br>items
|- style="color:#fff; background:#{{blue color light}}"
! Rival
! Friendly
|- style="background:#fff"
| style="background:#{{grey color light}}" | [[File:Gym Badge thumbnail GO.png|60px]]
| 0 XP || 25 XP || 31 XP || +0
|- style="background:#fff"
| style="background:#{{grey color light}}" | [[File:Bronze Gym Badge thumbnail GO.png|60px]]
| 500 XP || 50 XP || 63 XP || +1
|- style="background:#fff"
| style="background:#{{grey color light}}" | [[File:Silver Gym Badge thumbnail GO.png|60px]]
| 4,000 XP || 75 XP || 94 XP || +2
|-
| style="background:#{{grey color light}}; {{roundybl|5px}}" | [[File:Gold Gym Badge thumbnail GO.png|60px]]
| style="background:#fff" | 30,000 XP
| style="background:#fff" | 100 XP
| style="background:#fff" | 125 XP
| style="background:#fff; {{roundybr|5px}}" |  +3
|}
 
===Earning Badge experience===
Players can earn Badge experience the following ways:
 
{| class="roundy" style="background:#{{night color}}; border:3px solid #{{blue color light}}"
|- style="background:#{{blue color light}}; color:#fff"
! style="{{roundytl|5px}}" | Name
! style="{{roundytr|5px}}" | Badge XP
|- style="background:#fff"
| Completing a [[Raid Battle|raid]] || 1,000 XP
|- style="background:#fff"
| Defeat a Pokémon defending the Gym || Defender's CP / 100
|- style="background:#fff"
| Deploy a Pokémon to defend the Gym || 100 XP
|- style="background:#fff"
| Feeding a [[Berry]] || 10 XP
|- style="background:#fff"
| style="{{roundybl|5px}}" | Defend a Gym
| style="{{roundybr|5px}}" | 1 XP per minute
|}


==Control==
==Control==
If a Gym tower is white, that Gym is currently not controlled by any team. If in range of the Gym, a player on a team can claim it for their team by placing one of their own Pokémon in it.
Gyms are colored based on which team has Pokémon deployed to defend it. Controlled Gyms may be blue for [[Blanche|Team Mystic]], yellow for [[Spark (GO)|Team Instinct]], or red for [[Candela|Team Valor]]. A controlled Gym will have the most recently-deployed defending Pokémon on top of the tower marking the Gym. If a Gym tower is white, that Gym is currently not controlled by any team, meaning that a player from any team can claim it.


If a Gym tower is red, yellow, or blue, that Gym is currently controlled by the team of that color and the newest defending Pokémon in the Gym will appear on top of the tower marking the Gym. A Gym can house up to 6 defenders and if a player of the defending team is in range of the Gym and there is room for another defender in the Gym can add one of their own Pokémon to defend the Gym. Only Pokémon with full HP can be deposited in a Gym as a defender. While in a Gym, Pokémon cannot be [[Evolution|evolved]], [[Power Up|Powered Up]], or used for battle at another gym.
A Gym can house up to six defenders. If a player is in range of a Gym that is controlled by their team (or is not controlled by any team) and has fewer than six defenders, they can place one of their Pokémon that has full HP as a defender in the Gym; if the Gym is controlled and has been attacked in the last ten minutes, the player cannot place a Pokémon in the Gym due to it being under attack. The player's current [[Buddy Pokémon]] cannot be placed in a Gym. While in a Gym, Pokémon cannot be [[Evolution|evolved]], [[Power Up|Powered Up]], {{DL|Trade|Pokémon GO|traded}}, or used for battle at another Gym. [[Legendary Pokémon]] and [[Mythical Pokémon]], except {{p|Meltan}} and {{p|Melmetal}}, cannot be placed to defend Gyms, but they can still be used to attack opposing Gyms and in Raid Battles.


Trainers on opposing teams will be prompted to challenge the Gym to lower opposing Pokémon's motivation and attempt to defeat the defending teams Pokémon.
If a player is in range of a Gym that is controlled by an opposing team, they can challenge it to lower the opposing Pokémon's motivation and attempt to remove them from the Gym. When a Pokémon loses a battle, its motivation decreases; while in a Gym, a Pokémon below maximum motivation has its CP decreased proportionally while it is in the Gym. (The Pokémon's CP is only decreased while it is in the Gym, and returns to normal once it returns to its Trainer.) When a Pokémon's motivation is 0 after being defeated, it leaves the Gym and returns to its Trainer, giving a PokéCoin defender bonus based on how long it was in the Gym.


When a Pokémon loses a battle, its motivation goes down which is linked to its CP, this makes the Pokémon weaker and easier to take down. When its CP reaches 0, the Pokémon returns to its trainer with restored CP and a Pokécoin defender bonus (one for every ten minutes defending). When in range, a player can also restore the motivation and the CP of every Pokémon in a Gym that is occupied by their Team by feeding them berries, which contributes to a Trainers "Berry Master" [[Medal]]. However, the more berries fed to a Pokémon by the same trainer, the smaller the recovery in motivation, and as such CP. Feeding a Pokémon a [[Razz Berry#Pokémon Go|Golden Razz Berry]] will fully recover a Pokémon's motivation and CP.
If a player is in range of a Gym that is controlled by their team, or has a Pokémon defending the Gym and views the Gym remotely, they can restore the motivation of Pokémon in the Gym by feeding them Berries. The effect of Berries in restoring motivation is greater if the player is in range.


==Gym Battles==
===Motivation===
[[File:GO Guide Gym 3.png|thumb|150px|A Pokémon battle at a Gym]]
Every defender Pokémon has a level of motivation represented by a heart-shaped meter. A defender at 100% motivation will have 100% of its total CP, while a defender at 0% motivation will have 20% CP. A Pokémon initially deployed to defend a Gym will start at 90% motivation (about 92% of its CP). If a defender's motivation falls to 20% or under (about 36% CP), its motivation value will be displayed in red, and its Trainer will be notified that their Pokémon needs a [[Berry]] treat. If a defender's motivation is 0% after it loses a battle, it will be knocked out of the Gym and return to its Trainer.
In Pokémon GO, battles can only be conducted at Gyms between Trainers on opposing Teams. Battles are not turn-based, and they are conducted between a player and a computer-controlled opponent and have a time limit of 100 seconds per defender. Defending Pokémon are battled in sequence, from the oldest defender to the newest.  


When battling a gym, the player selects a team of six Pokémon of their own to battle against the defending Pokémon. If all of the player's Pokémon faint or time runs out, they lose the Gym battle. If all of the Gym's defending Pokémon faint, the challenger wins the Gym battle. Each defending Pokémon defeated will award experience to both the player and their associated Gym's badge.
A defender's percentage of CP in relation to motivation is:
:<code>%CP = 20% + 0.8 * %Motivation</code>


Battling at a Gym decreases a Pokémon's motivation (and CP) for future battles, making them easier to defeat next time they are battled. Once an opposing Pokémon's motivation is reduced to zero, they are [[KO|knocked out]] of the Gym and return to their Trainer with zero [[HP]].
A defender may lose motivation in several ways:
* Motivation passively decays every 15 seconds at a rate that scales exponentially with the defender's current CP, but levels off at certain CP thresholds<ref>[https://www.reddit.com/r/TheSilphRoad/comments/8aso88/research_in_motivation_decay_in_the_current_gym/ Research in motivation decay in the current gym system]</ref>
** At 300 CP or less, motivation decays at about 1.375% per hour (or 1.1% CP per hour)
** At 2324 CP or higher, motivation decays at about 12.5% per hour (or 10% CP per hour)
* If the defender wins (by knockout, forfeit, or timer expiring), motivation still decreases by 2% (or 1.6% CP)
* If defeated, the defender will lose about 35% of its maximum motivation (or 28% CP)


After defeating a Pokémon, you have 10 seconds to decide if you want to battle next defender. You can also leave it and the battle will end, but it won't be considered as a Player's defeat.
Players from the same team can increase a defender's motivation by feeding it [[Berry]] treats. Each time a Berry treat is fed, the player earns {{Stardust}}20 and 10 XP towards their Gym Badge. Occasionally, feeding a Berry may also yield a [[Candy]] of the fed Pokémon.


During Gym battles, the player's Pokémon will take damage, lowering their HP and potentially causing them to faint. Battle-damaged Pokémon can have their HP and consciousness restored with healing items, such as {{DL|Revive|Revive}}s and {{DL|Potion|Potion}}s.
A player can only feed up to ten Berries to the same defender, and up to ten different defenders, within a 30-minute interval. And within a 30-minute interval, Berries fed from the same player to the same Pokémon have a diminishing effect on its motivation. If a player has a Pokémon defending a Gym, they may remotely feed Berries to any Pokémon at that Gym, but only at 25% effectiveness. [[Razz Berry|Golden Razz Berries]], regardless of distance, will always restore a Pokémon to full motivation.  


Players can work together to challenge, with the defending Pokémon's HP being shared between players. An icon with a number will appear underneath the countdown timer of the screen indicating the number of players currently fighting that Gym.
{| class="roundy" style="text-align:center; background:#{{night color}}; border:3px solid #{{blue color light}}"
|+ '''Increase in % Motivation (% CP)''' <ref>[https://articles.pokebattler.com/2017/07/20/berries-and-gym-motivation/ Berries and Gym Motivation]</ref>
|- style="color:#fff; background:#{{blue color light}}"
! style="{{roundytl|5px}}" | # Berries
! [[File:GO Razz Berry.png|40px|link=Razz Berry]]<br><small>{{color2|fff|Razz Berry}}</small>
! [[File:GO Pinap Berry.png|40px|link=Pinap Berry]]<br><small>{{color2|fff|Pinap Berry}}</small>
! [[File:GO Nanab Berry.png|40px|link=Nanab Berry]]<br><small>{{color2|fff|Nanab Berry}}</small>
! [[File:GO Silver Pinap Berry.png|40px|link=Nanab Berry]]<br><small>Silver {{color2|fff|Pinap Berry}}</small>
! style="{{roundytr|5px}}" | [[File:GO Golden Razz Berry.png|40px|link=Razz Berry]]<br><small>Golden {{color2|fff|Razz Berry}}</small>
|- style="background:#fff"
| 1
| colspan= 2 | 15% (12%) || 18.75% (15%) || 30% (24%) || 100%
|- style="background:#fff"
| 2
| colspan= 2 | 6% (4.8%) || 7.5% (6%) || 12% (9.6%) || 100%
|- style="background:#fff"
| 3
| colspan= 2 | 3% (2.4%) || 3.75% (3%) || 6% (4.8%) || 100%
|- style="background:#fff"
| 4
| colspan= 2 | 1.5% (1.2%) || 1.875% (1.5%) || 3% (2.4%) || 100%
|- style="background:#fff"
| 5
| colspan= 2 | 1.2% (0.96%) || 1.5% (1.2%) || 2.4% (1.92%) || 100%
|- style="background:#fff"
| 6-10
| colspan= 2 | 1% (0.8%) || 1.25% (1%) || 2% (1.6%) || 100%
|- style="background:#{{grey color light}}; text-align=left"
! style="{{roundybl}}"|Total
! colspan=2 | 31.7% (25.36%)
! 39.625% (31.7%) !! 63.4% (50.72%)
! style="{{roundybr}}"|100%
|}


===Raid Battles===
===Defender bonus===
Raid Battles can also take place at Gyms. A wild Pokémon, typically one much stronger than can be found in the wild, will be stationed at the Gym for a period of time. Using a Raid Pass players can challenge the wild Pokémon and fight it as though it were a Gym defender. As with Gyms, up to twenty trainers can join together to fight a much stronger Pokémon. Trainers enter into a lobby where they can view other raid participant stats, and they can pick a team of six Pokémon to battle the raid boss. By default the game will pick six Pokémon to fight, depending on the opponent's type, moves, as well as the player's Pokémon HP and stats. Players can also use certain bag items at this screen for bonuses or Pokémon healing.
When the defending Pokémon returns from Gym to its trainer, it brings a defender bonus in the form of [[PokéCoin]]s. This is the only way to obtain PokéCoins without buying them with real money.


During the raid, all normal battle techniques are available to the player. Should their team be defeated the player will return to the lobby, where they can heal, return to the battle with another team, or wait it out for the other participants to defeat the opponent.
The player receives {{PCoin}}1 per 10 minutes defended, capped at {{PCoin}}50 per day (achieved by defending for 8 hours and 20 minutes). Daily limits on defender bonuses are counted towards the day the Pokémon returns from Gym. If a Pokémon was placed in a Gym on Monday and returned the following Tuesday, the PokéCoins earned will count towards Tuesday's daily limit. If the Pokémon were to return on Wednesday, the bonus will count towards Wednesday and will not receive any for Tuesday.


Upon defeat, the players who participated in the Raid Battle will receive experience (personal and for their Gym Badge), [[Premier Ball]]s and other various items depending on their performance, and can then use them to attempt to catch the wild Pokémon they defeated.
==Gym Battles==
[[File:Ice Beam GO.png|thumb|150px|A Pokémon battle at a Gym]]
In Pokémon GO, battles can be conducted at Gyms between Trainers on opposing teams. Battles are not turn-based, and they are conducted between a player and a computer-controlled opponent and have a time limit of 100 seconds per defender. Defending Pokémon are battled in sequence, from the oldest defender to the newest.  


There are five levels of raids with Pokémon that increase in strength, starting at one star for basic Pokémon that can usually be defeated by a single player, up to five stars for [[Legendary Pokémon]] that require players to work together to defeat.
When battling a gym, the player selects a team of six Pokémon of their own to battle against the defending Pokémon. Each defending Pokémon defeated will award [[Trainer level|XP]] to both the player and their associated Gym's badge. Defeating only one defending Pokémon counts as a victory towards earning [[List of Medals in Pokémon GO|medals]] and completing certain [[Field Research]] tasks, regardless of how many of the player's Pokémon fainted.  


Currently, raids are the only way for player's to encounter {{p|Mawile}}, {{p|Absol}}, [[Regional variant|Alolan]] {{p|Raichu}}, and [[Regional variant|Alolan]] {{p|Marowak}}. The remaining Pokémon tend to cycle and change depending on the latest updates and any currently running events.
After defeating a Pokémon, the player has ten seconds to decide if they want to battle the next defender. They can also leave it and the battle will end, but it won't be considered as a player's defeat. If the player chooses to re-battle again, they will again start by battling the first defender in the lineup.  


====EX Raids====
During Gym battles, the player's Pokémon will take damage, lowering their HP and potentially causing them to faint. Battle-damaged Pokémon can have their HP and consciousness restored with healing items, such as [[Revive]]s and [[Potion]]s.
[[File:GO Legendary Raid Pass.png|100px|thumb|An EX Raid pass]]
These are exclusive raids given out by invitation only to players that have raided at a gym at some point in the previous week. They are generally only activated at sponsored Gyms or a Gym in a park-related area, generally determined by a darker green shade on the map. This is a one-time offer and should a player not be present, the pass will expire and disappear from their inventory. During an EX Raid, players without passes can only see the Gym's color and the first defending Pokémon atop and if they attempt to interact with the Gym they will be informed that the gym is closed and the time that it will reopen.


Currently, these raids are the only way to catch the Pokémon {{p|Mewtwo}}.
Players can work together to challenge, with the defending Pokémon's HP being shared between players. An icon with a number will appear underneath the countdown timer of the screen indicating the number of players currently fighting that Gym. Up to 20 trainers can battle together. Challengers who have high [[Friends (GO)|friendship]] levels with each other will deal extra damage per attack.  


===Battle mechanics===
===Battle mechanics===
Battles are shown with the Gym's Pokémon at the middle of a circular arena with the attacking Pokémon at the circle's edge.
Battles are shown with the Gym's Pokémon at the middle of a circular arena with the attacking Pokémon at the circle's edge.


Each Pokémon has three stats which are relevant to Pokémon battles: its HP, its Attack, and its Defense. A Pokémon's {{DL|Statistic|CP|Combat Power}} (CP) is derived from those three stats. A Pokémon loses HP when it is hit by attacks, and faints when its HP is depleted. Damage dealt by attacks is mostly determined by the user's Attack stat, the target's Defense stat, and the attack's power.
Each Pokémon has three stats which are relevant to Pokémon battles: HP, Attack, and Defense. A Pokémon's {{DL|Statistic|CP|Combat Power}} (CP) is derived from those three stats. A Pokémon loses HP when it is hit by attacks, and faints when its HP is depleted. Damage dealt by attacks is mostly determined by the user's Attack stat, the target's Defense stat, and the attack's power.
 
:''See also: [[Damage#Pokémon GO|Damage → Pokémon GO]]''


Additionally, [[Type#In Pokémon GO|special type effectiveness rules]] apply in Pokémon GO; type effectiveness is derived from the [[type chart]] in the [[Generation VI]] core series games, but there are no immunities and different multipliers. The [[same-type attack bonus]] is applied, giving a 25% boost to moves of the same type as the user.
Additionally, [[Type#In Pokémon GO|special type effectiveness rules]] apply in Pokémon GO; type effectiveness is derived from the [[type chart]] in the [[Generation VI]] core series games, but there are no immunities and different multipliers. The [[same-type attack bonus]] is applied, giving a 20% boost to moves of the same type as the user.


During a battle, the player can forfeit or switch Pokémon by tapping the buttons at the bottom-right of the screen. Forfeiting counts as a loss, but the number of Pokémon defeated before forfeiting determines the change in their motivation.
During a battle, the player can forfeit or switch Pokémon by tapping the buttons at the bottom-right of the screen. If the player forfeits, it will count as a victory for the defending Pokémon.


====Combat actions====
====Combat actions====
During battle, a Pokémon can perform one of three basic actions.
During battle, a Pokémon can perform one of three basic actions.
* Dodge: swipe left or right on the screen.
* '''{{DL|Move|In Pokémon GO|Fast Attack}}''': tap the screen.
* Fast Attack: tap the screen.
* '''{{DL|Move|In Pokémon GO|Charged Attack}}''': tap the Charged Attack's button when the {{OBP|energy|GO}} meter is sufficiently charged.
* Special Attack: tap the Special Attack button. This can only be used when the Special Attack meter is sufficiently charged to execute at least one special attack.
* '''Dodge''': swipe left or right on the screen.
 
** Successfully dodging an attack mitigates damage by 75%. Dodging has a duration of 0.5 seconds.
Each Pokémon has one Fast Attack and one Special Attack, being based on [[move]]s the Pokémon can learn in the [[core series]] games. Special Attacks are normally more powerful than Fast Attacks and require charging before use.


=====Dodging=====
Every Pokémon has one Fast Attack and at least one Charged Attack, being based on [[move]]s the Pokémon can learn in the [[core series]] games. Most Pokémon can learn a second Charged Attack by using the "New Attack" feature. Charged Attacks are normally more powerful than Fast Attacks and require charging before use.
{{incomplete|section|How much is damage reduced by? When was it changed?}}
When a Pokémon is about to use an attack, swiping to the left or right can cause the player's Pokémon to dodge the attack. A dodged attack will deal 75% less damage. Prior to a certain date, dodged attacks dealt no damage instead.


=====Fast Attacks=====
:''See also: [[List of moves in Pokémon GO]]''
The challenging Pokémon's Fast Attack can be used at any time during a battle simply by tapping it. Using a Fast Attack charges the Special Attack meter.


=====Special Attacks=====
A Pokémon starts off with zero energy when it is sent out (even if it previously battled but was switched out) and gains energy by casting Fast Attacks. For every HP damage taken, the Pokémon also gains 0.5 energy. If the Pokémon is stays on the battlefield after defeating an opponent, the Charged Attack meter is retained. The energy meter is displayed at the bottom of the screen below the Charged Attack button.
Using a Special Attack requires consuming one bar of the Special Attack meter. There is also a warm-up period between commanding the Special Attack and executing it, leaving the Pokémon open to enemy attacks.


The Special Attack meter is empty when the Pokémon is sent out (including after a switch), and is filled by using Fast Attacks or taking damage from the opponent. Should the player be continuing from a previous battle, the Special Attack meter is retained. The Special Attack meter is displayed at the bottom of the screen below the button which activates the Special Attack.
The amount of energy required by a Charged Attack depends on the number of bar segments for that move (visible on the status screen). Charged Attacks with more bar segments use less energy for a single use, so can be used more frequently than Charged Attacks with fewer bar segments. Typically, Charged Attacks with higher power require more energy per use. Consequently, weaker Charged Attacks can typically be used more frequently than stronger ones.


The amount of the Special Attack meter that is consumed by an attack depends on the number of bar segments for that move (visible on the status screen). Special Attacks with more bar segments use less of the meter for a single use, so can be used more frequently than Special Attacks with fewer bar segments.
Previously, Charged Attacks appeared in the top right of the screen below a Pokémon's HP and was activated by holding down on the screen.


Typically, the power of a Special Attack is inversely related to the number of bars in its meter. For example, a weak Special Attack like {{m|Struggle}} with a power of 15 has 5 bars, whereas a strong Special Attack like {{m|Hyper Beam}} has a power of 120 and 1 bar. Consequently, weaker Special Attacks can typically be used more frequently than stronger ones.
====Defenders====
A Pokémon defending a Gym is controlled by the game's AI and behaves more predictably. The differences between an AI-controlled defender and a player-controlled challenger are that a defender


Previously, Special Attacks appeared in the top right of the screen below a Pokémon's HP and was activated by holding down on the screen.
* Has double its standard HP
* Cannot switch out
* Cannot dodge
* Attacks in 1.5-second intervals
* Have a 50% chance of casting their Charged Attacks, given enough energy


==Defender bonus==
==Raid Battles==
When the defending Pokémon returns from Gym to its trainer, it brings a defender bonus in the form of PokéCoins. The longer the Pokémon was defending a Gym, the more PokéCoins the player will get. The player receives 1 PokéCoin per 10 minutes defended. This is the only way to obtain PokéCoins without paying for them with real money.
[[File:GO Raid Pass.png|100px|thumb|A Raid Pass]]
{{main|Raid Battle}}
Raid Battles can also take place at Gyms. A wild Pokémon, typically one much stronger than can be found in the wild, will be stationed at the Gym for a period of time. Using a Raid Pass players can challenge the wild Pokémon and fight it as though it were a Gym defender.  


Daily defender bonus limit is 50 PokéCoins, and it is not influenced by the number of Pokémon that returned to their trainer.
EX Raids are exclusive raids given out by invitation only to players that have raided at a gym at some point in the previous week. They allow the player to battle against Legendary or Mythical Pokémon that may be otherwise difficult to obtain.


==Gym System updates==
==Gym System updates==
{{Incomplete|section|more information on updates}}
{{Incomplete|section|more information on updates}}
There have been many updates introduced to the Gym system since the game's implementation, mostly related to the players quality of life. Various changes include moving the special attack gauge and changing the execution from a long press on the screen to a button, moving around the other elements of the UI, and adding a small battle log to the bottom right delivering players information regarding move effectiveness.
There have been many updates introduced to the Gym system since the game's implementation, mostly related to the players quality of life. Various changes include moving the Charged Attack gauge and changing the execution from a long press on the screen to a button, moving around the other elements of the UI, and adding a small battle log to the bottom right delivering players information regarding move effectiveness.


===Early Gym System===
===Early Gym system===
[[File:GO Guide Gym 2.png|thumb|150px|Inspecting a level 4 Gym controlled by Team Valor (red)]]
{{main|Prestige}}
{{main|Prestige}}
[[File:GO Guide Gym 2.png|thumb|150px|left|Inspecting a level 4 Gym controlled by Team Valor (red)]]
When the game first released the Gym system was very different. Each Gym was capable of having ten defenders, and there was no limit on the species of Pokémon defending. They were ordered with the lowest CP Pokémon at the bottom, going up in rank to the highest CP. Instead of motivation Pokémon had prestige, and players of the defending team could train at the Gym to increase this value and make it harder for opposing teams to defeat the Pokémon and ergo the Gym. Furthermore, the defender bonus was determined by the amount of Pokémon you had in Gyms, for a collection of a hundred PokéCoins a day.
When the game first released the Gym system was very different. Each Gym was capable of having ten defenders, and there was no limit on the species of Pokémon defending. They were ordered with the lowest CP Pokemon at the bottom, going up in rank to the highest CP. Instead of motivation Pokémon had prestige, and players of the defending team could train at the Gym to increase this value and make it harder for opposing teams to defeat the Pokémon and ergo the Gym. Furthermore, the defender bonus was determined by the amount of Pokémon you had in Gyms, for a collection of a hundred Pokécoins a day.


This caused a lot of stagnation and power imbalances early on in Gyms during the release of the game as weaker players had issues taking down Gyms with especially powerful Pokémon defending them. It was significantly more time consuming and difficult to defeat Gyms as Pokémon never lost CP and only lost Prestige as they were defeated. Players that had positions in ten Gyms had no reason to take down other Gyms rather than maintain their positions in the current Gyms as Gym Badges weren't yet implemented. Additionally, if your Pokémon was at the top of a level ten Gym, a players position was fairly secure as attackers would have to battle their way through the previous nine Pokémon before being able to fight the top position. It created a situation of the strong getting stronger, with the weak being unable to catch up, due to the "free" in-game currency and the bonuses one could buy with it (such as incubators and bag space) and extra Stardust which allowed them to strengthen their Pokémon.
This caused a lot of stagnation and power imbalances early on in Gyms during the release of the game as weaker players had issues taking down Gyms with especially powerful Pokémon defending them. It was significantly more time consuming and difficult to defeat Gyms as Pokémon never lost CP and only lost Prestige as they were defeated. Players that had positions in ten Gyms had no reason to take down other Gyms rather than maintain their positions in the current Gyms as Gym Badges weren't yet implemented. Additionally, if your Pokémon was at the top of a level ten Gym, a players position was fairly secure as attackers would have to battle their way through the previous nine Pokémon before being able to fight the top position. It created a situation of the strong getting stronger, with the weak being unable to catch up, due to the "free" in-game currency and the bonuses one could buy with it (such as incubators and bag space) and extra Stardust which allowed them to strengthen their Pokémon.


The new system improved on all of this by introducing the motivation mechanic, limiting species within a Gym, lowering the amount of Pokémon defending a Gym, and only rewarding Pokécoins once a Pokémon was returned to its player.
The new system improved on all of this by introducing the motivation mechanic, limiting species within a Gym, lowering the amount of Pokémon defending a Gym, and only rewarding PokéCoins once a Pokémon was returned to its player.


==External links==
==External links==

Revision as of 17:51, 12 February 2019

A Gym (Japanese: ジム Gym) is a type of location in Pokémon GO.

In the Map View, Gyms are marked as color-coded towers with the Gym symbol above them. If the Gym belongs to a team, the top of the tower will swap between the Gym symbol and the Gym's newest added Pokémon.

Placement

A Gym claimed by Team Valor, with a Metagross as its newest addition

Gyms are fixed locations in the real world that players must physically visit to battle. Gyms are generally in public locations, including (but not limited to) public artwork/murals, libraries, famous landmarks, churches, police stations, fire stations, and public parks. While players must be physically close to Gyms to battle them, they generally do not need to enter the building to be close enough (if the Gym is a building).

Gyms are based on a selection of portals from the Niantic game Ingress. Until 2015, Ingress players could submit proposals for portals which subsequently had to be approved by Niantic. Gyms are less common than PokéStops, which were also created from Ingress portals. This distribution was slightly balanced, after some PokéStops were converted into Gyms on June 19, 2017.

If for some reason a physical location is unsuitable as a Gym, players may send a request to Niantic via the Pokémon GO website or Niantic Support official Twitter account to remove it from the game. This could be due to safety concerns or if there is an error related to the Gym (the landmark no longer exists, never existed in the first place, or has been converted to a different use such as a private residence). It should be noted that this is considered more than a simple movement of the stop with the old one removed from the game and the new position being considered a new PokéStop. As a result, any active Exclusive Raid invitations are revoked.

Inspecting a Gym

If a Gym tower is visible in the Map View, it can still be inspected even if it is outside of range.

If the player is not on a team and below level 5, they will be advised to return at level 5. Once they are at least level 5, they will be given the option to select a team. Once the player selects a team, it cannot be changed without submitting a request to Niantic.

If the player is on a team, they can view the Gym screen, which shows the location's name and photo in the top-left corner and any Pokémon defending it. When a defending Pokémon is selected, the following information will be displayed:

  • Pokémon name (or nickname if owned by the player)
  • Hologram of Trainer's avatar with name and Trainer level
  • Total time defending
  • Number of Berries (treats) fed to
  • Number of battles when defending

If the Gym is of the player's team, they may feed Berries to defending Pokémon to increase their Motivation and CP, and if there are less than six Pokémon already defending it, they may deploy a Pokémon at full health to defend the Gym.

Searching a Gym

Like PokéStops, a player can search a Gym by spinning its Photo Disc to collect items and/or Eggs and gain experience; the Photo Disc can be accessed by tapping the Photo Disc icon in the bottom right corner, then spinning the Gym's Photo Disc while within range. Once the player has spun a Gym's Photo Disc, it will turn purple for that player only for five minutes; the player cannot search a purple Photo Disc until it returns to the Gym's color again.

The pool of items that can be found by searching a PokéStop or Gym increases with the player's Trainer level, with certain items not being obtainable until later levels. The player will not find Eggs at PokéStops or Gyms if they already have the maximum nine Eggs. Multiple of the same item can be obtained from a single search. If a player does not already have a Gym's Badge, spinning its Photo Disc will award them the Gym Badge.

Players always receive two or three random items from a Gym's Photo Disc, but can receive additional items from various bonuses. If the Gym is under the player's team's control, they will receive one additional item. Depending on the level of the player's Gym Badge, they can receive up to three additional items. If the player achieves their First PokéStop of the day bonus using a Gym, they will receive those bonus items.

Once per day, the player can obtain a standard Raid Pass from a Gym. If the player opens the Gym screen of a Gym they are in range of that has an active Raid Battle that they have not already completed, the player will receive a standard Raid Pass automatically if they do not currently have one and have not already received one that day. If the player spins the Photo Disc at a Gym while they do not have a standard Raid Pass and have not already received one that day, they will always receive a Raid Pass in addition to the other items found; even if the player's Bag is full, they can still search a Gym if it would award them a Raid Pass.

Obtainable items

Item Min. level
GO Poké Ball.png Poké Ball 5
GO Great Ball.png Great Ball 12
GO Ultra Ball.png Ultra Ball 20
GO Potion.png Potion 5
GO Super Potion.png Super Potion 10
GO Hyper Potion.png Hyper Potion 15
GO Max Potion.png Max Potion 25
GO Revive.png Revive 5
GO Max Revive.png Max Revive 30
GO Razz Berry.png Razz Berry 8
GO Nanab Berry.png Nanab Berry 5
GO Pinap Berry.png Pinap Berry 18*
GO Dragon Scale.png Dragon Scale 10*
GO King's Rock.png King's Rock 10*
GO Metal Coat.png Metal Coat 10*
GO Sun Stone.png Sun Stone 10*
File:GO Up-Grade.png Up-Grade 10*
GO Egg 2 km.png Egg (2 km) 5
GO Egg 5 km.png Egg (5 km) 5
GO Egg 10 km.png Egg (10 km) 5
GO Raid Pass.png Raid Pass 5*

Gym Badges

The first time a player visits a Gym and spins its Photo Disc, they will receive a Gym Badge for that Gym. All subsequent actions taken at that Gym—stationing a defending Pokémon, participating in a Raid Battle, spinning the Photo Disc, or battling a Pokémon—will reward the player Badge Experience to level up the Gym Badge through Bronze, Silver, and Gold levels. Each additional level of the Gym Badge rewards the player an additional item when using the PokéStop at that Gym and an additional 25 Trainer XP (before team bonuses are factored in). Items obtained as a Badge bonus are shown in a yellow bubble.

Badge Min. Badge XP Trainer XP Bonus
items
Rival Friendly
Gym Badge thumbnail GO.png 0 XP 25 XP 31 XP +0
Bronze Gym Badge thumbnail GO.png 500 XP 50 XP 63 XP +1
Silver Gym Badge thumbnail GO.png 4,000 XP 75 XP 94 XP +2
Gold Gym Badge thumbnail GO.png 30,000 XP 100 XP 125 XP +3

Earning Badge experience

Players can earn Badge experience the following ways:

Name Badge XP
Completing a raid 1,000 XP
Defeat a Pokémon defending the Gym Defender's CP / 100
Deploy a Pokémon to defend the Gym 100 XP
Feeding a Berry 10 XP
Defend a Gym 1 XP per minute

Control

Gyms are colored based on which team has Pokémon deployed to defend it. Controlled Gyms may be blue for Team Mystic, yellow for Team Instinct, or red for Team Valor. A controlled Gym will have the most recently-deployed defending Pokémon on top of the tower marking the Gym. If a Gym tower is white, that Gym is currently not controlled by any team, meaning that a player from any team can claim it.

A Gym can house up to six defenders. If a player is in range of a Gym that is controlled by their team (or is not controlled by any team) and has fewer than six defenders, they can place one of their Pokémon that has full HP as a defender in the Gym; if the Gym is controlled and has been attacked in the last ten minutes, the player cannot place a Pokémon in the Gym due to it being under attack. The player's current Buddy Pokémon cannot be placed in a Gym. While in a Gym, Pokémon cannot be evolved, Powered Up, traded, or used for battle at another Gym. Legendary Pokémon and Mythical Pokémon, except Meltan and Melmetal, cannot be placed to defend Gyms, but they can still be used to attack opposing Gyms and in Raid Battles.

If a player is in range of a Gym that is controlled by an opposing team, they can challenge it to lower the opposing Pokémon's motivation and attempt to remove them from the Gym. When a Pokémon loses a battle, its motivation decreases; while in a Gym, a Pokémon below maximum motivation has its CP decreased proportionally while it is in the Gym. (The Pokémon's CP is only decreased while it is in the Gym, and returns to normal once it returns to its Trainer.) When a Pokémon's motivation is 0 after being defeated, it leaves the Gym and returns to its Trainer, giving a PokéCoin defender bonus based on how long it was in the Gym.

If a player is in range of a Gym that is controlled by their team, or has a Pokémon defending the Gym and views the Gym remotely, they can restore the motivation of Pokémon in the Gym by feeding them Berries. The effect of Berries in restoring motivation is greater if the player is in range.

Motivation

Every defender Pokémon has a level of motivation represented by a heart-shaped meter. A defender at 100% motivation will have 100% of its total CP, while a defender at 0% motivation will have 20% CP. A Pokémon initially deployed to defend a Gym will start at 90% motivation (about 92% of its CP). If a defender's motivation falls to 20% or under (about 36% CP), its motivation value will be displayed in red, and its Trainer will be notified that their Pokémon needs a Berry treat. If a defender's motivation is 0% after it loses a battle, it will be knocked out of the Gym and return to its Trainer.

A defender's percentage of CP in relation to motivation is:

%CP = 20% + 0.8 * %Motivation

A defender may lose motivation in several ways:

  • Motivation passively decays every 15 seconds at a rate that scales exponentially with the defender's current CP, but levels off at certain CP thresholds[1]
    • At 300 CP or less, motivation decays at about 1.375% per hour (or 1.1% CP per hour)
    • At 2324 CP or higher, motivation decays at about 12.5% per hour (or 10% CP per hour)
  • If the defender wins (by knockout, forfeit, or timer expiring), motivation still decreases by 2% (or 1.6% CP)
  • If defeated, the defender will lose about 35% of its maximum motivation (or 28% CP)

Players from the same team can increase a defender's motivation by feeding it Berry treats. Each time a Berry treat is fed, the player earns GO Stardust icon.png20 and 10 XP towards their Gym Badge. Occasionally, feeding a Berry may also yield a Candy of the fed Pokémon.

A player can only feed up to ten Berries to the same defender, and up to ten different defenders, within a 30-minute interval. And within a 30-minute interval, Berries fed from the same player to the same Pokémon have a diminishing effect on its motivation. If a player has a Pokémon defending a Gym, they may remotely feed Berries to any Pokémon at that Gym, but only at 25% effectiveness. Golden Razz Berries, regardless of distance, will always restore a Pokémon to full motivation.

Increase in % Motivation (% CP) [2]
# Berries GO Razz Berry.png
Razz Berry
GO Pinap Berry.png
Pinap Berry
GO Nanab Berry.png
Nanab Berry
GO Silver Pinap Berry.png
Silver Pinap Berry
GO Golden Razz Berry.png
Golden Razz Berry
1 15% (12%) 18.75% (15%) 30% (24%) 100%
2 6% (4.8%) 7.5% (6%) 12% (9.6%) 100%
3 3% (2.4%) 3.75% (3%) 6% (4.8%) 100%
4 1.5% (1.2%) 1.875% (1.5%) 3% (2.4%) 100%
5 1.2% (0.96%) 1.5% (1.2%) 2.4% (1.92%) 100%
6-10 1% (0.8%) 1.25% (1%) 2% (1.6%) 100%
Total 31.7% (25.36%) 39.625% (31.7%) 63.4% (50.72%) 100%

Defender bonus

When the defending Pokémon returns from Gym to its trainer, it brings a defender bonus in the form of PokéCoins. This is the only way to obtain PokéCoins without buying them with real money.

The player receives PokéCoin.png1 per 10 minutes defended, capped at PokéCoin.png50 per day (achieved by defending for 8 hours and 20 minutes). Daily limits on defender bonuses are counted towards the day the Pokémon returns from Gym. If a Pokémon was placed in a Gym on Monday and returned the following Tuesday, the PokéCoins earned will count towards Tuesday's daily limit. If the Pokémon were to return on Wednesday, the bonus will count towards Wednesday and will not receive any for Tuesday.

Gym Battles

A Pokémon battle at a Gym

In Pokémon GO, battles can be conducted at Gyms between Trainers on opposing teams. Battles are not turn-based, and they are conducted between a player and a computer-controlled opponent and have a time limit of 100 seconds per defender. Defending Pokémon are battled in sequence, from the oldest defender to the newest.

When battling a gym, the player selects a team of six Pokémon of their own to battle against the defending Pokémon. Each defending Pokémon defeated will award XP to both the player and their associated Gym's badge. Defeating only one defending Pokémon counts as a victory towards earning medals and completing certain Field Research tasks, regardless of how many of the player's Pokémon fainted.

After defeating a Pokémon, the player has ten seconds to decide if they want to battle the next defender. They can also leave it and the battle will end, but it won't be considered as a player's defeat. If the player chooses to re-battle again, they will again start by battling the first defender in the lineup.

During Gym battles, the player's Pokémon will take damage, lowering their HP and potentially causing them to faint. Battle-damaged Pokémon can have their HP and consciousness restored with healing items, such as Revives and Potions.

Players can work together to challenge, with the defending Pokémon's HP being shared between players. An icon with a number will appear underneath the countdown timer of the screen indicating the number of players currently fighting that Gym. Up to 20 trainers can battle together. Challengers who have high friendship levels with each other will deal extra damage per attack.

Battle mechanics

Battles are shown with the Gym's Pokémon at the middle of a circular arena with the attacking Pokémon at the circle's edge.

Each Pokémon has three stats which are relevant to Pokémon battles: HP, Attack, and Defense. A Pokémon's Combat Power (CP) is derived from those three stats. A Pokémon loses HP when it is hit by attacks, and faints when its HP is depleted. Damage dealt by attacks is mostly determined by the user's Attack stat, the target's Defense stat, and the attack's power.

See also: Damage → Pokémon GO

Additionally, special type effectiveness rules apply in Pokémon GO; type effectiveness is derived from the type chart in the Generation VI core series games, but there are no immunities and different multipliers. The same-type attack bonus is applied, giving a 20% boost to moves of the same type as the user.

During a battle, the player can forfeit or switch Pokémon by tapping the buttons at the bottom-right of the screen. If the player forfeits, it will count as a victory for the defending Pokémon.

Combat actions

During battle, a Pokémon can perform one of three basic actions.

  • Fast Attack: tap the screen.
  • Charged Attack: tap the Charged Attack's button when the energy meter is sufficiently charged.
  • Dodge: swipe left or right on the screen.
    • Successfully dodging an attack mitigates damage by 75%. Dodging has a duration of 0.5 seconds.

Every Pokémon has one Fast Attack and at least one Charged Attack, being based on moves the Pokémon can learn in the core series games. Most Pokémon can learn a second Charged Attack by using the "New Attack" feature. Charged Attacks are normally more powerful than Fast Attacks and require charging before use.

See also: List of moves in Pokémon GO

A Pokémon starts off with zero energy when it is sent out (even if it previously battled but was switched out) and gains energy by casting Fast Attacks. For every HP damage taken, the Pokémon also gains 0.5 energy. If the Pokémon is stays on the battlefield after defeating an opponent, the Charged Attack meter is retained. The energy meter is displayed at the bottom of the screen below the Charged Attack button.

The amount of energy required by a Charged Attack depends on the number of bar segments for that move (visible on the status screen). Charged Attacks with more bar segments use less energy for a single use, so can be used more frequently than Charged Attacks with fewer bar segments. Typically, Charged Attacks with higher power require more energy per use. Consequently, weaker Charged Attacks can typically be used more frequently than stronger ones.

Previously, Charged Attacks appeared in the top right of the screen below a Pokémon's HP and was activated by holding down on the screen.

Defenders

A Pokémon defending a Gym is controlled by the game's AI and behaves more predictably. The differences between an AI-controlled defender and a player-controlled challenger are that a defender

  • Has double its standard HP
  • Cannot switch out
  • Cannot dodge
  • Attacks in 1.5-second intervals
  • Have a 50% chance of casting their Charged Attacks, given enough energy

Raid Battles

A Raid Pass
Main article: Raid Battle

Raid Battles can also take place at Gyms. A wild Pokémon, typically one much stronger than can be found in the wild, will be stationed at the Gym for a period of time. Using a Raid Pass players can challenge the wild Pokémon and fight it as though it were a Gym defender.

EX Raids are exclusive raids given out by invitation only to players that have raided at a gym at some point in the previous week. They allow the player to battle against Legendary or Mythical Pokémon that may be otherwise difficult to obtain.

Gym System updates

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: more information on updates

There have been many updates introduced to the Gym system since the game's implementation, mostly related to the players quality of life. Various changes include moving the Charged Attack gauge and changing the execution from a long press on the screen to a button, moving around the other elements of the UI, and adding a small battle log to the bottom right delivering players information regarding move effectiveness.

Early Gym system

Inspecting a level 4 Gym controlled by Team Valor (red)
Main article: Prestige

When the game first released the Gym system was very different. Each Gym was capable of having ten defenders, and there was no limit on the species of Pokémon defending. They were ordered with the lowest CP Pokémon at the bottom, going up in rank to the highest CP. Instead of motivation Pokémon had prestige, and players of the defending team could train at the Gym to increase this value and make it harder for opposing teams to defeat the Pokémon and ergo the Gym. Furthermore, the defender bonus was determined by the amount of Pokémon you had in Gyms, for a collection of a hundred PokéCoins a day.

This caused a lot of stagnation and power imbalances early on in Gyms during the release of the game as weaker players had issues taking down Gyms with especially powerful Pokémon defending them. It was significantly more time consuming and difficult to defeat Gyms as Pokémon never lost CP and only lost Prestige as they were defeated. Players that had positions in ten Gyms had no reason to take down other Gyms rather than maintain their positions in the current Gyms as Gym Badges weren't yet implemented. Additionally, if your Pokémon was at the top of a level ten Gym, a players position was fairly secure as attackers would have to battle their way through the previous nine Pokémon before being able to fight the top position. It created a situation of the strong getting stronger, with the weak being unable to catch up, due to the "free" in-game currency and the bonuses one could buy with it (such as incubators and bag space) and extra Stardust which allowed them to strengthen their Pokémon.

The new system improved on all of this by introducing the motivation mechanic, limiting species within a Gym, lowering the amount of Pokémon defending a Gym, and only rewarding PokéCoins once a Pokémon was returned to its player.

External links


Project Sidegames logo.png This article is part of Project Sidegames, a Bulbapedia project that aims to write comprehensive articles on the Pokémon Sidegames.