Great Marsh: Difference between revisions

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* '''Throw a {{ball|Safari}}''' - Throws a Safari Ball in possibility of capture. It is much the same as throwing a [[Poké Ball]] in an average Pokémon battle.
* '''Throw a {{ball|Safari}}''' - Throws a Safari Ball in possibility of capture. It is much the same as throwing a [[Poké Ball]] in an average Pokémon battle.
* '''Throw mud''' - Throwing Bud makes a Pokémon easier to catch, but makes it more likely to flee from battle
* '''Throw mud''' - Throwing Mud makes a Pokémon easier to catch, but makes it more likely to flee from battle
* '''Throw bait''' - Throwing Bait does the reverse of throwing Bud, making a Pokémon less likely to run but harder to catch.
* '''Throw bait''' - Throwing Bait does the reverse of throwing Bud, making a Pokémon less likely to run but harder to catch.
* '''Run from battle''' - Like in an average Pokémon battle, running away from a Pokémon will cause the battle to end.
* '''Run from battle''' - Like in an average Pokémon battle, running away from a Pokémon will cause the battle to end.

Revision as of 03:37, 15 June 2012

Great Marsh だいしつげん
Great Marsh
"Wild Missingno. appeared!"
File:Great Marsh.jpg
Map description: {{{mapdesc}}}
Location: Pastoria City
Region: Sinnoh
Generations: IV
File:Pastoria City.png
Location of Great Marsh in Sinnoh.
Pokémon world locations

The Great Marsh (Japanese: だいしつげん Great Marsh) is an area located in Pastoria City. It is Sinnoh's Safari Zone and contains some Pokémon that cannot be found anywhere else in Sinnoh. It is filled with marshy areas, which, unlike normal marsh tiles, have tall grass which are inhabited by wild Pokémon.

Functioning

Capturing Pokémon

File:Greatmarsh2.png
Getting off the rail

Much like other Pokémon preserves in Kanto and Hoenn, the Great Marsh features a Safari Game in which Trainers pay $500 for 30 Safari Balls and a limited number of steps (500) to catch all the Pokémon they can.

The mechanics are similar to other Safari Zones: when a wild Pokémon appears, the player may not send out any Pokémon to battle it, but must instead try to catch the Pokémon without harming it. The wild Pokémon may choose to flee the battle at any time, thus, catching a Pokémon in the Great Marsh requires mainly luck.

There are four options shown in the battle screen:

  • Throw a Safari Ball - Throws a Safari Ball in possibility of capture. It is much the same as throwing a Poké Ball in an average Pokémon battle.
  • Throw mud - Throwing Mud makes a Pokémon easier to catch, but makes it more likely to flee from battle
  • Throw bait - Throwing Bait does the reverse of throwing Bud, making a Pokémon less likely to run but harder to catch.
  • Run from battle - Like in an average Pokémon battle, running away from a Pokémon will cause the battle to end.

Similar to the issue in Pal Park, if the player has an Arceus in the front of their party, holding a plate, and initiates a battle, the game will freeze.

The area was redesigned in Pokémon Platinum to feature slightly upgraded graphics that allow the player to distinguish between deep and shallow mud. The park is still divided into six areas, but the individual areas have slightly different layouts.

Changing Pokémon

File:Great-marsh.png
Using the binoculars to spot Pokémon

Some Pokémon will not always appear in the Marsh. Each day, the Pokémon will change, therefore, to get a new set, players must wait a day. These Pokémon will appear randomly in one of the six areas, some may not appear for a while, while others appear several days in a row or in multiple areas on the same day. Some may not appear until after getting the National Pokédex. The only way to tell which changing Pokémon is available in the areas for the day is to use the lookout upstairs from the entrance. Mixing records also changes the changing Pokémon of the day in the Great Marsh so all players mixing records have the same Pokémon on the same day.

In order to find out what Pokémon are going to be in each area daily, the player is able to walk up to the second floor in the lobby, and use the binoculars and look out onto the marsh. For $100 players can get a brief glimpse of the Great Marsh showing certain Pokémon in certain areas of the marsh. In each slide, a part of the park will appear with a Pokémon in the center of the slide that can be found in that area.

Details

As with previous Safari Zones, Pokémon are made easier and harder to catch by modifying their catch rates. An escape rate is also given for each Pokémon that appear in the Great Marsh. The escape rates for Pokémon are the same for all Generation IV games, except that those who do not appear in the Great Marsh or the Johto Safari Zone do not have their escape rates defined in the relevant games.

At the start of an encounter, both rates are set to their species defaults. Throwing Bait will lower the escape rate by one stage, but will also have a 90% chance of lowering the catch rate by one stage. Conversely, throwing Mud will raise the catch rate by one stage, but will also have a 90% chance of raising the escape rate by one stage. Stages for catch rates and escape rates work identically to stat stages: they may not be raised above +6 or below -6, where 0 is the starting stage. The stage multipliers applied to the catch rates and escape rates are also identical to that of stat stages.

At the end of each turn, a random number between 0 and 255 is generated, and if it is less than the modified stat stage, the Pokémon escapes.

Items

Entrance:

Item Location Games

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Area 1:

Item Location Games

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Area 2:

Item Location Games

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Area 3:

Item Location Games

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Area 4:

Item Location Games

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Area 5:

Item Location Games

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Area 6:

Item Location Games

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Pokémon

In all six areas, the Pokémon able to be caught are exactly the same.

Pokémon Games Location Levels Rate
Morning Day Night
Psyduck Psyduck
D P Pt
Grass Grass
20-30 8%
Azurill Azurill
D P Pt
Grass Grass
20-30 1%
Marill Marill
D P Pt
Grass Grass
20-30 15%
Wooper Wooper
D P Pt
Grass Grass
20-30 20%
Wooper Wooper
D P Pt
Grass Grass
27-30 20%
Quagsire Quagsire
D P Pt
Grass Grass
20-30 15%
Quagsire Quagsire
D P Pt
Grass Grass
28-30 15%
Bidoof Bidoof
D P Pt
Grass Grass
20-30 1%
Bibarel Bibarel
D P Pt
Grass Grass
20-30 20%
Bibarel Bibarel
D P Pt
Grass Grass
26-28 20%
Starly Starly
D P Pt
Grass Grass
9% 9% 0%
Budew Budew
D P Pt
Grass Grass
10% 10% 0%
Hoothoot Hoothoot
D P Pt
Grass Grass
20-24 0% 0% 10%
Hoothoot Hoothoot
D P Pt
Grass Grass
26-27 0% 0% 10%
Noctowl Noctowl
D P Pt
Grass Grass
26 0% 0% 9%
Noctowl Noctowl
D P Pt
Grass Grass
28-30 0% 0% 2%
Surfing and Fishing
Wooper Wooper
D P Pt
Surfing Surfing
20-30 85%
Quagsire Quagsire
D P Pt
Surfing Surfing
24-31 15%
Magikarp Magikarp
D P Pt
Old Rod Fishing
Old Rod
3-10 100%
Magikarp Magikarp
D P Pt
Good Rod Fishing
Good Rod
10-25 65%
Gyarados Gyarados
D P Pt
Good Rod Fishing
Good Rod
10-25 5%
Barboach Barboach
D P Pt
Good Rod Fishing
Good Rod
10-25 30%
Gyarados Gyarados
D P Pt
Super Rod Fishing
Super Rod
30-55 5%
Carvanha Carvanha
D P Pt
Super Rod Fishing
Super Rod
30-54 30%
Whiscash Whiscash
D P Pt
Super Rod Fishing
Super Rod
21-55 65%
Special Pokémon
Arbok Arbok
D P Pt
FireRed Dual-slot
FireRed
8%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


Changing Pokémon

Pokémon Games Location Levels Rate
Morning Day Night
Pre-National Pokédex
Golduck Golduck
D P Pt
Grass Grass
20-26 10%
Roselia Roselia
D P Pt
Grass Grass
20-26 10%
Staravia Staravia
D P Pt
Grass Grass
20-26 10%
Skorupi Skorupi
D P Pt
Grass Grass
20-26 10%
Croagunk Croagunk
D P Pt
Grass Grass
20-26 10%
Carnivine Carnivine
D P Pt
Grass Grass
20-26 10%
Yanma Yanma
D P Pt
Grass Grass
26-31 Varies
Tangela Tangela
D P Pt
Grass Grass
27-31 Varies
Tropius Tropius
D P Pt
Grass Grass
28-30 Varies
Post-National Pokédex
Paras Paras
D P Pt
Grass Grass
20-26 10%
Exeggcute Exeggcute
D P Pt
Grass Grass
20-26 10%
Kangaskhan Kangaskhan
D P Pt
Grass Grass
20-26 10%
Yanma Yanma
D P Pt
Grass Grass
20-26 10%
Shroomish Shroomish
D P Pt
Grass Grass
20-26 10%
Gulpin Gulpin
D P Pt
Grass Grass
20-26 10%
Drapion Drapion
D P Pt
Grass Grass
20-26 10%
Toxicroak Toxicroak
D P Pt
Grass Grass
20-26 10%
Kecleon Kecleon
D P Pt
Grass Grass
28-30 10%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


In the anime

As a boy, James was exploring the Great Marsh, and found a Carnivine stuck in the mud, struggling to get free. James pulled it out, and they became friends. Carnivine has been James's friend ever since, and since he most recently arrived in Sinnoh, has been traveling with James.

In Cream of the Croagunk Crop!, Brock and his Croagunk participate in a Croagunk festival held in the Great Marsh.

Trivia

In other languages

Language Title
Mandarin Chinese 大濕地 Dà Shīdì
France Flag.png European French Grand Marais
Germany Flag.png German Großmoor
Italy Flag.png Italian Gran Palude
South Korea Flag.png Korean 대습초원
Spain Flag.png European Spanish Gran Pantano


Safari Zones
Kanto Safari ZoneJohto Safari ZoneHoenn Safari ZoneGreat Marsh


Sinnoh
Coal Badge.png Forest Badge.png Cobble Badge.png Fen Badge.png Relic Badge.png Mine Badge.png Icicle Badge.png Beacon Badge.png
Settlements
Twinleaf TownSandgem TownJubilife CityOreburgh CityFloaroma TownEterna CityHearthome City
Solaceon TownVeilstone CityPastoria CityCelestic TownCanalave CitySnowpoint CitySunyshore City
Pokémon LeagueFight AreaSurvival AreaResort Area
Routes
201202203204205206207208209210211212213214215
216217218219220221222223224225226227228229230
Landmarks
Lake Verity (Lakefront) • Oreburgh GateOreburgh MineOreburgh Mining MuseumGlobal Terminal/Global Wonder Station
Ravaged PathFloaroma MeadowValley WindworksEterna ForestOld ChateauUnderground/Grand Underground
Wayward CaveMount CoronetAmity SquareLost TowerHallowed TowerSolaceon RuinsManiac TunnelLake Valor (Lakefront)
Great MarshPokémon MansionTrophy GardenFuego IronworksIron IslandLake Acuity (Lakefront) • Spear PillarVictory Road
Pal Park/Ramanas ParkContest HallBattle ZoneBattle ParkBattle Tower/Battle FrontierStark MountainSnowpoint Temple
Spring PathSendoff SpringTurnback CaveFullmoon IslandNewmoon IslandSeabreak PathFlower ParadiseHall of Origin
Access to
Distortion World
See also
Hisui


Project Locations logo.png This article is part of Project Locations, a Bulbapedia project that aims to write comprehensive articles on every location in the Pokémon world.