From Bulbapedia, the community-driven Pokémon encyclopedia.
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| ==Characteristics== | | ==Characteristics== |
| ===Offense=== | | ===Offense=== |
| Offensively, Grass-types have problems. The main problem Grass-type moves face is that nearly all of the few Pokémon they are advantageous against are also weak to moves of other types, hence making them seem dwarfed by the effectiveness of moves of other types. Other problems are that too {{t|Bug|many}} {{t|Fire|Pokémon }} {{t|Steel|types}} {{t|Flying|resist}} {{t|Dragon|these}} {{t|Poison|moves}} (including themselves) to rely on them as a main form of dealing damage, and most of them aren't very powerful. Even then, most of the powerful moves have drawbacks, which can cause more trouble. For example, {{m|Leaf Storm}} sharply lowers Special Attack, {{m|Wood Hammer}} causes recoil damage, {{m|Petal Dance}} causes confusion, {{m|SolarBeam}} requires charging up if {{m|Sunny Day|intense sunlight}} is not nearby and {{m|Frenzy Plant}} requires a turn to recharge after being used. The moves that have no drawbacks, like {{m|Power Whip}}, are vey rare. Furthermore, the majority of Grass-types have very narrow movesets, often where the only damage-dealing level up moves are Grass-type and {{type2|Normal}} moves (as seen in Pokémon such as {{p|Meganium}}, {{p|Cherrim}} and {{p|Sunflora}}). Another problem is that double resistances to Grass are extremely common, even more so than double weaknesses, and the ability {{a|Sap Sipper}}, which several Pokémon have, negates Grass-type attacks, raising Attack whenever hit with one. | | Offensively, Grass-types have problems. The main problem Grass-type moves face is that nearly all of the few Pokémon they are advantageous against are also weak to moves of other types, hence making them seem dwarfed by the effectiveness of moves of other types. Other problems are that too {{t|Bug|many}} {{t|Fire|Pokémon }} {{t|Steel|types}} {{t|Flying|resist}} {{t|Dragon|these}} {{t|Poison|moves}} (including themselves) to rely on them as a main form of dealing damage, and most of them aren't very powerful. Even then, most of the powerful moves have drawbacks, which can cause more trouble. For example, {{m|Leaf Storm}} sharply lowers Special Attack, {{m|Wood Hammer}} causes recoil damage, {{m|Petal Dance}} causes confusion, {{m|SolarBeam}} requires charging up if {{m|Sunny Day|intense sunlight}} is not nearby and {{m|Frenzy Plant}} requires a turn to recharge after being used. The moves that have no drawbacks, like {{m|Power Whip}}, are very rare. Furthermore, the majority of Grass-types have very narrow movesets, often where the only damage-dealing level up moves are Grass-type and {{type2|Normal}} moves (as seen in Pokémon such as {{p|Meganium}}, {{p|Cherrim}} and {{p|Sunflora}}). Another problem is that double resistances to Grass are extremely common, even more so than double weaknesses, and the ability {{a|Sap Sipper}}, which several Pokémon have, negates Grass-type attacks, raising Attack whenever hit with one. |
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| Grass-type Pokémon seem to be affected by [[weather conditions]] more than most other Pokémon, due to their closeness with plants and nature. Most power up under {{m|Sunny Day|intense sunlight}}, while a few others work best under other conditions. Pokémon such as {{p|Ludicolo}} in {{m|Rain Dance|heavy rain}}, {{p|Cacturne}} in {{m|sandstorm}}s or {{p|Abomasnow}} in {{m|hail}}storms are such Grass-types. A majority of grass types have above average special attack, and even a good physical attack, and with high speed as seen in {{p|Sceptile}}, {{p|Leafeon}}, {{p|Serperior}}, and {{p|Lilligant}}, they can become mixed, physical, and special sweepers respectively. | | Grass-type Pokémon seem to be affected by [[weather conditions]] more than most other Pokémon, due to their closeness with plants and nature. Most power up under {{m|Sunny Day|intense sunlight}}, while a few others work best under other conditions. Pokémon such as {{p|Ludicolo}} in {{m|Rain Dance|heavy rain}}, {{p|Cacturne}} in {{m|sandstorm}}s or {{p|Abomasnow}} in {{m|hail}}storms are such Grass-types. A majority of grass types have above average special attack, and even a good physical attack, and with high speed as seen in {{p|Sceptile}}, {{p|Leafeon}}, {{p|Serperior}}, and {{p|Lilligant}}, they can become mixed, physical, and special sweepers respectively. |
Revision as of 23:56, 15 September 2011
Template:ElementalTypes
The Grass type (Japanese: くさタイプ Grass type) is one of the seventeen elemental types. Notable Trainers that specialize in Grass-type Pokémon are Erika of Celadon City, Gardenia of Eterna City, and Cilan of Striaton City. Prior to Generation IV, where moves are designated physical or special based on the move itself rather than its type, all Grass-type moves were special.
Statistical averages
Overall
Fully evolved*
Battle properties
Offensive
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Defensive
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Power
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Types
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Power
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Types
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2×
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½×
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½×
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2×
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0×
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None
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0×
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None
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Characteristics
Offense
Offensively, Grass-types have problems. The main problem Grass-type moves face is that nearly all of the few Pokémon they are advantageous against are also weak to moves of other types, hence making them seem dwarfed by the effectiveness of moves of other types. Other problems are that too many Pokémon types resist these moves (including themselves) to rely on them as a main form of dealing damage, and most of them aren't very powerful. Even then, most of the powerful moves have drawbacks, which can cause more trouble. For example, Leaf Storm sharply lowers Special Attack, Wood Hammer causes recoil damage, Petal Dance causes confusion, SolarBeam requires charging up if intense sunlight is not nearby and Frenzy Plant requires a turn to recharge after being used. The moves that have no drawbacks, like Power Whip, are very rare. Furthermore, the majority of Grass-types have very narrow movesets, often where the only damage-dealing level up moves are Grass-type and Template:Type2 moves (as seen in Pokémon such as Meganium, Cherrim and Sunflora). Another problem is that double resistances to Grass are extremely common, even more so than double weaknesses, and the ability Sap Sipper, which several Pokémon have, negates Grass-type attacks, raising Attack whenever hit with one.
Grass-type Pokémon seem to be affected by weather conditions more than most other Pokémon, due to their closeness with plants and nature. Most power up under intense sunlight, while a few others work best under other conditions. Pokémon such as Ludicolo in heavy rain, Cacturne in sandstorms or Abomasnow in hailstorms are such Grass-types. A majority of grass types have above average special attack, and even a good physical attack, and with high speed as seen in Sceptile, Leafeon, Serperior, and Lilligant, they can become mixed, physical, and special sweepers respectively.
Defense
Defensively speaking, Grass types have both good and bad points. Whilst weak to Template:Type2 and Template:Type2--two very commonly used types offensively--the other weaknesses of the Grass-types are rarely used offensively; furthermore, two of the types that specialise in moves that grass types are weak to are hindered by their poor offensive stats. Also, most Grass-types have dual types which eliminate their weaknesses to Poison- and Bug-types (which in turn makes Template:Type2 more of a threat). Further, all of the Grass types' resistances are quite common.
On the other hand, Grass-types' main problem is their weakness to five types- the most weaknesses of all Pokémon (tied with Rock). Also, in practice, Grass-types' resistances are still of little use. Almost all Water-types can use Ice Beam, and most Electric-types can learn Signal Beam. With a number of Grass-types being part Poison-type as well, Grass-types' resistance to Ground-type moves has been hindered. Given all of this, Grass-types are difficult to switch into play.
Despite some of its defensive flaws, it is typical for Grass-types to learn Leech Seed and Synthesis; among other disabling moves, like PoisonPowder, Sleep Powder and Stun Spore. This enables these Pokémon to provide support to the rest of their team, and can make them difficult to faint. In addition, a particular asset of this type is being the only one immune to Leech Seed.
When used in contests, Grass-type moves typically become Smart moves, but can also be any of the other four Contest types.
Pokémon
As of Generation V, there are 75 Grass-type Pokémon or 11.56% of all Pokémon, making it the fourth most common elemental type.
Pure Grass-type Pokémon
Half Grass-type Pokémon
Primary Grass-type Pokémon
Secondary Grass-type Pokémon
Moves
Damage-dealing moves
Non-damaging moves
Trivia
- The Grass type is tied with the Template:Type2 for the largest number of weaknesses when unpaired, with five: Bug, Flying, Ice, Fire and Poison. Coincidentally, Rock is super effective against all of Grass's weaknesses except for Poison.
- All Pokémon that have seven weaknesses are partially of the Grass type.
- There is at least one Pokémon with each type combination that has a double weakness to Grass. For example, Omanyte is Water/Rock, Whiscash is Water/Ground, and Rock/Ground types are the most plentiful.
- Grass has been resisted by the most types, having the Dragon, Bug, Flying, Steel, Fire, and Poison types resist it, as well as resisting itself.
- The Grass type has the most Pokémon that evolve by evolutionary stones, with a total of 11. It is also the type that can utilize the most stones, having at least one Pokémon that can evolve via the Leaf Stone, Sun Stone, Water Stone, and Shiny Stone.
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