Grass (type): Difference between revisions

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==Characteristics==
==Characteristics==
===Offense===
===Offense===
Offensively, Grass-types have problems. The main problem Grass-type moves face is that nearly all of the few Pokémon they are advantageous against are also weak to moves of other types, hence making them seem dwarfed by the effectiveness of moves of other types. Other problems are that too {{t|Bug|many}} {{t|Fire|Pokémon }} {{t|Steel|types}} {{t|Flying|resist}} {{t|Dragon|these}} {{t|Poison|moves}} (including themselves) to rely on them as a main form of dealing damage, and most of them aren't very powerful. Even then, most of the powerful moves have drawbacks, which can cause more trouble. For example, {{m|Leaf Storm}} sharply lowers Special Attack, {{m|Wood Hammer}} causes recoil damage, {{m|Petal Dance}} causes confusion, {{m|SolarBeam}} requires charging up if {{m|Sunny Day|intense sunlight}} is not nearby and {{m|Frenzy Plant}} requires a turn to recharge after being used. The moves that have no drawbacks, like {{m|Power Whip}}, are vey rare. Furthermore, the majority of Grass-types have very narrow movesets, often where the only damage-dealing level up moves are Grass-type and {{type2|Normal}} moves (as seen in Pokémon such as {{p|Meganium}}, {{p|Cherrim}} and {{p|Sunflora}}). Another problem is that double resistances to Grass are extremely common, even more so than double weaknesses, and the ability {{a|Sap Sipper}}, which several Pokémon have, negates Grass-type attacks, raising Attack whenever hit with one.  
Offensively, Grass-types have problems. The main problem Grass-type moves face is that nearly all of the few Pokémon they are advantageous against are also weak to moves of other types, hence making them seem dwarfed by the effectiveness of moves of other types. Other problems are that too {{t|Bug|many}} {{t|Fire|Pokémon }} {{t|Steel|types}} {{t|Flying|resist}} {{t|Dragon|these}} {{t|Poison|moves}} (including themselves) to rely on them as a main form of dealing damage, and most of them aren't very powerful. Even then, most of the powerful moves have drawbacks, which can cause more trouble. For example, {{m|Leaf Storm}} sharply lowers Special Attack, {{m|Wood Hammer}} causes recoil damage, {{m|Petal Dance}} causes confusion, {{m|SolarBeam}} requires charging up if {{m|Sunny Day|intense sunlight}} is not nearby and {{m|Frenzy Plant}} requires a turn to recharge after being used. The moves that have no drawbacks, like {{m|Power Whip}}, are very rare. Furthermore, the majority of Grass-types have very narrow movesets, often where the only damage-dealing level up moves are Grass-type and {{type2|Normal}} moves (as seen in Pokémon such as {{p|Meganium}}, {{p|Cherrim}} and {{p|Sunflora}}). Another problem is that double resistances to Grass are extremely common, even more so than double weaknesses, and the ability {{a|Sap Sipper}}, which several Pokémon have, negates Grass-type attacks, raising Attack whenever hit with one.  


Grass-type Pokémon seem to be affected by [[weather conditions]] more than most other Pokémon, due to their closeness with plants and nature. Most power up under {{m|Sunny Day|intense sunlight}}, while a few others work best under other conditions. Pokémon such as {{p|Ludicolo}} in {{m|Rain Dance|heavy rain}}, {{p|Cacturne}} in {{m|sandstorm}}s or {{p|Abomasnow}} in {{m|hail}}storms are such Grass-types. A majority of grass types have above average special attack, and even a good physical attack, and with high speed as seen in {{p|Sceptile}}, {{p|Leafeon}}, {{p|Serperior}}, and {{p|Lilligant}}, they can become mixed, physical, and special sweepers respectively.
Grass-type Pokémon seem to be affected by [[weather conditions]] more than most other Pokémon, due to their closeness with plants and nature. Most power up under {{m|Sunny Day|intense sunlight}}, while a few others work best under other conditions. Pokémon such as {{p|Ludicolo}} in {{m|Rain Dance|heavy rain}}, {{p|Cacturne}} in {{m|sandstorm}}s or {{p|Abomasnow}} in {{m|hail}}storms are such Grass-types. A majority of grass types have above average special attack, and even a good physical attack, and with high speed as seen in {{p|Sceptile}}, {{p|Leafeon}}, {{p|Serperior}}, and {{p|Lilligant}}, they can become mixed, physical, and special sweepers respectively.

Revision as of 23:56, 15 September 2011

Template:ElementalTypes The Grass type (Japanese: くさタイプ Grass type) is one of the seventeen elemental types. Notable Trainers that specialize in Grass-type Pokémon are Erika of Celadon City, Gardenia of Eterna City, and Cilan of Striaton City. Prior to Generation IV, where moves are designated physical or special based on the move itself rather than its type, all Grass-type moves were special.

Statistical averages

Overall

Stat
HP: 65.29
Attack: 70.29
Defense: 69.51
Sp.Atk: 73.51
Sp.Def: 71.10
Speed: 60.26
Total: 409.95


Fully evolved*

Stat
HP: 79.03
Attack: 87.47
Defense: 82.37
Sp.Atk: 89.45
Sp.Def: 83.97
Speed: 73.68
Total: 495.97


Battle properties

Offensive Grass Defensive
Power Types   Power Types
Ground
Rock
Water
½× Electric
Grass
Ground
Water
½× Bug
Dragon
Fire
Flying
Grass
Poison
Steel
Bug
Fire
Flying
Ice
Poison
None None


Characteristics

Offense

Offensively, Grass-types have problems. The main problem Grass-type moves face is that nearly all of the few Pokémon they are advantageous against are also weak to moves of other types, hence making them seem dwarfed by the effectiveness of moves of other types. Other problems are that too many Pokémon types resist these moves (including themselves) to rely on them as a main form of dealing damage, and most of them aren't very powerful. Even then, most of the powerful moves have drawbacks, which can cause more trouble. For example, Leaf Storm sharply lowers Special Attack, Wood Hammer causes recoil damage, Petal Dance causes confusion, SolarBeam requires charging up if intense sunlight is not nearby and Frenzy Plant requires a turn to recharge after being used. The moves that have no drawbacks, like Power Whip, are very rare. Furthermore, the majority of Grass-types have very narrow movesets, often where the only damage-dealing level up moves are Grass-type and Template:Type2 moves (as seen in Pokémon such as Meganium, Cherrim and Sunflora). Another problem is that double resistances to Grass are extremely common, even more so than double weaknesses, and the ability Sap Sipper, which several Pokémon have, negates Grass-type attacks, raising Attack whenever hit with one.

Grass-type Pokémon seem to be affected by weather conditions more than most other Pokémon, due to their closeness with plants and nature. Most power up under intense sunlight, while a few others work best under other conditions. Pokémon such as Ludicolo in heavy rain, Cacturne in sandstorms or Abomasnow in hailstorms are such Grass-types. A majority of grass types have above average special attack, and even a good physical attack, and with high speed as seen in Sceptile, Leafeon, Serperior, and Lilligant, they can become mixed, physical, and special sweepers respectively.

Defense

Defensively speaking, Grass types have both good and bad points. Whilst weak to Template:Type2 and Template:Type2--two very commonly used types offensively--the other weaknesses of the Grass-types are rarely used offensively; furthermore, two of the types that specialise in moves that grass types are weak to are hindered by their poor offensive stats. Also, most Grass-types have dual types which eliminate their weaknesses to Poison- and Bug-types (which in turn makes Template:Type2 more of a threat). Further, all of the Grass types' resistances are quite common.

On the other hand, Grass-types' main problem is their weakness to five types- the most weaknesses of all Pokémon (tied with Rock). Also, in practice, Grass-types' resistances are still of little use. Almost all Water-types can use Ice Beam, and most Electric-types can learn Signal Beam. With a number of Grass-types being part Poison-type as well, Grass-types' resistance to Ground-type moves has been hindered. Given all of this, Grass-types are difficult to switch into play.

Despite some of its defensive flaws, it is typical for Grass-types to learn Leech Seed and Synthesis; among other disabling moves, like PoisonPowder, Sleep Powder and Stun Spore. This enables these Pokémon to provide support to the rest of their team, and can make them difficult to faint. In addition, a particular asset of this type is being the only one immune to Leech Seed.

When used in contests, Grass-type moves typically become Smart moves, but can also be any of the other four Contest types.

Pokémon

As of Generation V, there are 75 Grass-type Pokémon or 11.56% of all Pokémon, making it the fourth most common elemental type.

Pure Grass-type Pokémon

# Name
114 Tangela Tangela
152 Chikorita Chikorita
153 Bayleef Bayleef
154 Meganium Meganium
182 Bellossom Bellossom
191 Sunkern Sunkern
192 Sunflora Sunflora
252 Treecko Treecko
253 Grovyle Grovyle
254 Sceptile Sceptile
273 Seedot Seedot
285 Shroomish Shroomish
331 Cacnea Cacnea
387 Turtwig Turtwig
388 Grotle Grotle
420 Cherubi Cherubi
421 Cherrim Cherrim
455 Carnivine Carnivine
465 Tangrowth Tangrowth
470 Leafeon Leafeon
492 Shaymin Shaymin*
495 Snivy Snivy
496 Servine Servine
497 Serperior Serperior
511 Pansage Pansage
512 Simisage Simisage
546 Cottonee Cottonee
547 Whimsicott Whimsicott
548 Petilil Petilil
549 Lilligant Lilligant
556 Maractus Maractus

Half Grass-type Pokémon

Primary Grass-type Pokémon

# Name Type 1 Type 2
001 Bulbasaur Bulbasaur Grass Poison
002 Ivysaur Ivysaur Grass Poison
003 Venusaur Venusaur Grass Poison
043 Oddish Oddish Grass Poison
044 Gloom Gloom Grass Poison
045 Vileplume Vileplume Grass Poison
069 Bellsprout Bellsprout Grass Poison
070 Weepinbell Weepinbell Grass Poison
071 Victreebel Victreebel Grass Poison
102 Exeggcute Exeggcute Grass Psychic
103 Exeggutor Exeggutor Grass Psychic
187 Hoppip Hoppip Grass Flying
188 Skiploom Skiploom Grass Flying
189 Jumpluff Jumpluff Grass Flying
274 Nuzleaf Nuzleaf Grass Dark
275 Shiftry Shiftry Grass Dark
286 Breloom Breloom Grass Fighting
315 Roselia Roselia Grass Poison
332 Cacturne Cacturne Grass Dark
357 Tropius Tropius Grass Flying
389 Torterra Torterra Grass Ground
406 Budew Budew Grass Poison
407 Roserade Roserade Grass Poison
459 Snover Snover Grass Ice
460 Abomasnow Abomasnow Grass Ice
492 Shaymin Shaymin* Grass Flying
590 Foongus Foongus Grass Poison
591 Amoonguss Amoonguss Grass Poison
597 Ferroseed Ferroseed Grass Steel
598 Ferrothorn Ferrothorn Grass Steel
640 Virizion Virizion Grass Fighting

Secondary Grass-type Pokémon

# Name Type 1 Type 2
046 Paras Paras Bug Grass
047 Parasect Parasect Bug Grass
251 Celebi Celebi Psychic Grass
270 Lotad Lotad Water Grass
271 Lombre Lombre Water Grass
272 Ludicolo Ludicolo Water Grass
345 Lileep Lileep Rock Grass
346 Cradily Cradily Rock Grass
413 Wormadam Wormadam* Bug Grass
479 Rotom Rotom* Electric Grass
540 Sewaddle Sewaddle Bug Grass
541 Swadloon Swadloon Bug Grass
542 Leavanny Leavanny Bug Grass
585 Deerling Deerling Normal Grass
586 Sawsbuck Sawsbuck Normal Grass

Moves

Damage-dealing moves

Name Category Contest Power Accuracy PP Target Notes
Absorb Special Smart 20 100% 25 One foe Restores the user's HP by half the damage dealt.
Bullet Seed Physical Cool 25* 100% 30 One foe Attacks two to five times in a row.
Energy Ball Special Beauty 80 100% 10 One foe Has a 10% chance of lowering the target's Special Defense.
Frenzy Plant Special Cool 150 90% 5 One foe The user must rest on the next turn.
Giga Drain Special Smart 75* 100% 10* One foe Restores the user's HP by half the damage dealt.
Grass Knot Special Smart Varies 100% 20 One foe The heavier the foe, the greater the damage.
Grass Pledge Special ??? 50 100% 10 One foe Can be combined with Fire Pledge or Water Pledge.
Horn Leech Physical ??? 75 100% 10 One foe Restores the user's HP by half the damage dealt.
Leaf Blade Physical Cool 90 100% 15 One foe It has a high critical hit ratio.
Leaf Storm Special Cute 140 90% 5 One foe Sharply reduces the user's Special Attack stat.
Leaf Tornado Special ??? 65 90% 10 One foe Has a 10% chance of lowering the target's Accuracy.
Magical Leaf Special Beauty 60 —% 20 One foe Never Misses.
Mega Drain Special Smart 40 100% 15 One foe Restores the user's HP by half the damage dealt.
Needle Arm Physical Smart 60 100% 15 One foe Has a 30% chance of making the target flinch.
Petal Dance Special Beauty 120* 100% 10* One foe User attacks for two to three turns. Afterwards, the user becomes confused.
Power Whip Physical Beauty 120 85% 10 One foe
Razor Leaf Physical Cool 55 95% 25 Both foes It has a high critical hit ratio.
Seed Bomb Physical Smart 80 100% 15 One foe
Seed Flare Special Cool 120 85% 5 One foe Has a 40% chance of lowering the target's Special Defense.
SolarBeam Special Cool 120 100% 10 One foe The first turn, the user takes in sunlight, the second turn does damage.
Vine Whip Physical Cool 35 100% 15 One foe
Wood Hammer Physical Tough 120 100% 15 One foe User takes 1/3 recoil damage.

Non-damaging moves

Name Category Contest Power Accuracy PP Target Notes
Aromatherapy Status Smart —% 5 User Heals all status problems affecting the user's party.
Cotton Guard Status ??? 10 User Raises the user's Defense by three levels.
Cotton Spore Status Beauty 100%* 40 One Foe Lowers the target's Speed by two levels.
GrassWhistle Status Smart 55% 15 One Foe Puts the opponent to sleep.
Ingrain Status Smart —% 20 User The user restores HP every turn, but it can't switch out.
Leech Seed Status Smart 90% 10 One Foe Steals some HP from the foe to heal the user on every turn.
Sleep Powder Status Smart 75% 15 One Foe Puts the opponent to sleep.
Spore Status Smart 100% 15 One Foe Puts the opponent to sleep.
Stun Spore Status Smart 75% 30 One Foe Paralyzes the opponent.
Synthesis Status Smart —% 5 User The user restores its own HP. The amount of HP regained varies with the weather.
Worry Seed Status Beauty 100% 10 One Foe Prevents the target from sleeping by changing its ability to Insomnia.

Trivia

  • The Grass type is tied with the Template:Type2 for the largest number of weaknesses when unpaired, with five: Bug, Flying, Ice, Fire and Poison. Coincidentally, Rock is super effective against all of Grass's weaknesses except for Poison.
  • All Pokémon that have seven weaknesses are partially of the Grass type.
  • There is at least one Pokémon with each type combination that has a double weakness to Grass. For example, Omanyte is Water/Rock, Whiscash is Water/Ground, and Rock/Ground types are the most plentiful.
  • Grass has been resisted by the most types, having the Dragon, Bug, Flying, Steel, Fire, and Poison types resist it, as well as resisting itself.
  • The Grass type has the most Pokémon that evolve by evolutionary stones, with a total of 11. It is also the type that can utilize the most stones, having at least one Pokémon that can evolve via the Leaf Stone, Sun Stone, Water Stone, and Shiny Stone.

In other languages

Language Title
Japan Flag.png Japanese くさ (草) Kusa
Mandarin Chinese Cǎo
Denmark Flag.png Danish Græs
The Netherlands Flag.png Dutch Gras
Finland Flag.png Finnish Ruoho
France Flag.png French Plante
Germany Flag.png German Pflanze
Greece Flag.png Greek Φυτικού Fitikou
Israel Flag.png Hebrew עשב Esev
Indonesia Flag.png Indonesian Rumput
Italy Flag.png Italian Erba
South Korea Flag.png Korean Pul
Norway Flag.png Norwegian Gress
Poland Flag.png Polish Trawiasty
Portuguese Brazil Flag.png Brazil Grama
Planta
Vegetal
Portugal Flag.png Portugal Erva
Spanish CELAC Flag.png Latin America Planta
Hierba*
Spain Flag.png Spain Planta