Grass (type): Difference between revisions

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===Offense===
===Offense===


Offensively, Grass-types have problems. The main problem Grass-type moves face is that nearly all of the few Pokémon they are advantageous against are also weak to moves of other types, hence making them seem dwarfed by the other moves. Other problems are that {{t|Grass|too}} {{t|Bug|many}} {{t|Fire|Pokémon }} {{t|Steel|types}} {{t|Flying|resist}} {{t|Dragon|these}} {{t|Poison|moves}} to rely on them as a main form of dealing damage, and most of them aren't very powerful. Even then, most of the powerful moves have drawbacks, which can cause more trouble. For example, {{m|Leaf Storm}} sharply lowers Special Attack, {{m|Wood Hammer}} causes recoil damage, and {{m|Frenzy Plant}} requires a turn to recharge after being used. And the ones that have no drawbacks are rarely known. Making matters worse, the majority of Grass-types have very narrow movesets, often where the only damage-dealing level up moves are Grass-type and {{type2|Normal}} moves. (As seen in Pokémon such as {{p|Meganium}}, {{p|Cherrim}} and {{p|Sunflora}}). Another problem is that double resistances to Grass are extremely common, even more so than double weaknesses.  
Offensively, Grass-types have problems. The main problem Grass-type moves face is that nearly all of the few Pokémon they are advantageous against are also weak to moves of other types, hence making them seem dwarfed by the other moves. Other problems are that {{t|Grass|too}} {{t|Bug|many}} {{t|Fire|Pokémon }} {{t|Steel|types}} {{t|Flying|resist}} {{t|Dragon|these}} {{t|Poison|moves}} to rely on them as a main form of dealing damage, and most of them aren't very powerful. Even then, most of the powerful moves have drawbacks, which can cause more trouble. For example, {{m|Leaf Storm}} sharply lowers Special Attack, {{m|Wood Hammer}} causes recoil damage, and {{m|Frenzy Plant}} requires a turn to recharge after being used. And the ones that have no drawbacks are rarely known. Making matters worse, the majority of Grass-types have very narrow movesets, often where the only damage-dealing level up moves are Grass-type and {{type2|Normal}} moves. (As seen in Pokémon such as {{p|Meganium}}, {{p|Cherrim}} and {{p|Sunflora}}). Another problem is that double resistances to Grass are extremely common, even more so than double weaknesses, and as a final nail on the coffin the ability {{a|Sap Sipper}}not only makes this type useless but also raises one of the foes stats.





Revision as of 15:37, 21 February 2011

Template:ElementalTypes The Grass type (Japanese: くさタイプ Grass type) is one of the seventeen elemental types. Notable Trainers that specialize in Grass-type Pokémon are Erika of Celadon City, Gardenia of Eterna City, and Cilan of Striaton City. Prior to Generation IV, where moves are designated physical or special based on the move itself rather than its type, all Grass-type moves were special.

Statistical averages

Overall

Stat
HP: 57
Attack: 61
Defense: 63
Sp.Atk: 72
Sp.Def: 64
Speed: 57
Total: 0


Fully evolved*

Stat
HP: 80.15
Attack: 88.93
Defense: 82.04
Sp.Atk: 91.44
Sp.Def: 83.11
Speed: 79.96
Total: 0


Battle properties

Offensive Grass Defensive
Power Types   Power Types
Ground
Rock
Water
½× Electric
Grass
Ground
Water
½× Bug
Dragon
Fire
Flying
Grass
Poison
Steel
Bug
Fire
Flying
Ice
Poison
None None


Characteristics

Defense

Defensively speaking, against most types, the Grass type are risky to use. Template:Type2 moves (and to a lesser extent Template:Type2 moves) are commonly carried by special attackers. It is also weak to Template:Type2 and Template:Type2 moves. Given all of this, along with their exposure to a majority of the types (five, tied with Rock-types), Grass-types are difficult to switch into play. Most of their resistances are of little use. For example, Template:Type2s are able to use Ice Beam, which can cripple Grass-types. They are resistant to Ground but many of them are half Poison-type, which would neutralize their resistance to the powerful and popular Earthquake. Almost every Electric-type can now learn Signal Beam.

In spite of their defensive flaws, it is typical for Grass-types to learn Leech Seed, and Synthesis, among other disabling moves. This enables these Pokémon to provide support to the rest of their team, and can make them difficult to faint. In addition, a particular asset of this type is being the only one immune to Leech Seed. However, it can be affected by Leech Seed if the previous Pokémon was seeded and has Baton Passed into a Grass-type Pokémon. Also, resistances to Water, Electric and even Template:Type2 help the Grass type to block common moves.

Offense

Offensively, Grass-types have problems. The main problem Grass-type moves face is that nearly all of the few Pokémon they are advantageous against are also weak to moves of other types, hence making them seem dwarfed by the other moves. Other problems are that too many Pokémon types resist these moves to rely on them as a main form of dealing damage, and most of them aren't very powerful. Even then, most of the powerful moves have drawbacks, which can cause more trouble. For example, Leaf Storm sharply lowers Special Attack, Wood Hammer causes recoil damage, and Frenzy Plant requires a turn to recharge after being used. And the ones that have no drawbacks are rarely known. Making matters worse, the majority of Grass-types have very narrow movesets, often where the only damage-dealing level up moves are Grass-type and Template:Type2 moves. (As seen in Pokémon such as Meganium, Cherrim and Sunflora). Another problem is that double resistances to Grass are extremely common, even more so than double weaknesses, and as a final nail on the coffin the ability Sap Sippernot only makes this type useless but also raises one of the foes stats.


Grass-type Pokémon seem to be affected by weather conditions more than most other Pokémon, due to their closeness with plants and nature. Most power up under intense sunlight, while a few others work best under other conditions. Pokémon such as Ludicolo in heavy rain, Cacturne in sandstorms or Abomasnow in hailstorms are such Grass-types.

When used in contests, Grass-type moves typically become Smart moves, but can also be any of the other four Contest types.

Pokémon

As of Generation V, there are 75 Grass-type Pokémon or 11.56% of all Pokémon, making it the fourth most common elemental type.

Pure Grass-type Pokémon

# Name
114 Tangela Tangela
152 Chikorita Chikorita
153 Bayleef Bayleef
154 Meganium Meganium
182 Bellossom Bellossom
191 Sunkern Sunkern
192 Sunflora Sunflora
252 Treecko Treecko
253 Grovyle Grovyle
254 Sceptile Sceptile
273 Seedot Seedot
285 Shroomish Shroomish
331 Cacnea Cacnea
387 Turtwig Turtwig
388 Grotle Grotle
420 Cherubi Cherubi
421 Cherrim Cherrim
455 Carnivine Carnivine
465 Tangrowth Tangrowth
470 Leafeon Leafeon
492 Shaymin Shaymin*
495 Snivy Snivy
496 Janovy Janovy
497 Serperior Serperior
511 Pansage Pansage
512 Yanakkie Yanakkie
546 Monmen Monmen
547 Elfuun Elfuun
548 Churine Churine
549 Doredia Doredia
556 Marakacchi Marakacchi

Half Grass-type Pokémon

Primary Grass-type Pokémon

# Name Type 1 Type 2
001 Bulbasaur Bulbasaur Grass Poison
002 Ivysaur Ivysaur Grass Poison
003 Venusaur Venusaur Grass Poison
043 Oddish Oddish Grass Poison
044 Gloom Gloom Grass Poison
045 Vileplume Vileplume Grass Poison
069 Bellsprout Bellsprout Grass Poison
070 Weepinbell Weepinbell Grass Poison
071 Victreebel Victreebel Grass Poison
102 Exeggcute Exeggcute Grass Psychic
103 Exeggutor Exeggutor Grass Psychic
187 Hoppip Hoppip Grass Flying
188 Skiploom Skiploom Grass Flying
189 Jumpluff Jumpluff Grass Flying
274 Nuzleaf Nuzleaf Grass Dark
275 Shiftry Shiftry Grass Dark
286 Breloom Breloom Grass Fighting
315 Roselia Roselia Grass Poison
332 Cacturne Cacturne Grass Dark
357 Tropius Tropius Grass Flying
389 Torterra Torterra Grass Ground
406 Budew Budew Grass Poison
407 Roserade Roserade Grass Poison
459 Snover Snover Grass Ice
460 Abomasnow Abomasnow Grass Ice
492 Shaymin Shaymin* Grass Flying
590 Tamagetake Tamagetake Grass Poison
591 Morobareru Morobareru Grass Poison
597 Tesshido Tesshido Grass Steel
598 Nattorei Nattorei Grass Steel
640 Virizion Virizion Grass Fighting

Secondary Grass-type Pokémon

# Name Type 1 Type 2
046 Paras Paras Bug Grass
047 Parasect Parasect Bug Grass
251 Celebi Celebi Psychic Grass
270 Lotad Lotad Water Grass
271 Lombre Lombre Water Grass
272 Ludicolo Ludicolo Water Grass
345 Lileep Lileep Rock Grass
346 Cradily Cradily Rock Grass
413 Wormadam Wormadam* Bug Grass
479 Rotom Rotom* Electric Grass
540 Sewaddle Sewaddle Bug Grass
541 Kurumayu Kurumayu Bug Grass
542 Hahakomori Hahakomori Bug Grass
585 Deerling Deerling Normal Grass
586 Sawsbuck Sawsbuck Normal Grass

Moves

Damage-dealing moves

Name Category Contest Power Accuracy PP Target Notes
Absorb Special Smart 20 100% 25 One foe Restores the user's HP by half the damage dealt.
Bullet Seed Physical Cool 25* 100% 30 One foe Attacks two to five times in a row.
Energy Ball Special Beauty 80 100% 10 One foe Has a 10% chance of lowering the target's Special Defense.
Frenzy Plant Special Cool 150 90% 5 One foe The user must rest on the next turn.
Giga Drain Special Smart 75* 100% 10* One foe Restores the user's HP by half the damage dealt.
Grass Knot Special Smart Varies 100% 20 One foe The heavier the foe, the greater the damage.
Grass Oath Special ??? 50 100% 10 One foe Can be combined with Fire Oath or Water Oath.
Horn Leech Physical ??? 75 100% 10 One foe Restores the user's HP by half the damage dealt.
Leaf Blade Physical Cool 90 100% 15 One foe It has a high critical hit ratio.
Leaf Storm Special Cute 140 90% 5 One foe Sharply reduces the user's Special Attack stat.
Leaf Tornado Special ??? 65 90% 10 One foe Has a 10% chance of lowering the target's Accuracy.
Magical Leaf Special Beauty 60 —% 20 One foe Never Misses.
Mega Drain Special Smart 40 100% 15 One foe Restores the user's HP by half the damage dealt.
Needle Arm Physical Smart 60 100% 15 One foe Has a 30% chance of making the target flinch.
Petal Dance Special Beauty 120* 100% 10* One foe User attacks for two to three turns. Afterwards, the user becomes confused.
Power Whip Physical Beauty 120 85% 10 One foe
Razor Leaf Physical Cool 55 95% 25 Both foes It has a high critical hit ratio.
Seed Bomb Physical Smart 80 100% 15 One foe
Seed Flare Special Cool 120 85% 5 One foe Has a 40% chance of lowering the target's Special Defense.
SolarBeam Special Cool 120 100% 10 One foe The first turn, the user takes in sunlight, the second turn does damage.
Vine Whip Physical Cool 35 100% 15 One foe
Wood Hammer Physical Tough 120 100% 15 One foe User takes 1/3 recoil damage.

Non-damaging moves

Name Category Contest Power Accuracy PP Target Notes
Aromatherapy Status Smart —% 5 User Heals all status problems affecting the user's party.
Cotton Guard Status ??? 10 User Raises the user's Defense by three levels.
Cotton Spore Status Beauty 100%* 40 One Foe Lowers the target's Speed by two levels.
GrassWhistle Status Smart 55% 15 One Foe Puts the opponent to sleep.
Ingrain Status Smart —% 20 User The user restores HP every turn, but it can't switch out.
Leech Seed Status Smart 90% 10 One Foe Steals some HP from the foe to heal the user on every turn.
Sleep Powder Status Smart 75% 15 One Foe Puts the opponent to sleep.
Spore Status Smart 100% 15 One Foe Puts the opponent to sleep.
Stun Spore Status Smart 75% 30 One Foe Paralyzes the opponent.
Synthesis Status Smart —% 5 User The user restores its own HP. The amount of HP regained varies with the weather.
Worry Seed Status Beauty 100% 10 One Foe Prevents the target from sleeping by changing its ability to Insomnia.

Trivia

  • The Grass type is tied with the Template:Type2 for the largest number of weaknesses when unpaired, with five: Bug, Flying, Ice, Fire and Poison. Coincidentally, Rock is super effective against all of Grass's weaknesses except for Poison.
  • The Grass type has been paired with every type that it is super effective against.
  • All Pokémon that have seven weaknesses are partially of the Grass type.
  • There is at least one Pokémon with each type combination that has a double weakness to Grass. For example, Omanyte is Water/Rock, Whiscash is Water/Ground, and Rock/Ground types are the most plentiful.
  • Grass is the only starter type that doesn't have its own variation of Eruption. Fire has Eruption, while Water has Water Spout.
  • Grass has been resisted by the most types, having the Dragon, Bug, Flying, Steel, Fire, and Poison types resist it, as well as resisting itself.
  • The Paras and Tamagetake families are the only Grass type Pokémon that aren't at least somewhat Green, or do not evolve to or from a Pokémon or have a shiny or alternate form that is.
    • Coincidentally, they are both based on fungi instead of plants.
  • The Grass type has the most Pokémon that evolve by evolutionary stones, with a total of 11. It is also the type that can utilize the most stones, having at least one Pokémon that can evolve via the Leaf Stone, Sun Stone, Water Stone, and Shiny Stone.

In other languages

Language Title
Japan Flag.png Japanese くさ (草) kusa
Mandarin Chinese cǎo
The Netherlands Flag.png Dutch Gras
Finland Flag.png Finnish Ruoho Grass or "weed"
French Canada Flag.png Canada Plante
France Flag.png Europe Plante
Germany Flag.png German Pflanze
Greece Flag.png Greek Χλωρίδα - Chlorida / Φυτικός - Fitikos
Israel Flag.png Hebrew עשב esev
Italy Flag.png Italian Erba
South Korea Flag.png Korean pul
Norway Flag.png Norwegian Gress
Poland Flag.png Polish Trawiasty
Portuguese Brazil Flag.png Brazil Grama, Planta Plant, Vegetal Vegetable
Portugal Flag.png Portugal Erva Grass
Russia Flag.png Russian Травяной travyanoi
CELAC Flag.png Latin American Spanish Planta, Hierba*