Golduck (Pokémon)/Generation II learnset: Difference between revisions

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
m (Protected "Golduck (Pokémon)/Generation II learnset" ([Move=Allow only administrators] (indefinite)))
(6 intermediate revisions by 5 users not shown)
Line 3: Line 3:
====By [[Level|leveling up]]====
====By [[Level|leveling up]]====
{{learnlist/levelh|Golduck|water|water|2|1}}
{{learnlist/levelh|Golduck|water|water|2|1}}
{{learnlist/level2|Start|Scratch|Normal|40|100|35}}
{{learnlist/level2|1|Scratch|Normal|40|100|35}}
{{learnlist/level2|Start|Tail Whip|Normal|—|100|30}}
{{learnlist/level2|1|Tail Whip|Normal|—|100|30}}
{{learnlist/level2|Start|Disable|Normal|—|55|20}}
{{learnlist/level2|1|Disable|Normal|—|55|20}}
{{learnlist/level2|Start|Confusion|Psychic|50|100|25}}
{{learnlist/level2|1|Confusion|Psychic|50|100|25}}
{{learnlist/level2|5|Tail Whip|Normal|—|100|30}}
{{learnlist/level2|5|Tail Whip|Normal|—|100|30}}
{{learnlist/level2|10|Disable|Normal|—|55|20}}
{{learnlist/level2|10|Disable|Normal|—|55|20}}
Line 47: Line 47:
{{learnlist/tm2|HM03|Surf|Water|95|100|15||'''}}
{{learnlist/tm2|HM03|Surf|Water|95|100|15||'''}}
{{learnlist/tm2|HM04|Strength|Normal|80|100|15}}
{{learnlist/tm2|HM04|Strength|Normal|80|100|15}}
{{learnlist/tm2|HM05|Flash|Normal|—|100|20}}
{{learnlist/tm2|HM05|Flash|Normal|—|70|20}}
{{learnlist/tm2|HM06|Whirlpool|Water|15|70|15||'''}}
{{learnlist/tm2|HM06|Whirlpool|Water|15|70|15||'''}}
{{learnlist/tm2|HM07|Waterfall|Water|80|100|15||'''}}
{{learnlist/tm2|HM07|Waterfall|Water|80|100|15||'''}}
Line 60: Line 60:
{{learnlist/breed2|{{MSP|086|Seel}}{{MSP|087|Dewgong}}{{MSP|131|Lapras}}{{MSP|223|Remoraid}}{{MSP|224|Octillery}}|Ice Beam|Ice|90|100|10}}
{{learnlist/breed2|{{MSP|086|Seel}}{{MSP|087|Dewgong}}{{MSP|131|Lapras}}{{MSP|223|Remoraid}}{{MSP|224|Octillery}}|Ice Beam|Ice|90|100|10}}
{{learnlist/breed2|{{MSP|025|Pikachu}}{{MSP|179|Mareep}}{{MSP|180|Flaaffy}}{{MSP|181|Ampharos}}|Light Screen|Psychic|—|—|30}}
{{learnlist/breed2|{{MSP|025|Pikachu}}{{MSP|179|Mareep}}{{MSP|180|Flaaffy}}{{MSP|181|Ampharos}}|Light Screen|Psychic|—|—|30}}
{{learnlist/breed2|{{MSP|196|Espeon}}{{MSP|203|Girafarig}}|Psybeam|Psychic|65|100|20}}
{{learnlist/breed2|{{MSP|196|Espeon}}{{MSP|203|Girafarig}}{{MSP|223|Remoraid}}{{MSP|224|Octillery}}|Psybeam|Psychic|65|100|20}}
{{learnlist/breed2|{{MSP|079|Slowpoke}}{{MSP|080|Slowbro}}{{MSP|199|Slowking}}|Psychic|Psychic|90|100|10}}
{{learnlist/breed2|{{MSP|079|Slowpoke}}{{MSP|080|Slowbro}}{{MSP|199|Slowking}}{{MSP|196|Espeon}}|Psychic|Psychic|90|100|10}}
{{learnlist/breedf|Golduck|water|water|2|1}}
{{learnlist/breedf|Golduck|water|water|2|1}}


====By [[move tutor|tutoring]]====
====By [[Move Tutor|tutoring]]====
{{learnlist/tutorh|Golduck|water|water|2|1}}
{{learnlist/tutorh|Golduck|water|water|2|1}}
{{learnlist/tutor2|Ice Beam|Ice|95|100|10|||yes}}
{{learnlist/tutor2|Ice Beam|Ice|95|100|10|||yes}}
Line 74: Line 74:
{{Learnlist/prevo2|054|Psyduck|e||||Tri Attack|Normal|80|100|10}}
{{Learnlist/prevo2|054|Psyduck|e||||Tri Attack|Normal|80|100|10}}
{{Learnlist/prevof|Golduck|Water|Water|2|1}}
{{Learnlist/prevof|Golduck|Water|Water|2|1}}
[[zh:哥达鸭/第二世代招式表]]

Revision as of 14:40, 9 December 2016

← Golduck Golduck

By leveling up

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII - IX
 Level   Move   Type   Power   Accuracy   PP 
011 Scratch Normal 04040 100}}100% 35
011 Tail Whip Normal 0000 100}}100% 30
011 Disable Normal 0000 055}}55% 20
011 Confusion Psychic 05050 100}}100% 25
055 Tail Whip Normal 0000 100}}100% 30
1010 Disable Normal 0000 055}}55% 20
1616 Confusion Psychic 05050 100}}100% 25
2323 Screech Normal 0000 085}}85% 40
3131 Psych Up Normal 0000 —}}—% 10
4444 Fury Swipes Normal 01818 080}}80% 15
5858 Hydro Pump Water 120120 080}}80% 5
  • Bold indicates a move that gets STAB when used by Golduck
  • Italic indicates a move that gets STAB only when used by an evolution of Golduck
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII - IX
 TM   Move   Type   Power   Accuracy   PP 
Bag TM Fighting Sprite.png TM01 DynamicPunch Fighting 100 50% 5
Bag TM Normal Sprite.png TM02 Headbutt Normal 70 100% 15
Bag TM ??? Sprite.png TM03 Curse ??? —% 10
Bag TM Poison Sprite.png TM06 Toxic Poison 85% 10
Bag TM Fighting Sprite.png TM08 Rock Smash Fighting 20 100% 15
Bag TM Normal Sprite.png TM09 Psych Up Normal —% 10
Bag TM Normal Sprite.png TM10 Hidden Power Normal 100% 15
Bag TM Normal Sprite.png TM13 Snore Normal 40 100% 15
Bag TM Ice Sprite.png TM14 Blizzard Ice 120 70% 5
Bag TM Normal Sprite.png TM15 Hyper Beam Normal 150 90% 5
Bag TM Ice Sprite.png TM16 Icy Wind Ice 55 95% 15
Bag TM Normal Sprite.png TM17 Protect Normal —% 10
Bag TM Water Sprite.png TM18 Rain Dance Water —% 5
Bag TM Normal Sprite.png TM20 Endure Normal —% 10
Bag TM Normal Sprite.png TM21 Frustration Normal 100% 20
Bag TM Steel Sprite.png TM23 Iron Tail Steel 100 75% 15
Bag TM Normal Sprite.png TM27 Return Normal 100% 20
Bag TM Ground Sprite.png TM28 Dig Ground 60 100% 10
Bag TM Ground Sprite.png TM31 Mud-Slap Ground 20 100% 10
Bag TM Normal Sprite.png TM32 Double Team Normal —% 15
Bag TM Ice Sprite.png TM33 Ice Punch Ice 75 100% 15
Bag TM Normal Sprite.png TM34 Swagger Normal 90% 15
Bag TM Normal Sprite.png TM35 Sleep Talk Normal —% 10
Bag TM Normal Sprite.png TM39 Swift Normal 60 —% 20
Bag TM Psychic Sprite.png TM44 Rest Psychic —% 10
Bag TM Normal Sprite.png TM45 Attract Normal 100% 15
Bag TM Bug Sprite.png TM49 Fury Cutter Bug 10 95% 20
Bag HM Water Sprite.png HM03 Surf Water 95 100% 15
Bag HM Normal Sprite.png HM04 Strength Normal 80 100% 15
Bag HM Normal Sprite.png HM05 Flash Normal 70% 20
Bag HM Water Sprite.png HM06 Whirlpool Water 15 70% 15
Bag HM Water Sprite.png HM07 Waterfall Water 80 100% 15
  • Bold indicates a move that gets STAB when used by Golduck
  • Italic indicates a move that gets STAB only when used by an evolution of Golduck
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Father   Move   Type   Power   Accuracy   PP 
MankeyPrimeape
Cross ChopC Fighting 100 80% 5
SquirtleWartortleBlastoiseFarfetch'dLaprasCyndaquil
QuilavaTyphlosionGirafarigMarillAzumarillSneasel
Foresight* Normal 100% 40
Espeon
Future Sight Psychic 80 90% 15
PoliwagPoliwhirlPoliwrathPolitoedStantler
Hypnosis Psychic 60% 20
SeelDewgongLaprasRemoraidOctillery
Ice Beam Ice 90 100% 10
PikachuMareepFlaaffyAmpharos
Light Screen Psychic —% 30
EspeonGirafarigRemoraidOctillery
Psybeam Psychic 65 100% 20
SlowpokeSlowbroSlowkingEspeon
Psychic Psychic 90 100% 10
  • Moves marked with an asterisk (*) must be chain bred onto Golduck in Generation II
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Golduck in that game.
  • Bold indicates a move that gets STAB when used by Golduck
  • Italic indicates a move that gets STAB only when used by an evolution of Golduck
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Game   Move   Type   Power   Accuracy   PP 
C Ice Beam Ice 95 100% 10
  • A black abbreviation in a colored box indicates that Golduck can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Golduck cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Golduck
  • Italic indicates a move that gets STAB only when used by an evolution of Golduck
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII - IX
 Stage   Move   Type   Power   Accuracy   PP 
Psyduck (Pokémon)/Generation II learnset Petal Dance Grass 70 100% 20
Psyduck (Pokémon)/Generation II learnset Tri Attack Normal 80 100% 10
  • Bold indicates a move that gets STAB when used by Golduck
  • Italic indicates a move that gets STAB only when used by an evolution of Golduck
  • Click on the generation numbers at the top to see moves from other generations