Glitch Egg: Difference between revisions

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(note that 0' 22" is not a valid height, since the inches in a normalized value never exceed 11)
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{{merge|Bad Egg}}
{{GlitchPkmnInfobox
{{GlitchPkmnInfobox
| name=Egg
| name=Egg
Line 7: Line 8:
| jdex=253
| jdex=253
| hex=FD
| hex=FD
| image=GSCEgg.png
| image=Spr 2g Egg.png
| size=56px
| size=56px
| typen=1
| typen=1
| type1=???
| type1=???
| height-ftin=5'7"{{sup|GS}} <br/> 0'22"{{sup|C}}
| height-ftin={{tt|5'7"{{sup/2|GS}}|1.7m}}<br> {{tt|0'22"{{sup/2|C}}|invalid height; would convert to 0.55m}}
| weight-lbs=486.3{{sup|GS}} <br/>6146.5{{sup|C}}
| weight-lbs={{tt|486.3{{sup/2|GS}} lbs.|220.6kg}}<br>{{tt|6146.5{{sup/2|C}}|2788.0kg}}
| games={{3v2|Gold|Silver|Crystal}}
| games={{3v2|Gold|Silver|Crystal}}
| gendercode=255
| footprint=GSC Egg Footprint.png
| gendercode=127
| egggroupn=1
| egggroupn=1
| egggroup1=No eggs
| egggroup1=Undiscovered
| eggcycles=119
| eggcycles=119
}}
}}


Egg data in [[Pokémon games]] usually have their own entry in the same chunk as other species' data. In [[Generation II]], number 253 stored most of the data associated with the unhatched egg. For any {{OBP|Pokémon|species}} in a {{Pkmn|Trainer}}'s party, there are two values stored per Pokémon that indicate its species. The first value, found in the [[Pokémon data structure in the GBC|Pokémon's data structure]], decides how the stats grow and what sprite appears in battle. There is a second value that is typically exactly the same as the actual species value while it is in the [[party]] that nearly only decides what sprite appears in the party screen next to the Pokémon's name. However, when the Pokémon is still an unhatched egg, this second value will be 253, signaling the game to treat it as an egg.
The '''glitch Egg''' is Egg data with the Pokémon specified to hatch from it as another Egg, and thus acts as a [[glitch Pokémon]].
Oddly, it has a footprint with 253 in it.


[[Image:253GSCEgg_hatch.png|frame|left|It hatches.]]
Egg data in [[Pokémon games]] usually have their own entry in the same chunk as other species' data. In [[Generation II]], number 253 stored most of the data associated with the unhatched Egg. For any {{OBP|Pokémon|species}} in a {{pkmn|Trainer}}'s party, there are two values stored per Pokémon that indicate its species. The first value, found in the [[Pokémon data structure in Generation II|Pokémon data structure]], decides how the stats grow and what sprite appears in battle. The second value is typically exactly the same as the actual species value while it is in the [[party]] that almost only decides what sprite appears in the party screen next to the Pokémon's name. However, when the Pokémon is still an unhatched Egg, this second value will be 253, signaling the game to treat it as an Egg. [[Unstable hybrid Pokémon]] are Pokémon with these two values set to different species.
Because of this, the egg sprite will appear next to the "Egg" [[glitch Pokémon]] like a normal egg. But since the original structure value is also 253, the egg is forced to hatch into another egg instead of an actual intended species. This creates a never-ending hatching loop, where the egg will hatch into a new egg every 30,720 steps.
 
It has a footprint with the number 253 embedded in it.
 
==Glitches caused==
===Hatching===
[[File:253GSCEgg hatch.png|frame|left|Hatching]]
This glitch Pokémon is an Egg that will hatch into an Egg. Therefore, the Egg sprite will appear next to the glitch Egg like a normal Egg and the glitch Egg is forced to hatch into another glitch Egg every 30,720 steps.
 
===Egg-Pokémon duplicity===
This Pokémon both acts as an Egg and a Pokémon, depending on the circumstances. The player can deposit all Pokémon but glitch Eggs into the PC. Also, it is possible to give away the player's last Pokémon other than a glitch Egg by giving a Pokémon the [[Mail]] from {{jo|Webster|Randy}} and delivering it to the man on {{rt|31|Johto}}.
 
====In battle====
[[File:Glitch Egg in battle Crystal.png|thumb|160px|The glitch Egg in battle]]
The glitch egg has no constant [[base stats]] or [[List of Pokémon by experience type|experience types]]. It instead takes this data from the Pokémon it is sent out against.
 
In {{game|Gold and Silver|s}}, if the glitch egg enters a battle, the game will instantly reset and the player will arrive in a [[glitch dimension]].
 
In {{game|Crystal}}, it can battle but has no moves, so it will always use {{m|Struggle}} when told to attack. If it faints and the player [[Black out|whites out]], it will not be healed. As long as the player has no conscious Pokémon in their party, all battles will be over right before the player sends out a Pokémon. The game behaves as if the player had won, but no [[experience]] is gained.


{{left clear}}
==Game data==
==Game data==
==Pokédex entry==
===Pokédex entry===
[[File:GSCGlitch253_Dex.gif|frame|center|Egg's [[Pokédex]] data from Crystal animated]]
[[File:GSCGlitchDexFD.png|frame|center|Egg's [[Pokédex]] data from Crystal]]
 
==Game locations==
{{AvailabilityGlitch2|
type=??? |
gen=2 |
gsrarity=[[Glitch]]|
gsarea=[[Celebi egg glitch]]|
crarity=[[Glitch]]|
carea=[[Celebi egg glitch]]
}}


===Base stats===
===Game locations===
{{BaseStatNoCat|
{{Availability/Header}}
type=??? |
{{Availability/Gen|gen=II}}
HP=39 |
{{Availability/Entry2|v=Gold|v2=Silver|area=[[Celebi Egg glitch]]}}
Attack=52 |
{{Availability/Entry1|v=Crystal|area=[[Celebi Egg glitch]]}}
Defense=43 |
|}
SpAtk=60|
|}
SpDef=50|
{{Availability/Footer}}
Speed=65}}


==Evolution==
==Evolution==
{{GlitchEvobox
{{GlitchEvobox
|family=Normal
|family=Normal
|sprite1=GSCEgg
|sprite1=Spr 2g Egg
|name1=Glitch egg
|name1=Glitch Egg
|type1-1=???
|type1-1=???
|evotype1=Hatch
|evotype1=Hatch
|sprite2=GSCEgg
|sprite2=Spr 2g Egg
|name2=Glitch egg
|name2=Glitch Egg
|type1-2=???}}
|type1-2=???}}
==Sprites==
{{GlitchSpriteBox
|fimage=Spr 2g Egg.png
|fsize=56px
|bimage=GSCGlitch253.png
|bsize=56px
|mimage=MS Egg II.png
|msize=16px
|typen=2
|type1=Glitch
}}
==External links==
*[http://glitchcity.info/wiki/Generation_II_glitch_Egg Glitch City Laboratories wiki summary page]
*[http://glitchcity.info/wiki/GlitchDex/GS:253 Pokémon Gold/Silver glitch Egg on Glitch City Laboratories wiki]
*[http://glitchcity.info/wiki/GlitchDex/C:253 Pokémon Crystal glitch Egg on Glitch City Laboratories wiki]
==Trivia==
==Trivia==
*At 6146.5lbs, glitch egg in {{v2|Crystal}} is the heaviest glitch Pokémon in [[Generation II]]. It is also the heaviest amongst all obtainable [[Generation I]] glitch Pokémon.
*At 6146.5&nbsp;lbs, glitch Egg in {{v2|Crystal}} is the heaviest glitch Pokémon in [[Generation II]]. It is also heavier than all obtainable [[Generation I]] glitch Pokémon.


{{GlitchPkmn}}
{{GlitchPkmn}}<br>
{{Project Glitchdex notice}}
{{Project Glitchdex notice}}


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[[fr:Œuf bugué]]
[[fr:Œuf bugué]]
[[it:Uovo Glitch]]
[[zh:错误蛋(错误宝可梦)]]

Revision as of 06:28, 15 July 2019

082Magneton.png The contents of this article have been suggested to be merged into the page
Bad Egg.

Please discuss it on the talk page for this article.
Egg
タマゴ Egg
Spr 2g Egg.png
Type Category
 ???  N/A
Hexadecimal identifier Exp. at Lv. 100
FD Unknown
Pokédex
National
#253
Johto
#253
Hoenn
#—
Sinnoh
#—
Unova (BW)
#—
Unova (B2W2)
#—
Games found in
Gold, Silver, and Crystal
Height Weight
5'7"GS
0'22"C
486.3GS lbs.
6146.5C lbs.
Footprint Catch rate
GSC Egg Footprint.png Unknown
Gender ratio
 
50% male
 
50% female
Egg Groups Egg cycles
Undiscovered 120 (30719 steps)
EV yield
HP
?
Atk
?
Def
?
Sp.Atk
?
Sp.Def
?
Speed
?
Exp.
?

The glitch Egg is Egg data with the Pokémon specified to hatch from it as another Egg, and thus acts as a glitch Pokémon.

Egg data in Pokémon games usually have their own entry in the same chunk as other species' data. In Generation II, number 253 stored most of the data associated with the unhatched Egg. For any Pokémon in a Trainer's party, there are two values stored per Pokémon that indicate its species. The first value, found in the Pokémon data structure, decides how the stats grow and what sprite appears in battle. The second value is typically exactly the same as the actual species value while it is in the party that almost only decides what sprite appears in the party screen next to the Pokémon's name. However, when the Pokémon is still an unhatched Egg, this second value will be 253, signaling the game to treat it as an Egg. Unstable hybrid Pokémon are Pokémon with these two values set to different species.

It has a footprint with the number 253 embedded in it.

Glitches caused

Hatching

Hatching

This glitch Pokémon is an Egg that will hatch into an Egg. Therefore, the Egg sprite will appear next to the glitch Egg like a normal Egg and the glitch Egg is forced to hatch into another glitch Egg every 30,720 steps.

Egg-Pokémon duplicity

This Pokémon both acts as an Egg and a Pokémon, depending on the circumstances. The player can deposit all Pokémon but glitch Eggs into the PC. Also, it is possible to give away the player's last Pokémon other than a glitch Egg by giving a Pokémon the Mail from Randy and delivering it to the man on Route 31.

In battle

The glitch Egg in battle

The glitch egg has no constant base stats or experience types. It instead takes this data from the Pokémon it is sent out against.

In Pokémon Gold and Silver, if the glitch egg enters a battle, the game will instantly reset and the player will arrive in a glitch dimension.

In Pokémon Crystal, it can battle but has no moves, so it will always use Struggle when told to attack. If it faints and the player whites out, it will not be healed. As long as the player has no conscious Pokémon in their party, all battles will be over right before the player sends out a Pokémon. The game behaves as if the player had won, but no experience is gained.

Game data

Pokédex entry

Egg's Pokédex data from Crystal

Game locations

Generation II
Gold Silver
Celebi Egg glitch
Crystal
Celebi Egg glitch


Evolution

Spr 2g Egg.png
Unevolved
Glitch Egg
 ??? 
Mystery Egg
Hatch


Spr 2g Egg.png
First evolution
Glitch Egg
 ??? 



Sprites

Front sprite Front sprite 2 Front sprite 3 Back sprite Menu sprite
Spr 2g Egg.png 000.png 000.png GSCGlitch253.png MS Egg II.png

External links

Trivia

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Generation II: ????? (00GSFCGSFEGSFFGS00CFCCFECFFC)
Glitch EggGlitch Unown
Generation III: -???????????Bad Egg
Generation IV: -----Bad EggGeneration IV hybrid
Generation V: -----Bad EggGlitch Unown
Generation VI: Bad EggGeneration VI 724+ glitch Pokémon


Project GlitchDex logo.png This glitch Pokémon article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games.