Glare (move): Difference between revisions

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Revision as of 15:26, 13 November 2019

If you were looking for the move whose Japanese name can be translated as Glare, see Leer.

Glare
へびにらみ Snake Glare
Glare VII.png
[[File:|300px|center]]
Type  Normal
Category  Status
PP  30 (max. 48)
Power  —
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Tough
Appeal  1
Jam  3 ♥♥♥
Badly startles those that have made appeals.
Condition  Tough
Appeal  2 ♥♥
Prevents the Voltage from going down in the same turn.
Condition  Tough
Appeal  1
Jamming  3 ♥♥♥
Badly startles all of the Pokémon to act before the user.

Glare (Japanese: へびにらみ Snake Glare) is a non-damaging Normal-type move introduced in Generation I. Prior to Generation II, it was the signature move of Ekans and Arbok.

Effect

Generation I

Glare paralyzes the target. It has an accuracy of 75%. It can hit Ghost-type Pokémon.

Generations II to III

Glare now does not affect Ghost-type Pokémon, unless the Ghost-type Pokémon is affected by Foresight or Odor Sleuth.

Glare can also be used as part of a Pokémon Contest combination, with the user gaining an extra appeal point if move Leer was used in the prior turn.

Generation IV

Glare can now hit Ghost-type Pokémon.

Generation V

The accuracy of Glare is increased from 75% to 90%.

Generation VI onwards

Glare's accuracy changed from 90% to 100%. Electric-type Pokémon are now immune to it.

If powered up by a Normalium Z into Z-Glare, the user's Special Defense rises one stage.

Glare can also be used as part of a Contest Spectacular combination, causing Hex and Smelling Salts to give an extra three appeal points if used in the next turn.

Description

Games Description
Stad The target is transfixed with terrifying sharp eyes. The target is frightened into paralysis.
Stad2 Transfixes the enemy with terrifying sharp eyes, frightening it into paralysis.
GSC A move that may cause paralysis.
RSE Intimidates and frightens the foe into paralysis.
ColoXD Intimidates and frightens the target into paralysis.
FRLG
DPPtHGSSPBR
The user intimidates the foe with the pattern on its belly to cause paralysis.
BWB2W2
XYORAS
SMUSUMPE
The user intimidates the target with the pattern on its belly to cause paralysis.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0023 Ekans PoisonIC Big.png Field Dragon 24 23 20 12 12 12 12SMUSUM
20PE
0024 Arbok PoisonIC Big.png Field Dragon 27 25 20 12 12 12 12SMUSUM
20PE
0206 Dunsparce NormalIC Big.png Field Field 13 14 13 12BW
28B2W2
28 33SM
36USUM
0336 Seviper PoisonIC Big.png Field Dragon 25 25 25BW
23B2W2
23XY
19ORAS
19
0718 Zygarde DragonIC Big.png
GroundIC Big.png
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 1 1
0780 Drampa NormalIC Big.png
DragonIC Big.png
Monster Dragon 13
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0495 Snivy GrassIC Big.png Field Grass
0621 Druddigon DragonIC Big.png Dragon Monster
0694 Helioptile ElectricIC Big.png
NormalIC Big.png
Monster Dragon
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation VII

# Pokémon Types Egg Groups Obtained with
0497 Serperior GrassIC Big.png Field Grass Island Scan - Exeggutor IslandSM
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Description

Games Description
MDRB Causes paralysis in the target. A Pokémon affected by paralysis is incapable of attacking or using moves.
MDTDS Afflicts the targeted enemy with a Paralysis status condition. A Pokémon with Paralysis status has slowed movement and is incapable of action.
BSL てきポケモンを まひじょうたいにかえる まひじょうたいの ポケモンは わざが だせない
MDGtI It causes the Paralysis status condition to an enemy. With the Paralysis status, the enemy's Travel Speed goes down and it can't attack or use moves.
SMD It inflicts paralysis on an enemy.


In the anime

Dunsparce Glare.png
Dunsparce
Jessie Arbok Glare.png
Arbok
The user intimidates the foe with its menacing eyes to cause paralysis.
Pokémon Method
User First Used In Notes
Arbok Arbok glares at the opponent and its eyes flash different colors, making the opponent paralyzed, or Arbok's eyes glow blue and the opponent becomes paralyzed.
Jessie's Arbok The Flame Pokémon-athon! Debut
Pokémon League entrance exam instructor's Arbok The Ultimate Test None
Dunsparce Dunsparce's eyes and eyelids glow red and the opponent becomes paralyzed.
Multiple Dunsparce The Dunsparce Deception None


In the manga

In The Electric Tale of Pikachu manga


In the Pokémon Adventures manga


In other generations

Core series games

Side series games

Spin-off series games

Trivia

  • Drampa, Druddigon, and Helioptile can learn this move, which is known as へびにらみ Hebinirami (Snake Glare) in Japanese, despite not being based on any particular snake. This may be because Western dragons and snakes, particularly the basilisk, are both sometimes depicted as being capable of influencing their victims with eye contact, either by using some magical ability to immobilize those that look into their eyes or simply paralyzing them with fear.
  • The descriptions of the move in FireRed and LeafGreen and Generation IV onwards state that "The user intimidates the target with the pattern on its belly", a description that seems to be intended specifically for Arbok. The anime, manga, and Pokémon Stadium series portray Glare as a literal glare at the opponent instead.

In other languages

Language Title
Chinese Cantonese 大蛇瞪眼 Daaihsèh Dahngngáahn
Mandarin 大蛇瞪眼 Dàshé Dèngyǎn
Denmark Flag.png Danish Stirre
Blænde
The Netherlands Flag.png Dutch Staar
Finland Flag.png Finnish Häikäisy
France Flag.png French Regard Médusant*
Intimidation*
Germany Flag.png German Giftblick
Greece Flag.png Greek Βλέμμα Εκφοβισμού
Italy Flag.png Italian Sguardo Feroce*
Bagliore*
South Korea Flag.png Korean 뱀의미소 Baemuimiso
Poland Flag.png Polish Błysk*
Oślepiający Błysk*
Atak Blasku*
Brazil Flag.png Brazilian Portuguese Olhar Penetrante (XY-present, manga)
Brilho (HeartGold & SoulSilver)
Ofuscar (early anime)
Brilho Ofuscante (The Official Pokémon Handbook)
Serbia Flag.png Serbian Zveranje
Spanish CELAC Flag.png Latin America Reflejo*
Spain Flag.png Spain Deslumbrar
Sweden Flag.png Swedish Bläng
Vietnam Flag.png Vietnamese Đe Dọa


Variations of the move Poison Powder
StatusIC HOME.png Poison PowderStun Spore
Formerly a variation
StatusIC HOME.png Glare


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.