Generation VI 724+ glitch Pokémon

From Bulbapedia, the community-driven Pokémon encyclopedia.
Revision as of 17:17, 24 March 2015 by Chickasaurus (talk | contribs) (Started an article about invalid Pokémon past 723 in Generation VI.)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Generation VI 724+ glitch Pokémon
Spr 6x 001.png
The sprite of many glitch Pokémon with Pokédex numbers from 724 and beyond in Pokémon X and Y, Pokémon Omega Ruby and Alpha Sapphire
Type Category
 Normal  N/A
Hexadecimal identifier Exp. at Lv. 100
2D4+ Unknown
Unova (BW)
Unova (B2W2)
Games found in
Pokémon X and Y, Pokémon Omega Ruby and Alpha Sapphire
Height Weight
?.? m ?.? kg
Gender ratio
Egg Groups Egg cycles
Unknown Unknown
EV yield
BoEANSprite.png This glitch is in need of research.
Reason: Body style, color, evolutions if any. Catch rate, EV yields, Egg group, species name, height, weight, gender ratio for at least one Generation VI 724+ glitch Pokémon is also wanted.
You can discuss this on the talk page.

Generation VI 724+ glitch Pokémon are glitch Pokémon in Pokémon X and Y as well as Pokémon Omega Ruby and Alpha Sapphire. They have index numbers and Pokédex numbers ranging between 2D4 (decimal:724) and FFFF (decimal:65535) inclusively.

Pokémon #724 follows Pokémon #721 and #722; glitch Pokémon whose names are "Egg".

The actual species name of the Pokémon is often its National Pokédex number. If the National Pokédex number is greater than 1000, then the Pokédex number and name is in the form "?[XX]", for example, a Pokédex number of 65535 is displayed as ?35.

They can only be seen through a means of cheating such as through web browser injection (this exploit for non-New Nintendo 3DS systems was patched in Nintendo 3DS firmware 9.5.0-23) unless one is fought online. It is possible (or at least was possible) to save a Battle Video including the glitch Pokémon (example).

Game data

Game locations

This Pokémon was unavailable prior to Generation VI.
Generation VI
Omega Ruby Alpha Sapphire

Base stats

(Many Generation VI 724+ glitch Pokémon. These base stats may not apply to each one).

HP: 0
Attack: 0
Defense: 0
Sp.Atk: 0
Sp.Def: 0
Speed: 0
Total: 0

Type effectiveness



No Generation VI 724+ glitch Pokémon have been documented to learn any moves.


Menu sprite

The menu-sprite of a Generation VI 724+ glitch Pokémon is the large black mini-sprite normally used for when the mini-sprite of a valid Pokémon is loaded.

Many of these glitch Pokémon resemble Bulbasaur or another valid Pokémon, akin Generation IV hybrids. Unlike Generation IV hybrids, it is also possible to see a 724+ glitch Pokémon with the model of a Mega Evolved Pokémon. Other 724+ glitch Pokémon may have seemingly no model.

Generation VI 724+ glitch Pokémon tend to be of the Normal, have a total experience at level 100 of 1,000,000 like #722 (Egg) and #723 (Egg), base stats of 0 in every stat and learn no moves through any means. It is not known if this is the case for all Generation VI 724+ glitch Pokémon, however.

The "available" Abilities and the cry of a 724+ glitch Pokémon may vary based on the glitch Pokémon. For example, all of #724's Abilities appears to be Pressure and its cry is that of Deoxys but #750 has Arceus's cry, and a modified version of PkHex suggests that all of its Abilities are Fur Coat.

It is not recommended to save with a Generation VI 724+ glitch Pokémon in the party because of glitch Pokémon from Generation VI reportedly rendering the game unplayable upon saving, but the save can still be loaded with Pokémon Bank or restored with an external device.[1]

Trying to take a Generation VI 724+ glitch Pokémon into Pokémon-Amie can freeze the game.

Super Training void effect

File:Pokémon Omega Ruby void.png
A Super Training 'void' caused by a Generation VI 724+ glitch Pokémon.

Generation VI 724+ glitch Pokémon as well as #722 and #723 can cause an effect where the game is in a 'half frozen' state if the player shifts the Touch Screen menu to Super Training. The player can move around and the music still plays, but the game cannot load a new map or a new portion of it (if it tries to it will freeze), and the current area may be surrounded by a black 'void' that blocks the player. It is not possible to press Start and pressing Y may soft-lock the game.

If this effect is activated in Lumiose City, it is possible to cause a glitch foreground and a 'normal' looking background.

By ChickasaurusGL
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.

Effects in battle

Depending on the index number of the Generation VI 724+ glitch Pokémon, the glitch Pokémon may be fully functional (example: Pokémon Omega Ruby #724), lock up the game after the player presses "Fight" with it in battle (example: Pokémon Omega Ruby #999) with the music still playing, or fully freeze the game before it is even sent out (example: Pokémon Omega Ruby #65535).

Non-Bulbasaur IDs

Not all Generation VI 724+ glitch Pokémon appear as Bulbasaur. Below is a sample table for Pokémon Omega Ruby (UK) that lists exceptions. The table may not apply for different versions. Also note that it may be possible that the sprite of the glitch Pokémon varies.

Index number (decimal) Index number (hexadecimal) Model
999 3E7 Ivysaur
1000 3E8 Ivysaur
1991 7C7 Krabby
1992 7C8 Arceus (Dragon)
1993 7C9 Charmeleon
2003 7D3 Unown (C)
2000 7D0 Mime Jr.
2001 7D1 Charizard
2004 7D4 Arcanine
31888 7C90 Mega Venusaur*

A glitch Pokémon with no model on its summary screen may cause an error where scrolling down to another Pokémon also causes that Pokémon to have no model.

External links