Difference between revisions of "Generation II"

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|titlescreen={{#switch: {{#expr: {{#time: U}} mod 3}}|0=Gold|1=Silver|2=Crystal}}
|altname=Metal Generation
 
 
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|primary=Gold
 
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}}
 
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The '''second generation''' of Pokémon games, sometimes called the '''metal generation''' by older players due to the names of the paired [[version]]s, is a sequel to the [[Generation I]] games {{4v2|Red|Green|Blue|Yellow}}.
 
   
Generation II began the Pokémon series's expansion-focused nature, introducing to the world {{cat|Generation II Pokémon|100 new Pokémon}} which did not exist and are unable to be obtained in the Generation I games. Many of these Pokémon expand the [[evolution]] families of older Pokémon, while a majority of them are brand-new evolutionary families.
+
The '''second generation''' (Japanese: '''{{j|{{tt|第二世代|だいにせだい}}}}''' ''second generation'') of Pokémon games, referred to as the '''Gold & Silver series''' in {{game|Crystal}}'s box blurb and instruction manual, and sometimes called the '''metal generation''' or '''metallic generation''' by older players due to the names of the paired [[Core series|version]]s, is a sequel to the [[Generation I]] games {{2v2|Red|Green}}, {{v2|Blue| (Japanese)}}, {{2v2|Red|Blue}}, and {{v2|Yellow}}.
   
The initial hint that Generation II was on its way came in early 1997, with the release of the {{pkmn|anime}}'s first episode. A Pokémon appears to [[Ash Ketchum]] on the first day of his journey, shortly after he and {{AP|Pikachu}} become friends, that cannot be identified by the [[Pokédex]]. This magnificent golden bird, later revealed to be the legendary [[version mascot|mascot]] of Gold Version, {{p|Ho-Oh}}, was the first Pokémon from a future generation to debut in the anime. The games, initially named directly as "Pocket Monsters 2", were set for release in late 1997, but were pushed back to 1999 with the intention to redevelop the games to work with the [[Game Boy Color]] better.
+
Beginning with [[Pokémon Gold and Silver Versions|Pokémon Gold and Pokémon Silver]] and later joined by {{game|Crystal}}, Generation II began the Pokémon series' expansion-focused nature, introducing to the world {{cat|Generation II Pokémon|100 new Pokémon}} which did not exist and are unable to be obtained in the Generation I games, and the new region of [[Johto]]. Many of these Pokémon expand the [[evolution]] families of older Pokémon, while a majority of them are brand-new evolutionary families.
   
Details in the games indicate that the Generation II games occur three years after [[Generation I]] and [[Generation III]], while the [[Sinnoh]]-based [[Generation IV]] games indicate that they occur similarly contemporaneously to Generation II as Generation I does to Generation III.
+
The initial hint that Generation II was on its way came in early 1997, with the release of the {{pkmn|anime}}'s first episode. A Pokémon appears to [[Ash Ketchum]] on the first day of his journey, shortly after he and {{AP|Pikachu}} become friends, that cannot be identified by the [[Pokédex]]. This magnificent golden bird, later revealed to be the Legendary [[game mascot|mascot]] of Gold Version, {{p|Ho-Oh}}, was the first Pokémon from a future generation to debut in the anime. The games, initially named directly as "Pocket Monsters 2", were set for release in late 1997, but were pushed back to 1999 with the intention to redevelop the games to work with the [[Game Boy Color]] better.
  +
  +
Details in the games indicate that the storyline of the Generation II games occurs three years after the one in [[Generation I]] and [[Generation III]], while the storyline of the [[Sinnoh]]-based [[Generation IV]] games indicate that they occur contemporaneously to Generation II as Generation I does to Generation III.
   
 
==Advances in gameplay==
 
==Advances in gameplay==
 
In addition to retaining the system from Generation I in almost every aspect, several key innovations were made to the series, most of which have been retained in every generation since.
 
In addition to retaining the system from Generation I in almost every aspect, several key innovations were made to the series, most of which have been retained in every generation since.
   
Major additions include:
+
===Major additions===
*The introduction of {{cat|Generation II Pokémon|100 new Pokémon}}, bringing the total to 251. Several are [[list of Pokémon with cross-generational evolutions|evolved forms of]] or [[baby Pokémon|pre-evolutions of]] {{cat|Generation I Pokémon}}, while others are their own evolutionary lines.
+
* The introduction of {{cat|Generation II Pokémon|100 new Pokémon}}, bringing the total to 251. Several are [[list of Pokémon with cross-generational evolutions|evolved forms of]] or [[baby Pokémon|pre-evolutions of]] {{cat|Generation I Pokémon}}, while others are their own evolutionary lines.
*The addition of 86 new [[move]]s, bringing the total to 251 as well.
+
* The addition of {{cat|Generation II moves|86 new moves}}, bringing the total to 251 as well.
*The addition of two new [[Elemental type|types]], the {{type2|Dark}} and {{type2|Steel}}, to balance out the over-powerful {{type2|Psychic}} and the underused {{type2|Fighting}}.
+
* The addition of two new [[type]]s, the {{t|Dark}} and {{t|Steel}} types, to balance out the overpowered {{t|Psychic}} type and the underpowered {{t|Fighting}} type.
*A new region to explore, [[Johto]], in addition to [[Kanto|the Generation I region]], with the latter accessible after the [[Elite Four]] have been defeated. Johto has its own set of eight new {{pkmn|Gym}}s and [[Gym Leader]]s to defeat, while the Elite Four has changed in three years.
+
* A new region to explore, [[Johto]], in addition to [[Kanto|the Generation I region]], with the latter accessible after the [[Elite Four]] have been defeated. Johto has its own set of eight new [[Gym]]s and [[Gym Leader]]s to defeat, while the Elite Four has changed in three years.
*[[Gender]]s for Pokémon, opening up the ability for two Pokémon which are [[egg group|similar enough]] to {{pkmn|breeding|breed}}.
+
* [[Gender]]s for Pokémon, opening up the ability for two Pokémon to {{pkmn|breeding|breed}} if they are [[Egg Group|similar enough]].
*Two additional boxes in the [[Pokémon storage system]], which now includes the ability to move Pokémon directly between boxes, bringing Pokémon storage to 280.
+
* Two additional boxes in the [[Pokémon Storage System]], which now includes the ability to move Pokémon directly between boxes, bringing Pokémon storage to 280.
*A new [[player character]], {{ga|Ethan}}.
+
* A new [[player character]], {{ga|Ethan}}.
*Seven new types of [[Poké Ball]], all made from [[Apricorn|special fruit]] found in Johto.
+
* Seven new types of [[Poké Ball]]s, all made from [[Apricorn|special fruit]] found only in Johto.
*A built-in clock, allowing for in-game events to be affected by the [[time]] of day and the [[days of the week]].
+
* A built-in clock, allowing for in-game events to be affected by the [[time]] of day and the [[days of the week]].
*[[Shiny Pokémon]], which sparkle when brought into battle.
+
* [[Shiny Pokémon]], which sparkle when brought into battle.
*[[Happiness]], introduced in {{game|Yellow}}, becomes a stat used by all Pokémon.
+
* [[Baby Pokémon]], most of them pre-evolved forms of Generation I Pokémon.
*Pokémon can now [[held item|hold items]] and use them in battle.
+
* [[Friendship]], introduced in {{game|Yellow}}, becomes a stat used by all Pokémon.
*A special [[Pokérus|Pokémon virus]] is introduced that boosts stats.
+
* Pokémon can now [[held item|hold items]] and use them in battle.
*Inheritance of a Pokémon's [[Individual values|IVs]] from its parents.
+
* A special [[Pokérus|Pokémon virus]] is introduced that boosts stats.
   
Major alterations from Generation I include:
+
===Major alterations from Generation I===
*A change of the types of four moves ({{m|Gust}}, {{m|Sand-Attack}}, {{m|Karate Chop}}, and {{m|Bite}}), all formerly {{type2|Normal}}, are now {{t|Flying}}, {{t|Ground}}, {{t|Fighting}}, and {{t|Dark}}, respectively.
+
* A change in the types of four moves ({{m|Gust}}, {{m|Sand-Attack}}, {{m|Karate Chop}}, and {{m|Bite}}. All formerly {{type|Normal}}, they are now {{t|Flying}}, {{t|Ground}}, {{t|Fighting}}, and {{t|Dark}}, respectively.
*The addition of {{t|Steel}} as a secondary type for {{p|Magnemite}} and {{p|Magneton}}.
+
* The addition of {{t|Steel}} as a secondary type for {{p|Magnemite}} and {{p|Magneton}}.
*An improved [[stat]] system, with the former Special stat being split into Special Attack and Special Defense.
+
* An improved [[stats|stat]] system, with the former Special stat being split into Special Attack and Special Defense.
*The [[bag]] is no longer one 20-item container, but has four separate sections for different items: Normal items, [[Poké Ball]]s, [[TM]]s and [[HM]]s, and [[key item]]s.
+
* In-game opponents now have [[Power Points]] like players.
*A key item can be set to and then subsequently accessed with the select button, for convenience on the field.
+
* Although still classified as a Normal type move, {{m|Struggle}} now deals typeless damage.
*Opponent [[Pokémon Trainer]]s are given individual names.
+
* The [[Bag]] is no longer one 20-item container, but has four separate sections for different items: Normal items, [[Poké Ball]]s, [[TM]]s and [[HM]]s, and [[Key Item]]s.
*{{DL|Experience-affecting item|Exp. Share|Exp. All}} is upgraded into the {{DL|Experience-affecting item|Exp. Share}} and is made a held item.
+
* HMs can now be activated by interacting with said object (e.g. interacting with water for {{m|Surf}}) rather than having to manually select a Pokémon to use an HM.
**The definition of "upgrade" and not "replacement" in this situation is due to the items having the same name in the Japanese versions, suggesting an improvement on the item's mechanism and not necessarily a complete and independent substitute.
+
* A Key Item can be set to and then subsequently accessed with the select button, for convenience on the field.
*[[Town Map]] is replaced with an electronic device, the [[Pokégear]], which also has cellphone and radio capabilities, alongside map functions.
+
* Opponent [[Pokémon Trainer]]s are given individual names.
*The type chart has changed somewhat from Generation I:
+
** When such a Trainer encounters the player and challenges him/her, the player now turns to look at the Trainer.
{| align="left" style="background: #{{silver color}}; {{roundy|10px}} border: 2px solid #{{gold color}};"
+
* Exp. All is upgraded into the [[Exp. Share]] and is made a held item.
|-
+
** The definition of "upgrade" and not "replacement" in this situation is due to the items having the same name in the Japanese versions, suggesting an improvement on the item's mechanism and not necessarily a complete and independent substitute.
  +
* In the previous generation, a Pokémon could gain enough [[experience]] to jump straight from one level to another, thus missing out on any moves it could have learned in the levels between. From this generation onwards, if a Pokémon is currently in the battle, it levels up more than once if it gains enough experience to do so, meaning it does not miss any moves it could learn by level up. While other Pokémon still jump straight from one level to another, they do not miss any moves.
  +
* [[Town Map]] is replaced with an electronic device, the [[Pokégear]], which also has cellphone and radio capabilities, alongside map functions.
  +
* The way the game handles color on the world map has been improved. Overworld sprites such as the {{DL|Pikachu variants|surfing Pikachu}} no longer change their palettes when moving between areas.
  +
* The [[type chart]] has changed somewhat from Generation I:
  +
:{| class="roundy" style="text-align:center; background: #{{silver color}}; border: 3px solid #{{gold color}}"
 
! Attacking type
 
! Attacking type
 
! Defending type
 
! Defending type
 
! Old effectiveness
 
! Old effectiveness
 
! New effectiveness
 
! New effectiveness
|- align="center"
+
|- style="background:#FFF"
 
| style="background:#{{bug color}}" | {{typecolor|Bug}}
 
| style="background:#{{bug color}}" | {{typecolor|Bug}}
 
| style="background:#{{poison color}}" | {{typecolor|Poison}}
 
| style="background:#{{poison color}}" | {{typecolor|Poison}}
| style="background:#FFFFFF" | [[Super effective]]
+
| Super effective
| style="background:#FFFFFF" | [[Not very effective]]
+
| Not very effective
|- align="center"
+
|- style="background:#FFF"
| style="background:#{{bug color}}" | {{typecolor|Bug}}
 
| style="background:#{{ghost color}}" | {{typecolor|Ghost}}
 
| style="background:#FFFFFF" | [[Normal effectiveness]]
 
| style="background:#FFFFFF" | [[Not very effective]]
 
|- align="center"
 
 
| style="background:#{{poison color}}" | {{typecolor|Poison}}
 
| style="background:#{{poison color}}" | {{typecolor|Poison}}
 
| style="background:#{{bug color}}" | {{typecolor|Bug}}
 
| style="background:#{{bug color}}" | {{typecolor|Bug}}
| style="background:#FFFFFF" | [[Super effective]]
+
| Super effective
| style="background:#FFFFFF" | [[Normal effectiveness]]
+
| Normal effectiveness
|- align="center"
+
|- style="background:#FFF"
 
| style="background:#{{ghost color}}" | {{typecolor|Ghost}}
 
| style="background:#{{ghost color}}" | {{typecolor|Ghost}}
 
| style="background:#{{psychic color}}" | {{typecolor|Psychic}}
 
| style="background:#{{psychic color}}" | {{typecolor|Psychic}}
| style="background:#FFFFFF" | [[Not effective]]
+
| Not effective
| style="background:#FFFFFF" | [[Super effective]]
+
| Super effective
|- align="center"
+
|-
| style="background:#{{ice color}}" | {{typecolor|Ice}}
+
| style="background:#{{ice color}}; {{roundybl|5px}}" | {{typecolor|Ice}}
 
| style="background:#{{fire color}}" | {{typecolor|Fire}}
 
| style="background:#{{fire color}}" | {{typecolor|Fire}}
| style="background:#FFFFFF" | [[Normal effectiveness]]
+
| style="background:#FFF" | Normal effectiveness
| style="background:#FFFFFF" | [[Not very effective]]
+
| style="background:#FFF; {{roundybr|5px}}" | Not very effective
 
|}<br clear="all">
 
|}<br clear="all">
   
Further additions in {{game|Crystal}} include:
+
===Further additions in {{game|Crystal}}===
*A female choice for the player, {{ga|Kris}}.
+
* A female choice for the player, {{ga|Kris}}.
*Animations for all Pokémon when encountered or when sent from their Poké Balls.
+
* Animations for all Pokémon when encountered or when sent from their Poké Balls.
  +
* A {{gdis|Battle Tower|II}}.
  +
* A [[move tutor]], outside the [[Goldenrod City]]'s [[Goldenrod Game Corner|Game Corner]].
  +
* Online capabilities of battle, trade and group, through the [[Pokémon Mobile System GB]].
  +
* An [[event]], with the Celebi encounter involving a subplot from the [[Pokémon Mobile System GB]].
  +
* An [[event]] item, with the [[GS Ball]] needed in order to catch Celebi.
  +
* [[Event Pokémon]] caught instead of being obtained by trade.
  +
* Special battle music when encountering the [[Legendary beasts]] in the wild.
  +
* Incorporation of [[Legendary Pokémon]] into the plot.
   
 
==Regions==
 
==Regions==
 
===Johto===
 
===Johto===
[[File:JohtoII.png|thumb|right|Johto]]
+
[[File:JohtoII.png|thumb|250px|Johto]]
 
{{main|Johto}}
 
{{main|Johto}}
 
Generation II introduced a new region to the Pokémon universe, Johto, located directly west of the Kanto region featured in Generation I. Johto's culture is notably more old-fashioned than Kanto's, especially in the more rural areas, which are more plentiful than in Kanto. Like Kanto, it has a sea to the south and mountains to the north.
 
Generation II introduced a new region to the Pokémon universe, Johto, located directly west of the Kanto region featured in Generation I. Johto's culture is notably more old-fashioned than Kanto's, especially in the more rural areas, which are more plentiful than in Kanto. Like Kanto, it has a sea to the south and mountains to the north.
Line 93: Line 92:
   
 
Unlike other generations, where the first Gym is strong against the Fire-type and weak to Grass and Water, in this generation, the first Gym is strong against Grass, while Fire and Water both have an opening. Also, Pokémon available can cover for the weaknesses of the starter types very early on in the game, unlike in Generation I.
 
Unlike other generations, where the first Gym is strong against the Fire-type and weak to Grass and Water, in this generation, the first Gym is strong against Grass, while Fire and Water both have an opening. Also, Pokémon available can cover for the weaknesses of the starter types very early on in the game, unlike in Generation I.
  +
  +
  +
{| style="margin:auto; width:auto; text-align:center; background:#{{johto color dark}}; font-size:85%; {{roundy}}; border:5px solid #{{johto color}}"
  +
|-
  +
! style="width:80px; background:#{{johto color light}}; {{roundytl|5px}}" colspan="2" | [[File:152Chikorita GS.png|96px]]<br>'''{{pcolor|Chikorita|{{johto color dark}}}}'''
  +
! style="width:80px; background:#{{johto color light}}" colspan="2" | [[File:155Cyndaquil GS.png|96px]]<br>'''{{pcolor|Cyndaquil|{{johto color dark}}}}'''
  +
! style="width:80px; background:#{{johto color light}}; {{roundytr|5px}}" colspan="2" | [[File:158Totodile GS.png|96px]]<br>'''{{pcolor|Totodile|{{johto color dark}}}}'''
  +
|-
  +
{{typetable2|Grass}}
  +
{{typetable2|Fire}}
  +
{{typetable2|Water}}
  +
|- style="background:#{{johto color light}}"
  +
| {{MSP|153|Bayleef}}
  +
| {{pcolor|Bayleef|{{johto color dark}}}}
  +
| {{MSP|156|Quilava}}
  +
| {{pcolor|Quilava|{{johto color dark}}}}
  +
| {{MSP|159|Croconaw}}
  +
| {{pcolor|Croconaw|{{johto color dark}}}}
  +
|-
  +
{{typetable2|Grass}}
  +
{{typetable2|Fire}}
  +
{{typetable2|Water}}
  +
|- style="background:#{{johto color light}}"
  +
| {{MSP|154|Meganium}}
  +
| {{pcolor|Meganium|{{johto color dark}}}}
  +
| {{MSP|157|Typhlosion}}
  +
| {{pcolor|Typhlosion|{{johto color dark}}}}
  +
| {{MSP|160|Feraligatr}}
  +
| {{pcolor|Feraligatr|{{johto color dark}}}}
  +
|-
  +
| colspan="2" style="background:#{{grass color}}; {{roundybl|5px}}" | {{tcolor|Grass|FFF}}
  +
{{typetable2|Fire}}
  +
| colspan="2" style="background:#{{water color}}; {{roundybr|5px}}" | {{tcolor|Water|FFF}}
  +
|}
   
 
====Gym Leaders====
 
====Gym Leaders====
Johto's [[Gym Leader]]s specialize in types different from Kanto's Gym Leaders, with eight of the nine types not covered by Kanto being the specialty types of these Gyms. Like Kanto, these Gym Leaders will give out [[badge]]s and [[TM]]s on their defeat.
+
Johto's [[Gym Leader]]s specialize in types different from Kanto's Gym Leaders, with eight of the nine types not covered by Kanto being the specialty types of these Gyms. Like Kanto, these Gym Leaders will give out [[Badge]]s and [[TM]]s on their defeat.
{| align="center" style="background: #00647f; {{roundy|10px}} border: 4px solid #00647f;" colspan=4 cellspacing="1" cellpadding="2"
+
{| class="roundy" style="margin:auto; text-align:center; background: #{{johto color dark}}; border: 4px solid #{{johto color}}" colspan=4 cellspacing="1" cellpadding="2"
|- align="center"
+
|-
! style="background: #00647f;" colspan="4" | {{color2|1cb0d9|Johto League}}
+
! style="background: #{{johto color dark}}; colspan="4" | {{color2|{{johto color light}}|Johto League}}
  +
|-
  +
! style="background:#{{johto color dark}}" colspan="2" | {{color2|{{johto color light}}|Generation II}}
  +
! style="background:#{{johto color dark}}" colspan="2" | {{color2|{{johto color light}}|Region|Region:}} {{color2|{{johto color light}}|Johto}}
  +
|-
  +
! style="background: #{{johto color light}}; {{roundytl|5px}}" | {{color|{{johto color dark}}|Gym Leader<br><small>Japanese</small>}}
  +
! style="background: #{{johto color light}}" | {{color|{{johto color dark}}|Location<br><small>Japanese</small>}}
  +
! style="background: #{{johto color light}}" | {{color2|{{johto color dark}}|Type}}
  +
! style="background: #{{johto color light}}; {{roundytr|5px}}" | {{color2|{{johto color dark}}|Badge}}
 
|-
 
|-
! style="background: #1cb0d9; {{roundytl|5px}}" | {{color|00647f|Gym Leader<br><small>Japanese</small>}}
+
{{gldr|type=Flying|pic=Spr GS Falkner.png|ldr=Falkner|djap=ハヤト|drm=Hayato|loc=Violet City|cjap=キキョウシティ|crm=Kikyō City|bdg=Zephyr}}
! style="background: #1cb0d9;" | {{color|00647f|Location<br><small>Japanese</small>}}
+
{{gldr|type=Bug|pic=Spr GS Bugsy.png|ldr=Bugsy|djap=ツクシ|drm=Tsukushi|loc=Azalea Town|cjap=ヒワダタウン|crm=Hiwada Town|bdg=Hive}}
! style="background: #1cb0d9;" | {{color2|00647f|Elemental type|Type}}
+
{{gldr|type=Normal|pic=Spr GS Whitney.png|ldr=Whitney|djap=アカネ|drm=Akane|loc=Goldenrod City|cjap=コガネシティ|crm=Kogane City|bdg=Plain}}
! style="background: #1cb0d9; {{roundytr|5px}}" | {{color2|00647f|Badge}}
+
{{gldr|type=Ghost|pic=Spr GS Morty.png|ldr=Morty|djap=マツバ|drm=Matsuba|loc=Ecruteak City|cjap=エンジュシティ|crm=Enju City|bdg=Fog}}
{{gldr|type=Flying|pic=LeaderFalkner GSC.png|ldr=Falkner|djap=ハヤト|drm=Hayato|loc=Violet City|cjap=キキョウシティ|crm=Kikyō City|bdg=Zephyr}}
+
{{gldr|type=Fighting|pic=Spr GS Chuck.png|ldr=Chuck|djap=シジマ|drm=Shijima|loc=Cianwood City|cjap=タンバシティ|crm=Tanba City|bdg=Storm}}
{{gldr|type=Bug|pic=LeaderBugsy GSC.png|ldr=Bugsy|djap=ツクシ|drm=Tsukushi|loc=Azalea Town|cjap=ヒワダタウン|crm=Hiwada Town|bdg=Hive}}
+
{{gldr|type=Steel|pic=Spr GS Jasmine.png|ldr=Jasmine|djap=ミカン|drm=Mikan|loc=Olivine City|cjap=アサギシティ|crm=Asagi City|bdg=Mineral}}
{{gldr|type=Normal|pic=LeaderWhitney GSC.png|ldr=Whitney|djap=アカネ|drm=Akane|loc=Goldenrod City|cjap=コガネシティ|crm=Kogane City|bdg=Plain}}
+
{{gldr|type=Ice|pic=Spr GS Pryce.png|ldr=Pryce|djap=ヤナギ|drm=Yanagi|loc=Mahogany Town|cjap=チョウジタウン|crm=Chōji Town|bdg=Glacier}}
{{gldr|type=Ghost|pic=LeaderMorty GSC.png|ldr=Morty|djap=マツバ|drm=Matsuba|loc=Ecruteak City|cjap=エンジュシティ|crm=Enju City|bdg=Fog}}
+
{{gldrb|type=Dragon|pic=Spr GS Clair.png|ldr=Clair|djap=イブキ|drm=Ibuki|loc=Blackthorn City|cjap=フスベシティ|crm=Fusube City|bdg=Rising}}
{{gldr|type=Fighting|pic=LeaderChuck GSC.png|ldr=Chuck|djap=シジマ|drm=Shijima|loc=Cianwood City|cjap=タンバシティ|crm=Tanba City|bdg=Storm}}
 
{{gldr|type=Steel|pic=LeaderJasmine GSC.png|ldr=Jasmine|djap=ミカン|drm=Mikan|loc=Olivine City|cjap=アサギシティ|crm=Asagi City|bdg=Mineral}}
 
{{gldr|type=Ice|pic=LeaderPryce GSC.png|ldr=Pryce|djap=ヤナギ|drm=Yanagi|loc=Mahogany Town|cjap=チョウジタウン|crm=Chōji Town|bdg=Glacier}}
 
{{gldrb|type=Dragon|pic=LeaderClair GSC.png|ldr=Clair|djap=イブキ|drm=Ibuki|loc=Blackthorn City|cjap=フスベシティ|crm=Fusube City|bdg=Rising}}
 
 
|}
 
|}
 
{{-}}
 
{{-}}
   
 
===Kanto===
 
===Kanto===
[[File:KantoII.png|thumb|right|Kanto]]
+
[[File:KantoII.png|thumb|250px|Kanto]]
 
{{main|Kanto}}
 
{{main|Kanto}}
 
Unlike later games in the series, the Generation II games offer the player the chance, once Johto's Gyms are conquered and the Elite Four is defeated, to return to the Kanto region where the [[Generation I]] games are set. Here, players will find that many things have changed over the past three years.
 
Unlike later games in the series, the Generation II games offer the player the chance, once Johto's Gyms are conquered and the Elite Four is defeated, to return to the Kanto region where the [[Generation I]] games are set. Here, players will find that many things have changed over the past three years.
   
 
====Gym Leaders====
 
====Gym Leaders====
Unlike in Generation I, the Gym Leaders of Generation II Kanto will for the most part not give away TMs; only [[Janine]] and [[Erika]] do this.
+
Unlike in Generation I, the Gym Leaders of Generation II Kanto will for the most part not give away TMs; only [[Janine]] and [[Erika]] do this.
{| align="center" style="background: #6A12AB; {{roundy|10px}} border: 4px solid #6A12AB;" colspan=4 cellspacing="1" cellpadding="2"
+
{| class="roundy" style="margin:auto; text-align:center; background: #{{kanto color dark}}; border: 4px solid #{{kanto color}}" colspan=4 cellspacing="1" cellpadding="2"
|- align="center"
 
! style="background: #6A12AB;" colspan="4" | {{color2|CCBBFF|Indigo League}}
 
 
|-
 
|-
! style="background: #CCBBFF; {{roundytl|5px}}" | {{color|6A12AB|Gym Leader<br><small>Japanese</small>}}
+
! style="background: #{{kanto color dark}}; colspan="4" | {{color2|{{kanto color light}}|Indigo League}}
! style="background: #CCBBFF;" | {{color|6A12AB|Location<br><small>Japanese</small>}}
+
|-
! style="background: #CCBBFF;" | {{color2|6A12AB|Elemental type|Type}}
+
! style="background:#{{kanto color dark}}" colspan="2" | {{color2|{{kanto color light}}|Generation II}}
! style="background: #CCBBFF; {{roundytr|5px}}" | {{color2|6A12AB|Badge}}
+
! style="background:#{{kanto color dark}}" colspan="2" | {{color2|{{kanto color light}}|Region|Region:}} {{color2|{{kanto color light}}|Kanto}}
{{gldr|type=Rock|pic=Brock 02.png|ldr=Brock|djap=タケシ|drm=Takeshi|loc=Pewter City|cjap=ニビシティ|crm=Nibi City|bdge=Boulder}}
+
|-
{{gldr|type=Water|pic=Misty 02.png|ldr=Misty|djap=カスミ|drm=Kasumi|loc=Cerulean City|cjap=ハナダシティ|crm=Hanada City|bdg=Cascade}}
+
! style="background: #{{kanto color light}}; {{roundytl|5px}}" | {{color|{{kanto color dark}}|Gym Leader<br><small>Japanese</small>}}
{{gldr|type=Electric|pic=LtSurge 02.png|ldr=Lt. Surge|djap=マチス|drm=Matis|loc=Vermilion City|cjap=クチバシティ|crm=Kuchiba City|bdg=Thunder}}
+
! style="background: #{{kanto color light}}" | {{color|{{kanto color dark}}|Location<br><small>Japanese</small>}}
{{gldr|type=Grass|pic=Erika 02.png|ldr=Erika|djap=エリカ|drm=Erika|loc=Celadon City|cjap=タマムシシティ|crm=Tamamushi City|bdg=Rainbow}}
+
! style="background: #{{kanto color light}}" | {{color2|{{kanto color dark}}|Type}}
{{gldr|type=Poison|pic=SpriteJanine.gif|ldr=Janine|djap=アンズ|drm=Anzu|loc=Fuchsia City|cjap=セキチクシティ|crm=Sekichiku City|bdg=Soul}}
+
! style="background: #{{kanto color light}}; {{roundytr|5px}}" | {{color2|{{kanto color dark}}|Badge}}
{{gldr|type=Psychic|pic=Sabrina 02.png|ldr=Sabrina|djap=ナツメ|drm=Natsume|loc=Saffron City|cjap=ヤマブキシティ|crm=Yamabuki City|bdg=Marsh}}
+
{{gldr|type=Rock|pic=Spr GS Brock.png|ldr=Brock|djap=タケシ|drm=Takeshi|loc=Pewter City|cjap=ニビシティ|crm=Nibi City|bdge=Boulder}}
{{gldr|type=Fire|pic=Blaine 02.png|ldr=Blaine|djap=カツラ|drm=Katsura|loc=Cinnabar Island|cjap=グレンじま|crm=Guren Island|bdg=Volcano}}
+
{{gldr|type=Water|pic=Spr GS Misty.png|ldr=Misty|djap=カスミ|drm=Kasumi|loc=Cerulean City|cjap=ハナダシティ|crm=Hanada City|bdg=Cascade}}
{{gldrb|type=Blue|t=Various|pic=Blue 02.png|ldr=Blue (game)|altname=Blue|djap=グリーン|drm=Green|loc=Viridian City|cjap=トキワシティ|crm=Tokiwa City|bdg=Earth}}
+
{{gldr|type=Electric|pic=Spr GS Lt Surge.png|ldr=Lt. Surge|djap=マチス|drm=Matis|loc=Vermilion City|cjap=クチバシティ|crm=Kuchiba City|bdg=Thunder}}
  +
{{gldr|type=Grass|pic=Spr GS Erika.png|ldr=Erika|djap=エリカ|drm=Erika|loc=Celadon City|cjap=タマムシシティ|crm=Tamamushi City|bdg=Rainbow}}
  +
{{gldr|type=Poison|pic=Spr GS Janine.png|ldr=Janine|djap=アンズ|drm=Anzu|loc=Fuchsia City|cjap=セキチクシティ|crm=Sekichiku City|bdg=Soul}}
  +
{{gldr|type=Psychic|pic=Spr GS Sabrina.png|ldr=Sabrina|djap=ナツメ|drm=Natsume|loc=Saffron City|cjap=ヤマブキシティ|crm=Yamabuki City|bdg=Marsh}}
  +
{{gldr|type=Fire|pic=Spr GS Blaine.png|ldr=Blaine|djap=カツラ|drm=Katsura|loc=Cinnabar Island|cjap=グレンじま|crm=Guren Island|bdg=Volcano}}
  +
{{gldrb|type=Blue|t=Various|pic=Spr GS Blue.png|ldr=Blue (game)|altname=Blue|djap=グリーン|drm=Green|loc=Viridian City|cjap=トキワシティ|crm=Tokiwa City|bdg=Earth}}
 
|}
 
|}
 
{{-}}
 
{{-}}
   
==Discussion of Generation II==
+
==Johto thematic motif==
{{game|Gold and Silver|s}} were among the most-hyped games in the Pokémon franchise, with the innovations introduced in them becoming staples of the series. The later-released {{game|Crystal}} began the series' focus on [[legendary Pokémon]] of the regions in which the games take place, first bringing them into the plot of the game. Due to these improvements, Generation II is the most acclaimed generation among long-time fans. Unlike future games, Generation II stood as an extension and a sequel of Generation I, and has been criticized by some for this.
+
The second generation of Pokémon games were more directed towards mythology and tradition. The three starters were all "pure" element types, fitting the classic Water > Grass > Fire cycle all starters adhere to. Unlike other generations, all of the Johto starters maintain their single types through their final evolutions.
   
Like Generation I's games, the popularity of the Generation II games proved great enough that {{game3|HeartGold and SoulSilver|remakes|s}} were made during [[Generation IV]] as sequels to {{game|FireRed and LeafGreen|s}}.
+
This was the first installment that put emphasis on [[Legendary Pokémon]] being actual legends in-game, in contrast to {{p|Mewtwo}} and the [[Legendary birds]] of Generation I. [[Ecruteak City]] fleshed out the legends of {{p|Ho-Oh}} and [[Legendary beasts|the three beasts]], their relationship with one another, and the story behind their departure (the [[Burned Tower]]). Lugia was also glimpsed by an elderly man in Ecruteak City, and others, who stated it looked like a dragon in the sky. Even the uncatchable {{p|Celebi}} was mentioned as the "Forest's Protector" at the shrine in [[Ilex Forest]].
   
=== Johto thematic motif ===
+
The [[Kimono Girl]]s upheld ancient tradition in both battling Pokémon and dancing. The buildings in both Ecruteak City and [[Violet City]] have an older structure to them as well. Kurt offered a more traditional means of creating Poké Balls via [[Apricorn]]s which proved variably superior to manufactured Poké Balls.
The second generation of Pokémon games were more directed towards mythology and tradition. The three starters were all "pure" element types, fitting the classic Water > Grass > Fire cycle all starters adhere to. Unlike two of the fully-evolved starter Pokémon in Generation I, and at least one of every starter trio since, the fully-evolved Johto starters maintain their single typing.
 
   
This was the first installment that put emphasis on [[legendary Pokémon]] being actual legends in-game, a stark contrast to {{p|Mewtwo}} and the [[legendary birds]] of Generation I. [[Ecruteak City]] fleshed out the legends of {{p|Ho-Oh}} and [[legendary beasts|the three beasts]], their relationship with one another and the story behind their departure (the [[Burned Tower]]). {{p|Suicune}} was, unlike {{p|Raikou}} and {{p|Entei}}, unavoidable in Crystal Version if the player wanted to beat the game; the remakes HeartGold and SoulSilver give the same treatment to Ho-Oh and {{p|Lugia}} respectively. Lugia was also glimpsed by an elderly man in Ecruteak City, and others, who stated it looked like a dragon in the sky. Even the uncatchable {{p|Celebi}} was mentioned as the "Forest's Protector" at the shrine in [[Ilex Forest]].
+
==Reception==
  +
{{game|Gold and Silver|s}} were among the most-hyped games in the Pokémon franchise, with the innovations introduced in them becoming staples of the series. The later-released {{game|Crystal}} began the series' focus on [[Legendary Pokémon]] of the regions in which the games take place, first bringing them into the plot of the game. Due to these improvements, Generation II is highly acclaimed among long-time fans. Unlike future games, Generation II stood as an extension and a sequel of Generation I, and has been criticized by some for this.
   
The [[Kimono Girl]]s upheld ancient tradition in both battling Pokémon and dancing. The buildings in both Ecruteak City and [[Violet City]] have an older structure to them as well. The player must navigate Johto and Kanto, beating the new Elite Four, sixteen Gym Leaders and the original [[Pokémon Champion]] {{ga|Red}}. This is after defeating the newly revitalized [[Team Rocket]], searching for the fallen [[Giovanni]]. The second generation expanded upon trading through use of [[held item]]s evolution through the addition of [[happiness]], and [[breeding]] to attain pre-evolution or baby Pokémon. Kurt offered a more traditional means of creating Poké Balls via [[Apricorns]] which proved variably superior to manufactured Poké Balls. Johto is physically connected to Kanto and these games added depth to both regions.
+
Like Generation I's games, the popularity of the Generation II games proved great enough that {{game3|HeartGold and SoulSilver|remakes|s}} were made during [[Generation IV]] as sequels to {{game|FireRed and LeafGreen|s}}. Another reason why remakes were made was the fact that the original versions are incompatible with [[Generation III]] and onward.
  +
  +
==Title screens==
  +
===English title screens===
  +
====Game Boy Color====
  +
{| class="roundy" style="margin:auto; text-align:center; background: #{{kanto color dark}}; border: 5px solid #{{johto color}}"
  +
|-
  +
| style="background: #{{gold color light}}; {{roundytl|5px}}" | {{color2|{{gold color dark}}|Pokémon Gold and Silver Versions|Pokémon Gold}}
  +
| style="background: #{{silver color light}}" | {{color2|{{silver color dark}}|Pokémon Gold and Silver Versions|Pokémon Silver}}
  +
| style="background: #{{crystal color light}}; {{roundytr|5px}}" | {{color2|{{crystal color dark}}|Pokémon Crystal Version|Pokémon Crystal}}
  +
|-
  +
| width="14px" style="background: #{{gold color}}" | [[File:GoldTitle.png]]
  +
| width="14px" style="background: #{{silver color}}" | [[File:SilverTitle.png]]
  +
| width="14px" style="background: #{{crystal color}}" | [[File:CrystalTitle.png]]
  +
|}
  +
  +
====Super Game Boy====
  +
{| class="roundy" style="margin:auto; text-align:center; background: #{{kanto color dark}}; border: 5px solid #{{johto color}}"
  +
|-
  +
| style="background: #{{gold color light}}; {{roundytl|5px}}" | {{color2|{{gold color dark}}|Pokémon Gold and Silver Versions|Pokémon Gold}}
  +
| style="background: #{{silver color light}}" | {{color2|{{silver color dark}}|Pokémon Gold and Silver Versions|Pokémon Silver}}
  +
|-
  +
| width="14px" style="background: #{{gold color}}" | [[File:GoldTitle SGB.png]]
  +
| width="14px" style="background: #{{silver color}}" | [[File:SilverTitle SGB.png]]
  +
|}
  +
  +
===Japanese title screens===
  +
====Game Boy Color====
  +
{| class="roundy" style="margin:auto; text-align:center; background: #{{kanto color dark}}; border: 5px solid #{{johto color}}"
  +
|-
  +
| style="background: #{{gold color light}}; {{roundytl|5px}}" | {{color2|{{gold color dark}}|Pokémon Gold and Silver Versions|Pokémon Gold}}
  +
| style="background: #{{silver color light}}" | {{color2|{{silver color dark}}|Pokémon Gold and Silver Versions|Pokémon Silver}}
  +
| style="background: #{{crystal color light}}; {{roundytr|5px}}" | {{color2|{{crystal color dark}}|Pokémon Crystal Version|Pokémon Crystal}}
  +
|-
  +
| width="14px" style="background: #{{gold color}}" | [[File:Japanese GoldTitle.png]]
  +
| width="14px" style="background: #{{silver color}}" | [[File:Japanese SilverTitle.png]]
  +
| width="14px" style="background: #{{crystal color}}" | [[File:Japanese CrystalTitle.png]]
  +
|}
  +
  +
====Super Game Boy====
  +
{| class="roundy" style="margin:auto; text-align:center; background: #{{kanto color dark}}; border: 5px solid #{{johto color}}"
  +
|-
  +
| style="background: #{{gold color light}}; {{roundytl|5px}}" | {{color2|{{gold color dark}}|Pokémon Gold and Silver Versions|Pokémon Gold}}
  +
| style="background: #{{silver color light}}" | {{color2|{{silver color dark}}|Pokémon Gold and Silver Versions|Pokémon Silver}}
  +
|-
  +
| width="14px" style="background: #{{gold color}}" | [[File:Japanese GoldTitle SGB.png]]
  +
| width="14px" style="background: #{{silver color}}" | [[File:Japanese SilverTitle SGB.png]]
  +
|}
  +
  +
===Korean title screens===
  +
{| class="roundy" style="margin:auto; text-align:center; background: #{{kanto color dark}}; border: 5px solid #{{johto color}}"
  +
|-
  +
| style="background: #{{gold color light}}; {{roundytl|5px}}" | {{color2|{{gold color dark}}|Pokémon Gold and Silver Versions|Pokémon Gold}}
  +
| style="background: #{{silver color light}}" | {{color2|{{silver color dark}}|Pokémon Gold and Silver Versions|Pokémon Silver}}
  +
|-
  +
| width="14px" style="background: #{{gold color}}" | [[File:Korean GoldTitle GBC.png]]
  +
| width="14px" style="background: #{{silver color}}" | [[File:Korean SilverTitle GBC.png]]
  +
|}
   
 
==Trivia==
 
==Trivia==
*Generation II is the smallest generation so far with only [[Pokémon games#Generation_II|seven]] games and three [[main series]] games.
+
* Generation II is the smallest completed [[generation]] so far, with only seven {{pkmn|games}} and three [[core series]] games.
**In addition, it introduced the least number of Pokémon to the series, with only 100.
+
* Generation II was the first generation to:
*Generation II is the only generation where:
+
** Introduce a [[Battle Tower (Generation II)|new named location]] in its [[upper version]].
**The starters are holding an [[Berry|item]] and remain {{cat|single-type Pokémon}} throughout their evolutions.
+
** Not introduce a new [[Fossil|set of fossils]].
**The total number of moves are equal to the total number of Pokémon at the time.
+
** Not feature a [[Safari Zone]] in any capacity.
**Each Pokémon has a different sprite in each game (except for {{p|Unown}} and a few others).
+
* Generation II was the only generation to:
**[[Fossils]] cannot be found. However, an {{p|Aerodactyl}} can be obtained through an [[in-game trade]].
+
** Have all of its starters initially holding an item (in this case, a {{i|Berry}}).
**A Dragon-type pseudo-legendary was not introduced.
+
** Have a total number of moves equal to the total number of Pokémon at the time (251).
**A two-stage, cat-like evolutionary line was not introduced
+
** Have mostly different sprites for Pokémon in the original pair of games (with rare exceptions, such as {{p|Unown}} and the Johto [[Legendary beasts|Legendary trio]]).
**The [[National Pokédex]] cannot be completed without another generation, as the Kanto starters, fossil Pokémon (save for {{p|Aerodactyl}}), and legendary Pokémon can only be obtained from a [[Generation I]] game.
+
** Allow trading Pokémon with a [[Generation I|previous generation]].
*In terms of release dates, Generation II is the shortest generation in Japan, with exactly three years between the release of Gold and Silver and Ruby and Sapphire. All other generations have had closer to four years between the release of their primary version pair and the primary pair of the next generation.
+
** Not introduce:
*Generation II leaves the least extra space for Pokémon in the {{pkmn|storage system}} if one of every species is caught. Only 280 Pokémon may be obtained at once; there are 251 different Pokémon species available in this generation.
+
*** A {{type|Dragon}} [[pseudo-legendary Pokémon]].
* Generation II features the first main series game, Crystal, whose Japanese title is in katakana only ''and'' that uses an English word, rather than using the Japanese counterpard word in kanji. No game ever since has been named in kanji.
+
*** A new [[villainous teams|villainous team]].
  +
*** A new [[Pokémon League]].
  +
*** A cat-like [[evolution|evolutionary line]]:
  +
**** Generation I introduced {{p|Meowth}} and {{p|Persian}}
  +
**** Generation III introduced {{p|Skitty}} and {{p|Delcatty}}
  +
**** Generation IV introduced {{p|Glameow}} and {{p|Purugly}}
  +
**** Generation V introduced {{p|Purrloin}} and {{p|Liepard}}
  +
**** Generation VI introduced {{p|Espurr}} and {{p|Meowstic}}
  +
**** Generation VII introduced {{p|Litten}}, {{p|Torracat}}, and {{p|Incineroar}}
  +
**** While Generation VIII didn't introduce a full new evolutionary line, [[List of Pokémon with form differences|Galarian]] {{p|Meowth}} evolves into a new species, {{p|Perrserker}}.
  +
*** More than one {{type|Poison}} or {{type|Flying}} move.
  +
* Generation II leaves the least extra space for Pokémon in the {{pkmn|Storage System}} if [[Living Pokédex|one of every species is caught]]. Only {{tt|280|270 Pokémon in the Japanese versions due to differences in storage}} Pokémon may be obtained at once; there are 251 different Pokémon species available in this generation.
  +
* Generation II features the first main series game, Crystal, whose Japanese title is in katakana only ''and'' that uses an English word, rather than using the Japanese counterpart word in kanji. No game since has been named in kanji.
  +
* Unlike in other generations, should the player use a glitch or cheat in a Generation II game to get into tall grass without a Pokémon, the fight will instantly end (and be treated as a victory in case of Trainers), instead of the player sending out a [[glitch Pokémon]].
  +
* Generation II started the trend of featuring Legendary Pokémon on the boxart of the core series games, rather than starter Pokémon.
   
{{Main series}}
+
{{Core series}}<br>
 
{{Project Games notice}}
 
{{Project Games notice}}
  +
 
[[Category:Games]]
 
[[Category:Games]]
   
 
[[de:Zweite Spielgeneration]]
 
[[de:Zweite Spielgeneration]]
[[es:Segunda Generación]]
+
[[es:Segunda generación]]
  +
[[fr:Deuxième génération]]
  +
[[it:Seconda generazione]]
 
[[ja:第二世代]]
 
[[ja:第二世代]]
[[pt:Geração GSC]]
+
[[zh:第二世代]]

Latest revision as of 07:20, 11 January 2020

Get it? Because the name is unknown. The subject of this article has no official name.
The name currently in use is a fan designator; see below for more information.
Generation II
Pokémon Silver Version
Title screen of Pokémon Silver Version
Debut EN October 15, 2000
JA November 21, 1999
Pokémon 251 (100 new)
Main games Gold, Silver, and Crystal
Region introduced Johto
Battle arena games Stadium 2
End EN March 19, 2003 (885 days)
JA November 21, 2002 (1096 days)

The second generation (Japanese: 第二世代 second generation) of Pokémon games, referred to as the Gold & Silver series in Pokémon Crystal's box blurb and instruction manual, and sometimes called the metal generation or metallic generation by older players due to the names of the paired versions, is a sequel to the Generation I games Red and Green, Blue, Red and Blue, and Yellow.

Beginning with Pokémon Gold and Pokémon Silver and later joined by Pokémon Crystal, Generation II began the Pokémon series' expansion-focused nature, introducing to the world 100 new Pokémon which did not exist and are unable to be obtained in the Generation I games, and the new region of Johto. Many of these Pokémon expand the evolution families of older Pokémon, while a majority of them are brand-new evolutionary families.

The initial hint that Generation II was on its way came in early 1997, with the release of the anime's first episode. A Pokémon appears to Ash Ketchum on the first day of his journey, shortly after he and Pikachu become friends, that cannot be identified by the Pokédex. This magnificent golden bird, later revealed to be the Legendary mascot of Gold Version, Ho-Oh, was the first Pokémon from a future generation to debut in the anime. The games, initially named directly as "Pocket Monsters 2", were set for release in late 1997, but were pushed back to 1999 with the intention to redevelop the games to work with the Game Boy Color better.

Details in the games indicate that the storyline of the Generation II games occurs three years after the one in Generation I and Generation III, while the storyline of the Sinnoh-based Generation IV games indicate that they occur contemporaneously to Generation II as Generation I does to Generation III.

Advances in gameplay

In addition to retaining the system from Generation I in almost every aspect, several key innovations were made to the series, most of which have been retained in every generation since.

Major additions

Major alterations from Generation I

  • A change in the types of four moves (Gust, Sand-Attack, Karate Chop, and Bite. All formerly Normal-type, they are now Flying, Ground, Fighting, and Dark, respectively.
  • The addition of Steel as a secondary type for Magnemite and Magneton.
  • An improved stat system, with the former Special stat being split into Special Attack and Special Defense.
  • In-game opponents now have Power Points like players.
  • Although still classified as a Normal type move, Struggle now deals typeless damage.
  • The Bag is no longer one 20-item container, but has four separate sections for different items: Normal items, Poké Balls, TMs and HMs, and Key Items.
  • HMs can now be activated by interacting with said object (e.g. interacting with water for Surf) rather than having to manually select a Pokémon to use an HM.
  • A Key Item can be set to and then subsequently accessed with the select button, for convenience on the field.
  • Opponent Pokémon Trainers are given individual names.
    • When such a Trainer encounters the player and challenges him/her, the player now turns to look at the Trainer.
  • Exp. All is upgraded into the Exp. Share and is made a held item.
    • The definition of "upgrade" and not "replacement" in this situation is due to the items having the same name in the Japanese versions, suggesting an improvement on the item's mechanism and not necessarily a complete and independent substitute.
  • In the previous generation, a Pokémon could gain enough experience to jump straight from one level to another, thus missing out on any moves it could have learned in the levels between. From this generation onwards, if a Pokémon is currently in the battle, it levels up more than once if it gains enough experience to do so, meaning it does not miss any moves it could learn by level up. While other Pokémon still jump straight from one level to another, they do not miss any moves.
  • Town Map is replaced with an electronic device, the Pokégear, which also has cellphone and radio capabilities, alongside map functions.
  • The way the game handles color on the world map has been improved. Overworld sprites such as the surfing Pikachu no longer change their palettes when moving between areas.
  • The type chart has changed somewhat from Generation I:
Attacking type Defending type Old effectiveness New effectiveness
 Bug   Poison  Super effective Not very effective
 Poison   Bug  Super effective Normal effectiveness
 Ghost   Psychic  Not effective Super effective
 Ice   Fire  Normal effectiveness Not very effective

Further additions in Pokémon Crystal

Regions

Johto

Johto
Main article: Johto

Generation II introduced a new region to the Pokémon universe, Johto, located directly west of the Kanto region featured in Generation I. Johto's culture is notably more old-fashioned than Kanto's, especially in the more rural areas, which are more plentiful than in Kanto. Like Kanto, it has a sea to the south and mountains to the north.

Starter Pokémon

The starter Pokémon introduced in Generation II follow the same Grass-Fire-Water alignment as those of Kanto. Despite this, they are not the same trio as in Generation I. Instead, Professor Elm offers Chikorita, Cyndaquil, or Totodile to the player as protection on an errand to Mr. Pokémon's house on Route 30.

Unlike other generations, where the first Gym is strong against the Fire-type and weak to Grass and Water, in this generation, the first Gym is strong against Grass, while Fire and Water both have an opening. Also, Pokémon available can cover for the weaknesses of the starter types very early on in the game, unlike in Generation I.


152Chikorita GS.png
Chikorita
155Cyndaquil GS.png
Cyndaquil
158Totodile GS.png
Totodile
Grass Fire Water
Bayleef Bayleef Quilava Quilava Croconaw Croconaw
Grass Fire Water
Meganium Meganium Typhlosion Typhlosion Feraligatr Feraligatr
Grass Fire Water

Gym Leaders

Johto's Gym Leaders specialize in types different from Kanto's Gym Leaders, with eight of the nine types not covered by Kanto being the specialty types of these Gyms. Like Kanto, these Gym Leaders will give out Badges and TMs on their defeat.

Johto League
Generation II Region: Johto
Gym Leader
Japanese
Location
Japanese
Type Badge
{{{size}}}
Falkner
ハヤト Hayato
Violet City
キキョウシティ
Kikyō City
Flying Zephyr Badge.png
Zephyr Badge
{{{size}}}
Bugsy
ツクシ Tsukushi
Azalea Town
ヒワダタウン
Hiwada Town
Bug Hive Badge.png
Hive Badge
{{{size}}}
Whitney
アカネ Akane
Goldenrod City
コガネシティ
Kogane City
Normal Plain Badge.png
Plain Badge
{{{size}}}
Morty
マツバ Matsuba
Ecruteak City
エンジュシティ
Enju City
Ghost Fog Badge.png
Fog Badge
{{{size}}}
Chuck
シジマ Shijima
Cianwood City
タンバシティ
Tanba City
Fighting Storm Badge.png
Storm Badge
{{{size}}}
Jasmine
ミカン Mikan
Olivine City
アサギシティ
Asagi City
Steel Mineral Badge.png
Mineral Badge
{{{size}}}
Pryce
ヤナギ Yanagi
Mahogany Town
チョウジタウン
Chōji Town
Ice Glacier Badge.png
Glacier Badge
{{{size}}}
Clair
イブキ Ibuki
Blackthorn City
フスベシティ
Fusube City
Dragon Rising Badge.png
Rising Badge


Kanto

Kanto
Main article: Kanto

Unlike later games in the series, the Generation II games offer the player the chance, once Johto's Gyms are conquered and the Elite Four is defeated, to return to the Kanto region where the Generation I games are set. Here, players will find that many things have changed over the past three years.

Gym Leaders

Unlike in Generation I, the Gym Leaders of Generation II Kanto will for the most part not give away TMs; only Janine and Erika do this.

Indigo League
Generation II Region: Kanto
Gym Leader
Japanese
Location
Japanese
Type Badge
{{{size}}}
Brock
タケシ Takeshi
Pewter City
ニビシティ
Nibi City
Rock Boulder Badge.png
Boulder Badge
{{{size}}}
Misty
カスミ Kasumi
Cerulean City
ハナダシティ
Hanada City
Water Cascade Badge.png
Cascade Badge
{{{size}}}
Lt. Surge
マチス Matis
Vermilion City
クチバシティ
Kuchiba City
Electric Thunder Badge.png
Thunder Badge
{{{size}}}
Erika
エリカ Erika
Celadon City
タマムシシティ
Tamamushi City
Grass Rainbow Badge.png
Rainbow Badge
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Janine
アンズ Anzu
Fuchsia City
セキチクシティ
Sekichiku City
Poison Soul Badge.png
Soul Badge
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Sabrina
ナツメ Natsume
Saffron City
ヤマブキシティ
Yamabuki City
Psychic Marsh Badge.png
Marsh Badge
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Blaine
カツラ Katsura
Cinnabar Island
グレンじま
Guren Island
Fire Volcano Badge.png
Volcano Badge
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Blue
グリーン Green
Viridian City
トキワシティ
Tokiwa City
Various Earth Badge.png
Earth Badge


Johto thematic motif

The second generation of Pokémon games were more directed towards mythology and tradition. The three starters were all "pure" element types, fitting the classic Water > Grass > Fire cycle all starters adhere to. Unlike other generations, all of the Johto starters maintain their single types through their final evolutions.

This was the first installment that put emphasis on Legendary Pokémon being actual legends in-game, in contrast to Mewtwo and the Legendary birds of Generation I. Ecruteak City fleshed out the legends of Ho-Oh and the three beasts, their relationship with one another, and the story behind their departure (the Burned Tower). Lugia was also glimpsed by an elderly man in Ecruteak City, and others, who stated it looked like a dragon in the sky. Even the uncatchable Celebi was mentioned as the "Forest's Protector" at the shrine in Ilex Forest.

The Kimono Girls upheld ancient tradition in both battling Pokémon and dancing. The buildings in both Ecruteak City and Violet City have an older structure to them as well. Kurt offered a more traditional means of creating Poké Balls via Apricorns which proved variably superior to manufactured Poké Balls.

Reception

Pokémon Gold and Silver were among the most-hyped games in the Pokémon franchise, with the innovations introduced in them becoming staples of the series. The later-released Pokémon Crystal began the series' focus on Legendary Pokémon of the regions in which the games take place, first bringing them into the plot of the game. Due to these improvements, Generation II is highly acclaimed among long-time fans. Unlike future games, Generation II stood as an extension and a sequel of Generation I, and has been criticized by some for this.

Like Generation I's games, the popularity of the Generation II games proved great enough that remakes were made during Generation IV as sequels to Pokémon FireRed and LeafGreen. Another reason why remakes were made was the fact that the original versions are incompatible with Generation III and onward.

Title screens

English title screens

Game Boy Color

Pokémon Gold Pokémon Silver Pokémon Crystal
GoldTitle.png SilverTitle.png CrystalTitle.png

Super Game Boy

Pokémon Gold Pokémon Silver
GoldTitle SGB.png SilverTitle SGB.png

Japanese title screens

Game Boy Color

Pokémon Gold Pokémon Silver Pokémon Crystal
Japanese GoldTitle.png Japanese SilverTitle.png Japanese CrystalTitle.png

Super Game Boy

Pokémon Gold Pokémon Silver
Japanese GoldTitle SGB.png Japanese SilverTitle SGB.png

Korean title screens

Pokémon Gold Pokémon Silver
Korean GoldTitle GBC.png Korean SilverTitle GBC.png

Trivia

  • Generation II is the smallest completed generation so far, with only seven games and three core series games.
  • Generation II was the first generation to:
  • Generation II was the only generation to:
  • Generation II leaves the least extra space for Pokémon in the Storage System if one of every species is caught. Only 280 Pokémon may be obtained at once; there are 251 different Pokémon species available in this generation.
  • Generation II features the first main series game, Crystal, whose Japanese title is in katakana only and that uses an English word, rather than using the Japanese counterpart word in kanji. No game since has been named in kanji.
  • Unlike in other generations, should the player use a glitch or cheat in a Generation II game to get into tall grass without a Pokémon, the fight will instantly end (and be treated as a victory in case of Trainers), instead of the player sending out a glitch Pokémon.
  • Generation II started the trend of featuring Legendary Pokémon on the boxart of the core series games, rather than starter Pokémon.


Generation I: Red & GreenBlue (JP)Red & BlueYellow
Generation II: Gold & SilverCrystal
Generation III: Ruby & SapphireFireRed & LeafGreenEmerald
Generation IV: Diamond & PearlPlatinumHeartGold & SoulSilver
Generation V: Black & WhiteBlack 2 & White 2
Generation VI: X & YOmega Ruby & Alpha Sapphire
Generation VII: Sun & MoonUltra Sun & Ultra Moon
Let's Go, Pikachu! & Let's Go, Eevee!‎
Generation VIII: Sword & Shield (Expansion Pass)
Pokémon game templates


Project Games logo.png This game-related article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.