Friendship: Difference between revisions

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
(Added info about Pokemon Stadium 2 deposits resetting friendship to 70.)
(21 intermediate revisions by 11 users not shown)
Line 2: Line 2:
{{redirect|Happiness|the "Happiness Pokémon" category|Blissey (Pokémon)}}
{{redirect|Happiness|the "Happiness Pokémon" category|Blissey (Pokémon)}}
{{spading|comment=Still needs research overall, especially regarding values.}}
{{spading|comment=Still needs research overall, especially regarding values.}}
{{incomplete|needs=Generation VIII information, manga section}}
{{incomplete|needs=Manga section}}
'''Friendship''' (Japanese: '''なつき{{tt|度|ど}}''' ''degree of emotional attachment''), also referred to as '''loyalty''' in [[Generation II]] core series games, '''tame''' in [[Pokémon Stadium 2]], and '''friendliness''' in [[Pokémon XD: Gale of Darkness]], and commonly referred to by fans as '''happiness''', is a measurement of how much a {{OBP|Pokémon|species}} is attached to its {{pkmn|Trainer}} and enjoys being in their care.
In the [[core series]] games, '''friendship''' (Japanese: '''なつき{{tt|度|ど}}''' ''degree of emotional attachment'') is a measurement of how much a {{OBP|Pokémon|species}} is attached to its {{pkmn|Trainer}} and enjoys being in their care. Friendship was also referred to as '''loyalty''' in [[Generation II]] core games, '''tame''' in [[Pokémon Stadium 2]], and '''friendliness''' in [[Pokémon XD: Gale of Darkness]]; it is also referred to by fans as '''happiness'''. Friendship was introduced in {{game|Yellow}}, though only for the {{pkmn2|starter}} {{ga|Red's Pikachu|Pikachu}}; it was expanded to apply to all Pokémon in [[Generation II]].


It affects the [[evolution]] of {{cat|Pokémon that evolve by friendship|certain Pokémon}}, the power of {{m|Return}} and {{m|Frustration}}, and the availability of a few in-game [[item]]s and [[Ribbon]]s. Certain events increase a Pokémon's friendship (gaining a [[level]], walking a certain amount of steps) or decrease it ([[fainting]], using [[herbal medicine]]).
Friendship affects the [[evolution]] of {{cat|Pokémon that evolve by friendship|certain Pokémon}}, the power of certain [[move]]s, and the availability of a few in-game [[item]]s and [[ribbon]]s. Certain activities/events can increase a Pokémon's friendship (such as gaining a [[level]] and walking a certain amount of steps), while others decrease their friendship (such as [[fainting]], using [[herbal medicine]]).


Friendship was introduced in Pokémon Yellow for the {{player}}'s {{ga|Red's Pikachu|starter Pikachu}} only and expanded to cover all Pokémon in [[Generation II]].
Friendship is distinct from [[affection]], a separate mechanic used in [[Generation VI]] and some [[Generation VII]] games. However, beginning with [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], friendship effectively replaced affection, and friendship took on the effects of affection.


In [[Generation VI]], [[affection]], a separate mechanic, was introduced. However, from [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]] onward, affection no longer exists and friendship has all of its effects instead.
==General mechanics==
[[File:Bag Friend Ball SV Sprite.png|thumb|250px|A [[Friend Ball]] ([[Generation IX]] sprite)]]
A Pokémon's friendship value ranges from 0 to 255 (stored as a single byte), and since [[Generation III]], each Pokémon has a [[List of Pokémon by base friendship|base friendship]] value. This base value applies when a [[wild Pokémon]] is {{pkmn2|caught}} with most kinds of [[Poké Ball]]s and in most cases when a Pokémon is [[trade]]d. As of [[Generation IX]], there are two exceptions for caught or traded Pokémon:
* A wild Pokémon caught in a [[Friend Ball]] starts with 200 friendship, regardless of its base friendship; and
* A Pokémon traded back to its [[original Trainer]] regains the friendship it had before being traded away ([[Generation VI]] or later).  


==In the core and side series games==
Additionally, a Pokémon hatched from an {{pkmn|Egg}} starts with 120 friendship.
Friendship debuted in [[Generation I]] as a mechanic that applied only to the {{player}}'s {{p|Pikachu}} in {{game|Yellow}}. In [[Generation II]], it was expanded to cover all Pokémon. In all games, friendship is a value that ranges from 0 to 255 (stored as a single byte). In Pokémon Yellow, Pikachu's friendship is indicated by the expression it shows when the player talks to it, but in later games, [[#Raters|certain NPCs]] in the games will evaluate the friendship of a Pokémon in the player's [[party]].


A Pokémon's friendship is generally set when the player first obtains it. When a Pokémon is first caught from the wild, its friendship starts at its [[List of Pokémon by base friendship|base friendship]] value. Trading a Pokémon also resets its friendship to its base value, unless it is being traded back to its [[original Trainer]] in [[Generation VI]] or later, in which case it regains the friendship it had before being traded away. A Pokémon caught in a [[Friend Ball]] starts with 200 friendship instead of its base friendship, while a Pokémon hatched from an {{pkmn|Egg}} starts with 120 friendship.
===Evaluating friendship===
In {{game|Yellow}}, the {{pkmn2|starter}} {{ga|Red's Pikachu|Pikachu}}'s friendship can be evaluated directly by talking to it, and similar direct evaluation mechanics exist in many recent [[core series]] games.  


Friendship is generally increased by taking good care of a Pokémon. Keeping a Pokémon in the player's party, raising it, using items on it, and getting it [[Pokémon groomer|groomed]] will all increase a Pokémon's friendship. Letting it faint and using bitter [[herbal medicine]]s on it will decrease a Pokémon's friendship.
====Friendship rater locations====
Certain [[Non-player character|NPC]]s in the core games will also evaluate the friendship of the first Pokémon in the player's [[party]], as will certain game features in some generations:


===Boosting friendship===
{| cellpadding="5" style="background:#{{cute color light}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
{{incomplete|section|needs=Check whether friendship is boosted at the met location in Colosseum}}
|-
In {{game|Crystal}}, if a Pokémon is leveled up at its met location, it will gain twice as much friendship from that level up as usual. Since only Pokémon caught in Pokémon Crystal have a defined met location, Pokémon caught in the [[Generation I]] games, {{game|Gold and Silver|s}}, and Pokémon from [[in-game trade]]s will not receive this bonus. If a Pokémon that has a defined met location is traded to a Generation I game, this data is permanently erased, so it can no longer receive this bonus.
! style="background:#{{cute color light}}; {{roundytl|5px}}" width="10%"| Region
! style="background:#{{cute color light}}" | City
! style="background:#{{cute color light}}" | Location
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Rater
|- style="background:#fff"
| rowspan=3 style="background:#{{kanto color light}}; {{roundytl|5px}}" | [[Kanto]] || [[Celadon City]]{{sup/1|Y}} || [[Celadon Mansion]], first floor || style="{{roundytr|5px}}" | A woman in the Manager's Suite
|- style="background:#fff"
| rowspan=2 | [[Pallet Town]] || {{ga|Blue}}'s house{{sup/3|FRLG}} || {{Daisy}}
|- style="background:#fff"
| {{ga|Trace}}'s house{{sup/7|PE}} || Trace's sister
|- style="background:#fff"
| rowspan=2 style="background:#{{johto color light}}" | [[Johto]] || rowspan=2 | [[Goldenrod City]] || House east of the Department Store || A woman
|- style="background:#fff"
| [[Goldenrod Department Store]], {{DL|Goldenrod Department Store|Fifth Floor: TM Corner|fifth floor}}{{dotw|Sunday}} || A woman
|- style="background:#fff"
| rowspan=2 style="background:#{{hoenn color light}}" | [[Hoenn]] || [[Verdanturf Town]] || Southwestern-most house || A woman
|- style="background:#fff"
| [[Pacifidlog Town]] ||Southwestern-most house || A {{tc|Gentleman}}
|- style="background:#fff"
| style="background:#{{orre color light}}" | [[Orre]]|| [[Gateon Port]]<sup>{{gameabbrevss|XD}}</sup> || [[Krabby Club]], upper floor || The captain
|- style="background:#fff"
| rowspan=4 style="background:#{{sinnoh color light}}" | [[Sinnoh]] || [[Hearthome City]] || [[Pokémon Fan Club]] (east of the Poké Mart) || A {{tc|Beauty}}
|- style="background:#fff"
| {{rt|213|Sinnoh}} || House south of the [[Pastoria City]] [[gate]] || [[Dr. Footstep]]
|- style="background:#fff"
| [[Eterna City]] || Pokémon Center || An {{tc|Aroma Lady}}
|- style="background:#fff"
| colspan=2 | ''Across Sinnoh'' || [[Pokétch]]: {{DL|Pokétch|Friendship Checker}} app
|- style="background:#fff"
| rowspan=3 style="background:#{{unova color light}}" | [[Unova]] || [[Icirrus City]] || [[Pokémon Fan Club]] (south of Gym) || A woman
|- style="background:#fff"
| [[Nacrene City]]{{sup/5|BW}} || Building east of the [[Pokémon Center]] || A woman with a Pokémon
|- style="background:#fff"
| colspan=2 | ''Across Unova''{{sup/5|B2W2}} || [[Xtransceiver]]: Call [[Bianca]]
|- style="background:#fff"
| rowspan=2 style="background:#{{kalos color light}}" | [[Kalos]] || [[Santalune City]] || House west of the [[Pokémon Center]] || A {{tc|Beauty}}
|- style="background:#fff"
| [[Laverre City]] || [[Pokémon Fan Club]] (in the northwest) || A {{tc|Pokémon Breeder}}
|- style="background:#fff"
| style="background:#{{alola color light}}" | [[Alola]] || [[Konikoni City]] || Next to the TM Shop's street sign || A female {{tc|Veteran}}
|- style="background:#fff"
| style="background:#{{galar color light}}" | [[Galar]] || [[Hammerlocke]] || House east of the [[Pokémon Center]] || A young boy
|- style="background:#fff"
| style="background:#{{hisui color light}}" | [[Hisui]] || [[Jubilife Village]] || Near the [[pastures]] || Belamy
|- style="background:#fff"
| style="background:#{{paldea color light}}; {{roundybl|5px}}" | [[Paldea]] || [[Cascarrafa]] || Near the fountain at the upper level || style="{{roundybr|5px}}" | A woman with a {{p|Marill}}
|}


From Generation III onward, if a Pokémon was caught in a [[Luxury Ball]], any increase to its friendship is boosted by 1. In Generation III (except {{Pokémon XD}}) and from Generation V onward, if a Pokémon is currently at the same location where it was {{pkmn2|caught}} (its met location), any increase to its friendship is boosted by 1. If a Pokémon is holding a [[Soothe Bell]], increases to its friendship are boosted by 50% of the change—in Generation III, the increase is applied to the original change in friendship; in subsequent generations, it applies to the friendship change after including Luxury Ball and met location bonuses.
===Raising & lowering friendship===
[[File:Bag Luxury Ball SV Sprite.png|thumb|250px|Luxury Ball ([[Generation IX]] sprite)]]  
[[File:Bag Soothe Bell SV Sprite.png|thumb|250px|Soothe Bell (Generation IX sprite)]]
Friendship is generally increased by taking good care of a Pokémon. Keeping a Pokémon in the player's party, raising it, using items on it, and getting it [[Pokémon groomer|groomed]] will typically increase a Pokémon's friendship. Letting a Pokémon faint and using bitter [[herbal medicine]]s on it will decrease a Pokémon's friendship.


In Generation V, the Befriending Power [[Pass Power]] boosts any increase to friendship by one to three points depending on the strength of the power used. In Generation VI, the Befriending Power [[O-Power]] has the same effect. Befriending Power does not exist in [[Generation VII]].
Certain items and conditions (described below) apply additional bonuses to friendship increases. These bonuses do not apply to when friendship is not increased (e.g., using an [[X Attack]] on a Pokémon with high friendship).


None of these effects change the amount of friendship lost for negative changes or for changes of 0 (such as using an [[X Attack]] on a Pokémon with high friendship).
====Luxury Ball====
From [[Generation III]] onward, if a Pokémon was caught in a [[Luxury Ball]], any increase to its friendship is boosted by 1.


===Mechanics using friendship===
====Met location====
In Pokémon Yellow, friendship affected very little beyond the reactions Pikachu would show when interacted with. A notable exception is the woman in [[Cerulean City]] who will only give the player a [[Bulbasaur]] if Pikachu has high friendship.
Activities and events that increase a Pokémon's friendship are more effective in the location where that Pokémon was first encountered (e.g., where it was caught). This effect varied in [[Generation II]] and {{gen|III}}, and it didn't exist in [[Generation IV]]. Since [[Generation V]], the met location bonus boosts any increase to a Pokémon's friendship by 1.


Starting in [[Generation II]], there are {{cat|Pokémon that evolve by friendship}}, which can only evolve if they have 220 friendship or more. Additionally, the moves {{m|Return}} and {{m|Frustration}} vary in power depending on how high or low the user's friendship is.
====Soothe Bell====
If a Pokémon is holding a [[Soothe Bell]], increases to its friendship are boosted by 50% of the change. In [[Generation III]], the increase is applied to the original change in friendship; in subsequent generations, it applies to the friendship change after including Luxury Ball and met location bonuses.


In [[Generation IV]] and for certain Pokémon only in [[Pokémon Brilliant Diamond and Shining Pearl]], the {{DL|List of Ribbons in the games|Footprint Ribbon}} is awarded to Pokémon with maximum friendship. In [[Generation VIII]] onwards, the {{DL|List of Ribbons in the games|Best Friends Ribbon}} is awarded to Pokémon with maximum friendship.
===Effects of friendship===
Starting in [[Generation II]], there are {{cat|Pokémon that evolve by friendship}}. Additionally, certain moves vary in power depending on the user's friendship.


In {{pkmn|HeartGold and SoulSilver}}, the odds of getting a bite are impacted by the friendship of the player's [[walking Pokémon]]. If they have 150 friendship or more, the probability of getting a bite is guaranteed. Otherwise, there is a chance of not getting a bite.<ref>https://twitter.com/JCBLPs/status/1588585025959665666</ref>
In [[Generation IV]] and since [[Generation VIII]], certain [[ribbons]] are awarded to Pokémon with the maximum (255) friendship value.


Some NPCs also only give gifts or [[Move Tutor|teach moves]] when the player's Pokémon has a certain amount of friendship.<!--Maybe should be listed. I think the Soothe Bell and Lucky Egg are a couple (sometimes?).--> Specifically, a Pokémon must have maximized friendship to learn {{m|Draco Meteor}}, {{m|Frenzy Plant}}, {{m|Blast Burn}}, {{m|Hydro Cannon}}, {{m|Grass Pledge}}, {{m|Fire Pledge}}, or {{m|Water Pledge}} in any generation.
Some NPCs also only give gifts or [[Move Tutor|teach moves]] when the player's Pokémon has a certain amount of friendship. Specifically, a Pokémon must have maximized friendship to learn {{m|Draco Meteor}}, {{m|Frenzy Plant}}, {{m|Blast Burn}}, {{m|Hydro Cannon}}, {{m|Grass Pledge}}, {{m|Fire Pledge}}, or {{m|Water Pledge}} in any generation.


In {{pkmn|Omega Ruby and Alpha Sapphire}}, [[Nameless Cavern]] becomes unlocked once the {{player}} has three Pokémon with maximum friendship on their team.
=====Affected moves=====
 
Friendship affects the base [[power]] of the following moves.
In {{pkmn|Brilliant Diamond and Shining Pearl}}, [[walking Pokémon]] can sometimes find Berries; this chance increases with Pokémon's friendship value.
=====Moves=====
Friendship affects the following moves.
{| class="roundtable" width="100%" style="background: #{{cute color}}; border: 5px solid #{{cute color light}};"
{| class="roundtable" width="100%" style="background: #{{cute color}}; border: 5px solid #{{cute color light}};"
! Move
! Move
Line 57: Line 111:
| Varies
| Varies
| 100%
| 100%
| class="l" | The lower the user's friendship, the greater the base power
| class="l" | The base power increases as the user's friendship decreases
|-
|-
| class="l" | {{m|Pika Papow}}
| class="l" | {{m|Pika Papow}}{{sup/7|P}}
{{typetable|Electric}}
{{typetable|Electric}}
{{statustable|Special}}
{{statustable|Special}}
| Varies
| Varies
|  —%
|  —%
| class="l" | The greater the user's friendship, the greater the base power
| class="l" | The base power increases as the user's friendship increases
|-
|-
| class="l" | {{m|Return}}
| class="l" | {{m|Return}}
Line 71: Line 125:
| Varies
| Varies
| 100%
| 100%
| class="l" | The greater the user's friendship, the greater the base power
| class="l" | The base power increases as the user's friendship increases
|-
|-
| class="l" | {{m|Veevee Volley}}
| class="l" | {{m|Veevee Volley}}{{sup/7|E}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| Varies
| Varies
| —%
| —%
| class="l" | The greater the user's friendship, the greater the base power
| class="l" | The base power increases as the user's friendship increases
|}
|}


====In-battle bonuses====
====In-battle bonuses====
=====Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!=====
{{incomplete|section|needs=Needs more detailed information, dialogue, etc.}}
In [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], due to [[affection]] being merged with friendship, friendship has several in-battle effects.
Beginning in [[Generation VII]], friendship can have in-battle effects that used to depend on [[affection]]. These effects, which vary by game, include surviving a hit that would normally [[Fainting|knock it out]], boosted [[experience]], and recovering from [[status condition]]s.
{| class="roundtable" cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}};"
 
! style="background:#{{cute color light}};" | Friendship
===Evolutions based on friendship===
! style="background:#{{cute color light}};" | Effect
Beginning in [[Generation II]], several {{OBP|Pokémon|species}} [[Evolution|evolve]] after being [[level]]ed up with high friendship: at least 220 (before [[Generation VIII]]); or at least 160 (Generation VIII onward).
 
{| style="margin:auto; text-align:center; background: #{{cute color}}; {{roundy|10px}}; border: 3px solid #{{cute color dark}}" cellpadding=3px
|-
|-
| 0-99
! colspan="2" style="background:#{{cute color light}}; {{roundytl|5px}}" width="25%" | Prior evolution
| None
! colspan="3" style="background:#{{cute color light}}" width="35%" | Friendship evolution
|-
! colspan="2" style="background:#{{cute color light}}; {{roundytr|5px}}" width="25%" | Later evolution
| 100-149
|- style="background: #{{johto color light}}
|  
| colspan="7" | '''Introduced in [[Generation II]]'''
* Boosted [[experience|Exp. Points]] (with a multiplier of 4915/4096, or approximately 20% more)
|- style="background:#fff"
* 10% chance of not fainting from a hit that would normally [[Fainting|knock it out]] (leaving it with 1 HP)
| width="10%" | {{ArtP|041|Zubat}}<br>{{p|Zubat}}<br><small>{{typecolor|Poison}}{{typecolor|Flying}}</small>
|-
| {{Bag/s|Rare Candy|SV}}<br>[[Level]] 22+<br>→
| 150-199
| width="10%" | {{ArtP|042|Golbat}}<br>{{p|Golbat}}<br><small>{{typecolor|Poison}}{{typecolor|Flying}}</small>
|  
| {{Bag/s|Rare Candy|SV}} + {{Bag/s|Soothe Bell|SV}}<br>[[Level]] Up<br>→
* 15% chance of not fainting from a hit that would normally knock it out
| width="10%" | {{ArtP|169|Crobat}}<br>{{p|Crobat}}<br><small>{{typecolor|Poison}}{{typecolor|Flying}}</small>
* Boosted [[experience|Exp. Points]] (with a multiplier of 4915/4096, or approximately 20% more)
| colspan="2" style="background:#c0c0c0" | Crobat does not evolve
* 20% chance of recovering from [[status condition]]s on its own
 
|-
|- style="background:#fff"
| 200-254
| colspan="2" rowspan="2" style="background:#c0c0c0" | Nothing evolves into Pichu
|  
| rowspan="2" | {{ArtP|172|Pichu}}<br>{{p|Pichu}}<br><small>{{typecolor|Electric}}</small>
* 20% chance of not fainting from a hit that would normally knock it out
| rowspan="2" | {{Bag/s|Rare Candy|SV}} + {{Bag/s|Soothe Bell|SV}}<br>[[Level]] Up<br>→
* Boosted [[experience|Exp. Points]] (with a multiplier of 4915/4096, or approximately 20% more)
| rowspan="2" | {{ArtP|025|Pikachu}}<br>{{p|Pikachu}}<br><small>{{typecolor|Electric}}</small>
* 20% chance of recovering from [[status condition]]s on its own
| {{Bag/s|Thunder Stone|SV}}<br>[[Thunder Stone]]<br>→
* 10% accuracy subtracted from an opponent's move (no effect on {{cat|Moves that cannot miss|sure-hit moves}}, however)
| {{ArtP|026|Raichu}}<br>{{p|Raichu}}<br><small>{{typecolor|Electric}}</small>
|-
|- style="background:#fff"
| 255
| {{Bag/s|Thunder Stone|SV}} + [[File:Alola Champion Ribbon VIII.png|40px|link=Alola]]<br>[[Thunder Stone]]<br><small>(in [[Alola]])</small><br>→
|  
| {{ArtP|026|Raichu|form=-Alola}}<br>{{rf|Alolan}}{{p|Raichu}}<br><small>{{typecolor|Electric}}{{typecolor|Psychic}}</small>
* 25% chance of not fainting from a hit that would normally knock it out
 
* Boosted [[experience|Exp. Points]] (with a multiplier of 4915/4096, or approximately 20% more)
|- style="background:#fff"
* 20% chance of recovering from [[status condition]]s on its own
| colspan="2" style="background:#c0c0c0" | Nothing evolves into Cleffa
* 10% accuracy subtracted from an opponent's move (no effect on {{cat|Moves that cannot miss|sure-hit moves}}, however)
| {{ArtP|173|Cleffa}}<br>{{p|Cleffa}}<br><small>{{typecolor|Fairy}}</small>
* Increased [[critical hit]] ratio (namely, each stage's chance is doubled)
| {{Bag/s|Rare Candy|SV}} + {{Bag/s|Soothe Bell|SV}}<br>[[Level]] Up<br>→
|}
| {{ArtP|035|Clefairy}}<br>{{p|Clefairy}}<br><small>{{typecolor|Fairy}}</small>
| {{Bag/s|Moon Stone|SV}}<br>[[Moon Stone]]<br>→
| {{ArtP|036|Clefable}}<br>{{p|Clefable}}<br><small>{{typecolor|Fairy}}</small>
 
|- style="background:#fff"
| colspan="2" style="background:#c0c0c0" | Nothing evolves into Igglybuff
| {{ArtP|174|Igglybuff}}<br>{{p|Igglybuff}}<br><small>{{typecolor|Normal}}{{typecolor|Fairy}}</small>
| {{Bag/s|Rare Candy|SV}} + {{Bag/s|Soothe Bell|SV}}<br>[[Level]] Up<br>→
| {{ArtP|039|Jigglypuff}}<br>{{p|Jigglypuff}}<br><small>{{typecolor|Normal}}{{typecolor|Fairy}}</small>
| {{Bag/s|Moon Stone|SV}}<br>[[Moon Stone]]<br>→
| {{ArtP|040|Wigglytuff}}<br>{{p|Wigglytuff}}<br><small>{{typecolor|Normal}}{{typecolor|Fairy}}</small>
 
|- style="background:#fff"
| colspan="2" rowspan="2" style="background:#c0c0c0" | Nothing evolves into Togepi
| rowspan="2" | {{ArtP|175|Togepi}}<br>{{p|Togepi}}<br><small>{{typecolor|Fairy}}</small>
| rowspan="2" | {{Bag/s|Rare Candy|SV}} + {{Bag/s|Soothe Bell|SV}}<br>[[Level]] Up<br>→
| rowspan="2" | {{ArtP|176|Togetic}}<br>{{p|Togetic}}<br><small>{{typecolor|Fairy}}{{typecolor|Flying}}</small>
| colspan="2" style="background:#c0c0c0" | Togetic does not evolve<sup>Gen. II–III</sup>
|- style="background:#fff"
| {{Bag/s|Shiny Stone|SV}}<br>[[Shiny Stone]]<br>→
| {{ArtP|468|Togekiss}}<br>{{p|Togekiss}}<br><small>{{typecolor|Fairy}}{{typecolor|Flying}}</small>
 
|- style="background:#fff"
| colspan="2" rowspan="2" style="background:#c0c0c0" | Nothing evolves into Eevee
| rowspan="2" | {{ArtP|133|Eevee}}<br>{{p|Eevee}}<br><small>{{typecolor|Normal}}</small>
| {{Bag/s|Rare Candy|SV}} + {{Bag/s|Soothe Bell|SV}} + [[File:Day Icon.png|40px]]<br>[[Level]] Up<br><small>([[day]])</small><br>→
| {{ArtP|196|Espeon}}<br>{{p|Espeon}}<br><small>{{typecolor|Psychic}}</small>
| colspan="2" style="background:#c0c0c0" | Espeon does not evolve
|- style="background:#fff"
| {{Bag/s|Rare Candy|SV}} + {{Bag/s|Soothe Bell|SV}} + [[File:Night Icon.png|40px]]<br>[[Level]] Up<br><small>([[night]])</small><br>→
| {{ArtP|197|Umbreon}}<br>{{p|Umbreon}}<br><small>{{typecolor|Dark}}</small>
| colspan="2" style="background:#c0c0c0" | Umbreon does not evolve


=====Pokémon Sword and Shield=====
|- style="background:#fff"
In [[Pokémon Sword and Shield]], the friendship benefits are carried over, but the thresholds and effects are slightly different. These effects do not occur in link battles, the {{gal|Battle Tower}}, or [[Restricted Sparring]].
| colspan="2" style="background:#c0c0c0" | Nothing evolves into Chansey<sup>Gen. II–III</sup>
{| class="roundtable" cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}};"
| rowspan="2" | {{ArtP|113|Chansey}}<br>{{pcolor|Chansey|000}}<br><small>{{typecolor|Normal}}</small>
! style="background:#{{cute color light}};" | Friendship
| rowspan="2" | {{Bag/s|Rare Candy|SV}} + {{Bag/s|Soothe Bell|SV}}<br>[[Level]] Up<br>→
! style="background:#{{cute color light}};" | {{color2|000|Pokémon Camp|Camp}} hearts
| rowspan="2" | {{ArtP|242|Blissey}}<br>{{pcolor|Blissey|000}}<br><small>{{typecolor|Normal}}</small>
! style="background:#{{cute color light}};" | Effect
| colspan="2" rowspan="2" style="background:#c0c0c0" | Blissey does not evolve
|-
|- style="background:#fff"
| 0-179
| {{ArtP|440|Happiny}}<br>{{p|Happiny}}<br><small>{{typecolor|Normal}}</small>
| 0-2
| {{Bag/s|Rare Candy|SV}} + {{Bag/s|Oval Stone|SV}} + [[File:Day Icon.png|40px]]<br>[[Level]] Up<br><small>([[day]], holding an [[Oval Stone]])</small><br>→
| None
 
|-
|- style="background:#{{hoenn color light}}  
| 180-219
| colspan="7" | '''Introduced in [[Generation III]]'''
| 3
|- style="background:#fff"
|  
| colspan="2" style="background:#c0c0c0"| Nothing evolves into Azurill
* Pokémon moves a little when sent out in battle
| {{ArtP|298|Azurill}}<br>{{p|Azurill}}<br><small>{{typecolor|Normal}}{{typecolor|Fairy}}</small>
* 10% chance of not fainting from a hit that would normally [[Fainting|knock it out]] (leaving it with 1 HP)
| {{Bag/s|Rare Candy|SV}} + {{Bag/s|Soothe Bell|SV}}<br>[[Level]] Up<br>→
|-
| {{ArtP|183|Marill}}<br>{{p|Marill}}<br><small>{{typecolor|Water}}{{typecolor|Fairy}}</small>
| 220-254
| {{Bag/s|Rare Candy|SV}}<br>[[Level]] 18+<br>→
| 4
| {{ArtP|184|Azumarill}}<br>{{p|Azumarill}}<br><small>{{typecolor|Water}}{{typecolor|Fairy}}</small>
|  
 
* Pokémon bounces up-and-down when sent out in battle
|- style="background:#{{sinnoh color light}}  
* 15% chance of not fainting from a hit that would normally knock it out
| colspan="7" | '''Introduced in [[Generation IV]]'''
* Boosted [[experience|Exp. Points]] (with a multiplier of 4915/4096, or approximately 20% more)
|- style="background:#fff"
* 20% chance of recovering from [[status condition]]s on its own
| colspan="2" style="background:#c0c0c0" | Nothing evolves into Budew
|-
| {{ArtP|406|Budew}}<br>{{p|Budew}}<br><small>{{typecolor|Grass}}{{typecolor|Poison}}</small>
| 255
| {{Bag/s|Rare Candy|SV}} + {{Bag/s|Soothe Bell|SV}} + [[File:Day Icon.png|40px]]<br>[[Level]] Up<br><small>([[Time#Generation IV|morning]] or [[day]])</small><br>→
| 5
| {{ArtP|315|Roselia}}<br>{{p|Roselia}}<br><small>{{typecolor|Grass}}{{typecolor|Poison}}</small>
|  
| {{Bag/s|Shiny Stone|SV}}<br>[[Shiny Stone]]<br>→
* Pokémon bounces up-and-down when sent out in battle
| {{ArtP|407|Roserade}}<br>{{p|Roserade}}<br><small>{{typecolor|Grass}}{{typecolor|Poison}}</small>
* 20% chance of not fainting from a hit that would normally knock it out
|- style="background:#fff"
* Boosted [[experience|Exp. Points]] (with a multiplier of 4915/4096, or approximately 20% more)
| colspan="2" style="background:#c0c0c0" | Nothing evolves into Buneary
* 20% chance of recovering from [[status condition]]s on its own
| {{ArtP|427|Buneary}}<br>{{p|Buneary}}<br><small>{{typecolor|Normal}}</small>
* 10% accuracy subtracted from an opponent's move (no effect on {{cat|Moves that cannot miss|sure-hit moves}}, however)
| {{Bag/s|Rare Candy|SV}} + {{Bag/s|Soothe Bell|SV}}<br>[[Level]] Up<br>→
* Increased [[critical hit]] ratio (namely, each stage's chance is doubled)
| {{ArtP|428|Lopunny}}<br>{{p|Lopunny}}<br><small>{{typecolor|Normal}}</small>
| colspan="2" style="background:#c0c0c0" | Lopunny does not evolve
|- style="background:#fff"
| colspan="2" style="background:#c0c0c0" | Nothing evolves into Chingling
| {{ArtP|433|Chingling}}<br>{{p|Chingling}}<br><small>{{typecolor|Psychic}}</small>
| {{Bag/s|Rare Candy|SV}} + {{Bag/s|Soothe Bell|SV}} + [[File:Night Icon.png|40px]]<br>[[Level]] Up<br><small>([[night]])</small><br>→
| {{ArtP|358|Chimecho}}<br>{{p|Chimecho}}<br><small>{{typecolor|Psychic}}</small>
| colspan="2" style="background:#c0c0c0" | Chimecho does not evolve
|- style="background:#fff"
| colspan="2" style="background:#c0c0c0" | Nothing evolves into Munchlax
| {{ArtP|446|Munchlax}}<br>{{p|Munchlax}}<br><small>{{typecolor|Normal}}</small>
| {{Bag/s|Rare Candy|SV}} + {{Bag/s|Soothe Bell|SV}}<br>[[Level]] Up<br>→
| {{ArtP|143|Snorlax}}<br>{{p|Snorlax}}<br><small>{{typecolor|Normal}}</small>
| colspan="2" style="background:#c0c0c0" | Snorlax does not evolve
|- style="background:#fff"
| colspan="2" style="background:#c0c0c0" | Nothing evolves into Riolu
| {{ArtP|447|Riolu}}<br>{{p|Riolu}}<br><small>{{typecolor|Fighting}}</small>
| {{Bag/s|Rare Candy|SV}} + {{Bag/s|Soothe Bell|SV}} + [[File:Day Icon.png|40px]]<br>[[Level]] Up<br><small>([[day]])</small><br>→
| {{ArtP|448|Lucario}}<br>{{p|Lucario}}<br><small>{{typecolor|Fighting}}{{typecolor|Steel}}</small>
| colspan="2" style="background:#c0c0c0" | Lucario does not evolve
 
|- style="background:#{{unova color light}}
| colspan="7" | '''Introduced in [[Generation V]]'''
|- style="background:#fff"
| colspan="2" style="background:#c0c0c0" | Nothing evolves into Woobat
| {{ArtP|527|Woobat}}<br>{{p|Woobat}}<br><small>{{typecolor|Psychic}}{{typecolor|Flying}}</small>
| {{Bag/s|Rare Candy|SV}} + {{Bag/s|Soothe Bell|SV}}<br>[[Level]] Up<br>→
| {{ArtP|528|Swoobat}}<br>{{p|Swoobat}}<br><small>{{typecolor|Psychic}}{{typecolor|Flying}}</small>
| colspan="2" style="background:#c0c0c0" | Swoobat does not evolve
|- style="background:#fff"
| {{ArtP|540|Sewaddle}}<br>{{p|Sewaddle}}<br><small>{{typecolor|Bug}}{{typecolor|Grass}}</small>
| {{Bag/s|Rare Candy|SV}}<br>[[Level]] 20+<br>→
| {{ArtP|541|Swadloon}}<br>{{p|Swadloon}}<br><small>{{typecolor|Bug}}{{typecolor|Grass}}</small>
| {{Bag/s|Rare Candy|SV}} + {{Bag/s|Soothe Bell|SV}}<br>[[Level]] Up<br>→
| {{ArtP|542|Leavanny}}<br>{{p|Leavanny}}<br><small>{{typecolor|Bug}}{{typecolor|Grass}}</small>
| colspan="2" style="background:#c0c0c0" | Leavanny does not evolve
 
|- style="background:#{{kalos color light}}
| colspan="7" | '''Introduced in [[Generation VI]]'''
|- style="background:#fff"
| colspan="2" rowspan="2" style="background:#c0c0c0" | Nothing evolves into Eevee
| rowspan="2" | {{ArtP|133|Eevee}}<br>{{p|Eevee}}<br><small>{{typecolor|Normal}}</small>
| {{Bag/s|Rare Candy|SV}} + {{Bag/s|Soothe Bell|SV}} + {{bag/s|TM Fairy|SV|Fairy (type)}} + [[File:Heart Shuffle.png|40px]]<br>[[Level]] Up<br><small>(knows a {{t|Fairy}} [[move]], 2+ [[affection]] levels)<sup>Gen. VI–VII</sup></small><br>→<ref name=sylveon>A [[Moss Rock]] or [[Ice Rock]] will override {{p|Sylveon}}'s evolution.</ref>
| rowspan="2" | {{ArtP|700|Sylveon}}<br>{{p|Sylveon}}<br><small>{{typecolor|Fairy}}</small>
| colspan="2" rowspan="2" style="background:#c0c0c0" | Sylveon does not evolve
|- style="background:#fff"
| {{Bag/s|Rare Candy|SV}} + {{Bag/s|Soothe Bell|SV}} {{bag/s|TM Fairy|SV|Fairy (type)}}<br>[[Level]] Up<br><small>(knows a {{t|Fairy}} [[move]])</small><br>→<ref name=sylveon></ref>
 
|- style="background:#{{alola color light}}
| colspan="7" | '''Introduced in [[Generation VII]]'''
|- style="background:#fff"
| colspan="2" style="background:#c0c0c0" | Nothing evolves into Alolan Meowth
| {{ArtP|052|Meowth|form=-Alola}}<br>{{rf|Alolan}}{{p|Meowth}}<br><small>{{typecolor|Dark}}</small>
| {{Bag/s|Rare Candy|SV}} + {{Bag/s|Soothe Bell|SV}}<br>[[Level]] Up<ref name=alolanmeowth>In {{LGPE}}, {{rf|Alolan}}{{p|Meowth}} evolves at [[level]] 28 regardless of friendship.</ref><br>→
| {{ArtP|053|Persian|form=-Alola}}<br>{{rf|Alolan}}{{p|Persian}}<br>{{typecolor|Dark}}</small>
| colspan="2" style="background:#c0c0c0" | Alolan Persian does not evolve
|- style="background:#fff"
| colspan="2" style="background:#c0c0c0" | Nothing evolves into Type: Null
| {{ArtP|772|Type: Null}}<br>{{p|Type: Null}}<br><small>{{typecolor|Normal}}</small>
| {{Bag/s|Rare Candy|SV}} + {{Bag/s|Soothe Bell|SV}}<br>[[Level]] Up<br>→
| {{ArtP|773|Silvally}}<br>{{p|Silvally}}<br><small>{{typecolor|Normal}}</small>
| colspan="2" style="background:#c0c0c0" | Silvally does not evolve
 
|- style="background:#{{galar color light}}  
| colspan="7" | '''Introduced in [[Generation VIII]]'''
|- style="background:#fff
| colspan="2" style="background:#c0c0c0; {{roundybl|5px}}" | Nothing evolves into Snom
| {{ArtP|872|Snom}}<br>{{p|Snom}}<br><small>{{typecolor|Ice}}{{typecolor|Bug}}</small>
| {{Bag/s|Rare Candy|SV}} + {{Bag/s|Soothe Bell|SV}} + [[File:Night Icon.png|40px]]<br>[[Level]] Up<br><small>([[night]])</small><br>→
| {{ArtP|873|Frosmoth}}<br>{{p|Frosmoth}}<br><small>{{typecolor|Ice}}{{typecolor|Bug}}</small>
| colspan="2" style="background:#c0c0c0; {{roundybr|5px}}" | Frosmoth does not evolve
|}
|}


In addition, Pokémon with at least 1 heart may find items after cooking together at [[Pokémon Camp]].
===Misconceptions===
Though often thought otherwise, the following factors do ''not'' affect friendship:


=====Pokémon Brilliant Diamond and Shining Pearl=====
* Trying to release the {{pkmn2|starter}} {{p|Pikachu}} or evolve it with a [[Thunder Stone]]{{sup/1|Y}}
In [[Pokémon Brilliant Diamond and Shining Pearl]], friendship bonuses work the same as Sword and Shield. They are not applied in link battles or in the {{si|Battle Tower}}.
* Battling against an [[Elite Four]] member or the [[Pokémon Champion|Champion]]{{sup/1|Y}}
{| class="roundtable" cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}};"
* Depositing a Pokémon in the [[Pokémon Storage System]] (except it loses some friendship in {{game|Yellow}}, and the friendship resets in the Stadium games)
! style="background:#{{cute color light}};" | Friendship
* Letting a Pokémon's [[HP]] fall to critical status
! style="background:#{{cute color light}};" | Effect
* Letting a Pokémon get a [[status condition]], or walking with a Pokémon with a status condition
|-
* Healing a Pokémon with low HP or with a status condition
| 0-179
* Giving a Pokémon an [[Held item|item to hold]], except the [[Soothe Bell]]
| None
* [[Evolution|Evolving]] a Pokémon, except via [[Methods of evolution#evolution via trading|trade evolution]]
|-
* Using a Pokémon in {{pkmn|battle}} or winning a battle with a Pokémon
| 180-219
* Increasing [[affection]]
|  
 
* Pokémon moves a little when sent out in battle
==Generation- and game-specific mechanics==
* 10% chance of not fainting from a hit that would normally [[Fainting|knock it out]] (leaving it with 1 HP)
===Generation I===
|-
[[File:PikachuY-Happy.png|thumb|{{ga|Red's Pikachu|Pikachu}} with high friendship]]
| 220-254
Friendship was introduced in {{game|Yellow}} as a mechanic exclusively for the {{pkmn2|starter}} {{ga|Red's Pikachu|Pikachu}}. {{pkmn2|Outsider}} Pikachu are not affected, nor are any {{p|Raichu}} (even if, through [[trade]], the Raichu is an evolved starter Pikachu). However, any {{p|Pikachu}} whose [[Original Trainer]] is the {{player}} is treated as their starter Pikachu, and all starter Pikachu share the same friendship value. This value persists if the starter Pikachu is traded, and any change in this value applies to all starter Pikachu.
|  
 
* Pokémon bounces up-and-down when sent out in battle
When in the [[party]] and not [[fainting|fainted]], the starter Pikachu (or first starter Pikachu in the party) [[Walking Pokémon|follows the player in the overworld]], and interacting with Pikachu brings up a pop-up window showing Pikachu's face. Apart from certain special events that cause special reactions, Pikachu's expression changes based on its current friendship. At maximum friendship, Pikachu jumps up and down before the window appears.
* 15% chance of not fainting from a hit that would normally knock it out
 
* Boosted [[experience|Exp. Points]] (with a multiplier of 4915/4096, or approximately 20% more)
In [[Cerulean City]], [[Melanie]] gives the player a {{p|Bulbasaur}} if the starter Pikachu's friendship at least 147. Melanie will give the player this Bulbasaur even if the starter Pikachu is not in the party or even in the game. Additionally, a father on the upper floor of the [[Pewter Museum]] will acknowledge Pikachu's friendship.
* 20% chance of recovering from [[status condition]]s on its own
 
|-
Various actions can change Pikachu's friendship level:
| 255
 
|  
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
* Pokémon bounces up-and-down when sent out in battle
|- style="text-align: center"
* 20% chance of not fainting from a hit that would normally knock it out
! colspan=2 rowspan=2 style="background:#{{cute color light}}; {{roundytl|5px}}" | Event
* Boosted [[experience|Exp. Points]] (with a multiplier of 4915/4096, or approximately 20% more)
! colspan=3 style="background:#{{cute color light}}; {{roundytr|5px}}" | Change based on current friendship
* 20% chance of recovering from [[status condition]]s on its own
|- style="background:#{{cute color light}}"
* 10% accuracy subtracted from an opponent's move (no effect on {{cat|Moves that cannot miss|sure-hit moves}}, however)
! 0 to 99
* Increased [[critical hit]] ratio (namely, each stage's chance is doubled)
! 100 to 199
! 200 to 255
|- style="background:#fff"
| colspan=2 | Starter Pikachu [[level|levels]] up while in the party || rowspan=2 | +5 || rowspan=2 | +3 || rowspan=2 | +2
|- style="background:#fff"
| colspan=2 | Use [[medicine]] on starter Pikachu (even if unsuccessful),<br>other than [[PP Up]], [[Full Heal]], [[Revive]], [[Max Revive]], [[Ether]], [[Max Ether]], [[Elixir|Elixer]], [[Max Elixir|Max Elixer]]
|- style="background:#fff"
| colspan=2 | Challenge a [[Gym Leader]] with non-fainted starter Pikachu in the party<br>(if the player has multiple starter Pikachu, the first must not be fainted)
|| +3 || +2 || +1
|- style="background:#fff"
| colspan=2 | Walk 255 steps with Pikachu following (50% chance)
| +2
| colspan=2 | +1
|- style="background:#fff"
| colspan=2 | Teach Pikachu a [[TM]] or [[HM]] move
| colspan=2 rowspan=2 | +1 || rowspan=2 | 0
|- style="background:white"
| colspan=2 | Use a [[battle item]] on starter Pikachu (even if unsuccessful), other than [[X Accuracy]]
|- style="background:#fff"
| rowspan=2 | Starter Pikachu [[fainting|faints]]<br>(including during link battles)
| If opponent is less than 30 levels higher
| colspan=3 | -1
|- style="background:#fff"
| If opponent is at least 30 levels higher, or outside of battle
| colspan=2 | -5
| -10
|- style="background:#fff"
| colspan=2 | Deposit starter Pikachu in the [[Pokémon Storage System]] from the party
| colspan=2 | -3 || -5
|-
| colspan=2 style="background:#fff; {{roundybl|5px}}" | [[Trade]] Pikachu away
| style="background:#fff" colspan=2 | -10
| style="background:#fff; {{roundybr|5px}}" | -20
|}
|}


===Generation I===
[[Vitamin]]s, [[battle item]]s, and {{cat|HP-restoring items}} increase Pikachu's friendship even if they have no effect (e.g., attempting to use a [[Potion]] on a Pikachu that is fainted or has full health). Using an item in this way does not consume it, so the same item can repeatedly increase Pikachu's friendship.  
[[File:PikachuY-Happy.png|thumb|right|{{ga|Red's Pikachu|Pikachu}} with high friendship]]
In {{game|Yellow}}, there is a friendship system exclusively for the player's {{ga|Red's Pikachu|starter Pikachu}}. Any Pikachu that the player is the [[Original Trainer]] of (according to their Original Trainer name and [[Trainer ID number]]) is treated as the player's starter Pikachu. Raichu and {{pkmn2|Outsider}} Pikachu are not affected, even if the Raichu was the player's starter Pokémon but evolved (which can only be done by first [[trade|trading]] it to another game).


The starter Pikachu [[Walking Pokémon|follows the player in the overworld]], if it is in the party and not [[fainting|fainted]] (if the player has multiple, Pikachu will follow if the first starter Pikachu in the party is not fainted). If the player interacts with Pikachu, a window will pop up showing Pikachu's face, and the expression is affected by Pikachu's current friendship (though certain special events may elicit special reactions unrelated to Pikachu's current friendship). At maximum friendship, Pikachu jumps up and down before the window appears.
Waking Pikachu with the [[Poké Flute]] (either in or out of battle) does not change its friendship.


In [[Cerulean City]], [[Melanie]] gives the player a {{p|Bulbasaur}} if the starter Pikachu's friendship is 147 or higher. The player does not need to have Pikachu in the party or even in the game itself to receive this Bulbasaur. This and a father's dialogue on the upper floor of the [[Pewter Museum]] are the only sign of friendship outside of interacting with Pikachu.
In {{g|Yellow}}, the friendship rater is a woman in [[Celadon Mansion]]. She will comment on the starter Pikachu's friendship if it is following the player:
 
Pikachu starts with a [[List of Pokémon by base friendship|base friendship]] of 90. Various actions can increase or decrease Pikachu's friendship level.


{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|- style="text-align: center"
|-
! colspan=2 rowspan=2 style="background:#{{cute color light}}; {{roundytl|5px}}" | Event
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
|- style="background:#fff"
| "You look like a fantastic duo. You're making me jealous!"
| 201-255
|- style="background:#fff"
| "Your <sc>Pikachu</sc> looks happy with you."
| 161-200
|- style="background:#fff"
| "Your <sc>Pikachu</sc> seems tamed."
| 131-160
|- style="background:#fff"
| "You must be happy to have a <sc>Pok</sc>é<sc>mon</sc> that cute."
| 101-130
|- style="background:#fff"
| "Why don't you take more care with <sc>Pikachu</sc>?"
| 51-100
|- style="background:#fff"
| "It seems like it hasn't been tamed at all."
| 0-50
|}
 
===Generation II===
In [[Generation II]], friendship was expanded to apply to all Pokémon. All Pokémon have a base friendship of 70, but any Pokémon caught in a [[Friend Ball]] starts with 200 friendship, and any Pokémon hatched from an {{pkmn|Egg}} starts with 120 friendship.
 
Various actions can change a Pokémon's friendship:
 
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|- style="text-align: center"
! rowspan=2 colspan=2 style="background:#{{cute color light}}; {{roundytl|5px}}" | Event
! colspan=3 style="background:#{{cute color light}}; {{roundytr|5px}}" | Change based on current friendship
! colspan=3 style="background:#{{cute color light}}; {{roundytr|5px}}" | Change based on current friendship
|- style="background:#{{cute color light}}"
|- style="background:#{{cute color light}}"
Line 206: Line 421:
! 200 to 255
! 200 to 255
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Starter Pikachu [[level|levels]] up while in the party || rowspan=2 | +5 || rowspan=2 | +3 || rowspan=2 | +2
| rowspan=4 | [[Pokémon groomer|Grooming]] ([[haircut brothers]])<br>"''<Pokémon> looks [...]''"
| "''delighted!''" (younger brother: 10%)
| colspan=2 | +10 || +4
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Use [[medicine]] on starter Pikachu (even if unsuccessful),<br>other than [[PP Up]], [[Full Heal]], [[Revive]], [[Max Revive]], [[Ether]], [[Max Ether]], [[Elixir|Elixer]], [[Max Elixir|Max Elixer]]
| "''delighted!''" (older brother: 20%)
| colspan=2 | +5 || +2
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Challenge a [[Gym Leader]] with non-fainted starter Pikachu in the party<br>(if the player has multiple starter Pikachu, the first must not be fainted)
| "''happy.''" (older brother: 50%, younger: 30%)
|| +3 || +2 || +1
| colspan=2 | +3 || +1
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Walk 255 steps with Pikachu following (50% chance)
| "''a little happier.''" (older brother: 30%, younger: 60%)
| +2
| colspan=3 | +1
| colspan=2 | +1
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Teach Pikachu a [[TM]] or [[HM]] move
| rowspan=2 | [[Level]] up || Always{{sup/2|GS}}/Anywhere except met location{{sup/2|C}} || +5 || +3 || +2
| colspan=2 rowspan=2 | +1 || rowspan=2 | 0
|- style="background:white"
| colspan=2 | Use a [[battle item]] on starter Pikachu (even if unsuccessful), other than [[X Accuracy]]
|- style="background:#fff"
|- style="background:#fff"
| rowspan=2 | Starter Pikachu [[fainting|faints]]<br>(including during link battles)
| At met location{{sup/2|C}} || +10 || +6 || +4
| If opponent is less than 30 levels higher
|- style="background:#fff"
| colspan=3 | -1
| colspan=2 | Using a [[vitamin]]<ref>In Generation II, vitamins affected include [[HP Up]], [[Protein]], [[Iron]], [[Calcium]], and [[Carbos]]</ref>|| +5 || +3 || +2
|- style="background:#fff"
| colspan=2 | Battling against a [[Gym Leader]], [[Elite Four]] member, the [[Pokémon Champion|Champion]], or [[Red (game)|Red]] (whole party)
| +3 || +2 || +1
|- style="background:#fff"
| colspan=2 | [[Pokémon groomer|Grooming]] ({{Daisy}})
| colspan=2 | +3 || +1
|- style="background:#fff"
| colspan=2 | Walking 512 steps (whole party)
| colspan=3 | +1
|- style="background:#fff"
| colspan=2 | Learn a [[TM]]
| colspan=2 | +1 || 0
|- style="background:#fff"
| colspan=2 | Using a [[battle item]]<ref>In Generation II, battle items affected include [[X Attack]], [[X Defense|X Defend]], [[X Speed]], and [[X Sp. Atk|X Special]]</ref>
| colspan=2 | +1 || 0
|- style="background:#fff"
| rowspan=2 | [[Fainting]]
| If opponent is less than 30 levels higher
| colspan=3 | -1
|- style="background:#fff"
|- style="background:#fff"
| If opponent is at least 30 levels higher, or outside of battle
| If opponent is at least 30 levels higher, or outside of battle
| colspan=2 | -5
| colspan=2 | -5 || -10
| -10
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Deposit starter Pikachu in the [[Pokémon Storage System]] from the party
| colspan=2 | Using [[Energy Powder|EnergyPowder]] or [[Heal Powder]]
| colspan=2 | -3 || -5
| colspan=2 | -5 || -10
|- style="background:#fff"
| colspan=2 | Using [[Energy Root]]
| colspan=2 | -10 || -15
|-
|-
| colspan=2 style="background:#fff; {{roundybl|5px}}" | [[Trade]] Pikachu away
| colspan=2 style="background:#fff; {{roundybl|5px}}" | Using [[Revival Herb]]
| style="background:#fff" colspan=2 | -10
| colspan=2 style="background:#fff" | -15
| style="background:#fff; {{roundybr|5px}}" | -20
| style="background:#fff; {{roundybr|5px}}" | -20
|}<br clear="all">
|}
 
There is a single friendship value per game, and it remains even if the starter Pikachu is traded away. Trading away Pikachu will decrease its friendship, but this decreased value will be remembered when it returns. If the player has multiple Pikachu which qualify as their starter Pikachu in a single game, all of these Pikachu share the same friendship value, so any friendship-modifying event applies to all of them.
 
[[Vitamin]]s, [[battle item]]s and {{cat|HP-restoring items}} increase Pikachu's friendship even if they have no effect. For example, attempting to use a [[Potion]] on a Pikachu that is [[fainting|fainted]] or has full health, an [[Antidote]] when Pikachu is not {{status|poison}}ed, [[Calcium]] when Pikachu has already reached its maximum {{DL|Stat|Special}} [[stat experience]], or [[X Special]] when the Special stat has already been {{DL|Stat#Stat modifiers|raised 6 stages}} in battle. This does not consume the item, so the same item can repeatedly increase Pikachu's friendship. Waking Pikachu up with the [[Poké Flute]] (either in or out of battle) does not change its friendship.
 
===Generation II===
In [[Generation II]], friendship was expanded to cover all Pokémon. All Pokémon have a [[List of Pokémon by base friendship|base friendship]] of 70, but any Pokémon caught in a [[Friend Ball]] starts with 200 friendship and any Pokémon hatched from an {{pkmn|Egg}} starts with 120 friendship. Depositing a Pokémon in a [[Pokémon Stadium 2]] box will reset its friendship to 70.
 
In {{game2|Gold|Silver|Crystal}}, [[#Gold, Silver, and Crystal|an NPC]] who will evaluate the friendship of the first Pokémon in the player's [[party]] can be found at [[Goldenrod City]].


The met location boost was first introduced in {{game|Crystal}}.
In {{game2|Gold|Silver|Crystal}}, the friendship rater can be found in [[Goldenrod City]], in a house near the [[Goldenrod Department Store]]. Additionally, on [[Days of the week|Sundays]], a friendship rater can be found in the Department Store itself. Both will comment on the friendship of the first Pokémon in the [[party]]:


{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|- style="text-align: center"
|-
! rowspan=2 colspan=2 style="background:#{{cute color light}}; {{roundytl|5px}}" | Event
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
! colspan=3 style="background:#{{cute color light}}; {{roundytr|5px}}" | Change based on current friendship
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
|- style="background:#{{cute color light}}"
|- style="background:#{{johto color dark}}"
! 0 to 99
! colspan="2" | {{color2|{{johto color light}}|Goldenrod City}}
! 100 to 199
! 200 to 255
|- style="background:#fff"
|- style="background:#fff"
| rowspan=4 | [[Pokémon groomer|Grooming]] ([[haircut brothers]])<br>"''<Pokémon> looks [...]''"
| "It looks really happy! It must love you a lot."
| "''delighted!''" (younger brother: 10%)
| 250-255
| colspan=2 | +10 || +4
|- style="background:#fff"
|- style="background:#fff"
| "''delighted!''" (older brother: 20%)
| "I get the feeling that it really trusts you."
| colspan=2 | +5 || +2
| 200-249
|- style="background:#fff"
|- style="background:#fff"
| "''happy.''" (older brother: 50%, younger: 30%)
| "It's friendly toward you. It looks sort of happy."
| colspan=2 | +3 || +1
| 150-199
|- style="background:#fff"
|- style="background:#fff"
| "''a little happier.''" (older brother: 30%, younger: 60%)
| "It's quite cute."
| colspan=3 | +1
| 100-149
|- style="background:#fff"
|- style="background:#fff"
| rowspan=2 | [[Level]] up || Always{{sup/2|GS}}/Anywhere except met location{{sup/2|C}} || +5 || +3 || +2
| "You should treat it better. It's not used to you."
| 50-99
|- style="background:#fff"
|- style="background:#fff"
| At met location{{sup/2|C}} || +10 || +6 || +4
| "It doesn't seem to like you at all. It looks mean."
| 0-49
|- style="background:#{{johto color dark}}"
! colspan="2" | {{color2|{{johto color light}}|Goldenrod Department Store}} (Sunday only)
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Using a [[vitamin]]<ref>In Generation II, vitamins affected include [[HP Up]], [[Protein]], [[Iron]], [[Calcium]], and [[Carbos]]</ref>|| +5 || +3 || +2
| "It's very attached to you. {{m|Return|This move}} should be perfect for a pair like you."
| 150-255
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Battling against a [[Gym Leader]], [[Elite Four]] member, the [[Pokémon Champion|Champion]], or [[Red (game)|Red]] (whole party)
| "It's adorable! You should teach it good TM moves."
| +3 || +2 || +1
| 50-149
|-
| style="background:#fff; {{roundybl|5px}}" | "It looks evil. How about [[TM21|this TM]] for it?"
| style="background:#fff; {{roundybr|5px}}" | 0-49
|}
 
The friendship rater in the Department Store will give out {{TM|21|Frustration}} for Pokémon with low friendship and {{TM|27|Return}} for high friendship.
 
====Pokémon Crystal====
The met location boost was first introduced in {{game|Crystal}}. In {{game|Crystal}}, if a Pokémon is leveled up at its met location, it will gain twice as much friendship from that level up as usual. Since only Pokémon caught in Pokémon Crystal have a defined met location, Pokémon caught in the [[Generation I]] games, {{game|Gold and Silver|s}}, and Pokémon from [[in-game trade]]s will not receive this bonus. If a Pokémon that has a defined met location is traded to a Generation I game, this data is permanently erased, so it can no longer receive this bonus.
 
===Generation III===
In [[Generation III]], each Pokémon was assigned a specific [[List of Pokémon by base friendship|base friendship]] value. The [[Luxury Ball]] and [[Soothe Bell]] boosts were also introduced.
 
Various actions can change a Pokémon's friendship:
 
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|- style="text-align: center"
! rowspan=2 colspan=2 style="background:#{{cute color light}}; {{roundytl|5px}}" | Event
! colspan=3 style="background:#{{cute color light}}; {{roundytr|5px}}" | Change based on current friendship
|- style="background:#{{cute color light}}"
! 0 to 99
! 100 to 199
! 200 to 255
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | [[Pokémon groomer|Grooming]] ({{Daisy}})
| colspan=2 | Using {{cat|friendship-raising Berries}}{{sup/3|E}}<ref name=berry>Berries affected include [[Pomeg Berry]], [[Kelpsy Berry]], [[Qualot Berry]], [[Hondew Berry]], [[Grepa Berry]], and [[Tamato Berry]] (No. 21-26)</ref>
| +10 || +5 || +2
|- style="background:#fff"
| colspan=2 | [[Level]] up || +5 || +3 || +2
|- style="background:#fff"
| colspan=2 | Using a [[vitamin]]<ref name=vitamin>Generation III onwards, vitamins affected include [[HP Up]], [[Protein]], [[Iron]], [[Calcium]], [[Zinc]], [[Carbos]], [[PP Up]], [[PP Max]], and [[Rare Candy]]</ref> || +5 || +3 || +2
|- style="background:#fff"
| colspan=2 | [[Pokémon groomer|Grooming]] ({{Daisy}}){{sup/3|FRLG}}
| colspan=2 | +3 || +1
| colspan=2 | +3 || +1
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Walking 512 steps (whole party)
| colspan=2 | Battling against a [[Gym Leader]], [[Elite Four]] member, or the [[Pokémon Champion|Champion]] (whole party) || +3 || +2 || +1
|- style="background:#fff"
| colspan=2 | Walking 128 steps (50% chance to occur, affects whole party)
| colspan=3 | +1
| colspan=3 | +1
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Learn a [[TM]]
| colspan=2 | Learn a [[TM]] or [[HM]]
| colspan=2 | +1 || 0
| colspan=2 | +1 || 0
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Using a [[battle item]]<ref>In Generation II, battle items affected include [[X Attack]], [[X Defense|X Defend]], [[X Speed]], and [[X Sp. Atk|X Special]]</ref>
| colspan=2 | Using a [[battle item]]<ref>In Generation III, battle items affected include [[X Attack]], [[X Defense|X Defend]], [[X Speed]], [[X Sp. Atk|X Special]], [[X Accuracy]], [[Dire Hit]], and [[Guard Spec.]]</ref>
| colspan=2 | +1 || 0
| colspan=2 | +1 || 0
|- style="background:#fff"
|- style="background:#fff"
Line 310: Line 570:
|}
|}


===Generation III===
Fainting in battle will not alter a Pokémon's friendship if it fainted from {{status|poison}} at the end of a turn. In the Generation III core games, if a Pokémon is currently at its met location, any increase to its friendship is boosted by 1.  
In [[Generation III]], different [[Pokémon (species)|species]] of Pokémon were given individualized [[List of Pokémon by base friendship|base friendship]] values. The [[Luxury Ball]] and [[Soothe Bell]] boosts were also introduced.
 
In {{game2|Ruby|Sapphire|Emerald}}, an [[NPC]] who will evaluate the friendship of the first Pokémon in the player's [[party]] can be found at [[Verdanturf_Town#Friendship_rater|Verdanturf Town]].  


In {{game|FireRed and LeafGreen|s}}, [[Daisy Oak]] in [[Pallet Town]] will perform the [[#Pokémon FireRed and LeafGreen|same service]] of evaluating a Pokémon's friendship, and she will additionally offer [[Pokémon groomer|grooming]] to increase a Pokémon's friendship once every 512 steps the player takes.  
====Pokémon Ruby, Sapphire, & Emerald====
 
In {{game2|Ruby|Sapphire|Emerald}}, there are two friendship raters; one is in a house in [[Verdanturf_Town#Friendship_rater|Verdanturf Town]], and the other is in [[Pacifidlog Town#Pokémon Fan Club Chairman's sibling|Pacifidlog Town]]. Both will comment on the friendship of the first Pokémon in the [[party]]:
In addition, in Pokémon FireRed and LeafGreen, the degree to which a Pokémon moves towards the screen after an item is used on it will also indicate how high its friendship is.
 
In the table below, fainting in battle will not alter a Pokémon's friendship if it fainted from {{status|poison}} at the end of a turn.


{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|- style="text-align: center"
|-
! rowspan=2 colspan=2 style="background:#{{cute color light}}; {{roundytl|5px}}" | Event
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
! colspan=3 style="background:#{{cute color light}}; {{roundytr|5px}}" | Change based on current friendship
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
|- style="background:#{{cute color light}}"
|- style="background:#{{hoenn color dark}}"
! 0 to 99
! colspan="2" | {{color2|{{hoenn color light}}|Verdanturf Town}}
! 100 to 199
! 200 to 255
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Using {{cat|friendship-raising Berries}}{{sup/3|E}}<ref name=berry>Berries affected include [[Pomeg Berry]], [[Kelpsy Berry]], [[Qualot Berry]], [[Hondew Berry]], [[Grepa Berry]], and [[Tamato Berry]] (No. 21-26)</ref>
| "It adores you. It can't possibly love you any more. I even feel happy seeing it."
| +10 || +5 || +2
| 255
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | [[Level]] up || +5 || +3 || +2
| "It seems to be very happy. It obviously likes you a whole lot."
| 200-254
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Using a [[vitamin]]<ref name=vitamin>Generation III onwards, vitamins affected include [[HP Up]], [[Protein]], [[Iron]], [[Calcium]], [[Zinc]], [[Carbos]], [[PP Up]], [[PP Max]], and [[Rare Candy]]</ref> || +5 || +3 || +2
| "It likes you quite a lot. It seems to want to be babied a little."
| 150-199
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | [[Pokémon groomer|Grooming]] ({{Daisy}}){{sup/3|FRLG}}
| "It's getting used to you. It seems to believe in you."
| colspan=2 | +3 || +1
| 100-149
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Battling against a [[Gym Leader]], [[Elite Four]] member, or the [[Pokémon Champion|Champion]] (whole party) || +3 || +2 || +1
| "It's not very used to you yet. It neither loves nor hates you."
| 50-99
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Walking 128 steps (50% chance to occur, affects whole party)
| "It's very wary. It has scary viciousness in its eyes. It doesn't like you much at all."
| colspan=3 | +1
| 1-49
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Learn a [[TM]] or [[HM]]
| "This is a little hard for me to say&hellip; Your <sc>Pok</sc>é<sc>mon</sc> simply detests you. Doesn't that make you uncomfortable?"
| colspan=2 | +1 || 0
| 0
|- style="background:#{{hoenn color dark}}"
! colspan="2" | {{color2|{{hoenn color light}}|Pacifidlog Town}}
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Using a [[battle item]]<ref>In Generation III, battle items affected include [[X Attack]], [[X Defense|X Defend]], [[X Speed]], [[X Sp. Atk|X Special]], [[X Accuracy]], [[Dire Hit]], and [[Guard Spec.]]</ref>
| "It clearly likes you very much. A <sc>Pok</sc>é<sc>mon</sc> that adoring and adorable deserves a [[TM27|TM]] {{m|Return|like this}}, no?"
| colspan=2 | +1 || 0
| 151-255
|- style="background:#fff"
|- style="background:#fff"
| rowspan=2 | [[Fainting]]
| "Hmm&hellip; It's not bad, but it's also not good. You, as the <sc>Trainer</sc>, need to put in some more effort."
| If opponent is less than 30 levels higher
| 100-150
| colspan=3 | -1
|- style="background:#fff"
| If opponent is at least 30 levels higher, or outside of battle
| colspan=2 | -5 || -10
|- style="background:#fff"
| colspan=2 | Using [[Energy Powder|EnergyPowder]] or [[Heal Powder]]
| colspan=2 | -5 || -10
|- style="background:#fff"
| colspan=2 | Using [[Energy Root]]
| colspan=2 | -10 || -15
|-
|-
| colspan=2 style="background:#fff; {{roundybl|5px}}" | Using [[Revival Herb]]
| style="background:#fff; {{roundybl|5px}}" | "It has a vicious look to it. A frightening <sc>Pok</sc>é<sc>mon</sc> like that deserves a [[TM21|TM]] {{m|Frustration|like this}}."
| colspan=2 style="background:#fff" | -15
| style="background:#fff; {{roundybr|5px}}" | 0-99
| style="background:#fff; {{roundybr|5px}}" | -20
|}
|}


====Pokémon Colosseum and Pokémon XD: Gale of Darkness====
The friendship rater in Pacifidlog Town will give out {{TM|21|Frustration}} for Pokémon with low friendship and {{TM|27|Return}} for high friendship.
{{incomplete|section}}
In [[Pokémon Colosseum]] and [[Pokémon XD: Gale of Darkness]], [[purification|purifying]] a Pokémon increases its friendship by 70.


===Generation IV===
====Pokémon FireRed & LeafGreen====
{{incomplete|section|Figure out the probabilities for the variable massage/grooming events}}
{{main|Daisy Oak}}
[[File:Friendship Checker App.png|thumb|200px|right|The [[Pokétch]]'s Friendship Checker app with a {{p|Drifblim}} at maximum friendship.]]
In {{game|FireRed and LeafGreen|s}}, the friendship rater is [[Daisy Oak]] in [[Pallet Town]]. She will also offer [[Pokémon groomer|grooming]] to increase a Pokémon's friendship once for every 512 steps the {{player}} takes. She will comment on the friendship of the first Pokémon in the [[party]]:
In Generation IV only, a Pokémon's met location does not affect the amount of friendship it gains. In Pokémon Diamond, Pearl, and Platinum, the massage at the [[Ribbon Syndicate]] is also not affected by any friendship boosts, and the Soothe Bell does not affect friendship gained when using a [[battle item]].
 
In Pokémon Diamond, Pearl, and Platinum, [[#Diamond, Pearl, and Platinum|an NPC]] who will evaluate the friendship of the first Pokémon in the player's [[party]] can be found in [[Hearthome City]], or the player may use the {{DL|Pokétch|Friendship Checker}} app on the [[Pokétch]]. In {{game|HeartGold and SoulSilver|s}}, [[#HeartGold and SoulSilver|an NPC]] in [[Goldenrod City]] will also evaluate the friendship of the first Pokémon in the player's party or a [[walking Pokémon]]'s friendship may also be gauged by its reaction when speaking to it.
 
In Pokémon Diamond and Pearl, due to a glitch, if [[herbal medicine]] is used in battle on a Pokémon with low friendship, that Pokémon's friendship can underflow to a value near the maximum 255.
{{YouTubeVid|YXhSU09weII|Map233224|cute}}


{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|- style="text-align: center"
|-
! rowspan=2 colspan=2 style="background:#{{cute color light}}; {{roundytl|5px}}" | Event
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
! colspan=3 style="background:#{{cute color light}}; {{roundytr|5px}}" | Change based on current friendship
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
|- style="background:#{{cute color light}}"
! 0 to 99
! 100 to 199
! 200 to 255
|- style="background:#fff"
|- style="background:#fff"
| rowspan=3 | [[Pokémon groomer|Massage]] ([[Ribbon Syndicate]]){{sup/4|DPPt}}<br>"''Our treatment has made your pampered baby [...] friendly to you.''"
| "It couldn't possibly love you any more than it does now. Your <sc>Pok</sc>é<sc>mon</sc> is happy beyond words."
| "''much more''"
| 255
| colspan=3 | +30
|- style="background:#fff"
|- style="background:#fff"
| "''more''"
| "It looks very happy. I wish {{ga|Blue|<rival>}} could see this and learn something from it."
| colspan=3 | +10
| 200-254
|- style="background:#fff"
|- style="background:#fff"
| "''a little more''"
| "It's quite friendly with you. Keep being good to it!"
| colspan=3 | +5
| 150-199
|- style="background:#fff"
|- style="background:#fff"
| rowspan=3 | [[Pokémon groomer|Grooming]] ([[haircut brothers]]){{sup/4|HGSS}}<br>"''<Pokémon> looks [...]''"
| "It's warming up to you. Trust must be growing between you."
| "''delighted!''"
| 100-149
| colspan=3 | +10
|- style="background:#fff"
|- style="background:#fff"
| "''happy.''"
| "It's not quite familiar with you yet. <sc>Pok</sc>é<sc>mon</sc> are all quite wary when you first get them."
| colspan=3 | +5
| 50-99
|- style="background:#fff"
|- style="background:#fff"
| "''a little happier.''"
| "<Player>, I don't like the way it glares at you. Could you try being a little nicer to it?"
| colspan=3 | +1
| 1-49
|- style="background:#fff"
|-
| colspan=2 | [[Pokémon groomer|Grooming]] ({{Daisy}}){{sup/4|HGSS}}
| style="background:#fff; {{roundybl|5px}}" | "&hellip;Um, it's not easy for me to say this, but&hellip; Is there some reason why your <sc>Pok</sc>é<sc>mon</sc> would hate you so much?"
| colspan=3 | +10
| style="background:#fff; {{roundybr|5px}}" | 0
|}
 
In addition, how much a Pokémon moves towards the screen after an item is used on it also indicates its friendship.
 
In the [[Water Labyrinth]] on the [[Sevii Islands]], a Gentlemen will give the player a Togepi Egg if the first Pokémon in their party has maximum friendship.
 
===Generation IV===
{{incomplete|section|Figure out the probabilities for the variable massage/grooming events}}
Unlike the previous generation, a Pokémon's met location does not affect the amount of friendship it gains.
 
Various actions can change a Pokémon's friendship:
 
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|- style="text-align: center"
! rowspan=2 colspan=2 style="background:#{{cute color light}}; {{roundytl|5px}}" | Event
! colspan=3 style="background:#{{cute color light}}; {{roundytr|5px}}" | Change based on current friendship
|- style="background:#{{cute color light}}"
! 0 to 99
! 100 to 199
! 200 to 255
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Using {{cat|friendship-raising Berries}}<ref name=berry/>|| +10 || +5 || +2
| rowspan=3 | [[Pokémon groomer|Massage]] ([[Ribbon Syndicate]]){{sup/4|DPPt}}<br>"''Our treatment has made your pampered baby [...] friendly to you.''"
| "''much more''"
| colspan=3 | +30
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | [[Level]] up || +5 || +3 || +2
| "''more''"
| colspan=3 | +10
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Using a [[vitamin]]<ref name=vitamin/> || +5 || +3 || +2
| "''a little more''"
| colspan=3 | +5
|- style="background:#fff"
| rowspan=3 | [[Pokémon groomer|Grooming]] ([[haircut brothers]]){{sup/4|HGSS}}<br>"''<Pokémon> looks [...]''"
| "''delighted!''"
| colspan=3 | +10
|- style="background:#fff"
| "''happy.''"
| colspan=3 | +5
|- style="background:#fff"
| "''a little happier.''"
| colspan=3 | +1
|- style="background:#fff"
| colspan=2 | [[Pokémon groomer|Grooming]] ({{Daisy}}){{sup/4|HGSS}}
| colspan=3 | +10
|- style="background:#fff"
| colspan=2 | Using {{cat|friendship-raising Berries}}<ref name=berry/>|| +10 || +5 || +2
|- style="background:#fff"
| colspan=2 | [[Level]] up || +5 || +3 || +2
|- style="background:#fff"
| colspan=2 | Using a [[vitamin]]<ref name=vitamin/> || +5 || +3 || +2
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | [[Pokémon groomer|Massage]] ([[Veilstone City]] [[Massage Girl]]){{sup/4|DPPt}}
| colspan=2 | [[Pokémon groomer|Massage]] ([[Veilstone City]] [[Massage Girl]]){{sup/4|DPPt}}
Line 458: Line 733:
|}
|}


===Generation V===
====Pokémon Diamond, Pearl, & Platinum====
{{incomplete|section|Effects of Makeups at the {{DL|Join Avenue|Beauty Salon}}; check whether boosts like Luxury Ball apply to Join Avenue events}}
[[File:Friendship Checker App.png|thumb|250px|The [[Pokétch]]'s Friendship Checker app with a {{p|Drifblim}} at maximum friendship.]]
Generation V introduced Befriending Power as a [[Pass Power]] to boost friendship gains.
In {{game2|Diamond|Pearl|Platinum}}, the massage at the [[Ribbon Syndicate]] is not affected by any friendship boosts, and the [[Soothe Bell]] does not affect friendship gained when using a [[battle item]].


Friendship boosts do not apply to the massage in [[Castelia City]].
In these games, there are three friendship raters: One is found at the [[Pokémon Fan Club]] in [[Hearthome City]], one ([[Dr. Footstep]]) on {{rt|213|Sinnoh}} near the [[Pastoria City]] [[gate]], and one in the [[Pokémon Center]] in [[Eterna City]]. They will comment on the friendship of the first Pokémon in the [[party]]:
 
In the Generation V games, [[#Black and White|an NPC]] who will evaluate the friendship of the Pokémon in the player's [[party]] can be found in [[Icirrus City]], with a second NPC only found in [[Nacrene City]] during {{game|Black and White|s}} who checks the player's first Pokémon. In {{game|Black and White|s|Pokémon Black 2 and White 2|2}}, the player may also contact [[Bianca]] on the [[Xtransceiver]] to have their Pokémon's friendship rated.


{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|- style="text-align: center"
|-
! rowspan=2 colspan=2 style="background:#{{cute color light}}; {{roundytl|5px}}" | Event
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
! colspan=3 style="background:#{{cute color light}}; {{roundytr|5px}}" | Change based on current friendship
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
|- style="background:#{{cute color light}}"
|- style="background:#{{cute color dark}}"
! 0 to 99
! colspan="2" | {{color2|{{cute color light}}|Dr. Footstep}}
! 100 to 199
! 200 to 255
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | {{DL|Join Avenue|Beauty Salon}}: getting a Royal Cut{{sup/5|W2}}
| colspan="2" style="text-align: center" | Refer to [[Dr. Footstep#Friendship levels|Dr. Footstep &rarr; Friendship levels]].
| colspan=3 | +50
|- style="background:#{{sinnoh color dark}}"
! colspan="2" | {{color2|{{sinnoh color light}}|Pokétch#Friendship Checker|Friendship Checker (Pokétch app)}}
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | {{DL|Join Avenue|Beauty Salon}}: getting a Beauty Cut{{sup/5|B2}}
| Two large hearts
| colspan=3 | +40
| 255
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | {{DL|Join Avenue|Beauty Salon}}: getting a Smile Cut{{sup/5|B2W2}}
| Two small hearts
| colspan=3 | +30
| 200-254
|- style="background:#fff"
|- style="background:#fff"
| rowspan=3 | [[Pokémon groomer|Massage]] ({{DL|Castelia City|Castelia Street}}{{sup/5|BW}}/{{DL|Castelia City|Medal Office}}{{sup/5|B2W2}})<br>"''The massage has made your Pokémon [...] friendly to you!''"
| One small heart
| "''much more''" (6%)
| 150-199
| colspan=3 | +30
|- style="background:#fff"
|- style="background:#fff"
| "''more''" (20%)
| No hearts (moves towards stylus)
| colspan=3 | +10
| 70-149
|- style="background:#fff"
|- style="background:#fff"
| "''a little bit more''" (74%)
| No hearts (moves away from stylus)
| colspan=3 | +5
| 0-69
|- style="background:#{{sinnoh color dark}}"
! colspan="2" | {{color2|{{sinnoh color light}}|Eterna City}}
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | {{DL|Join Avenue|Beauty Salon}}: getting a Shampoo{{sup/5|B2W2}}
| "It seems to like you. It must be happy being with you."
| colspan=3 | +20
| 120-255
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | {{DL|Join Avenue|Café}}: getting a Friendly Combo{{sup/5|B2W2}}
| "It's becoming comfortable around you, I think."
| colspan=3 | +20
| 70-119
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | {{DL|Join Avenue|Beauty Salon}}: getting a Brushing{{sup/5|B2W2}}
| "Hmm… It needs to get used to you more."
| colspan=3 | +10
| 0-69
|- style="background:#{{sinnoh color dark}}"
! colspan="2" | {{color2|{{sinnoh color light}}|Hearthome City}}
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | {{DL|Join Avenue|Café}}: getting a Friendly Lunch{{sup/5|B2W2}}
| "It simply adores you! Why, I feel like I am intruding!"
| colspan=3 | +10
| 255
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Using {{cat|friendship-raising Berries}}<ref name=berry/> || +10 || +5 || +2
| "It's very friendly toward you. I can tell you treat it kindly."
| 200-254
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | {{DL|Join Avenue|Café}}: getting a Friendly Drink{{sup/5|B2W2}}
| "It's quite friendly to you. It must be happy being with you."
| colspan=3 | +5
| 150-199
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | [[Level]] up in battle || +5 || +4 || +3
| "It's warming up to you. That's my impression."
| 100-149
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Battling against a [[Gym Leader]], [[Elite Four]] member, or the [[Pokémon Champion|Champion]] (whole party) || +5 || +4 || +3
| "It's feeling neutral toward you. It's up to you to change that."
| 50-99
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Using a [[vitamin]]<ref name=vitamin/> || +5 || +3 || +2
| "Hmm… It seems to dislike you a little."
|- style="background:#fff"
| 1-49
| colspan=2 | Using a [[wing]] || +3 || +2 || +1
|-
|- style="background:#fff"
| style="background:#fff; {{roundybl|5px}}" | "Oh, my&hellip; I think this one really hasn't taken too kindly to you."
| colspan=2 | Walking 255 steps (50% chance, whole party)
| style="background:#fff; {{roundybr|5px}}" | 0
| colspan=2 | +2 || +1
|}
 
The Eterna City friendship rater also gives the {{player}} the {{DL|Pokétch|Friendship Checker}} app for the [[Pokétch]].
 
Due to a glitch in Diamond and Pearl, using [[herbal medicine]] on a Pokémon with low friendship while in battle can cause its friendship to underflow to a value near the 255 maximum.<ref>https://youtu.be/YXhSU09weII</ref>
 
====Pokémon HeartGold & SoulSilver====
In {{game|HeartGold and SoulSilver|s}}, the friendship rater can be found in [[Goldenrod City]], in a house near the [[Goldenrod Department Store]]. Additionally, on [[Days of the week|Sundays]], a friendship rater can be found in the Department Store itself. Both will comment on the friendship of the first Pokémon in the [[party]]:
 
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|-
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
|- style="background:#{{johto color dark}}"
! colspan="2" | {{color2|{{johto color light}}|Goldenrod City}}
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Learn a [[TM]] or [[HM]]
| "It looks really happy! It must love you a lot."
| colspan=2 | +1 || 0
| 250-255
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Using a [[battle item]]<ref name=battleitem/>
| "I get the feeling that it really trusts you."
| colspan=2 | +1 || 0
| 200-249
|- style="background:#fff"
|- style="background:#fff"
| rowspan=2 | [[Fainting]]
| "It's friendly toward you. It looks sort of happy."
| If opponent is less than 30 levels higher
| 150-199
| colspan=3 | -1
|- style="background:#fff"
|- style="background:#fff"
| If opponent is at least 30 levels higher
| "It's quite cute."
| colspan=2 | -5 || -10
| 100-149
|- style="background:#fff"
| "You should treat it better. It's not used to you."
| 50-99
|- style="background:#fff"
| "It doesn't seem to like you at all. It looks mean."
| 0-49
|- style="background:#{{johto color dark}}"
! colspan="2" | {{color2|{{johto color light}}|Goldenrod Department Store}} (Sunday only)
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Using [[Energy Powder|EnergyPowder]] or [[Heal Powder]]
| "It's very attached to you. {{m|Return|This move}} should be perfect for a pair like you."
| colspan=2 | -5 || -10
| 149-255
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Using [[Energy Root]]
| "It's adorable! You should teach it good TM moves."
| colspan=2 | -10 || -15
| 51-148
|-
|-
| colspan=2 style="background:#fff; {{roundybl|5px}}" | Using [[Revival Herb]]
| style="background:#fff; {{roundybl|5px}}" | "It looks evil. How about [[TM21|this TM]] for it?"
| colspan=2 style="background:#fff" | -15
| style="background:#fff; {{roundybr|5px}}" | 0-50
| style="background:#fff; {{roundybr|5px}}" | -20
|}
|}


===Generation VI===
Additionally, a [[walking Pokémon]]'s reaction changes depending on its friendship.
{{incomplete|section|Check if [[Pokéblock]]s add friendship and chance of increasing friendship every 128 steps}}
In Generation VI, Befriending Power becomes an [[O-Power]].


Friendship boosts do not apply to massages, drinks from the [[Juice Shoppe]], or the Soothing Bag in [[Super Training]].
When [[fishing]], the [[walking Pokémon]]'s friendship affects the odds of getting a bite. Walking Pokémon with a friendship of at least 150 guarantee getting a bite; otherwise, there is a chance of not getting a bite.<ref>https://twitter.com/JCBLPs/status/1588585025959665666</ref>


In [[Pokémon X and Y]], [[#X and Y|an NPC]] who will evaluate the friendship of the first Pokémon in the player's [[party]] can be found early on in [[Santalune City]], or later in [[Laverre City]]. In [[Pokémon Omega Ruby and Alpha Sapphire]], [[#Omega Ruby and Alpha Sapphire|an NPC]] in [[Verdanturf Town]] will also evaluate the friendship of the first Pokémon in the player's party.
===Generation V===
{{incomplete|section|Effects of Makeups at the {{DL|Join Avenue|Beauty Salon}}; check whether boosts like Luxury Ball apply to Join Avenue events}}
The met location friendship boost introduced in [[Generation III]] returned. Additionally, Generation V introduced Befriending Power as a [[Pass Power]]; it boosts any increase to friendship by one to three points depending on the strength of the power used. However, friendship boosts do not apply to the massage in [[Castelia City]].
 
Various actions can change a Pokémon's friendship:


{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
Line 563: Line 863:
! 200 to 255
! 200 to 255
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | [[Pokémon groomer|Massage]] ({{DL|Secret Base|Secret Pals}}){{sup/6|ORAS}}
| colspan=2 | {{DL|Join Avenue|Beauty Salon}}: getting a Royal Cut{{sup/5|W2}}
| colspan=3 | +50
|- style="background:#fff"
| colspan=2 | {{DL|Join Avenue|Beauty Salon}}: getting a Beauty Cut{{sup/5|B2}}
| colspan=3 | +40
|- style="background:#fff"
| colspan=2 | {{DL|Join Avenue|Beauty Salon}}: getting a Smile Cut{{sup/5|B2W2}}
| colspan=3 | +30
| colspan=3 | +30
|- style="background:#fff"
|- style="background:#fff"
| rowspan=3 | [[Pokémon groomer|Massage]] ([[Cyllage City]]{{sup/6|XY}}/[[Mauville City]]{{sup/6|ORAS
| rowspan=3 | [[Pokémon groomer|Massage]] ({{DL|Castelia City|Castelia Street}}{{sup/5|BW}}/{{DL|Castelia City|Medal Office}}{{sup/5|B2W2}})<br>"''The massage has made your Pokémon [...] friendly to you!''"
}})<br>"''The massage made your Pokémon [...] friendly toward you''"
| "''much more''" (6%)
| "''much more''" (6%)
| colspan=3 | +30
| colspan=3 | +30
Line 577: Line 882:
| colspan=3 | +5
| colspan=3 | +5
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | [[Super Training]]: Soothing Bag
| colspan=2 | {{DL|Join Avenue|Beauty Salon}}: getting a Shampoo{{sup/5|B2W2}}
| colspan=3 | +20
| colspan=3 | +20
|- style="background:#fff"
|- style="background:#fff"
| rowspan=2 | [[Juice Shoppe]]{{sup/6|XY}}: Colorful Shake
| colspan=2 | {{DL|Join Avenue|Café}}: getting a Friendly Combo{{sup/5|B2W2}}
| Custom-made
| colspan=3 | +20
| colspan=3 | +12 to 32 (depending on Berries used)
|- style="background:#fff"
|- style="background:#fff"
| Pre-made
| colspan=2 | {{DL|Join Avenue|Beauty Salon}}: getting a Brushing{{sup/5|B2W2}}
| colspan=3 | +1 per {{PDollar}}100
| colspan=3 | +10
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Using {{cat|friendship-raising Berries}}<ref name=berry/> || +10 || +5 || +2
| colspan=2 | {{DL|Join Avenue|Café}}: getting a Friendly Lunch{{sup/5|B2W2}}
| colspan=3 | +10
|- style="background:#fff"
| colspan=2 | Using {{cat|friendship-raising Berries}}<ref name=berry/> || +10 || +5 || +2
|- style="background:#fff"
| colspan=2 | {{DL|Join Avenue|Café}}: getting a Friendly Drink{{sup/5|B2W2}}
| colspan=3 | +5
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | [[Level]] up in battle || +5 || +4 || +3
| colspan=2 | [[Level]] up in battle || +5 || +4 || +3
Line 593: Line 903:
| colspan=2 | Battling against a [[Gym Leader]], [[Elite Four]] member, or the [[Pokémon Champion|Champion]] (whole party) || +5 || +4 || +3
| colspan=2 | Battling against a [[Gym Leader]], [[Elite Four]] member, or the [[Pokémon Champion|Champion]] (whole party) || +5 || +4 || +3
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Using a [[vitamin]]<ref name=vitamin/>|| +5 || +3 || +2
| colspan=2 | Using a [[vitamin]]<ref name=vitamin/> || +5 || +3 || +2
|- style="background:#fff"
| colspan=2 | [[Juice Shoppe]]{{sup/6|XY}}: Rare Soda, Ultra Rare Soda, Perilous Soup, or EV Juices
| colspan=3 | +4
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Using a [[wing]] || +3 || +2 || +1
| colspan=2 | Using a [[wing]] || +3 || +2 || +1
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Walking 128 steps (sometimes; for whole party)
| colspan=2 | Walking 255 steps (50% chance, whole party)
| colspan=2 | +2 || +1
| colspan=2 | +2 || +1
|- style="background:#fff"
| colspan=2 | Learn a [[TM]] or [[HM]]
| colspan=2 | +1 || 0
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Using a [[battle item]]<ref name=battleitem/>
| colspan=2 | Using a [[battle item]]<ref name=battleitem/>
Line 613: Line 923:
| colspan=2 | -5 || -10
| colspan=2 | -5 || -10
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Using [[Energy Powder]] or [[Heal Powder]]
| colspan=2 | Using [[Energy Powder|EnergyPowder]] or [[Heal Powder]]
| colspan=2 | -5 || -10
| colspan=2 | -5 || -10
|- style="background:#fff"
|- style="background:#fff"
Line 623: Line 933:
| style="background:#fff; {{roundybr|5px}}" | -20
| style="background:#fff; {{roundybr|5px}}" | -20
|}
|}
{{-}}


===Generation VII===
In all Generation V games, a friendship rater is at the [[Pokémon Fan Club]] in [[Icirrus City]]. In {{game|Black and White|s}}, a second friendship rater is in a building east of the [[Pokémon Center]] in [[Nacrene City]]. In {{game|Black and White|s|Pokémon Black 2 and White 2|2}}, [[Bianca]] acts as a friendship rater when called on the [[Xtransceiver]]. Each of them will comment on the friendship of the first Pokémon in the [[party]]:
====Pokémon Sun, Moon, Ultra Sun, and Ultra Moon====
{{incomplete|section|Check [[Festival Plaza]] events and walking mechanics}}
Friendship boosts do not apply to massages.
 
In [[Pokémon Sun and Moon|Pokémon Sun, Moon]], {{pkmn|Ultra Sun and Ultra Moon}}, [[#Sun, Moon, Ultra Sun, and Ultra Moon|an NPC]] who will evaluate the friendship of a Pokémon in the player's [[party]] can be found in [[Konikoni City]].


{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|- style="text-align: center"
|-
! rowspan=2 colspan=2 style="background:#{{cute color light}}; {{roundytl|5px}}" | Event
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
! colspan=3 style="background:#{{cute color light}}; {{roundytr|5px}}" | Change based on current friendship
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
|- style="background:#{{cute color light}}"
|- style="background:#{{unova color light}}"
! 0 to 99
! colspan="2" | {{color2|{{unova color dark}}|Icirrus City}}
! 100 to 199
! 200 to 255
|- style="background:#fff"
|- style="background:#fff"
| rowspan=3 | [[Pokémon groomer|Massage]] ([[Konikoni City]])
| "It is super friendly to you! I'm a bit jealous!"
| "''I think you'll notice a lot of friendly feelings!''"
| 255
| colspan=3 | +40
|- style="background:#fff"
|- style="background:#fff"
| "''[It] helped inspire some good, friendly feelings toward you.''"
| "It is quite friendly to you! You must be a kind person!"
| colspan=3 | +20
| 200-254
|- style="background:#fff"
|- style="background:#fff"
| "''It's feeling a bit more friendly toward you already, I'd say.''"
| "It is friendly to you. It must be happy with you."
| colspan=3 | +10
| 150-199
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | {{DL|Festival Plaza|Food stalls}}: getting a Friendly Combo
| "It is a little friendly to you&hellip; That's what I'm getting."
| colspan=3 | +20
| 100-149
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | {{DL|Festival Plaza|Food stalls}}: getting a Friendly Lunch
| "The relationship is neither good nor bad&hellip; It looks neutral."
| colspan=3 | +10
| 50-99
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | {{DL|Festival Plaza|Food stalls}}: getting a Friendly Drink
| "Hmmm&hellip; It may not like you very much."
| colspan=3 | +5
| 1-49
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Using {{cat|friendship-raising Berries}}<ref name=berry/> || +10 || +5 || +2
| "By any chance, you&hellip; Are you a very strict person? I feel that it really doesn't like you&hellip;"
| 0
|- style="background:#{{unova color light}}"
! colspan="2" | {{color2|{{unova color dark}}|Nacrene City}}{{sup/5|BW}}
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | {{DL|Poké Pelago|Isle Avue}} hot springs || colspan=3 | +5
| "It's very friendly toward you! It must be happy with you."
| 120-255
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | [[Level]] up in battle || +5 || +4 || +3
| "It's a little bit friendly to you&hellip; Something like that."
| 70-119
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Battling against an [[island kahuna]], [[Elite Four]] member, or the [[Pokémon Champion|Champion]] (whole party) || +5 || +4 || +3
| "Hmmm&hellip; It may still take some time."
| 0-69
|- style="background:#{{white color light}}"
! colspan="2" | {{color2|{{white color dark}}|Bianca}}{{sup/5|B2W2}}
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Using a [[vitamin]]<ref name=vitamin/> || +5 || +3 || +2
| "What great friends you are! It's so nice how you trust each other! It makes me kinda jealous!"
| 255
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Using a [[wing]] || +3 || +2 || +1
| "You two sure get along great! It looks like you are having fun together! You seem bright and cheerful!"
| 200-254
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Walking 128 steps (sometimes; for whole party)
| "You seem really close! You look so, so happy! It's enough to make me happy too!"
| colspan=2 | +2 || +1
| 150-199
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Using a [[battle item]]<ref name=battleitem/>
| "You're starting to get to be friends. Just maybe, walking along the same path has made you understand one another."
| colspan=2 | +1 || 0
| 100-149
|- style="background:#fff"
|- style="background:#fff"
| rowspan=2 | [[Fainting]]
| "You still have room for improvement. How nice! I mean, you can become even better friends!"
| If opponent is less than 30 levels higher
| 50-99
| colspan=3 | -1
|- style="background:#fff"
|- style="background:#fff"
| If opponent is at least 30 levels higher
| "You aren't getting along, are you? It's glaring at you with a look that's kinda scary."
| colspan=2 | -5 || -10
| 1-49
|- style="background:#fff"
| colspan=2 | Using [[Energy Powder]] or [[Heal Powder]]
| colspan=2 | -5 || -10
|- style="background:#fff"
| colspan=2 | Using [[Energy Root]]
| colspan=2 | -10 || -15
|-
|-
| colspan=2 style="background:#fff; {{roundybl|5px}}" | Using [[Revival Herb]]
| style="background:#fff; {{roundybl|5px}}" | "You aren't getting along, are you? It doesn't look like it's having fun even when you're together."
| colspan=2 style="background:#fff" | -15
| style="background:#fff; {{roundybr|5px}}" | 0
| style="background:#fff; {{roundybr|5px}}" | -20
|}
|}
<ab>†: Berries affected include [[Pomeg Berry]], [[Kelpsy Berry]], [[Qualot Berry]], [[Hondew Berry]], [[Grepa Berry]], and [[Tamato Berry]] (No. 21-26)
††: Vitamins affected include [[HP Up]], [[Protein]], [[Iron]], [[Calcium]], [[Zinc]], [[Carbos]], [[PP Up]], [[PP Max]], and [[Rare Candy]]
†††: Battle items affected include [[X Attack]], [[X Defense]], [[X Speed]], [[X Sp. Atk]], [[X Sp. Def]], [[X Accuracy]], [[Dire Hit]], and [[Guard Spec.]]</ab>


====Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!====
===Generation VI===
In [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], friendship is factored into all of a Pokémon's stats, except HP. At maximum friendship, a Pokémon will receive a 10% boost to its stats, before [[awakening values|AVs]] are added in. The friendship multiplier scales directly with the level of friendship, starting from a 0% boost at 0 friendship to receiving the full 10% at 255.
{{incomplete|section|Check if [[Pokéblock]]s add friendship and chance of increasing friendship every 128 steps}}
In Generation VI, Befriending Power became an [[O-Power]]. Friendship boosts do not apply to massages, drinks from the [[Juice Shoppe]], or the Soothing Bag in [[Super Training]].
 
Various actions can change a Pokémon's friendship:


{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
Line 710: Line 1,015:
! 200 to 255
! 200 to 255
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | [[Level]] up || +2 || +1 || +1
| colspan=2 | [[Pokémon groomer|Massage]] ({{DL|Secret Base|Secret Pals}}){{sup/6|ORAS}}
| colspan=3 | +30
|- style="background:#fff"
|- style="background:#fff"
| rowspan=2 | [[Fainting]]
| rowspan=3 | [[Pokémon groomer|Massage]] ([[Cyllage City]]{{sup/6|XY}}/[[Mauville City]]{{sup/6|ORAS
| If opponent is less than 30 levels higher
}})<br>"''The massage made your Pokémon [...] friendly toward you''"
| colspan=3 | -1
| "''much more''" (6%)
| colspan=3 | +30
|- style="background:#fff"
|- style="background:#fff"
| If opponent is at least 30 levels higher
| "''more''" (20%)
| colspan=2 | -5 || -10
| colspan=3 | +10
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Battling against a [[Gym Leader]], [[Elite Four]] member, or the [[Pokémon Champion|Champion]] (whole party) || +4 || +3 || +2
| "''a little bit more''" (74%)
| colspan=3 | +5
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Throwing {{PDollar}}500 into the fountain in [[Cerulean City]]
| colspan=2 | [[Super Training]]: Soothing Bag
| colspan=3 | +20 (whole party)
| colspan=3 | +20
|- style="background:#fff"
| rowspan=2 | [[Juice Shoppe]]{{sup/6|XY}}: Colorful Shake
| Custom-made
| colspan=3 | +12 to 32 (depending on Berries used)
|- style="background:#fff"
| Pre-made
| colspan=3 | +1 per {{PDollar}}100
|- style="background:#fff"
| colspan=2 | Using {{cat|friendship-raising Berries}}<ref name=berry/> || +10 || +5 || +2
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Throwing {{PDollar}}50 into the fountain in [[Cerulean City]]
| colspan=2 | [[Level]] up in battle || +5 || +4 || +3
| colspan=3 | +2 (whole party)
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Walking 255 steps (50%; for {{ga|Partner Pokémon}} and [[walking Pokémon]])
| colspan=2 | Battling against a [[Gym Leader]], [[Elite Four]] member, or the [[Pokémon Champion|Champion]] (whole party) || +5 || +4 || +3
| colspan=2 | +2 || +1
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Using a [[vitamin]]<ref name=vitamin/> || +5 || +3 || +2
| colspan=2 | Using a [[vitamin]]<ref name=vitamin/>|| +5 || +3 || +2
|-
| colspan=2 style="background:#fff; {{roundybl|5px}}" | Using a [[battle item]]<ref name=battleitem/>
| colspan=2 style="background:#fff" | +1
| style="background:#fff; {{roundybr|5px}}" | 0
|}
<ab>†: Vitamins affected include [[PP Up]], [[PP Max]], and [[Rare Candy]]
††: Battle items affected include [[X Attack]], [[X Defense]], [[X Speed]], [[X Sp. Atk]], [[X Sp. Def]], [[X Accuracy]], [[Dire Hit]], and [[Guard Spec.]]</ab>
 
===Generation VIII===
====Pokémon Sword and Shield====
{{incomplete|section|Test and update chart with thresholds and values for all friendship increasing/decreasing factors like vitamins, battle items, herbs, etc., confirm untested thresholds for camp/berries, do they actually cap at 179? [https://twitter.com/Sibuna_Switch/status/1571190597028876290 Examples]}}
In [[Pokémon Sword and Shield]], friendship can only be increased to a maximum of 179 <!--Check if this is an accurate threshold--> without using [[Pokémon Camp]] or {{Berries}}. While this is enough to evolve Pokémon that evolve with high friendship, it is not enough to receive any in-battle friendship bonuses. Pokémon Camp and {{cat|friendship-raising Berries}} are the only ways to reach the maximum friendship value of 255.
 
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|- style="text-align: center"
! rowspan=2 colspan=2 style="background:#{{cute color light}}; {{roundytl|5px}}" | Event
! colspan=4 style="background:#{{cute color light}}; {{roundytr|5px}}" | Change based on current friendship
|- style="background:#{{cute color light}}"
! 0 to 99
! 100 to 159
! 160 to 179
! 180+
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | [[Level]] up || +3 || +2 || colspan=2 | 0
| colspan=2 | [[Juice Shoppe]]{{sup/6|XY}}: Rare Soda, Ultra Rare Soda, Perilous Soup, or EV Juices
| colspan=3 | +4
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Using {{cat|friendship-raising Berries}}<ref name=berry/> || +10 || +5 || colspan=4 | +1
| colspan=2 | Using a [[wing]] || +3 || +2 || +1
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Battling against a [[Gym Leader]] or the [[Champion]] || +5 || +3 || colspan=2 | 0
| colspan=2 | Walking 128 steps (sometimes; for whole party)
| colspan=2 | +2 || +1
|- style="background:#fff"
|- style="background:#fff"
| rowspan=2 | [[Fainting]]
| colspan=2 | Using a [[battle item]]<ref name=battleitem/>
| colspan=2 | +1 || 0
|- style="background:#fff"
| rowspan=2 | [[Fainting]]
| If opponent is less than 30 levels higher
| If opponent is less than 30 levels higher
| colspan=4 | -1
| colspan=3 | -1
|- style="background:#fff"
|- style="background:#fff"
| If opponent is at least 30 levels higher
| If opponent is at least 30 levels higher
| colspan=2 | -5 || colspan=2 | -10
| colspan=2 | -5 || -10
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Walking 128 steps (for whole party, 50% chance to occur)
| colspan=2 | Using [[Energy Powder]] or [[Heal Powder]]
| colspan=2 | +1 || colspan=2 | 0
| colspan=2 | -5 || -10
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Walking 255 steps with [[walking Pokémon]] in [[Isle of Armor]] or [[Crown Tundra]]
| colspan=2 | Using [[Energy Root]]
| colspan=3 | +1 || 0
| colspan=2 | -10 || -15
|-
| colspan=2 style="background:#fff; {{roundybl|5px}}" | Using [[Revival Herb]]
| colspan=2 style="background:#fff" | -15
| style="background:#fff; {{roundybr|5px}}" | -20
|}
|}


The following methods can only increase Pokémon's friendship up to a maximum of 179. After 179 friendship, these methods no longer boost friendship.
====Pokémon X & Y====
* Leveling up.
In [[Pokémon X and Y]], there are two friendship raters: One in the house west of the [[Pokémon Center]] in [[Santalune City]], and the other at the [[Pokémon Fan Club]] in [[Laverre City]]. Both will comment on the friendship of the first Pokémon in the [[party]]:
* Walking with them in the party.
* Using [[battle item]]s on them.
* Using [[vitamin]]s or [[feather]]s on them. (Excluding [[Rare Candy]], [[Exp. Candy]], and [[Dynamax Candy]] which have unused values and do not grant Friendship<ref>https://twitter.com/Sibuna_Switch/status/1574102961109848066</ref>)
* Battling with them against [[Gym Leader]]s or other "tough" Trainers.<!--check who counts as "tough" Trainers-->


The following methods can increase a Pokémon's friendship regardless of their current friendship (up to the maximum of 255).
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
* Using {{cat|friendship-raising Berries}}
|-
* [[Pokémon Camp]]:
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
** Playing with them using toys, especially toy balls.
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
** Breaking up fights involving the Pokémon by calling it over to you.
|- style="background:#{{kalos color light}}"
** Cooking [[curry]] with the Pokémon, especially when using lots of rare Berries.
! colspan="2" | {{color2|{{kalos color dark}}|Santalune City}}
 
The following methods can decrease a Pokémon friendship (down to a minimum of 0).
* Letting a Pokémon faint, especially when battling a much stronger opponent.
* Using [[herbal medicine]] on it.
 
====Pokémon Brilliant Diamond and Shining Pearl====
Friendship is no longer soft-capped at 180 like in Sword and Shield, and all methods can once again increase friendship all the way to the maximum of 255.
 
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|- style="text-align: center"
! rowspan=2 colspan=2 style="background:#{{cute color light}}; {{roundytl|5px}}" | Event
! colspan=3 style="background:#{{cute color light}}; {{roundytr|5px}}" | Change based on current friendship
|- style="background:#{{cute color light}}"
! 0 to 99
! 100 to 199
! 200 to 255
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | [[Level]] up (excluding [[Rare Candy]])  || +3 || +2 || +1
| "Let's see, you and <Pokémon> are… Very connected to each other! That's what it looks like to me!"
|120-255
|- style="background:#fff"
|- style="background:#fff"
| rowspan=2 | [[Fainting]]
| "Let's see, you and <Pokémon> are… Just getting to know each other… Yes, I think that's how I'd put it."
| If opponent is less than 30 levels higher
|70-119
| colspan=3 | -1
|- style="background:#fff"
|- style="background:#fff"
| If opponent is at least 30 levels higher
| "Let's see, you and <Pokémon> are… Capable of understanding each other much more than now. Look forward to that, OK?"
| colspan=2 | -5 || -10
|0-69
|- style="background:#{{kalos color light}}"
! colspan="2" | {{color2|{{kalos color dark}}|Laverre City}}
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Battling against a [[Gym Leader]], [[Elite Four]] member, or the [[Pokémon Champion|Champion]] (whole party) || +5 || +3 || 0
| "It's amazingly friendly toward you! It must be so happy spending every day with you!"
|255
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Walking 128 steps (50%; for whole party)
| "You must really like your <Pokémon> and always keep it by your side!"
| colspan=3 | +1
|200-254
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Walking 128 steps (50%; for [[walking Pokémon]])
| "Well, I think you and <Pokémon> will be an even greater combo someday!"
| colspan=3 | +1
|150-199
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Feeding a Pokémon a [[Poffin]]
| "It's a little bit friendly to you&hellip; Something like that."
| colspan=3 | +1
|100-149
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Using {{cat|friendship-raising Berries}}<ref name=berry/> || +10 || +5 || +1
| "Hmm&hellip;I think you have a lot of time ahead of you to get to know one another better."
|50-99
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Using a [[vitamin]]<ref name=vitamin/> || +4 || +2 || 0
| "Don't tell me! Are you just letting it get knocked out in Pokémon battles?!"
|- style="background:#fff"
|1-49
| colspan=2 | Using a [[battle item]]<ref name=battleitem/>
| colspan=2 | +1 || 0
|- style="background:#fff"
| colspan=2 | Using [[Energy Powder]] or [[Heal Powder]]
| colspan=2 | -5 || -10
|- style="background:#fff"
| colspan=2 | Using [[Energy Root]]
| colspan=2 | -10 || -15
|-
|-
| colspan=2 style="background:#fff; {{roundybl|5px}}" | Using [[Revival Herb]]
| style="background:#fff; {{roundybl|5px}}" | "What's this? Are you a disciplinarian? Or do you plan to use the move Frustration?"
| colspan=2 style="background:#fff" | -15
| style="background:#fff; {{roundybr|5px}}" |0
| style="background:#fff; {{roundybr|5px}}" | -20
|}
|}
<ab>†: Berries affected include [[Pomeg Berry]], [[Kelpsy Berry]], [[Qualot Berry]], [[Hondew Berry]], [[Grepa Berry]], and [[Tamato Berry]] (No. 21-26)
††: Vitamins affected include [[HP Up]], [[Protein]], [[Iron]], [[Calcium]], [[Zinc]], [[Carbos]], [[PP Up]], [[PP Max]], and [[Rare Candy]].
†††: Battle items affected include [[X Attack]], [[X Defense]], [[X Speed]], [[X Sp. Atk]], [[X Sp. Def]], [[X Accuracy]], [[Dire Hit]], and [[Guard Spec.]]</ab>


====Pokémon Legends: Arceus====
====Pokémon Omega Ruby & Alpha Sapphire====
{{incomplete|section|Chart of friendship increasing/decreasing values and test/confirm thresholds. [https://twitter.com/Sibuna_Switch/status/1571190597028876290 Examples]}}
In {{game|Omega Ruby and Alpha Sapphire|s}}, [[Nameless Cavern]] becomes unlocked once the {{player}} has three Pokémon with maximum friendship on their team.
In Pokémon Legends: Arceus, a Pokémon's friendship can range from 0 to 255. For Pokémon that require high friendship to evolve, friendship must be at least 160.
 
In these games, there are two friendship raters; one is in a house in [[Verdanturf_Town#Friendship_rater|Verdanturf Town]], and the other is in [[Pacifidlog Town#Pokémon Fan Club Chairman's sibling|Pacifidlog Town]]. Both will comment on the friendship of the first Pokémon in the [[party]]:


The following methods can increase a Pokémon's friendship:
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
* Leveling up may increase a Pokémon's friendship <!--by 1, 2 or 3?-->
* Any instance of gaining Experience increases friendship by 1. This includes
** Breaking rocks, shaking trees, etc. for items
** If multiple [[Exp. Candy|Exp. Candies]] are used on a Pokémon at once, then friendship increases by 1 for each Candy used.
** Gaining Experience after a winning battle, regardless of participation
 
The following methods can decrease a Pokémon's friendship (down to a minimum of 0)
* Letting a Pokémon faint <!--by 1, 2, or 3?-->
* Using [[herbal medicine]] on it <!--amount unknown-->
 
===Evolutions===
Several {{OBP|Pokémon|species}} [[Evolution|evolve]] after being [[level]]ed up when their friendship value is 220 or higher (before [[Generation VIII]]) or 160 or higher (Generation VIII onward).
 
{| style="margin:auto; text-align:center; background: #{{cute color}}; {{roundy|10px}}; border: 3px solid #{{cute color dark}}" cellpadding=2px
|-
|-
! colspan="2" style="background: #{{cute color light}}; {{roundytl|5px}}" | Previous evolution
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
! colspan="3" style="background: #{{cute color light}}" | Friendship evolution
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
! colspan="2" style="background: #{{cute color light}}; {{roundytr|5px}}" | Later evolution
|- style="background:#{{hoenn color light}}"
|- style="background: #fff"
! colspan="2" | {{color2|{{hoenn color dark}}|Verdanturf Town}}
| {{ArtP|041|Zubat}}<br>{{pcolor|Zubat|000}}<br><small>{{typecolor|Poison}}{{typecolor|Flying}}</small>
| {{Bag/s|Rare Candy|SV}}<br>[[Level]] 22+<br>→
| {{ArtP|042|Golbat}}<br>{{pcolor|Golbat|000}}<br><small>{{typecolor|Poison}}{{typecolor|Flying}}</small>
| {{Bag/s|Rare Candy|SV}} + {{Bag/s|Soothe Bell|SV}}<br>[[Level]] Up<br><small>(with high friendship)</small><br>→
| {{ArtP|169|Crobat}}<br>{{pcolor|Crobat|000}}<br><small>{{typecolor|Poison}}{{typecolor|Flying}}</small>
| colspan="2" | Crobat does not evolve
|- style="background: #fff"
| colspan="2" | Meowth is the lowest in its line
| {{ArtP|052|Meowth|form=-Alola}}<br>{{pcolor|Meowth|000}}<br><small>{{color2|000|Regional form#Alolan Form|Alolan Form}}<br>{{typecolor|Dark}}</small>
| {{Bag/s|Rare Candy|SV}} + {{Bag/s|Soothe Bell|SV}}<br>[[Level]] Up <small>(with high friendship)</small><ref name=alolanmeowth>In [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], {{rf|Alolan}} {{p|Meowth}} evolves at [[level]] 28 regardless of friendship level.</ref><br>→
| {{ArtP|053|Persian|form=-Alola}}<br>{{pcolor|Persian|000}}<br><small>{{color2|000|Regional form#Alolan Form|Alolan Form}}<br>{{typecolor|Dark}}</small>
| colspan="2" | Persian does not evolve
|- style="background: #fff"
| {{ArtP|440|Happiny}}<br>{{pcolor|Happiny|000}}<br><small>{{typecolor|Normal}}
| {{Bag/s|Rare Candy|SV}} + [[File:Day Icon.png|40px]] + {{Bag/s|Oval Stone|SV}}<br>[[Level]] Up<br><small>(during the [[Day|daytime]]<br>holding [[Oval Stone]])</small><br>→
| {{ArtP|113|Chansey}}<br>{{pcolor|Chansey|000}}<br><small>{{typecolor|Normal}}</small>
| {{Bag/s|Rare Candy|SV}} + {{Bag/s|Soothe Bell|SV}}<br>[[Level]] Up<br><small>(with high friendship)</small><br>→
| {{ArtP|242|Blissey}}<br>{{pcolor|Blissey|000}}<br><small>{{typecolor|Normal}}</small>
| colspan="2" | Blissey does not evolve
|- style="background: #fff"
| colspan="2" rowspan="3" | Eevee is the lowest in its line
| rowspan="3" | {{ArtP|133|Eevee}}<br>{{pcolor|Eevee|000}}<br><small>{{typecolor|Normal}}</small>
| {{Bag/s|Rare Candy|SV}} + [[File:Day Icon.png|40px]] + {{Bag/s|Soothe Bell|SV}}<br>[[Level]] Up<br><small>(during the [[Day|daytime]] with high friendship)</small><br>→
| {{ArtP|196|Espeon}}<br>{{pcolor|Espeon|000}}<br><small>{{typecolor|Psychic}}</small>
| colspan="2" | Espeon does not evolve
|- style="background: #fff"
| {{Bag/s|Rare Candy|SV}} + [[File:Night Icon.png|40px]] + {{Bag/s|Soothe Bell|SV}}<br>[[Level]] Up<br><small>(during the [[Night|nighttime]] with high friendship)</small><br>→
| {{ArtP|197|Umbreon}}<br>{{pcolor|Umbreon|000}}<br><small>{{typecolor|Dark}}</small>
| colspan="2" | Umbreon does not evolve
|- style="background: #fff"
| {{Bag/s|Rare Candy|SV}} + [[File:Bag TM Fairy SV Sprite.png|40px|link=Fairy (type)]] + {{Bag/s|Soothe Bell|SV}}<br>[[Level]] Up<br><small>(with high friendship while knowing a Fairy-type move)</small><br>→{{sup/8|SwShLA}}{{sup/9|SV}}
| {{ArtP|700|Sylveon}}<br>{{pcolor|Sylveon|000}}<br><small>{{typecolor|Fairy}}</small>
| colspan="2" | Sylveon does not evolve
|- style="background: #fff"
| colspan="2" rowspan="2" | Pichu is the lowest in its line
| rowspan="2" | {{ArtP|172|Pichu}}<br>{{pcolor|Pichu|000}}<br><small>{{typecolor|Electric}}</small>
| rowspan="2" | {{Bag/s|Rare Candy|SV}} + {{Bag/s|Soothe Bell|SV}}<br>[[Level]] Up<br><small>(with high friendship)</small><br>→
| rowspan="2" | {{ArtP|025|Pikachu}}<br>{{pcolor|Pikachu|000}}<br><small>{{typecolor|Electric}}</small>
| {{Bag/s|Thunder Stone|SV}}<br>{{color2|000|Thunder Stone}}<br>→
| {{ArtP|026|Raichu}}<br>{{pcolor|Raichu|000}}<br><small>{{typecolor|Electric}}</small>
|- style="background: #fff"
| {{Bag/s|Thunder Stone|SV}} + [[File:Z-Ring SM.png|40px|link=Alola]]<br>{{color2|000|Thunder Stone}}<br><small>(in [[Alola]])</small><br>→
| {{ArtP|026|Raichu|form=-Alola}}<br>{{pcolor|Raichu|000}}<br><small>{{color2|000|Regional form#Alolan Form|Alolan Form}}<br>{{typecolor|Electric}}{{typecolor|Psychic}}</small>
|- style="background: #fff"
| colspan="2" | Cleffa is the lowest in its line
| {{ArtP|173|Cleffa}}<br>{{pcolor|Cleffa|000}}<br><small>{{typecolor|Fairy}}</small>
| {{Bag/s|Rare Candy|SV}} + {{Bag/s|Soothe Bell|SV}}<br>[[Level]] Up<br><small>(with high friendship)</small><br>→
| {{ArtP|035|Clefairy}}<br>{{pcolor|Clefairy|000}}<br><small>{{typecolor|Fairy}}</small>
| {{Bag/s|Moon Stone|SV}}<br>{{color2|000|Moon Stone}}<br>→
| {{ArtP|036|Clefable}}<br>{{pcolor|Clefable|000}}<br><small>{{typecolor|Fairy}}</small>
|- style="background: #fff"
| colspan="2" | Igglybuff is the lowest in its line
| {{ArtP|174|Igglybuff}}<br>{{pcolor|Igglybuff|000}}<br><small>{{typecolor|Normal}}{{typecolor|Fairy}}</small>
| {{Bag/s|Rare Candy|SV}} + {{Bag/s|Soothe Bell|SV}}<br>[[Level]] Up<br><small>(with high friendship)</small><br>→
| {{ArtP|039|Jigglypuff}}<br>{{pcolor|Jigglypuff|000}}<br><small>{{typecolor|Normal}}{{typecolor|Fairy}}</small>
| {{Bag/s|Moon Stone|SV}}<br>{{color2|000|Moon Stone}}<br>→
| {{ArtP|040|Wigglytuff}}<br>{{pcolor|Wigglytuff|000}}<br><small>{{typecolor|Normal}}{{typecolor|Fairy}}</small>
|- style="background: #fff"
| colspan="2" | Togepi is the lowest in its line
| {{ArtP|175|Togepi}}<br>{{pcolor|Togepi|000}}<br><small>{{typecolor|Fairy}}</small>
| {{Bag/s|Rare Candy|SV}} + {{Bag/s|Soothe Bell|SV}}<br>[[Level]] Up<br><small>(with high friendship)</small><br>→
| {{ArtP|176|Togetic}}<br>{{pcolor|Togetic|000}}<br><small>{{typecolor|Fairy}}{{typecolor|Flying}}</small>
| {{Bag/s|Shiny Stone|SV}}<br>{{color2|000|Shiny Stone}}<br>→
| {{ArtP|468|Togekiss}}<br>{{pcolor|Togekiss|000}}<br><small>{{typecolor|Fairy}}{{typecolor|Flying}}</small>
|- style="background: #fff"
| colspan="2" | Azurill is the lowest in its line
| {{ArtP|298|Azurill}}<br>{{pcolor|Azurill|000}}<br><small>{{typecolor|Normal}}{{typecolor|Fairy}}</small>
| {{Bag/s|Rare Candy|SV}} + {{Bag/s|Soothe Bell|SV}}<br>[[Level]] Up<br><small>(with high friendship)</small><br>→
| {{ArtP|183|Marill}}<br>{{pcolor|Marill|000}}<br><small>{{typecolor|Water}}{{typecolor|Fairy}}</small>
| {{Bag/s|Rare Candy|SV}}<br>[[Level]] 18+<br>→
| {{ArtP|184|Azumarill}}<br>{{pcolor|Azumarill|000}}<br><small>{{typecolor|Water}}{{typecolor|Fairy}}</small>
|- style="background: #fff"
| colspan="2" | Budew is the lowest in its line
| {{ArtP|406|Budew}}<br>{{pcolor|Budew|000}}<br><small>{{typecolor|Grass}}{{typecolor|Poison}}</small>
| {{Bag/s|Rare Candy|SV}} + [[File:Day Icon.png|40px]] + {{Bag/s|Soothe Bell|SV}}<br>[[Level]] Up<br><small>(during the morning or [[Day|daytime]] with high friendship)</small><br>→
| {{ArtP|315|Roselia}}<br>{{pcolor|Roselia|000}}<br><small>{{typecolor|Grass}}{{typecolor|Poison}}</small>
| {{Bag/s|Shiny Stone|SV}}<br>{{color2|000|Shiny Stone}}<br>→
| {{ArtP|407|Roserade}}<br>{{pcolor|Roserade|000}}<br><small>{{typecolor|Grass}}{{typecolor|Poison}}</small>
|- style="background: #fff"
| colspan="2" | Buneary is the lowest in its line
| {{ArtP|427|Buneary}}<br>{{pcolor|Buneary|000}}<br><small>{{typecolor|Normal}}</small>
| {{Bag/s|Rare Candy|SV}} + {{Bag/s|Soothe Bell|SV}}<br>[[Level]] Up<br><small>(with high friendship)</small><br>→
| {{ArtP|428|Lopunny}}<br>{{pcolor|Lopunny|000}}<br><small>{{typecolor|Normal}}</small>
| colspan="2" | Lopunny does not evolve
|- style="background: #fff"
| colspan="2" | Chingling is the lowest in its line
| {{ArtP|433|Chingling}}<br>{{pcolor|Chingling|000}}<br><small>{{typecolor|Psychic}}</small>
| {{Bag/s|Rare Candy|SV}} + [[File:Night Icon.png|40px]] + {{Bag/s|Soothe Bell|SV}}<br>[[Level]] Up<br><small>(during the [[Night|nighttime]] with high friendship)</small><br>→
| {{ArtP|358|Chimecho}}<br>{{pcolor|Chimecho|000}}<br><small>{{typecolor|Psychic}}</small>
| colspan="2" | Chimecho does not evolve
|- style="background: #fff"
| colspan="2" | Munchlax is the lowest in its line
| {{ArtP|446|Munchlax}}<br>{{pcolor|Munchlax|000}}<br><small>{{typecolor|Normal}}</small>
| {{Bag/s|Rare Candy|SV}} + {{Bag/s|Soothe Bell|SV}}<br>[[Level]] Up<br><small>(with high friendship)</small><br>→
| {{ArtP|143|Snorlax}}<br>{{pcolor|Snorlax|000}}<br><small>{{typecolor|Normal}}</small>
| colspan="2" | Snorlax does not evolve
|- style="background: #fff"
| colspan="2" | Riolu is the lowest in its line
| {{ArtP|447|Riolu}}<br>{{pcolor|Riolu|000}}<br><small>{{typecolor|Fighting}}</small>
| {{Bag/s|Rare Candy|SV}} + [[File:Day Icon.png|40px]] + {{Bag/s|Soothe Bell|SV}}<br>[[Level]] Up<br><small>(during the [[Day|daytime]] with high friendship)</small><br>→
| {{ArtP|448|Lucario}}<br>{{pcolor|Lucario|000}}<br><small>{{typecolor|Fighting}}{{typecolor|Steel}}</small>
| colspan="2" | Lucario does not evolve
|- style="background: #fff"
| colspan="2" | Woobat is the lowest in its line
| {{ArtP|527|Woobat}}<br>{{pcolor|Woobat|000}}<br><small>{{typecolor|Psychic}}{{typecolor|Flying}}</small>
| {{Bag/s|Rare Candy|SV}} + {{Bag/s|Soothe Bell|SV}}<br>[[Level]] Up<br><small>(with high friendship)</small><br>→
| {{ArtP|528|Swoobat}}<br>{{pcolor|Swoobat|000}}<br><small>{{typecolor|Psychic}}{{typecolor|Flying}}</small>
| colspan="2" | Swoobat does not evolve
|- style="background: #fff"
| {{ArtP|540|Sewaddle}}<br>{{pcolor|Sewaddle|000}}<br><small>{{typecolor|Bug}}{{typecolor|Grass}}</small>
| {{Bag/s|Rare Candy|SV}}<br>[[Level]] 20+<br>→
| {{ArtP|541|Swadloon}}<br>{{pcolor|Swadloon|000}}<br><small>{{typecolor|Bug}}{{typecolor|Grass}}</small>
| {{Bag/s|Rare Candy|SV}} + {{Bag/s|Soothe Bell|SV}}<br>[[Level]] Up<br><small>(with high friendship)</small><br>→
| {{ArtP|542|Leavanny}}<br>{{pcolor|Leavanny|000}}<br><small>{{typecolor|Bug}}{{typecolor|Grass}}</small>
| colspan="2" | Leavanny does not evolve
|- style="background: #fff"
| colspan="2" | Type: Null is the lowest in its line
| {{ArtP|772|Type: Null}}<br>{{pcolor|Type: Null|000}}<br><small>{{typecolor|Normal}}</small>
| {{Bag/s|Rare Candy|SV}} + {{Bag/s|Soothe Bell|SV}}<br>[[Level]] Up<br><small>(with high friendship)</small><br>→
| {{ArtP|773|Silvally}}<br>{{pcolor|Silvally|000}}<br><small>{{typecolor|Normal}}</small>
| colspan="2" | Silvally does not evolve
|-
| colspan="2" style="background: #fff; {{roundybl|5px}}" | Snom is the lowest in its line
| style="background: #fff" | {{ArtP|872|Snom}}<br>{{pcolor|Snom|000}}<br><small>{{typecolor|Ice}}{{typecolor|Bug}}</small>
| style="background: #fff" | {{Bag/s|Rare Candy|SV}} + [[File:Night Icon.png|40px]] + {{Bag/s|Soothe Bell|SV}}<br>[[Level]] Up<br><small>(during the [[Night|nighttime]] with high friendship)</small><br>→
| style="background: #fff" | {{ArtP|873|Frosmoth}}<br>{{pcolor|Frosmoth|000}}<br><small>{{typecolor|Ice}}{{typecolor|Bug}}</small>
| colspan="2" style="background: #fff; {{roundybr|5px}}" | Frosmoth does not evolve
|}<br clear="all">
 
===Raters===
Friendship raters are [[Non-player character|NPC]]s that will indicate the friendship of the first {{OBP|Pokémon|species}} in the {{player}}'s [[party]] when spoken to.
 
====Locations====
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|-
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Region
! style="background:#{{cute color light}}" | City
! style="background:#{{cute color light}}" | Location: NPC
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Distinct evaluations
|- style="background:#fff"
|- style="background:#fff"
| rowspan=3 | [[Kanto]] || [[Celadon City]]<small> ({{gameabbrev1|Y}})</small> || [[Celadon Mansion]], first floor || 6
| "It's extremely friendly toward you. It couldn't possibly love you more. It's a pleasure to see!"
|255
|- style="background:#fff"
|- style="background:#fff"
| [[Pallet Town]]<small> ({{gameabbrev3|FRLG}})</small> || {{ga|Blue}}'s house: {{Daisy}} || 7
| "It seems to be very happy. It's obviously friendly toward you."
|200-254
|- style="background:#fff"
|- style="background:#fff"
| [[Pallet Town]]<small> ({{gameabbrev7|PE}})</small> || {{ga|Trace}}'s house: Trace's sister || ?
| "It's quite friendly toward you. It seems to want to be babied a little."
|150-199
|- style="background:#fff"
|- style="background:#fff"
| rowspan=2 | [[Johto]] || [[Goldenrod City]] ||  House east of the Department Store: woman || 6
| "It's getting used to you. It seems to believe in you."
|100-149
|- style="background:#fff"
|- style="background:#fff"
| [[Goldenrod City]]{{dotw|Sunday}} || [[Goldenrod Department Store]], {{DL|Goldenrod Department Store|Fifth Floor: TM Corner|fifth floor}}: woman || 3
| "It's not very used to you yet. It neither loves nor hates you."
|50-99
|- style="background:#fff"
|- style="background:#fff"
| rowspan=2 | [[Hoenn]] || [[Verdanturf Town]] || Southwestern-most house: woman || 7
| "It's very wary. It has a scary look in its eyes. It doesn't like you much at all."
|1-49
|- style="background:#fff"
|- style="background:#fff"
| [[Pacifidlog Town]] ||Southwestern-most house: {{tc|Gentleman}} || 3
| "This is a little hard for me to say… Your Pokémon simply detests you. Doesn't that make you uncomfortable?"
|0
|- style="background:#{{hoenn color light}}"
! colspan="2" | {{color2|{{hoenn color dark}}|Pacifidlog Town}}
|- style="background:#fff"
|- style="background:#fff"
| [[Orre]]<small> ({{gameabbrevss|XD}} only)</small> || [[Gateon Port]] || [[Krabby Club]], upper floor: the captain || 7
| "It's clearly very friendly toward you. A Pokémon that adoring and adorable deserves a [[TM27|TM]] {{m|Return|like this}}, no?"
| 151-255
|- style="background:#fff"
|- style="background:#fff"
| rowspan=4 | [[Sinnoh]] || [[Hearthome City]] || [[Pokémon Fan Club]] (east of the Poké Mart): {{tc|Beauty}} || 6{{sup/4|DP}} or 7{{sup/4|Pt}}
| "Hmm… It's not bad, but it’s also not good. You, as the Trainer, need to put in some more effort."
|- style="background:#fff"
| 100-150
| {{rt|213|Sinnoh}} || House south of the [[Pastoria City]] [[gate]]: [[Dr. Footstep]] || 5
|- style="background:#fff"
| [[Eterna City]] || Pokémon Center: {{tc|Aroma Lady}} || 3
|- style="background:#fff"
| colspan=2 | [[Pokétch]]: {{DL|Pokétch|Friendship Checker}} app || 5
|- style="background:#fff"
| rowspan=3 | [[Unova]] || [[Icirrus City]] || [[Pokémon Fan Club]] (south of Gym): woman || 7
|- style="background:#fff"
| [[Nacrene City]] || Building east of the [[Pokémon Center]]: woman with a Pokémon<!--It is *not* worth saying what in which versions--> || 3
|- style="background:#fff"
| colspan=2 | {{gameabbrev5|B2W2}}: Call [[Bianca]] on the [[Xtransceiver]] || 7
|-
|-
| style="background:#fff" rowspan=2 | [[Kalos]]
| style="background:#fff; {{roundybl|5px}}" | "It has a vicious look to it. A frightening Pokémon like that deserves a [[TM21|TM]] {{m|Frustration|like this}}."
| style="background:#fff" | [[Santalune City]]
| style="background:#fff; {{roundybr|5px}}" | 0-99
| style="background:#fff" | House west of the [[Pokémon Center]]: {{tc|Beauty}}
| style="background:#fff" | 3
|-
| style="background:#fff" | [[Laverre City]]
| style="background:#fff" | [[Pokémon Fan Club]] (in the northwest): {{tc|Pokémon Breeder}}
| style="background:#fff" | 7
|-
| style="background:#fff" | [[Alola]]
| style="background:#fff" | [[Konikoni City]]
| style="background:#fff" | Female {{tc|Veteran}} next to the TM Shop's street sign
| style="background:#fff" | 7
|-
| style="background:#fff; {{roundybl|5px}}" | [[Galar]]
| style="background:#fff" | [[Hammerlocke]]
| style="background:#fff" | House east of the [[Pokémon Center]]: Young boy
| style="background:#fff; {{roundybr|5px}}" | 8
|-
| style="background:#fff; {{roundybl|5px}}" | [[Paldea]]
| style="background:#fff" | [[Cascarrafa]]
| style="background:#fff" | Near the fountain at the upper level: Female
| style="background:#fff; {{roundybr|5px}}" | 8
|}
|}
The [[Johto]] and [[Hoenn]] raters in the [[Goldenrod Department Store]] and [[Pacifidlog Town]] will give out {{TM|21|Frustration}} or {{TM|27|Return}} (or neither) depending on the friendship of the player's lead Pokémon.


====Evaluation====
The friendship rater in Pacifidlog Town will give out {{TM|21|Frustration}} for Pokémon with low friendship and {{TM|27|Return}} for high friendship.
=====Pokémon Yellow=====
 
The woman will comment on the {{ga|Red's Pikachu|starter Pikachu}}'s friendship if it is following the player, which requires it to be in the party and not [[fainting|fainted]] (if the player has multiple starter Pikachu in the party, the first one must not be fainted).
===Generation VII===
====Pokémon Sun, Moon, Ultra Sun, and Ultra Moon====
{{incomplete|section|Check [[Festival Plaza]] events and walking mechanics}}
Friendship boosts do not apply to massages.
 
Various actions can change a Pokémon's friendship:
 
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|-
|- style="text-align: center"
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
! rowspan=2 colspan=2 style="background:#{{cute color light}}; {{roundytl|5px}}" | Event
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
! colspan=3 style="background:#{{cute color light}}; {{roundytr|5px}}" | Change based on current friendship
|- style="background:#{{cute color light}}"
! 0 to 99
! 100 to 199
! 200 to 255
|- style="background:#fff"
|- style="background:#fff"
| "You look like a fantastic duo. You're making me jealous!"
| rowspan=3 | [[Pokémon groomer|Massage]] ([[Konikoni City]])
| 201-255
| "''I think you'll notice a lot of friendly feelings!''"
| colspan=3 | +40
|- style="background:#fff"
|- style="background:#fff"
| "Your <sc>Pikachu</sc> looks happy with you."
| "''[It] helped inspire some good, friendly feelings toward you.''"
| 161-200
| colspan=3 | +20
|- style="background:#fff"
|- style="background:#fff"
| "Your <sc>Pikachu</sc> seems tamed."
| "''It's feeling a bit more friendly toward you already, I'd say.''"
| 131-160
| colspan=3 | +10
|- style="background:#fff"
|- style="background:#fff"
| "You must be happy to have a <sc>Pokemon</sc> that cute."
| colspan=2 | {{DL|Festival Plaza|Food stalls}}: getting a Friendly Combo
| 101-130
| colspan=3 | +20
|- style="background:#fff"
|- style="background:#fff"
| "Why don't you take more care with <sc>Pikachu</sc>?"
| colspan=2 | {{DL|Festival Plaza|Food stalls}}: getting a Friendly Lunch
| 51-100
| colspan=3 | +10
|- style="background:#fff"
|- style="background:#fff"
| "It seems like it hasn't been tamed at all."
| colspan=2 | {{DL|Festival Plaza|Food stalls}}: getting a Friendly Drink
| 0-50
| colspan=3 | +5
|}
 
=====Pokémon Gold, Silver, and Crystal=====
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|-
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
|- style="background:#{{johto color dark}}"
! colspan="2" | {{color2|{{johto color light}}|Goldenrod City}}
|- style="background:#fff"
|- style="background:#fff"
| "It looks really happy! It must love you a lot."
| colspan=2 | Using {{cat|friendship-raising Berries}}<ref name=berry/> || +10 || +5 || +2
| 250-255
|- style="background:#fff"
|- style="background:#fff"
| "I get the feeling that it really trusts you."
| colspan=2 | {{DL|Poké Pelago|Isle Avue}} hot springs || colspan=3 | +5
| 200-249
|- style="background:#fff"
| colspan=2 | [[Level]] up in battle || +5 || +4 || +3
|- style="background:#fff"
|- style="background:#fff"
| "It's friendly toward you. It looks sort of happy."
| colspan=2 | Battling against an [[island kahuna]], [[Elite Four]] member, or the [[Pokémon Champion|Champion]] (whole party) || +5 || +4 || +3
| 150-199
|- style="background:#fff"
|- style="background:#fff"
| "It's quite cute."
| colspan=2 | Using a [[vitamin]]<ref name=vitamin/> || +5 || +3 || +2
| 100-149
|- style="background:#fff"
|- style="background:#fff"
| "You should treat it better. It's not used to you."
| colspan=2 | Using a [[wing]] || +3 || +2 || +1
| 50-99
|- style="background:#fff"
|- style="background:#fff"
| "It doesn't seem to like you at all. It looks mean."
| colspan=2 | Walking 128 steps (sometimes; for whole party)
| 0-49
| colspan=2 | +2 || +1
|- style="background:#{{johto color dark}}"
! colspan="2" | {{color2|{{johto color light}}|Goldenrod Department Store}} (Sunday only)
|- style="background:#fff"
|- style="background:#fff"
| "It's very attached to you. {{m|Return|This move}} should be perfect for a pair like you."
| colspan=2 | Using a [[battle item]]<ref name=battleitem/>
| 150-255
| colspan=2 | +1 || 0
|- style="background:#fff"
|- style="background:#fff"
| "It's adorable! You should teach it good TM moves."
| rowspan=2 | [[Fainting]]
| 50-149
| If opponent is less than 30 levels higher
|-
| colspan=3 | -1
| style="background:#fff; {{roundybl|5px}}" | "It looks evil. How about [[TM21|this TM]] for it?"
|- style="background:#fff"
| style="background:#fff; {{roundybr|5px}}" | 0-49
| If opponent is at least 30 levels higher
| colspan=2 | -5 || -10
|- style="background:#fff"
| colspan=2 | Using [[Energy Powder]] or [[Heal Powder]]
| colspan=2 | -5 || -10
|- style="background:#fff"
| colspan=2 | Using [[Energy Root]]
| colspan=2 | -10 || -15
|-
| colspan=2 style="background:#fff; {{roundybl|5px}}" | Using [[Revival Herb]]
| colspan=2 style="background:#fff" | -15
| style="background:#fff; {{roundybr|5px}}" | -20
|}
|}
<ab>†: Berries affected include [[Pomeg Berry]], [[Kelpsy Berry]], [[Qualot Berry]], [[Hondew Berry]], [[Grepa Berry]], and [[Tamato Berry]] (No. 21-26)
††: Vitamins affected include [[HP Up]], [[Protein]], [[Iron]], [[Calcium]], [[Zinc]], [[Carbos]], [[PP Up]], [[PP Max]], and [[Rare Candy]]
†††: Battle items affected include [[X Attack]], [[X Defense]], [[X Speed]], [[X Sp. Atk]], [[X Sp. Def]], [[X Accuracy]], [[Dire Hit]], and [[Guard Spec.]]</ab>
{{-}}
{{-}}


=====Pokémon Stadium 2=====
In both {{game|Sun and Moon|s}} and {{game|Ultra Sun and Ultra Moon|s}}, the friendship rater is next to the TM Shop in [[Konikoni City]]. She will comment on the friendship of the first Pokémon in the [[party]]:
While there is no [[Non-player character|NPC]] that rates friendship, when viewing a table with {{OBP|Pokémon|species}}, its value is listed there (along other elements such as [[type]], [[Trainer ID number]] or [[item]]), in levels. Pokémon data read from a [[Generation I]] game will always be rated as ''Not quite'', even for {{ga|Red's Pikachu}} in {{game|Yellow}}, which does have its friendship tracked.


{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|-
|-
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Rating
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
|- style="background:#fff"
|- style="background:#fff"
! style="background:#AAA" |<font color=FFE100>Excellent</font> <!--- the background is to make the bright text more suitable for eyes !--->
| "My! It feels incredibly close to you! Nothing makes it happier than being with you!"
|250-255
| 255
|-style="background:#fff"
| "You clearly love your <Pokémon>, and you must spend a lot of time together."
| 200-254
|- style="background:#fff"
| "Hm. I'd say that you and <Pokémon> have the potential to be an even greater combo."
| 150-199
|- style="background:#fff"
|- style="background:#fff"
! style="color:#FF9600" | Very good
| "Hmmm. I think…it feels friendly toward you. At least a little…"
|200-249
| 100-149
|- style="background:#fff"
|- style="background:#fff"
! style="color:#FF826E" | Pretty good
| "Hmmm… I'd say that you and your Pokémon still have a long way to go."
|150-199
| 50-99
|- style="background:#fff"
|- style="background:#fff"
! style="color:#FF78C8" | A little bit
| "What is going on here? Do you let it get knocked out a lot in battles or something? This is bad."
|100-149
| 1-49
|- style="background:#fff"
|- style="background:#fff"
! style="color:#B484FF" | Not quite
| "Oh dear. You must be a merciless Trainer… Do you use Frustration or just not know better?"
|50-99
| 0
|-
! style="background:#fff; color:#6464A0; {{roundybl|5px}}" | Not at all
| style="background:#fff; {{roundybr|5px}}" |0-49
|}
|}
{{-}}
{{-}}


=====Pokémon Ruby, Sapphire, and Emerald=====
====Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!====
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
{{incomplete|section|Add friendship rater comments}}
In [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], friendship is factored into all of a Pokémon's stats, except HP. At maximum friendship, a Pokémon will receive a 10% boost to its stats, before [[awakening values|AVs]] are added in. The friendship multiplier scales directly with the level of friendship, starting from a 0% boost at 0 friendship to receiving the full 10% at 255.
 
{| class="roundtable" cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}};"
! style="background:#{{cute color light}};" | Friendship
! style="background:#{{cute color light}};" | Effect
|-
| 0-99
| None
|-
|-
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
|- style="background:#{{hoenn color dark}}"
! colspan="2" | {{color2|{{hoenn color light}}|Verdanturf Town}}
|- style="background:#fff"
| "It adores you. It can't possibly love you any more. I even feel happy seeing it."
| 255
|- style="background:#fff"
| "It seems to be very happy. It obviously likes you a whole lot."
| 200-254
|- style="background:#fff"
| "It likes you quite a lot. It seems to want to be babied a little."
| 150-199
|- style="background:#fff"
| "It's getting used to you. It seems to believe in you."
| 100-149
| 100-149
|- style="background:#fff"
|  
| "It's not very used to you yet. It neither loves nor hates you."
* Boosted [[experience|Exp. Points]] (with a multiplier of 4915/4096, or approximately 20% more)
| 50-99
* 10% chance of not fainting from a hit that would normally [[Fainting|knock it out]] (leaving it with 1 HP)
|- style="background:#fff"
| "It's very wary. It has scary viciousness in its eyes. It doesn't like you much at all."
| 1-49
|- style="background:#fff"
| "This is a little hard for me to say&hellip; Your <sc>Pok</sc>é<sc>mon</sc> simply detests you. Doesn't that make you uncomfortable?"
| 0
|- style="background:#{{hoenn color dark}}"
! colspan="2" | {{color2|{{hoenn color light}}|Pacifidlog Town}}
|- style="background:#fff"
| "It clearly likes you very much. A <sc>Pok</sc>é<sc>mon</sc> that adoring and adorable deserves a [[TM27|TM]] {{m|Return|like this}}, no?"
| 151-255
|- style="background:#fff"
| "Hmm&hellip; It's not bad, but it's also not good. You, as the <sc>Trainer</sc>, need to put in some more effort."
| 100-150
|-
|-
| style="background:#fff; {{roundybl|5px}}" | "It has a vicious look to it. A frightening <sc>Pok</sc>é<sc>mon</sc> like that deserves a [[TM21|TM]] {{m|Frustration|like this}}."
| 150-199
| style="background:#fff; {{roundybr|5px}}" | 0-99
|  
|}
* 15% chance of not fainting from a hit that would normally knock it out
* Boosted [[experience|Exp. Points]] (with a multiplier of 4915/4096, or approximately 20% more)
* 20% chance of recovering from [[status condition]]s on its own
|-
| 200-254
|
* 20% chance of not fainting from a hit that would normally knock it out
* Boosted [[experience|Exp. Points]] (with a multiplier of 4915/4096, or approximately 20% more)
* 20% chance of recovering from [[status condition]]s on its own
* 10% accuracy subtracted from an opponent's move (no effect on {{cat|Moves that cannot miss|sure-hit moves}}, however)
|-
| 255
|
* 25% chance of not fainting from a hit that would normally knock it out
* Boosted [[experience|Exp. Points]] (with a multiplier of 4915/4096, or approximately 20% more)
* 20% chance of recovering from [[status condition]]s on its own
* 10% accuracy subtracted from an opponent's move (no effect on {{cat|Moves that cannot miss|sure-hit moves}}, however)
* Increased [[critical hit]] ratio (namely, each stage's chance is doubled)
|}
{{-}}
{{-}}


=====Pokémon Box: Ruby and Sapphire=====
Various actions can change a Pokémon's friendship:
In [[Pokémon Box: Ruby and Sapphire]], when viewing a table of Pokémon, the Pokémon's friendship rating is listed, along with other properties (e.g. [[type]], [[level]], etc.).


{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|-
|- style="text-align: center"
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Rating
! rowspan=2 colspan=2 style="background:#{{cute color light}}; {{roundytl|5px}}" | Event
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
! colspan=3 style="background:#{{cute color light}}; {{roundytr|5px}}" | Change based on current friendship
|- style="background:#{{cute color light}}"
! 0 to 99
! 100 to 199
! 200 to 255
|- style="background:#fff"
|- style="background:#fff"
! style="background:#AAA" |<font color=FFE100>Excellent</font> <!--- the background is to make the bright text more suitable for eyes !--->
| colspan=2 | [[Level]] up || +2 || +1 || +1
|250-255
|- style="background:#fff"
| rowspan=2 | [[Fainting]]
| If opponent is less than 30 levels higher
| colspan=3 | -1
|- style="background:#fff"
|- style="background:#fff"
! style="color:#FF9600" | Very good
| If opponent is at least 30 levels higher
|200-249
| colspan=2 | -5 || -10
|- style="background:#fff"
|- style="background:#fff"
! style="color:#FF826E" | Good
| colspan=2 | Battling against a [[Gym Leader]], [[Elite Four]] member, or the [[Pokémon Champion|Champion]] (whole party) || +4 || +3 || +2
|150-199
|- style="background:#fff"
|- style="background:#fff"
! style="color:#FF78C8" | So-so
| colspan=2 | Throwing {{PDollar}}500 into the fountain in [[Cerulean City]]
|100-149
| colspan=3 | +20 (whole party)
|- style="background:#fff"
|- style="background:#fff"
! style="color:#B484FF" | Not good
| colspan=2 | Throwing {{PDollar}}50 into the fountain in [[Cerulean City]]
|50-99
| colspan=3 | +2 (whole party)
|-
|- style="background:#fff"
! style="background:#fff; color:#6464A0; {{roundybl|5px}}" | Meager
| colspan=2 | Walking 255 steps (50%; for {{ga|Partner Pokémon}} and [[walking Pokémon]])
| style="background:#fff; {{roundybr|5px}}" |0-49
| colspan=2 | +2 || +1
|- style="background:#fff"
| colspan=2 | Using a [[vitamin]]<ref name=vitamin/> || +5 || +3 || +2
|-
| colspan=2 style="background:#fff; {{roundybl|5px}}" | Using a [[battle item]]<ref name=battleitem/>
| colspan=2 style="background:#fff" | +1
| style="background:#fff; {{roundybr|5px}}" | 0
|}
|}
<ab>†: Vitamins affected include [[PP Up]], [[PP Max]], and [[Rare Candy]]
††: Battle items affected include [[X Attack]], [[X Defense]], [[X Speed]], [[X Sp. Atk]], [[X Sp. Def]], [[X Accuracy]], [[Dire Hit]], and [[Guard Spec.]]</ab>
{{-}}
{{-}}


=====Pokémon FireRed and LeafGreen=====
In these games, the friendship rater is {{ga|Trace}}'s sister, found in Trace's house in [[Pallet Town]].
{{main|Daisy Oak}}
 
===Generation VIII===
Beginning in [[Generation VIII]], the threshold for friendship evolutions was reduced to 160.
 
====Pokémon Sword and Shield====
{{incomplete|section|Test and update chart with thresholds and values for all friendship increasing/decreasing factors like vitamins, battle items, herbs, etc., confirm untested thresholds for camp/berries, do they actually cap at 179? [https://twitter.com/Sibuna_Switch/status/1571190597028876290 Examples]}}
In {{g|Sword and Shield}}, friendship can only be increased to a certain cap without using [[Pokémon Camp]] or {{Berries}}. While this is enough to evolve Pokémon that evolve with high friendship, it is not enough to receive any in-battle friendship bonuses. Pokémon Camp and {{cat|friendship-raising Berries}} are the only ways to reach the maximum friendship value of 255.
 
Various actions can change a Pokémon's friendship:
 
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|-
|- style="text-align: center"
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
! rowspan=2 colspan=2 style="background:#{{cute color light}}; {{roundytl|5px}}" | Event
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
! colspan=4 style="background:#{{cute color light}}; {{roundytr|5px}}" | Change based on current friendship
|- style="background:#{{cute color light}}"
! 0 to 99
! 100 to 159
! 160 to 179
! 180+
|- style="background:#fff"
|- style="background:#fff"
| "It couldn't possibly love you any more than it does now. Your <sc>Pok</sc>é<sc>mon</sc> is happy beyond words."
| colspan=2 | [[Level]] up || +3 || +2 || colspan=2 | 0
| 255
|- style="background:#fff"
|- style="background:#fff"
| "It looks very happy. I wish {{ga|Blue|<rival>}} could see this and learn something from it."
| colspan=2 | Using {{cat|friendship-raising Berries}}<ref name=berry/> || +10 || +5 || colspan=4 | +1
| 200-254
|- style="background:#fff"
|- style="background:#fff"
| "It's quite friendly with you. Keep being good to it!"
| colspan=2 | Battling against a [[Gym Leader]] or the [[Champion]] || +5 || +3 || colspan=2 | 0
| 150-199
|- style="background:#fff"
|- style="background:#fff"
| "It's warming up to you. Trust must be growing between you."
| rowspan=2 | [[Fainting]]
| 100-149
| If opponent is less than 30 levels higher
| colspan=4 | -1
|- style="background:#fff"
|- style="background:#fff"
| "It's not quite familiar with you yet. <sc>Pok</sc>é<sc>mon</sc> are all quite wary when you first get them."
| If opponent is at least 30 levels higher
| 50-99
| colspan=2 | -5 || colspan=2 | -10
|- style="background:#fff"
|- style="background:#fff"
| "<Player>, I don't like the way it glares at you. Could you try being a little nicer to it?"
| colspan=2 | Walking 128 steps (for whole party, 50% chance to occur)
| 1-49
| colspan=2 | +1 || colspan=2 | 0
|-
|- style="background:#fff"
| style="background:#fff; {{roundybl|5px}}" | "&hellip;Um, it's not easy for me to say this, but&hellip; Is there some reason why your <sc>Pok</sc>é<sc>mon</sc> would hate you so much?"
| colspan=2 | Walking 255 steps with [[walking Pokémon]] in [[Isle of Armor]] or [[Crown Tundra]]
| style="background:#fff; {{roundybr|5px}}" | 0
| colspan=3 | +1 || 0
|}
|}
{{-}}


=====Pokémon XD: Gale of Darkness=====
The following methods can only increase Pokémon's friendship up to a maximum of 179. After 179 friendship, these methods no longer boost friendship.
The friendship rater is located inside the [[Krabby Club]] in [[Gateon Port]]. He is upstairs, straight to the rear of the club (not the ones backstage) and standing near the bartender. He looks like a boat captain. He is present after starting the events in [[Pyrite Town]].
* Leveling up.
* Walking with them in the party.
* Using [[battle item]]s on them.
* Using [[vitamin]]s or [[feather]]s on them. (Excluding [[Rare Candy]], [[Exp. Candy]], and [[Dynamax Candy]] which have unused values and do not grant Friendship<ref>https://twitter.com/Sibuna_Switch/status/1574102961109848066</ref>)
* Battling with them against [[Gym Leader]]s or other "tough" Trainers.<!--check who counts as "tough" Trainers-->


{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
The following methods can increase a Pokémon's friendship regardless of their current friendship (up to the maximum of 255).
|-
* Using {{cat|friendship-raising Berries}}
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
* [[Pokémon Camp]]:
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
** Playing with them using toys, especially toy balls.
|- style="background:#fff"
** Breaking up fights involving the Pokémon by calling it over to you.
| "It simply adores you! It couldn't possibly get to like you more. This is wonderful!"
** Cooking [[curry]] with the Pokémon, especially when using lots of rare Berries.
| 255
|- style="background:#fff"
| "It seems to like you very much. Your Pokémon seems to be very happy that it's with you."
| 200-254
|- style="background:#fff"
| "It likes you quite a bit. It wants to be pampered by you."
| 150-199
|- style="background:#fff"
| "It's growing friendly toward you. It seems to believe in you."
| 100-149
|- style="background:#fff"
| "It doesn't seem to be used to you yet. You should treat it kindly."
| 50-99
|- style="background:#fff"
| "Hmm&hellip; It's not friendly toward you. The look in its eyes is frightening. You should treat it more kindly."
| 1-49
|-
| style="background:#fff; {{roundybl|5px}}" | "&hellip; This is awful. It detests you to a degree I hardly ever see. Are you sure you'll be okay?"
| style="background:#fff; {{roundybr|5px}}" | 0
|}
{{-}}


=====Pokémon Diamond, Pearl, and Platinum=====
The following methods can decrease a Pokémon friendship (down to a minimum of 0).
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
* Letting a Pokémon faint, especially when battling a much stronger opponent.
* Using [[herbal medicine]] on it.
 
In these games, friendship has the following effects:
 
{| class="roundtable" cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}};"
! style="background:#{{cute color light}};" | Friendship
! style="background:#{{cute color light}};" | {{color2|000|Pokémon Camp|Camp}} hearts
! style="background:#{{cute color light}};" | Effect
|-
| 0-179
| 0-2
| None
|-
| 180-219
| 3
|
* Pokémon moves a little when sent out in battle
* 10% chance of not fainting from a hit that would normally [[Fainting|knock it out]] (leaving it with 1 HP)
|-
| 220-254
| 4
|
* Pokémon bounces up-and-down when sent out in battle
* 15% chance of not fainting from a hit that would normally knock it out
* Boosted [[experience|Exp. Points]] (with a multiplier of 4915/4096, or approximately 20% more)
* 20% chance of recovering from [[status condition]]s on its own
|-
|-
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
|- style="background:#{{cute color dark}}"
! colspan="2" | {{color2|{{cute color light}}|Dr. Footstep}}
|- style="background:#fff"
| colspan="2" style="text-align: center" | Refer to [[Dr. Footstep#Friendship levels|Dr. Footstep &rarr; Friendship levels]].
|- style="background:#{{sinnoh color dark}}"
! colspan="2" | {{color2|{{sinnoh color light}}|Pokétch#Friendship Checker|Friendship Checker (Pokétch app)}}
|- style="background:#fff"
| Two large hearts
| 255
| 255
|- style="background:#fff"
| 5
| Two small hearts
|  
| 200-254
* Pokémon bounces up-and-down when sent out in battle
|- style="background:#fff"
* 20% chance of not fainting from a hit that would normally knock it out
| One small heart
* Boosted [[experience|Exp. Points]] (with a multiplier of 4915/4096, or approximately 20% more)
| 150-199
* 20% chance of recovering from [[status condition]]s on its own
|- style="background:#fff"
* 10% accuracy subtracted from an opponent's move (no effect on {{cat|Moves that cannot miss|sure-hit moves}}, however)
| No hearts (moves towards stylus)
* Increased [[critical hit]] ratio (namely, each stage's chance is doubled)
| 70-149
|}
|- style="background:#fff"
 
| No hearts (moves away from stylus)
These effects do not occur in link battles, the {{gal|Battle Tower}}, or [[Restricted Sparring]]. In addition, Pokémon with at least 1 heart may find items after cooking together at [[Pokémon Camp]].
| 0-69
 
|- style="background:#{{sinnoh color dark}}"
In these games, the friendship rater is in a house east of the southern [[Pokémon Center]] in [[Hammerlocke]]. He will comment on the friendship of the first Pokémon in the [[party]]:
! colspan="2" | {{color2|{{sinnoh color light}}|Eterna City}}
 
|- style="background:#fff"
{| class="roundtable" cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}};"
| "It seems to like you. It must be happy being with you."
! style="background:#{{cute color light}};" | Hammerlocke quote
| 120-255
! style="background:#{{cute color light}};" | {{color2|000|Pokémon Camp|Camp}} hearts
|- style="background:#fff"
! style="background:#{{cute color light}};" | Battle visual effect
| "It's becoming comfortable around you, I think."
! style="background:#{{cute color light}};" | Friendship
| 70-119
|-
|- style="background:#fff"
| "You're best buddies! That Best Friends Ribbon looks really good on you!"
| "Hmm… It needs to get used to you more."
| 5
| 0-69
| Hops and slightly turns
|- style="background:#{{sinnoh color dark}}"
|255
! colspan="2" |  {{color2|{{sinnoh color light}}|Hearthome City}}
|- style="background:#fff"
| "It simply adores you! Why, I feel like I am intruding!"
| 255
|- style="background:#fff"
| "It's very friendly toward you. I can tell you treat it kindly."
| 200-254
|- style="background:#fff"
| "It's quite friendly to you. It must be happy being with you."
| 150-199
|- style="background:#fff"
| "It's warming up to you. That's my impression."
| 100-149
|- style="background:#fff"
| "It's feeling neutral toward you. It's up to you to change that."
| 50-99
|- style="background:#fff"
| "Hmm… It seems to dislike you a little."
| 1-49
|-
|-
| style="background:#fff; {{roundybl|5px}}" | "Oh, my&hellip; I think this one really hasn't taken too kindly to you."
| "You two are almost best friends! I can see you really care about each other!"
| style="background:#fff; {{roundybr|5px}}" | 0
| 4
|}
| Hops
{{-}}
|220-254
 
|-
=====Pokémon HeartGold and SoulSilver=====
| "You two get along great! Together is always better—am I right?"
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
| 3
| Wiggles
|180-219
|-
|-
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
| "Seems like you're pretty good friends! Still, I bet you could become even closer!"
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
| 2
|- style="background:#{{johto color dark}}"
| rowspan=5 | ''none''
! colspan="2" | {{color2|{{johto color light}}|Goldenrod City}}
|130-179
|- style="background:#fff"
| "It looks really happy! It must love you a lot."
| 250-255
|- style="background:#fff"
| "I get the feeling that it really trusts you."
| 200-249
|- style="background:#fff"
| "It's friendly toward you. It looks sort of happy."
| 150-199
|- style="background:#fff"
| "It's quite cute."
| 100-149
|- style="background:#fff"
| "You should treat it better. It's not used to you."
| 50-99
|- style="background:#fff"
| "It doesn't seem to like you at all. It looks mean."
| 0-49
|- style="background:#{{johto color dark}}"
! colspan="2" | {{color2|{{johto color light}}|Goldenrod Department Store}} (Sunday only)
|- style="background:#fff"
| "It's very attached to you. {{m|Return|This move}} should be perfect for a pair like you."
| 149-255
|- style="background:#fff"
| "It's adorable! You should teach it good TM moves."
| 51-148
|-
|-
| style="background:#fff; {{roundybl|5px}}" | "It looks evil. How about [[TM21|this TM]] for it?"
| "Wow, I think you're on your way to becoming real good friends!"
| style="background:#fff; {{roundybr|5px}}" | 0-50
| 1
|80-129
|-
| "Seems like it likes you an average amount! Don't worry—you two will get closer as time passes!"
| rowspan=3 | 0
|30-79
|-
| "I guess you two just met? It's still getting used to things."
|1-29
|-
| "Maybe you're a bit too strict? It doesn't seem like you're friends at all..."
|0
|}
|}
{{-}}
{{-}}


=====Pokémon Black and White=====
====Pokémon Brilliant Diamond and Shining Pearl====
In {{g|Brilliant Diamond and Shining Pearl}}, leveling up can once again increase friendship all the way to the maximum of 255. Additionally, [[walking Pokémon]] have a chance to find Berries; this chance increases with Pokémon's friendship value.
 
Various actions can change a Pokémon's friendship:
 
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|-
|- style="text-align: center"
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
! rowspan=2 colspan=2 style="background:#{{cute color light}}; {{roundytl|5px}}" | Event
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
! colspan=3 style="background:#{{cute color light}}; {{roundytr|5px}}" | Change based on current friendship
|- style="background:#{{unova color dark}}"
|- style="background:#{{cute color light}}"
! colspan="2" | {{color2|{{unova color light}}|Nacrene City}}
! 0 to 99
! 100 to 199
! 200 to 255
|- style="background:#fff"
|- style="background:#fff"
| "It's very friendly toward you! It must be happy with you."
| colspan=2 | [[Level]] up (excluding [[Rare Candy]])  || +3 || +2 || +1
| 120-255
|- style="background:#fff"
|- style="background:#fff"
| "It's a little bit friendly to you&hellip; Something like that."
| rowspan=2 | [[Fainting]]
| 70-119
| If opponent is less than 30 levels higher
| colspan=3 | -1
|- style="background:#fff"
|- style="background:#fff"
| "Hmmm&hellip; It may still take some time."
| If opponent is at least 30 levels higher
| 0-69
| colspan=2 | -5 || -10
|- style="background:#{{unova color dark}}"
! colspan="2" | {{color2|{{unova color light}}|Icirrus City}}
|- style="background:#fff"
|- style="background:#fff"
| "It is super friendly to you! I'm a bit jealous!"
| colspan=2 | Battling against a [[Gym Leader]], [[Elite Four]] member, or the [[Pokémon Champion|Champion]] (whole party) || +5 || +3 || 0
| 255
|- style="background:#fff"
|- style="background:#fff"
| "It is quite friendly to you! You must be a kind person!"
| colspan=2 | Walking 128 steps (50%; for whole party)
| 200-254
| colspan=3 | +1
|- style="background:#fff"
|- style="background:#fff"
| "It is friendly to you. It must be happy with you."
| colspan=2 | Walking 128 steps (50%; for [[walking Pokémon]])
| 150-199
| colspan=3 | +1
|- style="background:#fff"
|- style="background:#fff"
| "It is a little friendly to you&hellip; That's what I'm getting."
| colspan=2 | Feeding a Pokémon a [[Poffin]]
| 100-149
| colspan=3 | +1
|- style="background:#fff"
|- style="background:#fff"
| "The relationship is neither good nor bad&hellip; It looks neutral."
| colspan=2 | Using {{cat|friendship-raising Berries}}<ref name=berry/> || +10 || +5 || +1
| 50-99
|- style="background:#fff"
| colspan=2 | Using a [[vitamin]]<ref name=vitamin/> || +4 || +2 || 0
|- style="background:#fff"
| colspan=2 | Using a [[battle item]]<ref name=battleitem/>
| colspan=2 | +1 || 0
|- style="background:#fff"
| colspan=2 | Using [[Energy Powder]] or [[Heal Powder]]
| colspan=2 | -5 || -10
|- style="background:#fff"
|- style="background:#fff"
| "Hmmm&hellip; It may not like you very much."
| colspan=2 | Using [[Energy Root]]
| 1-49
| colspan=2 | -10 || -15
|-
|-
| style="background:#fff; {{roundybl|5px}}" | "By any chance, you&hellip; Are you a very strict person? I feel that it really doesn't like you&hellip;"
| colspan=2 style="background:#fff; {{roundybl|5px}}" | Using [[Revival Herb]]
| style="background:#fff; {{roundybr|5px}}" | 0
| colspan=2 style="background:#fff" | -15
| style="background:#fff; {{roundybr|5px}}" | -20
|}
|}
<ab>†: Berries affected include [[Pomeg Berry]], [[Kelpsy Berry]], [[Qualot Berry]], [[Hondew Berry]], [[Grepa Berry]], and [[Tamato Berry]] (No. 21-26)
††: Vitamins affected include [[HP Up]], [[Protein]], [[Iron]], [[Calcium]], [[Zinc]], [[Carbos]], [[PP Up]], [[PP Max]], and [[Rare Candy]].
†††: Battle items affected include [[X Attack]], [[X Defense]], [[X Speed]], [[X Sp. Atk]], [[X Sp. Def]], [[X Accuracy]], [[Dire Hit]], and [[Guard Spec.]]</ab>
{{-}}
{{-}}


=====Pokémon Black 2 and White 2=====
In these games, friendship has the following effects:
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
{| class="roundtable" cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}};"
! style="background:#{{cute color light}};" | Friendship
! style="background:#{{cute color light}};" | Effect
|-
| 0-179
| None
|-
| 180-219
|
* Pokémon moves a little when sent out in battle
* 10% chance of not fainting from a hit that would normally [[Fainting|knock it out]] (leaving it with 1 HP)
|-
| 220-254
|
* Pokémon bounces up-and-down when sent out in battle
* 15% chance of not fainting from a hit that would normally knock it out
* Boosted [[experience|Exp. Points]] (with a multiplier of 4915/4096, or approximately 20% more)
* 20% chance of recovering from [[status condition]]s on its own
|-
|-
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
|- style="background:#{{unova color dark}}"
! colspan="2" | {{color2|{{unova color light}}|Icirrus City}}
|- style="background:#fff"
| "It is super friendly to you! I'm a bit jealous!"
| 255
| 255
|- style="background:#fff"
|  
| "It is quite friendly to you! You must be a kind person!"
* Pokémon bounces up-and-down when sent out in battle
| 200-254
* 20% chance of not fainting from a hit that would normally knock it out
|- style="background:#fff"
* Boosted [[experience|Exp. Points]] (with a multiplier of 4915/4096, or approximately 20% more)
| "It is friendly to you. It must be happy with you."
* 20% chance of recovering from [[status condition]]s on its own
| 150-199
* 10% accuracy subtracted from an opponent's move (no effect on {{cat|Moves that cannot miss|sure-hit moves}}, however)
|- style="background:#fff"
* Increased [[critical hit]] ratio (namely, each stage's chance is doubled)
| "It is a little friendly to you&hellip; That's what I'm getting."
|}
| 100-149
 
|- style="background:#fff"
These effects are not applied in link battles or in the {{si|Battle Tower}}.
| "The relationship is neither good nor bad&hellip; It looks neutral."
 
| 50-99
====Pokémon Legends: Arceus====
|- style="background:#fff"
{{incomplete|section|Chart of friendship increasing/decreasing values and test/confirm thresholds, like [https://twitter.com/Sibuna_Switch/status/1571190597028876290 these examples]; friendship rater comments}}
| "Hmmm&hellip; It may not like you very much."
 
| 1-49
Various actions can change a Pokémon's friendship:
|- style="background:#fff"
* Leveling up may increase a Pokémon's friendship <!--by 1, 2 or 3?-->
| "By any chance, you&hellip; Are you a very strict person? I feel that it really doesn't like you&hellip;"
* Any instance of gaining Experience increases friendship by 1. This includes
** Breaking rocks, shaking trees, etc. for items
** If multiple [[Exp. Candy|Exp. Candies]] are used on a Pokémon at once, then friendship increases by 1 for each Candy used.
** Gaining Experience after a winning battle, regardless of participation
 
The following methods can decrease a Pokémon's friendship (down to a minimum of 0)
* Letting a Pokémon faint <!--by 1, 2, or 3?-->
* Using [[herbal medicine]] on it <!--amount unknown-->
 
In {{g|Legends: Arceus}}, the friendship rater, Belamy, is in [[Jubilife Village]], near the [[pastures]].
 
===Generation IX===
{{incomplete|section|Needs information on changes, friendship changing actions, and rater comments}}
In {{g|Scarlet and Violet}}, the friendship rater is near the fountain in the upper level of [[Cascarrafa]]. She will comment on the friendship of the any of your Pokémon, either in the [[party]] or in your [[boxes]]:
 
{| class="roundtable" cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}};"
! style="background:#{{cute color light}};" | Quote
! style="background:#{{cute color light}};" | Picnic hearts
! style="background:#{{cute color light}};" | Friendship
|-
| "Wow, you're pretty great friends! You sure mean a lot to each other."
| 4
|
|-
| "You're good friends, all right! You definitely enjoy each other's company!"
| 3
|
|-
| "You're getting along well...but I'm sure you could get way friendlier!"
| 2
|
|-
| "You're starting to get friendly. I bet you'll get along better soon!"
| 1
|
|-
| "You two seem kinda neutral—like you don't mind each other. I hope you get closer!"
| 0
| 0
|- style="background:#{{white color dark}}"
|
! colspan="2" | {{color2|{{white color light}}|Bianca}}
|-
|- style="background:#fff"
| "Are you two just starting to get to know each other? I'm sensing some awkwardness here..."
| "What great friends you are! It's so nice how you trust each other! It makes me kinda jealous!"
| 0
| 255
|
|- style="background:#fff"
|-
| "You two sure get along great! It looks like you are having fun together! You seem bright and cheerful!"
| "Oh my gosh! What happened between you two?! There's not even a smidge of friendship here!"
| 200-254
| 0
|- style="background:#fff"
|
| "You seem really close! You look so, so happy! It's enough to make me happy too!"
|}
| 150-199
 
|- style="background:#fff"
==In spin-off games==
| "You're starting to get to be friends. Just maybe, walking along the same path has made you understand one another."
{{incomplete|section|Pokémon Pikachu and Pokémon Pikachu 2 GS; Check whether friendship is boosted at the met location in Colosseum}}
| 100-149
 
|- style="background:#fff"
===Pokémon Stadium 2===
| "You still have room for improvement. How nice! I mean, you can become even better friends!"
Depositing a Pokémon in a [[Pokémon Stadium 2]] box will reset its friendship to 70.
| 50-99
 
|- style="background:#fff"
While there is no [[Non-player character|NPC]] that rates friendship, when viewing a table with {{OBP|Pokémon|species}}, its value is listed there (along other elements such as [[type]], [[Trainer ID number]] or [[item]]), in levels. Pokémon data read from a [[Generation I]] game will always be rated as ''Not quite'', even for {{ga|Red's Pikachu}} in {{game|Yellow}}, which does have its friendship tracked.
| "You aren't getting along, are you? It's glaring at you with a look that's kinda scary."
| 1-49
|-
| style="background:#fff; {{roundybl|5px}}" | "You aren't getting along, are you? It doesn't look like it's having fun even when you're together."
| style="background:#fff; {{roundybr|5px}}" | 0
|}
{{-}}


=====Pokémon X and Y=====
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|-
|-
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Rating
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
|- style="background:#{{kalos color dark}}"
! colspan="2" | {{color2|{{kalos color light}}|Santalune City}}
|- style="background:#fff"
|- style="background:#fff"
| "Let's see, you and <Pokémon> are… Very connected to each other! That's what it looks like to me!"
! style="background:#AAA" |<font color=FFE100>Excellent</font> <!--- the background is to make the bright text more suitable for eyes !--->
|120-255
|250-255
|- style="background:#fff"
|- style="background:#fff"
| "Let's see, you and <Pokémon> are… Just getting to know each other… Yes, I think that's how I'd put it."
! style="color:#FF9600" | Very good
|70-119
|200-249
|- style="background:#fff"
|- style="background:#fff"
| "Let's see, you and <Pokémon> are… Capable of understanding each other much more than now. Look forward to that, OK?"
! style="color:#FF826E" | Pretty good
|0-69
|- style="background:#{{kalos color dark}}"
! colspan="2" | {{color2|{{kalos color light}}|Laverre City}}
|- style="background:#fff"
| "It's amazingly friendly toward you! It must be so happy spending every day with you!"
|255
|- style="background:#fff"
| "You must really like your <Pokémon> and always keep it by your side!"
|200-254
|- style="background:#fff"
| "Well, I think you and <Pokémon> will be an even greater combo someday!"
|150-199
|150-199
|- style="background:#fff"
|- style="background:#fff"
| "It's a little bit friendly to you&hellip; Something like that."
! style="color:#FF78C8" | A little bit
|100-149
|100-149
|- style="background:#fff"
|- style="background:#fff"
| "Hmm&hellip;I think you have a lot of time ahead of you to get to know one another better."
! style="color:#B484FF" | Not quite
|50-99
|50-99
|- style="background:#fff"
| "Don't tell me! Are you just letting it get knocked out in Pokémon battles?!"
|1-49
|-
|-
| style="background:#fff; {{roundybl|5px}}" | "What's this? Are you a disciplinarian? Or do you plan to use the move Frustration?"
! style="background:#fff; color:#6464A0; {{roundybl|5px}}" | Not at all
| style="background:#fff; {{roundybr|5px}}" |0
| style="background:#fff; {{roundybr|5px}}" |0-49
|}
|}
{{-}}


=====Pokémon Omega Ruby and Alpha Sapphire=====
===Pokémon Colosseum and Pokémon XD: Gale of Darkness===
{{incomplete|section}}
In [[Pokémon Colosseum]] and [[Pokémon XD: Gale of Darkness]], [[purification|purifying]] a Pokémon increases its friendship by 70.
 
===Pokémon Ranger: Shadows of Almia===
[[File:Happy Mood SoA.png|frame|Two {{OBP|Pokémon|species}} in a ''Happy Mood'']]
Friendship also has an effect in the second game of the [[Pokémon Ranger]] series. {{ra|Partner Pokémon}} can have the condition of ''Fine'', ''Happy'', or ''Very Happy''. When it is in a ''Happy Mood'', black musical notes appear to come out of it. Multicolored musical notes come out when it is ''Very Happy''. This may happen whether or not it is with the {{player}}. This state of mind increases the speed the Partner Gauge fills up due to more Partner Energy being provided.
 
=====Pokémon Box: Ruby and Sapphire=====
In [[Pokémon Box: Ruby and Sapphire]], when viewing a table of Pokémon, the Pokémon's friendship rating is listed, along with other properties (e.g. [[type]], [[level]], etc.).
 
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|-
|-
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Rating
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
|- style="background:#{{hoenn color dark}}"
! colspan="2" | {{color2|{{hoenn color light}}|Verdanturf Town}}
|- style="background:#fff"
|- style="background:#fff"
| "It's extremely friendly toward you. It couldn't possibly love you more. It's a pleasure to see!"
! style="background:#AAA" |<font color=FFE100>Excellent</font> <!--- the background is to make the bright text more suitable for eyes !--->
|255
|250-255
|- style="background:#fff"
|- style="background:#fff"
| "It seems to be very happy. It's obviously friendly toward you."
! style="color:#FF9600" | Very good
|200-254
|200-249
|- style="background:#fff"
|- style="background:#fff"
| "It's quite friendly toward you. It seems to want to be babied a little."
! style="color:#FF826E" | Good
|150-199
|150-199
|- style="background:#fff"
|- style="background:#fff"
| "It's getting used to you. It seems to believe in you."
! style="color:#FF78C8" | So-so
|100-149
|100-149
|- style="background:#fff"
|- style="background:#fff"
| "It's not very used to you yet. It neither loves nor hates you."
! style="color:#B484FF" | Not good
|50-99
|50-99
|- style="background:#fff"
| "It's very wary. It has a scary look in its eyes. It doesn't like you much at all."
|1-49
|- style="background:#fff"
| "This is a little hard for me to say… Your Pokémon simply detests you. Doesn't that make you uncomfortable?"
|0
|- style="background:#{{hoenn color dark}}"
! colspan="2" | {{color2|{{hoenn color light}}|Pacifidlog Town}}
|- style="background:#fff"
| "It's clearly very friendly toward you. A Pokémon that adoring and adorable deserves a [[TM27|TM]] {{m|Return|like this}}, no?"
| 151-255
|- style="background:#fff"
| "Hmm… It's not bad, but it’s also not good. You, as the Trainer, need to put in some more effort."
| 100-150
|-
|-
| style="background:#fff; {{roundybl|5px}}" | "It has a vicious look to it. A frightening Pokémon like that deserves a [[TM21|TM]] {{m|Frustration|like this}}."
! style="background:#fff; color:#6464A0; {{roundybl|5px}}" | Meager
| style="background:#fff; {{roundybr|5px}}" | 0-99
| style="background:#fff; {{roundybr|5px}}" |0-49
|}
|}


=====Pokémon Sun, Moon, Ultra Sun, and Ultra Moon=====
===Pokémon Pinball: Ruby & Sapphire===
{{incomplete|section|How the player obtains heart symbols}}
In [[Pokémon Pinball: Ruby & Sapphire]], the player gets three friendship heart symbols ([[File:Pinball RS Friendship.png]]) to evolve any of the following Pokémon, which would normally evolve by friendship in the [[core series]] games.
 
{| class="roundtable" style="background:#{{cute color light}}; border:5px solid #{{cute color}}"
! Evolves from !! Evolves into
|-
| {{p|Golbat}}
| {{p|Crobat}}
|-
| {{p|Pichu}}
| {{p|Pikachu}}
|-
| {{p|Igglybuff}}
| {{p|Jigglypuff}}
|-
| {{p|Azurill}}
| {{p|Marill}}
|}
 
=====Pokémon XD: Gale of Darkness=====
The friendship rater is located inside the [[Krabby Club]] in [[Gateon Port]]. He is upstairs, straight to the rear of the club (not the ones backstage) and standing near the bartender. He looks like a boat captain. He is present after starting the events in [[Pyrite Town]].
 
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|-
|-
Line 1,577: Line 1,729:
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
|- style="background:#fff"
|- style="background:#fff"
| "My! It feels incredibly close to you! Nothing makes it happier than being with you!"
| "It simply adores you! It couldn't possibly get to like you more. This is wonderful!"
| 255
| 255
|-style="background:#fff"
| "You clearly love your <Pokémon>, and you must spend a lot of time together."
| 200-254
|- style="background:#fff"
|- style="background:#fff"
| "Hm. I'd say that you and <Pokémon> have the potential to be an even greater combo."
| "It seems to like you very much. Your Pokémon seems to be very happy that it's with you."
| 200-254
|- style="background:#fff"
| "It likes you quite a bit. It wants to be pampered by you."
| 150-199
| 150-199
|- style="background:#fff"
|- style="background:#fff"
| "Hmmm. I think…it feels friendly toward you. At least a little…"
| "It's growing friendly toward you. It seems to believe in you."
| 100-149
| 100-149
|- style="background:#fff"
|- style="background:#fff"
| "Hmmm… I'd say that you and your Pokémon still have a long way to go."
| "It doesn't seem to be used to you yet. You should treat it kindly."
| 50-99
| 50-99
|- style="background:#fff"
|- style="background:#fff"
| "What is going on here? Do you let it get knocked out a lot in battles or something? This is bad."
| "Hmm&hellip; It's not friendly toward you. The look in its eyes is frightening. You should treat it more kindly."
| 1-49
| 1-49
|- style="background:#fff"
| "Oh dear. You must be a merciless Trainer… Do you use Frustration or just not know better?"
| 0
|}
=====Pokémon Sword and Shield=====
{| class="roundtable" cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}};"
! style="background:#{{cute color light}};" | Hammerlocke quote
! style="background:#{{cute color light}};" | {{color2|000|Pokémon Camp|Camp}} hearts
! style="background:#{{cute color light}};" | Battle visual effect
! style="background:#{{cute color light}};" | Friendship
|-
|-
| "You're best buddies! That Best Friends Ribbon looks really good on you!"
| style="background:#fff; {{roundybl|5px}}" | "&hellip; This is awful. It detests you to a degree I hardly ever see. Are you sure you'll be okay?"
| 5
| style="background:#fff; {{roundybr|5px}}" | 0
| Hops and slightly turns
|255
|-
| "You two are almost best friends! I can see you really care about each other!"
| 4
| Hops
|220-254
|-
| "You two get along great! Together is always better—am I right?"
| 3
| Wiggles
|180-219
|-
| "Seems like you're pretty good friends! Still, I bet you could become even closer!"
| 2
| rowspan=5 | ''none''
|130-179
|-
| "Wow, I think you're on your way to becoming real good friends!"
| 1
|80-129
|-
| "Seems like it likes you an average amount! Don't worry—you two will get closer as time passes!"
| rowspan=3 | 0
|30-79
|-
| "I guess you two just met? It's still getting used to things."
|1-29
|-
| "Maybe you're a bit too strict? It doesn't seem like you're friends at all..."
|0
|}
 
===Misconceptions===
Although frequently reported to the contrary, the following factors do ''not'' affect friendship
====Generation I====
* Trying to release the starter Pikachu
* Trying to evolve the starter Pikachu with a Thunder Stone
* Battling against an [[Elite Four]] member or the [[Pokémon Champion|Champion]]
 
====Generation II onwards====
* Depositing a {{OBP|Pokémon|species}} in the [[Pokémon Storage System]]
* Healing a Pokémon with low [[HP]] or with a [[status condition]]
* Giving a Pokémon an [[Held item|item to hold]] (except the [[Soothe Bell]])
* [[Evolution|Evolving]] a Pokémon, regardless of method ([[level]] up, [[held item]], or [[Evolution stone]], with the exception of [[Methods of evolution#evolution via trading|trade evolutions]], which reset the Pokémon's friendship)
* Using a Pokémon in {{pkmn|battle}}
* Winning battles with a Pokémon
* Letting a Pokémon's HP fall to critical status
* Letting the {{player}}'s Pokémon get a status condition like {{status|paralysis}}
* Walking when the player's Pokémon has a status condition
* Increasing [[affection]]
 
==In spin-off games==
{{incomplete|section|Pokémon Pikachu and Pokémon Pikachu 2 GS}}
===Pokémon Ranger: Shadows of Almia===
[[File:Happy Mood SoA.png|frame|Two {{OBP|Pokémon|species}} in a ''Happy Mood'']]
Friendship also has an effect in the second game of the [[Pokémon Ranger]] series. {{ra|Partner Pokémon}} can have the condition of ''Fine'', ''Happy'', or ''Very Happy''. When it is in a ''Happy Mood'', black musical notes appear to come out of it. Multicolored musical notes come out when it is ''Very Happy''. This may happen whether or not it is with the {{player}}. This state of mind increases the speed the Partner Gauge fills up due to more Partner Energy being provided.
 
===Pokémon Pinball: Ruby & Sapphire===
{{incomplete|section|How the player obtains heart symbols}}
In [[Pokémon Pinball: Ruby & Sapphire]], the player gets three friendship heart symbols to evolve any of the following Pokémon, which would normally evolve by friendship in the [[core series]] games.
 
{| class="roundtable" style="background:#{{cute color light}}; border:5px solid #{{cute color}}"
! Evolves from !! Evolves into
|-
| {{p|Golbat}}
| {{p|Crobat}}
|-
| {{p|Pichu}}
| {{p|Pikachu}}
|-
| {{p|Igglybuff}}
| {{p|Jigglypuff}}
|-
| {{p|Azurill}}
| {{p|Marill}}
|}
 
====Gallery====
{| style="margin:auto; text-align:center; {{roundy|10px}} border: 2px solid #{{cute color dark}}; background: #{{cute color}}"
|-
| style="{{roundy|10px}} border: 2px solid #{{cute color dark}}; background: #{{cute color light}}; width:80px; height:20px" | [[File:Pinball RS Friendship.png]]
|- style="font-size:80%"
| Friendship sprite<br/>from {{color2|000|Pokémon Pinball: Ruby & Sapphire|Pinball: Ruby & Sapphire}}
|}
|}
{{-}}


==In the anime==
==In the anime==

Revision as of 04:35, 28 May 2023

If you were looking for the Friendship features in Pokémon GO, see Friends (GO).
Happiness redirects here. For the "Happiness Pokémon" category, see Blissey (Pokémon).
013Weedle.png This page is in need of spading. See its section on the spading page for more information, and how you can help.
Still needs research overall, especially regarding values.
050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.
Reason: Manga section

In the core series games, friendship (Japanese: なつき degree of emotional attachment) is a measurement of how much a Pokémon is attached to its Trainer and enjoys being in their care. Friendship was also referred to as loyalty in Generation II core games, tame in Pokémon Stadium 2, and friendliness in Pokémon XD: Gale of Darkness; it is also referred to by fans as happiness. Friendship was introduced in Pokémon Yellow, though only for the starter Pikachu; it was expanded to apply to all Pokémon in Generation II.

Friendship affects the evolution of certain Pokémon, the power of certain moves, and the availability of a few in-game items and ribbons. Certain activities/events can increase a Pokémon's friendship (such as gaining a level and walking a certain amount of steps), while others decrease their friendship (such as fainting, using herbal medicine).

Friendship is distinct from affection, a separate mechanic used in Generation VI and some Generation VII games. However, beginning with Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, friendship effectively replaced affection, and friendship took on the effects of affection.

General mechanics

A Pokémon's friendship value ranges from 0 to 255 (stored as a single byte), and since Generation III, each Pokémon has a base friendship value. This base value applies when a wild Pokémon is caught with most kinds of Poké Balls and in most cases when a Pokémon is traded. As of Generation IX, there are two exceptions for caught or traded Pokémon:

  • A wild Pokémon caught in a Friend Ball starts with 200 friendship, regardless of its base friendship; and
  • A Pokémon traded back to its original Trainer regains the friendship it had before being traded away (Generation VI or later).

Additionally, a Pokémon hatched from an Egg starts with 120 friendship.

Evaluating friendship

In Pokémon Yellow, the starter Pikachu's friendship can be evaluated directly by talking to it, and similar direct evaluation mechanics exist in many recent core series games.

Friendship rater locations

Certain NPCs in the core games will also evaluate the friendship of the first Pokémon in the player's party, as will certain game features in some generations:

Region City Location Rater
Kanto Celadon CityY Celadon Mansion, first floor A woman in the Manager's Suite
Pallet Town Blue's houseFRLG Daisy
Trace's housePE Trace's sister
Johto Goldenrod City House east of the Department Store A woman
Goldenrod Department Store, fifth floorSu A woman
Hoenn Verdanturf Town Southwestern-most house A woman
Pacifidlog Town Southwestern-most house A Gentleman
Orre Gateon PortXD Krabby Club, upper floor The captain
Sinnoh Hearthome City Pokémon Fan Club (east of the Poké Mart) A Beauty
Route 213 House south of the Pastoria City gate Dr. Footstep
Eterna City Pokémon Center An Aroma Lady
Across Sinnoh Pokétch: Friendship Checker app
Unova Icirrus City Pokémon Fan Club (south of Gym) A woman
Nacrene CityBW Building east of the Pokémon Center A woman with a Pokémon
Across UnovaB2W2 Xtransceiver: Call Bianca
Kalos Santalune City House west of the Pokémon Center A Beauty
Laverre City Pokémon Fan Club (in the northwest) A Pokémon Breeder
Alola Konikoni City Next to the TM Shop's street sign A female Veteran
Galar Hammerlocke House east of the Pokémon Center A young boy
Hisui Jubilife Village Near the pastures Belamy
Paldea Cascarrafa Near the fountain at the upper level A woman with a Marill

Raising & lowering friendship

Luxury Ball (Generation IX sprite)
Soothe Bell (Generation IX sprite)

Friendship is generally increased by taking good care of a Pokémon. Keeping a Pokémon in the player's party, raising it, using items on it, and getting it groomed will typically increase a Pokémon's friendship. Letting a Pokémon faint and using bitter herbal medicines on it will decrease a Pokémon's friendship.

Certain items and conditions (described below) apply additional bonuses to friendship increases. These bonuses do not apply to when friendship is not increased (e.g., using an X Attack on a Pokémon with high friendship).

Luxury Ball

From Generation III onward, if a Pokémon was caught in a Luxury Ball, any increase to its friendship is boosted by 1.

Met location

Activities and events that increase a Pokémon's friendship are more effective in the location where that Pokémon was first encountered (e.g., where it was caught). This effect varied in Generation II and III, and it didn't exist in Generation IV. Since Generation V, the met location bonus boosts any increase to a Pokémon's friendship by 1.

Soothe Bell

If a Pokémon is holding a Soothe Bell, increases to its friendship are boosted by 50% of the change. In Generation III, the increase is applied to the original change in friendship; in subsequent generations, it applies to the friendship change after including Luxury Ball and met location bonuses.

Effects of friendship

Starting in Generation II, there are Pokémon that evolve by friendship. Additionally, certain moves vary in power depending on the user's friendship.

In Generation IV and since Generation VIII, certain ribbons are awarded to Pokémon with the maximum (255) friendship value.

Some NPCs also only give gifts or teach moves when the player's Pokémon has a certain amount of friendship. Specifically, a Pokémon must have maximized friendship to learn Draco Meteor, Frenzy Plant, Blast Burn, Hydro Cannon, Grass Pledge, Fire Pledge, or Water Pledge in any generation.

Affected moves

Friendship affects the base power of the following moves.

Move Type Category Power Accuracy Notes
Frustration Normal Physical Varies 100% The base power increases as the user's friendship decreases
Pika PapowP Electric Special Varies —% The base power increases as the user's friendship increases
Return Normal Physical Varies 100% The base power increases as the user's friendship increases
Veevee VolleyE Normal Physical Varies —% The base power increases as the user's friendship increases

In-battle bonuses

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Needs more detailed information, dialogue, etc.

Beginning in Generation VII, friendship can have in-battle effects that used to depend on affection. These effects, which vary by game, include surviving a hit that would normally knock it out, boosted experience, and recovering from status conditions.

Evolutions based on friendship

Beginning in Generation II, several Pokémon evolve after being leveled up with high friendship: at least 220 (before Generation VIII); or at least 160 (Generation VIII onward).

Prior evolution Friendship evolution Later evolution
Introduced in Generation II
Zubat
Zubat
 Poison  Flying 
Rare Candy
Level 22+
Golbat
Golbat
 Poison  Flying 
Rare Candy + Soothe Bell
Level Up
Crobat
Crobat
 Poison  Flying 
Crobat does not evolve
Nothing evolves into Pichu Pichu
Pichu
 Electric 
Rare Candy + Soothe Bell
Level Up
Pikachu
Pikachu
 Electric 
Thunder Stone
Thunder Stone
Raichu
Raichu
 Electric 
Thunder Stone + Alola Champion Ribbon VIII.png
Thunder Stone
(in Alola)
Raichu
AlolanRaichu
 Electric  Psychic 
Nothing evolves into Cleffa Cleffa
Cleffa
 Fairy 
Rare Candy + Soothe Bell
Level Up
Clefairy
Clefairy
 Fairy 
Moon Stone
Moon Stone
Clefable
Clefable
 Fairy 
Nothing evolves into Igglybuff Igglybuff
Igglybuff
 Normal  Fairy 
Rare Candy + Soothe Bell
Level Up
Jigglypuff
Jigglypuff
 Normal  Fairy 
Moon Stone
Moon Stone
Wigglytuff
Wigglytuff
 Normal  Fairy 
Nothing evolves into Togepi Togepi
Togepi
 Fairy 
Rare Candy + Soothe Bell
Level Up
Togetic
Togetic
 Fairy  Flying 
Togetic does not evolveGen. II–III
Shiny Stone
Shiny Stone
Togekiss
Togekiss
 Fairy  Flying 
Nothing evolves into Eevee Eevee
Eevee
 Normal 
Rare Candy + Soothe Bell + File:Day Icon.png
Level Up
(day)
Espeon
Espeon
 Psychic 
Espeon does not evolve
Rare Candy + Soothe Bell + File:Night Icon.png
Level Up
(night)
Umbreon
Umbreon
 Dark 
Umbreon does not evolve
Nothing evolves into ChanseyGen. II–III Chansey
Chansey
 Normal 
Rare Candy + Soothe Bell
Level Up
Blissey
Blissey
 Normal 
Blissey does not evolve
Happiny
Happiny
 Normal 
Rare Candy + Oval Stone + File:Day Icon.png
Level Up
(day, holding an Oval Stone)
Introduced in Generation III
Nothing evolves into Azurill Azurill
Azurill
 Normal  Fairy 
Rare Candy + Soothe Bell
Level Up
Marill
Marill
 Water  Fairy 
Rare Candy
Level 18+
Azumarill
Azumarill
 Water  Fairy 
Introduced in Generation IV
Nothing evolves into Budew Budew
Budew
 Grass  Poison 
Rare Candy + Soothe Bell + File:Day Icon.png
Level Up
(morning or day)
Roselia
Roselia
 Grass  Poison 
Shiny Stone
Shiny Stone
Roserade
Roserade
 Grass  Poison 
Nothing evolves into Buneary Buneary
Buneary
 Normal 
Rare Candy + Soothe Bell
Level Up
Lopunny
Lopunny
 Normal 
Lopunny does not evolve
Nothing evolves into Chingling Chingling
Chingling
 Psychic 
Rare Candy + Soothe Bell + File:Night Icon.png
Level Up
(night)
Chimecho
Chimecho
 Psychic 
Chimecho does not evolve
Nothing evolves into Munchlax Munchlax
Munchlax
 Normal 
Rare Candy + Soothe Bell
Level Up
Snorlax
Snorlax
 Normal 
Snorlax does not evolve
Nothing evolves into Riolu Riolu
Riolu
 Fighting 
Rare Candy + Soothe Bell + File:Day Icon.png
Level Up
(day)
Lucario
Lucario
 Fighting  Steel 
Lucario does not evolve
Introduced in Generation V
Nothing evolves into Woobat Woobat
Woobat
 Psychic  Flying 
Rare Candy + Soothe Bell
Level Up
Swoobat
Swoobat
 Psychic  Flying 
Swoobat does not evolve
Sewaddle
Sewaddle
 Bug  Grass 
Rare Candy
Level 20+
Swadloon
Swadloon
 Bug  Grass 
Rare Candy + Soothe Bell
Level Up
Leavanny
Leavanny
 Bug  Grass 
Leavanny does not evolve
Introduced in Generation VI
Nothing evolves into Eevee Eevee
Eevee
 Normal 
Rare Candy + Soothe Bell + TM Fairy + Heart Shuffle.png
Level Up
(knows a Fairy move, 2+ affection levels)Gen. VI–VII
[1]
Sylveon
Sylveon
 Fairy 
Sylveon does not evolve
Rare Candy + Soothe Bell TM Fairy
Level Up
(knows a Fairy move)
[1]
Introduced in Generation VII
Nothing evolves into Alolan Meowth Meowth
AlolanMeowth
 Dark 
Rare Candy + Soothe Bell
Level Up[2]
Persian
AlolanPersian
 Dark 
Alolan Persian does not evolve
Nothing evolves into Type: Null Type: Null
Type: Null
 Normal 
Rare Candy + Soothe Bell
Level Up
Silvally
Silvally
 Normal 
Silvally does not evolve
Introduced in Generation VIII
Nothing evolves into Snom Snom
Snom
 Ice  Bug 
Rare Candy + Soothe Bell + File:Night Icon.png
Level Up
(night)
Frosmoth
Frosmoth
 Ice  Bug 
Frosmoth does not evolve

Misconceptions

Though often thought otherwise, the following factors do not affect friendship:

Generation- and game-specific mechanics

Generation I

Pikachu with high friendship

Friendship was introduced in Pokémon Yellow as a mechanic exclusively for the starter Pikachu. Outsider Pikachu are not affected, nor are any Raichu (even if, through trade, the Raichu is an evolved starter Pikachu). However, any Pikachu whose Original Trainer is the player is treated as their starter Pikachu, and all starter Pikachu share the same friendship value. This value persists if the starter Pikachu is traded, and any change in this value applies to all starter Pikachu.

When in the party and not fainted, the starter Pikachu (or first starter Pikachu in the party) follows the player in the overworld, and interacting with Pikachu brings up a pop-up window showing Pikachu's face. Apart from certain special events that cause special reactions, Pikachu's expression changes based on its current friendship. At maximum friendship, Pikachu jumps up and down before the window appears.

In Cerulean City, Melanie gives the player a Bulbasaur if the starter Pikachu's friendship at least 147. Melanie will give the player this Bulbasaur even if the starter Pikachu is not in the party or even in the game. Additionally, a father on the upper floor of the Pewter Museum will acknowledge Pikachu's friendship.

Various actions can change Pikachu's friendship level:

Event Change based on current friendship
0 to 99 100 to 199 200 to 255
Starter Pikachu levels up while in the party +5 +3 +2
Use medicine on starter Pikachu (even if unsuccessful),
other than PP Up, Full Heal, Revive, Max Revive, Ether, Max Ether, Elixer, Max Elixer
Challenge a Gym Leader with non-fainted starter Pikachu in the party
(if the player has multiple starter Pikachu, the first must not be fainted)
+3 +2 +1
Walk 255 steps with Pikachu following (50% chance) +2 +1
Teach Pikachu a TM or HM move +1 0
Use a battle item on starter Pikachu (even if unsuccessful), other than X Accuracy
Starter Pikachu faints
(including during link battles)
If opponent is less than 30 levels higher -1
If opponent is at least 30 levels higher, or outside of battle -5 -10
Deposit starter Pikachu in the Pokémon Storage System from the party -3 -5
Trade Pikachu away -10 -20

Vitamins, battle items, and HP-restoring items increase Pikachu's friendship even if they have no effect (e.g., attempting to use a Potion on a Pikachu that is fainted or has full health). Using an item in this way does not consume it, so the same item can repeatedly increase Pikachu's friendship.

Waking Pikachu with the Poké Flute (either in or out of battle) does not change its friendship.

In Pokémon Yellow, the friendship rater is a woman in Celadon Mansion. She will comment on the starter Pikachu's friendship if it is following the player:

Statement Friendship
"You look like a fantastic duo. You're making me jealous!" 201-255
"Your Pikachu looks happy with you." 161-200
"Your Pikachu seems tamed." 131-160
"You must be happy to have a Pokémon that cute." 101-130
"Why don't you take more care with Pikachu?" 51-100
"It seems like it hasn't been tamed at all." 0-50

Generation II

In Generation II, friendship was expanded to apply to all Pokémon. All Pokémon have a base friendship of 70, but any Pokémon caught in a Friend Ball starts with 200 friendship, and any Pokémon hatched from an Egg starts with 120 friendship.

Various actions can change a Pokémon's friendship:

Event Change based on current friendship
0 to 99 100 to 199 200 to 255
Grooming (haircut brothers)
"<Pokémon> looks [...]"
"delighted!" (younger brother: 10%) +10 +4
"delighted!" (older brother: 20%) +5 +2
"happy." (older brother: 50%, younger: 30%) +3 +1
"a little happier." (older brother: 30%, younger: 60%) +1
Level up AlwaysGS/Anywhere except met locationC +5 +3 +2
At met locationC +10 +6 +4
Using a vitamin[3] +5 +3 +2
Battling against a Gym Leader, Elite Four member, the Champion, or Red (whole party) +3 +2 +1
Grooming (Daisy) +3 +1
Walking 512 steps (whole party) +1
Learn a TM +1 0
Using a battle item[4] +1 0
Fainting If opponent is less than 30 levels higher -1
If opponent is at least 30 levels higher, or outside of battle -5 -10
Using EnergyPowder or Heal Powder -5 -10
Using Energy Root -10 -15
Using Revival Herb -15 -20

In Pokémon Gold, Silver, and Crystal, the friendship rater can be found in Goldenrod City, in a house near the Goldenrod Department Store. Additionally, on Sundays, a friendship rater can be found in the Department Store itself. Both will comment on the friendship of the first Pokémon in the party:

Statement Friendship
Goldenrod City
"It looks really happy! It must love you a lot." 250-255
"I get the feeling that it really trusts you." 200-249
"It's friendly toward you. It looks sort of happy." 150-199
"It's quite cute." 100-149
"You should treat it better. It's not used to you." 50-99
"It doesn't seem to like you at all. It looks mean." 0-49
Goldenrod Department Store (Sunday only)
"It's very attached to you. This move should be perfect for a pair like you." 150-255
"It's adorable! You should teach it good TM moves." 50-149
"It looks evil. How about this TM for it?" 0-49

The friendship rater in the Department Store will give out TM21 (Frustration) for Pokémon with low friendship and TM27 (Return) for high friendship.

Pokémon Crystal

The met location boost was first introduced in Pokémon Crystal. In Pokémon Crystal, if a Pokémon is leveled up at its met location, it will gain twice as much friendship from that level up as usual. Since only Pokémon caught in Pokémon Crystal have a defined met location, Pokémon caught in the Generation I games, Pokémon Gold and Silver, and Pokémon from in-game trades will not receive this bonus. If a Pokémon that has a defined met location is traded to a Generation I game, this data is permanently erased, so it can no longer receive this bonus.

Generation III

In Generation III, each Pokémon was assigned a specific base friendship value. The Luxury Ball and Soothe Bell boosts were also introduced.

Various actions can change a Pokémon's friendship:

Event Change based on current friendship
0 to 99 100 to 199 200 to 255
Using friendship-raising BerriesE[5] +10 +5 +2
Level up +5 +3 +2
Using a vitamin[6] +5 +3 +2
Grooming (Daisy)FRLG +3 +1
Battling against a Gym Leader, Elite Four member, or the Champion (whole party) +3 +2 +1
Walking 128 steps (50% chance to occur, affects whole party) +1
Learn a TM or HM +1 0
Using a battle item[7] +1 0
Fainting If opponent is less than 30 levels higher -1
If opponent is at least 30 levels higher, or outside of battle -5 -10
Using EnergyPowder or Heal Powder -5 -10
Using Energy Root -10 -15
Using Revival Herb -15 -20

Fainting in battle will not alter a Pokémon's friendship if it fainted from poison at the end of a turn. In the Generation III core games, if a Pokémon is currently at its met location, any increase to its friendship is boosted by 1.

Pokémon Ruby, Sapphire, & Emerald

In Pokémon Ruby, Sapphire, and Emerald, there are two friendship raters; one is in a house in Verdanturf Town, and the other is in Pacifidlog Town. Both will comment on the friendship of the first Pokémon in the party:

Statement Friendship
Verdanturf Town
"It adores you. It can't possibly love you any more. I even feel happy seeing it." 255
"It seems to be very happy. It obviously likes you a whole lot." 200-254
"It likes you quite a lot. It seems to want to be babied a little." 150-199
"It's getting used to you. It seems to believe in you." 100-149
"It's not very used to you yet. It neither loves nor hates you." 50-99
"It's very wary. It has scary viciousness in its eyes. It doesn't like you much at all." 1-49
"This is a little hard for me to say… Your Pokémon simply detests you. Doesn't that make you uncomfortable?" 0
Pacifidlog Town
"It clearly likes you very much. A Pokémon that adoring and adorable deserves a TM like this, no?" 151-255
"Hmm… It's not bad, but it's also not good. You, as the Trainer, need to put in some more effort." 100-150
"It has a vicious look to it. A frightening Pokémon like that deserves a TM like this." 0-99

The friendship rater in Pacifidlog Town will give out TM21 (Frustration) for Pokémon with low friendship and TM27 (Return) for high friendship.

Pokémon FireRed & LeafGreen

Main article: Daisy Oak

In Pokémon FireRed and LeafGreen, the friendship rater is Daisy Oak in Pallet Town. She will also offer grooming to increase a Pokémon's friendship once for every 512 steps the player takes. She will comment on the friendship of the first Pokémon in the party:

Statement Friendship
"It couldn't possibly love you any more than it does now. Your Pokémon is happy beyond words." 255
"It looks very happy. I wish <rival> could see this and learn something from it." 200-254
"It's quite friendly with you. Keep being good to it!" 150-199
"It's warming up to you. Trust must be growing between you." 100-149
"It's not quite familiar with you yet. Pokémon are all quite wary when you first get them." 50-99
"<Player>, I don't like the way it glares at you. Could you try being a little nicer to it?" 1-49
"…Um, it's not easy for me to say this, but… Is there some reason why your Pokémon would hate you so much?" 0

In addition, how much a Pokémon moves towards the screen after an item is used on it also indicates its friendship.

In the Water Labyrinth on the Sevii Islands, a Gentlemen will give the player a Togepi Egg if the first Pokémon in their party has maximum friendship.

Generation IV

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Figure out the probabilities for the variable massage/grooming events

Unlike the previous generation, a Pokémon's met location does not affect the amount of friendship it gains.

Various actions can change a Pokémon's friendship:

Event Change based on current friendship
0 to 99 100 to 199 200 to 255
Massage (Ribbon Syndicate)DPPt
"Our treatment has made your pampered baby [...] friendly to you."
"much more" +30
"more" +10
"a little more" +5
Grooming (haircut brothers)HGSS
"<Pokémon> looks [...]"
"delighted!" +10
"happy." +5
"a little happier." +1
Grooming (Daisy)HGSS +10
Using friendship-raising Berries[5] +10 +5 +2
Level up +5 +3 +2
Using a vitamin[6] +5 +3 +2
Massage (Veilstone City Massage Girl)DPPt +3
Battling against a Gym Leader, Elite Four member, or the Champion (whole party) +3 +2 +1
Winning a Contest +3 +2 +1
Walking 128 steps (50% chance, whole party) +1
Learn a TM or HM +1 0
Using a battle item[8] +1 0
Fainting If opponent is less than 30 levels higher -1
If opponent is at least 30 levels higher -5 -10
Surviving poison with 1 HP outside of battle -5 -10
Using EnergyPowder or Heal Powder -5 -10
Using Energy Root -10 -15
Using Revival Herb -15 -20

Pokémon Diamond, Pearl, & Platinum

The Pokétch's Friendship Checker app with a Drifblim at maximum friendship.

In Pokémon Diamond, Pearl, and Platinum, the massage at the Ribbon Syndicate is not affected by any friendship boosts, and the Soothe Bell does not affect friendship gained when using a battle item.

In these games, there are three friendship raters: One is found at the Pokémon Fan Club in Hearthome City, one (Dr. Footstep) on Route 213 near the Pastoria City gate, and one in the Pokémon Center in Eterna City. They will comment on the friendship of the first Pokémon in the party:

Statement Friendship
Dr. Footstep
Refer to Dr. Footstep → Friendship levels.
Friendship Checker (Pokétch app)
Two large hearts 255
Two small hearts 200-254
One small heart 150-199
No hearts (moves towards stylus) 70-149
No hearts (moves away from stylus) 0-69
Eterna City
"It seems to like you. It must be happy being with you." 120-255
"It's becoming comfortable around you, I think." 70-119
"Hmm… It needs to get used to you more." 0-69
Hearthome City
"It simply adores you! Why, I feel like I am intruding!" 255
"It's very friendly toward you. I can tell you treat it kindly." 200-254
"It's quite friendly to you. It must be happy being with you." 150-199
"It's warming up to you. That's my impression." 100-149
"It's feeling neutral toward you. It's up to you to change that." 50-99
"Hmm… It seems to dislike you a little." 1-49
"Oh, my… I think this one really hasn't taken too kindly to you." 0

The Eterna City friendship rater also gives the player the Friendship Checker app for the Pokétch.

Due to a glitch in Diamond and Pearl, using herbal medicine on a Pokémon with low friendship while in battle can cause its friendship to underflow to a value near the 255 maximum.[9]

Pokémon HeartGold & SoulSilver

In Pokémon HeartGold and SoulSilver, the friendship rater can be found in Goldenrod City, in a house near the Goldenrod Department Store. Additionally, on Sundays, a friendship rater can be found in the Department Store itself. Both will comment on the friendship of the first Pokémon in the party:

Statement Friendship
Goldenrod City
"It looks really happy! It must love you a lot." 250-255
"I get the feeling that it really trusts you." 200-249
"It's friendly toward you. It looks sort of happy." 150-199
"It's quite cute." 100-149
"You should treat it better. It's not used to you." 50-99
"It doesn't seem to like you at all. It looks mean." 0-49
Goldenrod Department Store (Sunday only)
"It's very attached to you. This move should be perfect for a pair like you." 149-255
"It's adorable! You should teach it good TM moves." 51-148
"It looks evil. How about this TM for it?" 0-50

Additionally, a walking Pokémon's reaction changes depending on its friendship.

When fishing, the walking Pokémon's friendship affects the odds of getting a bite. Walking Pokémon with a friendship of at least 150 guarantee getting a bite; otherwise, there is a chance of not getting a bite.[10]

Generation V

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Effects of Makeups at the Beauty Salon; check whether boosts like Luxury Ball apply to Join Avenue events

The met location friendship boost introduced in Generation III returned. Additionally, Generation V introduced Befriending Power as a Pass Power; it boosts any increase to friendship by one to three points depending on the strength of the power used. However, friendship boosts do not apply to the massage in Castelia City.

Various actions can change a Pokémon's friendship:

Event Change based on current friendship
0 to 99 100 to 199 200 to 255
Beauty Salon: getting a Royal CutW2 +50
Beauty Salon: getting a Beauty CutB2 +40
Beauty Salon: getting a Smile CutB2W2 +30
Massage (Castelia StreetBW/Medal OfficeB2W2)
"The massage has made your Pokémon [...] friendly to you!"
"much more" (6%) +30
"more" (20%) +10
"a little bit more" (74%) +5
Beauty Salon: getting a ShampooB2W2 +20
Café: getting a Friendly ComboB2W2 +20
Beauty Salon: getting a BrushingB2W2 +10
Café: getting a Friendly LunchB2W2 +10
Using friendship-raising Berries[5] +10 +5 +2
Café: getting a Friendly DrinkB2W2 +5
Level up in battle +5 +4 +3
Battling against a Gym Leader, Elite Four member, or the Champion (whole party) +5 +4 +3
Using a vitamin[6] +5 +3 +2
Using a wing +3 +2 +1
Walking 255 steps (50% chance, whole party) +2 +1
Learn a TM or HM +1 0
Using a battle item[8] +1 0
Fainting If opponent is less than 30 levels higher -1
If opponent is at least 30 levels higher -5 -10
Using EnergyPowder or Heal Powder -5 -10
Using Energy Root -10 -15
Using Revival Herb -15 -20


In all Generation V games, a friendship rater is at the Pokémon Fan Club in Icirrus City. In Pokémon Black and White, a second friendship rater is in a building east of the Pokémon Center in Nacrene City. In Pokémon Black 2 and White 2, Bianca acts as a friendship rater when called on the Xtransceiver. Each of them will comment on the friendship of the first Pokémon in the party:

Statement Friendship
Icirrus City
"It is super friendly to you! I'm a bit jealous!" 255
"It is quite friendly to you! You must be a kind person!" 200-254
"It is friendly to you. It must be happy with you." 150-199
"It is a little friendly to you… That's what I'm getting." 100-149
"The relationship is neither good nor bad… It looks neutral." 50-99
"Hmmm… It may not like you very much." 1-49
"By any chance, you… Are you a very strict person? I feel that it really doesn't like you…" 0
Nacrene CityBW
"It's very friendly toward you! It must be happy with you." 120-255
"It's a little bit friendly to you… Something like that." 70-119
"Hmmm… It may still take some time." 0-69
BiancaB2W2
"What great friends you are! It's so nice how you trust each other! It makes me kinda jealous!" 255
"You two sure get along great! It looks like you are having fun together! You seem bright and cheerful!" 200-254
"You seem really close! You look so, so happy! It's enough to make me happy too!" 150-199
"You're starting to get to be friends. Just maybe, walking along the same path has made you understand one another." 100-149
"You still have room for improvement. How nice! I mean, you can become even better friends!" 50-99
"You aren't getting along, are you? It's glaring at you with a look that's kinda scary." 1-49
"You aren't getting along, are you? It doesn't look like it's having fun even when you're together." 0

Generation VI

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Check if Pokéblocks add friendship and chance of increasing friendship every 128 steps

In Generation VI, Befriending Power became an O-Power. Friendship boosts do not apply to massages, drinks from the Juice Shoppe, or the Soothing Bag in Super Training.

Various actions can change a Pokémon's friendship:

Event Change based on current friendship
0 to 99 100 to 199 200 to 255
Massage (Secret Pals)ORAS +30
Massage (Cyllage CityXY/Mauville CityORAS)
"The massage made your Pokémon [...] friendly toward you"
"much more" (6%) +30
"more" (20%) +10
"a little bit more" (74%) +5
Super Training: Soothing Bag +20
Juice ShoppeXY: Colorful Shake Custom-made +12 to 32 (depending on Berries used)
Pre-made +1 per $100
Using friendship-raising Berries[5] +10 +5 +2
Level up in battle +5 +4 +3
Battling against a Gym Leader, Elite Four member, or the Champion (whole party) +5 +4 +3
Using a vitamin[6] +5 +3 +2
Juice ShoppeXY: Rare Soda, Ultra Rare Soda, Perilous Soup, or EV Juices +4
Using a wing +3 +2 +1
Walking 128 steps (sometimes; for whole party) +2 +1
Using a battle item[8] +1 0
Fainting If opponent is less than 30 levels higher -1
If opponent is at least 30 levels higher -5 -10
Using Energy Powder or Heal Powder -5 -10
Using Energy Root -10 -15
Using Revival Herb -15 -20

Pokémon X & Y

In Pokémon X and Y, there are two friendship raters: One in the house west of the Pokémon Center in Santalune City, and the other at the Pokémon Fan Club in Laverre City. Both will comment on the friendship of the first Pokémon in the party:

Statement Friendship
Santalune City
"Let's see, you and <Pokémon> are… Very connected to each other! That's what it looks like to me!" 120-255
"Let's see, you and <Pokémon> are… Just getting to know each other… Yes, I think that's how I'd put it." 70-119
"Let's see, you and <Pokémon> are… Capable of understanding each other much more than now. Look forward to that, OK?" 0-69
Laverre City
"It's amazingly friendly toward you! It must be so happy spending every day with you!" 255
"You must really like your <Pokémon> and always keep it by your side!" 200-254
"Well, I think you and <Pokémon> will be an even greater combo someday!" 150-199
"It's a little bit friendly to you… Something like that." 100-149
"Hmm…I think you have a lot of time ahead of you to get to know one another better." 50-99
"Don't tell me! Are you just letting it get knocked out in Pokémon battles?!" 1-49
"What's this? Are you a disciplinarian? Or do you plan to use the move Frustration?" 0

Pokémon Omega Ruby & Alpha Sapphire

In Pokémon Omega Ruby and Alpha Sapphire, Nameless Cavern becomes unlocked once the player has three Pokémon with maximum friendship on their team.

In these games, there are two friendship raters; one is in a house in Verdanturf Town, and the other is in Pacifidlog Town. Both will comment on the friendship of the first Pokémon in the party:

Statement Friendship
Verdanturf Town
"It's extremely friendly toward you. It couldn't possibly love you more. It's a pleasure to see!" 255
"It seems to be very happy. It's obviously friendly toward you." 200-254
"It's quite friendly toward you. It seems to want to be babied a little." 150-199
"It's getting used to you. It seems to believe in you." 100-149
"It's not very used to you yet. It neither loves nor hates you." 50-99
"It's very wary. It has a scary look in its eyes. It doesn't like you much at all." 1-49
"This is a little hard for me to say… Your Pokémon simply detests you. Doesn't that make you uncomfortable?" 0
Pacifidlog Town
"It's clearly very friendly toward you. A Pokémon that adoring and adorable deserves a TM like this, no?" 151-255
"Hmm… It's not bad, but it’s also not good. You, as the Trainer, need to put in some more effort." 100-150
"It has a vicious look to it. A frightening Pokémon like that deserves a TM like this." 0-99

The friendship rater in Pacifidlog Town will give out TM21 (Frustration) for Pokémon with low friendship and TM27 (Return) for high friendship.

Generation VII

Pokémon Sun, Moon, Ultra Sun, and Ultra Moon

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Check Festival Plaza events and walking mechanics

Friendship boosts do not apply to massages.

Various actions can change a Pokémon's friendship:

Event Change based on current friendship
0 to 99 100 to 199 200 to 255
Massage (Konikoni City) "I think you'll notice a lot of friendly feelings!" +40
"[It] helped inspire some good, friendly feelings toward you." +20
"It's feeling a bit more friendly toward you already, I'd say." +10
Food stalls: getting a Friendly Combo +20
Food stalls: getting a Friendly Lunch +10
Food stalls: getting a Friendly Drink +5
Using friendship-raising Berries[5] +10 +5 +2
Isle Avue hot springs +5
Level up in battle +5 +4 +3
Battling against an island kahuna, Elite Four member, or the Champion (whole party) +5 +4 +3
Using a vitamin[6] +5 +3 +2
Using a wing +3 +2 +1
Walking 128 steps (sometimes; for whole party) +2 +1
Using a battle item[8] +1 0
Fainting If opponent is less than 30 levels higher -1
If opponent is at least 30 levels higher -5 -10
Using Energy Powder or Heal Powder -5 -10
Using Energy Root -10 -15
Using Revival Herb -15 -20

†: Berries affected include Pomeg Berry, Kelpsy Berry, Qualot Berry, Hondew Berry, Grepa Berry, and Tamato Berry (No. 21-26)
††: Vitamins affected include HP Up, Protein, Iron, Calcium, Zinc, Carbos, PP Up, PP Max, and Rare Candy
†††: Battle items affected include X Attack, X Defense, X Speed, X Sp. Atk, X Sp. Def, X Accuracy, Dire Hit, and Guard Spec.

In both Pokémon Sun and Moon and Pokémon Ultra Sun and Ultra Moon, the friendship rater is next to the TM Shop in Konikoni City. She will comment on the friendship of the first Pokémon in the party:

Statement Friendship
"My! It feels incredibly close to you! Nothing makes it happier than being with you!" 255
"You clearly love your <Pokémon>, and you must spend a lot of time together." 200-254
"Hm. I'd say that you and <Pokémon> have the potential to be an even greater combo." 150-199
"Hmmm. I think…it feels friendly toward you. At least a little…" 100-149
"Hmmm… I'd say that you and your Pokémon still have a long way to go." 50-99
"What is going on here? Do you let it get knocked out a lot in battles or something? This is bad." 1-49
"Oh dear. You must be a merciless Trainer… Do you use Frustration or just not know better?" 0


Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Add friendship rater comments

In Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, friendship is factored into all of a Pokémon's stats, except HP. At maximum friendship, a Pokémon will receive a 10% boost to its stats, before AVs are added in. The friendship multiplier scales directly with the level of friendship, starting from a 0% boost at 0 friendship to receiving the full 10% at 255.

Friendship Effect
0-99 None
100-149
  • Boosted Exp. Points (with a multiplier of 4915/4096, or approximately 20% more)
  • 10% chance of not fainting from a hit that would normally knock it out (leaving it with 1 HP)
150-199
  • 15% chance of not fainting from a hit that would normally knock it out
  • Boosted Exp. Points (with a multiplier of 4915/4096, or approximately 20% more)
  • 20% chance of recovering from status conditions on its own
200-254
  • 20% chance of not fainting from a hit that would normally knock it out
  • Boosted Exp. Points (with a multiplier of 4915/4096, or approximately 20% more)
  • 20% chance of recovering from status conditions on its own
  • 10% accuracy subtracted from an opponent's move (no effect on sure-hit moves, however)
255
  • 25% chance of not fainting from a hit that would normally knock it out
  • Boosted Exp. Points (with a multiplier of 4915/4096, or approximately 20% more)
  • 20% chance of recovering from status conditions on its own
  • 10% accuracy subtracted from an opponent's move (no effect on sure-hit moves, however)
  • Increased critical hit ratio (namely, each stage's chance is doubled)


Various actions can change a Pokémon's friendship:

Event Change based on current friendship
0 to 99 100 to 199 200 to 255
Level up +2 +1 +1
Fainting If opponent is less than 30 levels higher -1
If opponent is at least 30 levels higher -5 -10
Battling against a Gym Leader, Elite Four member, or the Champion (whole party) +4 +3 +2
Throwing $500 into the fountain in Cerulean City +20 (whole party)
Throwing $50 into the fountain in Cerulean City +2 (whole party)
Walking 255 steps (50%; for Partner Pokémon and walking Pokémon) +2 +1
Using a vitamin[6] +5 +3 +2
Using a battle item[8] +1 0

†: Vitamins affected include PP Up, PP Max, and Rare Candy
††: Battle items affected include X Attack, X Defense, X Speed, X Sp. Atk, X Sp. Def, X Accuracy, Dire Hit, and Guard Spec.

In these games, the friendship rater is Trace's sister, found in Trace's house in Pallet Town.

Generation VIII

Beginning in Generation VIII, the threshold for friendship evolutions was reduced to 160.

Pokémon Sword and Shield

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Test and update chart with thresholds and values for all friendship increasing/decreasing factors like vitamins, battle items, herbs, etc., confirm untested thresholds for camp/berries, do they actually cap at 179? Examples

In Pokémon Sword and Shield, friendship can only be increased to a certain cap without using Pokémon Camp or Berries. While this is enough to evolve Pokémon that evolve with high friendship, it is not enough to receive any in-battle friendship bonuses. Pokémon Camp and friendship-raising Berries are the only ways to reach the maximum friendship value of 255.

Various actions can change a Pokémon's friendship:

Event Change based on current friendship
0 to 99 100 to 159 160 to 179 180+
Level up +3 +2 0
Using friendship-raising Berries[5] +10 +5 +1
Battling against a Gym Leader or the Champion +5 +3 0
Fainting If opponent is less than 30 levels higher -1
If opponent is at least 30 levels higher -5 -10
Walking 128 steps (for whole party, 50% chance to occur) +1 0
Walking 255 steps with walking Pokémon in Isle of Armor or Crown Tundra +1 0

The following methods can only increase Pokémon's friendship up to a maximum of 179. After 179 friendship, these methods no longer boost friendship.

The following methods can increase a Pokémon's friendship regardless of their current friendship (up to the maximum of 255).

  • Using friendship-raising Berries
  • Pokémon Camp:
    • Playing with them using toys, especially toy balls.
    • Breaking up fights involving the Pokémon by calling it over to you.
    • Cooking curry with the Pokémon, especially when using lots of rare Berries.

The following methods can decrease a Pokémon friendship (down to a minimum of 0).

  • Letting a Pokémon faint, especially when battling a much stronger opponent.
  • Using herbal medicine on it.

In these games, friendship has the following effects:

Friendship Camp hearts Effect
0-179 0-2 None
180-219 3
  • Pokémon moves a little when sent out in battle
  • 10% chance of not fainting from a hit that would normally knock it out (leaving it with 1 HP)
220-254 4
  • Pokémon bounces up-and-down when sent out in battle
  • 15% chance of not fainting from a hit that would normally knock it out
  • Boosted Exp. Points (with a multiplier of 4915/4096, or approximately 20% more)
  • 20% chance of recovering from status conditions on its own
255 5
  • Pokémon bounces up-and-down when sent out in battle
  • 20% chance of not fainting from a hit that would normally knock it out
  • Boosted Exp. Points (with a multiplier of 4915/4096, or approximately 20% more)
  • 20% chance of recovering from status conditions on its own
  • 10% accuracy subtracted from an opponent's move (no effect on sure-hit moves, however)
  • Increased critical hit ratio (namely, each stage's chance is doubled)

These effects do not occur in link battles, the Battle Tower, or Restricted Sparring. In addition, Pokémon with at least 1 heart may find items after cooking together at Pokémon Camp.

In these games, the friendship rater is in a house east of the southern Pokémon Center in Hammerlocke. He will comment on the friendship of the first Pokémon in the party:

Hammerlocke quote Camp hearts Battle visual effect Friendship
"You're best buddies! That Best Friends Ribbon looks really good on you!" 5 Hops and slightly turns 255
"You two are almost best friends! I can see you really care about each other!" 4 Hops 220-254
"You two get along great! Together is always better—am I right?" 3 Wiggles 180-219
"Seems like you're pretty good friends! Still, I bet you could become even closer!" 2 none 130-179
"Wow, I think you're on your way to becoming real good friends!" 1 80-129
"Seems like it likes you an average amount! Don't worry—you two will get closer as time passes!" 0 30-79
"I guess you two just met? It's still getting used to things." 1-29
"Maybe you're a bit too strict? It doesn't seem like you're friends at all..." 0


Pokémon Brilliant Diamond and Shining Pearl

In Pokémon Brilliant Diamond and Shining Pearl, leveling up can once again increase friendship all the way to the maximum of 255. Additionally, walking Pokémon have a chance to find Berries; this chance increases with Pokémon's friendship value.

Various actions can change a Pokémon's friendship:

Event Change based on current friendship
0 to 99 100 to 199 200 to 255
Level up (excluding Rare Candy) +3 +2 +1
Fainting If opponent is less than 30 levels higher -1
If opponent is at least 30 levels higher -5 -10
Battling against a Gym Leader, Elite Four member, or the Champion (whole party) +5 +3 0
Walking 128 steps (50%; for whole party) +1
Walking 128 steps (50%; for walking Pokémon) +1
Feeding a Pokémon a Poffin +1
Using friendship-raising Berries[5] +10 +5 +1
Using a vitamin[6] +4 +2 0
Using a battle item[8] +1 0
Using Energy Powder or Heal Powder -5 -10
Using Energy Root -10 -15
Using Revival Herb -15 -20

†: Berries affected include Pomeg Berry, Kelpsy Berry, Qualot Berry, Hondew Berry, Grepa Berry, and Tamato Berry (No. 21-26)
††: Vitamins affected include HP Up, Protein, Iron, Calcium, Zinc, Carbos, PP Up, PP Max, and Rare Candy.
†††: Battle items affected include X Attack, X Defense, X Speed, X Sp. Atk, X Sp. Def, X Accuracy, Dire Hit, and Guard Spec.

In these games, friendship has the following effects:

Friendship Effect
0-179 None
180-219
  • Pokémon moves a little when sent out in battle
  • 10% chance of not fainting from a hit that would normally knock it out (leaving it with 1 HP)
220-254
  • Pokémon bounces up-and-down when sent out in battle
  • 15% chance of not fainting from a hit that would normally knock it out
  • Boosted Exp. Points (with a multiplier of 4915/4096, or approximately 20% more)
  • 20% chance of recovering from status conditions on its own
255
  • Pokémon bounces up-and-down when sent out in battle
  • 20% chance of not fainting from a hit that would normally knock it out
  • Boosted Exp. Points (with a multiplier of 4915/4096, or approximately 20% more)
  • 20% chance of recovering from status conditions on its own
  • 10% accuracy subtracted from an opponent's move (no effect on sure-hit moves, however)
  • Increased critical hit ratio (namely, each stage's chance is doubled)

These effects are not applied in link battles or in the Battle Tower.

Pokémon Legends: Arceus

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Chart of friendship increasing/decreasing values and test/confirm thresholds, like these examples; friendship rater comments

Various actions can change a Pokémon's friendship:

  • Leveling up may increase a Pokémon's friendship
  • Any instance of gaining Experience increases friendship by 1. This includes
    • Breaking rocks, shaking trees, etc. for items
    • If multiple Exp. Candies are used on a Pokémon at once, then friendship increases by 1 for each Candy used.
    • Gaining Experience after a winning battle, regardless of participation

The following methods can decrease a Pokémon's friendship (down to a minimum of 0)

In Pokémon Legends: Arceus, the friendship rater, Belamy, is in Jubilife Village, near the pastures.

Generation IX

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Needs information on changes, friendship changing actions, and rater comments

In Pokémon Scarlet and Violet, the friendship rater is near the fountain in the upper level of Cascarrafa. She will comment on the friendship of the any of your Pokémon, either in the party or in your boxes:

Quote Picnic hearts Friendship
"Wow, you're pretty great friends! You sure mean a lot to each other." 4
"You're good friends, all right! You definitely enjoy each other's company!" 3
"You're getting along well...but I'm sure you could get way friendlier!" 2
"You're starting to get friendly. I bet you'll get along better soon!" 1
"You two seem kinda neutral—like you don't mind each other. I hope you get closer!" 0
"Are you two just starting to get to know each other? I'm sensing some awkwardness here..." 0
"Oh my gosh! What happened between you two?! There's not even a smidge of friendship here!" 0

In spin-off games

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Pokémon Pikachu and Pokémon Pikachu 2 GS; Check whether friendship is boosted at the met location in Colosseum

Pokémon Stadium 2

Depositing a Pokémon in a Pokémon Stadium 2 box will reset its friendship to 70.

While there is no NPC that rates friendship, when viewing a table with Pokémon, its value is listed there (along other elements such as type, Trainer ID number or item), in levels. Pokémon data read from a Generation I game will always be rated as Not quite, even for Red's Pikachu in Pokémon Yellow, which does have its friendship tracked.

Rating Friendship
Excellent 250-255
Very good 200-249
Pretty good 150-199
A little bit 100-149
Not quite 50-99
Not at all 0-49

Pokémon Colosseum and Pokémon XD: Gale of Darkness

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.

In Pokémon Colosseum and Pokémon XD: Gale of Darkness, purifying a Pokémon increases its friendship by 70.

Pokémon Ranger: Shadows of Almia

Two Pokémon in a Happy Mood

Friendship also has an effect in the second game of the Pokémon Ranger series. Partner Pokémon can have the condition of Fine, Happy, or Very Happy. When it is in a Happy Mood, black musical notes appear to come out of it. Multicolored musical notes come out when it is Very Happy. This may happen whether or not it is with the player. This state of mind increases the speed the Partner Gauge fills up due to more Partner Energy being provided.

Pokémon Box: Ruby and Sapphire

In Pokémon Box: Ruby and Sapphire, when viewing a table of Pokémon, the Pokémon's friendship rating is listed, along with other properties (e.g. type, level, etc.).

Rating Friendship
Excellent 250-255
Very good 200-249
Good 150-199
So-so 100-149
Not good 50-99
Meager 0-49

Pokémon Pinball: Ruby & Sapphire

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: How the player obtains heart symbols

In Pokémon Pinball: Ruby & Sapphire, the player gets three friendship heart symbols (Pinball RS Friendship.png) to evolve any of the following Pokémon, which would normally evolve by friendship in the core series games.

Evolves from Evolves into
Golbat Crobat
Pichu Pikachu
Igglybuff Jigglypuff
Azurill Marill
Pokémon XD: Gale of Darkness

The friendship rater is located inside the Krabby Club in Gateon Port. He is upstairs, straight to the rear of the club (not the ones backstage) and standing near the bartender. He looks like a boat captain. He is present after starting the events in Pyrite Town.

Statement Friendship
"It simply adores you! It couldn't possibly get to like you more. This is wonderful!" 255
"It seems to like you very much. Your Pokémon seems to be very happy that it's with you." 200-254
"It likes you quite a bit. It wants to be pampered by you." 150-199
"It's growing friendly toward you. It seems to believe in you." 100-149
"It doesn't seem to be used to you yet. You should treat it kindly." 50-99
"Hmm… It's not friendly toward you. The look in its eyes is frightening. You should treat it more kindly." 1-49
"… This is awful. It detests you to a degree I hardly ever see. Are you sure you'll be okay?" 0

In the anime

Ash and Pikachu

In the anime, the bond between Trainers and their Pokémon has been a theme since the first episode, in which Ash had trouble to form a friendship with his newly obtained Pikachu. After risking his safety to protect his starter Pokémon from a flock of angry Spearow, Ash earned Pikachu's trust, and the two have been inseparable ever since.

Pokémon that have friendly relationships with their Trainers are said to perform better in battles. Ash believes that befriending a Pokémon will make it grow stronger, and he treats all his Pokémon with utmost care and respect. However, throughout the series, some Trainers have been shown to focus on raw strength alone, disregarding their Pokémon's feelings and well being. Examples include Paul and Cross.

Aside from regular battles, friendship is valued in Pokémon Contests, since the level of cooperation between Coordinator and Pokémon is observed by the panel of judges during the Performance Stage. Additionally, in the Battle Stage, Coordinators are expected to be in synchronicity with their Pokémon the entire time. In Cruisin' for a Losin', the Director of the Contest Committee, Mr. Contesta, stated that a Pokémon's well being must be the number one priority of a Coordinator.

In Our Cup Runneth Over!, Contest Master Wallace stressed the importance of kinship. He also said that playing with Pokémon can help Trainers and Coordinators in learning how to bring out the potential of their Pokémon. In addition to enhancing a Pokémon's appearance, Pokémon grooming is said to make them happier. Trainers who devote themselves to the development of techniques that improve a Pokémon's health and happiness are known as Pokémon Breeders. Some people study to become Pokémon Connoisseurs to be able to identify the compatibility between Trainers and Pokémon and then offer advice on how to strengthen their friendship.

Just like in the games, friendship affects the power of Frustration. This was shown in Going for Choke!, in which Harley's Banette received a boost while using the move under the command of Jessie, a Trainer it does not like. Although the concept of Evolution by friendship has not been addressed directly, the Soothe Bell has appeared in the anime. In Pokémon the Series: XY, the friendship between Ash and his Greninja triggered a temporary transformation known as Bond Phenomenon.

In contrast with the games, where a Pokémon of a certain level will only obey its Trainer if the Trainer possesses specific achievements, disobedient Pokémon in the anime will gain respect for their Trainers after realizing how far the Trainer is willing to go to befriend, protect, and care for the Pokémon.

Trivia

In other languages

Language Title
Chinese Cantonese 親密度 Chānmahtdouh
Mandarin 親密度 / 亲密度 Qīnmìdù
Finland Flag.png Finnish Ystävyys
France Flag.png French Amitié
Germany Flag.png German Zuneigung
Freundschaft
Italy Flag.png Italian Affetto
South Korea Flag.png Korean 친밀도 Chinmildo
Poland Flag.png Polish Przyjaźń
Portuguese Brazil Flag.png Brazil Amizade
Portugal Flag.png Portugal Amizade*
Spain Flag.png Spanish Amistad
Vietnam Flag.png Vietnamese Độ thân thiết

See also

References

  1. 1.0 1.1 A Moss Rock or Ice Rock will override Sylveon's evolution.
  2. In Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, AlolanMeowth evolves at level 28 regardless of friendship.
  3. In Generation II, vitamins affected include HP Up, Protein, Iron, Calcium, and Carbos
  4. In Generation II, battle items affected include X Attack, X Defend, X Speed, and X Special
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 Berries affected include Pomeg Berry, Kelpsy Berry, Qualot Berry, Hondew Berry, Grepa Berry, and Tamato Berry (No. 21-26)
  6. 6.0 6.1 6.2 6.3 6.4 6.5 6.6 Generation III onwards, vitamins affected include HP Up, Protein, Iron, Calcium, Zinc, Carbos, PP Up, PP Max, and Rare Candy
  7. In Generation III, battle items affected include X Attack, X Defend, X Speed, X Special, X Accuracy, Dire Hit, and Guard Spec.
  8. 8.0 8.1 8.2 8.3 8.4 8.5 Generation IV onwards, battle items affected include X Attack, X Defense (known as X Defend prior to Generation VI), X Speed, X Sp. Atk (known as X Special prior to Generation VI), X Sp. Def, X Accuracy, Dire Hit, and Guard Spec.
  9. https://youtu.be/YXhSU09weII
  10. https://twitter.com/JCBLPs/status/1588585025959665666
  11. https://twitter.com/Sibuna_Switch/status/1574102961109848066

External links


Pokémon individuality
LevelStatsFriendshipGenderAbility (Hidden Ability) • NatureCharacteristic
Effort valuesIndividual valuesGo PowerEffort level
ConditionPerformanceAffectionMemory


Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.