Friendship: Difference between revisions

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
(→‎Friendship rater locations: Added info for Hisui's rater)
Line 67: Line 67:
|- style="background:#fff"
|- style="background:#fff"
| style="background:#{{galar color light}}" | [[Galar]] || [[Hammerlocke]] || House east of the [[Pokémon Center]] || A young boy  
| style="background:#{{galar color light}}" | [[Galar]] || [[Hammerlocke]] || House east of the [[Pokémon Center]] || A young boy  
|- style="background:#fff"
| style="background:#{{hisui color light}}" | [[Hisui]] || [[Jubilife Village]] || Near the [[pastures]] || Belamy
|- style="background:#fff"
|- style="background:#fff"
| style="background:#{{paldea color light}}; {{roundybl|5px}}" | [[Paldea]] || [[Cascarrafa]] || Near the fountain at the upper level || style="{{roundybr|5px}}" | A woman
| style="background:#{{paldea color light}}; {{roundybl|5px}}" | [[Paldea]] || [[Cascarrafa]] || Near the fountain at the upper level || style="{{roundybr|5px}}" | A woman

Revision as of 23:40, 1 April 2023

If you were looking for the Friendship features in Pokémon GO, see Friends (GO).
Happiness redirects here. For the "Happiness Pokémon" category, see Blissey (Pokémon).
013Weedle.png This page is in need of spading. See its section on the spading page for more information, and how you can help.
Still needs research overall, especially regarding values.
050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.
Reason: Manga section

In the core series games, friendship (Japanese: なつき degree of emotional attachment) is a measurement of how much a Pokémon is attached to its Trainer and enjoys being in their care. Friendship was also referred to as loyalty in Generation II core games, tame in Pokémon Stadium 2, and friendliness in Pokémon XD: Gale of Darkness; it is also referred to by fans as happiness. Friendship was introduced in Pokémon Yellow, though only for the starter Pikachu; it was expanded to apply to all Pokémon in Generation II.

Friendship affects the evolution of certain Pokémon, the power of certain moves, and the availability of a few in-game items and ribbons. Certain activities/events can increase a Pokémon's friendship (such as gaining a level and walking a certain amount of steps), while others decrease their friendship (such as fainting, using herbal medicine).

Friendship is distinct from affection, a separate mechanic used in Generation VI and some Generation VII games. However, beginning with Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, friendship effectively replaced affection, and friendship took on the effects of affection.

General mechanics

A Pokémon's friendship value ranges from 0 to 255 (stored as a single byte), and since Generation III, each Pokémon has a base friendship value. This base value applies when a wild Pokémon is caught with most kinds of Poké Balls and in most cases when a Pokémon is traded. As of Generation IX, there are two exceptions for caught or traded Pokémon:

  • A wild Pokémon caught in a Friend Ball starts with 200 friendship, regardless of its base friendship; and
  • A traded Pokémon is traded back to its original Trainer regains the friendship it had before being traded away (Generation VI or later).

Additionally, a Pokémon hatched from an Egg starts with 120 friendship.

Evaluating friendship

In Pokémon Yellow, the starter Pikachu's friendship can be evaluated directly by talking to it, and similar direct evaluation mechanics exist in many recent core series games.

Friendship rater locations

Certain NPCs in the core games will also evaluate the friendship of the first Pokémon in the player's party, as will certain game features in some generations:

Region City Location Rater
Kanto Celadon CityY Celadon Mansion, first floor A woman in the Manager's Suite
Pallet Town Blue's houseFRLG Daisy
Trace's housePE Trace's sister
Johto Goldenrod City House east of the Department Store A woman
Goldenrod Department Store, fifth floorSu A woman
Hoenn Verdanturf Town Southwestern-most house A woman
Pacifidlog Town Southwestern-most house A Gentleman
Orre Gateon PortXD Krabby Club, upper floor The captain
Sinnoh Hearthome City Pokémon Fan Club (east of the Poké Mart) A Beauty
Route 213 House south of the Pastoria City gate Dr. Footstep
Eterna City Pokémon Center An Aroma Lady
Across Sinnoh Pokétch: Friendship Checker app
Unova Icirrus City Pokémon Fan Club (south of Gym) A woman
Nacrene CityBW Building east of the Pokémon Center A woman with a Pokémon
Across UnovaB2W2 Xtransceiver: Call Bianca
Kalos Santalune City House west of the Pokémon Center A Beauty
Laverre City Pokémon Fan Club (in the northwest) A Pokémon Breeder
Alola Konikoni City Next to the TM Shop's street sign A female Veteran
Galar Hammerlocke House east of the Pokémon Center A young boy
Hisui Jubilife Village Near the pastures Belamy
Paldea Cascarrafa Near the fountain at the upper level A woman

Raising & lowering friendship

Luxury Ball (Generation IX sprite)
Soothe Bell (Generation IX sprite)

Friendship is generally increased by taking good care of a Pokémon. Keeping a Pokémon in the player's party, raising it, using items on it, and getting it groomed will typically increase a Pokémon's friendship. Letting a Pokémon faint and using bitter herbal medicines on it will decrease a Pokémon's friendship.

Certain items and conditions (described below) apply additional bonuses to friendship increases. These bonuses do not apply to when friendship is not increased (e.g., using an X Attack on a Pokémon with high friendship).

Luxury Ball

From Generation III onward, if a Pokémon was caught in a Luxury Ball, any increase to its friendship is boosted by 1.

Met location

Activities and events that increase a Pokémon's friendship are more effective in the location where that Pokémon was first encountered (e.g., where it was caught). This effect varied in Generation II and III, and it didn't exist in Generation IV. Since Generation V, the met location bonus boosts any increase to a Pokémon's friendship by 1.

Soothe Bell

If a Pokémon is holding a Soothe Bell, increases to its friendship are boosted by 50% of the change. In Generation III, the increase is applied to the original change in friendship; in subsequent generations, it applies to the friendship change after including Luxury Ball and met location bonuses.

Affects of friendship

Starting in Generation II, there are Pokémon that evolve by friendship. Additionally, certain moves vary in power depending on the user's friendship.

In Generation IV and since Generation VIII, certain ribbons are awarded to Pokémon with the maximum (255) friendship value.

Some NPCs also only give gifts or teach moves when the player's Pokémon has a certain amount of friendship. Specifically, a Pokémon must have maximized friendship to learn Draco Meteor, Frenzy Plant, Blast Burn, Hydro Cannon, Grass Pledge, Fire Pledge, or Water Pledge in any generation.

Affected moves

Friendship affects the base power of the following moves.

Move Type Category Power Accuracy Notes
Frustration Normal Physical Varies 100% The base power increases as the user's friendship decreases
Pika PapowP Electric Special Varies —% The base power increases as the user's friendship increases
Return Normal Physical Varies 100% The base power increases as the user's friendship increases
Veevee VolleyE Normal Physical Varies —% The base power increases as the user's friendship increases

In-battle bonuses

Beginning in Generation VII, friendship can have in-battle effects that used to depend on affection. These effects, which vary by game, include surviving a hit that would normally knock it out, boosted experience, and recovering from status conditions.

Evolutions based on friendship

Begining in Generation II, several Pokémon evolve after being leveled up with high friendship: at least 220 (before Generation VIII); or at least 160 (Generation VIII onward).

Prior evolution Friendship evolution Later evolution
Introduced in Generation II
Zubat
Zubat
 Poison  Flying 
Rare Candy
Level 22+
Golbat
Golbat
 Poison  Flying 
Rare Candy + Soothe Bell
Level Up
Crobat
Crobat
 Poison  Flying 
Crobat does not evolve
Nothing evolves into Pichu Pichu
Pichu
 Electric 
Rare Candy + Soothe Bell
Level Up
Pikachu
Pikachu
 Electric 
Thunder Stone
Thunder Stone
Raichu
Raichu
 Electric 
Thunder Stone + Z-Ring
Thunder Stone
(in Alola)
Raichu
Alolan Raichu
 Electric  Psychic 
Nothing evolves into Cleffa Cleffa
Cleffa
 Fairy 
Rare Candy + Soothe Bell
Level Up
Clefairy
Clefairy
 Fairy 
Moon Stone
Moon Stone
Clefable
Clefable
 Fairy 
Nothing evolves into Igglybuff Igglybuff
Igglybuff
 Normal  Fairy 
Rare Candy + Soothe Bell
Level Up
Jigglypuff
Jigglypuff
 Normal  Fairy 
Moon Stone
Moon Stone
Wigglytuff
Wigglytuff
 Normal  Fairy 
Nothing evolves into Togepi Togepi
Togepi
 Fairy 
Rare Candy + Soothe Bell
Level Up
Togetic
Togetic
 Fairy  Flying 
Togetic does not evolveGen. II–III
Shiny Stone
Shiny Stone
Togekiss
Togekiss
 Fairy  Flying 
Nothing evolves into Eevee Eevee
Eevee
 Normal 
Rare Candy + Soothe Bell + Day Icon.png
Level Up
(day)
Espeon
Espeon
 Psychic 
Espeon does not evolve
Rare Candy + Soothe Bell + Night Icon.png
Level Up
(night)
Umbreon
Umbreon
 Dark 
Umbreon does not evolve
Nothing evolves into ChanseyGen. II–III Chansey
Chansey
 Normal 
Rare Candy + Soothe Bell
Level Up
Blissey
Blissey
 Normal 
Blissey does not evolve
Happiny
Happiny
 Normal 
Rare Candy + Oval Stone + Day Icon.png
Level Up
(day, holding an Oval Stone)
Introduced in Generation III
Nothing evolves into Azurill Azurill
Azurill
 Normal  Fairy 
Rare Candy + Soothe Bell
Level Up
Marill
Marill
 Water  Fairy 
Rare Candy
Level 18+
Azumarill
Azumarill
 Water  Fairy 
Introduced in Generation IV
Nothing evolves into Budew Budew
Budew
 Grass  Poison 
Rare Candy + Soothe Bell + Day Icon.png
Level Up
(morning or day)
Roselia
Roselia
 Grass  Poison 
Shiny Stone
Shiny Stone
Roserade
Roserade
 Grass  Poison 
Nothing evolves into Buneary Buneary
Buneary
 Normal 
Rare Candy + Soothe Bell
Level Up
Lopunny
Lopunny
 Normal 
Lopunny does not evolve
Nothing evolves into Chingling Chingling
Chingling
 Psychic 
Rare Candy + Soothe Bell + Night Icon.png
Level Up
(night)
Chimecho
Chimecho
 Psychic 
Chimecho does not evolve
Nothing evolves into Munchlax Munchlax
Munchlax
 Normal 
Rare Candy + Soothe Bell
Level Up
Snorlax
Snorlax
 Normal 
Snorlax does not evolve
Nothing evolves into Riolu Riolu
Riolu
 Fighting 
Rare Candy + Soothe Bell + Day Icon.png
Level Up
(day)
Lucario
Lucario
 Fighting  Steel 
Lucario does not evolve
Introduced in Generation V
Nothing evolves into Woobat Woobat
Woobat
 Psychic  Flying 
Rare Candy + Soothe Bell
Level Up
Swoobat
Swoobat
 Psychic  Flying 
Swoobat does not evolve
Sewaddle
Sewaddle
 Bug  Grass 
Rare Candy
Level 20+
Swadloon
Swadloon
 Bug  Grass 
Rare Candy + Soothe Bell
Level Up
Leavanny
Leavanny
 Bug  Grass 
Leavanny does not evolve
Introduced in Generation VI
Nothing evolves into Eevee Eevee
Eevee
 Normal 
Rare Candy + Soothe Bell + TM Fairy + Heart Shuffle.png
Level Up
(knows a Fairy move, 2+ affection levels)Gen. VI–VII
[1]
Sylveon
Sylveon
 Fairy 
Sylveon does not evolve
Rare Candy + Soothe Bell TM Fairy
Level Up
(knows a Fairy move)
[1]
Introduced in Generation VII
Nothing evolves into Alolan Meowth Meowth
Alolan Meowth
 Dark 
Rare Candy + Soothe Bell
Level Up[2]
Persian
Alolan Persian
 Dark 
Alolan Persian does not evolve
Nothing evolves into Type: Null Type: Null
Type: Null
 Normal 
Rare Candy + Soothe Bell
Level Up
Silvally
Silvally
 Normal 
Silvally does not evolve
Introduced in Generation VIII
Nothing evolves into Snom Snom
Snom
 Ice  Bug 
Rare Candy + Soothe Bell + Night Icon.png
Level Up
(night)
Frosmoth
Frosmoth
 Ice  Bug 
Frosmoth does not evolve

Misconceptions

Though often thought otherwise, the following factors do not affect friendship:

Generation- and game-specific mechanics

Generation I

Pikachu with high friendship

Friendship was introduced in Pokémon Yellow as a mechanic exclusively for the starter Pikachu. Outsider Pikachu are not affected, nor are any Raichu (even if, through trade, the Raichu is an evolved starter Pikachu). However, any Pikachu whose Original Trainer is the player is treated as their starter Pikachu, and all starter Pikachu share the same friendship value. This value persists if the starter Pikachu is traded, and any change in this value applies to all starter Pikachu.

When in the party and not fainted, the starter Pikachu (or first starter Pikachu in the party) follows the player in the overworld, and interacting with Pikachu brings up a pop-up window showing Pikachu's face. Apart from certain special events that cause special reactions, Pikachu's expression changes based on its current friendship. At maximum friendship, Pikachu jumps up and down before the window appears.

In Cerulean City, Melanie gives the player a Bulbasaur if the starter Pikachu's friendship at least 147. Melanie will give the player this Bulbasaur even if the starter Pikachu is not in the party or even in the game. Additionally, a father on the upper floor of the Pewter Museum will acknowledge Pikachu's friendship.

Various actions can change Pikachu's friendship level:

Event Change based on current friendship
0 to 99 100 to 199 200 to 255
Starter Pikachu levels up while in the party +5 +3 +2
Use medicine on starter Pikachu (even if unsuccessful),
other than PP Up, Full Heal, Revive, Max Revive, Ether, Max Ether, Elixer, Max Elixer
Challenge a Gym Leader with non-fainted starter Pikachu in the party
(if the player has multiple starter Pikachu, the first must not be fainted)
+3 +2 +1
Walk 255 steps with Pikachu following (50% chance) +2 +1
Teach Pikachu a TM or HM move +1 0
Use a battle item on starter Pikachu (even if unsuccessful), other than X Accuracy
Starter Pikachu faints
(including during link battles)
If opponent is less than 30 levels higher -1
If opponent is at least 30 levels higher, or outside of battle -5 -10
Deposit starter Pikachu in the Pokémon Storage System from the party -3 -5
Trade Pikachu away -10 -20

Vitamins, battle items, and HP-restoring items increase Pikachu's friendship even if they have no effect (e.g., attempting to use a Potion on a Pikachu that is fainted or has full health). Using an item in this way does not consume it, so the same item can repeatedly increase Pikachu's friendship.

Waking Pikachu with the Poké Flute (either in or out of battle) does not change its friendship.

In Pokémon Yellow, the friendship rater is a woman in Celadon Mansion. She will comment on the starter Pikachu's friendship if it is following the player:

Statement Friendship
"You look like a fantastic duo. You're making me jealous!" 201-255
"Your Pikachu looks happy with you." 161-200
"Your Pikachu seems tamed." 131-160
"You must be happy to have a Pokemon that cute." 101-130
"Why don't you take more care with Pikachu?" 51-100
"It seems like it hasn't been tamed at all." 0-50

Generation II

In Generation II, friendship was expanded to apply to all Pokémon. All Pokémon have a base friendship of 70, but any Pokémon caught in a Friend Ball starts with 200 friendship, and any Pokémon hatched from an Egg starts with 120 friendship.

Various actions can change a Pokémon's friendship:

Event Change based on current friendship
0 to 99 100 to 199 200 to 255
Grooming (haircut brothers)
"<Pokémon> looks [...]"
"delighted!" (younger brother: 10%) +10 +4
"delighted!" (older brother: 20%) +5 +2
"happy." (older brother: 50%, younger: 30%) +3 +1
"a little happier." (older brother: 30%, younger: 60%) +1
Level up AlwaysGS/Anywhere except met locationC +5 +3 +2
At met locationC +10 +6 +4
Using a vitamin[3] +5 +3 +2
Battling against a Gym Leader, Elite Four member, the Champion, or Red (whole party) +3 +2 +1
Grooming (Daisy) +3 +1
Walking 512 steps (whole party) +1
Learn a TM +1 0
Using a battle item[4] +1 0
Fainting If opponent is less than 30 levels higher -1
If opponent is at least 30 levels higher, or outside of battle -5 -10
Using EnergyPowder or Heal Powder -5 -10
Using Energy Root -10 -15
Using Revival Herb -15 -20

In Pokémon Gold, Silver, and Crystal, the friendship rater can be found in Goldenrod City, in a house near the Goldenrod Department Store. Additionally, on Sundays, a friendship rater can be found in the Department Store itself. Both will comment on the friendship of the first Pokémon in the party:

Statement Friendship
Goldenrod City
"It looks really happy! It must love you a lot." 250-255
"I get the feeling that it really trusts you." 200-249
"It's friendly toward you. It looks sort of happy." 150-199
"It's quite cute." 100-149
"You should treat it better. It's not used to you." 50-99
"It doesn't seem to like you at all. It looks mean." 0-49
Goldenrod Department Store (Sunday only)
"It's very attached to you. This move should be perfect for a pair like you." 150-255
"It's adorable! You should teach it good TM moves." 50-149
"It looks evil. How about this TM for it?" 0-49

The friendship rater in the Department Store will give out TM21 (Frustration) for Pokémon with low friendship and TM27 (Return) for high friendship.

Pokémon Crystal

The met location boost was first introduced in Pokémon Crystal. In Pokémon Crystal, if a Pokémon is leveled up at its met location, it will gain twice as much friendship from that level up as usual. Since only Pokémon caught in Pokémon Crystal have a defined met location, Pokémon caught in the Generation I games, Pokémon Gold and Silver, and Pokémon from in-game trades will not receive this bonus. If a Pokémon that has a defined met location is traded to a Generation I game, this data is permanently erased, so it can no longer receive this bonus.

Generation III

In Generation III, each Pokémon Pokémon was assigned a specific base friendship value. The Luxury Ball and Soothe Bell boosts were also introduced.

Various actions can change a Pokémon's friendship:

Event Change based on current friendship
0 to 99 100 to 199 200 to 255
Using friendship-raising BerriesE[5] +10 +5 +2
Level up +5 +3 +2
Using a vitamin[6] +5 +3 +2
Grooming (Daisy)FRLG +3 +1
Battling against a Gym Leader, Elite Four member, or the Champion (whole party) +3 +2 +1
Walking 128 steps (50% chance to occur, affects whole party) +1
Learn a TM or HM +1 0
Using a battle item[7] +1 0
Fainting If opponent is less than 30 levels higher -1
If opponent is at least 30 levels higher, or outside of battle -5 -10
Using EnergyPowder or Heal Powder -5 -10
Using Energy Root -10 -15
Using Revival Herb -15 -20

Fainting in battle will not alter a Pokémon's friendship if it fainted from poison at the end of a turn. In the Generation III core games, if a Pokémon is currently at its met location, any increase to its friendship is boosted by 1.

Pokémon Ruby, Sapphire, & Emerald

In Pokémon Ruby, Sapphire, and Emerald, there are two friendship raters; one is in a house in Verdanturf Town, and the other is in Pacifidlog Town. Both will comment on the friendship of the first Pokémon in the party:

Statement Friendship
Verdanturf Town
"It adores you. It can't possibly love you any more. I even feel happy seeing it." 255
"It seems to be very happy. It obviously likes you a whole lot." 200-254
"It likes you quite a lot. It seems to want to be babied a little." 150-199
"It's getting used to you. It seems to believe in you." 100-149
"It's not very used to you yet. It neither loves nor hates you." 50-99
"It's very wary. It has scary viciousness in its eyes. It doesn't like you much at all." 1-49
"This is a little hard for me to say… Your Pokémon simply detests you. Doesn't that make you uncomfortable?" 0
Pacifidlog Town
"It clearly likes you very much. A Pokémon that adoring and adorable deserves a TM like this, no?" 151-255
"Hmm… It's not bad, but it's also not good. You, as the Trainer, need to put in some more effort." 100-150
"It has a vicious look to it. A frightening Pokémon like that deserves a TM like this." 0-99

The friendship rater in Pacifidlog Town will give out TM21 (Frustration) for Pokémon with low friendship and TM27 (Return) for high friendship.

Pokémon FireRed & LeafGreen

Main article: Daisy Oak

In Pokémon FireRed and LeafGreen, the friendship rater is Daisy Oak in Pallet Town. She will also offer grooming to increase a Pokémon's friendship once for every 512 steps the player takes. She will comment on the friendship of the first Pokémon in the party:

Statement Friendship
"It couldn't possibly love you any more than it does now. Your Pokémon is happy beyond words." 255
"It looks very happy. I wish <rival> could see this and learn something from it." 200-254
"It's quite friendly with you. Keep being good to it!" 150-199
"It's warming up to you. Trust must be growing between you." 100-149
"It's not quite familiar with you yet. Pokémon are all quite wary when you first get them." 50-99
"<Player>, I don't like the way it glares at you. Could you try being a little nicer to it?" 1-49
"…Um, it's not easy for me to say this, but… Is there some reason why your Pokémon would hate you so much?" 0

In addition, how much a Pokémon moves towards the screen after an item is used on it also indicates its friendship.

Generation IV

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Figure out the probabilities for the variable massage/grooming events

Unlike the previous generation, a Pokémon's met location does not affect the amount of friendship it gains.

Various actions can change a Pokémon's friendship:

Event Change based on current friendship
0 to 99 100 to 199 200 to 255
Massage (Ribbon Syndicate)DPPt
"Our treatment has made your pampered baby [...] friendly to you."
"much more" +30
"more" +10
"a little more" +5
Grooming (haircut brothers)HGSS
"<Pokémon> looks [...]"
"delighted!" +10
"happy." +5
"a little happier." +1
Grooming (Daisy)HGSS +10
Using friendship-raising Berries[5] +10 +5 +2
Level up +5 +3 +2
Using a vitamin[6] +5 +3 +2
Massage (Veilstone City Massage Girl)DPPt +3
Battling against a Gym Leader, Elite Four member, or the Champion (whole party) +3 +2 +1
Winning a Contest +3 +2 +1
Walking 128 steps (50% chance, whole party) +1
Learn a TM or HM +1 0
Using a battle item[8] +1 0
Fainting If opponent is less than 30 levels higher -1
If opponent is at least 30 levels higher -5 -10
Surviving poison with 1 HP outside of battle -5 -10
Using EnergyPowder or Heal Powder -5 -10
Using Energy Root -10 -15
Using Revival Herb -15 -20

Pokémon Diamond, Pearl, & Platinum

The Pokétch's Friendship Checker app with a Drifblim at maximum friendship.

In Pokémon Diamond, Pearl, and Platinum, the massage at the Ribbon Syndicate is not affected by any friendship boosts, and the Soothe Bell does not affect friendship gained when using a battle item.

In these games, there are three friendship raters: One is found at the Pokémon Fan Club in Hearthome City, one (Dr. Footstep) on Route 213 near the Pastoria City gate, and one in the Pokémon Center in Eterna City. They will comment on the friendship of the first Pokémon in the party:

Statement Friendship
Dr. Footstep
Refer to Dr. Footstep → Friendship levels.
Friendship Checker (Pokétch app)
Two large hearts 255
Two small hearts 200-254
One small heart 150-199
No hearts (moves towards stylus) 70-149
No hearts (moves away from stylus) 0-69
Eterna City
"It seems to like you. It must be happy being with you." 120-255
"It's becoming comfortable around you, I think." 70-119
"Hmm… It needs to get used to you more." 0-69
Hearthome City
"It simply adores you! Why, I feel like I am intruding!" 255
"It's very friendly toward you. I can tell you treat it kindly." 200-254
"It's quite friendly to you. It must be happy being with you." 150-199
"It's warming up to you. That's my impression." 100-149
"It's feeling neutral toward you. It's up to you to change that." 50-99
"Hmm… It seems to dislike you a little." 1-49
"Oh, my… I think this one really hasn't taken too kindly to you." 0

The Eterna City friendship rater also gives the player the Friendship Checker app for the Pokétch.

Due to a glitch in Diamond and Pearl, using herbal medicine on a Pokémon with low friendship while in battle can cause its friendship to underflow to a value near the 255 maximum.[9]

Pokémon HeartGold & SoulSilver

In Pokémon HeartGold and SoulSilver, the friendship rater can be found in Goldenrod City, in a house near the Goldenrod Department Store. Additionally, on Sundays, a friendship rater can be found in the Department Store itself. Both will comment on the friendship of the first Pokémon in the party:

Statement Friendship
Goldenrod City
"It looks really happy! It must love you a lot." 250-255
"I get the feeling that it really trusts you." 200-249
"It's friendly toward you. It looks sort of happy." 150-199
"It's quite cute." 100-149
"You should treat it better. It's not used to you." 50-99
"It doesn't seem to like you at all. It looks mean." 0-49
Goldenrod Department Store (Sunday only)
"It's very attached to you. This move should be perfect for a pair like you." 149-255
"It's adorable! You should teach it good TM moves." 51-148
"It looks evil. How about this TM for it?" 0-50

Additionally, a walking Pokémon's reaction changes depending on its friendship.

When fishing, the walking Pokémon's friendship affects the odds of getting a bite. Walking Pokémon with a friendship of at least 150 guarantee getting a bite; otherwise, there is a chance of not getting a bite.[10]

Generation V

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Effects of Makeups at the Beauty Salon; check whether boosts like Luxury Ball apply to Join Avenue events

The met location friendship boost introduced in Generation III returned. Additionally, Generation V introduced Befriending Power as a Pass Power; it boosts any increase to friendship by one to three points depending on the strength of the power used. However, friendship boosts do not apply to the massage in Castelia City.

Various actions can change a Pokémon's friendship:

Event Change based on current friendship
0 to 99 100 to 199 200 to 255
Beauty Salon: getting a Royal CutW2 +50
Beauty Salon: getting a Beauty CutB2 +40
Beauty Salon: getting a Smile CutB2W2 +30
Massage (Castelia StreetBW/Medal OfficeB2W2)
"The massage has made your Pokémon [...] friendly to you!"
"much more" (6%) +30
"more" (20%) +10
"a little bit more" (74%) +5
Beauty Salon: getting a ShampooB2W2 +20
Café: getting a Friendly ComboB2W2 +20
Beauty Salon: getting a BrushingB2W2 +10
Café: getting a Friendly LunchB2W2 +10
Using friendship-raising Berries[5] +10 +5 +2
Café: getting a Friendly DrinkB2W2 +5
Level up in battle +5 +4 +3
Battling against a Gym Leader, Elite Four member, or the Champion (whole party) +5 +4 +3
Using a vitamin[6] +5 +3 +2
Using a wing +3 +2 +1
Walking 255 steps (50% chance, whole party) +2 +1
Learn a TM or HM +1 0
Using a battle item[8] +1 0
Fainting If opponent is less than 30 levels higher -1
If opponent is at least 30 levels higher -5 -10
Using EnergyPowder or Heal Powder -5 -10
Using Energy Root -10 -15
Using Revival Herb -15 -20


In all Generation V games, a friendship rater is at the Pokémon Fan Club in Icirrus City. In Pokémon Black and White, a second friendship rater is in a building east of the Pokémon Center in Nacrene City. In Pokémon Black 2 and White 2, Bianca acts as a friendship rater when called on the Xtransceiver. Each of them will comment on the friendship of the first Pokémon in the party:

Statement Friendship
Icirrus City
"It is super friendly to you! I'm a bit jealous!" 255
"It is quite friendly to you! You must be a kind person!" 200-254
"It is friendly to you. It must be happy with you." 150-199
"It is a little friendly to you… That's what I'm getting." 100-149
"The relationship is neither good nor bad… It looks neutral." 50-99
"Hmmm… It may not like you very much." 1-49
"By any chance, you… Are you a very strict person? I feel that it really doesn't like you…" 0
Nacrene CityBW
"It's very friendly toward you! It must be happy with you." 120-255
"It's a little bit friendly to you… Something like that." 70-119
"Hmmm… It may still take some time." 0-69
BiancaB2W2
"What great friends you are! It's so nice how you trust each other! It makes me kinda jealous!" 255
"You two sure get along great! It looks like you are having fun together! You seem bright and cheerful!" 200-254
"You seem really close! You look so, so happy! It's enough to make me happy too!" 150-199
"You're starting to get to be friends. Just maybe, walking along the same path has made you understand one another." 100-149
"You still have room for improvement. How nice! I mean, you can become even better friends!" 50-99
"You aren't getting along, are you? It's glaring at you with a look that's kinda scary." 1-49
"You aren't getting along, are you? It doesn't look like it's having fun even when you're together." 0

Generation VI

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Check if Pokéblocks add friendship and chance of increasing friendship every 128 steps

In Generation VI, Befriending Power became an O-Power. Friendship boosts do not apply to massages, drinks from the Juice Shoppe, or the Soothing Bag in Super Training.

Various actions can change a Pokémon's friendship:

Event Change based on current friendship
0 to 99 100 to 199 200 to 255
Massage (Secret Pals)ORAS +30
Massage (Cyllage CityXY/Mauville CityORAS)
"The massage made your Pokémon [...] friendly toward you"
"much more" (6%) +30
"more" (20%) +10
"a little bit more" (74%) +5
Super Training: Soothing Bag +20
Juice ShoppeXY: Colorful Shake Custom-made +12 to 32 (depending on Berries used)
Pre-made +1 per $100
Using friendship-raising Berries[5] +10 +5 +2
Level up in battle +5 +4 +3
Battling against a Gym Leader, Elite Four member, or the Champion (whole party) +5 +4 +3
Using a vitamin[6] +5 +3 +2
Juice ShoppeXY: Rare Soda, Ultra Rare Soda, Perilous Soup, or EV Juices +4
Using a wing +3 +2 +1
Walking 128 steps (sometimes; for whole party) +2 +1
Using a battle item[8] +1 0
Fainting If opponent is less than 30 levels higher -1
If opponent is at least 30 levels higher -5 -10
Using Energy Powder or Heal Powder -5 -10
Using Energy Root -10 -15
Using Revival Herb -15 -20

Pokémon X & Y

In Pokémon X and Y, there are two friendship raters: One in the house west of the Pokémon Center in Santalune City, and the other at the Pokémon Fan Club in Laverre City. Both will comment on the friendship of the first Pokémon in the party:

Statement Friendship
Santalune City
"Let's see, you and <Pokémon> are… Very connected to each other! That's what it looks like to me!" 120-255
"Let's see, you and <Pokémon> are… Just getting to know each other… Yes, I think that's how I'd put it." 70-119
"Let's see, you and <Pokémon> are… Capable of understanding each other much more than now. Look forward to that, OK?" 0-69
Laverre City
"It's amazingly friendly toward you! It must be so happy spending every day with you!" 255
"You must really like your <Pokémon> and always keep it by your side!" 200-254
"Well, I think you and <Pokémon> will be an even greater combo someday!" 150-199
"It's a little bit friendly to you… Something like that." 100-149
"Hmm…I think you have a lot of time ahead of you to get to know one another better." 50-99
"Don't tell me! Are you just letting it get knocked out in Pokémon battles?!" 1-49
"What's this? Are you a disciplinarian? Or do you plan to use the move Frustration?" 0

Pokémon Omega Ruby & Alpha Sapphire

In Pokémon Omega Ruby and Alpha Sapphire, Nameless Cavern becomes unlocked once the player has three Pokémon with maximum friendship on their team.

In these games, there are two friendship raters; one is in a house in Verdanturf Town, and the other is in Pacifidlog Town. Both will comment on the friendship of the first Pokémon in the party:

Statement Friendship
Verdanturf Town
"It's extremely friendly toward you. It couldn't possibly love you more. It's a pleasure to see!" 255
"It seems to be very happy. It's obviously friendly toward you." 200-254
"It's quite friendly toward you. It seems to want to be babied a little." 150-199
"It's getting used to you. It seems to believe in you." 100-149
"It's not very used to you yet. It neither loves nor hates you." 50-99
"It's very wary. It has a scary look in its eyes. It doesn't like you much at all." 1-49
"This is a little hard for me to say… Your Pokémon simply detests you. Doesn't that make you uncomfortable?" 0
Pacifidlog Town
"It's clearly very friendly toward you. A Pokémon that adoring and adorable deserves a TM like this, no?" 151-255
"Hmm… It's not bad, but it’s also not good. You, as the Trainer, need to put in some more effort." 100-150
"It has a vicious look to it. A frightening Pokémon like that deserves a TM like this." 0-99

The friendship rater in Pacifidlog Town will give out TM21 (Frustration) for Pokémon with low friendship and TM27 (Return) for high friendship.

Generation VII

Pokémon Sun, Moon, Ultra Sun, and Ultra Moon

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Check Festival Plaza events and walking mechanics

Friendship boosts do not apply to massages.

Various actions can change a Pokémon's friendship:

Event Change based on current friendship
0 to 99 100 to 199 200 to 255
Massage (Konikoni City) "I think you'll notice a lot of friendly feelings!" +40
"[It] helped inspire some good, friendly feelings toward you." +20
"It's feeling a bit more friendly toward you already, I'd say." +10
Food stalls: getting a Friendly Combo +20
Food stalls: getting a Friendly Lunch +10
Food stalls: getting a Friendly Drink +5
Using friendship-raising Berries[5] +10 +5 +2
Isle Avue hot springs +5
Level up in battle +5 +4 +3
Battling against an island kahuna, Elite Four member, or the Champion (whole party) +5 +4 +3
Using a vitamin[6] +5 +3 +2
Using a wing +3 +2 +1
Walking 128 steps (sometimes; for whole party) +2 +1
Using a battle item[8] +1 0
Fainting If opponent is less than 30 levels higher -1
If opponent is at least 30 levels higher -5 -10
Using Energy Powder or Heal Powder -5 -10
Using Energy Root -10 -15
Using Revival Herb -15 -20

†: Berries affected include Pomeg Berry, Kelpsy Berry, Qualot Berry, Hondew Berry, Grepa Berry, and Tamato Berry (No. 21-26)
††: Vitamins affected include HP Up, Protein, Iron, Calcium, Zinc, Carbos, PP Up, PP Max, and Rare Candy
†††: Battle items affected include X Attack, X Defense, X Speed, X Sp. Atk, X Sp. Def, X Accuracy, Dire Hit, and Guard Spec.

In both Pokémon Sun and Moon and Pokémon Ultra Sun and Ultra Moon, the friendship rater is next to the TM Shop in Konikoni City. She will comment on the friendship of the first Pokémon in the party:

Statement Friendship
"My! It feels incredibly close to you! Nothing makes it happier than being with you!" 255
"You clearly love your <Pokémon>, and you must spend a lot of time together." 200-254
"Hm. I'd say that you and <Pokémon> have the potential to be an even greater combo." 150-199
"Hmmm. I think…it feels friendly toward you. At least a little…" 100-149
"Hmmm… I'd say that you and your Pokémon still have a long way to go." 50-99
"What is going on here? Do you let it get knocked out a lot in battles or something? This is bad." 1-49
"Oh dear. You must be a merciless Trainer… Do you use Frustration or just not know better?" 0


Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Add friendship rater comments

In Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, friendship is factored into all of a Pokémon's stats, except HP. At maximum friendship, a Pokémon will receive a 10% boost to its stats, before AVs are added in. The friendship multiplier scales directly with the level of friendship, starting from a 0% boost at 0 friendship to receiving the full 10% at 255.

Friendship Effect
0-99 None
100-149
  • Boosted Exp. Points (with a multiplier of 4915/4096, or approximately 20% more)
  • 10% chance of not fainting from a hit that would normally knock it out (leaving it with 1 HP)
150-199
  • 15% chance of not fainting from a hit that would normally knock it out
  • Boosted Exp. Points (with a multiplier of 4915/4096, or approximately 20% more)
  • 20% chance of recovering from status conditions on its own
200-254
  • 20% chance of not fainting from a hit that would normally knock it out
  • Boosted Exp. Points (with a multiplier of 4915/4096, or approximately 20% more)
  • 20% chance of recovering from status conditions on its own
  • 10% accuracy subtracted from an opponent's move (no effect on sure-hit moves, however)
255
  • 25% chance of not fainting from a hit that would normally knock it out
  • Boosted Exp. Points (with a multiplier of 4915/4096, or approximately 20% more)
  • 20% chance of recovering from status conditions on its own
  • 10% accuracy subtracted from an opponent's move (no effect on sure-hit moves, however)
  • Increased critical hit ratio (namely, each stage's chance is doubled)


Various actions can change a Pokémon's friendship:

Event Change based on current friendship
0 to 99 100 to 199 200 to 255
Level up +2 +1 +1
Fainting If opponent is less than 30 levels higher -1
If opponent is at least 30 levels higher -5 -10
Battling against a Gym Leader, Elite Four member, or the Champion (whole party) +4 +3 +2
Throwing $500 into the fountain in Cerulean City +20 (whole party)
Throwing $50 into the fountain in Cerulean City +2 (whole party)
Walking 255 steps (50%; for Partner Pokémon and walking Pokémon) +2 +1
Using a vitamin[6] +5 +3 +2
Using a battle item[8] +1 0

†: Vitamins affected include PP Up, PP Max, and Rare Candy
††: Battle items affected include X Attack, X Defense, X Speed, X Sp. Atk, X Sp. Def, X Accuracy, Dire Hit, and Guard Spec.

In these games, the friendship rater is Trace's sister, found in Trace's house in Pallet Town.

Generation VIII

Beginning in Generation VIII, the threshold for friendship evolutions was reduced to 160.

Pokémon Sword and Shield

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Test and update chart with thresholds and values for all friendship increasing/decreasing factors like vitamins, battle items, herbs, etc., confirm untested thresholds for camp/berries, do they actually cap at 179? Examples

In Pokémon Sword and Shield, friendship can only be increased to a certain cap without using Pokémon Camp or Berries. While this is enough to evolve Pokémon that evolve with high friendship, it is not enough to receive any in-battle friendship bonuses. Pokémon Camp and friendship-raising Berries are the only ways to reach the maximum friendship value of 255.

Various actions can change a Pokémon's friendship:

Event Change based on current friendship
0 to 99 100 to 159 160 to 179 180+
Level up +3 +2 0
Using friendship-raising Berries[5] +10 +5 +1
Battling against a Gym Leader or the Champion +5 +3 0
Fainting If opponent is less than 30 levels higher -1
If opponent is at least 30 levels higher -5 -10
Walking 128 steps (for whole party, 50% chance to occur) +1 0
Walking 255 steps with walking Pokémon in Isle of Armor or Crown Tundra +1 0

The following methods can only increase Pokémon's friendship up to a maximum of 179. After 179 friendship, these methods no longer boost friendship.

The following methods can increase a Pokémon's friendship regardless of their current friendship (up to the maximum of 255).

  • Using friendship-raising Berries
  • Pokémon Camp:
    • Playing with them using toys, especially toy balls.
    • Breaking up fights involving the Pokémon by calling it over to you.
    • Cooking curry with the Pokémon, especially when using lots of rare Berries.

The following methods can decrease a Pokémon friendship (down to a minimum of 0).

  • Letting a Pokémon faint, especially when battling a much stronger opponent.
  • Using herbal medicine on it.

In these games, friendship has the following effects:

Friendship Camp hearts Effect
0-179 0-2 None
180-219 3
  • Pokémon moves a little when sent out in battle
  • 10% chance of not fainting from a hit that would normally knock it out (leaving it with 1 HP)
220-254 4
  • Pokémon bounces up-and-down when sent out in battle
  • 15% chance of not fainting from a hit that would normally knock it out
  • Boosted Exp. Points (with a multiplier of 4915/4096, or approximately 20% more)
  • 20% chance of recovering from status conditions on its own
255 5
  • Pokémon bounces up-and-down when sent out in battle
  • 20% chance of not fainting from a hit that would normally knock it out
  • Boosted Exp. Points (with a multiplier of 4915/4096, or approximately 20% more)
  • 20% chance of recovering from status conditions on its own
  • 10% accuracy subtracted from an opponent's move (no effect on sure-hit moves, however)
  • Increased critical hit ratio (namely, each stage's chance is doubled)

These effects do not occur in link battles, the Battle Tower, or Restricted Sparring. In addition, Pokémon with at least 1 heart may find items after cooking together at Pokémon Camp.

In these games, the friendship rater is in a house east of the southern Pokémon Center in Hammerlocke. He will comment on the friendship of the first Pokémon in the party:

Hammerlocke quote Camp hearts Battle visual effect Friendship
"You're best buddies! That Best Friends Ribbon looks really good on you!" 5 Hops and slightly turns 255
"You two are almost best friends! I can see you really care about each other!" 4 Hops 220-254
"You two get along great! Together is always better—am I right?" 3 Wiggles 180-219
"Seems like you're pretty good friends! Still, I bet you could become even closer!" 2 none 130-179
"Wow, I think you're on your way to becoming real good friends!" 1 80-129
"Seems like it likes you an average amount! Don't worry—you two will get closer as time passes!" 0 30-79
"I guess you two just met? It's still getting used to things." 1-29
"Maybe you're a bit too strict? It doesn't seem like you're friends at all..." 0


Pokémon Brilliant Diamond and Shining Pearl

In Pokémon Brilliant Diamond and Shining Pearl, all friendship-increasing methods can once again increase friendship all the way to the maximum of 255. Additionally, walking Pokémon have a chance to find Berries; this chance increases with Pokémon's friendship value.

Various actions can change a Pokémon's friendship:

Event Change based on current friendship
0 to 99 100 to 199 200 to 255
Level up (excluding Rare Candy) +3 +2 +1
Fainting If opponent is less than 30 levels higher -1
If opponent is at least 30 levels higher -5 -10
Battling against a Gym Leader, Elite Four member, or the Champion (whole party) +5 +3 0
Walking 128 steps (50%; for whole party) +1
Walking 128 steps (50%; for walking Pokémon) +1
Feeding a Pokémon a Poffin +1
Using friendship-raising Berries[5] +10 +5 +1
Using a vitamin[6] +4 +2 0
Using a battle item[8] +1 0
Using Energy Powder or Heal Powder -5 -10
Using Energy Root -10 -15
Using Revival Herb -15 -20

†: Berries affected include Pomeg Berry, Kelpsy Berry, Qualot Berry, Hondew Berry, Grepa Berry, and Tamato Berry (No. 21-26)
††: Vitamins affected include HP Up, Protein, Iron, Calcium, Zinc, Carbos, PP Up, PP Max, and Rare Candy.
†††: Battle items affected include X Attack, X Defense, X Speed, X Sp. Atk, X Sp. Def, X Accuracy, Dire Hit, and Guard Spec.

In these games, friendship has the following effects:

Friendship Effect
0-179 None
180-219
  • Pokémon moves a little when sent out in battle
  • 10% chance of not fainting from a hit that would normally knock it out (leaving it with 1 HP)
220-254
  • Pokémon bounces up-and-down when sent out in battle
  • 15% chance of not fainting from a hit that would normally knock it out
  • Boosted Exp. Points (with a multiplier of 4915/4096, or approximately 20% more)
  • 20% chance of recovering from status conditions on its own
255
  • Pokémon bounces up-and-down when sent out in battle
  • 20% chance of not fainting from a hit that would normally knock it out
  • Boosted Exp. Points (with a multiplier of 4915/4096, or approximately 20% more)
  • 20% chance of recovering from status conditions on its own
  • 10% accuracy subtracted from an opponent's move (no effect on sure-hit moves, however)
  • Increased critical hit ratio (namely, each stage's chance is doubled)

These effects are not applied in link battles or in the Battle Tower.

Pokémon Legends: Arceus

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Chart of friendship increasing/decreasing values and test/confirm thresholds. Examples

Various actions can change a Pokémon's friendship:

  • Leveling up may increase a Pokémon's friendship
  • Any instance of gaining Experience increases friendship by 1. This includes
    • Breaking rocks, shaking trees, etc. for items
    • If multiple Exp. Candies are used on a Pokémon at once, then friendship increases by 1 for each Candy used.
    • Gaining Experience after a winning battle, regardless of participation

The following methods can decrease a Pokémon's friendship (down to a minimum of 0)

Generation IX

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Needs information on changes, friendship changing actions, and rater comments

In Pokémon Scarlet and Violet, the friendship rater is near the fountain in the upper level of Cascarrafa. She will comment on the friendship of the first Pokémon in the party.

In spin-off games

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Pokémon Pikachu and Pokémon Pikachu 2 GS; Check whether friendship is boosted at the met location in Colosseum

Pokémon Stadium 2

Depositing a Pokémon in a Pokémon Stadium 2 box will reset its friendship to 70.

While there is no NPC that rates friendship, when viewing a table with Pokémon, its value is listed there (along other elements such as type, Trainer ID number or item), in levels. Pokémon data read from a Generation I game will always be rated as Not quite, even for Red's Pikachu in Pokémon Yellow, which does have its friendship tracked.

Rating Friendship
Excellent 250-255
Very good 200-249
Pretty good 150-199
A little bit 100-149
Not quite 50-99
Not at all 0-49

Pokémon Colosseum and Pokémon XD: Gale of Darkness

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.

In Pokémon Colosseum and Pokémon XD: Gale of Darkness, purifying a Pokémon increases its friendship by 70.

Pokémon Ranger: Shadows of Almia

Two Pokémon in a Happy Mood

Friendship also has an effect in the second game of the Pokémon Ranger series. Partner Pokémon can have the condition of Fine, Happy, or Very Happy. When it is in a Happy Mood, black musical notes appear to come out of it. Multicolored musical notes come out when it is Very Happy. This may happen whether or not it is with the player. This state of mind increases the speed the Partner Gauge fills up due to more Partner Energy being provided.

Pokémon Box: Ruby and Sapphire

In Pokémon Box: Ruby and Sapphire, when viewing a table of Pokémon, the Pokémon's friendship rating is listed, along with other properties (e.g. type, level, etc.).

Rating Friendship
Excellent 250-255
Very good 200-249
Good 150-199
So-so 100-149
Not good 50-99
Meager 0-49

Pokémon Pinball: Ruby & Sapphire

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: How the player obtains heart symbols

In Pokémon Pinball: Ruby & Sapphire, the player gets three friendship heart symbols (Pinball RS Friendship.png) to evolve any of the following Pokémon, which would normally evolve by friendship in the core series games.

Evolves from Evolves into
Golbat Crobat
Pichu Pikachu
Igglybuff Jigglypuff
Azurill Marill
Pokémon XD: Gale of Darkness

The friendship rater is located inside the Krabby Club in Gateon Port. He is upstairs, straight to the rear of the club (not the ones backstage) and standing near the bartender. He looks like a boat captain. He is present after starting the events in Pyrite Town.

Statement Friendship
"It simply adores you! It couldn't possibly get to like you more. This is wonderful!" 255
"It seems to like you very much. Your Pokémon seems to be very happy that it's with you." 200-254
"It likes you quite a bit. It wants to be pampered by you." 150-199
"It's growing friendly toward you. It seems to believe in you." 100-149
"It doesn't seem to be used to you yet. You should treat it kindly." 50-99
"Hmm… It's not friendly toward you. The look in its eyes is frightening. You should treat it more kindly." 1-49
"… This is awful. It detests you to a degree I hardly ever see. Are you sure you'll be okay?" 0

In the anime

Ash and Pikachu

In the anime, the bond between Trainers and their Pokémon has been a theme since the first episode, in which Ash had trouble to form a friendship with his newly obtained Pikachu. After risking his safety to protect his starter Pokémon from a flock of angry Spearow, Ash earned Pikachu's trust, and the two have been inseparable ever since.

Pokémon that have friendly relationships with their Trainers are said to perform better in battles. Ash believes that befriending a Pokémon will make it grow stronger, and he treats all his Pokémon with utmost care and respect. However, throughout the series, some Trainers have been shown to focus on raw strength alone, disregarding their Pokémon's feelings and well being. Examples include Paul and Cross.

Aside from regular battles, friendship is valued in Pokémon Contests, since the level of cooperation between Coordinator and Pokémon is observed by the panel of judges during the Performance Stage. Additionally, in the Battle Stage, Coordinators are expected to be in synchronicity with their Pokémon the entire time. In Cruisin' for a Losin', the Director of the Contest Committee, Mr. Contesta, stated that a Pokémon's well being must be the number one priority of a Coordinator.

In Our Cup Runneth Over!, Contest Master Wallace stressed the importance of kinship. He also said that playing with Pokémon can help Trainers and Coordinators in learning how to bring out the potential of their Pokémon. In addition to enhancing a Pokémon's appearance, Pokémon grooming is said to make them happier. Trainers who devote themselves to the development of techniques that improve a Pokémon's health and happiness are known as Pokémon Breeders. Some people study to become Pokémon Connoisseurs to be able to identify the compatibility between Trainers and Pokémon and then offer advice on how to strengthen their friendship.

Just like in the games, friendship affects the power of Frustration. This was shown in Going for Choke!, in which Harley's Banette received a boost while using the move under the command of Jessie, a Trainer it does not like. Although the concept of Evolution by friendship has not been addressed directly, the Soothe Bell has appeared in the anime. In Pokémon the Series: XY, the friendship between Ash and his Greninja triggered a temporary transformation known as Bond Phenomenon.

In contrast with the games, where a Pokémon of a certain level will only obey its Trainer if the Trainer possesses specific achievements, disobedient Pokémon in the anime will gain respect for their Trainers after realizing how far the Trainer is willing to go to befriend, protect, and care for the Pokémon.

Trivia

In other languages

Language Title
Chinese Cantonese 親密度 Chānmahtdouh
Mandarin 親密度 / 亲密度 Qīnmìdù
Finland Flag.png Finnish Ystävyys
France Flag.png French Amitié
Germany Flag.png German Zuneigung
Freundschaft
Italy Flag.png Italian Affetto
South Korea Flag.png Korean 친밀도 Chinmildo
Poland Flag.png Polish Przyjaźń
Portuguese Brazil Flag.png Brazil Amizade
Portugal Flag.png Portugal Amizade*
Spain Flag.png Spanish Amistad
Vietnam Flag.png Vietnamese Độ thân thiết

See also

References

  1. 1.0 1.1 A Moss Rock or Ice Rock will override Sylveon's evolution.
  2. In Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, Alolan Meowth evolves at level 28 regardless of friendship.
  3. In Generation II, vitamins affected include HP Up, Protein, Iron, Calcium, and Carbos
  4. In Generation II, battle items affected include X Attack, X Defend, X Speed, and X Special
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 Berries affected include Pomeg Berry, Kelpsy Berry, Qualot Berry, Hondew Berry, Grepa Berry, and Tamato Berry (No. 21-26)
  6. 6.0 6.1 6.2 6.3 6.4 6.5 6.6 Generation III onwards, vitamins affected include HP Up, Protein, Iron, Calcium, Zinc, Carbos, PP Up, PP Max, and Rare Candy
  7. In Generation III, battle items affected include X Attack, X Defend, X Speed, X Special, X Accuracy, Dire Hit, and Guard Spec.
  8. 8.0 8.1 8.2 8.3 8.4 8.5 Generation IV onwards, battle items affected include X Attack, X Defense (known as X Defend prior to Generation VI), X Speed, X Sp. Atk (known as X Special prior to Generation VI), X Sp. Def, X Accuracy, Dire Hit, and Guard Spec.
  9. https://youtu.be/YXhSU09weII
  10. https://twitter.com/JCBLPs/status/1588585025959665666
  11. https://twitter.com/Sibuna_Switch/status/1574102961109848066

External links


Pokémon individuality
LevelStatsFriendshipGenderAbility (Hidden Ability) • NatureCharacteristic
Effort valuesIndividual valuesGo PowerEffort level
ConditionPerformanceAffectionMemory


Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.