Friendship: Difference between revisions

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{{samename|Friendship features in {{g|GO}}|Friends (GO)}}
{{redirect|Happiness|the "Happiness Pokémon" category|Blissey (Pokémon)}}
{{redirect|Happiness|the "Happiness Pokémon" category|Blissey (Pokémon)}}
{{spading|comment=Still needs research overall, especially regarding values.}}
{{spading|comment=Still needs research overall, especially regarding values.}}
'''Friendship''' (Japanese: '''なつき{{tt|度|ど}}''' ''degree of emotional attachment''), also referred to as '''tame''' in [[Pokémon Stadium 2]] and '''friendliness''' in [[Pokémon XD: Gale of Darkness]], as well as commonly referred to by fans as '''happiness''', is a measurement of how much a {{OBP|Pokémon|species}} is attached to its {{pkmn|Trainer}} and enjoys being in their care.
{{incomplete|needs=Generations VI and VII information, manga section}}
'''Friendship''' (Japanese: '''なつき{{tt|度|ど}}''' ''degree of emotional attachment''), also referred to as '''loyalty''' in [[Generation II]] core series games, '''tame''' in [[Pokémon Stadium 2]] and '''friendliness''' in [[Pokémon XD: Gale of Darkness]], and commonly referred to by fans as '''happiness''', is a measurement of how much a {{OBP|Pokémon|species}} is attached to its {{pkmn|Trainer}} and enjoys being in their care.


It affects the [[evolution]] of {{cat|Pokémon that evolve by friendship|certain Pokémon}}, the power of {{m|Return}} and {{m|Frustration}}, and the availability of a few in-game [[item]]s and [[Ribbon]]s. Certain events increase a Pokémon's friendship (gaining a [[level]], walking a certain amount of steps) or decrease it ([[fainting]], using [[herbal medicine]]).
It affects the [[evolution]] of {{cat|Pokémon that evolve by friendship|certain Pokémon}}, the power of {{m|Return}} and {{m|Frustration}}, and the availability of a few in-game [[item]]s and [[Ribbon]]s. Certain events increase a Pokémon's friendship (gaining a [[level]], walking a certain amount of steps) or decrease it ([[fainting]], using [[herbal medicine]]).


Friendship was introduced in {{game|Yellow}} for the {{player}}'s {{ga|Red's Pikachu|starter Pikachu}} only, and expanded to cover all Pokémon in [[Generation II]].
Friendship was introduced in {{game|Yellow}} for the {{player}}'s {{ga|Red's Pikachu|starter Pikachu}} only, and expanded to cover all Pokémon in [[Generation II]].
Friendship is not the same as [[Affection]], a stat introduced in [[Generation VI]]. However, in [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!|Let's Go, Pikachu! and Let's Go, Eevee!]], the two appear to have been combined, since Affection does not exist in the game, but Pokémon with high friendship gain the same benefits as those that have high affection in other games.


==In the core series games==
==In the core series games==
===Generation I===
Friendship debuted in [[Generation I]] as a mechanic that applied only to the {{player}}'s {{p|Pikachu}} in {{game|Yellow}}. In [[Generation II]], it was expanded to cover all Pokémon. In all games, friendship is a value that ranges from 0 to 255 (stored as a single byte). In Pokémon Yellow, Pikachu's friendship is indicated by the expression it shows when the player talks to it, but in later games, [[#Raters|certain NPCs]] in the games will evaluate the friendship of a Pokémon in the player's [[party]].
[[File:PikachuY-Happy.png|thumb|right|{{ga|Red's Pikachu|Pikachu}} with high friendship]]
 
A prototype of the friendship system used by future games was introduced in {{game|Yellow}}, the last [[core series]] game of [[Generation I]]. Like the later system, its value ranged between 0 and 255, inclusive, but this value was only applied to the {{ga|Red's Pikachu|Pikachu}} the {{player}} {{pkmn2|starter|started with}} or a Pikachu with the same OT and Trainer ID as the player (i.e. any Pikachu that follows the player).
A Pokémon's friendship is generally set when the player first obtains it. When a Pokémon is first caught from the wild, its friendship starts at its [[List of Pokémon by base friendship|base friendship]] value. Trading a Pokémon also resets its friendship to its base value, unless it is being traded back to its [[original Trainer]] in [[Generation VI]] or later, in which case it regains the friendship it had before being traded away. A Pokémon caught in a [[Friend Ball]] starts with 200 friendship instead of its base friendship, while a Pokémon hatched from an {{pkmn|Egg}} starts with 120 friendship.
 
Friendship is generally increased by taking good care of a Pokémon. Keeping a Pokémon in the player's party, raising it, using items on it, and getting it [[Pokémon groomer|groomed]] will all increase a Pokémon's friendship. Letting it faint and using bitter [[herbal medicine]]s on it will decrease a Pokémon's friendship.
 
===Boosting friendship===
In {{game|Crystal}}, if a Pokémon is leveled up at its met location, it will gain twice as much friendship from that level up as usual. Since only Pokémon caught in Pokémon Crystal have a defined met location, Pokémon caught in the [[Generation I]] games, {{game|Gold and Silver|s}}, and Pokémon from [[in-game trade]]s will not receive this bonus. If a Pokémon that has a defined met location is traded to a Generation I game, this data is permanently erased, so it can no longer receive this bonus.
 
Starting in Generation III, if a Pokémon was caught in a [[Luxury Ball]] or is currently at the same location where it was {{pkmn2|caught}} (its met location), any increase to its friendship is boosted by an extra point (two points if both apply). If a Pokémon is holding a [[Soothe Bell]], increases to its friendship are boosted by 50% of the change. In Generation III, Soothe Bell applies directly to the original change in friendship, while in later games, it applies to the the friendship change after including Luxury Ball and met location bonuses. In Generation IV, being at its met location does not change the amount of friendship a Pokémon gains, but it does from Generation V onward.
 
In Generation V, the Befriending Power [[Pass Power]] boosts any increase to friendship by one to three points depending on the strength of the power used. In Generation VI, the Befriending Power [[O-Power]] has the same effect. Befriending Power does not exist in [[Generation VII]].
 
None of these effects change the amount of friendship lost for negative changes or for changes of 0 (such as using an [[X Attack]] on a Pokémon with high friendship).
 
===Mechanics using friendship===
In Pokémon Yellow, friendship affected very little beyond the reactions Pikachu would show when interacted with.
 
Starting in [[Generation II]], there are {{cat|Pokémon that evolve by friendship}}, which can only evolve if they have 220 friendship or more. Additionally, the moves {{m|Return}} and {{m|Frustration}} vary in power depending on how high or low the user's friendship is.


Pikachu starts with a base friendship of 90. This is written to the memory as soon as the player begins a new game, even before they obtain his/her Pikachu.
From [[Generation IV]] onward, there is a [[Ribbon]] for Pokémon with maximum friendship, the {{DL|List of Ribbons in the games|Footprint Ribbon}}.


Unlike every game released afterwards (save for {{game|HeartGold and SoulSilver|s}}), since Pikachu follows the player around in the overworld, the player can interact with it at any time. Pikachu will then indicate its friendship in a small window that appears. At maximum friendship, Pikachu will jump up and down before the window is triggered. There are five special Pikachu emotes ('wink', 'fishing', 'puzzled', 'refusal' and 'thunder') that will appear when certain events are met; they are not affected by friendship. For example, interacting with Pikachu immediately after fishing will result in the fishing emote, where Pikachu will show its head after hiding it in a bucket.
Some NPCs also only give gifts or [[Move Tutor|teach moves]] when the player's Pokémon has a certain amount of friendship.<!--Maybe should be listed. I think the Soothe Bell and Lucky Egg are a couple (sometimes?).--> In particular, a Pokémon must have maximized friendship to learn {{m|Draco Meteor}}, {{m|Frenzy Plant}}, {{m|Blast Burn}}, {{m|Hydro Cannon}}, {{m|Grass Pledge}}, {{m|Fire Pledge}}, or {{m|Water Pledge}} in any generation.


Like in every [[generation]] after {{gen|II}}, Pikachu's friendship will rise when it gains a [[level]] or when its {{pkmn|Trainer}} uses a {{DL|Potion||healing item}} on it, and it will drop if it [[Fainting|faints]], but its friendship also drops if it is deposited in the [[Pokémon Storage System]], a feature not used in future games. [[Trade|Trading]] it to another game will also affect its friendship.
===In Generation I===
{{incomplete|section|Double-check whether TMs/HMs can increase friendship even if they have no effect (like Potions and status-healing items)}}
[[File:PikachuY-Happy.png|thumb|right|{{ga|Red's Pikachu|Pikachu}} with high friendship]]
A prototype of the friendship system used by future games was introduced in {{game|Yellow}}, the last [[core series]] game of [[Generation I]]. This friendship system only worked on the {{ga|Red's Pikachu|Pikachu}} the {{player}} {{pkmn2|starter|started with}} (or any Pikachu with the same [[original Trainer]] and original Trainer ID as the player). Pikachu starts with a [[List of Pokémon by base friendship|base friendship]] of 90.


Friendship is not recorded for any other Pokémon in Generation I, and the friendship of Pikachu does not affect the gameplay significantly: the only real effect it has is whether or not {{DL|Melanie|In the games|a girl}} will give {{p|Bulbasaur}} away in [[Cerulean City]], which she will only do if Pikachu's friendship has a value of 147 or higher.
Friendship in Pokémon Yellow affects very little. Outside of interacting with Pikachu, the only place where it has any effect is in determining whether [[Melanie]] will give the player a {{p|Bulbasaur}} in [[Cerulean City]] (which requires Pikachu's friendship to be at least 147).


Items other than [[TM]]s and [[HM]]s will cause {{ga|Red's Pikachu|Pikachu}}'s friendship to increase even if they do not have any effect and are not consumed. For example, attempting to use a Potion when Pikachu has full HP or is fainted will still increase its friendship. This was fixed in Generation II.
In Pokémon Yellow, the player can check Pikachu's friendship by talking to it as it follows them in the overworld. A window will pop up showing Pikachu's face, and the expression reflects Pikachu's current friendship (though certain special events may elicit special reactions unrelated to Pikachu's current friendship). At maximum friendship, Pikachu will jump up and down before the window appears.


Another likely glitch is the fact that Full Heal does not increase Pikachu's friendship, but other status condition healing items do.
In the table below, the HP-restoring items and status condition healing items can increase Pikachu's friendship even if they have no effect. For example, attempting to use a {{DL|Potion|Potion}} on Pikachu when it has full health will still increase its friendship.


{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|- style="text-align: center;"
|- style="text-align: center"
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Friendship:
! rowspan=2 style="background:#{{cute color light}}; {{roundytl|5px}}" | Event
! style="background:#{{cute color light}};" | 0 to 99
! colspan=3 style="background:#{{cute color light}}; {{roundytr|5px}}" | Change based on current friendship
! style="background:#{{cute color light}};" | 100 to 199
! style="background:#{{cute color light}}; {{roundytr|5px}}" | 200 to 255
|- style="background:#{{cute color light}}"
|- style="background:#{{cute color light}}"
! Event
! 0 to 99
! colspan = "3" | Change
! 100 to 199
|- style="background:#fff;"
! 200 to 255
| Gaining a [[level]] || +5 || +3 || +2
|- style="background:#fff"
|- style="background:#fff;"
| [[Level]] up || +5 || +3 || +2
| Using an [[Potion|HP restoring item]], [[status condition healing item|status condition<br>healing items]] other than [[Full Heal]] || +5 || +3 || +2
|- style="background:#fff"
|- style="background:#fff;"
| Using an [[Potion|HP-restoring item]] or a [[status condition healing item]] other<br>than {{DL|Status condition healing item|Full Heal}} || +5 || +3 || +2
| Battle against [[Gym Leader]], [[Elite Four]] or [[Pokémon Champion|Champion]]
|- style="background:#fff"
| colspan = "2" | +3 || +2
| Battling against a [[Gym Leader]], [[Elite Four]] member, or the [[Pokémon Champion|Champion]]
|- style="background:#fff;"
| colspan=2 | +3 || +2
|- style="background:#fff"
| Teaching Pikachu a [[TM]] or [[HM]]
| Teaching Pikachu a [[TM]] or [[HM]]
| colspan = "2" | +1 || 0
| colspan=2 | +1 || 0
|- style="background:#fff;"
|- style="background:#fff"
| [[Fainting]]
| [[Fainting]]
| colspan = "3" | -1
| colspan=3 | -1
|- style="background:#fff;"
|- style="background:#fff"
| Being deposited in the [[Pokémon Storage System]]
| Being deposited in the [[Pokémon Storage System]]
| colspan = "2" | -3 || -5
| colspan=2 | -3 || -5
|-
|-
| style="background:#fff; {{roundybl|5px}}" | [[Trade|Trading]]
| style="background:#fff; {{roundybl|5px}}" | [[Trade|Trading]]
| style="background:#fff; {{roundybr|5px}}" colspan = "3" | Reset to 90
| style="background:#fff; {{roundybr|5px}}" colspan=3 | Reset to 90
|}<br clear="all">
|}<br clear="all">


===Generation II===
===In Generation II===
In [[Generation II]], the friendship system was overhauled and expanded, building on the system used in {{game|Yellow}} by tracking the friendship of every {{OBP|Pokémon|species}} owned by the {{pkmn|Trainer}}. Like before, it is a single byte with a value between 0 and 255.
In [[Generation II]], friendship was expanded to cover all Pokémon. All Pokémon have a [[List of Pokémon by base friendship|base friendship]] of 70, but any Pokémon caught in a [[Friend Ball]] starts with 200 friendship and any Pokémon hatched from an {{pkmn|Egg}} starts with 120 friendship.
 
Friendship is set when a Pokémon is brought under a Trainer's control; i.e., it has a value of 70 when a Pokémon is captured from the {{pkmn2|wild}}, and reset to 70 when a Pokémon is traded from another game. When a Pokémon is hatched from an {{pkmn|Egg}}, its value is set to 120. If a Pokémon is captured in a {{ball|Friend}}, rather than any other kind of [[Poké Ball]], its friendship is set to a value of 200 instead.


Another mechanic of friendship introduced in Generation II is that it affects the [[evolution]] of {{cat|Pokémon that evolve by friendship|certain Pokémon}}, which has continued until the present as most [[generation]]s introduce new Pokémon which evolve through friendship. Friendship-based evolutions occur when a Pokémon's friendship has a value of 220 or higher.
In {{game2|Gold|Silver|Crystal}}, [[#Gold, Silver, and Crystal|an NPC]] who will evaluate the friendship of the first Pokémon in the player's [[party]] can be found at [[Goldenrod City]].


Its value for a specific Pokémon can be checked using the {{DL|Goldenrod City|friendship checker}} in [[Goldenrod City]].
The met location boost was first introduced in {{game|Crystal}}.


{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|- style="text-align: center;"
|- style="text-align: center"
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Friendship:
! rowspan=2 colspan=2 style="background:#{{cute color light}}; {{roundytl|5px}}" | Event
! style="background:#{{cute color light}};" | 0 to 99
! colspan=3 style="background:#{{cute color light}}; {{roundytr|5px}}" | Change based on current friendship
! style="background:#{{cute color light}};" | 100 to 199
! style="background:#{{cute color light}}; {{roundytr|5px}}" | 200 to 255
|- style="background:#{{cute color light}}"
|- style="background:#{{cute color light}}"
! Event
! 0 to 99
! colspan = "3" | Change
! 100 to 199
|- style="background:#fff;"
! 200 to 255
| Catching in a [[Friend Ball]]
|- style="background:#fff"
| colspan = "3" | Increase to 200
| rowspan=4 | [[Pokémon groomer|Grooming]] ([[haircut brothers]])<br>"''<Pokémon> looks [...]''"
|- style="background:#fff;"
| "''delighted!''" (younger brother: 50%)
| [[Pokémon groomer|Grooming]], [[haircut brothers]]{{tt|*|Depends on the Pokémon's reaction}} || colspan=2 | {{tt|+10|&quot;Pokémon looks delighted!&quot;, and younger brother gave the haircut}}/{{tt|+5|&quot;Pokémon looks delighted!&quot;, and older brother gave the haircut}}/{{tt|+3|&quot;Pokémon looks happy!&quot;}}/{{tt|+1|&quot;Pokémon looks a little happier&quot;}} || {{tt|+4|&quot;Pokémon looks delighted!&quot;, and younger brother gave the haircut}}/{{tt|+2|&quot;Pokémon looks delighted!&quot;, and older brother gave the haircut}}/{{tt|+1|&quot;Pokémon looks a little happier&quot; or &quot;Pokémon looks happy!&quot;}}
| colspan=2 | +10 || +4
|- style="background:#fff;"
|- style="background:#fff"
| Gaining a [[level]] || +5 || +3 || +2
| "''delighted!''" (older brother: 30%)
|- style="background:#fff;"
| colspan=2 | +5 || +2
| Using any [[vitamin]] || +5 || +3 || +2
|- style="background:#fff"
|- style="background:#fff;"
| "''happy!''" (older brother: 10%, younger: 20%)
| Battle against [[Gym Leader]], [[Elite Four]], [[Pokémon Champion|Champion]] or [[Red (game)|Red]]
| colspan=2 | +3 || +1
| colspan = "2" | +3 || +2
|- style="background:#fff"
|- style="background:#fff;"
| "''a little happier.''" (older brother: 60%, younger: 30%)
| [[Pokémon groomer|Grooming]], {{Daisy}}
| colspan=3 | +1
| colspan = "2" | +3 || +1
|- style="background:#fff"
|- style="background:#fff;"
| rowspan=2 | [[Level]] up || Always{{sup/2|GS}}/Anywhere except met location{{sup/2|C}} || +5 || +3 || +2
| Walking 256 steps
|- style="background:#fff"
| colspan = "3" | +1 (even after fainting)
| At met location{{sup/2|C}} || +10 || +6 || +4
|- style="background:#fff;"
|- style="background:#fff"
| [[Fainting]]
| colspan=2 | Using a [[vitamin]]|| +5 || +3 || +2
| colspan = "3" | -1
|- style="background:#fff"
|- style="background:#fff;"
| colspan=2 | Battling against a [[Gym Leader]], [[Elite Four]] member, the [[Pokémon Champion|Champion]], or [[Red (game)|Red]] (whole party)
| Using [[Energy Powder]] or [[Heal Powder]]
| +3 || +2 || +1
| colspan = "2" | -5 || -10
|- style="background:#fff"
|- style="background:#fff;"
| colspan=2 | [[Pokémon groomer|Grooming]] ({{Daisy}})
| Using [[Energy Root]]
| colspan=2 | +3 || +1
| colspan = "2" | -10 || -15
|- style="background:#fff"
|- style="background:#fff;"
| colspan=2 | Walking 512 steps (whole party)
| Using [[Revival Herb]]
| colspan=3 | +1
| colspan = "2" | -15 || -20
|- style="background:#fff"
| colspan=2 | Learn a [[TM]]
| colspan=2 | +1 || 0
|- style="background:#fff"
| colspan=2 | Using a [[battle item]]††
| colspan=2 | +1 || 0
|- style="background:#fff"
| rowspan=2 | [[Fainting]]
| If opponent is less than 30 levels higher
| colspan=3 | -1
|- style="background:#fff"
| If opponent is at least 30 levels higher, or outside of battle
| colspan=2 | -5 || -10
|- style="background:#fff"
| colspan=2 | Using [[Energy Powder|EnergyPowder]] or [[Heal Powder]]
| colspan=2 | -5 || -10
|- style="background:#fff"
| colspan=2 | Using [[Energy Root]]
| colspan=2 | -10 || -15
|-
|-
| style="background:#fff; {{roundybl|5px}}" | [[Trade|Trading]]
| colspan=2 style="background:#fff; {{roundybl|5px}}" | Using [[Revival Herb]]
| style="background:#fff; {{roundybr|5px}}" colspan = "3" | Reset to 70
| colspan=2 style="background:#fff" | -15
|}<br clear="all">
| style="background:#fff; {{roundybr|5px}}" | -20
|}
<ab>†: Vitamins affected include [[HP Up]], [[Protein]], [[Iron]], [[Calcium]], and [[Carbos]]
††: Battle items affected include [[X Attack]], [[X Defense|X Defend]], [[X Speed]], and [[X Sp. Atk|X Special]]</ab>


===Generation III===
===In Generation III===
{{incomplete|section|The number of steps and the probability needs further research.}}
In [[Generation III]], different [[Pokémon (species)|species]] of Pokémon were given individualized [[List of Pokémon by base friendship|base friendship]] values. The [[Luxury Ball]] and [[Soothe Bell]] boosts were also introduced.
Friendship in [[Generation III]] works similarly to [[Generation II]] but with two additional mechanics to boost it. If a {{OBP|Pokémon|species}} is caught in a {{ball|Luxury}} or is holding a {{DL|Out-of-battle effect item|Soothe Bell}}, all friendship-raising events will increase the Pokémon's friendship value by an extra point; friendship-lowering events are not affected. These effects stack on each other, meaning a Pokémon in a Luxury Ball holding a Soothe Bell increases the value by two points.


Pokémon now have a [[List of Pokémon by base friendship|base friendship]] per species, although most {{pkmn2|caught|catchable Pokémon}} have the standard value of 70 as their starting [[level]].
In {{game2|Ruby|Sapphire|Emerald}}, [[#Ruby, Sapphire, and Emerald|an NPC]] who will evaluate the friendship of the first Pokémon in the player's [[party]] can be found at [[Verdanturf Town]]. In {{game|FireRed and LeafGreen|s}}, [[Daisy Oak]] will perform the [[#FireRed and LeafGreen|same service]] in [[Pallet Town]]. In addition, in Pokémon FireRed and LeafGreen, the degree to which a Pokémon moves towards the screen after an item is used on it will also indicate how high its friendship is.


In {{game|FireRed and LeafGreen|s}}, the {{player}} can verify the friendship value of his/her {{OBP|Pokémon|species}} through the scene which appears after the player uses an [[item]] on the Pokémon. The Pokémon will either move towards the screen or not move at all. If the Pokémon does not move, then its friendship value is standard. The friendship value of the Pokémon can be checked by looking at how near the Pokémon goes to the player. The nearer the Pokémon moves towards the screen, the higher its friendship value and the more it is attached to its {{pkmn|Trainer}}. After grooming a Pokémon, {{Daisy}} will also tell the player how friendly the Pokémon in the first slot of their [[party]] is towards them.
In the table below, fainting in battle will not alter a Pokémon's friendship if it fainted from {{status|poison}} at the end of a turn.


{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|- style="text-align: center;"
|- style="text-align: center"
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Friendship:
! rowspan=2 colspan=2 style="background:#{{cute color light}}; {{roundytl|5px}}" | Event
! style="background:#{{cute color light}};" | 0 to 99
! colspan=3 style="background:#{{cute color light}}; {{roundytr|5px}}" | Change based on current friendship
! style="background:#{{cute color light}};" | 100 to 199
! style="background:#{{cute color light}}; {{roundytr|5px}}" | 200 to 255
|- style="background:#{{cute color light}}"
|- style="background:#{{cute color light}}"
! Event
! 0 to 99
! colspan = "3" | Change
! 100 to 199
|- style="background:#fff;"
! 200 to 255
| Using {{cat|friendship-raising Berries}}{{sup/3|E}}
|- style="background:#fff"
| colspan = "3" | +10
| colspan=2 | Using {{cat|friendship-raising Berries}}{{sup/3|E}}
|- style="background:#fff;"
| +10 || +5 || +2
| [[Vivid Scent]]{{sup/ss|XD}} || +5 || +4 || +3
|- style="background:#fff"
|- style="background:#fff;"
| colspan=2 | [[Vivid Scent]]{{sup/ss|XD}} || +5 || +4 || +3
| Gaining a [[level]] || +5 || +3 || +2
|- style="background:#fff"
|- style="background:#fff;"
| colspan=2 | [[Level]] up || +5 || +3 || +2
| Using any [[vitamin]] || +5 || +3 || +2
|- style="background:#fff"
|- style="background:#fff;"
| colspan=2 | Using a [[vitamin]]†† || +5 || +3 || +2
| [[Excite Scent]]{{sup/ss|XD}} || +4 || +3 || +2
|- style="background:#fff"
|- style="background:#fff;"
| colspan=2 | [[Excite Scent]]{{sup/ss|XD}} || +4 || +3 || +2
| [[Pokémon groomer|Grooming]], {{Daisy}}{{sup/3|FRLG}}
|- style="background:#fff"
| colspan = "2" | +3 || +1
| colspan=2 | [[Pokémon groomer|Grooming]] ({{Daisy}}){{sup/3|FRLG}}
|- style="background:#fff;"
| colspan=2 | +3 || +1
| Battle against [[Gym Leader]], [[Elite Four]] or [[Pokémon Champion|Champion]] || +3 || +2 || +1
|- style="background:#fff"
|- style="background:#fff;"
| colspan=2 | Battling against a [[Gym Leader]], [[Elite Four]] member, or the [[Pokémon Champion|Champion]] (whole party) || +3 || +2 || +1
| [[Joy Scent]]{{sup/ss|XD}} || +3 || +2 || +1
|- style="background:#fff"
|- style="background:#fff;"
| colspan=2 | [[Joy Scent]]{{sup/ss|XD}} || +3 || +2 || +1
| Walking 256 steps
|- style="background:#fff"
| colspan = "3" | +1
| colspan=2 | Walking 128 steps (50% chance, whole party)
|- style="background:#fff;"
| colspan=3 | +1
| [[Fainting]]
|- style="background:#fff"
| colspan = "3" | -1
| colspan=2 | Learn a [[TM]] or [[HM]]
|- style="background:#fff;"
| colspan=2 | +1 || 0
| Using [[Energy Powder]] or [[Heal Powder]]
|- style="background:#fff"
| colspan = "2" | -5 || -10
| colspan=2 | Using a [[battle item]]†††
|- style="background:#fff;"
| colspan=2 | +1 || 0
| Using [[Energy Root]]
|- style="background:#fff"
| colspan = "2" | -10 || -15
| rowspan=2 | [[Fainting]]
|- style="background:#fff;"
| If opponent is less than 30 levels higher
| Using [[Revival Herb]]
| colspan=3 | -1
| colspan = "2" | -15 || -20
|- style="background:#fff"
| If opponent is at least 30 levels higher, or outside of battle
| colspan=2 | -5 || -10
|- style="background:#fff"
| colspan=2 | Using [[Energy Powder|EnergyPowder]] or [[Heal Powder]]
| colspan=2 | -5 || -10
|- style="background:#fff"
| colspan=2 | Using [[Energy Root]]
| colspan=2 | -10 || -15
|-
|-
| style="background:#fff; {{roundybl|5px}}" | [[Trade|Trading]]
| colspan=2 style="background:#fff; {{roundybl|5px}}" | Using [[Revival Herb]]
| style="background:#fff; {{roundybr|5px}}" colspan = "3" | Reset to 70
| colspan=2 style="background:#fff" | -15
| style="background:#fff; {{roundybr|5px}}" | -20
|}
|}
<ab>†: Berries affected include [[Pomeg Berry]], [[Kelpsy Berry]], [[Qualot Berry]], [[Hondew Berry]], [[Grepa Berry]], and [[Tamato Berry]] (No. 21-26)
††: Vitamins affected include [[HP Up]], [[Protein]], [[Iron]], [[Calcium]], [[Zinc]], [[Carbos]], [[PP Up]], [[PP Max]], and [[Rare Candy]]
†††: Battle items affected include [[X Attack]], [[X Defense|X Defend]], [[X Speed]], [[X Sp. Atk|X Special]], [[X Accuracy]], [[Dire Hit]], and [[Guard Spec.]]</ab>


===Generation IV===
===In Generation IV===
{{incomplete|section|The number of steps and the probability needs further research.}}
{{incomplete|section|Figure out the probabilities for the variable massage/grooming events}}
[[File:Friendship Checker App.png|thumb|200px|right|The [[Pokétch]]'s Friendship Checker app with a {{p|Drifblim}} at maximum friendship.]]
[[File:Friendship Checker App.png|thumb|200px|right|The [[Pokétch]]'s Friendship Checker app with a {{p|Drifblim}} at maximum friendship.]]
The friendship system remains essentially similar to [[Generation III]], though the conditions are altered slightly. The {{ball|Luxury}} now causes a {{OBP|Pokémon|species}} to gain a separate boost in friendship when they [[level]] up and while walking compared to Pokémon in other [[Poké Ball]]s.
In Generation IV only, a Pokémon's met location does not affect the amount of friendship it gains. In Pokémon Diamond, Pearl, and Platinum, the massage at the [[Ribbon Syndicate]] is also not affected by any friendship boosts, and the Soothe Bell does not affect friendship gained when using a [[battle item]].
 
In {{game2|Diamond|Pearl|Platinum}}, [[Dr. Footstep]], the sole resident of the Footstep House on {{rt|213|Sinnoh}}, will give a Pokémon with maximum friendship a [[Ribbon]].


In {{game|HeartGold and SoulSilver|s}}, the {{player}} can gauge their Pokémon's friendship based on the phrase that appears when they are interacted with outside of their Poké Ball. {{Daisy}} also makes a return and visiting her in [[Pallet Town]] will let her groom one of the player's Pokémon between 15:00 and 16:00 every day, increasing its friendship. The [[haircut brothers]] will also boost a Pokémon's friendship and they can be visited on any {{DL|Days of the week||day of the week}} besides {{DL|Days of the week|Monday}}.
In Pokémon Diamond, Pearl, and Platinum, [[#Diamond, Pearl, and Platinum|an NPC]] who will evaluate the friendship of the first Pokémon in the player's [[party]] can be found in [[Hearthome City]], or the player may use the {{DL|Pokétch|Friendship Checker}} app on the [[Pokétch]]. In {{game|HeartGold and SoulSilver|s}}, [[#HeartGold and SoulSilver|an NPC]] in [[Goldenrod City]] will also evaluate the friendship of the first Pokémon in the player's party, or a [[walking Pokémon]]'s friendship may also be gauged by its reaction when speaking to it.
 
In the table below, the first and second values separated by slashes show the changes for most Poké Balls and {{ball|Luxury}}s, respectively. Note that holding a {{DL|Out-of-battle effect item|Soothe Bell}} will apply a rounded-down multiplier of 1.5 to only '''positive''' changes and that use of Luxury Balls will ''not'' reduce the effects of negative changes.


{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|- style="text-align: center;"
|- style="text-align: center"
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Friendship:
! rowspan=2 colspan=2 style="background:#{{cute color light}}; {{roundytl|5px}}" | Event
! style="background:#{{cute color light}};" | 0 to 99
! colspan=3 style="background:#{{cute color light}}; {{roundytr|5px}}" | Change based on current friendship
! style="background:#{{cute color light}};" | 100 to 199
! style="background:#{{cute color light}}; {{roundytr|5px}}" | 200 to 255
|- style="background:#{{cute color light}}"
|- style="background:#{{cute color light}}"
! Event
! 0 to 99
! colspan = "3" | Change
! 100 to 199
|- style="background:#fff;"
! 200 to 255
| Catching in a [[Friend Ball]]{{sup/4|HGSS}}
|- style="background:#fff"
| colspan = "3" | Increase to 200
| rowspan=3 | [[Pokémon groomer|Massage]] ([[Ribbon Syndicate]]){{sup/4|DPPt}}<br>"''Our treatment has made your pampered baby [...] friendly to you.''"
|- style="background:#fff;"
| "''much more''"
| [[Pokémon groomer|Massage]] at the [[Ribbon Syndicate]]{{sup/4|DPPt}}{{tt|*|Depends on the Pokémon's reaction}}
| colspan=3 | +30
| colspan = "3" | +20/+11/+6
|- style="background:#fff"
|- style="background:#fff;"
| "''more''"
| [[Haircut brothers]]{{sup/4|HGSS}}{{tt|*|Depends on the Pokémon's reaction}} || colspan=2 | {{tt|+10|&quot;Pokémon looks delighted!&quot;, and younger brother gave the haircut}}/{{tt|+5|&quot;Pokémon looks delighted!&quot;, and older brother gave the haircut}}/{{tt|+3|&quot;Pokémon looks happy!&quot;}}/{{tt|+1|&quot;Pokémon looks a little happier&quot;}} || {{tt|+4|&quot;Pokémon looks delighted!&quot;, and younger brother gave the haircut}}/{{tt|+2|&quot;Pokémon looks delighted!&quot;, and older brother gave the haircut}}/{{tt|+1|&quot;Pokémon looks a little happier&quot; or &quot;Pokémon looks happy!&quot;}}
| colspan=3 | +10
|- style="background:#fff;"
|- style="background:#fff"
| Using {{cat|friendship-raising Berries}} || +10 || +5 || +2
| "''a little more''"
|- style="background:#fff;"
| colspan=3 | +5
| [[Level]] up || +5/{{tt|+6|If the Pokémon is in a Luxury Ball}} || +3/{{tt|+4|If the Pokémon is in a Luxury Ball}} || +2/{{tt|+3|If the Pokémon is in a Luxury Ball}}
|- style="background:#fff"
|- style="background:#fff;"
| rowspan=3 | [[Pokémon groomer|Grooming]] ([[haircut brothers]]){{sup/4|HGSS}}<br>"''<Pokémon> looks [...]''"
| Using any [[vitamin]] || +5 || +3 || +2
| "''delighted!''"
|- style="background:#fff;"
| colspan=3 | +10
| [[Pokémon groomer|Massage]] from [[Massage Girl]] in [[Veilstone City]]{{sup/4|DPPt}}
|- style="background:#fff"
| colspan = "2" | +3 || +1
| "''happy.''"
|- style="background:#fff;"
| colspan=3 | +5
| [[Pokémon groomer|Grooming]] from {{Daisy}}{{sup/4|HGSS}}
|- style="background:#fff"
| colspan = "2" | +3 || +1
| "''a little happier.''"
|- style="background:#fff;"
| colspan=3 | +1
| Battle against [[Gym Leader]], [[Elite Four]] or [[Pokémon Champion|Champion]] || +3 || +2 || +1
|- style="background:#fff"
|- style="background:#fff;"
| colspan=2 | [[Pokémon groomer|Grooming]] ({{Daisy}}){{sup/4|HGSS}}
| Walking 256 steps
| colspan=3 | +10
| colspan = "3" | +1/{{tt|+2|If the Pokémon is in a Luxury Ball}}
|- style="background:#fff"
|- style="background:#fff;"
| colspan=2 | Using {{cat|friendship-raising Berries}}|| +10 || +5 || +2
| [[Fainting]]
|- style="background:#fff"
| colspan = "3" | -1
| colspan=2 | [[Level]] up || +5 || +3 || +2
|- style="background:#fff;"
|- style="background:#fff"
| Using [[Energy Powder]] or [[Heal Powder]]
| colspan=2 | Using a [[vitamin]]†† || +5 || +3 || +2
| colspan = "2" | -5 || -10
|- style="background:#fff"
|- style="background:#fff;"
| colspan=2 | [[Pokémon groomer|Massage]] ([[Veilstone City]] [[Massage Girl]]){{sup/4|DPPt}}
| Using [[Energy Root]]
| colspan=3 | +3
| colspan = "2" | -10 || -15
|- style="background:#fff"
|- style="background:#fff;"
| colspan=2 | Battling against a [[Gym Leader]], [[Elite Four]] member, or the [[Pokémon Champion|Champion]] (whole party) || +3 || +2 || +1
| Using [[Revival Herb]]
|- style="background:#fff"
| colspan = "2" | -15 || -20
| colspan=2 | Walking 128 steps (50% chance, whole party)
| colspan=3 | +1
|- style="background:#fff"
| colspan=2 | Learn a [[TM]] or [[HM]]
| colspan=2 | +1 || 0
|- style="background:#fff"
| colspan=2 | Using a [[battle item]]†††
| colspan=2 | +1 || 0
|- style="background:#fff"
| rowspan=2 | [[Fainting]]
| If opponent is less than 30 levels higher
| colspan=3 | -1
|- style="background:#fff"
| If opponent is at least 30 levels higher
| colspan=2 | -5 || -10
|- style="background:#fff"
| colspan=2 | Surviving {{status|poison}} with 1 HP outside of battle
| colspan=2 | -5 || -10
|- style="background:#fff"
| colspan=2 | Using [[Energy Powder|EnergyPowder]] or [[Heal Powder]]
| colspan=2 | -5 || -10
|- style="background:#fff"
| colspan=2 | Using [[Energy Root]]
| colspan=2 | -10 || -15
|-
|-
| style="background:#fff; {{roundybl|5px}}" | [[Trade|Trading]] or [[Pal Park|migrating]]
| colspan=2 style="background:#fff; {{roundybl|5px}}" | Using [[Revival Herb]]
| style="background:#fff; {{roundybr|5px}}" colspan = "3" | Reset to 70
| colspan=2 style="background:#fff" | -15
| style="background:#fff; {{roundybr|5px}}" | -20
|}
|}
<ab>†: Berries affected include [[Pomeg Berry]], [[Kelpsy Berry]], [[Qualot Berry]], [[Hondew Berry]], [[Grepa Berry]], and [[Tamato Berry]] (No. 21-26)
††: Vitamins affected include [[HP Up]], [[Protein]], [[Iron]], [[Calcium]], [[Zinc]], [[Carbos]], [[PP Up]], [[PP Max]], and [[Rare Candy]]
†††: Battle items affected include [[X Attack]], [[X Defense|X Defend]], [[X Speed]], [[X Sp. Atk|X Special]], [[X Accuracy]], [[Dire Hit]], and [[Guard Spec.]]</ab>


===Generation V===
===In Generation V===
The friendship system is very similar to [[Generation IV]]. As far as it has been tested, friendship conditions and related [[item]]s are much the same, with the main differences being in how [[Non-player character|NPC]]s will rate and measure friendship.
{{incomplete|section|Effects of Makeups at the {{DL|Join Avenue|Beauty Salon}}; check whether boosts like Luxury Ball apply to Join Avenue events}}
 
Generation V introduced Befriending Power as a [[Pass Power]] to boost friendship gains.
A woman in [[Nacrene City]] and another woman in the {{ci|Icirrus}} [[Pokémon Fan Club]] will rate the friendship of the {{player}}'s {{OBP|Pokémon|species}}, and Bianca can rate friendship in {{game|Black and White|s 2|Pokémon Black 2 and White 2}} if called on the [[Xtransceiver]].
 
Another woman in [[Castelia City]] will massage one of the player's Pokémon per day, raising its friendship. In {{game|Black and White|s}}, she is located on {{DL|Castelia City|Castelia Street}}, in the building across the street from the Game Freak headquarters. In Pokémon Black 2 and White 2, she is located at the {{DL|Castelia City|Medal Office}} across from the [[Castelia Gym]].


The friendship statistics appear to have not changed much since Generation IV. Note that holding a {{DL|Out-of-battle effect item|Soothe Bell}} will still apply a rounded-down multiplier of 1.5 to only '''positive''' changes and that use of {{ball|Luxury}}s will ''not'' reduce the effects of negative changes.
Friendship boosts do not apply to the massage in [[Castelia City]].


If the Pokémon's friendship is increased at the location of where it was met, an extra +1 friendship is added to the boost.
In the Generation V games, [[#Black and White|an NPC]] who will evaluate the friendship of the Pokémon in the player's [[party]] can be found in [[Icirrus City]], with a second NPC only found in [[Nacrene City]] during {{game|Black and White|s}} who checks the player's first Pokémon.  In {{game|Black and White|s|Pokémon Black 2 and White 2|2}}, the player may also contact [[Bianca]] on the [[Xtransceiver]] to have their Pokémon's friendship rated.


{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|- style="text-align: center;"
|- style="text-align: center"
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Friendship:
! rowspan=2 colspan=2 style="background:#{{cute color light}}; {{roundytl|5px}}" | Event
! style="background:#{{cute color light}};" | 0 to 99
! colspan=3 style="background:#{{cute color light}}; {{roundytr|5px}}" | Change based on current friendship
! style="background:#{{cute color light}};" | 100 to 199
! style="background:#{{cute color light}}; {{roundytr|5px}}" | 200 to 255
|- style="background:#{{cute color light}}"
|- style="background:#{{cute color light}}"
! Event
! 0 to 99
! colspan = "3" | Change
! 100 to 199
|- style="background:#fff;"
! 200 to 255
| Catching in a [[Friend Ball]]
|- style="background:#fff"
| colspan = "3" | Increase to 200
| colspan=2 | {{DL|Join Avenue|Beauty Salon}}: getting a Royal Cut{{sup/5|W2}}
|- style="background:#fff;"
| colspan=3 | +50
| "Royal Cut" at the [[Join Avenue#Beauty Salon|Beauty Salon]]{{sup/5|W2}}
|- style="background:#fff"
| colspan = "3" | +50
| colspan=2 | {{DL|Join Avenue|Beauty Salon}}: getting a Beauty Cut{{sup/5|B2}}
|- style="background:#fff;"
| colspan=3 | +40
| "Beauty Cut" at the [[Join Avenue#Beauty Salon|Beauty Salon]]{{sup/5|B2}}
|- style="background:#fff"
| colspan = "3" | +40
| colspan=2 | {{DL|Join Avenue|Beauty Salon}}: getting a Smile Cut{{sup/5|B2W2}}
|- style="background:#fff;"
| colspan=3 | +30
| "Smile Cut" at the [[Join Avenue#Beauty Salon|Beauty Salon]]{{sup/5|B2W2}}
|- style="background:#fff"
| colspan = "3" | +30
| rowspan=3 | [[Pokémon groomer|Massage]] ({{DL|Castelia City|Castelia Street}}{{sup/5|BW}}/{{DL|Castelia City|Medal Office}}{{sup/5|B2W2}})<br>"''The massage has made your Pokémon [...] friendly to you!''"
|- style="background:#fff;"
| "''much more''" (6%)
| [[Pokémon groomer|Massage]] on {{DL|Castelia City|Castelia Street}}{{sup/5|BW}} or {{DL|Castelia City|Medal Office}}{{sup/5|B2W2}}
| colspan=3 | +30
| colspan = "3" | +30 (6%)/+10 (20%)/+5 (74%)
|- style="background:#fff"
|- style="background:#fff;"
| "''more''" (20%)
| "Shampoo" at the [[Join Avenue#Beauty Salon|Beauty Salon]]{{sup/5|B2W2}}
| colspan=3 | +10
| colspan = "3" | +20
|- style="background:#fff"
|- style="background:#fff;"
| "''a little bit more''" (74%)
| "Friendly Combo" at the [[Join Avenue#Café|Café]]{{sup/5|B2W2}}
| colspan=3 | +5
| colspan = "3" | +20
|- style="background:#fff"
|- style="background:#fff;"
| colspan=2 | {{DL|Join Avenue|Beauty Salon}}: getting a Shampoo{{sup/5|B2W2}}
| "Brushing" at the [[Join Avenue#Beauty Salon|Beauty Salon]]{{sup/5|B2W2}}
| colspan=3 | +20
| colspan = "3" | +10
|- style="background:#fff"
|- style="background:#fff;"
| colspan=2 | {{DL|Join Avenue|Café}}: getting a Friendly Combo{{sup/5|B2W2}}
| "Friendly Lunch" at the [[Join Avenue#Café|Café]]{{sup/5|B2W2}}
| colspan=3 | +20
| colspan = "3" | +10
|- style="background:#fff"
|- style="background:#fff;"
| colspan=2 | {{DL|Join Avenue|Beauty Salon}}: getting a Brushing{{sup/5|B2W2}}
| Using {{cat|friendship-raising Berries}} || +10 || +5 || +2
| colspan=3 | +10
|- style="background:#fff;"
|- style="background:#fff"
| "Friendly Drink" at the [[Join Avenue#Café|Café]]{{sup/5|B2W2}}
| colspan=2 | {{DL|Join Avenue|Café}}: getting a Friendly Lunch{{sup/5|B2W2}}
| colspan = "3" | +5
| colspan=3 | +10
|- style="background:#fff;"
|- style="background:#fff"
| [[Level]] up || +5/{{tt|+6|If the Pokémon is in a Luxury Ball}} || +3/{{tt|+4|If the Pokémon is in a Luxury Ball}} || +2/{{tt|+3|If the Pokémon is in a Luxury Ball}}
| colspan=2 | Using {{cat|friendship-raising Berries}}|| +10 || +5 || +2
|- style="background:#fff;"
|- style="background:#fff"
| Using any [[vitamin]] || +5 || +3 || +2
| colspan=2 | {{DL|Join Avenue|Café}}: getting a Friendly Drink{{sup/5|B2W2}}
|- style="background:#fff;"
| colspan=3 | +5
| Battle against [[Gym Leader]], [[Elite Four]] or [[Pokémon Champion|Champion]] || +3 || +2 || +1
|- style="background:#fff"
|- style="background:#fff;"
| colspan=2 | [[Level]] up in battle || +5 || +4 || +3
| Using a [[wing]] || +3 || +2 || +1
|- style="background:#fff"
|- style="background:#fff;"
| colspan=2 | Battling against a [[Gym Leader]], [[Elite Four]] member, or the [[Pokémon Champion|Champion]] (whole party) || +5 || +4 || +3
| Walking 128 steps (50%)
|- style="background:#fff"
| colspan = "2" | +2 || +1
| colspan=2 | Using a [[vitamin]]†† || +5 || +3 || +2
|- style="background:#fff;"
|- style="background:#fff"
| [[Fainting]]
| colspan=2 | Using a [[wing]] || +3 || +2 || +1
| colspan = "3" | -1
|- style="background:#fff"
|- style="background:#fff;"
| colspan=2 | Walking 128 steps (50% chance, whole party)
| Using [[Energy Powder]] or [[Heal Powder]]
| colspan=2 | +2 || +1
| colspan = "2" | -5 || -10
|- style="background:#fff"
|- style="background:#fff;"
| colspan=2 | Learn a [[TM]] or [[HM]]
| Using [[Energy Root]]
| colspan=2 | +1 || 0
| colspan = "2" | -10 || -15
|- style="background:#fff"
|- style="background:#fff;"
| colspan=2 | Using a [[battle item]]†††
| Using [[Revival Herb]]
| colspan=2 | +1 || 0
| colspan = "2" | -15 || -20
|- style="background:#fff"
| rowspan=2 | [[Fainting]]
| If opponent is less than 30 levels higher
| colspan=3 | -1
|- style="background:#fff"
| If opponent is at least 30 levels higher
| colspan=2 | -5 || -10
|- style="background:#fff"
| colspan=2 | Using [[Energy Powder|EnergyPowder]] or [[Heal Powder]]
| colspan=2 | -5 || -10
|- style="background:#fff"
| colspan=2 | Using [[Energy Root]]
| colspan=2 | -10 || -15
|-
|-
| style="background:#fff; {{roundybl|5px}}" | [[Trade|Trading]] or [[Poké Transfer|transferring]]
| colspan=2 style="background:#fff; {{roundybl|5px}}" | Using [[Revival Herb]]
| style="background:#fff; {{roundybr|5px}}" colspan = "3" | Reset to 70
| colspan=2 style="background:#fff" | -15
| style="background:#fff; {{roundybr|5px}}" | -20
|}
|}
<ab>†: Berries affected include [[Pomeg Berry]], [[Kelpsy Berry]], [[Qualot Berry]], [[Hondew Berry]], [[Grepa Berry]], and [[Tamato Berry]] (No. 21-26)
††: Vitamins affected include [[HP Up]], [[Protein]], [[Iron]], [[Calcium]], [[Zinc]], [[Carbos]], [[PP Up]], [[PP Max]], and [[Rare Candy]]
†††: Battle items affected include [[X Attack]], [[X Defense|X Defend]], [[X Speed]], [[X Sp. Atk|X Special]], [[X Accuracy]], [[Dire Hit]], and [[Guard Spec.]]</ab>
===In Generation VI===
{{incomplete|section|Check if [[Pokéblock]]s add friendship and chance of increasing friendship every 128 steps}}
In Generation VI, Befriending Power becomes an [[O-Power]].


===Generation VI===
Friendship boosts do not apply to massages, drinks from the [[Juice Shoppe]], or the Soothing Bag in [[Super Training]].
{{incomplete|section|Check if PokéBlocks add friendship. Check which are affected by Luxury Ball; fill in remaining Juice Shoppe values; determine/verify probabilities for walking and massages; figure out what Befriending Power does to all of these}}
In Generation VI, friendship is not to be confused with [[Pokémon-Amie]]'s affection. Affection is an entirely separate stat having no bearing on friendship, and no actions taken in Pokémon-Amie will affect friendship in any way. Also, the Friendship stat is unrelated to the "bond" theme that comes up throughout the dialogue in these games concerning a trainer's ability to perform Mega Evolution.


Unlike in previous generations where a Pokémon's friendship was reset to 70 when traded or transferred to another game, in Generation VI it is reset to the [[List of Pokémon by base friendship|base friendship]] for its species. Friendship is also stored in a Pokémon's [[Memory Girl|memories]] for both the [[Original Trainer]] and current handler, and if the Pokémon is returned to its Original Trainer, its friendship is reset to what it was the last time it was in the Original Trainer's possession.
In [[Pokémon X and Y]], [[#X and Y|an NPC]] who will evaluate the friendship of the first Pokémon in the player's [[party]] can be found early on in [[Santalune City]], or later in [[Laverre City]]. In [[Pokémon Omega Ruby and Alpha Sapphire]], [[#Omega Ruby and Alpha Sapphire|an NPC]] in [[Verdanturf Town]] will also evaluate the friendship of the first Pokémon in the player's party.


If a {{OBP|Pokémon|species}} is caught in a {{ball|Luxury}}, some friendship-raising events will increase the Pokémon's friendship value by an extra point. If the Pokémon's friendship is increased at the location of where it was met, an extra +1 friendship is added to the boost. These effects stack on each other, meaning a Pokémon in a Luxury Ball increasing its friendship at the location of where it was met may increase the value with two extra points.
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|- style="text-align: center"
! rowspan=2 colspan=2 style="background:#{{cute color light}}; {{roundytl|5px}}" | Event
! colspan=3 style="background:#{{cute color light}}; {{roundytr|5px}}" | Change based on current friendship
|- style="background:#{{cute color light}}"
! 0 to 99
! 100 to 199
! 200 to 255
|- style="background:#fff"
| colspan=2 | [[Pokémon groomer|Massage]] ({{DL|Secret Base|Secret Pals}}){{sup/6|ORAS}}
| colspan=3 | +30
|- style="background:#fff"
| rowspan=3 | [[Pokémon groomer|Massage]] ([[Cyllage City]]{{sup/6|XY}}/[[Mauville City]]{{sup/6|ORAS
}})<br>"''The massage made your Pokémon [...] friendly toward you''"
| "''much more''" (6%)
| colspan=3 | +30
|- style="background:#fff"
| "''more''" (20%)
| colspan=3 | +10
|- style="background:#fff"
| "''a little bit more''" (74%)
| colspan=3 | +5
|- style="background:#fff"
| colspan=2 | [[Super Training]]: Soothing Bag
| colspan=3 | +20
|- style="background:#fff"
| rowspan=2 | [[Juice Shoppe]]: Colorful Shake
| Custom-made
| colspan=3 | +12 to 32 (depending on Berries used)
|- style="background:#fff"
| Pre-made
| colspan=3 | +1 per {{PDollar}}100
|- style="background:#fff"
| colspan=2 | Using {{cat|friendship-raising Berries}}† || +10 || +5 || +2
|- style="background:#fff"
| colspan=2 | [[Level]] up in battle || +5 || +4 || +3
|- style="background:#fff"
| colspan=2 | Battling against a [[Gym Leader]], [[Elite Four]] member, or the [[Pokémon Champion|Champion]] (whole party) || +5 || +4 || +3
|- style="background:#fff"
| colspan=2 | Using a [[vitamin]]†† || +5 || +3 || +2
|- style="background:#fff"
| colspan=2 | [[Juice Shoppe]]: Rare Soda, Ultra Rare Soda, Perilous Soup, or EV Juices
| colspan=3 | +4
|- style="background:#fff"
| colspan=2 | Using a [[wing]] || +3 || +2 || +1
|- style="background:#fff"
| colspan=2 | Walking 128 steps (sometimes; for whole party)
| colspan=2 | +2 || +1
|- style="background:#fff"
| colspan=2 | Using a [[battle item]]†††
| colspan=2 | +1 || 0
|- style="background:#fff"
| rowspan=2 | [[Fainting]]
| If opponent is less than 30 levels higher
| colspan=3 | -1
|- style="background:#fff"
| If opponent is at least 30 levels higher
| colspan=2 | -5 || -10
|- style="background:#fff"
| colspan=2 | Using [[Energy Powder]] or [[Heal Powder]]
| colspan=2 | -5 || -10
|- style="background:#fff"
| colspan=2 | Using [[Energy Root]]
| colspan=2 | -10 || -15
|-
| colspan=2 style="background:#fff; {{roundybl|5px}}" | Using [[Revival Herb]]
| colspan=2 style="background:#fff" | -15
| style="background:#fff; {{roundybr|5px}}" | -20
|}
<ab>†: Berries affected include [[Pomeg Berry]], [[Kelpsy Berry]], [[Qualot Berry]], [[Hondew Berry]], [[Grepa Berry]], and [[Tamato Berry]] (No. 21-26)
††: Vitamins affected include [[HP Up]], [[Protein]], [[Iron]], [[Calcium]], [[Zinc]], [[Carbos]], [[PP Up]], [[PP Max]], and [[Rare Candy]]
†††: Battle items affected include [[X Attack]], [[X Defense]], [[X Speed]], [[X Sp. Atk]], [[X Sp. Def]], [[X Accuracy]], [[Dire Hit]], and [[Guard Spec.]]</ab>


The friendship statistics appear to have not changed much since Generation V. In the table below, the first and second values separated by slashes show the changes for most Poké Balls and {{ball|Luxury}}s, respectively. Note that holding a [[Soothe Bell]] will still apply a rounded-down multiplier of 1.5 after applying the extra bonus from location and [[Luxury Ball]], if applicable.
===In Generation VII===
====Pokémon Sun, Moon, Ultra Sun, and Ultra Moon====
{{incomplete|section|Check [[Festival Plaza]] events and walking mechanics}}
Friendship boosts do not apply to massages.


The [[Super Training#Training Bags|Soothing Bag]] boost is not affected by location, being inside of a [[Luxury Ball]] or holding a [[Soothe Bell]].
In [[Pokémon Sun and Moon|Pokémon Sun, Moon]], {{pkmn|Ultra Sun and Ultra Moon}}, [[#Sun, Moon, Ultra Sun, and Ultra Moon|an NPC]] who will evaluate the friendship of a Pokémon in the player's [[party]] can be found in [[Konikoni City]].


{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|- style="text-align: center;"
|- style="text-align: center"
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Friendship:
! rowspan=2 colspan=2 style="background:#{{cute color light}}; {{roundytl|5px}}" | Event
! style="background:#{{cute color light}};" | 0 to 99
! colspan=3 style="background:#{{cute color light}}; {{roundytr|5px}}" | Change based on current friendship
! style="background:#{{cute color light}};" | 100 to 199
! style="background:#{{cute color light}}; {{roundytr|5px}}" | 200 to 255
|- style="background:#{{cute color light}}"
|- style="background:#{{cute color light}}"
! Event
! 0 to 99
! colspan = "3" | Change
! 100 to 199
|- style="background:#fff;"
! 200 to 255
| Catching in a [[Friend Ball]]
|- style="background:#fff"
| colspan = "3" | Increase to 200
| rowspan=3 | [[Pokémon groomer|Massage]] ([[Konikoni City]])
|- style="background:#fff;"
| "''I think you'll notice a lot of friendly feelings!''"
| Colorful Shake from the [[Juice Shoppe]]{{sup/6|XY}}
| colspan=3 | +40
| colspan = "3" | Custom-made: +{{tt|32 to 12|Depending on Berries used}}<br>Pre-made: +1 per {{PDollar}}100
|- style="background:#fff"
|- style="background:#fff;"
| "''[It] helped inspire some good, friendly feelings toward you.''"
| [[Pokémon groomer|Massage]] in [[Cyllage City]]{{sup/6|XY}} or [[Mauville City]]{{sup/6|ORAS}}
| colspan=3 | +20
| colspan = "3" | +30 (6%)/+10 (20%)/+5 (74%)
|- style="background:#fff"
|- style="background:#fff;"
| "''It's feeling a bit more friendly toward you already, I'd say.''"
| Soothing Bag from [[Super Training]]
| colspan=3 | +10
| colspan = "3" | +20
|- style="background:#fff"
|- style="background:#fff;"
| colspan=2 | {{DL|Festival Plaza|Food stalls}}: getting a Friendly Combo
| Using {{cat|friendship-raising Berries}} || +10/{{tt|+11|If the Pokémon is in a Luxury Ball}} || +5/{{tt|+6|If the Pokémon is in a Luxury Ball}} || +2/{{tt|+3|If the Pokémon is in a Luxury Ball}}
| colspan=3 | +20
|- style="background:#fff;"
|- style="background:#fff"
| Walking 128 steps ({{tt|occasionally|At most 50% of the time, possibly less}})
| colspan=2 | {{DL|Festival Plaza|Food stalls}}: getting a Friendly Lunch
| colspan = "2" | +2 || +1
| colspan=3 | +10
|- style="background:#fff;"
|- style="background:#fff"
| [[Level]] up || +5 || +4 || +3
| colspan=2 | {{DL|Festival Plaza|Food stalls}}: getting a Friendly Drink
|- style="background:#fff;"
| colspan=3 | +5
| Using any [[vitamin]] || +5/{{tt|+6|If the Pokémon is in a Luxury Ball}} || +3/{{tt|+4|If the Pokémon is in a Luxury Ball}} || +2/{{tt|+3|If the Pokémon is in a Luxury Ball}}
|- style="background:#fff"
|- style="background:#fff;"
| colspan=2 | Using {{cat|friendship-raising Berries}}|| +10 || +5 || +2
| Rare Soda from the [[Juice Shoppe]]{{sup/6|XY}} || +5/{{tt|+6|If the Pokémon is in a Luxury Ball}} || +?? || +??
|- style="background:#fff"
|- style="background:#fff;"
| colspan=2 | {{DL|Poké Pelago|Isle Avue}} hot springs || colspan=3 | +5
| {{EV}} Juice from the [[Juice Shoppe]]{{sup/6|XY}}
|- style="background:#fff"
| colspan = "3" | +4
| colspan=2 | [[Level]] up in battle || +5 || +4 || +3
|- style="background:#fff;"
|- style="background:#fff"
| Battle against [[Gym Leader]], [[Elite Four]] or [[Pokémon Champion|Champion]] || +3 || +2 || +1
| colspan=2 | Battling against an [[Island Kahuna]], [[Elite Four]] member, or the [[Pokémon Champion|Champion]] (whole party) || +5 || +4 || +3
|- style="background:#fff;"
|- style="background:#fff"
| Using a [[wing]] || +3 || +2 || +1
| colspan=2 | Using a [[vitamin]]†† || +5 || +3 || +2
|- style="background:#fff;"
|- style="background:#fff"
| Ultra Rare Soda from the [[Juice Shoppe]]{{sup/6|XY}} || +?? || +?? || +??
| colspan=2 | Using a [[wing]] || +3 || +2 || +1
|- style="background:#fff;"
|- style="background:#fff"
| Perilous Soup from the [[Juice Shoppe]]{{sup/6|XY}} || ?? || ?? || ??
| colspan=2 | Walking 128 steps (sometimes; for whole party)
|- style="background:#fff;"
| colspan=2 | +2 || +1
| [[Fainting]]
|- style="background:#fff"
| colspan = "3" | -1
| colspan=2 | Using a [[battle item]]†††
|- style="background:#fff;"
| colspan=2 | +1 || 0
| Using [[Energy Powder]] or [[Heal Powder]]
|- style="background:#fff"
| colspan = "2" | -5 || -10
| rowspan=2 | [[Fainting]]
|- style="background:#fff;"
| If opponent is less than 30 levels higher
| Using [[Energy Root]]
| colspan=3 | -1
| colspan = "2" | -10 || -15
|- style="background:#fff"
|- style="background:#fff;"
| If opponent is at least 30 levels higher
| Using [[Revival Herb]]
| colspan=2 | -5 || -10
| colspan = "2" | -15 || -20
|- style="background:#fff"
| colspan=2 | Using [[Energy Powder]] or [[Heal Powder]]
| colspan=2 | -5 || -10
|- style="background:#fff"
| colspan=2 | Using [[Energy Root]]
| colspan=2 | -10 || -15
|-
|-
| style="background:#fff; {{roundybl|5px}}" | [[Trade|Trading]] or [[Poké Transporter|transferring]]
| colspan=2 style="background:#fff; {{roundybl|5px}}" | Using [[Revival Herb]]
| style="background:#fff; {{roundybr|5px}}" colspan = "3" | Reset to {{DL|List of Pokémon by base friendship||base friendship}} (or its friendship at the time it left its [[Original Trainer]] if returned to said Trainer)
| colspan=2 style="background:#fff" | -15
| style="background:#fff; {{roundybr|5px}}" | -20
|}
|}
<ab>†: Berries affected include [[Pomeg Berry]], [[Kelpsy Berry]], [[Qualot Berry]], [[Hondew Berry]], [[Grepa Berry]], and [[Tamato Berry]] (No. 21-26)
††: Vitamins affected include [[HP Up]], [[Protein]], [[Iron]], [[Calcium]], [[Zinc]], [[Carbos]], [[PP Up]], [[PP Max]], and [[Rare Candy]]
†††: Battle items affected include [[X Attack]], [[X Defense]], [[X Speed]], [[X Sp. Atk]], [[X Sp. Def]], [[X Accuracy]], [[Dire Hit]], and [[Guard Spec.]]</ab>
====Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!====
{{incomplete|section|How to raise friendship (ie walking or feeding candy) and friendship benefits (ie those seen with affection)}}
In [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], friendship is factored into all of a Pokémon's stats, except HP. At maximum friendship, a Pokémon will receive a 10% boost to its stats, before [[awakening values|AVs]] are added in. The friendship multiplier scales directly with the level of friendship, starting from a 0% boost at 0 friendship to receiving the full 10% at 255.


===Evolutions===
===Evolutions===
Several {{OBP|Pokémon|species}} [[Evolution|evolve]] after being [[level]]ed up when their friendship value is at least 220.
Several {{OBP|Pokémon|species}} [[Evolution|evolve]] after being [[level]]ed up when their friendship value is 220 or higher.


{| style="margin:auto; text-align:center; background: #{{md blue color dark}}; color: #{{factory color dark}}; {{roundy|10px}}; border: 5px solid #{{md blue color}}"
{| style="margin:auto; text-align:center; background: #{{cute color}}; {{roundy|10px}}; border: 3px solid #{{cute color dark}}" cellpadding=2px
|-
|-
! colspan="2" style="background: #{{md time color}}; {{roundytl|5px}}" | {{color|{{md time color dark}}|Previous evolutions}}
! colspan="2" style="background: #{{cute color light}}; {{roundytl|5px}}" | Previous evolution
! colspan="3" style="background: #{{md time color}}" | {{color|{{md time color dark}}|Friendship evolution}}
! colspan="3" style="background: #{{cute color light}}" | Friendship evolution
! colspan="2" style="background: #{{md time color}}; {{roundytr|5px}}" | {{color|{{md time color dark}}|Future evolutions}}
! colspan="2" style="background: #{{cute color light}}; {{roundytr|5px}}" | Later evolution
|- style="background: #fff"
|- style="background: #fff"
| [[File:041Zubat.png|96px]]<br>{{pcolor|Zubat|{{factory color dark}}}}<br><small>{{typecolor|Poison}}{{typecolor|Flying}}</small>
| {{MSP|041|Zubat}}<br>{{pcolor|Zubat|000}}<br><small>{{typecolor|Poison}}{{typecolor|Flying}}</small>
| &rarr;<br>{{color2|{{factory color dark}}|Level|Level 22}}
| {{bag|Rare Candy}}<br>[[Level]] 22+<br>&rarr;
| [[File:042Golbat.png|96px]]<br>{{pcolor|Golbat|{{factory color dark}}}}<br><small>{{typecolor|Poison}}{{typecolor|Flying}}</small>
| {{MSP|042|Golbat}}<br>{{pcolor|Golbat|000}}<br><small>{{typecolor|Poison}}{{typecolor|Flying}}</small>
| &rarr;<br>Friendship
| {{bag|Rare Candy}} + {{bag|Soothe Bell}}<br>[[Level]] Up<br><small>(with high friendship)</small><br>&rarr;
| [[File:169Crobat.png|96px]]<br>{{pcolor|Crobat|{{factory color dark}}}}<br><small>{{typecolor|Poison}}{{typecolor|Flying}}</small>
| {{MSP|169|Crobat}}<br>{{pcolor|Crobat|000}}<br><small>{{typecolor|Poison}}{{typecolor|Flying}}</small>
| colspan="2" | Crobat does not evolve
| colspan="2" | Crobat does not evolve
|- style="background: #fff"
|- style="background: #fff"
| colspan="2" | Meowth is the lowest in its line
| colspan="2" | Meowth is the lowest in its line
| [[File:052Meowth-Alola.png|96px]]<br>{{pcolor|Meowth|{{factory color dark}}}}<br><small>{{color2|{{factory color dark}}|Regional variant#Alola|Alola Form}}<br>{{typecolor|Dark}}</small>
| {{MSP|052A|Meowth}}<br>{{pcolor|Meowth|000}}<br><small>{{color2|000|Regional variant#Alola|Alola Form}}<br>{{typecolor|Dark}}</small>
| &rarr;<br>Friendship
| {{bag|Rare Candy}} + {{bag|Soothe Bell}}<br>[[Level]] Up<ref name=alolanmeowth/><br><small>(with high friendship)</small><br>&rarr;
| [[File:053Persian-Alola.png|96px]]<br>{{pcolor|Persian|{{factory color dark}}}}<br><small>{{color2|{{factory color dark}}|Regional variant#Alola|Alola Form}}<br>{{typecolor|Dark}}</small>
| {{MSP|053A|Persian}}<br>{{pcolor|Persian|000}}<br><small>{{color2|000|Regional variant#Alola|Alola Form}}<br>{{typecolor|Dark}}</small>
| colspan="2" | Persian does not evolve
| colspan="2" | Persian does not evolve
|- style="background: #fff"
|- style="background: #fff"
| [[File:440Happiny.png|96px]]<br>{{pcolor|Happiny|{{factory color dark}}}}<br><small>{{typecolor|Normal}}
| {{MSP|440|Happiny}}<br>{{pcolor|Happiny|000}}<br><small>{{typecolor|Normal}}
| &rarr;<br>{{color2|{{factory color dark}}|Level|Level up}}<br><small>holding an {{color2|{{factory color dark}}|Evolution-inducing held item#Oval Stone|Oval Stone}}<br>(day)</small>
| {{bag|Rare Candy}} + [[File:Day Icon.png|24px]] + {{bag|Oval Stone}}<br>[[Level]] Up<br><small>(during the [[Day|daytime]]<br>holding [[Oval Stone]])</small><br>&rarr;
| [[File:113Chansey.png|96px]]<br>{{pcolor|Chansey|{{factory color dark}}}}<br><small>{{typecolor|Normal}}</small>
| {{MSP|113|Chansey}}<br>{{pcolor|Chansey|000}}<br><small>{{typecolor|Normal}}</small>
| &rarr;<br>Friendship
| {{bag|Rare Candy}} + {{bag|Soothe Bell}}<br>[[Level]] Up<br><small>(with high friendship)</small><br>&rarr;
| [[File:242Blissey.png|96px]]<br>{{pcolor|Blissey|{{factory color dark}}}}<br><small>{{typecolor|Normal}}</small>
| {{MSP|242|Blissey}}<br>{{pcolor|Blissey|000}}<br><small>{{typecolor|Normal}}</small>
| colspan="2" | Blissey does not evolve
| colspan="2" | Blissey does not evolve
|- style="background: #fff"
|- style="background: #fff"
| colspan="2" rowspan="2" | Eevee is the lowest in its line
| colspan="2" rowspan="2" | Eevee is the lowest in its line
| rowspan="2" | [[File:133Eevee.png|96px]]<br>{{pcolor|Eevee|{{factory color dark}}}}<br><small>{{typecolor|Normal}}</small>
| rowspan="2" | {{MSP|133|Eevee}}<br>{{pcolor|Eevee|000}}<br><small>{{typecolor|Normal}}</small>
| &rarr;<br>Friendship<br><small>(day)</small>
| {{bag|Rare Candy}} + [[File:Day Icon.png|24px]] + {{bag|Soothe Bell}}<br>[[Level]] Up<br><small>(during the [[Day|daytime]] with high friendship)</small><br>&rarr;
| [[File:196Espeon.png|96px]]<br>{{pcolor|Espeon|{{factory color dark}}}}<br><small>{{typecolor|Psychic}}</small>
| {{MSP|196|Espeon}}<br>{{pcolor|Espeon|000}}<br><small>{{typecolor|Psychic}}</small>
| colspan="2" | Espeon does not evolve
| colspan="2" | Espeon does not evolve
|- style="background: #fff"
|- style="background: #fff"
| &rarr;<br>Friendship<br><small>(night)</small>
| {{bag|Rare Candy}} + [[File:Night Icon.png|24px]] + {{bag|Soothe Bell}}<br>[[Level]] Up<br><small>(during the [[Night|nighttime]] with high friendship)</small><br>&rarr;
| [[File:197Umbreon.png|96px]]<br>{{pcolor|Umbreon|{{factory color dark}}}}<br><small>{{typecolor|Dark}}</small>
| {{MSP|197|Umbreon}}<br>{{pcolor|Umbreon|000}}<br><small>{{typecolor|Dark}}</small>
| colspan="2" | Umbreon does not evolve
| colspan="2" | Umbreon does not evolve
|- style="background: #fff"
|- style="background: #fff"
| colspan="2" rowspan="2" | Pichu is the lowest in its line
| colspan="2" rowspan="2" | Pichu is the lowest in its line
| rowspan="2" | [[File:172Pichu.png|96px]]<br>{{pcolor|Pichu|{{factory color dark}}}}<br><small>{{typecolor|Electric}}</small>
| rowspan="2" | {{MSP|172|Pichu}}<br>{{pcolor|Pichu|000}}<br><small>{{typecolor|Electric}}</small>
| rowspan="2" | &rarr;<br>Friendship
| rowspan="2" | {{bag|Rare Candy}} + {{bag|Soothe Bell}}<br>[[Level]] Up<br><small>(with high friendship)</small><br>&rarr;
| rowspan="2" | [[File:025Pikachu.png|96px]]<br>{{pcolor|Pikachu|{{factory color dark}}}}<br><small>{{typecolor|Electric}}</small>
| rowspan="2" | {{MSP|025|Pikachu}}<br>{{pcolor|Pikachu|000}}<br><small>{{typecolor|Electric}}</small>
| &rarr;<br>{{color2|{{factory color dark}}|Evolutionary stone#Thunder Stone|Thunder Stone}}
| {{bag|Thunder Stone}}<br>{{color2|000|Thunder Stone}}<br>&rarr;
| [[File:026Raichu.png|96px]]<br>{{pcolor|Raichu|{{factory color dark}}}}<br><small>{{typecolor|Electric}}</small>
| {{MSP|026|Raichu}}<br>{{pcolor|Raichu|000}}<br><small>{{typecolor|Electric}}</small>
|- style="background: #fff"
|- style="background: #fff"
| &rarr;<br>{{color2|{{factory color dark}}|Evolutionary stone#Thunder Stone|Thunder Stone}}
| {{bag|Thunder Stone}} + {{bag|Town Map}}<br>{{color2|000|Thunder Stone}}<br><small>(in [[Alola]])</small><br>&rarr;
| [[File:026Raichu-Alola.png|96px]]<br>{{pcolor|Raichu|{{factory color dark}}}}<br><small>{{color2|{{factory color dark}}|Regional variant#Alola|Alola Form}}<br>{{typecolor|Electric}}{{typecolor|Psychic}}</small>
| {{MSP|026A|Raichu}}<br>{{pcolor|Raichu|000}}<br><small>{{color2|000|Regional variant#Alola|Alola Form}}<br>{{typecolor|Electric}}{{typecolor|Psychic}}</small>
|- style="background: #fff"
|- style="background: #fff"
| colspan="2" | Cleffa is the lowest in its line
| colspan="2" | Cleffa is the lowest in its line
| [[File:173Cleffa.png|96px]]<br>{{pcolor|Cleffa|{{factory color dark}}}}<br><small>{{typecolor|Fairy}}</small>
| {{MSP|173|Cleffa}}<br>{{pcolor|Cleffa|000}}<br><small>{{typecolor|Fairy}}</small>
| &rarr;<br>Friendship
| {{bag|Rare Candy}} + {{bag|Soothe Bell}}<br>[[Level]] Up<br><small>(with high friendship)</small><br>&rarr;
| [[File:035Clefairy.png|96px]]<br>{{pcolor|Clefairy|{{factory color dark}}}}<br><small>{{typecolor|Fairy}}</small>
| {{MSP|035|Clefairy}}<br>{{pcolor|Clefairy|000}}<br><small>{{typecolor|Fairy}}</small>
| &rarr;<br>{{color2|{{factory color dark}}|Evolutionary stone#Moon Stone|Moon Stone}}
| {{bag|Moon Stone}}<br>{{color2|000|Moon Stone}}<br>&rarr;
| [[File:036Clefable.png|96px]]<br>{{pcolor|Clefable|{{factory color dark}}}}<br><small>{{typecolor|Fairy}}</small>
| {{MSP|036|Clefable}}<br>{{pcolor|Clefable|000}}<br><small>{{typecolor|Fairy}}</small>
|- style="background: #fff"
|- style="background: #fff"
| colspan="2" | Igglybuff is the lowest in its line
| colspan="2" | Igglybuff is the lowest in its line
| [[File:174Igglybuff.png|96px]]<br>{{pcolor|Igglybuff|{{factory color dark}}}}<br><small>{{typecolor|Normal}}{{typecolor|Fairy}}</small>
| {{MSP|174|Igglybuff}}<br>{{pcolor|Igglybuff|000}}<br><small>{{typecolor|Normal}}{{typecolor|Fairy}}</small>
| &rarr;<br>Friendship
| {{bag|Rare Candy}} + {{bag|Soothe Bell}}<br>[[Level]] Up<br><small>(with high friendship)</small><br>&rarr;
| [[File:039Jigglypuff.png|96px]]<br>{{pcolor|Jigglypuff|{{factory color dark}}}}<br><small>{{typecolor|Normal}}{{typecolor|Fairy}}</small>
| {{MSP|039|Jigglypuff}}<br>{{pcolor|Jigglypuff|000}}<br><small>{{typecolor|Normal}}{{typecolor|Fairy}}</small>
| &rarr;<br>{{color2|{{factory color dark}}|Evolutionary stone#Moon Stone|Moon Stone}}
| {{bag|Moon Stone}}<br>{{color2|000|Moon Stone}}<br>&rarr;
| [[File:040Wigglytuff.png|96px]]<br>{{pcolor|Wigglytuff|{{factory color dark}}}}<br><small>{{typecolor|Normal}}{{typecolor|Fairy}}</small>
| {{MSP|040|Wigglytuff}}<br>{{pcolor|Wigglytuff|000}}<br><small>{{typecolor|Normal}}{{typecolor|Fairy}}</small>
|- style="background: #fff"
|- style="background: #fff"
| colspan="2" | Togepi is the lowest in its line
| colspan="2" | Togepi is the lowest in its line
| [[File:175Togepi.png|96px]]<br>{{pcolor|Togepi|{{factory color dark}}}}<br><small>{{typecolor|Fairy}}</small>
| {{MSP|175|Togepi}}<br>{{pcolor|Togepi|000}}<br><small>{{typecolor|Fairy}}</small>
| &rarr;<br>Friendship
| {{bag|Rare Candy}} + {{bag|Soothe Bell}}<br>[[Level]] Up<br><small>(with high friendship)</small><br>&rarr;
| [[File:176Togetic.png|96px]]<br>{{pcolor|Togetic|{{factory color dark}}}}<br><small>{{typecolor|Fairy}}{{typecolor|Flying}}</small>
| {{MSP|176|Togetic}}<br>{{pcolor|Togetic|000}}<br><small>{{typecolor|Fairy}}{{typecolor|Flying}}</small>
| &rarr;<br>{{color2|{{factory color dark}}|Evolutionary stone#Shiny Stone|Shiny Stone}}
| {{bag|Shiny Stone}}<br>{{color2|000|Shiny Stone}}<br>&rarr;
| [[File:468Togekiss.png|96px]]<br>{{pcolor|Togekiss|{{factory color dark}}}}<br><small>{{typecolor|Fairy}}{{typecolor|Flying}}</small>
| {{MSP|468|Togekiss}}<br>{{pcolor|Togekiss|000}}<br><small>{{typecolor|Fairy}}{{typecolor|Flying}}</small>
|- style="background: #fff"
|- style="background: #fff"
| colspan="2" | Azurill is the lowest in its line
| colspan="2" | Azurill is the lowest in its line
| [[File:298Azurill.png|96px]]<br>{{pcolor|Azurill|{{factory color dark}}}}<br><small>{{typecolor|Normal}}{{typecolor|Fairy}}</small>
| {{MSP|298|Azurill}}<br>{{pcolor|Azurill|000}}<br><small>{{typecolor|Normal}}{{typecolor|Fairy}}</small>
| &rarr;<br>Friendship
| {{bag|Rare Candy}} + {{bag|Soothe Bell}}<br>[[Level]] Up<br><small>(with high friendship)</small><br>&rarr;
| [[File:183Marill.png|96px]]<br>{{pcolor|Marill|{{factory color dark}}}}<br><small>{{typecolor|Water}}{{typecolor|Fairy}}</small>
| {{MSP|183|Marill}}<br>{{pcolor|Marill|000}}<br><small>{{typecolor|Water}}{{typecolor|Fairy}}</small>
| &rarr;<br>{{color2|{{factory color dark}}|Level|Level 18}}
| {{bag|Rare Candy}}<br>[[Level]] 18+<br>&rarr;
| [[File:184Azumarill.png|96px]]<br>{{pcolor|Azumarill|{{factory color dark}}}}<br><small>{{typecolor|Water}}{{typecolor|Fairy}}</small>
| {{MSP|184|Azumarill}}<br>{{pcolor|Azumarill|000}}<br><small>{{typecolor|Water}}{{typecolor|Fairy}}</small>
|- style="background: #fff"
|- style="background: #fff"
| colspan="2" | Budew is the lowest in its line
| colspan="2" | Budew is the lowest in its line
| [[File:406Budew.png|96px]]<br>{{pcolor|Budew|{{factory color dark}}}}<br><small>{{typecolor|Grass}}{{typecolor|Poison}}</small>
| {{MSP|406|Budew}}<br>{{pcolor|Budew|000}}<br><small>{{typecolor|Grass}}{{typecolor|Poison}}</small>
| &rarr;<br>Friendship<br><small>(day)</small>
| {{bag|Rare Candy}} + [[File:Day Icon.png|24px]] + {{bag|Soothe Bell}}<br>[[Level]] Up<br><small>(during the [[Day|daytime]] with high friendship)</small><br>&rarr;
| [[File:315Roselia.png|96px]]<br>{{pcolor|Roselia|{{factory color dark}}}}<br><small>{{typecolor|Grass}}{{typecolor|Poison}}</small>
| {{MSP|315|Roselia}}<br>{{pcolor|Roselia|000}}<br><small>{{typecolor|Grass}}{{typecolor|Poison}}</small>
| &rarr;<br>{{color2|{{factory color dark}}|Evolutionary stone#Shiny Stone|Shiny Stone}}
| {{bag|Shiny Stone}}<br>{{color2|000|Shiny Stone}}<br>&rarr;
| [[File:407Roserade.png|96px]]<br>{{pcolor|Roserade|{{factory color dark}}}}<br><small>{{typecolor|Grass}}{{typecolor|Poison}}</small>
| {{MSP|407|Roserade}}<br>{{pcolor|Roserade|000}}<br><small>{{typecolor|Grass}}{{typecolor|Poison}}</small>
|- style="background: #fff"
|- style="background: #fff"
| colspan="2" | Buneary is the lowest in its line
| colspan="2" | Buneary is the lowest in its line
| [[File:427Buneary.png|96px]]<br>{{pcolor|Buneary|{{factory color dark}}}}<br><small>{{typecolor|Normal}}</small>
| {{MSP|427|Buneary}}<br>{{pcolor|Buneary|000}}<br><small>{{typecolor|Normal}}</small>
| &rarr;<br>Friendship
| {{bag|Rare Candy}} + {{bag|Soothe Bell}}<br>[[Level]] Up<br><small>(with high friendship)</small><br>&rarr;
| [[File:428Lopunny.png|96px]]<br>{{pcolor|Lopunny|{{factory color dark}}}}<br><small>{{typecolor|Normal}}</small>
| {{MSP|428|Lopunny}}<br>{{pcolor|Lopunny|000}}<br><small>{{typecolor|Normal}}</small>
| colspan="2" | Lopunny does not evolve
| colspan="2" | Lopunny does not evolve
|- style="background: #fff"
|- style="background: #fff"
| colspan="2" | Chingling is the lowest in its line
| colspan="2" | Chingling is the lowest in its line
| [[File:433Chingling.png|96px]]<br>{{pcolor|Chingling|{{factory color dark}}}}<br><small>{{typecolor|Psychic}}</small>
| {{MSP|433|Chingling}}<br>{{pcolor|Chingling|000}}<br><small>{{typecolor|Psychic}}</small>
| &rarr;<br>Friendship<br><small>(night)</small>
| {{bag|Rare Candy}} + [[File:Night Icon.png|24px]] + {{bag|Soothe Bell}}<br>[[Level]] Up<br><small>(during the [[Night|nighttime]] with high friendship)</small><br>&rarr;
| [[File:358Chimecho.png|96px]]<br>{{pcolor|Chimecho|{{factory color dark}}}}<br><small>{{typecolor|Psychic}}</small>
| {{MSP|358|Chimecho}}<br>{{pcolor|Chimecho|000}}<br><small>{{typecolor|Psychic}}</small>
| colspan="2" | Chimecho does not evolve
| colspan="2" | Chimecho does not evolve
|- style="background: #fff"
|- style="background: #fff"
| colspan="2" | Munchlax is the lowest in its line
| colspan="2" | Munchlax is the lowest in its line
| [[File:446Munchlax.png|96px]]<br>{{pcolor|Munchlax|{{factory color dark}}}}<br><small>{{typecolor|Normal}}</small>
| {{MSP|446|Munchlax}}<br>{{pcolor|Munchlax|000}}<br><small>{{typecolor|Normal}}</small>
| &rarr;<br>Friendship
| {{bag|Rare Candy}} + {{bag|Soothe Bell}}<br>[[Level]] Up<br><small>(with high friendship)</small><br>&rarr;
| [[File:143Snorlax.png|96px]]<br>{{pcolor|Snorlax|{{factory color dark}}}}<br><small>{{typecolor|Normal}}</small>
| {{MSP|143|Snorlax}}<br>{{pcolor|Snorlax|000}}<br><small>{{typecolor|Normal}}</small>
| colspan="2" | Snorlax does not evolve
| colspan="2" | Snorlax does not evolve
|- style="background: #fff"
|- style="background: #fff"
| colspan="2" | Riolu is the lowest in its line
| colspan="2" | Riolu is the lowest in its line
| [[File:447Riolu.png|96px]]<br>{{pcolor|Riolu|{{factory color dark}}}}<br><small>{{typecolor|Fighting}}</small>
| {{MSP|447|Riolu}}<br>{{pcolor|Riolu|000}}<br><small>{{typecolor|Fighting}}</small>
| &rarr;<br>Friendship<br><small>(day)</small>
| {{bag|Rare Candy}} + [[File:Day Icon.png|24px]] + {{bag|Soothe Bell}}<br>[[Level]] Up<br><small>(during the [[Day|daytime]] with high friendship)</small><br>&rarr;
| [[File:448Lucario.png|96px]]<br>{{pcolor|Lucario|{{factory color dark}}}}<br><small>{{typecolor|Fighting}}{{typecolor|Steel}}</small>
| {{MSP|448|Lucario}}<br>{{pcolor|Lucario|000}}<br><small>{{typecolor|Fighting}}{{typecolor|Steel}}</small>
| colspan="2" | Lucario does not evolve
| colspan="2" | Lucario does not evolve
|- style="background: #fff"
|- style="background: #fff"
| colspan="2" | Woobat is the lowest in its line
| colspan="2" | Woobat is the lowest in its line
| [[File:527Woobat.png|96px]]<br>{{pcolor|Woobat|{{factory color dark}}}}<br><small>{{typecolor|Psychic}}{{typecolor|Flying}}</small>
| {{MSP|527|Woobat}}<br>{{pcolor|Woobat|000}}<br><small>{{typecolor|Psychic}}{{typecolor|Flying}}</small>
| &rarr;<br>Friendship<br>
| {{bag|Rare Candy}} + {{bag|Soothe Bell}}<br>[[Level]] Up<br><small>(with high friendship)</small><br>&rarr;
| [[File:528Swoobat.png|96px]]<br>{{pcolor|Swoobat|{{factory color dark}}}}<br><small>{{typecolor|Psychic}}{{typecolor|Flying}}</small>
| {{MSP|528|Swoobat}}<br>{{pcolor|Swoobat|000}}<br><small>{{typecolor|Psychic}}{{typecolor|Flying}}</small>
| colspan="2" | Swoobat does not evolve
| colspan="2" | Swoobat does not evolve
|- style="background: #fff"
|- style="background: #fff"
| [[File:540Sewaddle.png|96px]]<br>{{pcolor|Sewaddle|{{factory color dark}}}}<br><small>{{typecolor|Bug}}{{typecolor|Grass}}</small>
| {{MSP|540|Sewaddle}}<br>{{pcolor|Sewaddle|000}}<br><small>{{typecolor|Bug}}{{typecolor|Grass}}</small>
| &rarr;<br>{{color2|{{factory color dark}}|Level|Level 20}}
| {{bag|Rare Candy}}<br>[[Level]] 20+<br>&rarr;
| [[File:541Swadloon.png|96px]]<br>{{pcolor|Swadloon|{{factory color dark}}}}<br><small>{{typecolor|Bug}}{{typecolor|Grass}}</small>
| {{MSP|541|Swadloon}}<br>{{pcolor|Swadloon|000}}<br><small>{{typecolor|Bug}}{{typecolor|Grass}}</small>
| &rarr;<br>Friendship<br>
| {{bag|Rare Candy}} + {{bag|Soothe Bell}}<br>[[Level]] Up<br><small>(with high friendship)</small><br>&rarr;
| [[File:542Leavanny.png|96px]]<br>{{pcolor|Leavanny|{{factory color dark}}}}<br><small>{{typecolor|Bug}}{{typecolor|Grass}}</small>
| {{MSP|542|Leavanny}}<br>{{pcolor|Leavanny|000}}<br><small>{{typecolor|Bug}}{{typecolor|Grass}}</small>
| colspan="2" | Leavanny does not evolve
| colspan="2" | Leavanny does not evolve
|-
|-
| colspan="2" style="background: #fff; {{roundybl|5px}}" | Type: Null is the lowest in its line
| colspan="2" style="background: #fff; {{roundybl|5px}}" | Type: Null is the lowest in its line
| style="background: #fff;" | [[File:772Type: Null.png|96px]]<br>{{pcolor|Type: Null|{{factory color dark}}}}<br><small>{{typecolor|Normal}}</small>
| style="background: #fff" | {{MSP|772|Type: Null}}<br>{{pcolor|Type: Null|000}}<br><small>{{typecolor|Normal}}</small>
| style="background: #fff" | &rarr;<br>Friendship<br>
| style="background: #fff" | {{bag|Rare Candy}} + {{bag|Soothe Bell}}<br>[[Level]] Up<br><small>(with high friendship)</small><br>&rarr;
| style="background: #fff;" | [[File:773Silvally.png|96px]]<br>{{pcolor|Silvally|{{factory color dark}}}}<br><small>{{typecolor|Normal}}</small>
| style="background: #fff" | {{MSP|773|Silvally}}<br>{{pcolor|Silvally|000}}<br><small>{{typecolor|Normal}}</small>
| colspan="2" style="background: #fff; {{roundybr|5px}}" | Silvally does not evolve
| colspan="2" style="background: #fff; {{roundybr|5px}}" | Silvally does not evolve
|}<br clear="all">
|}<br clear="all">
<references>
<ref name=alolanmeowth>In [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], {{alo|Meowth}} evolves at [[level]] 28 regardless of friendship level.</ref>
</references>


===Raters===
===Raters===
Line 515: Line 685:
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Distinct evaluations
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Distinct evaluations
|- style="background:#fff"
|- style="background:#fff"
| [[Kanto]]<small> ({{gameabbrev3|FRLG}} only)</small> || [[Pallet Town]] || {{ga|Blue}}'s house: {{Daisy}} || 7
| rowspan=2 | [[Kanto]] || [[Pallet Town]]<small> ({{gameabbrev3|FRLG}})</small> || {{ga|Blue}}'s house: {{Daisy}} || 7
|- style="background:#fff"
| [[Pallet Town]]<small> ({{gameabbrev7|PE}})</small> || Rival's house: Rival's sister || ?
|- style="background:#fff"
|- style="background:#fff"
| rowspan=2 | [[Johto]] || [[Goldenrod City]] ||  House east of the Department Store: woman || 6
| rowspan=2 | [[Johto]] || [[Goldenrod City]] ||  House east of the Department Store: woman || 6
Line 535: Line 707:
| colspan=2 | [[Pokétch]]: {{DL|Pokétch|Friendship Checker}} app || 5
| colspan=2 | [[Pokétch]]: {{DL|Pokétch|Friendship Checker}} app || 5
|- style="background:#fff"
|- style="background:#fff"
| rowspan=3 | [[Unova]] || [[Icirrus City]] || [[Pokémon Fan Club]] (south of Gym): woman || 3
| rowspan=3 | [[Unova]] || [[Icirrus City]] || [[Pokémon Fan Club]] (south of Gym): woman || 7
|- style="background:#fff"
|- style="background:#fff"
| [[Nacrene City]] || Building east of the [[Pokémon Center]]: woman with a Pokémon<!--It is *not* worth saying what in which versions--> || 7
| [[Nacrene City]] || Building east of the [[Pokémon Center]]: woman with a Pokémon<!--It is *not* worth saying what in which versions--> || 3
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | {{gameabbrev5|B2W2}}: Call [[Bianca]] on the [[Xtransceiver]] || 7
| colspan=2 | {{gameabbrev5|B2W2}}: Call [[Bianca]] on the [[Xtransceiver]] || 7
|-
|-
| style="background:#fff; {{roundybl|5px}}" rowspan=2 | [[Kalos]]
| style="background:#fff" rowspan=2 | [[Kalos]]
| style="background:#fff" | [[Santalune City]]
| style="background:#fff" | [[Santalune City]]
| style="background:#fff" | House west of the [[Pokémon Center]]: {{tc|Beauty}}
| style="background:#fff" | House west of the [[Pokémon Center]]: {{tc|Beauty}}
Line 548: Line 720:
| style="background:#fff" | [[Laverre City]]
| style="background:#fff" | [[Laverre City]]
| style="background:#fff" | [[Pokémon Fan Club]] (in the northwest): {{tc|Pokémon Breeder}}
| style="background:#fff" | [[Pokémon Fan Club]] (in the northwest): {{tc|Pokémon Breeder}}
| style="background:#fff; {{roundybr|5px}}" | 7
| style="background:#fff" | 7
|-
|-
| style="background:#fff; {{roundybl|5px}}" rowspan=2 | [[Alola]]
| style="background:#fff; {{roundybl|5px}}" rowspan=2 | [[Alola]]
| style="background:#fff" | [[Konikoni City]]
| style="background:#fff" | [[Konikoni City]]
| style="background:#fff" | Street near the TM sign: woman
| style="background:#fff" | Female {{tc|Veteran}} next to the TM Shop's street sign
| style="background:#fff; {{roundybr|5px}}" | ?
| style="background:#fff; {{roundybr|5px}}" | 7


|}
|}
Line 605: Line 777:
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Rating
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Rating
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
|- style="background:#fff;"
|- style="background:#fff"
! style="background:#AAA" |<font color=FFE100>Excellent</font> <!--- the background is to make the bright text more suitable for eyes !--->
! style="background:#AAA" |<font color=FFE100>Excellent</font> <!--- the background is to make the bright text more suitable for eyes !--->
|250-255
|250-255
|- style="background:#fff;"
|- style="background:#fff"
! style="color:#FF9600" | Very good
! style="color:#FF9600" | Very good
|200-249
|200-249
|- style="background:#fff;"
|- style="background:#fff"
! style="color:#FF826E" | Pretty good
! style="color:#FF826E" | Pretty good
|150-199
|150-199
|- style="background:#fff;"
|- style="background:#fff"
! style="color:#FF78C8" | A little bit
! style="color:#FF78C8" | A little bit
|100-149
|100-149
|- style="background:#fff;"
|- style="background:#fff"
! style="color:#B484FF" | Not quite
! style="color:#B484FF" | Not quite
|50-99
|50-99
Line 674: Line 846:
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
|- style="background:#fff;"
|- style="background:#fff"
| "It couldn't possibly love you any more than it does now. Your <sc>Pok</sc>é<sc>mon</sc> is happy beyond words."
| "It couldn't possibly love you any more than it does now. Your <sc>Pok</sc>é<sc>mon</sc> is happy beyond words."
| 255
| 255
|- style="background:#fff;"
|- style="background:#fff"
| "It looks very happy. I wish {{ga|Blue|<rival>}} could see this and learn something from it."
| "It looks very happy. I wish {{ga|Blue|<rival>}} could see this and learn something from it."
| 200-254
| 200-254
|- style="background:#fff;"
|- style="background:#fff"
| "It's quite friendly with you. Keep being good to it!"
| "It's quite friendly with you. Keep being good to it!"
| 150-199
| 150-199
|- style="background:#fff;"
|- style="background:#fff"
| "It's warming up to you. Trust must be growing between you."
| "It's warming up to you. Trust must be growing between you."
| 100-149
| 100-149
|- style="background:#fff;"
|- style="background:#fff"
| "It's not quite familiar with you yet. <sc>Pok</sc>é<sc>mon</sc> are all quite wary when you first get them."
| "It's not quite familiar with you yet. <sc>Pok</sc>é<sc>mon</sc> are all quite wary when you first get them."
| 50-99
| 50-99
|- style="background:#fff;"
|- style="background:#fff"
| "<Player>, I don't like the way it glares at you. Could you try being a little nicer to it?"
| "<Player>, I don't like the way it glares at you. Could you try being a little nicer to it?"
| 1-49
| 1-49
Line 699: Line 871:


=====XD: Gale of Darkness=====
=====XD: Gale of Darkness=====
The friendship rater is located inside the [[Krabby Club]] in [[Gateon Port]]. He is upstairs, straight to the rear of the club (not the ones backstage) and standing near the bartender. He looks like a boat captain and is possibly the same man that gives the {{player}} the [[item]] to evolve their {{p|Eevee}} at the beginning of the game. He is not there at that point but is present after starting the events in [[Pyrite Town]].
The friendship rater is located inside the [[Krabby Club]] in [[Gateon Port]]. He is upstairs, straight to the rear of the club (not the ones backstage) and standing near the bartender. He looks like a boat captain. He is present after starting the events in [[Pyrite Town]].


{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
Line 705: Line 877:
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
|- style="background:#fff;"
|- style="background:#fff"
| "It simply adores you! It couldn't possibly get to like you more. This is wonderful!"
| "It simply adores you! It couldn't possibly get to like you more. This is wonderful!"
| 255
| 255
|- style="background:#fff;"
|- style="background:#fff"
| "It seems to like you very much. Your [[Pokémon]] seems to be very happy that it's with you."
| "It seems to like you very much. Your [[Pokémon]] seems to be very happy that it's with you."
| 200-254
| 200-254
|- style="background:#fff;"
|- style="background:#fff"
| "It likes you quite a bit. It wants to be pampered by you."
| "It likes you quite a bit. It wants to be pampered by you."
| 150-199
| 150-199
|- style="background:#fff;"
|- style="background:#fff"
| "It's growing friendly toward you. It seems to believe in you."
| "It's growing friendly toward you. It seems to believe in you."
| 100-149
| 100-149
|- style="background:#fff;"
|- style="background:#fff"
| "It doesn't seem to be used to you yet. You should treat it kindly."
| "It doesn't seem to be used to you yet. You should treat it kindly."
| 50-99
| 50-99
|- style="background:#fff;"
|- style="background:#fff"
| "Hmm&hellip; It's not friendly toward you. The look in its eyes is frightening. You should treat it more kindly."
| "Hmm&hellip; It's not friendly toward you. The look in its eyes is frightening. You should treat it more kindly."
| 1-49
| 1-49
Line 737: Line 909:
! colspan="2" | {{color2|{{cute color light}}|Dr. Footstep}}
! colspan="2" | {{color2|{{cute color light}}|Dr. Footstep}}
|- style="background:#fff"
|- style="background:#fff"
| colspan="2" | <center>For his ratings, check [[Dr. Footstep|his article]].</center>
| colspan="2" style="text-align: center" | Refer to [[Dr. Footstep#Friendship levels|Dr. Footstep &rarr; Friendship levels]].
|- style="background:#{{sinnoh color dark}}"
! colspan="2" | {{color2|{{sinnoh color light}}|Pokétch#Friendship Checker|Friendship Checker (Pokétch app)}}
|- style="background:#fff"
| Two large hearts
| 255
|- style="background:#fff"
| Two small hearts
| 200-254
|- style="background:#fff"
| One small heart
| 150-199
|- style="background:#fff"
| No hearts (moves towards stylus)
| 70-149
|- style="background:#fff"
| No hearts (moves away from stylus)
| 0-69
|- style="background:#{{sinnoh color dark}}"
|- style="background:#{{sinnoh color dark}}"
! colspan="2" | {{color2|{{sinnoh color light}}|Eterna City}}
! colspan="2" | {{color2|{{sinnoh color light}}|Eterna City}}
Line 747: Line 936:
| 70-119
| 70-119
|- style="background:#fff"
|- style="background:#fff"
| "Hmm... It needs to get used to you more."
| "Hmm… It needs to get used to you more."
| 0-69
| 0-69
|- style="background:#{{sinnoh color dark}}"
|- style="background:#{{sinnoh color dark}}"
! colspan="2" | {{color2|{{sinnoh color light}}|Hearthome City}} in [[Pokémon Diamond and Pearl Versions|{{color|{{diamond color light}}|D}}{{color|{{pearl color light}}|P}}]]
! colspan="2" |  {{color2|{{sinnoh color light}}|Hearthome City}}
|- style="background:#fff"
| "It looks really happy! It must love you a lot."
| 250-255
|- style="background:#fff"
| "I get the feeling that it really trusts you."
| 200-249
|- style="background:#fff"
| "It's friendly towards you. It looks sort of happy."
| 150-199
|- style="background:#fff"
| "It's quite cute."
| 100-149
|- style="background:#fff"
| "You should treat it better. It's not used to you."
| 50-99
|- style="background:#fff"
| "It doesn't seem to like you at all. It looks mean."
| 0-49
|- style="background:#{{sinnoh color dark}}"
! colspan="2" |  {{color2|{{sinnoh color light}}|Hearthome City}} in [[Pokémon Platinum Version|{{color|{{platinum color light}}|Pt}}]]
|- style="background:#fff"
|- style="background:#fff"
| "It simply adores you! Why, I feel like I am intruding!"
| "It simply adores you! Why, I feel like I am intruding!"
Line 787: Line 956:
| 50-99
| 50-99
|- style="background:#fff"
|- style="background:#fff"
| "Hmm... It seems to dislike you a little."
| "Hmm… It seems to dislike you a little."
| 1-49
| 1-49
|-
|-
Line 937: Line 1,106:
|- style="background:#{{kalos color dark}}"
|- style="background:#{{kalos color dark}}"
! colspan="2" | {{color2|{{kalos color light}}|Santalune City}}
! colspan="2" | {{color2|{{kalos color light}}|Santalune City}}
|- style="background:#fff;"
|- style="background:#fff"
| "Let's see, you and <Pokémon> are... Very connected to each other! That's what it looks like to me!"
| "Let's see, you and <Pokémon> are… Very connected to each other! That's what it looks like to me!"
|120-255
|120-255
|- style="background:#fff;"
|- style="background:#fff"
| "Let's see, you and <Pokémon> are... Just getting to know each other... Yes, I think that's how I'd put it."
| "Let's see, you and <Pokémon> are… Just getting to know each other… Yes, I think that's how I'd put it."
|70-119
|70-119
|- style="background:#fff;"
|- style="background:#fff"
| "Let's see, you and <Pokémon> are... Capable of understanding each other much more than now. Look forward to that, OK?"
| "Let's see, you and <Pokémon> are… Capable of understanding each other much more than now. Look forward to that, OK?"
|0-69
|0-69
|- style="background:#{{kalos color dark}}"
|- style="background:#{{kalos color dark}}"
! colspan="2" | {{color2|{{kalos color light}}|Laverre City}}
! colspan="2" | {{color2|{{kalos color light}}|Laverre City}}
|- style="background:#fff;"
|- style="background:#fff"
| "It's amazingly friendly toward you! It must be so happy spending every day with you!"
| "It's amazingly friendly toward you! It must be so happy spending every day with you!"
|255
|255
|- style="background:#fff;"
|- style="background:#fff"
| "You must really like your <Pokémon> and always keep it by your side!"
| "You must really like your <Pokémon> and always keep it by your side!"
|200-254
|200-254
|- style="background:#fff;"
|- style="background:#fff"
| "Well, I think you and <Pokémon> will be an even greater combo someday!"
| "Well, I think you and <Pokémon> will be an even greater combo someday!"
|150-199
|150-199
|- style="background:#fff;"
|- style="background:#fff"
| "It's a little bit friendly to you&hellip; Something like that."
| "It's a little bit friendly to you&hellip; Something like that."
|100-149
|100-149
|- style="background:#fff;"
|- style="background:#fff"
| "Hmm&hellip;I think you have a lot of time ahead of you to get to know one another better."
| "Hmm&hellip;I think you have a lot of time ahead of you to get to know one another better."
|50-99
|50-99
|- style="background:#fff;"
|- style="background:#fff"
| "Don't tell me! Are you just letting it get knocked out in Pokémon battles?!"
| "Don't tell me! Are you just letting it get knocked out in Pokémon battles?!"
|1-49
|1-49
Line 979: Line 1,148:
|- style="background:#{{hoenn color dark}}"
|- style="background:#{{hoenn color dark}}"
! colspan="2" | {{color2|{{hoenn color light}}|Verdanturf Town}}
! colspan="2" | {{color2|{{hoenn color light}}|Verdanturf Town}}
|- style="background:#fff;"
|- style="background:#fff"
| "It's extremely friendly toward you. It couldn't possibly love you more. It's a pleasure to see!"
| "It's extremely friendly toward you. It couldn't possibly love you more. It's a pleasure to see!"
|255
|255
|- style="background:#fff;"
|- style="background:#fff"
| "It seems to be very happy. It's obviously friendly toward you."
| "It seems to be very happy. It's obviously friendly toward you."
|200-254
|200-254
|- style="background:#fff;"
|- style="background:#fff"
| "It's quite friendly toward you. It seems to want to be babied a little."
| "It's quite friendly toward you. It seems to want to be babied a little."
|150-199
|150-199
|- style="background:#fff;"
|- style="background:#fff"
| "It's getting used to you. It seems to believe in you."
| "It's getting used to you. It seems to believe in you."
|100-149
|100-149
|- style="background:#fff;"
|- style="background:#fff"
| "It's not very used to you yet. It neither loves nor hates you."
| "It's not very used to you yet. It neither loves nor hates you."
|50-99
|50-99
|- style="background:#fff;"
|- style="background:#fff"
| "It's very wary. It has a scary look in its eyes. It doesn't like you much at all."
| "It's very wary. It has a scary look in its eyes. It doesn't like you much at all."
|1-49
|1-49
|- style="background:#fff;"
|- style="background:#fff"
| "This is a little hard for me to say... Your Pokémon simply detests you. Doesn't that make you uncomfortable?"
| "This is a little hard for me to say… Your Pokémon simply detests you. Doesn't that make you uncomfortable?"
|0
|0
|- style="background:#{{hoenn color dark}}"
|- style="background:#{{hoenn color dark}}"
Line 1,006: Line 1,175:
| 151-255
| 151-255
|- style="background:#fff"
|- style="background:#fff"
| "Hmm... It's not bad, but it’s also not good. You, as the Trainer, need to put in some more effort."
| "Hmm… It's not bad, but it’s also not good. You, as the Trainer, need to put in some more effort."
| 100-150
| 100-150
|-
|-
Line 1,012: Line 1,181:
| style="background:#fff; {{roundybr|5px}}" | 0-99
| style="background:#fff; {{roundybr|5px}}" | 0-99
|}
|}
=====Sun, Moon, Ultra Sun, and Ultra Moon=====
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|-
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
|- style="background:#fff"
| "My! It feels incredibly close to you! Nothing makes it happier than being with you!"
| 255
|-style="background:#fff"
| "You clearly love your <Pokémon>, and you must spend a lot of time together."
| 200-254
|- style="background:#fff"
| "Hm. I'd say that you and <Pokémon> have the potential to be an even greater combo."
| 150-199
|- style="background:#fff"
| "Hmmm. I think…it feels friendly toward you. At least a little…"
| 100-149
|- style="background:#fff"
| "Hmmm… I'd say that you and your Pokémon still have a long way to go."
| 50-99
|- style="background:#fff"
| "What is going on here? Do you let it get knocked out a lot in battles or something? This is bad."
| 1-49
|- style="background:#fff"
| "Oh dear. You must be a merciless Trainer… Do you use Frustration or just not know better?"
| 0
|}
{{-}}


===Misconceptions===
===Misconceptions===
Line 1,017: Line 1,215:
* Depositing a {{OBP|Pokémon|species}} in the [[Pokémon Storage System]]
* Depositing a {{OBP|Pokémon|species}} in the [[Pokémon Storage System]]
* Healing a Pokémon with low {{stat|HP}} or with a [[status condition]]
* Healing a Pokémon with low {{stat|HP}} or with a [[status condition]]
* Giving a Pokémon an [[Held item|item to hold]] (except the Soothe Bell)
* Giving a Pokémon an [[Held item|item to hold]] (except the [[Soothe Bell]])
* [[Evolution|Evolving]] a Pokémon, regardless of method ([[level]] up, [[held item]], or [[evolutionary stone]], with the exception of [[Methods of evolution#evolution via trading|trade evolutions]], which reset the Pokémon's friendship)
* [[Evolution|Evolving]] a Pokémon, regardless of method ([[level]] up, [[held item]], or [[evolutionary stone]], with the exception of [[Methods of evolution#evolution via trading|trade evolutions]], which reset the Pokémon's friendship)
* Using a Pokémon in {{pkmn|battle}}
* Using a Pokémon in {{pkmn|battle}}
Line 1,024: Line 1,222:
* Letting the {{player}}'s Pokémon get a status condition like {{status|paralysis}}
* Letting the {{player}}'s Pokémon get a status condition like {{status|paralysis}}
* Walking when the player's Pokémon has a status condition
* Walking when the player's Pokémon has a status condition
* Affection in [[Pokémon-Amie]]
* Increasing [[Affection]]


==In spin-off games==
==In spin-off games==
===Ranger: Shadows of Almia===
{{incomplete|section|Pokémon Pikachu and Pokémon Pikachu 2 GS}}
===Pokémon Ranger: Shadows of Almia===
[[File:Happy Mood SoA.png|frame|Two {{OBP|Pokémon|species}} in a ''Happy Mood'']]
[[File:Happy Mood SoA.png|frame|Two {{OBP|Pokémon|species}} in a ''Happy Mood'']]
Friendship also has an effect in the second game of the [[Pokémon Ranger]] series. [[Partner Pokémon]] can have the condition of ''Fine'', ''Happy'', or ''Very Happy''. When it is in a ''Happy Mood'', black musical notes appear to come out of it. Multicolored musical notes come out when it is ''Very Happy''. This may happen whether or not it is with the {{player}}. This state of mind increases the speed the Partner Gauge fills up due to more Partner Energy being provided.
Friendship also has an effect in the second game of the [[Pokémon Ranger]] series. {{ra|Partner Pokémon}} can have the condition of ''Fine'', ''Happy'', or ''Very Happy''. When it is in a ''Happy Mood'', black musical notes appear to come out of it. Multicolored musical notes come out when it is ''Very Happy''. This may happen whether or not it is with the {{player}}. This state of mind increases the speed the Partner Gauge fills up due to more Partner Energy being provided.
{{-}}
{{-}}
==In the anime==
[[File:Ash and Pikachu.png|thumb|250px|Ash and Pikachu]]
In the {{pkmn|anime}}, the bond between {{pkmn|Trainer}}s and their {{OBP|Pokémon|species}} has been a theme since [[EP001|the first episode]], in which {{Ash}} had trouble to form a friendship with his newly obtained {{AP|Pikachu}}. After risking his own safety to protect his [[starter Pokémon]] from a flock of angry {{p|Spearow}}, Ash earned Pikachu's trust, and the two have been inseparable ever since.
Pokémon that have friendly relationships with their Trainers are said to perform better in {{pkmn|battle}}s. Ash believes that befriending a Pokémon will make it grow stronger, and he treats {{cat|Ash's Pokémon|all his Pokémon}} with utmost care and respect. However, over the course of the series, some Trainers have been shown to focus on raw strength alone, disregarding their Pokémon's feelings and well being. Examples include [[Paul]] and [[Cross]].
Aside from regular battles, friendship is valued in [[Pokémon Contest]]s, since the level of cooperation between {{pkmn|Coordinator}} and Pokémon is observed by the [[Contest Judge|panel of judges]] during the [[Appeal|Performance Stage]]. Additionally, in the [[Contest Battle|Battle Stage]], Coordinators are expected to be in synchronicity with their Pokémon the entire time. In ''[[AG078|Cruisin' for a Losin']]'', the Director of the {{pkmn|Activities Committee|Contest Committee}}, [[Raoul Contesta|Mr. Contesta]], stated that a Pokémon's well being must be the number one priority of a Coordinator.
In ''[[DP075|Our Cup Runneth Over!]]'', Contest Master [[Wallace]] stressed out the importance of kinship. He also said that playing with Pokémon can help Trainers and Coordinators in learning how to bring out the potential of their Pokémon. In addition to enhancing a Pokémon's appearance, {{pkmn|groomer|Pokémon grooming}} is said to make them happier. Trainers who devote themselves to the development of techniques that improve a Pokémon's health and happiness are known as {{tc|Pokémon Breeder}}s. There are also people who study to become [[Pokémon Connoisseur]]s in order to be able to identify the compatibility between Trainers and Pokémon, and then offer advice on how to strengthen their friendship.
As in the {{pkmn|games}}, friendship affects the [[power]] of {{m|Frustration}}. This was shown in ''[[AG175|Going for Choke!]]'', in which [[Harley]]'s {{p|Banette}} received a boost while using the [[move]] under the command of [[Jessie]], a Trainer it does not like. Although the concept of {{cat|Pokémon that evolve by friendship|Evolution by friendship}} has not been addressed directly, the [[Soothe Bell]] has appeared in the anime. In the {{series|XY}}, the friendship between Ash and his {{AP|Greninja}} triggered a temporary transformation known as [[Bond Phenomenon]].
In contrast with the games, where a Pokémon of a certain [[level]] will only obey its Trainer if he or she possesses specific achievements, disobedient Pokémon in the anime will gain respect for their Trainers after realizing how far the Trainer is willing to go to befriend, protect, and care for the Pokémon.


==In other languages==
==In other languages==
{{Langtable|color={{cute color light}}|bordercolor={{cute color dark}}
{{Langtable|color={{cute color light}}|bordercolor={{cute color dark}}
|zh_yue=親密度 ''{{tt|Chānmahtdouh|degree of intimacy}}''
|zh_cmn=親密度 / 亲密度 ''{{tt|Qīnmìdù|degree of intimacy}}''
|fr=Amitié
|fr=Amitié
|de=Freundschaft
|de=Zuneigung<br>Freundschaft
|it=Amicizia
|it=Affetto
|ko=친밀도 ''Chinmildo''
|ko=친밀도 ''Chinmildo''
|pl=Przyjaźń
|es=Amistad
|es=Amistad
|vi = Độ thân thiết
}}
}}


==See also==
==See also==
*[[List of Pokémon by base friendship]]
*[[List of Pokémon by base friendship]]
*{{DL|Pokémon-Amie|Affection benefits|Affection}}
*[[Affection]]


==External links==
==External links==
* [http://www.gamefaqs.com/portable/gbcolor/file/198308/11568 GameFAQs: Pokemon Gold Version (GBC) Happiness Points FAQ by IDeLucas]
* [https://www.gamefaqs.com/gbc/198308-pokemon-gold-version/faqs/11568 GameFAQs: Pokemon Gold Version (GBC) Happiness Points FAQ by IDeLucas]
<!--* [http://www.gamefaqs.com/portable/ds/file/925601/48344 Generation IV Friendship FAQ by Ruimound] (is dead and doesn't appear to be archived)-->
* [http://web.archive.org/web/20070830225419/http://www.gamefaqs.com/portable/ds/file/925601/48344 Generation IV Friendship FAQ by Ruimound]
* [http://www.psypokes.com/gsc/happiness.php Pokemon Gold, Silver and Crystal :: Happiness Guide]
* [http://www.psypokes.com/gsc/happiness.php Pokemon Gold, Silver and Crystal :: Happiness Guide]
{{-}}
{{Pokémon individuality|cute}}<br>
{{Project Games notice|game mechanic}}
{{Project Games notice|game mechanic}}


Line 1,056: Line 1,273:


[[de:Freundschaft]]
[[de:Freundschaft]]
 
[[es:Amistad]]
[[fr:Bonheur]]
[[fr:Bonheur]]
[[it:Felicità]]
[[it:Affetto]]
[[ja:なつき度]]
[[ja:なつき度]]
[[pl:Szczęście]]
[[zh:亲密度]]
[[zh:亲密度]]

Revision as of 09:59, 11 July 2019

If you were looking for the Friendship features in Pokémon GO, see Friends (GO).
Happiness redirects here. For the "Happiness Pokémon" category, see Blissey (Pokémon).
013Weedle.png This page is in need of spading. See its section on the spading page for more information, and how you can help.
Still needs research overall, especially regarding values.
050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.
Reason: Generations VI and VII information, manga section

Friendship (Japanese: なつき degree of emotional attachment), also referred to as loyalty in Generation II core series games, tame in Pokémon Stadium 2 and friendliness in Pokémon XD: Gale of Darkness, and commonly referred to by fans as happiness, is a measurement of how much a Pokémon is attached to its Trainer and enjoys being in their care.

It affects the evolution of certain Pokémon, the power of Return and Frustration, and the availability of a few in-game items and Ribbons. Certain events increase a Pokémon's friendship (gaining a level, walking a certain amount of steps) or decrease it (fainting, using herbal medicine).

Friendship was introduced in Pokémon Yellow for the player's starter Pikachu only, and expanded to cover all Pokémon in Generation II.

Friendship is not the same as Affection, a stat introduced in Generation VI. However, in Let's Go, Pikachu! and Let's Go, Eevee!, the two appear to have been combined, since Affection does not exist in the game, but Pokémon with high friendship gain the same benefits as those that have high affection in other games.

In the core series games

Friendship debuted in Generation I as a mechanic that applied only to the player's Pikachu in Pokémon Yellow. In Generation II, it was expanded to cover all Pokémon. In all games, friendship is a value that ranges from 0 to 255 (stored as a single byte). In Pokémon Yellow, Pikachu's friendship is indicated by the expression it shows when the player talks to it, but in later games, certain NPCs in the games will evaluate the friendship of a Pokémon in the player's party.

A Pokémon's friendship is generally set when the player first obtains it. When a Pokémon is first caught from the wild, its friendship starts at its base friendship value. Trading a Pokémon also resets its friendship to its base value, unless it is being traded back to its original Trainer in Generation VI or later, in which case it regains the friendship it had before being traded away. A Pokémon caught in a Friend Ball starts with 200 friendship instead of its base friendship, while a Pokémon hatched from an Egg starts with 120 friendship.

Friendship is generally increased by taking good care of a Pokémon. Keeping a Pokémon in the player's party, raising it, using items on it, and getting it groomed will all increase a Pokémon's friendship. Letting it faint and using bitter herbal medicines on it will decrease a Pokémon's friendship.

Boosting friendship

In Pokémon Crystal, if a Pokémon is leveled up at its met location, it will gain twice as much friendship from that level up as usual. Since only Pokémon caught in Pokémon Crystal have a defined met location, Pokémon caught in the Generation I games, Pokémon Gold and Silver, and Pokémon from in-game trades will not receive this bonus. If a Pokémon that has a defined met location is traded to a Generation I game, this data is permanently erased, so it can no longer receive this bonus.

Starting in Generation III, if a Pokémon was caught in a Luxury Ball or is currently at the same location where it was caught (its met location), any increase to its friendship is boosted by an extra point (two points if both apply). If a Pokémon is holding a Soothe Bell, increases to its friendship are boosted by 50% of the change. In Generation III, Soothe Bell applies directly to the original change in friendship, while in later games, it applies to the the friendship change after including Luxury Ball and met location bonuses. In Generation IV, being at its met location does not change the amount of friendship a Pokémon gains, but it does from Generation V onward.

In Generation V, the Befriending Power Pass Power boosts any increase to friendship by one to three points depending on the strength of the power used. In Generation VI, the Befriending Power O-Power has the same effect. Befriending Power does not exist in Generation VII.

None of these effects change the amount of friendship lost for negative changes or for changes of 0 (such as using an X Attack on a Pokémon with high friendship).

Mechanics using friendship

In Pokémon Yellow, friendship affected very little beyond the reactions Pikachu would show when interacted with.

Starting in Generation II, there are Pokémon that evolve by friendship, which can only evolve if they have 220 friendship or more. Additionally, the moves Return and Frustration vary in power depending on how high or low the user's friendship is.

From Generation IV onward, there is a Ribbon for Pokémon with maximum friendship, the Footprint Ribbon.

Some NPCs also only give gifts or teach moves when the player's Pokémon has a certain amount of friendship. In particular, a Pokémon must have maximized friendship to learn Draco Meteor, Frenzy Plant, Blast Burn, Hydro Cannon, Grass Pledge, Fire Pledge, or Water Pledge in any generation.

In Generation I

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Double-check whether TMs/HMs can increase friendship even if they have no effect (like Potions and status-healing items)
Pikachu with high friendship

A prototype of the friendship system used by future games was introduced in Pokémon Yellow, the last core series game of Generation I. This friendship system only worked on the Pikachu the player started with (or any Pikachu with the same original Trainer and original Trainer ID as the player). Pikachu starts with a base friendship of 90.

Friendship in Pokémon Yellow affects very little. Outside of interacting with Pikachu, the only place where it has any effect is in determining whether Melanie will give the player a Bulbasaur in Cerulean City (which requires Pikachu's friendship to be at least 147).

In Pokémon Yellow, the player can check Pikachu's friendship by talking to it as it follows them in the overworld. A window will pop up showing Pikachu's face, and the expression reflects Pikachu's current friendship (though certain special events may elicit special reactions unrelated to Pikachu's current friendship). At maximum friendship, Pikachu will jump up and down before the window appears.

In the table below, the HP-restoring items and status condition healing items can increase Pikachu's friendship even if they have no effect. For example, attempting to use a Potion on Pikachu when it has full health will still increase its friendship.

Event Change based on current friendship
0 to 99 100 to 199 200 to 255
Level up +5 +3 +2
Using an HP-restoring item or a status condition healing item other
than Full Heal
+5 +3 +2
Battling against a Gym Leader, Elite Four member, or the Champion +3 +2
Teaching Pikachu a TM or HM +1 0
Fainting -1
Being deposited in the Pokémon Storage System -3 -5
Trading Reset to 90


In Generation II

In Generation II, friendship was expanded to cover all Pokémon. All Pokémon have a base friendship of 70, but any Pokémon caught in a Friend Ball starts with 200 friendship and any Pokémon hatched from an Egg starts with 120 friendship.

In Pokémon Gold, Silver, and Crystal, an NPC who will evaluate the friendship of the first Pokémon in the player's party can be found at Goldenrod City.

The met location boost was first introduced in Pokémon Crystal.

Event Change based on current friendship
0 to 99 100 to 199 200 to 255
Grooming (haircut brothers)
"<Pokémon> looks [...]"
"delighted!" (younger brother: 50%) +10 +4
"delighted!" (older brother: 30%) +5 +2
"happy!" (older brother: 10%, younger: 20%) +3 +1
"a little happier." (older brother: 60%, younger: 30%) +1
Level up AlwaysGS/Anywhere except met locationC +5 +3 +2
At met locationC +10 +6 +4
Using a vitamin +5 +3 +2
Battling against a Gym Leader, Elite Four member, the Champion, or Red (whole party) +3 +2 +1
Grooming (Daisy) +3 +1
Walking 512 steps (whole party) +1
Learn a TM +1 0
Using a battle item†† +1 0
Fainting If opponent is less than 30 levels higher -1
If opponent is at least 30 levels higher, or outside of battle -5 -10
Using EnergyPowder or Heal Powder -5 -10
Using Energy Root -10 -15
Using Revival Herb -15 -20

†: Vitamins affected include HP Up, Protein, Iron, Calcium, and Carbos
††: Battle items affected include X Attack, X Defend, X Speed, and X Special

In Generation III

In Generation III, different species of Pokémon were given individualized base friendship values. The Luxury Ball and Soothe Bell boosts were also introduced.

In Pokémon Ruby, Sapphire, and Emerald, an NPC who will evaluate the friendship of the first Pokémon in the player's party can be found at Verdanturf Town. In Pokémon FireRed and LeafGreen, Daisy Oak will perform the same service in Pallet Town. In addition, in Pokémon FireRed and LeafGreen, the degree to which a Pokémon moves towards the screen after an item is used on it will also indicate how high its friendship is.

In the table below, fainting in battle will not alter a Pokémon's friendship if it fainted from poison at the end of a turn.

Event Change based on current friendship
0 to 99 100 to 199 200 to 255
Using friendship-raising BerriesE +10 +5 +2
Vivid ScentXD +5 +4 +3
Level up +5 +3 +2
Using a vitamin†† +5 +3 +2
Excite ScentXD +4 +3 +2
Grooming (Daisy)FRLG +3 +1
Battling against a Gym Leader, Elite Four member, or the Champion (whole party) +3 +2 +1
Joy ScentXD +3 +2 +1
Walking 128 steps (50% chance, whole party) +1
Learn a TM or HM +1 0
Using a battle item††† +1 0
Fainting If opponent is less than 30 levels higher -1
If opponent is at least 30 levels higher, or outside of battle -5 -10
Using EnergyPowder or Heal Powder -5 -10
Using Energy Root -10 -15
Using Revival Herb -15 -20

†: Berries affected include Pomeg Berry, Kelpsy Berry, Qualot Berry, Hondew Berry, Grepa Berry, and Tamato Berry (No. 21-26)
††: Vitamins affected include HP Up, Protein, Iron, Calcium, Zinc, Carbos, PP Up, PP Max, and Rare Candy
†††: Battle items affected include X Attack, X Defend, X Speed, X Special, X Accuracy, Dire Hit, and Guard Spec.

In Generation IV

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Figure out the probabilities for the variable massage/grooming events
The Pokétch's Friendship Checker app with a Drifblim at maximum friendship.

In Generation IV only, a Pokémon's met location does not affect the amount of friendship it gains. In Pokémon Diamond, Pearl, and Platinum, the massage at the Ribbon Syndicate is also not affected by any friendship boosts, and the Soothe Bell does not affect friendship gained when using a battle item.

In Pokémon Diamond, Pearl, and Platinum, an NPC who will evaluate the friendship of the first Pokémon in the player's party can be found in Hearthome City, or the player may use the Friendship Checker app on the Pokétch. In Pokémon HeartGold and SoulSilver, an NPC in Goldenrod City will also evaluate the friendship of the first Pokémon in the player's party, or a walking Pokémon's friendship may also be gauged by its reaction when speaking to it.

Event Change based on current friendship
0 to 99 100 to 199 200 to 255
Massage (Ribbon Syndicate)DPPt
"Our treatment has made your pampered baby [...] friendly to you."
"much more" +30
"more" +10
"a little more" +5
Grooming (haircut brothers)HGSS
"<Pokémon> looks [...]"
"delighted!" +10
"happy." +5
"a little happier." +1
Grooming (Daisy)HGSS +10
Using friendship-raising Berries +10 +5 +2
Level up +5 +3 +2
Using a vitamin†† +5 +3 +2
Massage (Veilstone City Massage Girl)DPPt +3
Battling against a Gym Leader, Elite Four member, or the Champion (whole party) +3 +2 +1
Walking 128 steps (50% chance, whole party) +1
Learn a TM or HM +1 0
Using a battle item††† +1 0
Fainting If opponent is less than 30 levels higher -1
If opponent is at least 30 levels higher -5 -10
Surviving poison with 1 HP outside of battle -5 -10
Using EnergyPowder or Heal Powder -5 -10
Using Energy Root -10 -15
Using Revival Herb -15 -20

†: Berries affected include Pomeg Berry, Kelpsy Berry, Qualot Berry, Hondew Berry, Grepa Berry, and Tamato Berry (No. 21-26)
††: Vitamins affected include HP Up, Protein, Iron, Calcium, Zinc, Carbos, PP Up, PP Max, and Rare Candy
†††: Battle items affected include X Attack, X Defend, X Speed, X Special, X Accuracy, Dire Hit, and Guard Spec.

In Generation V

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Effects of Makeups at the Beauty Salon; check whether boosts like Luxury Ball apply to Join Avenue events

Generation V introduced Befriending Power as a Pass Power to boost friendship gains.

Friendship boosts do not apply to the massage in Castelia City.

In the Generation V games, an NPC who will evaluate the friendship of the Pokémon in the player's party can be found in Icirrus City, with a second NPC only found in Nacrene City during Pokémon Black and White who checks the player's first Pokémon. In Pokémon Black 2 and White 2, the player may also contact Bianca on the Xtransceiver to have their Pokémon's friendship rated.

Event Change based on current friendship
0 to 99 100 to 199 200 to 255
Beauty Salon: getting a Royal CutW2 +50
Beauty Salon: getting a Beauty CutB2 +40
Beauty Salon: getting a Smile CutB2W2 +30
Massage (Castelia StreetBW/Medal OfficeB2W2)
"The massage has made your Pokémon [...] friendly to you!"
"much more" (6%) +30
"more" (20%) +10
"a little bit more" (74%) +5
Beauty Salon: getting a ShampooB2W2 +20
Café: getting a Friendly ComboB2W2 +20
Beauty Salon: getting a BrushingB2W2 +10
Café: getting a Friendly LunchB2W2 +10
Using friendship-raising Berries +10 +5 +2
Café: getting a Friendly DrinkB2W2 +5
Level up in battle +5 +4 +3
Battling against a Gym Leader, Elite Four member, or the Champion (whole party) +5 +4 +3
Using a vitamin†† +5 +3 +2
Using a wing +3 +2 +1
Walking 128 steps (50% chance, whole party) +2 +1
Learn a TM or HM +1 0
Using a battle item††† +1 0
Fainting If opponent is less than 30 levels higher -1
If opponent is at least 30 levels higher -5 -10
Using EnergyPowder or Heal Powder -5 -10
Using Energy Root -10 -15
Using Revival Herb -15 -20

†: Berries affected include Pomeg Berry, Kelpsy Berry, Qualot Berry, Hondew Berry, Grepa Berry, and Tamato Berry (No. 21-26)
††: Vitamins affected include HP Up, Protein, Iron, Calcium, Zinc, Carbos, PP Up, PP Max, and Rare Candy
†††: Battle items affected include X Attack, X Defend, X Speed, X Special, X Accuracy, Dire Hit, and Guard Spec.

In Generation VI

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Check if Pokéblocks add friendship and chance of increasing friendship every 128 steps

In Generation VI, Befriending Power becomes an O-Power.

Friendship boosts do not apply to massages, drinks from the Juice Shoppe, or the Soothing Bag in Super Training.

In Pokémon X and Y, an NPC who will evaluate the friendship of the first Pokémon in the player's party can be found early on in Santalune City, or later in Laverre City. In Pokémon Omega Ruby and Alpha Sapphire, an NPC in Verdanturf Town will also evaluate the friendship of the first Pokémon in the player's party.

Event Change based on current friendship
0 to 99 100 to 199 200 to 255
Massage (Secret Pals)ORAS +30
Massage (Cyllage CityXY/Mauville CityORAS)
"The massage made your Pokémon [...] friendly toward you"
"much more" (6%) +30
"more" (20%) +10
"a little bit more" (74%) +5
Super Training: Soothing Bag +20
Juice Shoppe: Colorful Shake Custom-made +12 to 32 (depending on Berries used)
Pre-made +1 per $100
Using friendship-raising Berries +10 +5 +2
Level up in battle +5 +4 +3
Battling against a Gym Leader, Elite Four member, or the Champion (whole party) +5 +4 +3
Using a vitamin†† +5 +3 +2
Juice Shoppe: Rare Soda, Ultra Rare Soda, Perilous Soup, or EV Juices +4
Using a wing +3 +2 +1
Walking 128 steps (sometimes; for whole party) +2 +1
Using a battle item††† +1 0
Fainting If opponent is less than 30 levels higher -1
If opponent is at least 30 levels higher -5 -10
Using Energy Powder or Heal Powder -5 -10
Using Energy Root -10 -15
Using Revival Herb -15 -20

†: Berries affected include Pomeg Berry, Kelpsy Berry, Qualot Berry, Hondew Berry, Grepa Berry, and Tamato Berry (No. 21-26)
††: Vitamins affected include HP Up, Protein, Iron, Calcium, Zinc, Carbos, PP Up, PP Max, and Rare Candy
†††: Battle items affected include X Attack, X Defense, X Speed, X Sp. Atk, X Sp. Def, X Accuracy, Dire Hit, and Guard Spec.

In Generation VII

Pokémon Sun, Moon, Ultra Sun, and Ultra Moon

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Check Festival Plaza events and walking mechanics

Friendship boosts do not apply to massages.

In Pokémon Sun, Moon, Ultra Sun and Ultra Moon, an NPC who will evaluate the friendship of a Pokémon in the player's party can be found in Konikoni City.

Event Change based on current friendship
0 to 99 100 to 199 200 to 255
Massage (Konikoni City) "I think you'll notice a lot of friendly feelings!" +40
"[It] helped inspire some good, friendly feelings toward you." +20
"It's feeling a bit more friendly toward you already, I'd say." +10
Food stalls: getting a Friendly Combo +20
Food stalls: getting a Friendly Lunch +10
Food stalls: getting a Friendly Drink +5
Using friendship-raising Berries +10 +5 +2
Isle Avue hot springs +5
Level up in battle +5 +4 +3
Battling against an Island Kahuna, Elite Four member, or the Champion (whole party) +5 +4 +3
Using a vitamin†† +5 +3 +2
Using a wing +3 +2 +1
Walking 128 steps (sometimes; for whole party) +2 +1
Using a battle item††† +1 0
Fainting If opponent is less than 30 levels higher -1
If opponent is at least 30 levels higher -5 -10
Using Energy Powder or Heal Powder -5 -10
Using Energy Root -10 -15
Using Revival Herb -15 -20

†: Berries affected include Pomeg Berry, Kelpsy Berry, Qualot Berry, Hondew Berry, Grepa Berry, and Tamato Berry (No. 21-26)
††: Vitamins affected include HP Up, Protein, Iron, Calcium, Zinc, Carbos, PP Up, PP Max, and Rare Candy
†††: Battle items affected include X Attack, X Defense, X Speed, X Sp. Atk, X Sp. Def, X Accuracy, Dire Hit, and Guard Spec.

Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: How to raise friendship (ie walking or feeding candy) and friendship benefits (ie those seen with affection)

In Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, friendship is factored into all of a Pokémon's stats, except HP. At maximum friendship, a Pokémon will receive a 10% boost to its stats, before AVs are added in. The friendship multiplier scales directly with the level of friendship, starting from a 0% boost at 0 friendship to receiving the full 10% at 255.

Evolutions

Several Pokémon evolve after being leveled up when their friendship value is 220 or higher.

Previous evolution Friendship evolution Later evolution
Zubat
Zubat
 Poison  Flying 
Rare Candy
Level 22+
Golbat
Golbat
 Poison  Flying 
Rare Candy + Soothe Bell
Level Up
(with high friendship)
Crobat
Crobat
 Poison  Flying 
Crobat does not evolve
Meowth is the lowest in its line Meowth
Meowth
Alola Form
 Dark 
Rare Candy + Soothe Bell
Level Up[1]
(with high friendship)
Persian
Persian
Alola Form
 Dark 
Persian does not evolve
Happiny
Happiny
 Normal 
Rare Candy + Day Icon.png + Oval Stone
Level Up
(during the daytime
holding Oval Stone)

Chansey
Chansey
 Normal 
Rare Candy + Soothe Bell
Level Up
(with high friendship)
Blissey
Blissey
 Normal 
Blissey does not evolve
Eevee is the lowest in its line Eevee
Eevee
 Normal 
Rare Candy + Day Icon.png + Soothe Bell
Level Up
(during the daytime with high friendship)
Espeon
Espeon
 Psychic 
Espeon does not evolve
Rare Candy + Night Icon.png + Soothe Bell
Level Up
(during the nighttime with high friendship)
Umbreon
Umbreon
 Dark 
Umbreon does not evolve
Pichu is the lowest in its line Pichu
Pichu
 Electric 
Rare Candy + Soothe Bell
Level Up
(with high friendship)
Pikachu
Pikachu
 Electric 
Thunder Stone
Thunder Stone
Raichu
Raichu
 Electric 
Thunder Stone + Town Map
Thunder Stone
(in Alola)
Raichu
Raichu
Alola Form
 Electric  Psychic 
Cleffa is the lowest in its line Cleffa
Cleffa
 Fairy 
Rare Candy + Soothe Bell
Level Up
(with high friendship)
Clefairy
Clefairy
 Fairy 
Moon Stone
Moon Stone
Clefable
Clefable
 Fairy 
Igglybuff is the lowest in its line Igglybuff
Igglybuff
 Normal  Fairy 
Rare Candy + Soothe Bell
Level Up
(with high friendship)
Jigglypuff
Jigglypuff
 Normal  Fairy 
Moon Stone
Moon Stone
Wigglytuff
Wigglytuff
 Normal  Fairy 
Togepi is the lowest in its line Togepi
Togepi
 Fairy 
Rare Candy + Soothe Bell
Level Up
(with high friendship)
Togetic
Togetic
 Fairy  Flying 
Shiny Stone
Shiny Stone
Togekiss
Togekiss
 Fairy  Flying 
Azurill is the lowest in its line Azurill
Azurill
 Normal  Fairy 
Rare Candy + Soothe Bell
Level Up
(with high friendship)
Marill
Marill
 Water  Fairy 
Rare Candy
Level 18+
Azumarill
Azumarill
 Water  Fairy 
Budew is the lowest in its line Budew
Budew
 Grass  Poison 
Rare Candy + Day Icon.png + Soothe Bell
Level Up
(during the daytime with high friendship)
Roselia
Roselia
 Grass  Poison 
Shiny Stone
Shiny Stone
Roserade
Roserade
 Grass  Poison 
Buneary is the lowest in its line Buneary
Buneary
 Normal 
Rare Candy + Soothe Bell
Level Up
(with high friendship)
Lopunny
Lopunny
 Normal 
Lopunny does not evolve
Chingling is the lowest in its line Chingling
Chingling
 Psychic 
Rare Candy + Night Icon.png + Soothe Bell
Level Up
(during the nighttime with high friendship)
Chimecho
Chimecho
 Psychic 
Chimecho does not evolve
Munchlax is the lowest in its line Munchlax
Munchlax
 Normal 
Rare Candy + Soothe Bell
Level Up
(with high friendship)
Snorlax
Snorlax
 Normal 
Snorlax does not evolve
Riolu is the lowest in its line Riolu
Riolu
 Fighting 
Rare Candy + Day Icon.png + Soothe Bell
Level Up
(during the daytime with high friendship)
Lucario
Lucario
 Fighting  Steel 
Lucario does not evolve
Woobat is the lowest in its line Woobat
Woobat
 Psychic  Flying 
Rare Candy + Soothe Bell
Level Up
(with high friendship)
Swoobat
Swoobat
 Psychic  Flying 
Swoobat does not evolve
Sewaddle
Sewaddle
 Bug  Grass 
Rare Candy
Level 20+
Swadloon
Swadloon
 Bug  Grass 
Rare Candy + Soothe Bell
Level Up
(with high friendship)
Leavanny
Leavanny
 Bug  Grass 
Leavanny does not evolve
Type: Null is the lowest in its line Type: Null
Type: Null
 Normal 
Rare Candy + Soothe Bell
Level Up
(with high friendship)
Silvally
Silvally
 Normal 
Silvally does not evolve


  1. In Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, Alolan Meowth evolves at level 28 regardless of friendship level.

Raters

Friendship raters are NPCs that will indicate the friendship of the first Pokémon in the player's party when spoken to.

Locations

Region City Location: NPC Distinct evaluations
Kanto Pallet Town (FRLG) Blue's house: Daisy 7
Pallet Town (PE) Rival's house: Rival's sister ?
Johto Goldenrod City House east of the Department Store: woman 6
Goldenrod CitySu Goldenrod Department Store, fifth floor: woman 3
Hoenn Verdanturf Town Southwestern-most house: woman 7
Pacifidlog Town Southwestern-most house: Gentleman 3
Orre (XD only) Gateon Port Krabby Club, upper floor: the captain 7
Sinnoh Hearthome City Pokémon Fan Club (east of the Poké Mart): Beauty 6DP or 7Pt
Route 213 House south of the Pastoria City gate: Dr. Footstep 5
Eterna City Pokémon Center: Aroma Lady 3
Pokétch: Friendship Checker app 5
Unova Icirrus City Pokémon Fan Club (south of Gym): woman 7
Nacrene City Building east of the Pokémon Center: woman with a Pokémon 3
B2W2: Call Bianca on the Xtransceiver 7
Kalos Santalune City House west of the Pokémon Center: Beauty 3
Laverre City Pokémon Fan Club (in the northwest): Pokémon Breeder 7
Alola Konikoni City Female Veteran next to the TM Shop's street sign 7

The Johto and Hoenn raters in the Goldenrod Department Store and Pacifidlog Town will give out TM21 (Frustration) or TM27 (Return) (or neither) depending on the friendship of the player's lead Pokémon.

Evaluation

Gold, Silver, and Crystal
Statement Friendship
Goldenrod City
"It looks really happy! It must love you a lot." 250-255
"I get the feeling that it really trusts you." 200-249
"It's friendly toward you. It looks sort of happy." 150-199
"It's quite cute." 100-149
"You should treat it better. It's not used to you." 50-99
"It doesn't seem to like you at all. It looks mean." 0-49
Goldenrod Department Store (Sunday only)
"It's very attached to you. This move should be perfect for a pair like you." 150-255
"It's adorable! You should teach it good TM moves." 50-149
"It looks evil. How about this TM for it?" 0-49


Stadium 2

While there is no NPC that rates friendship, when viewing a table with Pokémon, its value is listed there (along other elements such as type, Trainer ID number or item), in levels. Pokémon data read from a Generation I game will always be rated as Not quite, even for Red's Pikachu in Pokémon Yellow, which does have its friendship tracked.

Rating Friendship
Excellent 250-255
Very good 200-249
Pretty good 150-199
A little bit 100-149
Not quite 50-99
Not at all 0-49


Ruby, Sapphire, and Emerald
Statement Friendship
Verdanturf Town
"It adores you. It can't possibly love you any more. I even feel happy seeing it." 255
"It seems to be very happy. It obviously likes you a whole lot." 200-254
"It likes you quite a lot. It seems to want to be babied a little." 150-199
"It's getting used to you. It seems to believe in you." 100-149
"It's not very used to you yet. It neither loves nor hates you." 50-99
"It's very wary. It has scary viciousness in its eyes. It doesn't like you much at all." 1-49
"This is a little hard for me to say… Your Pokémon simply detests you. Doesn't that make you uncomfortable?" 0
Pacifidlog Town
"It clearly likes you very much. A Pokémon that adoring and adorable deserves a TM like this, no?" 151-255
"Hmm… It's not bad, but it's also not good. You, as the Trainer, need to put in some more effort." 100-150
"It has a vicious look to it. A frightening Pokémon like that deserves a TM like this." 0-99


FireRed and LeafGreen
Main article: Daisy Oak
Statement Friendship
"It couldn't possibly love you any more than it does now. Your Pokémon is happy beyond words." 255
"It looks very happy. I wish <rival> could see this and learn something from it." 200-254
"It's quite friendly with you. Keep being good to it!" 150-199
"It's warming up to you. Trust must be growing between you." 100-149
"It's not quite familiar with you yet. Pokémon are all quite wary when you first get them." 50-99
"<Player>, I don't like the way it glares at you. Could you try being a little nicer to it?" 1-49
"…Um, it's not easy for me to say this, but… Is there some reason why your Pokémon would hate you so much?" 0


XD: Gale of Darkness

The friendship rater is located inside the Krabby Club in Gateon Port. He is upstairs, straight to the rear of the club (not the ones backstage) and standing near the bartender. He looks like a boat captain. He is present after starting the events in Pyrite Town.

Statement Friendship
"It simply adores you! It couldn't possibly get to like you more. This is wonderful!" 255
"It seems to like you very much. Your Pokémon seems to be very happy that it's with you." 200-254
"It likes you quite a bit. It wants to be pampered by you." 150-199
"It's growing friendly toward you. It seems to believe in you." 100-149
"It doesn't seem to be used to you yet. You should treat it kindly." 50-99
"Hmm… It's not friendly toward you. The look in its eyes is frightening. You should treat it more kindly." 1-49
"… This is awful. It detests you to a degree I hardly ever see. Are you sure you'll be okay?" 0


Diamond, Pearl, and Platinum
Statement Friendship
Dr. Footstep
Refer to Dr. Footstep → Friendship levels.
Friendship Checker (Pokétch app)
Two large hearts 255
Two small hearts 200-254
One small heart 150-199
No hearts (moves towards stylus) 70-149
No hearts (moves away from stylus) 0-69
Eterna City
"It seems to like you. It must be happy being with you." 120-255
"It's becoming comfortable around you, I think." 70-119
"Hmm… It needs to get used to you more." 0-69
Hearthome City
"It simply adores you! Why, I feel like I am intruding!" 255
"It's very friendly toward you. I can tell you treat it kindly." 200-254
"It's quite friendly to you. It must be happy being with you." 150-199
"It's warming up to you. That's my impression." 100-149
"It's feeling neutral toward you. It's up to you to change that." 50-99
"Hmm… It seems to dislike you a little." 1-49
"Oh, my… I think this one really hasn't taken too kindly to you." 0


HeartGold and SoulSilver
Statement Friendship
Goldenrod City
"It looks really happy! It must love you a lot." 250-255
"I get the feeling that it really trusts you." 200-249
"It's friendly toward you. It looks sort of happy." 150-199
"It's quite cute." 100-149
"You should treat it better. It's not used to you." 50-99
"It doesn't seem to like you at all. It looks mean." 0-49
Goldenrod Department Store (Sunday only)
"It's very attached to you. This move should be perfect for a pair like you." 149-255
"It's adorable! You should teach it good TM moves." 51-148
"It looks evil. How about this TM for it?" 0-50


Black and White
Statement Friendship
Nacrene City
"It's very friendly toward you! It must be happy with you." 120-255
"It's a little bit friendly to you… Something like that." 70-119
"Hmmm… It may still take some time." 0-69
Icirrus City
"It is super friendly to you! I'm a bit jealous!" 255
"It is quite friendly to you! You must be a kind person!" 200-254
"It is friendly to you. It must be happy with you." 150-199
"It is a little friendly to you… That's what I'm getting." 100-149
"The relationship is neither good nor bad… It looks neutral." 50-99
"Hmmm… It may not like you very much." 1-49
"By any chance, you… Are you a very strict person? I feel that it really doesn't like you…" 0


Black 2 and White 2
Statement Friendship
Icirrus City
"It is super friendly to you! I'm a bit jealous!" 255
"It is quite friendly to you! You must be a kind person!" 200-254
"It is friendly to you. It must be happy with you." 150-199
"It is a little friendly to you… That's what I'm getting." 100-149
"The relationship is neither good nor bad… It looks neutral." 50-99
"Hmmm… It may not like you very much." 1-49
"By any chance, you… Are you a very strict person? I feel that it really doesn't like you…" 0
Bianca
"What great friends you are! It's so nice how you trust each other! It makes me kinda jealous!" 255
"You two sure get along great! It looks like you are having fun together! You seem bright and cheerful!" 200-254
"You seem really close! You look so, so happy! It's enough to make me happy too!" 150-199
"You're starting to get to be friends. Just maybe, walking along the same path has made you understand one another." 100-149
"You still have room for improvement. How nice! I mean, you can become even better friends!" 50-99
"You aren't getting along, are you? It's glaring at you with a look that's kinda scary." 1-49
"You aren't getting along, are you? It doesn't look like it's having fun even when you're together." 0


X and Y
Statement Friendship
Santalune City
"Let's see, you and <Pokémon> are… Very connected to each other! That's what it looks like to me!" 120-255
"Let's see, you and <Pokémon> are… Just getting to know each other… Yes, I think that's how I'd put it." 70-119
"Let's see, you and <Pokémon> are… Capable of understanding each other much more than now. Look forward to that, OK?" 0-69
Laverre City
"It's amazingly friendly toward you! It must be so happy spending every day with you!" 255
"You must really like your <Pokémon> and always keep it by your side!" 200-254
"Well, I think you and <Pokémon> will be an even greater combo someday!" 150-199
"It's a little bit friendly to you… Something like that." 100-149
"Hmm…I think you have a lot of time ahead of you to get to know one another better." 50-99
"Don't tell me! Are you just letting it get knocked out in Pokémon battles?!" 1-49
"What's this? Are you a disciplinarian? Or do you plan to use the move Frustration?" 0


Omega Ruby and Alpha Sapphire
Statement Friendship
Verdanturf Town
"It's extremely friendly toward you. It couldn't possibly love you more. It's a pleasure to see!" 255
"It seems to be very happy. It's obviously friendly toward you." 200-254
"It's quite friendly toward you. It seems to want to be babied a little." 150-199
"It's getting used to you. It seems to believe in you." 100-149
"It's not very used to you yet. It neither loves nor hates you." 50-99
"It's very wary. It has a scary look in its eyes. It doesn't like you much at all." 1-49
"This is a little hard for me to say… Your Pokémon simply detests you. Doesn't that make you uncomfortable?" 0
Pacifidlog Town
"It's clearly very friendly toward you. A Pokémon that adoring and adorable deserves a TM like this, no?" 151-255
"Hmm… It's not bad, but it’s also not good. You, as the Trainer, need to put in some more effort." 100-150
"It has a vicious look to it. A frightening Pokémon like that deserves a TM like this." 0-99
Sun, Moon, Ultra Sun, and Ultra Moon
Statement Friendship
"My! It feels incredibly close to you! Nothing makes it happier than being with you!" 255
"You clearly love your <Pokémon>, and you must spend a lot of time together." 200-254
"Hm. I'd say that you and <Pokémon> have the potential to be an even greater combo." 150-199
"Hmmm. I think…it feels friendly toward you. At least a little…" 100-149
"Hmmm… I'd say that you and your Pokémon still have a long way to go." 50-99
"What is going on here? Do you let it get knocked out a lot in battles or something? This is bad." 1-49
"Oh dear. You must be a merciless Trainer… Do you use Frustration or just not know better?" 0


Misconceptions

Although frequently reported to the contrary, the following factors do not affect friendship (note that these are focused on the system that has been in place since Generation II):

In spin-off games

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Pokémon Pikachu and Pokémon Pikachu 2 GS

Pokémon Ranger: Shadows of Almia

Two Pokémon in a Happy Mood

Friendship also has an effect in the second game of the Pokémon Ranger series. Partner Pokémon can have the condition of Fine, Happy, or Very Happy. When it is in a Happy Mood, black musical notes appear to come out of it. Multicolored musical notes come out when it is Very Happy. This may happen whether or not it is with the player. This state of mind increases the speed the Partner Gauge fills up due to more Partner Energy being provided.

In the anime

Ash and Pikachu

In the anime, the bond between Trainers and their Pokémon has been a theme since the first episode, in which Ash had trouble to form a friendship with his newly obtained Pikachu. After risking his own safety to protect his starter Pokémon from a flock of angry Spearow, Ash earned Pikachu's trust, and the two have been inseparable ever since.

Pokémon that have friendly relationships with their Trainers are said to perform better in battles. Ash believes that befriending a Pokémon will make it grow stronger, and he treats all his Pokémon with utmost care and respect. However, over the course of the series, some Trainers have been shown to focus on raw strength alone, disregarding their Pokémon's feelings and well being. Examples include Paul and Cross.

Aside from regular battles, friendship is valued in Pokémon Contests, since the level of cooperation between Coordinator and Pokémon is observed by the panel of judges during the Performance Stage. Additionally, in the Battle Stage, Coordinators are expected to be in synchronicity with their Pokémon the entire time. In Cruisin' for a Losin', the Director of the Contest Committee, Mr. Contesta, stated that a Pokémon's well being must be the number one priority of a Coordinator.

In Our Cup Runneth Over!, Contest Master Wallace stressed out the importance of kinship. He also said that playing with Pokémon can help Trainers and Coordinators in learning how to bring out the potential of their Pokémon. In addition to enhancing a Pokémon's appearance, Pokémon grooming is said to make them happier. Trainers who devote themselves to the development of techniques that improve a Pokémon's health and happiness are known as Pokémon Breeders. There are also people who study to become Pokémon Connoisseurs in order to be able to identify the compatibility between Trainers and Pokémon, and then offer advice on how to strengthen their friendship.

As in the games, friendship affects the power of Frustration. This was shown in Going for Choke!, in which Harley's Banette received a boost while using the move under the command of Jessie, a Trainer it does not like. Although the concept of Evolution by friendship has not been addressed directly, the Soothe Bell has appeared in the anime. In the XY series, the friendship between Ash and his Greninja triggered a temporary transformation known as Bond Phenomenon.

In contrast with the games, where a Pokémon of a certain level will only obey its Trainer if he or she possesses specific achievements, disobedient Pokémon in the anime will gain respect for their Trainers after realizing how far the Trainer is willing to go to befriend, protect, and care for the Pokémon.

In other languages

Language Title
Chinese Cantonese 親密度 Chānmahtdouh
Mandarin 親密度 / 亲密度 Qīnmìdù
France Flag.png French Amitié
Germany Flag.png German Zuneigung
Freundschaft
Italy Flag.png Italian Affetto
South Korea Flag.png Korean 친밀도 Chinmildo
Poland Flag.png Polish Przyjaźń
Spain Flag.png Spanish Amistad
Vietnam Flag.png Vietnamese Độ thân thiết

See also

External links


Pokémon individuality
LevelStatsFriendshipGenderAbility (Hidden Ability) • NatureCharacteristic
Effort valuesIndividual valuesGo PowerEffort level
ConditionPerformanceAffectionMemory


Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.