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{{outdated}}
{{samename|Friendship features in {{g|GO}}|Friends (GO)}}
'''Happiness''' is a measurement of how much a Pokémon loves its {{pkmn|Trainer}} and enjoys being in their care, there a few species whose evolution depends on it. As a full feature, it was introduced in [[Generation II]]. Happiness also determines the power of {{m|Return}} and {{m|Frustration}}.
{{redirect|Happiness|the "Happiness Pokémon" category|Blissey (Pokémon)}}
{{spading|comment=Still needs research overall, especially regarding values.}}
{{incomplete|needs=Generations VI and VII information, manga section}}
'''Friendship''' (Japanese: '''なつき{{tt|度|}}''' ''degree of emotional attachment''), also referred to as '''loyalty''' in [[Generation II]] core series games, '''tame''' in [[Pokémon Stadium 2]] and '''friendliness''' in [[Pokémon XD: Gale of Darkness]], and commonly referred to by fans as '''happiness''', is a measurement of how much a {{OBP|Pokémon|species}} is attached to its {{pkmn|Trainer}} and enjoys being in their care.


==Generation I==
It affects the [[evolution]] of {{cat|Pokémon that evolve by friendship|certain Pokémon}}, the power of {{m|Return}} and {{m|Frustration}}, and the availability of a few in-game [[item]]s and [[Ribbon]]s. Certain events increase a Pokémon's friendship (gaining a [[level]], walking a certain amount of steps) or decrease it ([[fainting]], using [[herbal medicine]]).
A prototype of the happiness system used by later games was introduced in {{game|Yellow}}, the last [[main series]] game of [[Generation I]]. Like the later system, its value ranged between 0 and 255 inclusive, however, this value was only applied to the {{ga|Red's Pikachu|Pikachu}} the player [[starter Pokémon|started with]].


Unlike later games, since Pikachu is outside of its Poké Ball, the player can turn and look at it at any time as it follows him around the overworld. Pikachu will then indicate its happiness in a small window that appears. At maximum happiness, Pikachu will jump up and down before the window appears.
Friendship was introduced in {{game|Yellow}} for the {{player}}'s {{ga|Red's Pikachu|starter Pikachu}} only, and expanded to cover all Pokémon in [[Generation II]].


Like later games, Pikachu's happiness will rise when it gains a level. If its Trainer uses an item on Pikachu, its happiness will also rise, even if it is an item that has no effect on Pikachu (such as a [[Potion]] at full HP). In this manner, Pikachu is much easier to make happy than Pokémon in future generations.
Friendship is not the same as [[Affection]], a stat introduced in [[Generation VI]]. However, in [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!|Let's Go, Pikachu! and Let's Go, Eevee!]], the two appear to have been combined, since Affection does not exist in the game, but Pokémon with high friendship gain the same benefits as those that have high affection in other games.


Pikachu's happiness drops if it is put into [[Bill's PC]] or faints. Trading it to another game will reset its happiness to 0<!--70?-->.
==In the core series games==
Friendship debuted in [[Generation I]] as a mechanic that applied only to the {{player}}'s {{p|Pikachu}} in {{game|Yellow}}. In [[Generation II]], it was expanded to cover all Pokémon. In all games, friendship is a value that ranges from 0 to 255 (stored as a single byte). In Pokémon Yellow, Pikachu's friendship is indicated by the expression it shows when the player talks to it, but in later games, [[#Raters|certain NPCs]] in the games will evaluate the friendship of a Pokémon in the player's [[party]].


Happiness is not recorded for any other Pokémon in Generation I, while the happiness of Pikachu does not affect much: the only real effect it has is whether or not [[Melanie]] will give {{p|Bulbasaur}} away in [[Cerulean City]], which she will only do if its happiness is 147 or higher.
A Pokémon's friendship is generally set when the player first obtains it. When a Pokémon is first caught from the wild, its friendship starts at its [[List of Pokémon by base friendship|base friendship]] value. Trading a Pokémon also resets its friendship to its base value, unless it is being traded back to its [[original Trainer]] in [[Generation VI]] or later, in which case it regains the friendship it had before being traded away. A Pokémon caught in a [[Friend Ball]] starts with 200 friendship instead of its base friendship, while a Pokémon hatched from an {{pkmn|Egg}} starts with 120 friendship.


{| border=1 align="left" style="background: #fff; border:1px solid #000; border-collapse:collapse;"
Friendship is generally increased by taking good care of a Pokémon. Keeping a Pokémon in the player's party, raising it, using items on it, and getting it [[Pokémon groomer|groomed]] will all increase a Pokémon's friendship. Letting it faint and using bitter [[herbal medicine]]s on it will decrease a Pokémon's friendship.
|- style="background: #CCCCFF;"
 
! Event
===Boosting friendship===
! Change
In {{game|Crystal}}, if a Pokémon is leveled up at its met location, it will gain twice as much friendship from that level up as usual. Since only Pokémon caught in Pokémon Crystal have a defined met location, Pokémon caught in the [[Generation I]] games, {{game|Gold and Silver|s}}, and Pokémon from [[in-game trade]]s will not receive this bonus. If a Pokémon that has a defined met location is traded to a Generation I game, this data is permanently erased, so it can no longer receive this bonus.
|-
 
| rowspan="3" | Gaining a level
Starting in Generation III, if a Pokémon was caught in a [[Luxury Ball]] or is currently at the same location where it was {{pkmn2|caught}} (its met location), any increase to its friendship is boosted by an extra point (two points if both apply). If a Pokémon is holding a [[Soothe Bell]], increases to its friendship are boosted by 50% of the change. In Generation III, Soothe Bell applies directly to the original change in friendship, while in later games, it applies to the the friendship change after including Luxury Ball and met location bonuses. In Generation IV, being at its met location does not change the amount of friendship a Pokémon gains, but it does from Generation V onward.
| +5{{tt|*|Happiness between 0 and 99}}
 
|-
In Generation V, the Befriending Power [[Pass Power]] boosts any increase to friendship by one to three points depending on the strength of the power used. In Generation VI, the Befriending Power [[O-Power]] has the same effect. Befriending Power does not exist in [[Generation VII]].
| +3{{tt|*|Happiness between 100 and 199}}
 
|-
None of these effects change the amount of friendship lost for negative changes or for changes of 0 (such as using an [[X Attack]] on a Pokémon with high friendship).
| +2{{tt|*|Happiness between 200 and MAX}}
 
|-
===Mechanics using friendship===
| rowspan="3" | Using an item
In Pokémon Yellow, friendship affected very little beyond the reactions Pikachu would show when interacted with.
| +5{{tt|*|Happiness between 0 and 99}}
 
|-
Starting in [[Generation II]], there are {{cat|Pokémon that evolve by friendship}}, which can only evolve if they have 220 friendship or more. Additionally, the moves {{m|Return}} and {{m|Frustration}} vary in power depending on how high or low the user's friendship is.
| +3{{tt|*|Happiness between 100 and 199}}
 
|-
From [[Generation IV]] onward, there is a [[Ribbon]] for Pokémon with maximum friendship, the {{DL|List of Ribbons in the games|Footprint Ribbon}}.
| +2{{tt|*|Happiness between 200 and MAX}}
 
|-
Some NPCs also only give gifts or [[Move Tutor|teach moves]] when the player's Pokémon has a certain amount of friendship.<!--Maybe should be listed. I think the Soothe Bell and Lucky Egg are a couple (sometimes?).--> In particular, a Pokémon must have maximized friendship to learn {{m|Draco Meteor}}, {{m|Frenzy Plant}}, {{m|Blast Burn}}, {{m|Hydro Cannon}}, {{m|Grass Pledge}}, {{m|Fire Pledge}}, or {{m|Water Pledge}} in any generation.
| rowspan="3" | Challenging a [[Gym Leader]]
| +3{{tt|*|Happiness between 0 and 99}}
|-
| +2{{tt|*|Happiness between 100 and 199}}
|-
| +1{{tt|*|Happiness between 200 and MAX}}
|-
| rowspan="2" | Depositing in the [[PC]]
| -3{{tt|*|Happiness between 0 and 199}}
|-
| -5{{tt|*|Happiness between 200 and MAX}}
|-
| Fainting
| -1
|}<br clear="all">


==Generation II==
===In Generation I===
In [[Generation II]] the happiness system became fully implemented, building on the system used in Yellow by tracking the happiness of any Pokémon owned by the Trainer. Like before, it is a single byte with a value between 0 and 255.
{{incomplete|section|Double-check whether TMs/HMs can increase friendship even if they have no effect (like Potions and status-healing items)}}
[[File:PikachuY-Happy.png|thumb|right|{{ga|Red's Pikachu|Pikachu}} with high friendship]]
A prototype of the friendship system used by future games was introduced in {{game|Yellow}}, the last [[core series]] game of [[Generation I]]. This friendship system only worked on the {{ga|Red's Pikachu|Pikachu}} the {{player}} {{pkmn2|starter|started with}} (or any Pikachu with the same [[original Trainer]] and original Trainer ID as the player). Pikachu starts with a [[List of Pokémon by base friendship|base friendship]] of 90.


Happiness is set when a Pokémon is brought under a Trainer's control: that is, it is 70 when a Pokémon is captured from the wild, and reset to 70 when a Pokémon is traded from another game. When a Pokémon is hatched from an {{pkmn|egg}}, its value is set to 120. If a Pokémon is captured in a [[Poké Ball#Generation II Poké Balls|Friend Ball]], rather than any other kind, its happiness is set to 200 instead.
Friendship in Pokémon Yellow affects very little. Outside of interacting with Pikachu, the only place where it has any effect is in determining whether [[Melanie]] will give the player a {{p|Bulbasaur}} in [[Cerulean City]] (which requires Pikachu's friendship to be at least 147).


Another function was given to happiness in Generation II, the evolution of certain Pokémon, which has continued until the present, with new Pokémon which evolve through happiness being introduced in each generation. Happiness-based evolutions occur when a Pokémon's happiness is 220 or higher.
In Pokémon Yellow, the player can check Pikachu's friendship by talking to it as it follows them in the overworld. A window will pop up showing Pikachu's face, and the expression reflects Pikachu's current friendship (though certain special events may elicit special reactions unrelated to Pikachu's current friendship). At maximum friendship, Pikachu will jump up and down before the window appears.


Unlike in Generation I, happiness will not increase if an item that cannot be used is used on a Pokémon: for example, using [[HP Up]]s on a Quilava which already has the maximum HP it can have will not result in raised happiness.
In the table below, the HP-restoring items and status condition healing items can increase Pikachu's friendship even if they have no effect. For example, attempting to use a {{DL|Potion|Potion}} on Pikachu when it has full health will still increase its friendship.


{| border=1 align="left" style="background: #fff; border:1px solid #000; border-collapse:collapse;"
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|- style="background: #CCCCFF;"
|- style="text-align: center"
! Event
! rowspan=2 style="background:#{{cute color light}}; {{roundytl|5px}}" | Event
! Change
! colspan=3 style="background:#{{cute color light}}; {{roundytr|5px}}" | Change based on current friendship
|-
|- style="background:#{{cute color light}}"
| Walking 256 steps
! 0 to 99
| +1{{tt|*|Happiness increases this way even when a Pokémon is fainted.}}
! 100 to 199
|-
! 200 to 255
| Grooming, [[Daisy Oak|Daisy]]
|- style="background:#fff"
| +3
| [[Level]] up || +5 || +3 || +2
|-
|- style="background:#fff"
| rowspan="3" | Grooming, older [[haircut brothers|haircut brother]]
| Using an [[Potion|HP-restoring item]] or a [[status condition healing item]] other<br>than {{DL|Status condition healing item|Full Heal}} || +5 || +3 || +2
| +5{{tt|*|Happiness between 0 and 99}}
|- style="background:#fff"
|-
| Battling against a [[Gym Leader]], [[Elite Four]] member, or the [[Pokémon Champion|Champion]]
| +3{{tt|*|Happiness between 100 and 199}}
| colspan=2 | +3 || +2
|-
|- style="background:#fff"
| +1{{tt|*|Happiness between 200 and MAX}}
| Teaching Pikachu a [[TM]] or [[HM]]
|-
| colspan=2 | +1 || 0
| rowspan="3" | Grooming, younger [[haircut brothers|haircut brother]]
|- style="background:#fff"
| +10{{tt|*|Happiness between 0 and 99}}
| [[Fainting]]
|-
| colspan=3 | -1
| +3{{tt|*|Happiness between 100 and 199}}
|- style="background:#fff"
|-
| Being deposited in the [[Pokémon Storage System]]
| +1{{tt|*|Happiness between 200 and MAX}}
| colspan=2 | -3 || -5
|-
| rowspan="3" | Using [[vitamin]]s
| +5{{tt|*|Happiness between 0 and 99}}
|-
| +3{{tt|*|Happiness between 100 and 199}}
|-
| +2{{tt|*|Happiness between 200 and MAX}}
|-
| rowspan="3" | Gaining a [[level]]
| +5{{tt|*|Happiness between 0 and 99}}
|-
| +3{{tt|*|Happiness between 100 and 199}}
|-
| +2{{tt|*|Happiness between 200 and MAX}}
|-
| rowspan="3" | Challenging a [[Gym Leader]] or [[Elite Four]]
| +3{{tt|*|Happiness between 0 and 99}}
|-
| +2{{tt|*|Happiness between 100 and 199}}
|-
|-
| +1{{tt|*|Happiness between 200 and MAX}}
| style="background:#fff; {{roundybl|5px}}" | [[Trade|Trading]]
|-
| style="background:#fff; {{roundybr|5px}}" colspan=3 | Reset to 90
| Fainting
| -1
|-
| Using [[EnergyPowder]]
| -5
|-
| Using [[Heal Powder]]
| -5
|-
| Using [[Energy Root]]
| -10
|-
| Using [[Revival Herb]]
| -15
|-
| Trading to another game
| Reset to 70
|}<br clear="all">
|}<br clear="all">


However, some things, though frequently reported, aren't part of the Generation II modifier. The following are things that do not affect a Pokémon's happiness, either positively or negatively:
===In Generation II===
*Putting a Pokémon in Bill's PC
In [[Generation II]], friendship was expanded to cover all Pokémon. All Pokémon have a [[List of Pokémon by base friendship|base friendship]] of 70, but any Pokémon caught in a [[Friend Ball]] starts with 200 friendship and any Pokémon hatched from an {{pkmn|Egg}} starts with 120 friendship.
*Healing the Pokémon when weak and injured
*Giving a Pokémon a hold item
*Using a Pokémon in battles
*Winning battles with a Pokémon
*Letting a Pokémon's HP fall to critical status
*Letting your Pokémon get a status condition like Paralysis
*Walking when your Pokémon has a status condition


==Generation III==
In {{game2|Gold|Silver|Crystal}}, [[#Gold, Silver, and Crystal|an NPC]] who will evaluate the friendship of the first Pokémon in the player's [[party]] can be found at [[Goldenrod City]].
Happiness in [[Generation III]] works much the same as before; however, additions were made to happiness-altering events. If a Pokémon is caught in a [[Luxury Ball]], all happiness-raising events will rise by one point more, while happiness-lowering events are not affected. Likewise, a Pokémon holding a [[Soothe Bell]] will also rise by one additional point per happiness-raising event. These effects stack on each other, meaning a Pokémon in a Luxury Ball holding a Soothe Bell gets two additional points per event.


Pokémon now have a base happiness per species; however, most catchable Pokémon have the standard 70 points as their starting level.  
The met location boost was first introduced in {{game|Crystal}}.


{| border=1 align="left" style="background: #fff; border:1px solid #000; border-collapse:collapse;"
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|- style="background: #CCCCFF;"
|- style="text-align: center"
! Event
! rowspan=2 colspan=2 style="background:#{{cute color light}}; {{roundytl|5px}}" | Event
! Change
! colspan=3 style="background:#{{cute color light}}; {{roundytr|5px}}" | Change based on current friendship
|- style="background:#{{cute color light}}"
! 0 to 99
! 100 to 199
! 200 to 255
|- style="background:#fff"
| rowspan=4 | [[Pokémon groomer|Grooming]] ([[haircut brothers]])<br>"''<Pokémon> looks [...]''"
| "''delighted!''" (younger brother: 50%)
| colspan=2 | +10 || +4
|- style="background:#fff"
| "''delighted!''" (older brother: 30%)
| colspan=2 | +5 || +2
|- style="background:#fff"
| "''happy!''" (older brother: 10%, younger: 20%)
| colspan=2 | +3 || +1
|- style="background:#fff"
| "''a little happier.''" (older brother: 60%, younger: 30%)
| colspan=3 | +1
|- style="background:#fff"
| rowspan=2 | [[Level]] up || Always{{sup/2|GS}}/Anywhere except met location{{sup/2|C}} || +5 || +3 || +2
|- style="background:#fff"
| At met location{{sup/2|C}} || +10 || +6 || +4
|- style="background:#fff"
| colspan=2 | Using a [[vitamin]]† || +5 || +3 || +2
|- style="background:#fff"
| colspan=2 | Battling against a [[Gym Leader]], [[Elite Four]] member, the [[Pokémon Champion|Champion]], or [[Red (game)|Red]] (whole party)
| +3 || +2 || +1
|- style="background:#fff"
| colspan=2 | [[Pokémon groomer|Grooming]] ({{Daisy}})
| colspan=2 | +3 || +1
|- style="background:#fff"
| colspan=2 | Walking 512 steps (whole party)
| colspan=3 | +1
|- style="background:#fff"
| colspan=2 | Learn a [[TM]]
| colspan=2 | +1 || 0
|- style="background:#fff"
| colspan=2 | Using a [[battle item]]††
| colspan=2 | +1 || 0
|- style="background:#fff"
| rowspan=2 | [[Fainting]]
| If opponent is less than 30 levels higher
| colspan=3 | -1
|- style="background:#fff"
| If opponent is at least 30 levels higher, or outside of battle
| colspan=2 | -5 || -10
|- style="background:#fff"
| colspan=2 | Using [[Energy Powder|EnergyPowder]] or [[Heal Powder]]
| colspan=2 | -5 || -10
|- style="background:#fff"
| colspan=2 | Using [[Energy Root]]
| colspan=2 | -10 || -15
|-
|-
| Walking 256 steps
| colspan=2 style="background:#fff; {{roundybl|5px}}" | Using [[Revival Herb]]
| +1
| colspan=2 style="background:#fff" | -15
| style="background:#fff; {{roundybr|5px}}" | -20
|}
<ab>†: Vitamins affected include [[HP Up]], [[Protein]], [[Iron]], [[Calcium]], and [[Carbos]]
††: Battle items affected include [[X Attack]], [[X Defense|X Defend]], [[X Speed]], and [[X Sp. Atk|X Special]]</ab>
 
===In Generation III===
In [[Generation III]], different [[Pokémon (species)|species]] of Pokémon were given individualized [[List of Pokémon by base friendship|base friendship]] values. The [[Luxury Ball]] and [[Soothe Bell]] boosts were also introduced.
 
In {{game2|Ruby|Sapphire|Emerald}}, [[#Ruby, Sapphire, and Emerald|an NPC]] who will evaluate the friendship of the first Pokémon in the player's [[party]] can be found at [[Verdanturf Town]]. In {{game|FireRed and LeafGreen|s}}, [[Daisy Oak]] will perform the [[#FireRed and LeafGreen|same service]] in [[Pallet Town]]. In addition, in Pokémon FireRed and LeafGreen, the degree to which a Pokémon moves towards the screen after an item is used on it will also indicate how high its friendship is.
 
In the table below, fainting in battle will not alter a Pokémon's friendship if it fainted from {{status|poison}} at the end of a turn.
 
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|- style="text-align: center"
! rowspan=2 colspan=2 style="background:#{{cute color light}}; {{roundytl|5px}}" | Event
! colspan=3 style="background:#{{cute color light}}; {{roundytr|5px}}" | Change based on current friendship
|- style="background:#{{cute color light}}"
! 0 to 99
! 100 to 199
! 200 to 255
|- style="background:#fff"
| colspan=2 | Using {{cat|friendship-raising Berries}}†{{sup/3|E}}
| +10 || +5 || +2
|- style="background:#fff"
| colspan=2 | [[Vivid Scent]]{{sup/ss|XD}} || +5 || +4 || +3
|- style="background:#fff"
| colspan=2 | [[Level]] up || +5 || +3 || +2
|- style="background:#fff"
| colspan=2 | Using a [[vitamin]]†† || +5 || +3 || +2
|- style="background:#fff"
| colspan=2 | [[Excite Scent]]{{sup/ss|XD}} || +4 || +3 || +2
|- style="background:#fff"
| colspan=2 | [[Pokémon groomer|Grooming]] ({{Daisy}}){{sup/3|FRLG}}
| colspan=2 | +3 || +1
|- style="background:#fff"
| colspan=2 | Battling against a [[Gym Leader]], [[Elite Four]] member, or the [[Pokémon Champion|Champion]] (whole party) || +3 || +2 || +1
|- style="background:#fff"
| colspan=2 | [[Joy Scent]]{{sup/ss|XD}} || +3 || +2 || +1
|- style="background:#fff"
| colspan=2 | Walking 128 steps (50% chance, whole party)
| colspan=3 | +1
|- style="background:#fff"
| colspan=2 | Learn a [[TM]] or [[HM]]
| colspan=2 | +1 || 0
|- style="background:#fff"
| colspan=2 | Using a [[battle item]]†††
| colspan=2 | +1 || 0
|- style="background:#fff"
| rowspan=2 | [[Fainting]]
| If opponent is less than 30 levels higher
| colspan=3 | -1
|- style="background:#fff"
| If opponent is at least 30 levels higher, or outside of battle
| colspan=2 | -5 || -10
|- style="background:#fff"
| colspan=2 | Using [[Energy Powder|EnergyPowder]] or [[Heal Powder]]
| colspan=2 | -5 || -10
|- style="background:#fff"
| colspan=2 | Using [[Energy Root]]
| colspan=2 | -10 || -15
|-
|-
| rowspan="2" | Grooming, [[Daisy Oak|Daisy]]{{tt|*|FireRed and LeafGreen only}}
| colspan=2 style="background:#fff; {{roundybl|5px}}" | Using [[Revival Herb]]
| +3{{tt|*|Happiness between 0 and 199}}
| colspan=2 style="background:#fff" | -15
| style="background:#fff; {{roundybr|5px}}" | -20
|}
<ab>†: Berries affected include [[Pomeg Berry]], [[Kelpsy Berry]], [[Qualot Berry]], [[Hondew Berry]], [[Grepa Berry]], and [[Tamato Berry]] (No. 21-26)
††: Vitamins affected include [[HP Up]], [[Protein]], [[Iron]], [[Calcium]], [[Zinc]], [[Carbos]], [[PP Up]], [[PP Max]], and [[Rare Candy]]
†††: Battle items affected include [[X Attack]], [[X Defense|X Defend]], [[X Speed]], [[X Sp. Atk|X Special]], [[X Accuracy]], [[Dire Hit]], and [[Guard Spec.]]</ab>
 
===In Generation IV===
{{incomplete|section|Figure out the probabilities for the variable massage/grooming events}}
[[File:Friendship Checker App.png|thumb|200px|right|The [[Pokétch]]'s Friendship Checker app with a {{p|Drifblim}} at maximum friendship.]]
In Generation IV only, a Pokémon's met location does not affect the amount of friendship it gains. In Pokémon Diamond, Pearl, and Platinum, the massage at the [[Ribbon Syndicate]] is also not affected by any friendship boosts, and the Soothe Bell does not affect friendship gained when using a [[battle item]].
 
In Pokémon Diamond, Pearl, and Platinum, [[#Diamond, Pearl, and Platinum|an NPC]] who will evaluate the friendship of the first Pokémon in the player's [[party]] can be found in [[Hearthome City]], or the player may use the {{DL|Pokétch|Friendship Checker}} app on the [[Pokétch]]. In {{game|HeartGold and SoulSilver|s}}, [[#HeartGold and SoulSilver|an NPC]] in [[Goldenrod City]] will also evaluate the friendship of the first Pokémon in the player's party, or a [[walking Pokémon]]'s friendship may also be gauged by its reaction when speaking to it.
 
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|- style="text-align: center"
! rowspan=2 colspan=2 style="background:#{{cute color light}}; {{roundytl|5px}}" | Event
! colspan=3 style="background:#{{cute color light}}; {{roundytr|5px}}" | Change based on current friendship
|- style="background:#{{cute color light}}"
! 0 to 99
! 100 to 199
! 200 to 255
|- style="background:#fff"
| rowspan=3 | [[Pokémon groomer|Massage]] ([[Ribbon Syndicate]]){{sup/4|DPPt}}<br>"''Our treatment has made your pampered baby [...] friendly to you.''"
| "''much more''"
| colspan=3 | +30
|- style="background:#fff"
| "''more''"
| colspan=3 | +10
|- style="background:#fff"
| "''a little more''"
| colspan=3 | +5
|- style="background:#fff"
| rowspan=3 | [[Pokémon groomer|Grooming]] ([[haircut brothers]]){{sup/4|HGSS}}<br>"''<Pokémon> looks [...]''"
| "''delighted!''"
| colspan=3 | +10
|- style="background:#fff"
| "''happy.''"
| colspan=3 | +5
|- style="background:#fff"
| "''a little happier.''"
| colspan=3 | +1
|- style="background:#fff"
| colspan=2 | [[Pokémon groomer|Grooming]] ({{Daisy}}){{sup/4|HGSS}}
| colspan=3 | +10
|- style="background:#fff"
| colspan=2 | Using {{cat|friendship-raising Berries}}† || +10 || +5 || +2
|- style="background:#fff"
| colspan=2 | [[Level]] up || +5 || +3 || +2
|- style="background:#fff"
| colspan=2 | Using a [[vitamin]]†† || +5 || +3 || +2
|- style="background:#fff"
| colspan=2 | [[Pokémon groomer|Massage]] ([[Veilstone City]] [[Massage Girl]]){{sup/4|DPPt}}
| colspan=3 | +3
|- style="background:#fff"
| colspan=2 | Battling against a [[Gym Leader]], [[Elite Four]] member, or the [[Pokémon Champion|Champion]] (whole party) || +3 || +2 || +1
|- style="background:#fff"
| colspan=2 | Walking 128 steps (50% chance, whole party)
| colspan=3 | +1
|- style="background:#fff"
| colspan=2 | Learn a [[TM]] or [[HM]]
| colspan=2 | +1 || 0
|- style="background:#fff"
| colspan=2 | Using a [[battle item]]†††
| colspan=2 | +1 || 0
|- style="background:#fff"
| rowspan=2 | [[Fainting]]
| If opponent is less than 30 levels higher
| colspan=3 | -1
|- style="background:#fff"
| If opponent is at least 30 levels higher
| colspan=2 | -5 || -10
|- style="background:#fff"
| colspan=2 | Surviving {{status|poison}} with 1 HP outside of battle
| colspan=2 | -5 || -10
|- style="background:#fff"
| colspan=2 | Using [[Energy Powder|EnergyPowder]] or [[Heal Powder]]
| colspan=2 | -5 || -10
|- style="background:#fff"
| colspan=2 | Using [[Energy Root]]
| colspan=2 | -10 || -15
|-
|-
| +2{{tt|*|Happiness between 200 and MAX}}
| colspan=2 style="background:#fff; {{roundybl|5px}}" | Using [[Revival Herb]]
|-
| colspan=2 style="background:#fff" | -15
| rowspan="3" | Using [[vitamin]]s
| style="background:#fff; {{roundybr|5px}}" | -20
| +5{{tt|*|Happiness between 0 and 99}}
|}
|-
<ab>†: Berries affected include [[Pomeg Berry]], [[Kelpsy Berry]], [[Qualot Berry]], [[Hondew Berry]], [[Grepa Berry]], and [[Tamato Berry]] (No. 21-26)
| +3{{tt|*|Happiness between 100 and 199}}
††: Vitamins affected include [[HP Up]], [[Protein]], [[Iron]], [[Calcium]], [[Zinc]], [[Carbos]], [[PP Up]], [[PP Max]], and [[Rare Candy]]
|-
†††: Battle items affected include [[X Attack]], [[X Defense|X Defend]], [[X Speed]], [[X Sp. Atk|X Special]], [[X Accuracy]], [[Dire Hit]], and [[Guard Spec.]]</ab>
| +2{{tt|*|Happiness between 200 and MAX}}
 
|-
===In Generation V===
| rowspan="3" | Gaining a [[level]]
{{incomplete|section|Effects of Makeups at the {{DL|Join Avenue|Beauty Salon}}; check whether boosts like Luxury Ball apply to Join Avenue events}}
| +5{{tt|*|Happiness between 0 and 99}}
Generation V introduced Befriending Power as a [[Pass Power]] to boost friendship gains.
|-
 
| +3{{tt|*|Happiness between 100 and 199}}
Friendship boosts do not apply to the massage in [[Castelia City]].
|-
 
| +2{{tt|*|Happiness between 200 and MAX}}
In the Generation V games, [[#Black and White|an NPC]] who will evaluate the friendship of the Pokémon in the player's [[party]] can be found in [[Icirrus City]], with a second NPC only found in [[Nacrene City]] during {{game|Black and White|s}} who checks the player's first Pokémon.  In {{game|Black and White|s|Pokémon Black 2 and White 2|2}}, the player may also contact [[Bianca]] on the [[Xtransceiver]] to have their Pokémon's friendship rated.
|-
 
| Using [[Effort values|EV]] [[Berry|Berries]]
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
| +2
|- style="text-align: center"
|-
! rowspan=2 colspan=2 style="background:#{{cute color light}}; {{roundytl|5px}}" | Event
| Fainting
! colspan=3 style="background:#{{cute color light}}; {{roundytr|5px}}" | Change based on current friendship
| -1
|- style="background:#{{cute color light}}"
|-
! 0 to 99
| Using [[EnergyPowder]]
! 100 to 199
| -5
! 200 to 255
|-
|- style="background:#fff"
| Using [[Heal Powder]]
| colspan=2 | {{DL|Join Avenue|Beauty Salon}}: getting a Royal Cut{{sup/5|W2}}
| -5
| colspan=3 | +50
|-
|- style="background:#fff"
| Using [[Energy Root]]
| colspan=2 | {{DL|Join Avenue|Beauty Salon}}: getting a Beauty Cut{{sup/5|B2}}
| -10
| colspan=3 | +40
|-
|- style="background:#fff"
| Using [[Revival Herb]]
| colspan=2 | {{DL|Join Avenue|Beauty Salon}}: getting a Smile Cut{{sup/5|B2W2}}
| -15
| colspan=3 | +30
|- style="background:#fff"
| rowspan=3 | [[Pokémon groomer|Massage]] ({{DL|Castelia City|Castelia Street}}{{sup/5|BW}}/{{DL|Castelia City|Medal Office}}{{sup/5|B2W2}})<br>"''The massage has made your Pokémon [...] friendly to you!''"
| "''much more''" (6%)
| colspan=3 | +30
|- style="background:#fff"
| "''more''" (20%)
| colspan=3 | +10
|- style="background:#fff"
| "''a little bit more''" (74%)
| colspan=3 | +5
|- style="background:#fff"
| colspan=2 | {{DL|Join Avenue|Beauty Salon}}: getting a Shampoo{{sup/5|B2W2}}
| colspan=3 | +20
|- style="background:#fff"
| colspan=2 | {{DL|Join Avenue|Café}}: getting a Friendly Combo{{sup/5|B2W2}}
| colspan=3 | +20
|- style="background:#fff"
| colspan=2 | {{DL|Join Avenue|Beauty Salon}}: getting a Brushing{{sup/5|B2W2}}
| colspan=3 | +10
|- style="background:#fff"
| colspan=2 | {{DL|Join Avenue|Café}}: getting a Friendly Lunch{{sup/5|B2W2}}
| colspan=3 | +10
|- style="background:#fff"
| colspan=2 | Using {{cat|friendship-raising Berries}}† || +10 || +5 || +2
|- style="background:#fff"
| colspan=2 | {{DL|Join Avenue|Café}}: getting a Friendly Drink{{sup/5|B2W2}}
| colspan=3 | +5
|- style="background:#fff"
| colspan=2 | [[Level]] up in battle || +5 || +4 || +3
|- style="background:#fff"
| colspan=2 | Battling against a [[Gym Leader]], [[Elite Four]] member, or the [[Pokémon Champion|Champion]] (whole party) || +5 || +4 || +3
|- style="background:#fff"
| colspan=2 | Using a [[vitamin]]†† || +5 || +3 || +2
|- style="background:#fff"
| colspan=2 | Using a [[wing]] || +3 || +2 || +1
|- style="background:#fff"
| colspan=2 | Walking 128 steps (50% chance, whole party)
| colspan=2 | +2 || +1
|- style="background:#fff"
| colspan=2 | Learn a [[TM]] or [[HM]]
| colspan=2 | +1 || 0
|- style="background:#fff"
| colspan=2 | Using a [[battle item]]†††
| colspan=2 | +1 || 0
|- style="background:#fff"
| rowspan=2 | [[Fainting]]
| If opponent is less than 30 levels higher
| colspan=3 | -1
|- style="background:#fff"
| If opponent is at least 30 levels higher
| colspan=2 | -5 || -10
|- style="background:#fff"
| colspan=2 | Using [[Energy Powder|EnergyPowder]] or [[Heal Powder]]
| colspan=2 | -5 || -10
|- style="background:#fff"
| colspan=2 | Using [[Energy Root]]
| colspan=2 | -10 || -15
|-
|-
| Trading to another game
| colspan=2 style="background:#fff; {{roundybl|5px}}" | Using [[Revival Herb]]
| Reset to base happiness.
| colspan=2 style="background:#fff" | -15
|}<br clear="all">
| style="background:#fff; {{roundybr|5px}}" | -20
|}
<ab>†: Berries affected include [[Pomeg Berry]], [[Kelpsy Berry]], [[Qualot Berry]], [[Hondew Berry]], [[Grepa Berry]], and [[Tamato Berry]] (No. 21-26)
††: Vitamins affected include [[HP Up]], [[Protein]], [[Iron]], [[Calcium]], [[Zinc]], [[Carbos]], [[PP Up]], [[PP Max]], and [[Rare Candy]]
†††: Battle items affected include [[X Attack]], [[X Defense|X Defend]], [[X Speed]], [[X Sp. Atk|X Special]], [[X Accuracy]], [[Dire Hit]], and [[Guard Spec.]]</ab>


==Generation IV==
===In Generation VI===
Happiness in [[Generation IV]] is much the same as it is in [[Generation III]], though the conditions are altered slightly. The Luxury Ball now causes a Pokémon to have a separate rise in happiness than Pokémon in other Balls.
{{incomplete|section|Check if [[Pokéblock]]s add friendship and chance of increasing friendship every 128 steps}}
In Generation VI, Befriending Power becomes an [[O-Power]].


In [[Eterna City]], a girl in the [[Pokémon Center]] will give away a [[Pokétch]] app that shows how much the Pokémon in the player's [[party]] like the player. Maximum happiness is represented by two big hearts.
Friendship boosts do not apply to massages, drinks from the [[Juice Shoppe]], or the Soothing Bag in [[Super Training]].


In [[Hearthome City]], a member of the [[Pokémon Fan Club]] will rate a Pokémon's happiness in a standardized manner similar to previous generations.
In [[Pokémon X and Y]], [[#X and Y|an NPC]] who will evaluate the friendship of the first Pokémon in the player's [[party]] can be found early on in [[Santalune City]], or later in [[Laverre City]]. In [[Pokémon Omega Ruby and Alpha Sapphire]], [[#Omega Ruby and Alpha Sapphire|an NPC]] in [[Verdanturf Town]] will also evaluate the friendship of the first Pokémon in the player's party.


[[Dr. Footstep]], the sole resident of the Footstep House on {{rt|213}}, will also tell a Pokémon's happiness, albeit in a roundabout way which differs among Pokémon species. At maximum happiness, he will give the Pokémon in question a [[ribbon]].
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|- style="text-align: center"
! rowspan=2 colspan=2 style="background:#{{cute color light}}; {{roundytl|5px}}" | Event
! colspan=3 style="background:#{{cute color light}}; {{roundytr|5px}}" | Change based on current friendship
|- style="background:#{{cute color light}}"
! 0 to 99
! 100 to 199
! 200 to 255
|- style="background:#fff"
| colspan=2 | [[Pokémon groomer|Massage]] ({{DL|Secret Base|Secret Pals}}){{sup/6|ORAS}}
| colspan=3 | +30
|- style="background:#fff"
| rowspan=3 | [[Pokémon groomer|Massage]] ([[Cyllage City]]{{sup/6|XY}}/[[Mauville City]]{{sup/6|ORAS
}})<br>"''The massage made your Pokémon [...] friendly toward you''"
| "''much more''" (6%)
| colspan=3 | +30
|- style="background:#fff"
| "''more''" (20%)
| colspan=3 | +10
|- style="background:#fff"
| "''a little bit more''" (74%)
| colspan=3 | +5
|- style="background:#fff"
| colspan=2 | [[Super Training]]: Soothing Bag
| colspan=3 | +20
|- style="background:#fff"
| rowspan=2 | [[Juice Shoppe]]: Colorful Shake
| Custom-made
| colspan=3 | +12 to 32 (depending on Berries used)
|- style="background:#fff"
| Pre-made
| colspan=3 | +1 per {{PDollar}}100
|- style="background:#fff"
| colspan=2 | Using {{cat|friendship-raising Berries}}† || +10 || +5 || +2
|- style="background:#fff"
| colspan=2 | [[Level]] up in battle || +5 || +4 || +3
|- style="background:#fff"
| colspan=2 | Battling against a [[Gym Leader]], [[Elite Four]] member, or the [[Pokémon Champion|Champion]] (whole party) || +5 || +4 || +3
|- style="background:#fff"
| colspan=2 | Using a [[vitamin]]†† || +5 || +3 || +2
|- style="background:#fff"
| colspan=2 | [[Juice Shoppe]]: Rare Soda, Ultra Rare Soda, Perilous Soup, or EV Juices
| colspan=3 | +4
|- style="background:#fff"
| colspan=2 | Using a [[wing]] || +3 || +2 || +1
|- style="background:#fff"
| colspan=2 | Walking 128 steps (sometimes; for whole party)
| colspan=2 | +2 || +1
|- style="background:#fff"
| colspan=2 | Using a [[battle item]]†††
| colspan=2 | +1 || 0
|- style="background:#fff"
| rowspan=2 | [[Fainting]]
| If opponent is less than 30 levels higher
| colspan=3 | -1
|- style="background:#fff"
| If opponent is at least 30 levels higher
| colspan=2 | -5 || -10
|- style="background:#fff"
| colspan=2 | Using [[Energy Powder]] or [[Heal Powder]]
| colspan=2 | -5 || -10
|- style="background:#fff"
| colspan=2 | Using [[Energy Root]]
| colspan=2 | -10 || -15
|-
| colspan=2 style="background:#fff; {{roundybl|5px}}" | Using [[Revival Herb]]
| colspan=2 style="background:#fff" | -15
| style="background:#fff; {{roundybr|5px}}" | -20
|}
<ab>†: Berries affected include [[Pomeg Berry]], [[Kelpsy Berry]], [[Qualot Berry]], [[Hondew Berry]], [[Grepa Berry]], and [[Tamato Berry]] (No. 21-26)
††: Vitamins affected include [[HP Up]], [[Protein]], [[Iron]], [[Calcium]], [[Zinc]], [[Carbos]], [[PP Up]], [[PP Max]], and [[Rare Candy]]
†††: Battle items affected include [[X Attack]], [[X Defense]], [[X Speed]], [[X Sp. Atk]], [[X Sp. Def]], [[X Accuracy]], [[Dire Hit]], and [[Guard Spec.]]</ab>


In [[Pokémon HeartGold and SoulSilver Versions|HeartGold and SoulSilver]], your Pokemon will respond with varying phrases, depending on their happiness.
===In Generation VII===
====Pokémon Sun, Moon, Ultra Sun, and Ultra Moon====
{{incomplete|section|Check [[Festival Plaza]] events and walking mechanics}}
Friendship boosts do not apply to massages.


[[Daisy Oak|Daisy]] makes a return in HeartGold and SoulSilver, she will groom one of the player's Pokémon between 15:00 and 16:00 every day, increasing its happiness.
In [[Pokémon Sun and Moon|Pokémon Sun, Moon]], {{pkmn|Ultra Sun and Ultra Moon}}, [[#Sun, Moon, Ultra Sun, and Ultra Moon|an NPC]] who will evaluate the friendship of a Pokémon in the player's [[party]] can be found in [[Konikoni City]].


{| border=1 align="left" style="background: #fff; border:1px solid #000; border-collapse:collapse;"
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|- style="background: #CCCCFF;"
|- style="text-align: center"
! Event
! rowspan=2 colspan=2 style="background:#{{cute color light}}; {{roundytl|5px}}" | Event
! Change
! colspan=3 style="background:#{{cute color light}}; {{roundytr|5px}}" | Change based on current friendship
! Luxury Ball
|- style="background:#{{cute color light}}"
|-
! 0 to 99
| Walking 256 steps
! 100 to 199
| +1
! 200 to 255
| +2
|- style="background:#fff"
|-
| rowspan=3 | [[Pokémon groomer|Massage]] ([[Konikoni City]])
| Massage, [[Veilstone City]]
| "''I think you'll notice a lot of friendly feelings!''"
| +3
| colspan=3 | +40
| +5
|- style="background:#fff"
|-
| "''[It] helped inspire some good, friendly feelings toward you.''"
| Massage, [[Ribbon Syndicate]]
| colspan=3 | +20
| +5
|- style="background:#fff"
| +6
| "''It's feeling a bit more friendly toward you already, I'd say.''"
|-
| colspan=3 | +10
| Using [[vitamin]]s
|- style="background:#fff"
| +2
| colspan=2 | {{DL|Festival Plaza|Food stalls}}: getting a Friendly Combo
| +6
| colspan=3 | +20
|-
|- style="background:#fff"
| Gaining a [[level]]
| colspan=2 | {{DL|Festival Plaza|Food stalls}}: getting a Friendly Lunch
| +2
| colspan=3 | +10
| +6
|- style="background:#fff"
|-
| colspan=2 | {{DL|Festival Plaza|Food stalls}}: getting a Friendly Drink
| Using [[Effort values|EV]] [[Berry|Berries]]
| colspan=3 | +5
| +2
|- style="background:#fff"
| +6
| colspan=2 | Using {{cat|friendship-raising Berries}}† || +10 || +5 || +2
|-
|- style="background:#fff"
| Using healing items
| colspan=2 | {{DL|Poké Pelago|Isle Avue}} hot springs || colspan=3 | +5
| +1
|- style="background:#fff"
| +2
| colspan=2 | [[Level]] up in battle || +5 || +4 || +3
|-
|- style="background:#fff"
| Grooming, [[Daisy Oak|Daisy]]{{tt|*|Blue's house, HeartGold and SoulSilver only}}
| colspan=2 | Battling against an [[Island Kahuna]], [[Elite Four]] member, or the [[Pokémon Champion|Champion]] (whole party) || +5 || +4 || +3
| +10
|- style="background:#fff"
|-
| colspan=2 | Using a [[vitamin]]†† || +5 || +3 || +2
| Fainting
|- style="background:#fff"
| colspan="2" | -1
| colspan=2 | Using a [[wing]] || +3 || +2 || +1
|-
|- style="background:#fff"
| Using [[EnergyPowder]]
| colspan=2 | Walking 128 steps (sometimes; for whole party)
| colspan="2" | -5
| colspan=2 | +2 || +1
|-
|- style="background:#fff"
| Using [[Heal Powder]]
| colspan=2 | Using a [[battle item]]†††
| colspan="2" | -5
| colspan=2 | +1 || 0
|-
|- style="background:#fff"
| Using [[Energy Root]]
| rowspan=2 | [[Fainting]]
| colspan="2" | -10
| If opponent is less than 30 levels higher
|-
| colspan=3 | -1
| Using [[Revival Herb]]
|- style="background:#fff"
| colspan="2" | -15
| If opponent is at least 30 levels higher
| colspan=2 | -5 || -10
|- style="background:#fff"
| colspan=2 | Using [[Energy Powder]] or [[Heal Powder]]
| colspan=2 | -5 || -10
|- style="background:#fff"
| colspan=2 | Using [[Energy Root]]
| colspan=2 | -10 || -15
|-
|-
| Trading to another game/Pal Park
| colspan=2 style="background:#fff; {{roundybl|5px}}" | Using [[Revival Herb]]
| colspan="2" | Reset to base happiness.
| colspan=2 style="background:#fff" | -15
|}<br clear="all">
| style="background:#fff; {{roundybr|5px}}" | -20
|}
<ab>†: Berries affected include [[Pomeg Berry]], [[Kelpsy Berry]], [[Qualot Berry]], [[Hondew Berry]], [[Grepa Berry]], and [[Tamato Berry]] (No. 21-26)
††: Vitamins affected include [[HP Up]], [[Protein]], [[Iron]], [[Calcium]], [[Zinc]], [[Carbos]], [[PP Up]], [[PP Max]], and [[Rare Candy]]
†††: Battle items affected include [[X Attack]], [[X Defense]], [[X Speed]], [[X Sp. Atk]], [[X Sp. Def]], [[X Accuracy]], [[Dire Hit]], and [[Guard Spec.]]</ab>


===Pokémon Ranger: Shadows of Almia===
====Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!====
Happiness also has a slight effect in the second Ranger game. The [[Partner Pokémon]] can have the condition of ''Fine'', ''Happy'', or ''Very Happy''. When it is happy, black musical notes come out of it. Multicolored musical notes come out when it is very happy. This may happen whether or not it is with the player. This condition increases the speed the Partner Gauge fills up.
{{incomplete|section|How to raise friendship (ie walking or feeding candy) and friendship benefits (ie those seen with affection)}}
In [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], friendship is factored into all of a Pokémon's stats, except HP. At maximum friendship, a Pokémon will receive a 10% boost to its stats, before [[awakening values|AVs]] are added in. The friendship multiplier scales directly with the level of friendship, starting from a 0% boost at 0 friendship to receiving the full 10% at 255.


==Evolutions==
===Evolutions===
Several Pokémon evolve when their happiness level is at or above 220:
Several {{OBP|Pokémon|species}} [[Evolution|evolve]] after being [[level]]ed up when their friendship value is 220 or higher.


{| align="center" style="background: #{{md blue color dark}}; color: #{{factory color dark}}; -moz-border-radius: 10px; border: 5px solid #{{md blue color}};"
{| style="margin:auto; text-align:center; background: #{{cute color}}; {{roundy|10px}}; border: 3px solid #{{cute color dark}}" cellpadding=2px
|-  
|-
! colspan="2" style="background: #{{md time color}}; -moz-border-radius-topleft: 5px;" | {{color|{{md time color dark}}|Previous evolutions}}
! colspan="2" style="background: #{{cute color light}}; {{roundytl|5px}}" | Previous evolution
! colspan="3" style="background: #{{md time color}}" | {{color|{{md time color dark}}|Happiness evolution}}
! colspan="3" style="background: #{{cute color light}}" | Friendship evolution
! colspan="2" style="background: #{{md time color}}; -moz-border-radius-topright: 5px;" | {{color|{{md time color dark}}|Future evolutions}}
! colspan="2" style="background: #{{cute color light}}; {{roundytr|5px}}" | Later evolution
|- align="center" style="background: #{{factory color}}"
|- style="background: #fff"
| [[Image:041.png]]<br>{{pcolor|Zubat|{{factory color dark}}}}<br><small>{{typecolor|Poison}}{{typecolor|Flying}}</small>
| {{MSP|041|Zubat}}<br>{{pcolor|Zubat|000}}<br><small>{{typecolor|Poison}}{{typecolor|Flying}}</small>
| &rarr;<br>{{color2|{{factory color dark}}|Level|Level 22}}
| {{bag|Rare Candy}}<br>[[Level]] 22+<br>&rarr;
| [[Image:042.png]]<br>{{pcolor|Golbat|{{factory color dark}}}}<br><small>{{typecolor|Poison}}{{typecolor|Flying}}</small>
| {{MSP|042|Golbat}}<br>{{pcolor|Golbat|000}}<br><small>{{typecolor|Poison}}{{typecolor|Flying}}</small>
| &rarr;<br>Happiness
| {{bag|Rare Candy}} + {{bag|Soothe Bell}}<br>[[Level]] Up<br><small>(with high friendship)</small><br>&rarr;
| [[Image:169.png]]<br>{{pcolor|Crobat|{{factory color dark}}}}<br><small>{{typecolor|Poison}}{{typecolor|Flying}}</small>
| {{MSP|169|Crobat}}<br>{{pcolor|Crobat|000}}<br><small>{{typecolor|Poison}}{{typecolor|Flying}}</small>
| colspan="2" | Crobat does not evolve
| colspan="2" | Crobat does not evolve
|- align="center" style="background: #{{factory color}}"
|- style="background: #fff"
| [[Image:440.png]]<br>{{pcolor|Happiny|{{factory color dark}}}}<br><small>{{typecolor|Normal}}
| colspan="2" | Meowth is the lowest in its line
| &rarr;<br>{{color2|{{factory color dark}}|Level|Level up}}<br><small>holding an {{color2|{{factory color dark}}|Evolution-inducing held item#Oval Stone|Oval Stone}}</small>
| {{MSP|052A|Meowth}}<br>{{pcolor|Meowth|000}}<br><small>{{color2|000|Regional variant#Alola|Alola Form}}<br>{{typecolor|Dark}}</small>
| [[Image:113.png]]<br>{{pcolor|Chansey|{{factory color dark}}}}<br><small>{{typecolor|Normal}}</small>
| {{bag|Rare Candy}} + {{bag|Soothe Bell}}<br>[[Level]] Up<ref name=alolanmeowth/><br><small>(with high friendship)</small><br>&rarr;
| &rarr;<br>Happiness
| {{MSP|053A|Persian}}<br>{{pcolor|Persian|000}}<br><small>{{color2|000|Regional variant#Alola|Alola Form}}<br>{{typecolor|Dark}}</small>
| [[Image:242.png]]<br>{{pcolor|Blissey|{{factory color dark}}}}<br><small>{{typecolor|Normal}}</small>
| colspan="2" | Persian does not evolve
|- style="background: #fff"
| {{MSP|440|Happiny}}<br>{{pcolor|Happiny|000}}<br><small>{{typecolor|Normal}}
| {{bag|Rare Candy}} + [[File:Day Icon.png|24px]] + {{bag|Oval Stone}}<br>[[Level]] Up<br><small>(during the [[Day|daytime]]<br>holding [[Oval Stone]])</small><br>&rarr;
| {{MSP|113|Chansey}}<br>{{pcolor|Chansey|000}}<br><small>{{typecolor|Normal}}</small>
| {{bag|Rare Candy}} + {{bag|Soothe Bell}}<br>[[Level]] Up<br><small>(with high friendship)</small><br>&rarr;
| {{MSP|242|Blissey}}<br>{{pcolor|Blissey|000}}<br><small>{{typecolor|Normal}}</small>
| colspan="2" | Blissey does not evolve
| colspan="2" | Blissey does not evolve
|- align="center" style="background: #{{factory color}}"
|- style="background: #fff"
| colspan="2" | Eevee is the lowest in its line
| colspan="2" rowspan="2" | Eevee is the lowest in its line
| [[Image:133.png]]<br>{{pcolor|Eevee|{{factory color dark}}}}<br><small>{{typecolor|Normal}}</small>
| rowspan="2" | {{MSP|133|Eevee}}<br>{{pcolor|Eevee|000}}<br><small>{{typecolor|Normal}}</small>
| &rarr;<br>Happiness<br><small>(day)</small>
| {{bag|Rare Candy}} + [[File:Day Icon.png|24px]] + {{bag|Soothe Bell}}<br>[[Level]] Up<br><small>(during the [[Day|daytime]] with high friendship)</small><br>&rarr;
| [[Image:196.png]]<br>{{pcolor|Espeon|{{factory color dark}}}}<br><small>{{typecolor|Psychic}}</small>
| {{MSP|196|Espeon}}<br>{{pcolor|Espeon|000}}<br><small>{{typecolor|Psychic}}</small>
| colspan="2" | Espeon does not evolve
| colspan="2" | Espeon does not evolve
|- align="center" style="background: #{{factory color}}"
|- style="background: #fff"
| colspan="2" | Eevee is the lowest in its line
| {{bag|Rare Candy}} + [[File:Night Icon.png|24px]] + {{bag|Soothe Bell}}<br>[[Level]] Up<br><small>(during the [[Night|nighttime]] with high friendship)</small><br>&rarr;
| [[Image:133.png]]<br>{{pcolor|Eevee|{{factory color dark}}}}<br><small>{{typecolor|Normal}}</small>
| {{MSP|197|Umbreon}}<br>{{pcolor|Umbreon|000}}<br><small>{{typecolor|Dark}}</small>
| &rarr;<br>Happiness<br><small>(night)</small>
| [[Image:197.png]]<br>{{pcolor|Umbreon|{{factory color dark}}}}<br><small>{{typecolor|Dark}}</small>
| colspan="2" | Umbreon does not evolve
| colspan="2" | Umbreon does not evolve
|- align="center" style="background: #{{factory color}}"  
|- style="background: #fff"
| colspan="2" | Pichu is the lowest in its line
| colspan="2" rowspan="2" | Pichu is the lowest in its line
| [[Image:172.png]]<br>{{pcolor|Pichu|{{factory color dark}}}}<br><small>{{typecolor|Electric}}</small>
| rowspan="2" | {{MSP|172|Pichu}}<br>{{pcolor|Pichu|000}}<br><small>{{typecolor|Electric}}</small>
| &rarr;<br>Happiness
| rowspan="2" | {{bag|Rare Candy}} + {{bag|Soothe Bell}}<br>[[Level]] Up<br><small>(with high friendship)</small><br>&rarr;
| [[Image:025.png]]<br>{{pcolor|Pikachu|{{factory color dark}}}}<br><small>{{typecolor|Electric}}</small>
| rowspan="2" | {{MSP|025|Pikachu}}<br>{{pcolor|Pikachu|000}}<br><small>{{typecolor|Electric}}</small>
| &rarr;<br>{{color2|{{factory color dark}}|Evolutionary stone#Thunderstone|Thunderstone}}
| {{bag|Thunder Stone}}<br>{{color2|000|Thunder Stone}}<br>&rarr;
| [[Image:026.png]]<br>{{pcolor|Raichu|{{factory color dark}}}}<br><small>{{typecolor|Electric}}</small>
| {{MSP|026|Raichu}}<br>{{pcolor|Raichu|000}}<br><small>{{typecolor|Electric}}</small>
|- align="center" style="background: #{{factory color}}"  
|- style="background: #fff"
| {{bag|Thunder Stone}} + {{bag|Town Map}}<br>{{color2|000|Thunder Stone}}<br><small>(in [[Alola]])</small><br>&rarr;
| {{MSP|026A|Raichu}}<br>{{pcolor|Raichu|000}}<br><small>{{color2|000|Regional variant#Alola|Alola Form}}<br>{{typecolor|Electric}}{{typecolor|Psychic}}</small>
|- style="background: #fff"
| colspan="2" | Cleffa is the lowest in its line
| colspan="2" | Cleffa is the lowest in its line
| [[Image:173.png]]<br>{{pcolor|Cleffa|{{factory color dark}}}}<br><small>{{typecolor|Normal}}</small>
| {{MSP|173|Cleffa}}<br>{{pcolor|Cleffa|000}}<br><small>{{typecolor|Fairy}}</small>
| &rarr;<br>Happiness
| {{bag|Rare Candy}} + {{bag|Soothe Bell}}<br>[[Level]] Up<br><small>(with high friendship)</small><br>&rarr;
| [[Image:035.png]]<br>{{pcolor|Clefairy|{{factory color dark}}}}<br><small>{{typecolor|Normal}}</small>
| {{MSP|035|Clefairy}}<br>{{pcolor|Clefairy|000}}<br><small>{{typecolor|Fairy}}</small>
| &rarr;<br>{{color2|{{factory color dark}}|Evolutionary stone#Moon Stone|Moon Stone}}
| {{bag|Moon Stone}}<br>{{color2|000|Moon Stone}}<br>&rarr;
| [[Image:036.png]]<br>{{pcolor|Clefable|{{factory color dark}}}}<br><small>{{typecolor|Normal}}</small>
| {{MSP|036|Clefable}}<br>{{pcolor|Clefable|000}}<br><small>{{typecolor|Fairy}}</small>
|- align="center" style="background: #{{factory color}}"  
|- style="background: #fff"
| colspan="2" | Igglybuff is the lowest in its line
| colspan="2" | Igglybuff is the lowest in its line
| [[Image:174.png]]<br>{{pcolor|Igglybuff|{{factory color dark}}}}<br><small>{{typecolor|Normal}}</small>
| {{MSP|174|Igglybuff}}<br>{{pcolor|Igglybuff|000}}<br><small>{{typecolor|Normal}}{{typecolor|Fairy}}</small>
| &rarr;<br>Happiness
| {{bag|Rare Candy}} + {{bag|Soothe Bell}}<br>[[Level]] Up<br><small>(with high friendship)</small><br>&rarr;
| [[Image:039.png]]<br>{{pcolor|Jigglypuff|{{factory color dark}}}}<br><small>{{typecolor|Normal}}</small>
| {{MSP|039|Jigglypuff}}<br>{{pcolor|Jigglypuff|000}}<br><small>{{typecolor|Normal}}{{typecolor|Fairy}}</small>
| &rarr;<br>{{color2|{{factory color dark}}|Evolutionary stone#Moon Stone|Moon Stone}}
| {{bag|Moon Stone}}<br>{{color2|000|Moon Stone}}<br>&rarr;
| [[Image:040.png]]<br>{{pcolor|Wigglytuff|{{factory color dark}}}}<br><small>{{typecolor|Normal}}</small>
| {{MSP|040|Wigglytuff}}<br>{{pcolor|Wigglytuff|000}}<br><small>{{typecolor|Normal}}{{typecolor|Fairy}}</small>
|- align="center" style="background: #{{factory color}}"  
|- style="background: #fff"
| colspan="2" | Togepi is the lowest in its line
| colspan="2" | Togepi is the lowest in its line
| [[Image:175.png]]<br>{{pcolor|Togepi|{{factory color dark}}}}<br><small>{{typecolor|Normal}}</small>
| {{MSP|175|Togepi}}<br>{{pcolor|Togepi|000}}<br><small>{{typecolor|Fairy}}</small>
| &rarr;<br>Happiness
| {{bag|Rare Candy}} + {{bag|Soothe Bell}}<br>[[Level]] Up<br><small>(with high friendship)</small><br>&rarr;
| [[Image:176.png]]<br>{{pcolor|Togetic|{{factory color dark}}}}<br><small>{{typecolor|Normal}}{{typecolor|Flying}}</small>
| {{MSP|176|Togetic}}<br>{{pcolor|Togetic|000}}<br><small>{{typecolor|Fairy}}{{typecolor|Flying}}</small>
| &rarr;<br>{{color2|{{factory color dark}}|Evolutionary stone#Shiny Stone|Shiny Stone}}
| {{bag|Shiny Stone}}<br>{{color2|000|Shiny Stone}}<br>&rarr;
| [[Image:468.png]]<br>{{pcolor|Togekiss|{{factory color dark}}}}<br><small>{{typecolor|Normal}}{{typecolor|Flying}}</small>
| {{MSP|468|Togekiss}}<br>{{pcolor|Togekiss|000}}<br><small>{{typecolor|Fairy}}{{typecolor|Flying}}</small>
|- align="center" style="background: #{{factory color}}"  
|- style="background: #fff"
| colspan="2" | Azurill is the lowest in its line
| colspan="2" | Azurill is the lowest in its line
| [[Image:298.png]]<br>{{pcolor|Azurill|{{factory color dark}}}}<br><small>{{typecolor|Normal}}</small>
| {{MSP|298|Azurill}}<br>{{pcolor|Azurill|000}}<br><small>{{typecolor|Normal}}{{typecolor|Fairy}}</small>
| &rarr;<br>Happiness
| {{bag|Rare Candy}} + {{bag|Soothe Bell}}<br>[[Level]] Up<br><small>(with high friendship)</small><br>&rarr;
| [[Image:183.png]]<br>{{pcolor|Marill|{{factory color dark}}}}<br><small>{{typecolor|Water}}</small>
| {{MSP|183|Marill}}<br>{{pcolor|Marill|000}}<br><small>{{typecolor|Water}}{{typecolor|Fairy}}</small>
| &rarr;<br>{{color2|{{factory color dark}}|Level|Level 18}}
| {{bag|Rare Candy}}<br>[[Level]] 18+<br>&rarr;
| [[Image:184.png]]<br>{{pcolor|Azumarill|{{factory color dark}}}}<br><small>{{typecolor|Water}}</small>
| {{MSP|184|Azumarill}}<br>{{pcolor|Azumarill|000}}<br><small>{{typecolor|Water}}{{typecolor|Fairy}}</small>
|- align="center" style="background: #{{factory color}}"  
|- style="background: #fff"
| colspan="2" | Budew is the lowest in its line
| colspan="2" | Budew is the lowest in its line
| [[Image:406.png]]<br>{{pcolor|Budew|{{factory color dark}}}}<br><small>{{typecolor|Grass}}{{typecolor|Poison}}</small>
| {{MSP|406|Budew}}<br>{{pcolor|Budew|000}}<br><small>{{typecolor|Grass}}{{typecolor|Poison}}</small>
| &rarr;<br>Happiness<br><small>(day)</small>
| {{bag|Rare Candy}} + [[File:Day Icon.png|24px]] + {{bag|Soothe Bell}}<br>[[Level]] Up<br><small>(during the [[Day|daytime]] with high friendship)</small><br>&rarr;
| [[Image:315.png]]<br>{{pcolor|Roselia|{{factory color dark}}}}<br><small>{{typecolor|Grass}}{{typecolor|Poison}}</small>
| {{MSP|315|Roselia}}<br>{{pcolor|Roselia|000}}<br><small>{{typecolor|Grass}}{{typecolor|Poison}}</small>
| &rarr;<br>{{color2|{{factory color dark}}|Evolutionary stone#Shiny Stone|Shiny Stone}}
| {{bag|Shiny Stone}}<br>{{color2|000|Shiny Stone}}<br>&rarr;
| [[Image:407.png]]<br>{{pcolor|Roserade|{{factory color dark}}}}<br><small>{{typecolor|Grass}}{{typecolor|Poison}}</small>
| {{MSP|407|Roserade}}<br>{{pcolor|Roserade|000}}<br><small>{{typecolor|Grass}}{{typecolor|Poison}}</small>
|- align="center" style="background: #{{factory color}}"  
|- style="background: #fff"
| colspan="2" | Buneary is the lowest in its line
| colspan="2" | Buneary is the lowest in its line
| [[Image:427.png]]<br>{{pcolor|Buneary|{{factory color dark}}}}<br><small>{{typecolor|Normal}}</small>
| {{MSP|427|Buneary}}<br>{{pcolor|Buneary|000}}<br><small>{{typecolor|Normal}}</small>
| &rarr;<br>Happiness
| {{bag|Rare Candy}} + {{bag|Soothe Bell}}<br>[[Level]] Up<br><small>(with high friendship)</small><br>&rarr;
| [[Image:428.png]]<br>{{pcolor|Lopunny|{{factory color dark}}}}<br><small>{{typecolor|Normal}}</small>
| {{MSP|428|Lopunny}}<br>{{pcolor|Lopunny|000}}<br><small>{{typecolor|Normal}}</small>
| colspan="2" | Lopunny does not evolve
| colspan="2" | Lopunny does not evolve
|- align="center" style="background: #{{factory color}}"  
|- style="background: #fff"
| colspan="2" | Chingling is the lowest in its line
| colspan="2" | Chingling is the lowest in its line
| [[Image:433.png]]<br>{{pcolor|Chingling|{{factory color dark}}}}<br><small>{{typecolor|Psychic}}</small>
| {{MSP|433|Chingling}}<br>{{pcolor|Chingling|000}}<br><small>{{typecolor|Psychic}}</small>
| &rarr;<br>Happiness<br><small>(night)</small>
| {{bag|Rare Candy}} + [[File:Night Icon.png|24px]] + {{bag|Soothe Bell}}<br>[[Level]] Up<br><small>(during the [[Night|nighttime]] with high friendship)</small><br>&rarr;
| [[Image:358.png]]<br>{{pcolor|Chimecho|{{factory color dark}}}}<br><small>{{typecolor|Psychic}}</small>
| {{MSP|358|Chimecho}}<br>{{pcolor|Chimecho|000}}<br><small>{{typecolor|Psychic}}</small>
| colspan="2" | Chimecho does not evolve
| colspan="2" | Chimecho does not evolve
|- align="center" style="background: #{{factory color}}"  
|- style="background: #fff"
| colspan="2" | Munchlax is the lowest in its line
| colspan="2" | Munchlax is the lowest in its line
| [[Image:446.png]]<br>{{pcolor|Munchlax|{{factory color dark}}}}<br><small>{{typecolor|Normal}}</small>
| {{MSP|446|Munchlax}}<br>{{pcolor|Munchlax|000}}<br><small>{{typecolor|Normal}}</small>
| &rarr;<br>Happiness
| {{bag|Rare Candy}} + {{bag|Soothe Bell}}<br>[[Level]] Up<br><small>(with high friendship)</small><br>&rarr;
| [[Image:143.png]]<br>{{pcolor|Snorlax|{{factory color dark}}}}<br><small>{{typecolor|Normal}}</small>
| {{MSP|143|Snorlax}}<br>{{pcolor|Snorlax|000}}<br><small>{{typecolor|Normal}}</small>
| colspan="2" | Snorlax does not evolve
| colspan="2" | Snorlax does not evolve
|- align="center"  
|- style="background: #fff"
| colspan="2" style="background: #{{factory color}}; -moz-border-radius-bottomleft: 5px;" | Riolu is the lowest in its line
| colspan="2" | Riolu is the lowest in its line
| style="background: #{{factory color}}" | [[Image:447.png]]<br>{{pcolor|Riolu|{{factory color dark}}}}<br><small>{{typecolor|Fighting}}</small>
| {{MSP|447|Riolu}}<br>{{pcolor|Riolu|000}}<br><small>{{typecolor|Fighting}}</small>
| style="background: #{{factory color}}" | &rarr;<br>Happiness<br><small>(day)</small>
| {{bag|Rare Candy}} + [[File:Day Icon.png|24px]] + {{bag|Soothe Bell}}<br>[[Level]] Up<br><small>(during the [[Day|daytime]] with high friendship)</small><br>&rarr;
| style="background: #{{factory color}}" | [[Image:448.png]]<br>{{pcolor|Lucario|{{factory color dark}}}}<br><small>{{typecolor|Fighting}}{{typecolor|Steel}}</small>
| {{MSP|448|Lucario}}<br>{{pcolor|Lucario|000}}<br><small>{{typecolor|Fighting}}{{typecolor|Steel}}</small>
| colspan="2" style="background: #{{factory color}}; -moz-border-radius-bottomright: 5px;" | Lucario does not evolve
| colspan="2" | Lucario does not evolve
|- style="background: #fff"
| colspan="2" | Woobat is the lowest in its line
| {{MSP|527|Woobat}}<br>{{pcolor|Woobat|000}}<br><small>{{typecolor|Psychic}}{{typecolor|Flying}}</small>
| {{bag|Rare Candy}} + {{bag|Soothe Bell}}<br>[[Level]] Up<br><small>(with high friendship)</small><br>&rarr;
| {{MSP|528|Swoobat}}<br>{{pcolor|Swoobat|000}}<br><small>{{typecolor|Psychic}}{{typecolor|Flying}}</small>
| colspan="2" | Swoobat does not evolve
|- style="background: #fff"
| {{MSP|540|Sewaddle}}<br>{{pcolor|Sewaddle|000}}<br><small>{{typecolor|Bug}}{{typecolor|Grass}}</small>
| {{bag|Rare Candy}}<br>[[Level]] 20+<br>&rarr;
| {{MSP|541|Swadloon}}<br>{{pcolor|Swadloon|000}}<br><small>{{typecolor|Bug}}{{typecolor|Grass}}</small>
| {{bag|Rare Candy}} + {{bag|Soothe Bell}}<br>[[Level]] Up<br><small>(with high friendship)</small><br>&rarr;
| {{MSP|542|Leavanny}}<br>{{pcolor|Leavanny|000}}<br><small>{{typecolor|Bug}}{{typecolor|Grass}}</small>
| colspan="2" | Leavanny does not evolve
|-
| colspan="2" style="background: #fff; {{roundybl|5px}}" | Type: Null is the lowest in its line
| style="background: #fff" | {{MSP|772|Type: Null}}<br>{{pcolor|Type: Null|000}}<br><small>{{typecolor|Normal}}</small>
| style="background: #fff" | {{bag|Rare Candy}} + {{bag|Soothe Bell}}<br>[[Level]] Up<br><small>(with high friendship)</small><br>&rarr;
| style="background: #fff" | {{MSP|773|Silvally}}<br>{{pcolor|Silvally|000}}<br><small>{{typecolor|Normal}}</small>
| colspan="2" style="background: #fff; {{roundybr|5px}}" | Silvally does not evolve
|}<br clear="all">
|}<br clear="all">
<references>
<ref name=alolanmeowth>In [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], {{alo|Meowth}} evolves at [[level]] 28 regardless of friendship level.</ref>
</references>
===Raters===
Friendship raters are [[Non-player character|NPC]]s that will indicate the friendship of the first {{OBP|Pokémon|species}} in the {{player}}'s [[party]] when spoken to.
====Locations====
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|-
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Region
! style="background:#{{cute color light}}" | City
! style="background:#{{cute color light}}" | Location: NPC
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Distinct evaluations
|- style="background:#fff"
| rowspan=2 | [[Kanto]] || [[Pallet Town]]<small> ({{gameabbrev3|FRLG}})</small> || {{ga|Blue}}'s house: {{Daisy}} || 7
|- style="background:#fff"
| [[Pallet Town]]<small> ({{gameabbrev7|PE}})</small> || Rival's house: Rival's sister || ?
|- style="background:#fff"
| rowspan=2 | [[Johto]] || [[Goldenrod City]] ||  House east of the Department Store: woman || 6
|- style="background:#fff"
| [[Goldenrod City]]{{dotw|Sunday}} || [[Goldenrod Department Store]], {{DL|Goldenrod Department Store|Fifth Floor: TM Corner|fifth floor}}: woman || 3
|- style="background:#fff"
| rowspan=2 | [[Hoenn]] || [[Verdanturf Town]] || Southwestern-most house: woman || 7
|- style="background:#fff"
| [[Pacifidlog Town]] ||Southwestern-most house: {{tc|Gentleman}} || 3
|- style="background:#fff"
| [[Orre]]<small> ({{gameabbrevss|XD}} only)</small> || [[Gateon Port]] || [[Krabby Club]], upper floor: the captain || 7
|- style="background:#fff"
| rowspan=4 | [[Sinnoh]] || [[Hearthome City]] || [[Pokémon Fan Club]] (east of the Poké Mart): {{tc|Beauty}} || 6{{sup/4|DP}} or 7{{sup/4|Pt}}
|- style="background:#fff"
| {{rt|213|Sinnoh}} || House south of the [[Pastoria City]] [[gate]]: [[Dr. Footstep]] || 5
|- style="background:#fff"
| [[Eterna City]] || Pokémon Center: {{tc|Aroma Lady}} || 3
|- style="background:#fff"
| colspan=2 | [[Pokétch]]: {{DL|Pokétch|Friendship Checker}} app || 5
|- style="background:#fff"
| rowspan=3 | [[Unova]] || [[Icirrus City]] || [[Pokémon Fan Club]] (south of Gym): woman || 7
|- style="background:#fff"
| [[Nacrene City]] || Building east of the [[Pokémon Center]]: woman with a Pokémon<!--It is *not* worth saying what in which versions--> || 3
|- style="background:#fff"
| colspan=2 | {{gameabbrev5|B2W2}}: Call [[Bianca]] on the [[Xtransceiver]] || 7
|-
| style="background:#fff" rowspan=2 | [[Kalos]]
| style="background:#fff" | [[Santalune City]]
| style="background:#fff" | House west of the [[Pokémon Center]]: {{tc|Beauty}}
| style="background:#fff" | 3
|-
| style="background:#fff" | [[Laverre City]]
| style="background:#fff" | [[Pokémon Fan Club]] (in the northwest): {{tc|Pokémon Breeder}}
| style="background:#fff" | 7
|-
| style="background:#fff; {{roundybl|5px}}" rowspan=2 | [[Alola]]
| style="background:#fff" | [[Konikoni City]]
| style="background:#fff" | Female {{tc|Veteran}} next to the TM Shop's street sign
| style="background:#fff; {{roundybr|5px}}" | 7


==Happiness raters==
|}
Happiness raters are different [[NPC]]s that may be talked to to indicate the happiness of the first Pokémon in the player's party. Some will give away certain items depending on the happiness, while others just tell how happy the Pokémon is.
The [[Johto]] and [[Hoenn]] raters in the [[Goldenrod Department Store]] and [[Pacifidlog Town]] will give out {{TM|21|Frustration}} or {{TM|27|Return}} (or neither) depending on the friendship of the player's lead Pokémon.


{| border=1 align="left" style="background: #fff; border:1px solid #000; border-collapse:collapse;"
====Evaluation====
|- style="background: #CCCCFF;"
=====Gold, Silver, and Crystal=====
! Sentence
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
! Happiness
|-
|-
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
|- style="background:#{{johto color dark}}"
! colspan="2" | {{color2|{{johto color light}}|Goldenrod City}}
|- style="background:#fff"
| "It looks really happy! It must love you a lot."
| "It looks really happy! It must love you a lot."
| 250-255
| 250-255
|- style="background:#fff"
| "I get the feeling that it really trusts you."
| 200-249
|- style="background:#fff"
| "It's friendly toward you. It looks sort of happy."
| 150-199
|- style="background:#fff"
| "It's quite cute."
| 100-149
|- style="background:#fff"
| "You should treat it better. It's not used to you."
| 50-99
|- style="background:#fff"
| "It doesn't seem to like you at all. It looks mean."
| 0-49
|- style="background:#{{johto color dark}}"
! colspan="2" | {{color2|{{johto color light}}|Goldenrod Department Store}} (Sunday only)
|- style="background:#fff"
| "It's very attached to you. {{m|Return|This move}} should be perfect for a pair like you."
| 150-255
|- style="background:#fff"
| "It's adorable! You should teach it good TM moves."
| 50-149
|-
| style="background:#fff; {{roundybl|5px}}" | "It looks evil. How about [[TM21|this TM]] for it?"
| style="background:#fff; {{roundybr|5px}}" | 0-49
|}
{{-}}
=====Stadium 2=====
While there is no [[Non-player character|NPC]] that rates friendship, when viewing a table with {{OBP|Pokémon|species}}, its value is listed there (along other elements such as [[type]], [[Trainer ID number]] or [[item]]), in levels. Pokémon data read from a [[Generation I]] game will always be rated as ''Not quite'', even for {{ga|Red's Pikachu}} in {{game|Yellow}}, which does have its friendship tracked.
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|-
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Rating
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
|- style="background:#fff"
! style="background:#AAA" |<font color=FFE100>Excellent</font> <!--- the background is to make the bright text more suitable for eyes !--->
|250-255
|- style="background:#fff"
! style="color:#FF9600" | Very good
|200-249
|- style="background:#fff"
! style="color:#FF826E" | Pretty good
|150-199
|- style="background:#fff"
! style="color:#FF78C8" | A little bit
|100-149
|- style="background:#fff"
! style="color:#B484FF" | Not quite
|50-99
|-
! style="background:#fff; color:#6464A0; {{roundybl|5px}}" | Not at all
| style="background:#fff; {{roundybr|5px}}" |0-49
|}
{{-}}
=====Ruby, Sapphire, and Emerald=====
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|-
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
|- style="background:#{{hoenn color dark}}"
! colspan="2" | {{color2|{{hoenn color light}}|Verdanturf Town}}
|- style="background:#fff"
| "It adores you. It can't possibly love you any more. I even feel happy seeing it."
| 255
|- style="background:#fff"
| "It seems to be very happy. It obviously likes you a whole lot."
| 200-254
|- style="background:#fff"
| "It likes you quite a lot. It seems to want to be babied a little."
| 150-199
|- style="background:#fff"
| "It's getting used to you. It seems to believe in you."
| 100-149
|- style="background:#fff"
| "It's not very used to you yet. It neither loves nor hates you."
| 50-99
|- style="background:#fff"
| "It's very wary. It has scary viciousness in its eyes. It doesn't like you much at all."
| 1-49
|- style="background:#fff"
| "This is a little hard for me to say&hellip; Your <sc>Pok</sc>é<sc>mon</sc> simply detests you. Doesn't that make you uncomfortable?"
| 0
|- style="background:#{{hoenn color dark}}"
! colspan="2" | {{color2|{{hoenn color light}}|Pacifidlog Town}}
|- style="background:#fff"
| "It clearly likes you very much. A <sc>Pok</sc>é<sc>mon</sc> that adoring and adorable deserves a [[TM27|TM]] {{m|Return|like this}}, no?"
| 151-255
|- style="background:#fff"
| "Hmm&hellip; It's not bad, but it's also not good. You, as the <sc>Trainer</sc>, need to put in some more effort."
| 100-150
|-
| style="background:#fff; {{roundybl|5px}}" | "It has a vicious look to it. A frightening <sc>Pok</sc>é<sc>mon</sc> like that deserves a [[TM21|TM]] {{m|Frustration|like this}}."
| style="background:#fff; {{roundybr|5px}}" | 0-99
|}
{{-}}
=====FireRed and LeafGreen=====
{{main|Daisy Oak}}
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|-
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
|- style="background:#fff"
| "It couldn't possibly love you any more than it does now. Your <sc>Pok</sc>é<sc>mon</sc> is happy beyond words."
| 255
|- style="background:#fff"
| "It looks very happy. I wish {{ga|Blue|<rival>}} could see this and learn something from it."
| 200-254
|- style="background:#fff"
| "It's quite friendly with you. Keep being good to it!"
| 150-199
|- style="background:#fff"
| "It's warming up to you. Trust must be growing between you."
| 100-149
|- style="background:#fff"
| "It's not quite familiar with you yet. <sc>Pok</sc>é<sc>mon</sc> are all quite wary when you first get them."
| 50-99
|- style="background:#fff"
| "<Player>, I don't like the way it glares at you. Could you try being a little nicer to it?"
| 1-49
|-
| style="background:#fff; {{roundybl|5px}}" | "&hellip;Um, it's not easy for me to say this, but&hellip; Is there some reason why your <sc>Pok</sc>é<sc>mon</sc> would hate you so much?"
| style="background:#fff; {{roundybr|5px}}" | 0
|}
{{-}}
=====XD: Gale of Darkness=====
The friendship rater is located inside the [[Krabby Club]] in [[Gateon Port]]. He is upstairs, straight to the rear of the club (not the ones backstage) and standing near the bartender. He looks like a boat captain. He is present after starting the events in [[Pyrite Town]].
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|-
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
|- style="background:#fff"
| "It simply adores you! It couldn't possibly get to like you more. This is wonderful!"
| 255
|- style="background:#fff"
| "It seems to like you very much. Your [[Pokémon]] seems to be very happy that it's with you."
| 200-254
|- style="background:#fff"
| "It likes you quite a bit. It wants to be pampered by you."
| 150-199
|- style="background:#fff"
| "It's growing friendly toward you. It seems to believe in you."
| 100-149
|- style="background:#fff"
| "It doesn't seem to be used to you yet. You should treat it kindly."
| 50-99
|- style="background:#fff"
| "Hmm&hellip; It's not friendly toward you. The look in its eyes is frightening. You should treat it more kindly."
| 1-49
|-
| style="background:#fff; {{roundybl|5px}}" | "&hellip; This is awful. It detests you to a degree I hardly ever see. Are you sure you'll be okay?"
| style="background:#fff; {{roundybr|5px}}" | 0
|}
{{-}}
=====Diamond, Pearl, and Platinum=====
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|-
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
|- style="background:#{{cute color dark}}"
! colspan="2" | {{color2|{{cute color light}}|Dr. Footstep}}
|- style="background:#fff"
| colspan="2" style="text-align: center" | Refer to [[Dr. Footstep#Friendship levels|Dr. Footstep &rarr; Friendship levels]].
|- style="background:#{{sinnoh color dark}}"
! colspan="2" | {{color2|{{sinnoh color light}}|Pokétch#Friendship Checker|Friendship Checker (Pokétch app)}}
|- style="background:#fff"
| Two large hearts
| 255
|- style="background:#fff"
| Two small hearts
| 200-254
|- style="background:#fff"
| One small heart
| 150-199
|- style="background:#fff"
| No hearts (moves towards stylus)
| 70-149
|- style="background:#fff"
| No hearts (moves away from stylus)
| 0-69
|- style="background:#{{sinnoh color dark}}"
! colspan="2" | {{color2|{{sinnoh color light}}|Eterna City}}
|- style="background:#fff"
| "It seems to like you. It must be happy being with you."
| 120-255
|- style="background:#fff"
| "It's becoming comfortable around you, I think."
| 70-119
|- style="background:#fff"
| "Hmm… It needs to get used to you more."
| 0-69
|- style="background:#{{sinnoh color dark}}"
! colspan="2" |  {{color2|{{sinnoh color light}}|Hearthome City}}
|- style="background:#fff"
| "It simply adores you! Why, I feel like I am intruding!"
| 255
|- style="background:#fff"
| "It's very friendly toward you. I can tell you treat it kindly."
| 200-254
|- style="background:#fff"
| "It's quite friendly to you. It must be happy being with you."
| 150-199
|- style="background:#fff"
| "It's warming up to you. That's my impression."
| 100-149
|- style="background:#fff"
| "It's feeling neutral toward you. It's up to you to change that."
| 50-99
|- style="background:#fff"
| "Hmm… It seems to dislike you a little."
| 1-49
|-
| style="background:#fff; {{roundybl|5px}}" | "Oh, my&hellip; I think this one really hasn't taken too kindly to you."
| style="background:#fff; {{roundybr|5px}}" | 0
|}
{{-}}
=====HeartGold and SoulSilver=====
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|-
|-
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
|- style="background:#{{johto color dark}}"
! colspan="2" | {{color2|{{johto color light}}|Goldenrod City}}
|- style="background:#fff"
| "It looks really happy! It must love you a lot."
| 250-255
|- style="background:#fff"
| "I get the feeling that it really trusts you."
| "I get the feeling that it really trusts you."
| 200-249
| 200-249
|-
|- style="background:#fff"
| "It's friendly toward you. It looks sort of happy."
| "It's friendly toward you. It looks sort of happy."
| 150-199
| 150-199
|-
|- style="background:#fff"
| "It's quite cute."
| "It's quite cute."
| 100-149
| 100-149
|-
|- style="background:#fff"
| "You should treat it better. It's not used to you."
| "You should treat it better. It's not used to you."
| 50-99
| 50-99
|-
|- style="background:#fff"
| "It doesn't seem to like you at all. It looks mean."
| "It doesn't seem to like you at all. It looks mean."
| 0-49
| 0-49
|}<br clear="all">
|- style="background:#{{johto color dark}}"
! colspan="2" | {{color2|{{johto color light}}|Goldenrod Department Store}} (Sunday only)
|- style="background:#fff"
| "It's very attached to you. {{m|Return|This move}} should be perfect for a pair like you."
| 149-255
|- style="background:#fff"
| "It's adorable! You should teach it good TM moves."
| 51-148
|-
| style="background:#fff; {{roundybl|5px}}" | "It looks evil. How about [[TM21|this TM]] for it?"
| style="background:#fff; {{roundybr|5px}}" | 0-50
|}
{{-}}
 
=====Black and White=====
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|-
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
|- style="background:#{{unova color dark}}"
! colspan="2" | {{color2|{{unova color light}}|Nacrene City}}
|- style="background:#fff"
| "It's very friendly toward you! It must be happy with you."
| 120-255
|- style="background:#fff"
| "It's a little bit friendly to you&hellip; Something like that."
| 70-119
|- style="background:#fff"
| "Hmmm&hellip; It may still take some time."
| 0-69
|- style="background:#{{unova color dark}}"
! colspan="2" | {{color2|{{unova color light}}|Icirrus City}}
|- style="background:#fff"
| "It is super friendly to you! I'm a bit jealous!"
| 255
|- style="background:#fff"
| "It is quite friendly to you! You must be a kind person!"
| 200-254
|- style="background:#fff"
| "It is friendly to you. It must be happy with you."
| 150-199
|- style="background:#fff"
| "It is a little friendly to you&hellip; That's what I'm getting."
| 100-149
|- style="background:#fff"
| "The relationship is neither good nor bad&hellip; It looks neutral."
| 50-99
|- style="background:#fff"
| "Hmmm&hellip; It may not like you very much."
| 1-49
|-
| style="background:#fff; {{roundybl|5px}}" | "By any chance, you&hellip; Are you a very strict person? I feel that it really doesn't like you&hellip;"
| style="background:#fff; {{roundybr|5px}}" | 0
|}
{{-}}
 
=====Black 2 and White 2=====
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|-
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
|- style="background:#{{unova color dark}}"
! colspan="2" | {{color2|{{unova color light}}|Icirrus City}}
|- style="background:#fff"
| "It is super friendly to you! I'm a bit jealous!"
| 255
|- style="background:#fff"
| "It is quite friendly to you! You must be a kind person!"
| 200-254
|- style="background:#fff"
| "It is friendly to you. It must be happy with you."
| 150-199
|- style="background:#fff"
| "It is a little friendly to you&hellip; That's what I'm getting."
| 100-149
|- style="background:#fff"
| "The relationship is neither good nor bad&hellip; It looks neutral."
| 50-99
|- style="background:#fff"
| "Hmmm&hellip; It may not like you very much."
| 1-49
|- style="background:#fff"
| "By any chance, you&hellip; Are you a very strict person? I feel that it really doesn't like you&hellip;"
| 0
|- style="background:#{{white color dark}}"
! colspan="2" | {{color2|{{white color light}}|Bianca}}
|- style="background:#fff"
| "What great friends you are! It's so nice how you trust each other! It makes me kinda jealous!"
| 255
|- style="background:#fff"
| "You two sure get along great! It looks like you are having fun together! You seem bright and cheerful!"
| 200-254
|- style="background:#fff"
| "You seem really close! You look so, so happy! It's enough to make me happy too!"
| 150-199
|- style="background:#fff"
| "You're starting to get to be friends. Just maybe, walking along the same path has made you understand one another."
| 100-149
|- style="background:#fff"
| "You still have room for improvement. How nice! I mean, you can become even better friends!"
| 50-99
|- style="background:#fff"
| "You aren't getting along, are you? It's glaring at you with a look that's kinda scary."
| 1-49
|-
| style="background:#fff; {{roundybl|5px}}" | "You aren't getting along, are you? It doesn't look like it's having fun even when you're together."
| style="background:#fff; {{roundybr|5px}}" | 0
|}
{{-}}
 
=====X and Y=====
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|-
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
|- style="background:#{{kalos color dark}}"
! colspan="2" | {{color2|{{kalos color light}}|Santalune City}}
|- style="background:#fff"
| "Let's see, you and <Pokémon> are… Very connected to each other! That's what it looks like to me!"
|120-255
|- style="background:#fff"
| "Let's see, you and <Pokémon> are… Just getting to know each other… Yes, I think that's how I'd put it."
|70-119
|- style="background:#fff"
| "Let's see, you and <Pokémon> are… Capable of understanding each other much more than now. Look forward to that, OK?"
|0-69
|- style="background:#{{kalos color dark}}"
! colspan="2" | {{color2|{{kalos color light}}|Laverre City}}
|- style="background:#fff"
| "It's amazingly friendly toward you! It must be so happy spending every day with you!"
|255
|- style="background:#fff"
| "You must really like your <Pokémon> and always keep it by your side!"
|200-254
|- style="background:#fff"
| "Well, I think you and <Pokémon> will be an even greater combo someday!"
|150-199
|- style="background:#fff"
| "It's a little bit friendly to you&hellip; Something like that."
|100-149
|- style="background:#fff"
| "Hmm&hellip;I think you have a lot of time ahead of you to get to know one another better."
|50-99
|- style="background:#fff"
| "Don't tell me! Are you just letting it get knocked out in Pokémon battles?!"
|1-49
|-
| style="background:#fff; {{roundybl|5px}}" | "What's this? Are you a disciplinarian? Or do you plan to use the move Frustration?"
| style="background:#fff; {{roundybr|5px}}" |0
|}
{{-}}
 
=====Omega Ruby and Alpha Sapphire=====
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|-
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
|- style="background:#{{hoenn color dark}}"
! colspan="2" | {{color2|{{hoenn color light}}|Verdanturf Town}}
|- style="background:#fff"
| "It's extremely friendly toward you. It couldn't possibly love you more. It's a pleasure to see!"
|255
|- style="background:#fff"
| "It seems to be very happy. It's obviously friendly toward you."
|200-254
|- style="background:#fff"
| "It's quite friendly toward you. It seems to want to be babied a little."
|150-199
|- style="background:#fff"
| "It's getting used to you. It seems to believe in you."
|100-149
|- style="background:#fff"
| "It's not very used to you yet. It neither loves nor hates you."
|50-99
|- style="background:#fff"
| "It's very wary. It has a scary look in its eyes. It doesn't like you much at all."
|1-49
|- style="background:#fff"
| "This is a little hard for me to say… Your Pokémon simply detests you. Doesn't that make you uncomfortable?"
|0
|- style="background:#{{hoenn color dark}}"
! colspan="2" | {{color2|{{hoenn color light}}|Pacifidlog Town}}
|- style="background:#fff"
| "It's clearly very friendly toward you. A Pokémon that adoring and adorable deserves a [[TM27|TM]] {{m|Return|like this}}, no?"
| 151-255
|- style="background:#fff"
| "Hmm… It's not bad, but it’s also not good. You, as the Trainer, need to put in some more effort."
| 100-150
|-
| style="background:#fff; {{roundybl|5px}}" | "It has a vicious look to it. A frightening Pokémon like that deserves a [[TM21|TM]] {{m|Frustration|like this}}."
| style="background:#fff; {{roundybr|5px}}" | 0-99
|}
 
=====Sun, Moon, Ultra Sun, and Ultra Moon=====
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|-
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
|- style="background:#fff"
| "My! It feels incredibly close to you! Nothing makes it happier than being with you!"
| 255
|-style="background:#fff"
| "You clearly love your <Pokémon>, and you must spend a lot of time together."
| 200-254
|- style="background:#fff"
| "Hm. I'd say that you and <Pokémon> have the potential to be an even greater combo."
| 150-199
|- style="background:#fff"
| "Hmmm. I think…it feels friendly toward you. At least a little…"
| 100-149
|- style="background:#fff"
| "Hmmm… I'd say that you and your Pokémon still have a long way to go."
| 50-99
|- style="background:#fff"
| "What is going on here? Do you let it get knocked out a lot in battles or something? This is bad."
| 1-49
|- style="background:#fff"
| "Oh dear. You must be a merciless Trainer… Do you use Frustration or just not know better?"
| 0
|}
{{-}}
 
===Misconceptions===
Although frequently reported to the contrary, the following factors do ''not'' affect friendship (note that these are focused on the system that has been in place since [[Generation II]]):
* Depositing a {{OBP|Pokémon|species}} in the [[Pokémon Storage System]]
* Healing a Pokémon with low {{stat|HP}} or with a [[status condition]]
* Giving a Pokémon an [[Held item|item to hold]] (except the [[Soothe Bell]])
* [[Evolution|Evolving]] a Pokémon, regardless of method ([[level]] up, [[held item]], or [[evolutionary stone]], with the exception of [[Methods of evolution#evolution via trading|trade evolutions]], which reset the Pokémon's friendship)
* Using a Pokémon in {{pkmn|battle}}
* Winning battles with a Pokémon
* Letting a Pokémon's HP fall to critical status
* Letting the {{player}}'s Pokémon get a status condition like {{status|paralysis}}
* Walking when the player's Pokémon has a status condition
* Increasing [[Affection]]
 
==In spin-off games==
{{incomplete|section|Pokémon Pikachu and Pokémon Pikachu 2 GS}}
===Pokémon Ranger: Shadows of Almia===
[[File:Happy Mood SoA.png|frame|Two {{OBP|Pokémon|species}} in a ''Happy Mood'']]
Friendship also has an effect in the second game of the [[Pokémon Ranger]] series. {{ra|Partner Pokémon}} can have the condition of ''Fine'', ''Happy'', or ''Very Happy''. When it is in a ''Happy Mood'', black musical notes appear to come out of it. Multicolored musical notes come out when it is ''Very Happy''. This may happen whether or not it is with the {{player}}. This state of mind increases the speed the Partner Gauge fills up due to more Partner Energy being provided.
{{-}}
 
==In the anime==
[[File:Ash and Pikachu.png|thumb|250px|Ash and Pikachu]]
In the {{pkmn|anime}}, the bond between {{pkmn|Trainer}}s and their {{OBP|Pokémon|species}} has been a theme since [[EP001|the first episode]], in which {{Ash}} had trouble to form a friendship with his newly obtained {{AP|Pikachu}}. After risking his own safety to protect his [[starter Pokémon]] from a flock of angry {{p|Spearow}}, Ash earned Pikachu's trust, and the two have been inseparable ever since.
 
Pokémon that have friendly relationships with their Trainers are said to perform better in {{pkmn|battle}}s. Ash believes that befriending a Pokémon will make it grow stronger, and he treats {{cat|Ash's Pokémon|all his Pokémon}} with utmost care and respect. However, over the course of the series, some Trainers have been shown to focus on raw strength alone, disregarding their Pokémon's feelings and well being. Examples include [[Paul]] and [[Cross]].
 
Aside from regular battles, friendship is valued in [[Pokémon Contest]]s, since the level of cooperation between {{pkmn|Coordinator}} and Pokémon is observed by the [[Contest Judge|panel of judges]] during the [[Appeal|Performance Stage]]. Additionally, in the [[Contest Battle|Battle Stage]], Coordinators are expected to be in synchronicity with their Pokémon the entire time. In ''[[AG078|Cruisin' for a Losin']]'', the Director of the {{pkmn|Activities Committee|Contest Committee}}, [[Raoul Contesta|Mr. Contesta]], stated that a Pokémon's well being must be the number one priority of a Coordinator.
 
In ''[[DP075|Our Cup Runneth Over!]]'', Contest Master [[Wallace]] stressed out the importance of kinship. He also said that playing with Pokémon can help Trainers and Coordinators in learning how to bring out the potential of their Pokémon. In addition to enhancing a Pokémon's appearance, {{pkmn|groomer|Pokémon grooming}} is said to make them happier. Trainers who devote themselves to the development of techniques that improve a Pokémon's health and happiness are known as {{tc|Pokémon Breeder}}s. There are also people who study to become [[Pokémon Connoisseur]]s in order to be able to identify the compatibility between Trainers and Pokémon, and then offer advice on how to strengthen their friendship.
 
As in the {{pkmn|games}}, friendship affects the [[power]] of {{m|Frustration}}. This was shown in ''[[AG175|Going for Choke!]]'', in which [[Harley]]'s {{p|Banette}} received a boost while using the [[move]] under the command of [[Jessie]], a Trainer it does not like. Although the concept of {{cat|Pokémon that evolve by friendship|Evolution by friendship}} has not been addressed directly, the [[Soothe Bell]] has appeared in the anime. In the {{series|XY}}, the friendship between Ash and his {{AP|Greninja}} triggered a temporary transformation known as [[Bond Phenomenon]].


===Locations===
In contrast with the games, where a Pokémon of a certain [[level]] will only obey its Trainer if he or she possesses specific achievements, disobedient Pokémon in the anime will gain respect for their Trainers after realizing how far the Trainer is willing to go to befriend, protect, and care for the Pokémon.
*[[Goldenrod City]], in the house northeast of the bike shop.
*[[Goldenrod Department Store]], {{DL|Days of the week|Sunday}}s only, gives away one of either {{TM|27|Return}} (happiness above 150) or {{TM|21|Frustration}} (happiness below 100) weekly.
*[[Verdanturf Town]], in the house in the south of the town.
*[[Pacifidlog Town]], Once every seven days, gives away one of either {{TM|27|Return}} (happiness above 150) or {{TM|21|Frustration}} (happiness below 100).
*[[Pallet Town]], at Rival's house, [[Daisy Oak|Daisy]] will judge a Pokémon's happiness. ([[Generation III]] only)
*[[Hearthome City]], in the [[Pokémon Fan Club]].


In addition, the [[Pokétch]] App, Friend Checker, will display a Pokémon's happiness on a scale of one to two small or big hearts.
==In other languages==
{{Langtable|color={{cute color light}}|bordercolor={{cute color dark}}
|zh_yue=親密度 ''{{tt|Chānmahtdouh|degree of intimacy}}''
|zh_cmn=親密度 / 亲密度 ''{{tt|Qīnmìdù|degree of intimacy}}''
|fr=Amitié
|de=Zuneigung<br>Freundschaft
|it=Affetto
|ko=친밀도 ''Chinmildo''
|pl=Przyjaźń
|es=Amistad
|vi = Độ thân thiết
}}


== Trivia ==
==See also==
*The only [[regional Pokédex]] that contained all Pokémon that evolve by happiness at the time was the [[List of Pokémon by New Pokédex number|old Johto Pokédex]]. Neither the Hoenn Pokédex, Sinnoh Pokédex (before or after the expansion) nor the New Johto Pokédex contained all happiness-evolvers as of their respective generation, with the Sinnoh Pokédex excluding only {{p|Igglybuff}} and its family.
*[[List of Pokémon by base friendship]]
*[[Affection]]


==External links==
==External links==
*[http://www.gamefaqs.com/portable/gbcolor/file/198308/11568 Generation II Happiness FAQ by Ignacio de Lucas]
* [https://www.gamefaqs.com/gbc/198308-pokemon-gold-version/faqs/11568 GameFAQs: Pokemon Gold Version (GBC) Happiness Points FAQ by IDeLucas]
*[http://www.gamefaqs.com/portable/ds/file/925601/48344 Generation IV Happiness FAQ by Ruimound]
* [http://web.archive.org/web/20070830225419/http://www.gamefaqs.com/portable/ds/file/925601/48344 Generation IV Friendship FAQ by Ruimound]
*[http://www.psypokes.com/gsc/happiness.php Pokémon Gold, Silver and Crystal happiness guide]
* [http://www.psypokes.com/gsc/happiness.php Pokemon Gold, Silver and Crystal :: Happiness Guide]
{{Pokémon individuality|cute}}<br>
{{Project Games notice|game mechanic}}
 
[[Category:Game mechanics]]
[[Category:Game mechanics]]
[[Category:Terminology]]
[[Category:Terminology]]


[[de:Zuneigung]]
[[de:Freundschaft]]
[[es:Felicidad]]
[[es:Amistad]]
[[fr:Bonheur]]
[[fr:Bonheur]]
[[it:Affetto]]
[[ja:なつき度]]
[[ja:なつき度]]
[[pl:Szczęście]]
[[zh:亲密度]]

Revision as of 09:59, 11 July 2019

If you were looking for the Friendship features in Pokémon GO, see Friends (GO).
Happiness redirects here. For the "Happiness Pokémon" category, see Blissey (Pokémon).
013Weedle.png This page is in need of spading. See its section on the spading page for more information, and how you can help.
Still needs research overall, especially regarding values.
050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.
Reason: Generations VI and VII information, manga section

Friendship (Japanese: なつき degree of emotional attachment), also referred to as loyalty in Generation II core series games, tame in Pokémon Stadium 2 and friendliness in Pokémon XD: Gale of Darkness, and commonly referred to by fans as happiness, is a measurement of how much a Pokémon is attached to its Trainer and enjoys being in their care.

It affects the evolution of certain Pokémon, the power of Return and Frustration, and the availability of a few in-game items and Ribbons. Certain events increase a Pokémon's friendship (gaining a level, walking a certain amount of steps) or decrease it (fainting, using herbal medicine).

Friendship was introduced in Pokémon Yellow for the player's starter Pikachu only, and expanded to cover all Pokémon in Generation II.

Friendship is not the same as Affection, a stat introduced in Generation VI. However, in Let's Go, Pikachu! and Let's Go, Eevee!, the two appear to have been combined, since Affection does not exist in the game, but Pokémon with high friendship gain the same benefits as those that have high affection in other games.

In the core series games

Friendship debuted in Generation I as a mechanic that applied only to the player's Pikachu in Pokémon Yellow. In Generation II, it was expanded to cover all Pokémon. In all games, friendship is a value that ranges from 0 to 255 (stored as a single byte). In Pokémon Yellow, Pikachu's friendship is indicated by the expression it shows when the player talks to it, but in later games, certain NPCs in the games will evaluate the friendship of a Pokémon in the player's party.

A Pokémon's friendship is generally set when the player first obtains it. When a Pokémon is first caught from the wild, its friendship starts at its base friendship value. Trading a Pokémon also resets its friendship to its base value, unless it is being traded back to its original Trainer in Generation VI or later, in which case it regains the friendship it had before being traded away. A Pokémon caught in a Friend Ball starts with 200 friendship instead of its base friendship, while a Pokémon hatched from an Egg starts with 120 friendship.

Friendship is generally increased by taking good care of a Pokémon. Keeping a Pokémon in the player's party, raising it, using items on it, and getting it groomed will all increase a Pokémon's friendship. Letting it faint and using bitter herbal medicines on it will decrease a Pokémon's friendship.

Boosting friendship

In Pokémon Crystal, if a Pokémon is leveled up at its met location, it will gain twice as much friendship from that level up as usual. Since only Pokémon caught in Pokémon Crystal have a defined met location, Pokémon caught in the Generation I games, Pokémon Gold and Silver, and Pokémon from in-game trades will not receive this bonus. If a Pokémon that has a defined met location is traded to a Generation I game, this data is permanently erased, so it can no longer receive this bonus.

Starting in Generation III, if a Pokémon was caught in a Luxury Ball or is currently at the same location where it was caught (its met location), any increase to its friendship is boosted by an extra point (two points if both apply). If a Pokémon is holding a Soothe Bell, increases to its friendship are boosted by 50% of the change. In Generation III, Soothe Bell applies directly to the original change in friendship, while in later games, it applies to the the friendship change after including Luxury Ball and met location bonuses. In Generation IV, being at its met location does not change the amount of friendship a Pokémon gains, but it does from Generation V onward.

In Generation V, the Befriending Power Pass Power boosts any increase to friendship by one to three points depending on the strength of the power used. In Generation VI, the Befriending Power O-Power has the same effect. Befriending Power does not exist in Generation VII.

None of these effects change the amount of friendship lost for negative changes or for changes of 0 (such as using an X Attack on a Pokémon with high friendship).

Mechanics using friendship

In Pokémon Yellow, friendship affected very little beyond the reactions Pikachu would show when interacted with.

Starting in Generation II, there are Pokémon that evolve by friendship, which can only evolve if they have 220 friendship or more. Additionally, the moves Return and Frustration vary in power depending on how high or low the user's friendship is.

From Generation IV onward, there is a Ribbon for Pokémon with maximum friendship, the Footprint Ribbon.

Some NPCs also only give gifts or teach moves when the player's Pokémon has a certain amount of friendship. In particular, a Pokémon must have maximized friendship to learn Draco Meteor, Frenzy Plant, Blast Burn, Hydro Cannon, Grass Pledge, Fire Pledge, or Water Pledge in any generation.

In Generation I

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Double-check whether TMs/HMs can increase friendship even if they have no effect (like Potions and status-healing items)
Pikachu with high friendship

A prototype of the friendship system used by future games was introduced in Pokémon Yellow, the last core series game of Generation I. This friendship system only worked on the Pikachu the player started with (or any Pikachu with the same original Trainer and original Trainer ID as the player). Pikachu starts with a base friendship of 90.

Friendship in Pokémon Yellow affects very little. Outside of interacting with Pikachu, the only place where it has any effect is in determining whether Melanie will give the player a Bulbasaur in Cerulean City (which requires Pikachu's friendship to be at least 147).

In Pokémon Yellow, the player can check Pikachu's friendship by talking to it as it follows them in the overworld. A window will pop up showing Pikachu's face, and the expression reflects Pikachu's current friendship (though certain special events may elicit special reactions unrelated to Pikachu's current friendship). At maximum friendship, Pikachu will jump up and down before the window appears.

In the table below, the HP-restoring items and status condition healing items can increase Pikachu's friendship even if they have no effect. For example, attempting to use a Potion on Pikachu when it has full health will still increase its friendship.

Event Change based on current friendship
0 to 99 100 to 199 200 to 255
Level up +5 +3 +2
Using an HP-restoring item or a status condition healing item other
than Full Heal
+5 +3 +2
Battling against a Gym Leader, Elite Four member, or the Champion +3 +2
Teaching Pikachu a TM or HM +1 0
Fainting -1
Being deposited in the Pokémon Storage System -3 -5
Trading Reset to 90


In Generation II

In Generation II, friendship was expanded to cover all Pokémon. All Pokémon have a base friendship of 70, but any Pokémon caught in a Friend Ball starts with 200 friendship and any Pokémon hatched from an Egg starts with 120 friendship.

In Pokémon Gold, Silver, and Crystal, an NPC who will evaluate the friendship of the first Pokémon in the player's party can be found at Goldenrod City.

The met location boost was first introduced in Pokémon Crystal.

Event Change based on current friendship
0 to 99 100 to 199 200 to 255
Grooming (haircut brothers)
"<Pokémon> looks [...]"
"delighted!" (younger brother: 50%) +10 +4
"delighted!" (older brother: 30%) +5 +2
"happy!" (older brother: 10%, younger: 20%) +3 +1
"a little happier." (older brother: 60%, younger: 30%) +1
Level up AlwaysGS/Anywhere except met locationC +5 +3 +2
At met locationC +10 +6 +4
Using a vitamin +5 +3 +2
Battling against a Gym Leader, Elite Four member, the Champion, or Red (whole party) +3 +2 +1
Grooming (Daisy) +3 +1
Walking 512 steps (whole party) +1
Learn a TM +1 0
Using a battle item†† +1 0
Fainting If opponent is less than 30 levels higher -1
If opponent is at least 30 levels higher, or outside of battle -5 -10
Using EnergyPowder or Heal Powder -5 -10
Using Energy Root -10 -15
Using Revival Herb -15 -20

†: Vitamins affected include HP Up, Protein, Iron, Calcium, and Carbos
††: Battle items affected include X Attack, X Defend, X Speed, and X Special

In Generation III

In Generation III, different species of Pokémon were given individualized base friendship values. The Luxury Ball and Soothe Bell boosts were also introduced.

In Pokémon Ruby, Sapphire, and Emerald, an NPC who will evaluate the friendship of the first Pokémon in the player's party can be found at Verdanturf Town. In Pokémon FireRed and LeafGreen, Daisy Oak will perform the same service in Pallet Town. In addition, in Pokémon FireRed and LeafGreen, the degree to which a Pokémon moves towards the screen after an item is used on it will also indicate how high its friendship is.

In the table below, fainting in battle will not alter a Pokémon's friendship if it fainted from poison at the end of a turn.

Event Change based on current friendship
0 to 99 100 to 199 200 to 255
Using friendship-raising BerriesE +10 +5 +2
Vivid ScentXD +5 +4 +3
Level up +5 +3 +2
Using a vitamin†† +5 +3 +2
Excite ScentXD +4 +3 +2
Grooming (Daisy)FRLG +3 +1
Battling against a Gym Leader, Elite Four member, or the Champion (whole party) +3 +2 +1
Joy ScentXD +3 +2 +1
Walking 128 steps (50% chance, whole party) +1
Learn a TM or HM +1 0
Using a battle item††† +1 0
Fainting If opponent is less than 30 levels higher -1
If opponent is at least 30 levels higher, or outside of battle -5 -10
Using EnergyPowder or Heal Powder -5 -10
Using Energy Root -10 -15
Using Revival Herb -15 -20

†: Berries affected include Pomeg Berry, Kelpsy Berry, Qualot Berry, Hondew Berry, Grepa Berry, and Tamato Berry (No. 21-26)
††: Vitamins affected include HP Up, Protein, Iron, Calcium, Zinc, Carbos, PP Up, PP Max, and Rare Candy
†††: Battle items affected include X Attack, X Defend, X Speed, X Special, X Accuracy, Dire Hit, and Guard Spec.

In Generation IV

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Figure out the probabilities for the variable massage/grooming events
The Pokétch's Friendship Checker app with a Drifblim at maximum friendship.

In Generation IV only, a Pokémon's met location does not affect the amount of friendship it gains. In Pokémon Diamond, Pearl, and Platinum, the massage at the Ribbon Syndicate is also not affected by any friendship boosts, and the Soothe Bell does not affect friendship gained when using a battle item.

In Pokémon Diamond, Pearl, and Platinum, an NPC who will evaluate the friendship of the first Pokémon in the player's party can be found in Hearthome City, or the player may use the Friendship Checker app on the Pokétch. In Pokémon HeartGold and SoulSilver, an NPC in Goldenrod City will also evaluate the friendship of the first Pokémon in the player's party, or a walking Pokémon's friendship may also be gauged by its reaction when speaking to it.

Event Change based on current friendship
0 to 99 100 to 199 200 to 255
Massage (Ribbon Syndicate)DPPt
"Our treatment has made your pampered baby [...] friendly to you."
"much more" +30
"more" +10
"a little more" +5
Grooming (haircut brothers)HGSS
"<Pokémon> looks [...]"
"delighted!" +10
"happy." +5
"a little happier." +1
Grooming (Daisy)HGSS +10
Using friendship-raising Berries +10 +5 +2
Level up +5 +3 +2
Using a vitamin†† +5 +3 +2
Massage (Veilstone City Massage Girl)DPPt +3
Battling against a Gym Leader, Elite Four member, or the Champion (whole party) +3 +2 +1
Walking 128 steps (50% chance, whole party) +1
Learn a TM or HM +1 0
Using a battle item††† +1 0
Fainting If opponent is less than 30 levels higher -1
If opponent is at least 30 levels higher -5 -10
Surviving poison with 1 HP outside of battle -5 -10
Using EnergyPowder or Heal Powder -5 -10
Using Energy Root -10 -15
Using Revival Herb -15 -20

†: Berries affected include Pomeg Berry, Kelpsy Berry, Qualot Berry, Hondew Berry, Grepa Berry, and Tamato Berry (No. 21-26)
††: Vitamins affected include HP Up, Protein, Iron, Calcium, Zinc, Carbos, PP Up, PP Max, and Rare Candy
†††: Battle items affected include X Attack, X Defend, X Speed, X Special, X Accuracy, Dire Hit, and Guard Spec.

In Generation V

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Effects of Makeups at the Beauty Salon; check whether boosts like Luxury Ball apply to Join Avenue events

Generation V introduced Befriending Power as a Pass Power to boost friendship gains.

Friendship boosts do not apply to the massage in Castelia City.

In the Generation V games, an NPC who will evaluate the friendship of the Pokémon in the player's party can be found in Icirrus City, with a second NPC only found in Nacrene City during Pokémon Black and White who checks the player's first Pokémon. In Pokémon Black 2 and White 2, the player may also contact Bianca on the Xtransceiver to have their Pokémon's friendship rated.

Event Change based on current friendship
0 to 99 100 to 199 200 to 255
Beauty Salon: getting a Royal CutW2 +50
Beauty Salon: getting a Beauty CutB2 +40
Beauty Salon: getting a Smile CutB2W2 +30
Massage (Castelia StreetBW/Medal OfficeB2W2)
"The massage has made your Pokémon [...] friendly to you!"
"much more" (6%) +30
"more" (20%) +10
"a little bit more" (74%) +5
Beauty Salon: getting a ShampooB2W2 +20
Café: getting a Friendly ComboB2W2 +20
Beauty Salon: getting a BrushingB2W2 +10
Café: getting a Friendly LunchB2W2 +10
Using friendship-raising Berries +10 +5 +2
Café: getting a Friendly DrinkB2W2 +5
Level up in battle +5 +4 +3
Battling against a Gym Leader, Elite Four member, or the Champion (whole party) +5 +4 +3
Using a vitamin†† +5 +3 +2
Using a wing +3 +2 +1
Walking 128 steps (50% chance, whole party) +2 +1
Learn a TM or HM +1 0
Using a battle item††† +1 0
Fainting If opponent is less than 30 levels higher -1
If opponent is at least 30 levels higher -5 -10
Using EnergyPowder or Heal Powder -5 -10
Using Energy Root -10 -15
Using Revival Herb -15 -20

†: Berries affected include Pomeg Berry, Kelpsy Berry, Qualot Berry, Hondew Berry, Grepa Berry, and Tamato Berry (No. 21-26)
††: Vitamins affected include HP Up, Protein, Iron, Calcium, Zinc, Carbos, PP Up, PP Max, and Rare Candy
†††: Battle items affected include X Attack, X Defend, X Speed, X Special, X Accuracy, Dire Hit, and Guard Spec.

In Generation VI

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Check if Pokéblocks add friendship and chance of increasing friendship every 128 steps

In Generation VI, Befriending Power becomes an O-Power.

Friendship boosts do not apply to massages, drinks from the Juice Shoppe, or the Soothing Bag in Super Training.

In Pokémon X and Y, an NPC who will evaluate the friendship of the first Pokémon in the player's party can be found early on in Santalune City, or later in Laverre City. In Pokémon Omega Ruby and Alpha Sapphire, an NPC in Verdanturf Town will also evaluate the friendship of the first Pokémon in the player's party.

Event Change based on current friendship
0 to 99 100 to 199 200 to 255
Massage (Secret Pals)ORAS +30
Massage (Cyllage CityXY/Mauville CityORAS)
"The massage made your Pokémon [...] friendly toward you"
"much more" (6%) +30
"more" (20%) +10
"a little bit more" (74%) +5
Super Training: Soothing Bag +20
Juice Shoppe: Colorful Shake Custom-made +12 to 32 (depending on Berries used)
Pre-made +1 per $100
Using friendship-raising Berries +10 +5 +2
Level up in battle +5 +4 +3
Battling against a Gym Leader, Elite Four member, or the Champion (whole party) +5 +4 +3
Using a vitamin†† +5 +3 +2
Juice Shoppe: Rare Soda, Ultra Rare Soda, Perilous Soup, or EV Juices +4
Using a wing +3 +2 +1
Walking 128 steps (sometimes; for whole party) +2 +1
Using a battle item††† +1 0
Fainting If opponent is less than 30 levels higher -1
If opponent is at least 30 levels higher -5 -10
Using Energy Powder or Heal Powder -5 -10
Using Energy Root -10 -15
Using Revival Herb -15 -20

†: Berries affected include Pomeg Berry, Kelpsy Berry, Qualot Berry, Hondew Berry, Grepa Berry, and Tamato Berry (No. 21-26)
††: Vitamins affected include HP Up, Protein, Iron, Calcium, Zinc, Carbos, PP Up, PP Max, and Rare Candy
†††: Battle items affected include X Attack, X Defense, X Speed, X Sp. Atk, X Sp. Def, X Accuracy, Dire Hit, and Guard Spec.

In Generation VII

Pokémon Sun, Moon, Ultra Sun, and Ultra Moon

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Check Festival Plaza events and walking mechanics

Friendship boosts do not apply to massages.

In Pokémon Sun, Moon, Ultra Sun and Ultra Moon, an NPC who will evaluate the friendship of a Pokémon in the player's party can be found in Konikoni City.

Event Change based on current friendship
0 to 99 100 to 199 200 to 255
Massage (Konikoni City) "I think you'll notice a lot of friendly feelings!" +40
"[It] helped inspire some good, friendly feelings toward you." +20
"It's feeling a bit more friendly toward you already, I'd say." +10
Food stalls: getting a Friendly Combo +20
Food stalls: getting a Friendly Lunch +10
Food stalls: getting a Friendly Drink +5
Using friendship-raising Berries +10 +5 +2
Isle Avue hot springs +5
Level up in battle +5 +4 +3
Battling against an Island Kahuna, Elite Four member, or the Champion (whole party) +5 +4 +3
Using a vitamin†† +5 +3 +2
Using a wing +3 +2 +1
Walking 128 steps (sometimes; for whole party) +2 +1
Using a battle item††† +1 0
Fainting If opponent is less than 30 levels higher -1
If opponent is at least 30 levels higher -5 -10
Using Energy Powder or Heal Powder -5 -10
Using Energy Root -10 -15
Using Revival Herb -15 -20

†: Berries affected include Pomeg Berry, Kelpsy Berry, Qualot Berry, Hondew Berry, Grepa Berry, and Tamato Berry (No. 21-26)
††: Vitamins affected include HP Up, Protein, Iron, Calcium, Zinc, Carbos, PP Up, PP Max, and Rare Candy
†††: Battle items affected include X Attack, X Defense, X Speed, X Sp. Atk, X Sp. Def, X Accuracy, Dire Hit, and Guard Spec.

Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: How to raise friendship (ie walking or feeding candy) and friendship benefits (ie those seen with affection)

In Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, friendship is factored into all of a Pokémon's stats, except HP. At maximum friendship, a Pokémon will receive a 10% boost to its stats, before AVs are added in. The friendship multiplier scales directly with the level of friendship, starting from a 0% boost at 0 friendship to receiving the full 10% at 255.

Evolutions

Several Pokémon evolve after being leveled up when their friendship value is 220 or higher.

Previous evolution Friendship evolution Later evolution
Zubat
Zubat
 Poison  Flying 
Rare Candy
Level 22+
Golbat
Golbat
 Poison  Flying 
Rare Candy + Soothe Bell
Level Up
(with high friendship)
Crobat
Crobat
 Poison  Flying 
Crobat does not evolve
Meowth is the lowest in its line Meowth
Meowth
Alola Form
 Dark 
Rare Candy + Soothe Bell
Level Up[1]
(with high friendship)
Persian
Persian
Alola Form
 Dark 
Persian does not evolve
Happiny
Happiny
 Normal 
Rare Candy + Day Icon.png + Oval Stone
Level Up
(during the daytime
holding Oval Stone)

Chansey
Chansey
 Normal 
Rare Candy + Soothe Bell
Level Up
(with high friendship)
Blissey
Blissey
 Normal 
Blissey does not evolve
Eevee is the lowest in its line Eevee
Eevee
 Normal 
Rare Candy + Day Icon.png + Soothe Bell
Level Up
(during the daytime with high friendship)
Espeon
Espeon
 Psychic 
Espeon does not evolve
Rare Candy + Night Icon.png + Soothe Bell
Level Up
(during the nighttime with high friendship)
Umbreon
Umbreon
 Dark 
Umbreon does not evolve
Pichu is the lowest in its line Pichu
Pichu
 Electric 
Rare Candy + Soothe Bell
Level Up
(with high friendship)
Pikachu
Pikachu
 Electric 
Thunder Stone
Thunder Stone
Raichu
Raichu
 Electric 
Thunder Stone + Town Map
Thunder Stone
(in Alola)
Raichu
Raichu
Alola Form
 Electric  Psychic 
Cleffa is the lowest in its line Cleffa
Cleffa
 Fairy 
Rare Candy + Soothe Bell
Level Up
(with high friendship)
Clefairy
Clefairy
 Fairy 
Moon Stone
Moon Stone
Clefable
Clefable
 Fairy 
Igglybuff is the lowest in its line Igglybuff
Igglybuff
 Normal  Fairy 
Rare Candy + Soothe Bell
Level Up
(with high friendship)
Jigglypuff
Jigglypuff
 Normal  Fairy 
Moon Stone
Moon Stone
Wigglytuff
Wigglytuff
 Normal  Fairy 
Togepi is the lowest in its line Togepi
Togepi
 Fairy 
Rare Candy + Soothe Bell
Level Up
(with high friendship)
Togetic
Togetic
 Fairy  Flying 
Shiny Stone
Shiny Stone
Togekiss
Togekiss
 Fairy  Flying 
Azurill is the lowest in its line Azurill
Azurill
 Normal  Fairy 
Rare Candy + Soothe Bell
Level Up
(with high friendship)
Marill
Marill
 Water  Fairy 
Rare Candy
Level 18+
Azumarill
Azumarill
 Water  Fairy 
Budew is the lowest in its line Budew
Budew
 Grass  Poison 
Rare Candy + Day Icon.png + Soothe Bell
Level Up
(during the daytime with high friendship)
Roselia
Roselia
 Grass  Poison 
Shiny Stone
Shiny Stone
Roserade
Roserade
 Grass  Poison 
Buneary is the lowest in its line Buneary
Buneary
 Normal 
Rare Candy + Soothe Bell
Level Up
(with high friendship)
Lopunny
Lopunny
 Normal 
Lopunny does not evolve
Chingling is the lowest in its line Chingling
Chingling
 Psychic 
Rare Candy + Night Icon.png + Soothe Bell
Level Up
(during the nighttime with high friendship)
Chimecho
Chimecho
 Psychic 
Chimecho does not evolve
Munchlax is the lowest in its line Munchlax
Munchlax
 Normal 
Rare Candy + Soothe Bell
Level Up
(with high friendship)
Snorlax
Snorlax
 Normal 
Snorlax does not evolve
Riolu is the lowest in its line Riolu
Riolu
 Fighting 
Rare Candy + Day Icon.png + Soothe Bell
Level Up
(during the daytime with high friendship)
Lucario
Lucario
 Fighting  Steel 
Lucario does not evolve
Woobat is the lowest in its line Woobat
Woobat
 Psychic  Flying 
Rare Candy + Soothe Bell
Level Up
(with high friendship)
Swoobat
Swoobat
 Psychic  Flying 
Swoobat does not evolve
Sewaddle
Sewaddle
 Bug  Grass 
Rare Candy
Level 20+
Swadloon
Swadloon
 Bug  Grass 
Rare Candy + Soothe Bell
Level Up
(with high friendship)
Leavanny
Leavanny
 Bug  Grass 
Leavanny does not evolve
Type: Null is the lowest in its line Type: Null
Type: Null
 Normal 
Rare Candy + Soothe Bell
Level Up
(with high friendship)
Silvally
Silvally
 Normal 
Silvally does not evolve


  1. In Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, Alolan Meowth evolves at level 28 regardless of friendship level.

Raters

Friendship raters are NPCs that will indicate the friendship of the first Pokémon in the player's party when spoken to.

Locations

Region City Location: NPC Distinct evaluations
Kanto Pallet Town (FRLG) Blue's house: Daisy 7
Pallet Town (PE) Rival's house: Rival's sister ?
Johto Goldenrod City House east of the Department Store: woman 6
Goldenrod CitySu Goldenrod Department Store, fifth floor: woman 3
Hoenn Verdanturf Town Southwestern-most house: woman 7
Pacifidlog Town Southwestern-most house: Gentleman 3
Orre (XD only) Gateon Port Krabby Club, upper floor: the captain 7
Sinnoh Hearthome City Pokémon Fan Club (east of the Poké Mart): Beauty 6DP or 7Pt
Route 213 House south of the Pastoria City gate: Dr. Footstep 5
Eterna City Pokémon Center: Aroma Lady 3
Pokétch: Friendship Checker app 5
Unova Icirrus City Pokémon Fan Club (south of Gym): woman 7
Nacrene City Building east of the Pokémon Center: woman with a Pokémon 3
B2W2: Call Bianca on the Xtransceiver 7
Kalos Santalune City House west of the Pokémon Center: Beauty 3
Laverre City Pokémon Fan Club (in the northwest): Pokémon Breeder 7
Alola Konikoni City Female Veteran next to the TM Shop's street sign 7

The Johto and Hoenn raters in the Goldenrod Department Store and Pacifidlog Town will give out TM21 (Frustration) or TM27 (Return) (or neither) depending on the friendship of the player's lead Pokémon.

Evaluation

Gold, Silver, and Crystal
Statement Friendship
Goldenrod City
"It looks really happy! It must love you a lot." 250-255
"I get the feeling that it really trusts you." 200-249
"It's friendly toward you. It looks sort of happy." 150-199
"It's quite cute." 100-149
"You should treat it better. It's not used to you." 50-99
"It doesn't seem to like you at all. It looks mean." 0-49
Goldenrod Department Store (Sunday only)
"It's very attached to you. This move should be perfect for a pair like you." 150-255
"It's adorable! You should teach it good TM moves." 50-149
"It looks evil. How about this TM for it?" 0-49


Stadium 2

While there is no NPC that rates friendship, when viewing a table with Pokémon, its value is listed there (along other elements such as type, Trainer ID number or item), in levels. Pokémon data read from a Generation I game will always be rated as Not quite, even for Red's Pikachu in Pokémon Yellow, which does have its friendship tracked.

Rating Friendship
Excellent 250-255
Very good 200-249
Pretty good 150-199
A little bit 100-149
Not quite 50-99
Not at all 0-49


Ruby, Sapphire, and Emerald
Statement Friendship
Verdanturf Town
"It adores you. It can't possibly love you any more. I even feel happy seeing it." 255
"It seems to be very happy. It obviously likes you a whole lot." 200-254
"It likes you quite a lot. It seems to want to be babied a little." 150-199
"It's getting used to you. It seems to believe in you." 100-149
"It's not very used to you yet. It neither loves nor hates you." 50-99
"It's very wary. It has scary viciousness in its eyes. It doesn't like you much at all." 1-49
"This is a little hard for me to say… Your Pokémon simply detests you. Doesn't that make you uncomfortable?" 0
Pacifidlog Town
"It clearly likes you very much. A Pokémon that adoring and adorable deserves a TM like this, no?" 151-255
"Hmm… It's not bad, but it's also not good. You, as the Trainer, need to put in some more effort." 100-150
"It has a vicious look to it. A frightening Pokémon like that deserves a TM like this." 0-99


FireRed and LeafGreen
Main article: Daisy Oak
Statement Friendship
"It couldn't possibly love you any more than it does now. Your Pokémon is happy beyond words." 255
"It looks very happy. I wish <rival> could see this and learn something from it." 200-254
"It's quite friendly with you. Keep being good to it!" 150-199
"It's warming up to you. Trust must be growing between you." 100-149
"It's not quite familiar with you yet. Pokémon are all quite wary when you first get them." 50-99
"<Player>, I don't like the way it glares at you. Could you try being a little nicer to it?" 1-49
"…Um, it's not easy for me to say this, but… Is there some reason why your Pokémon would hate you so much?" 0


XD: Gale of Darkness

The friendship rater is located inside the Krabby Club in Gateon Port. He is upstairs, straight to the rear of the club (not the ones backstage) and standing near the bartender. He looks like a boat captain. He is present after starting the events in Pyrite Town.

Statement Friendship
"It simply adores you! It couldn't possibly get to like you more. This is wonderful!" 255
"It seems to like you very much. Your Pokémon seems to be very happy that it's with you." 200-254
"It likes you quite a bit. It wants to be pampered by you." 150-199
"It's growing friendly toward you. It seems to believe in you." 100-149
"It doesn't seem to be used to you yet. You should treat it kindly." 50-99
"Hmm… It's not friendly toward you. The look in its eyes is frightening. You should treat it more kindly." 1-49
"… This is awful. It detests you to a degree I hardly ever see. Are you sure you'll be okay?" 0


Diamond, Pearl, and Platinum
Statement Friendship
Dr. Footstep
Refer to Dr. Footstep → Friendship levels.
Friendship Checker (Pokétch app)
Two large hearts 255
Two small hearts 200-254
One small heart 150-199
No hearts (moves towards stylus) 70-149
No hearts (moves away from stylus) 0-69
Eterna City
"It seems to like you. It must be happy being with you." 120-255
"It's becoming comfortable around you, I think." 70-119
"Hmm… It needs to get used to you more." 0-69
Hearthome City
"It simply adores you! Why, I feel like I am intruding!" 255
"It's very friendly toward you. I can tell you treat it kindly." 200-254
"It's quite friendly to you. It must be happy being with you." 150-199
"It's warming up to you. That's my impression." 100-149
"It's feeling neutral toward you. It's up to you to change that." 50-99
"Hmm… It seems to dislike you a little." 1-49
"Oh, my… I think this one really hasn't taken too kindly to you." 0


HeartGold and SoulSilver
Statement Friendship
Goldenrod City
"It looks really happy! It must love you a lot." 250-255
"I get the feeling that it really trusts you." 200-249
"It's friendly toward you. It looks sort of happy." 150-199
"It's quite cute." 100-149
"You should treat it better. It's not used to you." 50-99
"It doesn't seem to like you at all. It looks mean." 0-49
Goldenrod Department Store (Sunday only)
"It's very attached to you. This move should be perfect for a pair like you." 149-255
"It's adorable! You should teach it good TM moves." 51-148
"It looks evil. How about this TM for it?" 0-50


Black and White
Statement Friendship
Nacrene City
"It's very friendly toward you! It must be happy with you." 120-255
"It's a little bit friendly to you… Something like that." 70-119
"Hmmm… It may still take some time." 0-69
Icirrus City
"It is super friendly to you! I'm a bit jealous!" 255
"It is quite friendly to you! You must be a kind person!" 200-254
"It is friendly to you. It must be happy with you." 150-199
"It is a little friendly to you… That's what I'm getting." 100-149
"The relationship is neither good nor bad… It looks neutral." 50-99
"Hmmm… It may not like you very much." 1-49
"By any chance, you… Are you a very strict person? I feel that it really doesn't like you…" 0


Black 2 and White 2
Statement Friendship
Icirrus City
"It is super friendly to you! I'm a bit jealous!" 255
"It is quite friendly to you! You must be a kind person!" 200-254
"It is friendly to you. It must be happy with you." 150-199
"It is a little friendly to you… That's what I'm getting." 100-149
"The relationship is neither good nor bad… It looks neutral." 50-99
"Hmmm… It may not like you very much." 1-49
"By any chance, you… Are you a very strict person? I feel that it really doesn't like you…" 0
Bianca
"What great friends you are! It's so nice how you trust each other! It makes me kinda jealous!" 255
"You two sure get along great! It looks like you are having fun together! You seem bright and cheerful!" 200-254
"You seem really close! You look so, so happy! It's enough to make me happy too!" 150-199
"You're starting to get to be friends. Just maybe, walking along the same path has made you understand one another." 100-149
"You still have room for improvement. How nice! I mean, you can become even better friends!" 50-99
"You aren't getting along, are you? It's glaring at you with a look that's kinda scary." 1-49
"You aren't getting along, are you? It doesn't look like it's having fun even when you're together." 0


X and Y
Statement Friendship
Santalune City
"Let's see, you and <Pokémon> are… Very connected to each other! That's what it looks like to me!" 120-255
"Let's see, you and <Pokémon> are… Just getting to know each other… Yes, I think that's how I'd put it." 70-119
"Let's see, you and <Pokémon> are… Capable of understanding each other much more than now. Look forward to that, OK?" 0-69
Laverre City
"It's amazingly friendly toward you! It must be so happy spending every day with you!" 255
"You must really like your <Pokémon> and always keep it by your side!" 200-254
"Well, I think you and <Pokémon> will be an even greater combo someday!" 150-199
"It's a little bit friendly to you… Something like that." 100-149
"Hmm…I think you have a lot of time ahead of you to get to know one another better." 50-99
"Don't tell me! Are you just letting it get knocked out in Pokémon battles?!" 1-49
"What's this? Are you a disciplinarian? Or do you plan to use the move Frustration?" 0


Omega Ruby and Alpha Sapphire
Statement Friendship
Verdanturf Town
"It's extremely friendly toward you. It couldn't possibly love you more. It's a pleasure to see!" 255
"It seems to be very happy. It's obviously friendly toward you." 200-254
"It's quite friendly toward you. It seems to want to be babied a little." 150-199
"It's getting used to you. It seems to believe in you." 100-149
"It's not very used to you yet. It neither loves nor hates you." 50-99
"It's very wary. It has a scary look in its eyes. It doesn't like you much at all." 1-49
"This is a little hard for me to say… Your Pokémon simply detests you. Doesn't that make you uncomfortable?" 0
Pacifidlog Town
"It's clearly very friendly toward you. A Pokémon that adoring and adorable deserves a TM like this, no?" 151-255
"Hmm… It's not bad, but it’s also not good. You, as the Trainer, need to put in some more effort." 100-150
"It has a vicious look to it. A frightening Pokémon like that deserves a TM like this." 0-99
Sun, Moon, Ultra Sun, and Ultra Moon
Statement Friendship
"My! It feels incredibly close to you! Nothing makes it happier than being with you!" 255
"You clearly love your <Pokémon>, and you must spend a lot of time together." 200-254
"Hm. I'd say that you and <Pokémon> have the potential to be an even greater combo." 150-199
"Hmmm. I think…it feels friendly toward you. At least a little…" 100-149
"Hmmm… I'd say that you and your Pokémon still have a long way to go." 50-99
"What is going on here? Do you let it get knocked out a lot in battles or something? This is bad." 1-49
"Oh dear. You must be a merciless Trainer… Do you use Frustration or just not know better?" 0


Misconceptions

Although frequently reported to the contrary, the following factors do not affect friendship (note that these are focused on the system that has been in place since Generation II):

In spin-off games

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Pokémon Pikachu and Pokémon Pikachu 2 GS

Pokémon Ranger: Shadows of Almia

Two Pokémon in a Happy Mood

Friendship also has an effect in the second game of the Pokémon Ranger series. Partner Pokémon can have the condition of Fine, Happy, or Very Happy. When it is in a Happy Mood, black musical notes appear to come out of it. Multicolored musical notes come out when it is Very Happy. This may happen whether or not it is with the player. This state of mind increases the speed the Partner Gauge fills up due to more Partner Energy being provided.

In the anime

Ash and Pikachu

In the anime, the bond between Trainers and their Pokémon has been a theme since the first episode, in which Ash had trouble to form a friendship with his newly obtained Pikachu. After risking his own safety to protect his starter Pokémon from a flock of angry Spearow, Ash earned Pikachu's trust, and the two have been inseparable ever since.

Pokémon that have friendly relationships with their Trainers are said to perform better in battles. Ash believes that befriending a Pokémon will make it grow stronger, and he treats all his Pokémon with utmost care and respect. However, over the course of the series, some Trainers have been shown to focus on raw strength alone, disregarding their Pokémon's feelings and well being. Examples include Paul and Cross.

Aside from regular battles, friendship is valued in Pokémon Contests, since the level of cooperation between Coordinator and Pokémon is observed by the panel of judges during the Performance Stage. Additionally, in the Battle Stage, Coordinators are expected to be in synchronicity with their Pokémon the entire time. In Cruisin' for a Losin', the Director of the Contest Committee, Mr. Contesta, stated that a Pokémon's well being must be the number one priority of a Coordinator.

In Our Cup Runneth Over!, Contest Master Wallace stressed out the importance of kinship. He also said that playing with Pokémon can help Trainers and Coordinators in learning how to bring out the potential of their Pokémon. In addition to enhancing a Pokémon's appearance, Pokémon grooming is said to make them happier. Trainers who devote themselves to the development of techniques that improve a Pokémon's health and happiness are known as Pokémon Breeders. There are also people who study to become Pokémon Connoisseurs in order to be able to identify the compatibility between Trainers and Pokémon, and then offer advice on how to strengthen their friendship.

As in the games, friendship affects the power of Frustration. This was shown in Going for Choke!, in which Harley's Banette received a boost while using the move under the command of Jessie, a Trainer it does not like. Although the concept of Evolution by friendship has not been addressed directly, the Soothe Bell has appeared in the anime. In the XY series, the friendship between Ash and his Greninja triggered a temporary transformation known as Bond Phenomenon.

In contrast with the games, where a Pokémon of a certain level will only obey its Trainer if he or she possesses specific achievements, disobedient Pokémon in the anime will gain respect for their Trainers after realizing how far the Trainer is willing to go to befriend, protect, and care for the Pokémon.

In other languages

Language Title
Chinese Cantonese 親密度 Chānmahtdouh
Mandarin 親密度 / 亲密度 Qīnmìdù
France Flag.png French Amitié
Germany Flag.png German Zuneigung
Freundschaft
Italy Flag.png Italian Affetto
South Korea Flag.png Korean 친밀도 Chinmildo
Poland Flag.png Polish Przyjaźń
Spain Flag.png Spanish Amistad
Vietnam Flag.png Vietnamese Độ thân thiết

See also

External links


Pokémon individuality
LevelStatsFriendshipGenderAbility (Hidden Ability) • NatureCharacteristic
Effort valuesIndividual valuesGo PowerEffort level
ConditionPerformanceAffectionMemory


Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.