Flash (Vending S2): Difference between revisions

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{{TCG Unreleased}}
{{TCG Unreleased}}
{{TrainercardInfobox |
{{TCGTrainerCardInfobox |
title=Flash |
cardname=Flash |
jname=フラッシュ |
jname=フラッシュ |
jtrans=Flash |
jtrans=Flash |
image=|
image=FlashVendingS2.jpg |
caption=Illus. [[Hikaru Koike]] |
caption=Illus. [[Hikaru Koike]] |
name={{TCG|Flash}} |
class=Old Trainer |
type=Trainer |
}}
}}
|-
{{TCGTrainerCardInfobox/Expansion|class=Trainer|jpexpansion={{TCG|Extended Sheet 2}}|jprarity={{rar|Uncommon}}}}
!Japanese Set
{{TCGTrainerCardInfobox/Footer|class=Trainer}}
| {{TCG|Vending Machine cards}} Series 2
|-
!Rarity
| {{rar|Uncommon}}
|}


'''Flash''' (Japanese: '''フラッシュ''' ''Flash'') is a {{TCG|Trainer card}}. It is part of the {{TCG|Vending Machine cards}}. It was released in Japan only. This page uses the English equivalents of Japanese names.  
'''Flash''' (Japanese: '''フラッシュ''' ''Flash'') is a {{TCG|Trainer card}}. It is part of the {{TCG|Extended Sheet 2}}.


==Card text==
==Card text==
{| border="0" width="300"
{{TCGTrainerText |
| style="padding-left:53px;" | Each player looks at the top 5 cards of his or her deck. Your opponent rearranges his or her 5 cards as he or she likes and puts them on top of his of her deck face up. Then, you rearrange your 5 cards as you like and put them on top of your deck face up. (''If a player shuffles his or her deck when it still has face up cards in it, that player puts them face down again before shuffling.'')
class=Trainer |
|-
effect=Each player looks at the top 5 cards of his or her deck. Your opponent rearranges his or her 5 cards as he or she likes and puts them on top of his of her deck face up. Then, you rearrange your 5 cards as you like and put them on top of your deck face up. ''(If a player shuffles his or her deck when it still has face up cards in it, that player puts them face down again before shuffling.)'' |
|}
}}


==Trivia==
==Trivia==
===Origin===
===Origin===
{{m|Flash}} is a [[move]] introduced in [[Generation I]] that could be used outside of battle to illuminate pitch-black caves. This card's effect of revealing cards in the player's deck and rearranging them could be an allusion to Flash's effect outside of battle.


{{Project TCGDex notice}}
{{Project TCG notice}}


[[Category:Trainer cards]]
[[Category:Extended Sheet 2 cards]]
[[Category:Vending Machine cards]]
[[Category:Illus. by Hikaru Koike]]
[[Category:Illus. by Hikaru Koike]]


[[de:Blitz (TCG)]]
[[ja:フラッシュ (カードゲーム)]]
[[ja:フラッシュ (カードゲーム)]]

Revision as of 10:20, 3 June 2012

TCG Card Back Japanese.jpg This article is about a Pokémon Trading Card Game card which has not yet been officially released in English. As such, this article may contain translated Japanese terms instead of English terms.

Trainer
Flash
フラッシュ Flash
FlashVendingS2.jpg
Illus. Hikaru Koike
Japanese expansion Extended Sheet 2
Japanese Rarity Uncommon

Flash (Japanese: フラッシュ Flash) is a Trainer card. It is part of the Extended Sheet 2.

Card text

All prints
ACE SPEC You can't have more than 1 ACE SPEC card in your deck.
ACE SPEC You can't have more than 1 ACE SPEC card in your deck.
Team Plasma
Team Plasma
ACE SPEC You can't have more than 1 ACE SPEC card in your deck.
Team Flare TCG logo.png FLARE
Prism Star (Prism Star) Rule
You can't have more than 1 Prism Star card with the same name in your deck. If a Prism Star card would go to the discard pile, put it in the Lost Zone instead.
TAG TEAM
Single Strike
Rapid Strike
Fusion Strike
Ancient
Ancient
{{{ruletext}}}
VSTAR Power
Each player looks at the top 5 cards of his or her deck. Your opponent rearranges his or her 5 cards as he or she likes and puts them on top of his of her deck face up. Then, you rearrange your 5 cards as you like and put them on top of your deck face up. (If a player shuffles his or her deck when it still has face up cards in it, that player puts them face down again before shuffling.)
 
Do Nothing  
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
Ability
Do Nothing
 
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
 
Do Nothing  
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.


Trivia

Origin

Flash is a move introduced in Generation I that could be used outside of battle to illuminate pitch-black caves. This card's effect of revealing cards in the player's deck and rearranging them could be an allusion to Flash's effect outside of battle.


Project TCG logo.png This article is part of Project TCG, a Bulbapedia project that aims to report on every aspect of the Pokémon Trading Card Game.