Final Gambit (move)

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Final Gambit
いのちがけ Life Risk
[[File:|center]]
Type  Fighting
Category  Special
PP  5 (max. 8)
Power  Varies
Accuracy  100%
Priority  {{{priority}}}
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation V
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

Final Gambit (Japanese: いのちがけ Life Risk) is a damage-dealing Template:Type2 move introduced in Generation V.

Effect

Final Gambit causes the user to faint, and the target receives damage equal to however much HP the user had before executing the move.

If Final Gambit doesn't hit the opponent due to missing, immunity or Protect, then Final Gambit will fail and the user will not faint. Using this move will not activate the Focus Sash, and therefore, the Pokémon still faints regardless of whether the item is held or not. If the user of Final Gambit has Sturdy, it will faint even if its HP is full.

Description

Games Description
BW The user risks everything to attack its target. The user faints but does damage equal to the user's HP.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
056 Mankey Mankey Fighting Fighting 53 '
057 Primeape Primeape Fighting Fighting 63 '
396 Starly Starly Normal Flying 41 '
397 Staravia Staravia Normal Flying 48 '
398 Staraptor Staraptor Normal Flying 57 '
447 Riolu Riolu Fighting Fighting 55 '
494 Victini Victini Psychic Fire 81 '
550 Basculin Basculin Water Water 51 '
616 Shelmet Shelmet Bug Bug 56 '
617 Accelgor Accelgor Bug Bug 56 '
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
019 Rattata Rattata Normal Normal MankeyPrimeapeLucario
050 Diglett Diglett Ground Ground MankeyPrimeapeLucario
213 Shuckle Shuckle Bug Rock ShelmetAccelgor
290 Nincada Nincada Bug Ground ShelmetAccelgor
335 Zangoose Zangoose Normal Normal MankeyPrimeapeLucario
336 Seviper Seviper Poison Poison MankeyPrimeapeLucario
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other languages

Language Title
France Flag.png French Tout ou Rien
Germany Flag.png German Wagemut
Italy Flag.png Italian Azzardo
Spain Flag.png Spanish Sacrificio


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.