Final Gambit (move): Difference between revisions
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Final Gambit causes the user to faint, and the target receives damage equal to how much HP the user lost. | Final Gambit causes the user to faint, and the target receives damage equal to how much HP the user lost. | ||
If Final Gambit doesn't hit the opponent due to missing, type immunity, or {{ | If Final Gambit doesn't hit the opponent due to missing, type immunity, or {{cat|protection moves|protection move}}, then Final Gambit will fail and the user will not faint. | ||
The move's side effect is not considered as inflicting [[damage]] to the user, and so if the user is holding a [[Focus Band]], [[Focus Sash]], or has {{a|Sturdy}}, it will not activate and the user will still faint. However, the move inflicts damage to the target, and so the target's Focus Band, Focus Sash, Sturdy, and/or {{m|Endure}} can still trigger if applicable, so that the target will be left with 1 HP. | The move's side effect is not considered as inflicting [[damage]] to the user, and so if the user is holding a [[Focus Band]], [[Focus Sash]], or has {{a|Sturdy}}, it will not activate and the user will still faint. However, the move inflicts damage to the target, and so the target's Focus Band, Focus Sash, Sturdy, and/or {{m|Endure}} can still trigger if applicable, so that the target will be left with 1 HP. | ||
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===Description=== | ===Description=== | ||
{{movedesc|Fighting}} | {{movedesc|Fighting}} | ||
{{movedescentry|{{gameabbrevmd|SMD}}|It lowers your HP to 1, and damages an enemy equal to your reduced HP.}} | {{movedescentry|{{gameabbrevmd|GTI}}<br>{{gameabbrevmd|SMD}}|It lowers your HP to 1, and damages an enemy equal to your reduced HP.}} | ||
|} | |} | ||
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Revision as of 07:04, 12 November 2018
Final Gambit いのちがけ Life Risk | ||||||||||||
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Target
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Final Gambit (Japanese: いのちがけ Life Risk) is a damage-dealing Fighting-type move introduced in Generation V.
Effect
Final Gambit causes the user to faint, and the target receives damage equal to how much HP the user lost.
If Final Gambit doesn't hit the opponent due to missing, type immunity, or protection move, then Final Gambit will fail and the user will not faint.
The move's side effect is not considered as inflicting damage to the user, and so if the user is holding a Focus Band, Focus Sash, or has Sturdy, it will not activate and the user will still faint. However, the move inflicts damage to the target, and so the target's Focus Band, Focus Sash, Sturdy, and/or Endure can still trigger if applicable, so that the target will be left with 1 HP.
Description
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Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | ||||||
---|---|---|---|---|---|---|---|---|---|---|
V | VI | VII | VIII | IX | ||||||
0056 | Field | 53 | 53 | 50 | ||||||
0057 | Field | 63 | 1, 63 | 1, 57 | ||||||
0396 | |
Flying | 41 | 41 | 41 | |||||
0397 | |
Flying | 48 | 48 | 48 | |||||
0398 | |
Flying | 57 | 57 | 57 | |||||
0447 | style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | 55 | 50 | 50 | |||||
0494 | |
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | 81 | 81 | 81 | ||||
0550 | Water 2 | 51 | 50 | 38 | ||||||
0616 | Bug | 56 | 56 | 56 | ||||||
0617 | Bug | 56 | 1, 56 | 1, 56 | ||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Types | Parent Egg Groups |
Egg Move | ||||||
---|---|---|---|---|---|---|---|---|---|---|
V | VI | VII | VIII | IX | ||||||
0019 | Field | ✔ | ✔ | ✔ | ||||||
019A | Rattata
Alola Form |
|
Field | ✔ | ||||||
0050 | Field | ✔ | ✔ | ✔ | ||||||
050A | Diglett
Alola Form |
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Field | ✔ | ||||||
0083 | |
Flying | Field | ✔USUM | ||||||
0213 | |
Bug | ✔ | ✔ | ✔ | |||||
0290 | |
Bug | ✔ | ✔ | ✔ | |||||
0335 | Field | ✔ | ✔ | ✔ | ||||||
0336 | Field | Dragon | ✔ | ✔ | ✔ | |||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Description
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In the manga
In the Pokémon Adventures manga
The user rams into the opponent at full force. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Staraptor rams into the opponent at full force. | |||
Norman's Staraptor | Omega Alpha Adventure 15 | Debut |
In other generations
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |