Field Multiplier Lane: Difference between revisions

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
(Created page with "A '''Field Multiplier Lane''' (Japanese: '''フィールド・マルチプライヤー・レーン''' ''Field Multiplier Lane'') is any of the three passages at the top of all...")
 
 
(6 intermediate revisions by the same user not shown)
Line 1: Line 1:
A '''Field Multiplier Lane''' (Japanese: '''フィールド・マルチプライヤー・レーン''' ''Field Multiplier Lane'') is any of the three passages at the top of all fields in [[Pokémon Pinball]] and [[Pokémon Pinball: Ruby & Sapphire]]. Each of them has a light. When all three lights are turned on, the current [[Poké Ball]] is {{OBP|upgrade|Pinball|upgraded}}.
A '''Field Multiplier Lane''' (Japanese: '''フィールド・マルチプライヤー・レーン''' ''Field Multiplier Lane'') is any of the three passages at the top of all fields in [[Pokémon Pinball]] and [[Pokémon Pinball: Ruby & Sapphire]]. Each of them has a light. When all three lights are turned on, the current [[Poké Ball]] is {{OBP|upgrade|Pinball|upgraded}}.


==Overview==
==Mechanics==
The Field Multiplier Lanes are found in all four main playing fields: the [[Red Field]] and [[Blue Field]] from [[Pokémon Pinball]]; and the [[Ruby Field]] and [[Sapphire Field]] from [[Pokémon Pinball: Ruby & Sapphire]].
The Field Multiplier Lanes are found in all four main playing fields: the [[Red Field]] and [[Blue Field]] from [[Pokémon Pinball]]; and the [[Ruby Field]] and [[Sapphire Field]] from [[Pokémon Pinball: Ruby & Sapphire]].


In all tables, the three lights are turned off by default at the start of the game. In the [[Blue Field]], the ball turns the lights on and off by touching them. In all other fields, the ball can only turn the lights on. If the three lights are on at the same time, the ball is upgraded to the next stage and the three lights turn off. At this point, the three lights quickly blink, during which time they are unaffected by the ball and the player is shortly unable to upgrade the ball again.
In all tables, the three lights are turned off by default at the start of the game. In the [[Blue Field]], the ball turns the lights on and off by touching them. In all other fields, the ball can only turn the lights on. If the three lights are on at the same time, the ball is upgraded to the next stage and the three lights turn off. At this point, the three lights quickly blink, during which time they are unaffected by the ball and the player is shortly unable to upgrade the ball again.


In the [[Red Field]], the lights are blocked by default—that is, they are unable to be seen and to be touched by the ball. In this field, they are blocked or unblocked when the ball hits a {{p|Staryu}} below them. There is also a Small Staryu Light that is visible in the bottom section of this field, which indicates whether the Field Multiplier Lanes are blocked. Losing a ball doesn't affect whether the Lanes are blocked or unblocked.
In the [[Red Field]], the lights are blocked by default—that is, they are unable to be seen and to be touched by the ball. In this field, they are blocked or unblocked when the ball hits the {{pin|Staryu}} below them. There is also a Small Staryu Light that is visible in the bottom section of this field, which indicates whether the Field Multiplier Lanes are blocked. Losing a ball doesn't affect whether the Lanes are blocked or unblocked.


If the player presses the button associated with the Left or the Right Flipper, all the Lane lights are moved to that direction, except the last light goes to the other side. For instance, pressing the Right Flipper button moves the 1st, 2nd, and 3rd lights to the 2nd, 3rd, and 1st places, respectively. The lights move normally even if they are not visible because the game is currently displaying the bottom screen. However, some circumstances effectively pause the whole game and thus prevent the player from moving the lights, such as the ball being inside the Bonus Cave, the list of evolvable Pokémon being displayed at the start of the Evolution Mode, or the Pikachu Kickback preparing to return the ball with electricity. Moving the Flippers inside a bonus stage (such as the Seel Stage) does not cause the lights to move in the main game. If the player loses a ball, then all Field Multiplier lights are turned off.
If the player presses the button associated with the Left or the Right Flipper, all the Lane lights are moved to that direction, except the last light goes to the other side. For instance, pressing the Right Flipper button moves the 1st, 2nd, and 3rd lights to the 2nd, 3rd, and 1st places, respectively. The lights move normally even if they are not visible because the game is currently displaying the bottom screen. However, some circumstances effectively pause the whole game and thus prevent the player from moving the lights, such as the ball being inside the Bonus Cave, the list of evolvable Pokémon being displayed at the start of the Evolution Mode, or the Pikachu Kickback preparing to return the ball with electricity. Moving the Flippers inside a bonus stage (such as the Seel Stage) does not cause the lights to move in the main game. If the player loses a ball, then all Field Multiplier lights are turned off.
==Scores==
{| class="roundtable" style="background:#{{items color light}}; border:5px solid #{{items color}}; text-align:center"
! Action
! [[File:Pinball Poké Ball.png]][[File:Pinball RS Poké Ball.png]] {{color2|000|Poké Ball (item)|Poké Ball}} (×1)
! [[File:Pinball Great Ball.png]][[File:Pinball RS Great Ball.png]] {{color2|000|Great Ball}} (×2)
! [[File:Pinball Ultra Ball.png]][[File:Pinball RS Ultra Ball.png]] {{color2|000|Ultra Ball}} (×3)
! [[File:Pinball RS Master Ball.png]] {{color2|000|Master Ball}}<sup>{{color2|000|Pokémon Pinball: Ruby & Sapphire|Pinball RS}}</sup> (×4)
! [[File:Pinball Master Ball.png]] {{color2|000|Master Ball}}<sup>{{color2|000|Pokémon Pinball|Pinball}}</sup> (×5)
|-
| style="text-align: left" | Turn on the first or second light from the Field Multiplier Lanes || 1,000 || 2,000 || 3,000 || 4,000 || 5,000
|-
| style="text-align: left" | Turn on the third light from the Field Multiplier Lanes ({{OBP|upgrade|Pinball}} the ball) || 4,000 || 8,000 || 12,000 || 16,000 || 20,000
|-
| style="text-align: left" | Turn off a light from a Field Multiplier Lane in the [[Blue Field]] || 1,000 || 2,000 || 3,000 || — || 5,000
|-
| style="text-align: left" | Hit the {{pin|Staryu}} in the [[Red Field]] (block or unblock the Field Multiplier Lanes) || 50,000 || 100,000 || 150,000 || — || 250,000
|}


==Gallery==
==Gallery==
Line 72: Line 90:


[[Category:Pokémon Pinball]]
[[Category:Pokémon Pinball]]
[[Category:Game mechanics]]

Latest revision as of 13:23, 13 April 2020

A Field Multiplier Lane (Japanese: フィールド・マルチプライヤー・レーン Field Multiplier Lane) is any of the three passages at the top of all fields in Pokémon Pinball and Pokémon Pinball: Ruby & Sapphire. Each of them has a light. When all three lights are turned on, the current Poké Ball is upgraded.

Mechanics

The Field Multiplier Lanes are found in all four main playing fields: the Red Field and Blue Field from Pokémon Pinball; and the Ruby Field and Sapphire Field from Pokémon Pinball: Ruby & Sapphire.

In all tables, the three lights are turned off by default at the start of the game. In the Blue Field, the ball turns the lights on and off by touching them. In all other fields, the ball can only turn the lights on. If the three lights are on at the same time, the ball is upgraded to the next stage and the three lights turn off. At this point, the three lights quickly blink, during which time they are unaffected by the ball and the player is shortly unable to upgrade the ball again.

In the Red Field, the lights are blocked by default—that is, they are unable to be seen and to be touched by the ball. In this field, they are blocked or unblocked when the ball hits the Staryu below them. There is also a Small Staryu Light that is visible in the bottom section of this field, which indicates whether the Field Multiplier Lanes are blocked. Losing a ball doesn't affect whether the Lanes are blocked or unblocked.

If the player presses the button associated with the Left or the Right Flipper, all the Lane lights are moved to that direction, except the last light goes to the other side. For instance, pressing the Right Flipper button moves the 1st, 2nd, and 3rd lights to the 2nd, 3rd, and 1st places, respectively. The lights move normally even if they are not visible because the game is currently displaying the bottom screen. However, some circumstances effectively pause the whole game and thus prevent the player from moving the lights, such as the ball being inside the Bonus Cave, the list of evolvable Pokémon being displayed at the start of the Evolution Mode, or the Pikachu Kickback preparing to return the ball with electricity. Moving the Flippers inside a bonus stage (such as the Seel Stage) does not cause the lights to move in the main game. If the player loses a ball, then all Field Multiplier lights are turned off.

Scores

Action Pinball Poké Ball.pngPinball RS Poké Ball.png Poké Ball (×1) Pinball Great Ball.pngPinball RS Great Ball.png Great Ball (×2) Pinball Ultra Ball.pngPinball RS Ultra Ball.png Ultra Ball (×3) Pinball RS Master Ball.png Master BallPinball RS (×4) Pinball Master Ball.png Master BallPinball (×5)
Turn on the first or second light from the Field Multiplier Lanes 1,000 2,000 3,000 4,000 5,000
Turn on the third light from the Field Multiplier Lanes (upgrade the ball) 4,000 8,000 12,000 16,000 20,000
Turn off a light from a Field Multiplier Lane in the Blue Field 1,000 2,000 3,000 5,000
Hit the Staryu in the Red Field (block or unblock the Field Multiplier Lanes) 50,000 100,000 150,000 250,000

Gallery

Screenshots

All lights on

Pinball Red three lights.png Pinball Red three lights GB.png Pinball Ruby three lights.png
Red Field (GBC) Red Field (GB) Ruby Field
Pinball Blue three lights.png Pinball Blue three lights GB.png Pinball Sapphire three lights.png
Blue Field (GBC) Blue Field (GB) Sapphire Field

Blocked

Pinball Red Field top.png Pinball Red Field top GB.png
Red Field (GBC) Red Field (GB)

Sprites

All lights on Pinball Red Field Lanes on.png Pinball Red Field Lanes on GB.png Pinball Blue Field Lanes on.png Pinball Blue Field Lanes on GB.png Pinball Ruby Lanes on.png Pinball Sapphire Lanes on.png
All lights off Pinball Red Field Lanes off.png Pinball Red Field Lanes off GB.png Pinball Blue Field Lanes off.png Pinball Blue Field Lanes off GB.png Pinball Ruby Lanes off.png Pinball Sapphire Lanes off.png
Blocked
(Red Field only)
Pinball Red Field Lanes closed.png Pinball Red Field Lanes closed GB.png
Red Field
(GBC)
Red Field
(GB)
Blue Field
(GBC)
Blue Field
(GB)
Ruby Field Sapphire Field
Language Title
Japan Flag.png Japanese フィールド・マルチプライヤー・レーン Field Multiplier Lane
England Flag.png English Field Multiplier Lane
France Flag.png French Champ Multiplicateur
Germany Flag.png German Feld-Multiplikator
Italy Flag.png Italian Corsie potenzia-palla
Spain Flag.png Spanish Pasillo del multiplicador de la mesa
Project Sidegames logo.png This article is part of Project Sidegames, a Bulbapedia project that aims to write comprehensive articles on the Pokémon Sidegames.