Fairy Lock (move): Difference between revisions

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n=587|
n=587|
name=Fairy Lock |
name=Fairy Lock |
jname=フェアリーロック   |
jname=フェアリーロック |
jtrans=Fairy Lock |
jtrans=Fairy Lock |
jtranslit=Fearī Rokku |
jtranslit=Fearī Rokku |
gameimage=Fairy Lock.png |
gameimage=Fairy Lock VII.png |
gameimage2=Fairy Lock 2.png |
gameimage2=Fairy Lock VII 2.png |
gameimagewidth=300 |
gameimagewidth=300 |
type=Fairy |
type=Fairy |
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accuracy=— |
accuracy=— |
gen=VI |
gen=VI |
category6=Clever|
appeal6=3|
jam6=0|
cdesc6=Temporarily stops the crowd from growing excited.|
touches=no |
touches=no |
protect=no |
protect=no |
magiccoat=no |
magiccoat=no |
snatch=no |
snatch=no |
mirrormove=yes |
kingsrock=no |
kingsrock=no |
flag7=no |
flag7=no |
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}}
}}


'''Fairy Lock''' (Japanese: '''フェアリーロック''' ''Fairy Lock'') is a non-damaging {{type|Fairy}} [[move]] introduced in [[Generation VI]]. It is one of the [[signature move]]s of {{p|Klefki}}.
'''Fairy Lock''' (Japanese: '''フェアリーロック''' ''Fairy Lock'') is a non-damaging {{type|Fairy}} [[move]] introduced in [[Generation VI]]. It is the [[signature move]] of {{p|Klefki}}.


==Effect==
==Effect==
Fairy Lock prevents all Pokémon from switching out or fleeing. The effect only applies as long as the Pokémon that used it remains in battle.
Fairy Lock prevents all Pokémon on the field from switching out or fleeing during their next turn. {{type|Ghost}} Pokémon are unaffected.
 
Fairy Lock does not prevent the effects of moves or items that force the target to switch, such as {{m|Dragon Tail}}, {{m|Whirlwind}}, [[Eject Button]], or [[Red Card]]. If the target of Fairy Lock faints in the turn the move is executed, the Pokémon that replaces it will still be unable to switch out in the following turn.
 
If powered up by a [[Fairium Z]] into Z-Fairy Lock, the user's {{stat|Defense}} stat rises by one stage.


==Description==
==Description==
{{movedesc|Fairy}}
{{movedesc|Fairy}}
{{movedescentry|{{gameabbrev3|XY}}|By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn.}}
{{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUM}}|By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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==Learnset==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Moveheader/Level|Fairy|6}}
{{Movehead/Level|Fairy|6}}
{{Moveentry/Level6|707|Klefki|2|Steel|Fairy|--}}
{{Moveentry/2|707|Klefki|type=Steel|type2=Fairy|1|Mineral|Mineral|1|1}}
{{Movefooter|Fairy|6}}
{{Movefoot|Fairy|2}}
 
==In other games==
===In Pokémon Mystery Dungeon series===
Fairy Lock inflicts the {{DL|Status conditions in the Mystery Dungeon series|Stuck}} status on the enemy Pokémon nearby.
===Description===
{{movedesc|fairy}}
{{movedescentry|{{gameabbrevmd|SMD}}|It makes enemies unable to move for a while.{{tt|*|Move Summary}}<br>It makes nearby enemies get stuck.{{tt|*|Move Description}}}}
|}
|}{{left clear}}
 
==In other generations==
{{Movegen|
type=Fairy|
genVI=Fairy Lock|
genVI2=Fairy Lock 2|
}}


==In other languages==
==In other languages==
{{Langtable|color={{fairy color}}|bordercolor={{fairy color light}}
{{Langtable|color={{fairy color}}|bordercolor={{fairy color light}}
|zh_yue=妖精之鎖 ''{{tt|Yīujīng-jī Só|Fairy Lock}}''
|zh_cmn=妖精之鎖 / 妖精之锁 ''{{tt|Yāojing-zhī Suǒ|Fairy Lock}}''
|fr=Verrou Enchanté
|fr=Verrou Enchanté
|de=Feenschloss
|de=Feenschloss
|it=Blocco Fatato
|it=Blocco Fatato
|ko=페어리록 ''Fairy Lock''
|ko=페어리록 ''Fairy Lock''
|pt_br=Aprisionamento de Fada
|es=Cerrojo Feérico
|es=Cerrojo Feérico
}}
}}
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{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}


[[Category:Smart moves]]
[[Category:Signature moves]]
[[Category:Signature moves]]
[[Category:Trapping moves]]
[[Category:Trapping moves]]


[[de:Feenschloss]]
[[de:Feenschloss]]
[[es:Cerrojo feérico]]
[[fr:Verrou Enchanté]]
[[fr:Verrou Enchanté]]
[[it:Blocco Fatato (mossa)]]
[[it:Blocco Fatato]]
[[ja:フェアリーロック]]
[[ja:フェアリーロック]]
[[zh:妖精之锁(技能)]]
[[zh:妖精之锁(招式)]]

Revision as of 01:36, 22 April 2019

Fairy Lock
フェアリーロック Fairy Lock
Fairy Lock VII.png
Fairy Lock VII 2.png
Type  Fairy
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Affected by Mirror Move
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects all Pokémon on the field
Availability
Introduced  Generation VI
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  Clever
Appeal  3 ♥♥♥
Jamming  0  
Temporarily stops the crowd from growing excited.

Fairy Lock (Japanese: フェアリーロック Fairy Lock) is a non-damaging Fairy-type move introduced in Generation VI. It is the signature move of Klefki.

Effect

Fairy Lock prevents all Pokémon on the field from switching out or fleeing during their next turn. Ghost-type Pokémon are unaffected.

Fairy Lock does not prevent the effects of moves or items that force the target to switch, such as Dragon Tail, Whirlwind, Eject Button, or Red Card. If the target of Fairy Lock faints in the turn the move is executed, the Pokémon that replaces it will still be unable to switch out in the following turn.

If powered up by a Fairium Z into Z-Fairy Lock, the user's Defense stat rises by one stage.

Description

Games Description
XYORAS
SMUSUM
By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0707 Klefki SteelIC Big.png
FairyIC Big.png
Mineral Mineral 1 1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

In Pokémon Mystery Dungeon series

Fairy Lock inflicts the Stuck status on the enemy Pokémon nearby.

Description

Games Description
SMD It makes enemies unable to move for a while.*
It makes nearby enemies get stuck.*


In other generations

In other languages

Language Title
Chinese Cantonese 妖精之鎖 Yīujīng-jī Só
Mandarin 妖精之鎖 / 妖精之锁 Yāojing-zhī Suǒ
France Flag.png French Verrou Enchanté
Germany Flag.png German Feenschloss
Italy Flag.png Italian Blocco Fatato
South Korea Flag.png Korean 페어리록 Fairy Lock
Brazil Flag.png Brazilian Portuguese Aprisionamento de Fada
Spain Flag.png Spanish Cerrojo Feérico


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.