Fairy Lock (move): Difference between revisions

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==In other games==
==In other games==
===In Pokémon Mystery Dungeon series===
Fairy Lock inflicts the {{DL|Status ailments in Mystery Dungeon|Stuck}} status on the enemy Pokémon nearby.
===Description===
===Description===
{{movedesc|fairy}}
{{movedesc|fairy}}

Revision as of 14:58, 21 October 2018

Fairy Lock
フェアリーロック Fairy Lock
Fairy Lock VII.png
Fairy Lock VII 2.png
Type  Fairy
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects all Pokémon on the field
Availability
Introduced  Generation VI
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  Clever
Appeal  3 ♥♥♥
Jamming  0  
Temporarily stops the crowd from growing excited.

Fairy Lock (Japanese: フェアリーロック Fairy Lock) is a non-damaging Fairy-type move introduced in Generation VI. It is the signature move of Klefki.

Effect

151Mew.png This move effect may be in need of research.
Reason: What is its effect on Pokémon that weren't on the field at the time? (ie, replacement due to fainting)
You can discuss this on the talk page.

Fairy Lock prevents all Pokémon on the field from switching out or fleeing during their next turn. Ghost-type Pokémon are unaffected.

Fairy Lock does not prevent the effects of moves or items that force the target to switch, such as Dragon Tail, Whirlwind, Eject Button, or Red Card.

If powered up by a Fairium Z into Z-Fairy Lock, the user's Defense stat rises by one stage.

Description

Games Description
XYORAS
SMUSUM
By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0707 Klefki SteelIC Big.png
FairyIC Big.png
Mineral Mineral 1 1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

In Pokémon Mystery Dungeon series

Fairy Lock inflicts the Stuck status on the enemy Pokémon nearby.

Description

Games Description
SMD It makes enemies unable to move for a while.*
It makes nearby enemies get stuck.*


In other generations

In other languages

Language Title
Chinese Cantonese 妖精之鎖 Yīujīng-jī Só
Mandarin 妖精之鎖 / 妖精之锁 Yāojing-zhī Suǒ
France Flag.png French Verrou Enchanté
Germany Flag.png German Feenschloss
Italy Flag.png Italian Blocco Fatato
South Korea Flag.png Korean 페어리록 Fairy Lock
Brazil Flag.png Brazilian Portuguese Aprisionamento de Fada
Spain Flag.png Spanish Cerrojo Feérico


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.