Fainting: Difference between revisions

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In the {{pkmn|game}}s, '''fainting''' occurs when a [[Pokémon]] reaches 0 {{Stat|HP}}. This means a Pokémon's HP had reached 0 due to a multitude of things. These include {{status|Poison|poisoning}} or {{status|Confusion|confusion}}. A Pokémon which has fainted is unable to {{pkmn|battle}} until it has been revived, but it is still able to use field moves, such as {{m|Fly}} or {{m|Cut}}. When the the player's [[party]] is viewed, any fainted Pokémon will have a red status bar and a [[status ailment]] symbol saying FNT.
'''Fainting''' is a status ailment featured in which a [[Pokémon]] is no longer able to battle. In the {{pkmn|anime}}, fainting is referred to simply as being [[unable to battle]].  These Pokémon are not always unconscious, but merely do not have the energy, ability, or other reasons to continue battling. Fainted Pokémon are often depicted with stunned expressions or as having spirals in their eyes. In the {{pkmn|game}}s, fainting occurs when a Pokémon reaches 0 {{Stat|HP}}. A Pokémon can lose HP through such methods as {{status|Poison|poisoning}} or self-injury influcted during {{status|Confusion|confusion}}. A Pokémon which has fainted is unable to {{pkmn|battle}} until it has been revived, but it is still able to use field moves, such as {{m|Fly}} or {{m|Cut}}. When the the player's [[party]] is viewed, any fainted Pokémon will have a red FNT status bar or a [[status ailment]] of FNT.


Pokémon can faint instantly if their opponent successfully uses a [[one-hit knockout move]], such as {{m|Guillotine}}. A Pokémon faints under certain circumstances that occur after the use of {{m|Destiny Bond}} or {{m|Perish Song}}, unless switched out. Moves such as {{m|Selfdestruct}} or {{m|Explosion}} makes the user faint, though it deals massive damage to the opponent, acting as a sort of [[wp:kamikaze|kamikaze]].
Pokémon can faint instantly if their opponent successfully uses a [[one-hit knockout move]], such as {{m|Guillotine}}. A Pokémon faints under certain circumstances that occur after the use of {{m|Destiny Bond}} or {{m|Perish Song}}, unless switched out. Moves such as {{m|Selfdestruct}} or {{m|Explosion}} makes the user faint, though it deals massive damage to the opponent, acting as a sort of [[wp:kamikaze|kamikaze]]. A Pokémon can also faint from having its HP sapped through moves such as {{m|Leech Seed}} and {{m|Leech Life}}.


Fainting will cause a Pokémon to lose [[happiness]], and it may grow to resent its trainer if it faints often and spends a lot of time unconscious.
==Fainting through Status Ailments==
Fainting can also be caused through [[status ailments]]. When a Pokémon has been poisoned, every 4 steps will reduce the Pokémon's HP, until it faints. A {{status|Burn|burned}} Pokémon can faint during battle. A {{status|Confusion|confused}} Pokémon is at risk for turning its attack on itself, thus reducing its own HP. It is possible to faint through these mistaken attacks.


Normal [[item]]s, such as [[potion]]s or [[status ailment healing item]]s will not work on a fainted Pokémon. Instead, they either have to be healed at a [[Pokémon Center]] or brought back with a [[Revive]], [[Max Revive]], or [[Revival Herb]].
==Effects of Fainting==
Fainting will cause a Pokémon to lose [[happiness]], thus it may grow to resent its trainer if it faints often and spends a lot of time unconscious.


If all of the [[player character]]'s Pokémon faint, then the trainer will also faint ("''<player name>'' Blacked/Whited Out!"). The player will then be warped back to the last [[Pokémon Center]] visited.
If all of the [[player character]]'s Pokémon faint, then the trainer will be disqualified or faint ("''<player name>'' Blacked/Whited Out!"). The player will then be warped back to the last [[Pokémon Center]] visited.


In the {{pkmn|anime}}, fainting is referred to simply as being [[unable to battle]].  These Pokémon are not always unconscious, but merely do not have the energy, ability, or other reasons to continue battling.
In {{game|Yellow}}, {{p|Pikachu}} returns to its [[Poké Ball]] when it has fainted, which is the only time that Pikachu goes in its Poké Ball.


There are many ways that fainting can be avoided, with the most obvious being to return the Pokémon. If the Pokémon uses {{m|Endure}}, it will leave said Pokémon with one HP. Items, like the [[In-battle effect item#Focus Sash|Focus Sash]], also ensure that a Pokémon doesn't faint. However, the Focus Sash works only once.
===Effects of Items on fainted Pokémon===
Normal [[item]]s, such as [[potion]]s or [[status ailment healing item]]s will not work on a fainted Pokémon. Instead, they either have to be healed at a [[Pokémon Center]] or brought back with a reviving item.
*[[Revive]] will revive a Pokémon with half of its HP.
*[[Max Revive]] will revive a Pokémon with all of its HP.
*[[Revival Herb]] will revive a Pokémon with all of its HP.


In {{game|Yellow}}, {{p|Pikachu}} returns to its [[Poké Ball]] when it has fainted, which is the only time that Pikachu goes in its Poké Ball.
==Avoiding Fainting==
There are many ways that fainting can be avoided, with the most common being removing the Pokémon from battle. If the Pokémon uses {{m|Endure}}, it will leave said Pokémon with one HP. Items, like the [[In-battle effect item#Focus Sash|Focus Sash]], also ensure that a Pokémon doesn't faint. However, the Focus Sash works only once.




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Revision as of 03:43, 4 March 2009

050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.

Fainting is a status ailment featured in which a Pokémon is no longer able to battle. In the anime, fainting is referred to simply as being unable to battle. These Pokémon are not always unconscious, but merely do not have the energy, ability, or other reasons to continue battling. Fainted Pokémon are often depicted with stunned expressions or as having spirals in their eyes. In the games, fainting occurs when a Pokémon reaches 0 HP. A Pokémon can lose HP through such methods as poisoning or self-injury influcted during confusion. A Pokémon which has fainted is unable to battle until it has been revived, but it is still able to use field moves, such as Fly or Cut. When the the player's party is viewed, any fainted Pokémon will have a red FNT status bar or a status ailment of FNT.

Pokémon can faint instantly if their opponent successfully uses a one-hit knockout move, such as Guillotine. A Pokémon faints under certain circumstances that occur after the use of Destiny Bond or Perish Song, unless switched out. Moves such as Selfdestruct or Explosion makes the user faint, though it deals massive damage to the opponent, acting as a sort of kamikaze. A Pokémon can also faint from having its HP sapped through moves such as Leech Seed and Leech Life.

Fainting through Status Ailments

Fainting can also be caused through status ailments. When a Pokémon has been poisoned, every 4 steps will reduce the Pokémon's HP, until it faints. A burned Pokémon can faint during battle. A confused Pokémon is at risk for turning its attack on itself, thus reducing its own HP. It is possible to faint through these mistaken attacks.

Effects of Fainting

Fainting will cause a Pokémon to lose happiness, thus it may grow to resent its trainer if it faints often and spends a lot of time unconscious.

If all of the player character's Pokémon faint, then the trainer will be disqualified or faint ("<player name> Blacked/Whited Out!"). The player will then be warped back to the last Pokémon Center visited.

In Pokémon Yellow, Pikachu returns to its Poké Ball when it has fainted, which is the only time that Pikachu goes in its Poké Ball.

Effects of Items on fainted Pokémon

Normal items, such as potions or status ailment healing items will not work on a fainted Pokémon. Instead, they either have to be healed at a Pokémon Center or brought back with a reviving item.

  • Revive will revive a Pokémon with half of its HP.
  • Max Revive will revive a Pokémon with all of its HP.
  • Revival Herb will revive a Pokémon with all of its HP.

Avoiding Fainting

There are many ways that fainting can be avoided, with the most common being removing the Pokémon from battle. If the Pokémon uses Endure, it will leave said Pokémon with one HP. Items, like the Focus Sash, also ensure that a Pokémon doesn't faint. However, the Focus Sash works only once.


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