From Bulbapedia, the community-driven Pokémon encyclopedia.
Explosion (Japanese だいばくはつ Giant Explosion) is a damage-dealing Normal-type move introduced in Generation I. It is currently the most powerful move in terms of its base power. It was TM47 in Generation I before losing its TM status in Generation II. It regained its TM status, albeit as TM64, in Generation IV onwards.
Explosion has a power of 170 in Generation I.
Explosion does damage, and causes the user to faint. Though its power is listed as 170, the target's Defense will be halved when damage from this attack is calculated, giving it an effective power of 340. The game rounds up to avoid infinite damage, so Explosion will then effectively have a power of 170 if used against a target with a Defense value of 1.
If Explosion breaks a target's substitute, the user will not faint, though its image will be replaced by a blank image. Additionally, if the user of Explosion had a substitute at the time of such a situation, uses Substitute later, or switches out, its regular image will once again become visible.
If the user of Explosion attacks first and faints itself, the target will not attack or be subjected to recurrent damage during that round.
In Stadium, if Explosion breaks a target's substitute, the user will faint. The base power listed in Stadium is the one after halving Defense, ie. 340.
Explosion's base power was changed to the current 250. The Defense-halving step still applies, giving it an effective power of 500.
If Explosion is used against a substitute, a Ghost type, or a Pokémon that has used Protect or Detect, the user will still faint.
Unlike in the previous game, Stadium 2 lists Explosion's base power before halving Defense.
The Focus Band won't prevent the user of Explosion from fainting.
Generations III and IV
Explosion cannot be used when a Pokémon with the Ability Damp is on the field. User's sprite no longer disappears upon the use of move.
Explosion will also affect all other Pokémon on the field in Double Battles.
The Focus Sash won't prevent the user of Explosion from fainting.
Explosion no longer halves the target's Defense. Also, the user now faints before dealing damage as opposed to fainting after dealing damage in previous generations.
Sturdy won't prevent the user of Explosion from fainting.
Pokémon Mystery Dungeon
Explosion does not cause the user to faint, but instead cuts its HP in half, and affects all Pokémon, items, and walls within 2 tiles of the user, reducing HP by half on teammates, by 80 on hostile Pokémon, and destroying all walls, items, and special tiles. Explosion cannot be used in rain or on any floor with a Pokémon with the Ability Damp. Additionally, Fire-type Pokémon take only 50% of usual damage.
|| The most powerful attack of all. However, the attacker faints after using this move.
|| Very powerful but makes user faint.
|| Inflicts severe damage but makes the user faint.
|| The user explodes to inflict terrible damage even while fainting itself.
|| The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.
|| The user explodes to inflict damage on those around it. The user faints upon using this move.
In the anime
In the manga
In The Electric Tale of Pikachu manga
| The user makes its body explode violently.
|| First Chapter Used In
|| Haunter's body explodes violently. After the huge explosion, Haunter's body turns white for a few moments. The attack does not make Haunter faint, but it brings its HP close to zero.
| Black Fog
|| Haunting my Dreams
In the Pokémon Adventures manga
In other generations
- Explosion has the highest base power of all moves.
- In Generation I, if Selfdestruct or Explosion causes the player to win and lose at the same time, the player blacks out as normal, but the victory music plays.
- All Pokémon that can have the Ability Aftermath can learn Explosion.
In other languages