Difference between revisions of "Experience-affecting item"

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|effect=Increases the experience gained by the holder to the equivalent of [[Trade|boosted]] experience.
|effect=Increases the experience gained by the holder to the equivalent of [[Trade#Benefits of trading|boosted]] experience.
|tcg=Lucky Egg (Arceus 88)
|tcg=Lucky Egg (Arceus 88)
|descgsc=Earns extra EXP. points. (HOLD)
|descgsc=Earns extra EXP. points. (HOLD)

Revision as of 01:34, 13 February 2012

Experience-affecting items are items that affect the amount of experience that a Pokémon gains in battle. There are three different experience-affecting items.



These are artwork of the items as seen in the Pokémon Dream World

Dream Exp. Share Sprite.png Dream Lucky Egg Sprite.png
Exp. Share Lucky Egg


  • In Generation II, if a Pokémon with the same original Trainer as the player is sent into battle with Exp. Share held, that Pokémon will gain approximately half (due to rounding) of the experience twice, meaning that it doesn't receive 100% of the experience.

Held items
In-battle effect items
BerriesColored orbsDrivesEV-enhancing itemsEvolution-inducing held items
Experience-affecting itemsGemsIncenseMega StonesMemoriesPlates
Stat-enhancing itemsType-enhancing itemsZ-Crystals
Out-of-battle effect items
EV-enhancing itemsEvolution-inducing held itemsIncenseMailScarves
Project ItemDex logo.png This item article is part of Project ItemDex, a Bulbapedia project that aims to write comprehensive articles on all items.