Exp. Share

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Exp. Share
がくしゅうそうち
Learning Equipment
Bag Exp. Share Sprite.png
Exp. Share
Pokémon Global Link artwork
Introduced in Generation I
Pocket
Generation I Bag Items pocket icon.png Items
Generation II Bag Items pocket icon.png Items
Generation III Bag Items pocket icon.png Items
Generation IV Bag Items pocket icon.png Items
Generation V Bag Items pocket icon.png Items (Held items)
Generation VI Bag Key items pocket icon.png Key items
Generation VII Bag Key items pocket icon.png Key items
Fling
Power 30*

The Exp. Share (Japanese: がくしゅうそうち Learning Equipment), called Exp.All in the Generation I games and formatted Exp.Share in the Generation II games, is a type of item introduced in Generation I. From Generation II to V, it is a held item.

In the games

Price

Games Cost Sell price
RGBY/RBY N/A $0
GSC
RSEFRLG
DPPtHGSS
BWB2W2
N/A $1500
XYORAS
SMUSUM
N/A N/A

Effect

Generation I

In Generation I (when the item was known as the Exp.All in English), if it is in the Bag, Exp. All halves the experience and stat experience earned by the player's Pokémon that participated in the battle in order to distribute experience and stat experience to all party members.

Half of the earned experience and stat experience is distributed evenly among party members who participated in the battle. Then, due to a bug, experience and stat experience equal to the amount received by a single participating party member is distributed evenly among all party members. If only one of the player's Pokémon participated in the battle this amount is equal to half of the total, functioning as intended; however, if multiple Pokémon participated, some experience and stat experience that would have otherwise been earned is lost. Experience that would be distributed to a fainted Pokémon is always lost. For example, in a party of five, each Pokémon would get 20% of the shared experience. If two Pokémon are fainted, the remaining three still only get 20% of the shared experience each, and 40% of the shared experience is lost.

Generation II

If any non-fainted Pokémon in the party holds an Exp. Share, the total experience and stat experience earned when an opposing Pokémon faints is split in half, with 50% evenly distributed between all non-fainted Pokémon who participated in the battle and 50% evenly distributed between all non-fainted Pokémon holding an Exp. Share (rounded down to the nearest whole number).

When the Pokémon holding this item receives experience, the amount of Exp. Points gained is shown twice. Furthermore, a Pokémon whose Original Trainer is the player that both participates in battle and holds an Exp. Share will gain approximately 50% (due to rounding) of the experience twice, meaning that it does not receive 100% of the experience.

Generation III to V

If any non-fainted Pokémon in the party holds an Exp. Share, the total experience earned when an opposing Pokémon faints is split in half, with 50% evenly distributed between all non-fainted Pokémon who participated in the battle and 50% evenly distributed between all non-fainted Pokémon holding an Exp. Share. In Generation III and IV, any Pokémon that gains experience also gains all EVs awarded from that battle; from Generation V onward, any Pokémon eligible to gain experience, even if they are level 100, gains all EVs awarded from that battle.

In Generation V, the amount of experience that Pokémon receive from battles is dependent on the difference in levels of the defeated Pokémon and the Pokémon gaining experience. This difference is applied after distributing the total experience among the party.

Generation VI to VII

Starting in Generation VI, it is now a Key Item. It can be turned on or off from the Bag menu in the overworld.

If it is enabled, the experience and EVs earned when an opposing Pokémon faints or is caught is awarded to all of the non-fainted Pokémon in the party individually. Pokémon that do not participate in battle only gain 50% of the possible experience. Any Pokémon eligible to receive experience (including level 100 Pokémon) receives all EVs from that event.

Legacy

Starting with Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, the Exp. Share is not an obtainable item, but its effects are present from the start of the game and cannot be turned off.

Description

Games Description
Stad Gives Exp. Points to all Pokémon in party, even those not in battle.
GS Shares battle Exp. points. (Hold)
C Shares battle Exp. Points. (Hold)
RSEColo.XD A hold item that gets Exp. points from battles.
FRLG An item to be held by a Pokémon. The holder gets a share of Exp. points without having to battle.
DPPtHGSS
BWB2W2
An item to be held by a Pokémon. The holder gets a share of a battle's Exp. Points without battling.
XYORAS
SMUSUMPE
SwShBDSPLA
Turning on this special device will allow all the Pokémon on your team to receive Exp. Points from battles.
SV Turning on this special device will allow all the Pokémon on your team to share in Exp. Points gained.

Acquisition

Games Finite methods Repeatable methods
RGBY
RBY
Route 15 gate 2F (from Oak's aide after obtaining 50 Pokémon)
GSC Route 30 (from Mr. Pokémon in exchange for the Red Scale) Lucky Channel (3 digits)
RSE Devon Corporation (from Mr. Stone after delivering the Letter) Lilycove Department Store Pokémon Lottery Corner (3 digits)
FRLG Route 15 gate 2F (from Oak's aide after obtaining 50 Pokémon)
Colo. Agate Village
XD Phenac City (from Mayor Trest after rescuing the city)
DPPt Route 206 (from Dawn/Lucas's father after seeing 35 Pokémon) Jubilife TV Pokémon Lottery Corner (3 digits)
HGSS Route 30 (from Mr. Pokémon in exchange for the Red Scale) Goldenrod Radio Tower Pokémon Lottery Corner (3 digits)
BW Castelia City (Battle Company), Icirrus City (Pokémon Fan Club Chairman)
B2W2 Castelia City (Battle Company), Icirrus City (Pokémon Fan Club Chairman), Floccesy Town (held by gift GibleB2/DratiniW2)
XY Santalune City (from Alexa after defeating Viola)
ORAS Petalburg Woods (from Devon employee after defeating Team Magma GruntOR/Team Aqua GruntAS)
SMUSUM Route 1 (from Professor Kukui during the first visit at the Trainers' School)

Artwork

In Pokémon Unite

The Exp. Share is one of several held items in this game.

Held Item Upgrade Effects
Grade 1 Grade 10 Grade 20 Grade 30
UNITE Exp Share.png
Exp Share
Increases the Pokémon's Passive Exp. Point gain by 2 per second while it has the fewest Exp. Points on its team. In addition, when a nearby teammate defeats a wild Pokémon that teammate gains slightly more Exp. Points.
HP : +16
Speed : +0
Increases the Pokémon's Passive Exp. Point gain by 3 per second while it has the fewest Exp. Points on its team. In addition, when a nearby teammate defeats a wild Pokémon that teammate gains slightly more Exp. Points.
HP : +80
Speed : +50
Increases the Pokémon's Passive Exp. Point gain by 4 per second while it has the fewest Exp. Points on its team. In addition, when a nearby teammate defeats a wild Pokémon that teammate gains slightly more Exp. Points.
HP : +160
Speed : +100
Increases the Pokémon's Passive Exp. Point gain by 4 per second while it has the fewest Exp. Points on its team. In addition, when a nearby teammate defeats a wild Pokémon that teammate gains slightly more Exp. Points.
HP : +240
Speed : +150

In the TCG

Exp. Share
Main article: EXP.ALL (Neo Destiny 93)

The EXP.ALL was introduced as a Pokémon Tool Trainer card in the Pokémon Trading Card Game during the English Neo Series (the Japanese Neo Era) in the Neo Destiny expansion, and was later reprinted in the EX FireRed & LeafGreen expansion. The card was later reprinted under the name Exp. Share as a Pokémon Tool Item card during the English Black & White Series (the Japanese BW Era) in the Next Destinies expansion. The Exp. Share has subsequently been reprinted in the English XY Series (the Japanese XY Era) and the English Sun & Moon Series (the Japanese Sun & Moon Era).

As the EXP.ALL, it allows the player to move an Energy card from a Knocked Out Active Pokémon to the Pokémon the EXP.ALL is attached to, then discard the EXP.ALL. As the Exp. Share, it has the same effect, except that it is not discarded after applying its effect.

Trivia

  • In Generation I, the player can obtain more than one Exp. All in the same game by transferring them from other games of this generation through the PC in Pokémon Stadium 2 (using the Transfer Pak). However, having multiple Exp. All does not change the amount of experience gained by the Pokémon.
    • It is not possible to legitimately have more than one Exp. All in the Virtual Console version of Generation I games this way, because they have no access to games in the Pokémon Stadium series.
  • In Generation I, the player can delete the Exp. All or sell it for 0$. This would effectively mean permanently losing this item, as there is no way to obtain it more than once in normal gameplay (aside from using Pokémon Stadium 2 as said above).

In other languages

Language Title
Chinese Cantonese 學習裝置 Hohkjaahp Jōngji
Mandarin 學習裝置 / 学习装置 Xuéxí Zhuāngzhì
Denmark Flag.png Danish Deling af erfaringspoint
France Flag.png French Multi Exp
Germany Flag.png German EP-Teiler
Italy Flag.png Italian Condividi Esp.Gen VI+
Condiv. Esp.Gen II-V
Distrib Esp.RBY
South Korea Flag.png Korean 학습장치 Hakseup Jangchi
Portuguese Brazil Flag.png Brazil Compart. Exp.
Portugal Flag.png Portugal Partilha de Experiência*
Russia Flag.png Russian Общая Доля Obshchaya Dolya
Spain Flag.png Spanish Repartir Exp
Sweden Flag.png Swedish Erfarenhetsandel
Thailand Flag.png Thai อุปกรณ์ช่วยเรียนรู้ Learning Equipment

See also


Project ItemDex logo.png This item article is part of Project ItemDex, a Bulbapedia project that aims to write comprehensive articles on all items.