Electric Terrain (move): Difference between revisions

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{{bad image|reason=Should be replaced with Generation VII image}}
{{MoveInfobox |
{{MoveInfobox |
n=604|
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jtrans=Elec Field |
jtrans=Elec Field |
jtranslit=Ereki Fīrudo |
jtranslit=Ereki Fīrudo |
gameimage=Electric Terrain.png |
gameimage=Electric Terrain VII.png |
gameimage2=Electric Terrain VII 2.png |
gameimagewidth=300 |
gameimagewidth=300 |
type=Electric |
type=Electric |
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magiccoat=no |
magiccoat=no |
snatch=no |
snatch=no |
mirrormove=no |
kingsrock=no |
kingsrock=no |
flag7=no |
flag7=no |
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==Effect==
==Effect==
Electric Terrain creates terrain that envelops the field and replaces the background environment and any other terrain that is already in effect. The terrain fades after five turns.
Electric Terrain creates [[terrain]] that envelops the field and replaces the background environment and any other terrain that is already in effect. The terrain fades after five turns.


This terrain has the following effects on Pokémon that are [[grounded|on the ground]] and not in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move.
This terrain has the following effects on Pokémon that are [[grounded|on the ground]] and not in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move.
*It prevents affected Pokémon from being afflicted by {{status|sleep}} or {{m|Yawn}}.
*It prevents affected Pokémon from being afflicted by {{status|sleep}} or {{m|Yawn}}.
**If an affected Pokémon is already drowsy due to Yawn, it is prevented from falling asleep.
**If an affected Pokémon is already drowsy due to Yawn, it is prevented from falling asleep and the drowsy effect will end.
**{{m|Rest}} will fail if used by an affected Pokémon.
**{{m|Rest}} will fail if used by an affected Pokémon.
*It boosts the [[power]] of {{type|Electric}} moves used by affected Pokémon by 50% (regardless of whether the target of the move is affected by Electric Terrain).
*It boosts the [[power]] of {{type|Electric}} moves used by affected Pokémon by 50% (regardless of whether the target of the move is affected by Electric Terrain). This boost includes moves that became Electric type due to type-changing moves like {{m|Electrify}}.


If Electric Terrain is in effect, {{m|Nature Power}} becomes {{m|Thunderbolt}}, {{m|Secret Power}} uses the animation of {{m|Thunder Shock}} and may cause {{status|paralysis}}, and {{m|Camouflage}} causes the user to become {{type|Electric}}. [[Natural objects]] disappear and cannot be destroyed while Electric Terrain is in effect.
If Electric Terrain is in effect, {{m|Nature Power}} becomes {{m|Thunderbolt}}, {{m|Secret Power}} uses the animation of {{m|Thunder Shock}} and may cause {{status|paralysis}}, and {{m|Camouflage}} causes the user to become {{type|Electric}}. [[Natural objects]] disappear and cannot be destroyed while Electric Terrain is in effect.
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Pokémon with the [[Ability]] {{a|Surge Surfer}} have their {{stat|Speed}} stat doubled when under the effects of Electric Terrain.
Pokémon with the [[Ability]] {{a|Surge Surfer}} have their {{stat|Speed}} stat doubled when under the effects of Electric Terrain.


When a Pokémon with the Ability {{a|Electric Surge}} enters battle, Electric Terrain is automatically created.
If a Pokémon is holding an [[Electric Seed]] while the field is Electric Terrain, it consumes the Electric Seed and its {{stat|Defense}} is increased by one stage (even if it is not otherwise affected by the terrain).


If powered up by an {{DL|Z-Crystal|Electrium Z}} into Z-Electric Terrain, the user's Speed stat raises one stage.
If a [[Terrain Extender]] is held when Electric Terrain is used, the terrain will last 8 turns instead of 5.
 
When a Pokémon with the Ability {{a|Electric Surge}} enters battle, Electric Terrain is automatically created which lasts for 5 turns (8 if the Pokémon holds a Terrain Extender).
 
If powered up by an [[Electrium Z]] into Z-Electric Terrain, the user's Speed stat is raised by one stage.


==Description==
==Description==
{{movedesc|Electric}}
{{movedesc|Electric}}
{{movedescentry|{{gameabbrev6|XYORAS}}|The user electrifies the ground under everyone's feet for five turns. Pokémon on the ground no longer fall asleep.}}
{{movedescentry|{{gameabbrev6|XYORAS}}|The user electrifies the ground under everyone's feet for five turns. Pokémon on the ground no longer fall asleep.}}
{{movedescentry|{{gameabbrev7|SM}}|The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.}}
{{movedescentry|{{gameabbrev7|SMUSUM}}|The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Movehead/Level|Electric|6}}
{{Movehead/Level|Electric|6}}
{{Moveentry/2|082|Magneton|type=Electric|type2=Steel|1|Mineral|Mineral|11{{sup/6|XY}}<br>1{{sup/6|ORAS}}|1}}
{{Moveentry/2|082|Magneton|type=Electric|type2=Steel|1|Mineral|Mineral|11{{sup/6|XY}}<br>1{{sup/6|ORAS}}|1{{sup/7|SMUSUM}}}}
{{Moveentry/2|310|Manectric|type=Electric|1|Field|Field|1, 70{{sup/6|XY}}<br>1, 60{{sup/6|ORAS}}|1, 60}}
{{Moveentry/2|310|Manectric|type=Electric|1|Field|Field|1, 70{{sup/6|XY}}<br>1, 60{{sup/6|ORAS}}|1, 60}}
{{Moveentry/2|405|Luxray|type=Electric|1|Field|Field|1, 67|1, 67}}
{{Moveentry/2|405|Luxray|type=Electric|1|Field|Field|1, 67|1, 67}}
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{{Moveentry/1|025Ph|Pikachu|type=Electric|1|Undiscovered|Undiscovered|Upon changing into the [[Cosplay Pikachu|Ph. D]] costume{{sup/6|ORAS}}|form=[[Cosplay Pikachu|Ph. D]]}}
{{Moveentry/1|025Ph|Pikachu|type=Electric|1|Undiscovered|Undiscovered|Upon changing into the [[Cosplay Pikachu|Ph. D]] costume{{sup/6|ORAS}}|form=[[Cosplay Pikachu|Ph. D]]}}
{{Movefoot|Electric|1}}
{{Movefoot|Electric|1}}
==In other games==
===Description===
{{movedesc|electric}}
{{movedescentry|{{gameabbrevmd|SMD}}|The power of Electric-type moves goes up. It also prevents Pokémon from sleeping.{{tt|*|Move Summary}}<br>It changes the floor to the Electric Terrain condition. In this condition, Electric-type moves get more powerful. It also prevents Pokémon from sleeping, but it has no effect on Pokémon in the air.{{tt|*|Move Description}}}}
|}
|}{{left clear}}


==In the anime==
==In the anime==
{{moveanime|type=electric|exp=yes|gen=The user electrifies the ground under everyone's feet, increasing the power of Electric-type moves.|image1=Clemont Luxray Electric Terrain.png|image1p=Luxray|image2=Tapu Koko Electric Terrain.png|image2p=Tapu Koko}}
{{moveanime|type=electric|exp=yes|gen=The user electrifies the ground under everyone's feet, increasing the power of Electric-type moves.|image1=Manectric Electric Terrain.png|image1p=Manectric|image2=Manectric Electric Terrain 2.png|image2p=Hurting the opponent|image3=Clemont Luxray Electric Terrain.png|image3p=Luxray|image4=Tapu terrains.png|image4p=Tapu Koko}}
{{movep|type=electric|ms=405|pkmn=Luxray|method=Luxray releases multiple bolts of yellow electricity from its body, causing its body and the surrounding area to glow yellow, powering up Electric-type moves.}}
{{movep|type=electric|ms=405|pkmn=Luxray|method=Luxray releases multiple bolts of yellow electricity from its body, causing its body and the surrounding area to glow yellow, powering up Electric-type moves.}}
{{movemid|type=electric|user=Clemont's Luxray|startcode=XY062|startname=The Future Is Now, Thanks to Determination!|notes=Debut}}
{{movemid|type=electric|user=Clemont's Luxray|startcode=XY062|startname=The Future Is Now, Thanks to Determination!|notes=Debut}}
{{movep|type=electric|ms=310|pkmn=Manectric|method=Manectric's body becomes covered in yellow electricity, and it fires a beam of electricity from its body at the opponent. The electricity then forms into a dome-shaped cage of electricity around the opponent. When the cage appears, it will hurt the opponent, and if the opponent touches the cage, they will get hurt again.}}
{{movep|type=electric|ms=310|pkmn=Manectric|method=Manectric's body becomes covered in yellow electricity, and it fires a beam of electricity from its body at the opponent. The electricity then forms into a dome-shaped cage of electricity around the opponent. When the cage appears, it will hurt the opponent, and if the opponent touches the cage, they will get hurt again.}}
{{movemid|type=electric|user=Manectric (Pokémon)|user1=Dohga and Ether's Manectric|startcode=M19|startname=Volcanion and the Mechanical Marvel}}
{{movemid|type=electric|user=Cherie|user1=Cherie's Manectric|startcode=M19|startname=Volcanion and the Mechanical Marvel}}
{{movep|type=electric|ms=785|pkmn=Tapu Koko|method=Tapu Koko releases multiple rings of yellow electricity from its body, tinting its body and the surrounding area yellow and powering up Electric-type moves.}}
{{movep|type=electric|ms=785|pkmn=Tapu Koko|method=Tapu Koko creates a dome of yellow energy that surrounds it and its opponent.}}
{{movebtm|type=electric|user=Recurring wild Pokémon in the anime#Tapu Koko|user1=A wild Tapu Koko|startcode=SM002|startname=The Guardian's Challenge!}}
{{movebtm|type=electric|user=Guardian deities (anime)#Tapu Koko|user1=Tapu Koko (anime)|startcode=SM052|startname=Revealing the Stuff of Legend!}}
 
==In the manga==
===In the Pokémon Adventures manga===
{{movemanga|type=electric|exp=yes|gen=The user creates a field of electricity, preventing anyone affected from falling asleep and powering up Electric-type moves.|image1=Bonnie Dedenne Alexa Heli Electric Terrain Adventures.png|image1p=Heliolisk, Helioptile, and Dedenne|image2=Tapu Koko Electric Terrain Adventures.png|image2p=Tapu Koko}}
{{movep|type=electric|ms=695|pkmn=Heliolisk|method=Heliolisk creates a field of electricity around the surrounding area that prevents sleep.}}
{{movemid|type=electric|user=Clemont's Heliolisk|startcode=PAXY38|startname=Xerneas Gives|notes=Debut}}
{{movep|type=electric|ms=702|pkmn=Dedenne|method=Dedenne creates a field of electricity around the surrounding area that prevents sleep.}}
{{movemid|type=electric|user=Bonnie's Dedenne|startcode=PAXY38|startname=Xerneas Gives|notes=Debut<br>Dedenne {{color2|{{electric color dark}}|Manga move errors|cannot legally learn}} Electric Terrain}}
{{movep|type=electric|ms=694|pkmn=Helioptile|method=Helioptile creates a field of electricity around the surrounding area that prevents sleep.}}
{{movemid|type=electric|user=Alexa|user1=Alexa's Heli|startcode=PAXY38|startname=Xerneas Gives|notes=Debut}}
{{movep|type=electric|ms=785|pkmn=Tapu Koko|method=Tapu Koko creates a field of electricity around it, powering up Electric-type moves.}}
{{movebtmManga|type=electric|user=Tapu Koko (Pokémon)|user1=A wild Tapu Koko|startcode=PASM02|startname=The Delivery of Rotom and the Girl}}
 
==In other generations==
{{Movegen|
type=Electric|
genVI=Electric Terrain|
}}


==In other languages==
==In other languages==
{{Langtable|color={{electric color}}|bordercolor={{electric color light}}
{{Langtable|color={{electric color}}|bordercolor={{electric color light}}
|zh_yue=電氣場地 ''{{tt|Dihnhei Chèuhngdeih|Electric Field}}''{{tt|*|Games}}<br>電氣領域 ''{{tt|Dihnhei Líhngwihk|Electric Field}}''{{tt|*|Anime (XY)}}
|zh_yue=電氣場地 ''{{tt|Dihnhei Chèuhngdeih|Electric Field}}'' {{tt|*|Games}}<br>電氣領域 ''{{tt|Dihnhei Líhngwihk|Electric Domain}}'' {{tt|*|Anime (XY)}}
|zh_cmn=電氣場地 / 电气场地 ''{{tt|Diànqì Chǎngdì|Electric Field}}''{{tt|*|Games}}<br>電氣領域 ''{{tt|Diànqì Lǐngyù|Electric Field}}''{{tt|*|Anime (XY)}}
|zh_cmn=電氣場地 / 电气场地 ''{{tt|Diànqì Chǎngdì|Electric Field}}'' {{tt|*|Games, Anime (Sun and Moon series)}}<br>電氣領域 ''{{tt|Diànqì Lǐngyù|Electric Domain}}'' {{tt|*|Anime (XY)}}
|nl=Elektrisch veld
|nl=Elektrisch veld
|fr=Champ Électrifié
|fr=Champ Électrifié
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|it=Campo Elettrico
|it=Campo Elettrico
|ko=일렉트릭필드 ''Electric Field''
|ko=일렉트릭필드 ''Electric Field''
|pl=Elektryczna Powierzchnia{{tt|*|trailers}}<br>Elektryczny Teren{{tt|*|anime}}
|pl=Elektryczny Teren
|pt_eu=Campo Eléctrico
|pt_eu=Campo Elétrico
|pt_br=Terreno Elétrico
|pt_br=Terreno Elétrico
|ru=Электрическом Поле ''Elektricheskom Pole''
|ru=Электрическое Поле ''Elektricheskoe Pole''
|es=Campo Eléctrico
|es=Campo Eléctrico
}}
}}
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[[de:Elektrofeld]]
[[de:Elektrofeld]]
[[es:Campo eléctrico]]
[[fr:Champ Électrifié]]
[[fr:Champ Électrifié]]
[[it:Campo Elettrico (mossa)]]
[[it:Campo Elettrico]]
[[ja:エレキフィールド]]
[[ja:エレキフィールド]]
[[zh:电气场地(招式)]]
[[zh:电气场地(招式)]]

Revision as of 21:51, 6 August 2019

Electric Terrain
エレキフィールド Elec Field
Electric Terrain VII.png
Electric Terrain VII 2.png
Type  Electric
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects all Pokémon on the field
Availability
Introduced  Generation VI
Condition  Clever
Appeal  0  
Jam  0  
Condition  Clever
Appeal  0  
Condition  Clever
Appeal  3 ♥♥♥
Jamming  0  
Excites the audience a lot if used first.

Electric Terrain (Japanese: エレキフィールド Elec Field) is a non-damaging Electric-type move introduced in Generation VI.

Effect

Electric Terrain creates terrain that envelops the field and replaces the background environment and any other terrain that is already in effect. The terrain fades after five turns.

This terrain has the following effects on Pokémon that are on the ground and not in the semi-invulnerable turn of a move.

  • It prevents affected Pokémon from being afflicted by sleep or Yawn.
    • If an affected Pokémon is already drowsy due to Yawn, it is prevented from falling asleep and the drowsy effect will end.
    • Rest will fail if used by an affected Pokémon.
  • It boosts the power of Electric-type moves used by affected Pokémon by 50% (regardless of whether the target of the move is affected by Electric Terrain). This boost includes moves that became Electric type due to type-changing moves like Electrify.

If Electric Terrain is in effect, Nature Power becomes Thunderbolt, Secret Power uses the animation of Thunder Shock and may cause paralysis, and Camouflage causes the user to become Electric-type. Natural objects disappear and cannot be destroyed while Electric Terrain is in effect.

Pokémon with the Ability Surge Surfer have their Speed stat doubled when under the effects of Electric Terrain.

If a Pokémon is holding an Electric Seed while the field is Electric Terrain, it consumes the Electric Seed and its Defense is increased by one stage (even if it is not otherwise affected by the terrain).

If a Terrain Extender is held when Electric Terrain is used, the terrain will last 8 turns instead of 5.

When a Pokémon with the Ability Electric Surge enters battle, Electric Terrain is automatically created which lasts for 5 turns (8 if the Pokémon holds a Terrain Extender).

If powered up by an Electrium Z into Z-Electric Terrain, the user's Speed stat is raised by one stage.

Description

Games Description
XYORAS The user electrifies the ground under everyone's feet for five turns. Pokémon on the ground no longer fall asleep.
SMUSUM The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0082 Magneton ElectricIC Big.png
SteelIC Big.png
Mineral Mineral 11XY
1ORAS
1SMUSUM
0310 Manectric ElectricIC Big.png Field Field 1, 70XY
1, 60ORAS
1, 60
0405 Luxray ElectricIC Big.png Field Field 1, 67 1, 67
0462 Magnezone ElectricIC Big.png
SteelIC Big.png
Mineral Mineral 11XY
1ORAS
1
0466 Electivire ElectricIC Big.png Human-Like Human-Like 1, 65 1, 65
0777 Togedemaru ElectricIC Big.png
SteelIC Big.png
Field Fairy 37
0785 Tapu Koko ElectricIC Big.png
FairyIC Big.png
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 1
0796 Xurkitree ElectricIC Big.png style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 53
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0172 Pichu ElectricIC Big.png Field Fairy
0179 Mareep ElectricIC Big.png Monster Field
0694 Helioptile ElectricIC Big.png
NormalIC Big.png
Monster Dragon
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Form change

Generation VI

# Pokémon Types Egg Groups Obtained with
025Ph Pikachu ElectricIC Big.png style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered Upon changing into the Ph. D costumeORAS
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Description

Games Description
SMD The power of Electric-type moves goes up. It also prevents Pokémon from sleeping.*
It changes the floor to the Electric Terrain condition. In this condition, Electric-type moves get more powerful. It also prevents Pokémon from sleeping, but it has no effect on Pokémon in the air.*


In the anime

Clemont Luxray Electric Terrain.png
Luxray
Manectric Electric Terrain.png
Manectric
Manectric Electric Terrain 2.png
Hurting the opponent
Tapu terrains.png
Tapu Koko
The user electrifies the ground under everyone's feet, increasing the power of Electric-type moves.
Pokémon Method
User First Used In Notes
Luxray Luxray releases multiple bolts of yellow electricity from its body, causing its body and the surrounding area to glow yellow, powering up Electric-type moves.
Clemont's Luxray The Future Is Now, Thanks to Determination! Debut
Manectric Manectric's body becomes covered in yellow electricity, and it fires a beam of electricity from its body at the opponent. The electricity then forms into a dome-shaped cage of electricity around the opponent. When the cage appears, it will hurt the opponent, and if the opponent touches the cage, they will get hurt again.
Cherie's Manectric Volcanion and the Mechanical Marvel None
Tapu Koko Tapu Koko creates a dome of yellow energy that surrounds it and its opponent.
Tapu Koko (anime) Revealing the Stuff of Legend! None


In the manga

In the Pokémon Adventures manga


In other generations

In other languages

Language Title
Chinese Cantonese 電氣場地 Dihnhei Chèuhngdeih *
電氣領域 Dihnhei Líhngwihk *
Mandarin 電氣場地 / 电气场地 Diànqì Chǎngdì *
電氣領域 Diànqì Lǐngyù *
The Netherlands Flag.png Dutch Elektrisch veld
France Flag.png French Champ Électrifié
Germany Flag.png German Elektrofeld
Italy Flag.png Italian Campo Elettrico
South Korea Flag.png Korean 일렉트릭필드 Electric Field
Poland Flag.png Polish Elektryczny Teren
Portuguese Brazil Flag.png Brazil Terreno Elétrico
Portugal Flag.png Portugal Campo Elétrico
Russia Flag.png Russian Электрическое Поле Elektricheskoe Pole
Spain Flag.png Spanish Campo Eléctrico


Moves that change terrain
StatusIC HOME.png Grassy TerrainMisty TerrainElectric TerrainPsychic Terrain


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.