Electric Seed: Difference between revisions

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==In other languages==
==In other languages==
{{translation notice|Chinese}}
{{langtable|color={{items color light}}|bordercolor={{items color dark}}
{{langtable|color={{items color light}}|bordercolor={{items color dark}}
|zh_yue=電氣種子
|zh_yue=電氣種子 ''{{tt|Dihnhei Júngjí|Electric Seed}}''
|zh_cmn=電氣種子 / 电气种子
|zh_cmn=電氣種子 / 电气种子 ''{{tt|Diànqì Zhǒngzǐ|Electric Seed}}''
|fr=Graine Électrik
|fr=Graine Électrik
|de=Elektro-Samen
|de=Elektro-Samen

Revision as of 06:54, 22 April 2017

Electric Seed
エレキシード
Electric Seed
Bag Electric Seed Sprite.png
Electric Seed
Pokémon Global Link artwork
Introduced in Generation VII
Pocket
Generation VII Bag Items pocket icon.png Items
Fling
Power 10

The Electric Seed (Japanese: エレキシード Electric Seed) is a type of consumable held item introduced in Generation VII.

In the core series games

Price

Games Cost Sell price
SM N/A $2000

Effect

If a Pokémon is holding an Electric Seed while the field is Electric Terrain, it consumes the Electric Seed and its Defense is increased by one stage. The Electric Seed is consumed even if the holder is not otherwise affected by the terrain (i.e. it is not grounded or in the semi-invulnerable turn of a move). It is not consumed if the holder already has +6 Defense stat stages (unless its Ability is Contrary, in which case it won't activate if the holder has -6 Defense stat stages).

If the terrain is changed to Electric Terrain by Electric Surge, then immediately changed by another terrain-changing Ability, the seed is consumed before the other Ability activates. Magic Room and Embargo fade before terrain does, so if Electric Terrain would dissipate on the same turn as Magic Room or Embargo, the seed will activate before the terrain dissipates. If multiple Pokémon each hold an Electric Seed when the field becomes Electric Terrain, each Pokémon will consume the Electric Seed before Symbiosis transfers any item (including Electric Seeds).

If a held Electric Seed did not activate because its holder's Defense is already at +6 (or -6 in the case of Contrary), it will not activate for its current holder until the terrain is changed or its holder takes damage (unless the holder is switched out).

Description

Games Description
SM An item to be held by a Pokémon. It boosts Defense on Electric Terrain. It can only be used once.

Acquisition

Games Finite methods Repeatable methods
SM Mahalo Trail Held by wild Togedemaru

In other languages

Language Title
Chinese Cantonese 電氣種子 Dihnhei Júngjí
Mandarin 電氣種子 / 电气种子 Diànqì Zhǒngzǐ
France Flag.png French Graine Électrik
Germany Flag.png German Elektro-Samen
Italy Flag.png Italian Elettroseme
South Korea Flag.png Korean 일렉트릭시드 Electric Seed
Spain Flag.png Spanish Semilla Electro

External links


Project ItemDex logo.png This item article is part of Project ItemDex, a Bulbapedia project that aims to write comprehensive articles on all items.