Electric (type): Difference between revisions

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{{BaseStatNoCat
{{BaseStatNoCat
|type=electric
|type=electric
|HP=63.70
|HP=64.06
|Attack=72.92
|Attack=74.84
|Defense=70.68
|Defense=69.56
|SpAtk=87.82
|SpAtk=86.93
|SpDef=72.55
|SpDef=71.37
|Speed=80.80
|Speed=80.21
|Total=448.47 }}
|Total=446.97 }}


===Fully evolved===<!--as of generation 7-->
===Fully evolved===<!--as of generation 8-->
{{BaseStatNoCat
{{BaseStatNoCat
|type=electric
|type=electric
|HP=72.03
|HP=72.26
|Attack=80.49
|Attack=83.48
|Defense=79.13
|Defense=77.80
|SpAtk=101.79
|SpAtk=100.37
|SpDef=84.08
|SpDef=82.11
|Speed=90.38
|Speed=90.11
|Total=508.90 }}
|Total=506.13 }}
<!--out of 39; includes Mega Evolutions as separate Pokémon; includes all 6 of Rotom; includes Alolan Forms as separate pokemon; does not include Arceus-->
<!--out of 46; includes Mega Evolutions as separate Pokémon; includes all 6 of Rotom; includes Alolan Forms as separate pokemon; does not include Arceus-->


==Battle properties==
==Battle properties==
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==Pokémon==
==Pokémon==
As of [[Generation VIII]], there are 60 Electric-type Pokémon or 6.7% of all Pokémon (counting those that are Electric-type in at least one of their [[List of Pokémon with form differences|forms]], including {{rf|Alolan|Form}}s), making it the 4th rarest type, tying with {{t|Dragon}}.
As of [[Generation VIII]], there are 61 Electric-type Pokémon or 6.8% of all Pokémon (counting those that are Electric-type in at least one of their [[List of Pokémon with form differences|forms]], including {{rf|Alolan|Form}}s), making it the 4th rarest type, tying with {{t|Dragon}}.


===Pure Electric-type Pokémon===
===Pure Electric-type Pokémon===
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!{{MSP|871|Pincurchin}}
!{{MSP|871|Pincurchin}}
|{{p|Pincurchin}}
|{{p|Pincurchin}}
|-
|???
!{{MSP|???|Regieleki}}
|{{p|Regieleki}}
|}
|}
|}
|}
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{{movelist/battle|6|Electric Terrain|Status|Clever|—|—|10|all|The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.}}
{{movelist/battle|6|Electric Terrain|Status|Clever|—|—|10|all|The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.}}
{{movelist/battle|6|Electrify|Status|Clever|—|—|20|anyadjacent|If the target is electrified before it uses a move during that turn, the target's move becomes Electric type.}}
{{movelist/battle|6|Electrify|Status|Clever|—|—|20|anyadjacent|If the target is electrified before it uses a move during that turn, the target's move becomes Electric type.}}
{{movelist/battle|5|Electro Ball|Special|Cool|Varies|100|10|anyadjacent|The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.}}
{{movelist/battle|5|Electro Ball|Special|Cool||100|10|anyadjacent|The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.}}
{{movelist/battle|5|Electroweb|Special|Beautiful|55|95|15|adjacentfoes|The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat.}}
{{movelist/battle|5|Electroweb|Special|Beautiful|55|95|15|adjacentfoes|The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat.}}
{{movelist/battle|5|Fusion Bolt|Physical|Cool|100|100|5|anyadjacent|The user throws down a giant lightning bolt. This move's power is increased when influenced by an enormous flame.}}
{{movelist/battle|5|Fusion Bolt|Physical|Cool|100|100|5|anyadjacent|The user throws down a giant lightning bolt. This move's power is increased when influenced by an enormous flame.}}
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{{movelist/battle|8|Overdrive|Special||80|100|10|adjacentfoes|The user attacks opposing Pokémon by twanging a guitar or bass guitar, causing a huge echo and strong vibration.}}
{{movelist/battle|8|Overdrive|Special||80|100|10|adjacentfoes|The user attacks opposing Pokémon by twanging a guitar or bass guitar, causing a huge echo and strong vibration.}}
{{movelist/battle|6|Parabolic Charge|Special|Clever|65|100|20|alladjacent|The user attacks everything around it. The user's HP is restored by half the damage taken by those hit.}}
{{movelist/battle|6|Parabolic Charge|Special|Clever|65|100|20|alladjacent|The user attacks everything around it. The user's HP is restored by half the damage taken by those hit.}}
{{movelist/battle|7|Pika Papow|Special||Varies|—|1|alladjacent|The more Pikachu loves its Trainer, the greater the move’s power. It never misses.}}
{{movelist/battle|7|Pika Papow|Special|||—|1|alladjacent|The more Pikachu loves its Trainer, the greater the move’s power. It never misses.}}
{{movelist/battle|7|Plasma Fists|Physical||100|100|15|anyadjacent|The user attacks with electrically charged fists. This move changes Normal-type moves to Electric-type moves.}}
{{movelist/battle|7|Plasma Fists|Physical||100|100|15|anyadjacent|The user attacks with electrically charged fists. This move changes Normal-type moves to Electric-type moves.}}
{{movelist/battle|8|Rising Voltage|Special||70|100|20|anyadjacent|The user attacks with electric voltage rising from the ground. This move's power doubles when the target is on Electric Terrain.}}
{{movelist/battle|3|Shock Wave|Special|Cool|60|—|20|anyadjacent|The user strikes the target with a quick jolt of electricity. This attack never misses.}}
{{movelist/battle|3|Shock Wave|Special|Cool|60|—|20|anyadjacent|The user strikes the target with a quick jolt of electricity. This attack never misses.}}
{{movelist/battle|2|Spark|Physical|Cool|65|100|20|anyadjacent|The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.}}
{{movelist/battle|2|Spark|Physical|Cool|65|100|20|anyadjacent|The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.}}
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! style="background:#FFF| [[File:Bag Electric Gem Sprite.png]]  
! style="background:#FFF| [[File:Bag Electric Gem Sprite.png]]  
| style="background:#FFF| [[Electric Gem]]
| style="background:#FFF| [[Electric Gem]]
| style="background:#FFF| A gem with an ordinary essence. When held, it strengthens the power of a Electric-type move one time.
| style="background:#FFF| A gem with an essence of electricity. When held, it strengthens the power of a Electric-type move one time.
|-  
|-  
! style="background:#FFF| [[File:Bag Electric Memory Sprite.png]]  
! style="background:#FFF| [[File:Bag Electric Memory Sprite.png]]  
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==Icons==
==Icons==
===[[Core series]]===
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Electric color dark}}; background:#{{Electric color}}; font-size:80%"
|style="{{roundy|20px}} border:2px solid #{{Electric color dark}}; background:#eee; width:80px; height:80px" | [[File:ElectricIC.gif]]
|style="{{roundy|20px}} border:2px solid #{{Electric color dark}}; background:#eee; width:80px; height:80px" | [[File:ElectricIC FRLG.png]]
|style="{{roundy|20px}} border:2px solid #{{Electric color dark}}; background:#eee; width:80px; height:80px" | [[File:ElectricIC Big.png]]
|style="{{roundy|20px}} border:2px solid #{{Electric color dark}}; background:#eee; width:80px; height:80px" | [[File:ElectricIC BW.png]]
|style="{{roundy|20px}} border:2px solid #{{Electric color dark}}; background:#eee; width:80px; height:80px" | [[File:Picross ElectricIC.png]]
|style="{{roundy|20px}} border:2px solid #{{Electric color dark}}; background:#eee; width:80px; height:80px" | [[File:ElectricIC SM.png]]
|style="{{roundy|20px}} border:2px solid #{{Electric color dark}}; background:#eee; width:80px; height:80px" | [[File:ElectricIC.png|64px]]
|style="{{roundy|20px}} border:2px solid #{{Electric color dark}}; background:#eee; width:80px; height:80px" | [[File:Electric icon SwSh.png|64px]]
|-
| Icon from<br>{{color2|000|Pokémon Ruby and Sapphire|Pokémon Ruby, Sapphire}}, {{color2|000|Pokémon Emerald|Emerald}}, {{color2|000|Pokémon HeartGold and SoulSilver|HeartGold and SoulSilver}}
| Icon from<br>{{color2|000|Pokémon FireRed and LeafGreen}}
| Icon from<br>{{color2|000|Pokémon Diamond and Pearl|Pokémon Diamond, Pearl}} and {{color2|000|Pokémon Platinum|Platinum}}
| Icon from<br>{{color2|000|Generation V}}
| Icon from<br>{{color2|000|Generation VI}}
| Icon from<br>{{color2|000|Pokémon Sun and Moon|Pokémon Sun, Moon}}, {{color2|000|Pokémon Ultra Sun and Ultra Moon|Ultra Sun and Ultra Moon}}
| Icon from<br>{{color2|000|Generation VIII}}
| Symbol icon from<br>{{color2|000|Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!|Let's Go, Pikachu! and Let's Go, Eevee!}} onward
|}
===[[Spin-off games]]===
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Electric color dark}}; background:#{{Electric color}}; font-size:80%"
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Electric color dark}}; background:#{{Electric color}}; font-size:80%"
|style="{{roundy|20px}} border:2px solid #{{Electric color dark}}; background:#eee; width:80px; height:80px"| [[File:GO Electric.png]]
|style="{{roundy|20px}} border:2px solid #{{Electric color dark}}; background:#eee; width:80px; height:80px" | [[File:Battrio Electric type.png|64px]]
|style="{{roundy|20px}} border:2px solid #{{Electric color dark}}; background:#eee; width:80px; height:80px"| [[File:Electric icon SwSh.png|64px]]
|style="{{roundy|20px}} border:2px solid #{{Electric color dark}}; background:#eee; width:80px; height:80px" | [[File:Tretta Electric type.png|64px]]
|style="{{roundy|20px}} border:2px solid #{{Electric color dark}}; background:#eee; width:80px; height:80px"| [[File:ElectricIC Masters.png|64px]]
|style="{{roundy|20px}} border:2px solid #{{Electric color dark}}; background:#eee; width:80px; height:80px" | [[File:GO Electric.png]]
|style="{{roundy|20px}} border:2px solid #{{Electric color dark}}; background:#eee; width:80px; height:80px" | [[File:ElectricIC Masters.png|64px]]
|style="{{roundy|20px}} border:2px solid #{{Electric color dark}}; background:#eee; width:80px; height:80px" | [[File:ElectricIC RR.png|64px]]
|-
|-
| Icon from<br>{{color2|000|Pokémon GO}}
| Symbol icon from<br>{{color2|000|Pokémon Battrio}}
| Icon from<br>the {{color2|000|core series}}
| Symbol icon from<br>{{color2|000|Pokémon Tretta}}
| Icon from<br>{{color2|000|Pokémon Masters}}
| Symbol icon from<br>{{color2|000|Pokémon GO}}
| Symbol icon from<br>{{color2|000|Pokémon Masters}}
| Symbol icon from<br>{{color2|000|Pokémon Rumble Rush}}
|}
|}



Revision as of 22:33, 5 September 2020

The Electric type (Japanese: でんきタイプ Electric type) is one of the eighteen types. Prior to changes in Generation IV, all damaging Electric-type moves were special, but they may now also be physical depending on the attack.

Statistical averages

Overall

Stat
HP: 64.06
Attack: 74.84
Defense: 69.56
Sp.Atk: 86.93
Sp.Def: 71.37
Speed: 80.21
Total: 446.97


Fully evolved

Stat
HP: 72.26
Attack: 83.48
Defense: 77.80
Sp.Atk: 100.37
Sp.Def: 82.11
Speed: 90.11
Total: 506.13


Battle properties

Generation I

Offensive Electric Defensive
Power Types   Power Types
Flying
Water
½× Electric
Flying
½× Dragon
Electric
Grass
Ground
Ground None


Generation II onwards

From Generation VI onward, Electric-type Pokémon are immune to paralysis.

Offensive Electric Defensive
Power Types   Power Types
Flying
Water
½× Electric
Flying
Steel
½× Dragon
Electric
Grass
Ground
Ground None


Characteristics

Defense

Electric is tied with the Normal type for having the fewest weaknesses. Because of their single weakness to Ground, it is possible for pure Electric-type Pokémon to have no weaknesses by becoming airborne through having the Ability Levitate (for example, Eelektross), the held item Air Balloon, or being under the effect of Magnet Rise or Telekinesis. As of Generation VI, Electric-type Pokémon are immune to paralysis.

Offense

The Electric type pairs well with other common attacking types, especially Ice because it is super-effective against Ground (which Electric has no effect on), as well as the Electric-resistant Grass and Dragon.

When Electric Terrain is in effect, the power of Electric-type moves is increased by 30% (50% prior to Generation VIII) if the user is on the ground. When Mud Sport is in effect, the power of Electric-type moves used on Pokémon affected by Mud Sport is decreased by 50%. All Normal moves become Electric moves when affected by Ion Deluge or Plasma Fists, and all of a Pokémon's moves become Electric moves when that Pokémon is affected by Electrify.

Contest properties

When used in Contests, Electric-type moves tend to be Cool moves, though they can also be other conditions.

Pokémon

As of Generation VIII, there are 61 Electric-type Pokémon or 6.8% of all Pokémon (counting those that are Electric-type in at least one of their forms, including Alolan Forms), making it the 4th rarest type, tying with Dragon.

Pure Electric-type Pokémon

# Pokémon
025 Pikachu Pikachu
Pikachu Cosplay
Pikachu
Pikachu Pikachu
in a cap
Pikachu Partner
Pikachu
Pikachu Gigantamax
Pikachu
026 Raichu Raichu
100 Voltorb Voltorb
101 Electrode Electrode
125 Electabuzz Electabuzz
135 Jolteon Jolteon
172 Pichu Pichu
Spiky-eared
Pichu
179 Mareep Mareep
180 Flaaffy Flaaffy
181 Ampharos Ampharos
239 Elekid Elekid
243 Raikou Raikou
309 Electrike Electrike
310 Manectric Manectric
Manectric Mega
Manectric
311 Plusle Plusle
312 Minun Minun
403 Shinx Shinx
404 Luxio Luxio
405 Luxray Luxray
417 Pachirisu Pachirisu
466 Electivire Electivire
522 Blitzle Blitzle
523 Zebstrika Zebstrika
602 Tynamo Tynamo
603 Eelektrik Eelektrik
604 Eelektross Eelektross
796 Xurkitree Xurkitree
807 Zeraora Zeraora
835 Yamper Yamper
836 Boltund Boltund
871 Pincurchin Pincurchin
??? Regieleki Regieleki

Half Electric-type Pokémon

Primary Electric-type Pokémon

# Pokémon Type 1 Type 2
026 Raichu Raichu
Alolan Form
Electric Psychic
081 Magnemite Magnemite* Electric Steel
082 Magneton Magneton* Electric Steel
145 Zapdos Zapdos Electric Flying
181 Ampharos Mega
Ampharos
Electric Dragon
462 Magnezone Magnezone Electric Steel
479 Rotom Rotom Electric Ghost
Rotom Heat
Rotom*
Electric Fire
Rotom Wash
Rotom*
Electric Water
Rotom Frost
Rotom*
Electric Ice
Rotom Fan
Rotom*
Electric Flying
Rotom Mow
Rotom*
Electric Grass
587 Emolga Emolga Electric Flying
642 Thundurus Thundurus
Incarnate Forme
Electric Flying
Thundurus Thundurus
Therian Forme
Electric Flying
694 Helioptile Helioptile Electric Normal
695 Heliolisk Heliolisk Electric Normal
702 Dedenne Dedenne Electric Fairy
741 Oricorio Oricorio
Pom-Pom Style
Electric Flying
777 Togedemaru Togedemaru Electric Steel
785 Tapu Koko Tapu Koko Electric Fairy
848 Toxel Toxel Electric Poison
849 Toxtricity Toxtricity
Amped Form
Electric Poison
Toxtricity Toxtricity
Low Key Form
Electric Poison
Toxtricity Gigantamax
Toxtricity
Electric Poison
877 Morpeko Morpeko
Full Belly Mode
Electric Dark
Morpeko Morpeko
Hangry Mode
Electric Dark
880 Dracozolt Dracozolt Electric Dragon
881 Arctozolt Arctozolt Electric Ice

Secondary Electric-type Pokémon

# Pokémon Type 1 Type 2
074 Geodude Geodude
Alolan Form
Rock Electric
075 Graveler Graveler
Alolan Form
Rock Electric
076 Golem Golem
Alolan Form
Rock Electric
170 Chinchou Chinchou Water Electric
171 Lanturn Lanturn Water Electric
595 Joltik Joltik Bug Electric
596 Galvantula Galvantula Bug Electric
618 Stunfisk Stunfisk Ground Electric
644 Zekrom Zekrom Dragon Electric
737 Charjabug Charjabug Bug Electric
738 Vikavolt Vikavolt Bug Electric

Pokéstar Studios opponents

Spr 5b2 M.T. 2.png
MT2
 Steel  Electric 
Flash Fire
HP Atk Def SpA SpD Spd
100 100 100 100 100 100
Spr B2W2 UFO.png
UFO
 Flying  Electric 
Levitate
HP Atk Def SpA SpD Spd
100 100 100 100 100 100
Spr B2W2 UFO.png
UFO 2
 Psychic  Electric 
Levitate
HP Atk Def SpA SpD Spd
100 100 100 100 100 100

Moves

Gen Move Category Contest Power Accuracy PP Target Description
VII 10,000,000 Volt Thunderbolt Special 195 % 1 (max 1)
     
     
Any adjacent Pokémon
The user, Pikachu wearing a cap, powers up a jolt of electricity using its Z-Power and unleashes it. Critical hits land more easily.
VIII Aura Wheel Physical 110 100% 10 (max 16)
     
     
Any adjacent Pokémon
Morpeko attacks and raises its Speed with the energy stored in its cheeks. This move's type changes depending on the user's form.
VIII Bolt Beak Physical 85 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user stabs the target with its electrified beak. If the user attacks before the target, the power of this move is doubled.
V Bolt Strike Physical Beautiful 130 85% 5 (max 8)
     
     
Any adjacent Pokémon
The user surrounds itself with a great amount of electricity and charges its target. This may also leave the target with paralysis.
VII Buzzy Buzz Special 90 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user shoots a jolt of electricity to attack the target. This also leaves the target with paralysis.
VII Catastropika Physical 210 % 1 (max 1)
     
     
Any adjacent Pokémon
The user, Pikachu, surrounds itself with the maximum amount of electricity using its Z-Power and pounces on its target with full force.
III Charge Status Clever % 20 (max 32)
     
     
Self
The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
IV Charge Beam Special Beautiful 50 90% 10 (max 16)
     
     
Any adjacent Pokémon
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
IV Discharge Special Beautiful 80 100% 15 (max 24)
     
     
All adjacent Pokémon
The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
VI Eerie Impulse Status Clever 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
VI Electric Terrain Status Clever % 10 (max 16)
     
     
All Pokémon
The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.
VI Electrify Status Clever % 20 (max 32)
     
     
Any adjacent Pokémon
If the target is electrified before it uses a move during that turn, the target's move becomes Electric type.
V Electro Ball Special Cool 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
V Electroweb Special Beautiful 55 95% 15 (max 24)
     
     
All adjacent foes
The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat.
V Fusion Bolt Physical Cool 100 100% 5 (max 8)
     
     
Any adjacent Pokémon
The user throws down a giant lightning bolt. This move's power is increased when influenced by an enormous flame.
VII Gigavolt Havoc Physical % 1 (max 1)
     
     
Any adjacent Pokémon
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
VII Gigavolt Havoc Special % 1 (max 1)
     
     
Any adjacent Pokémon
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
VIII G-Max Stun Shock Physical % 3 (max 4)
     
     
All adjacent foes
An Electric-type attack that Gigantamax Toxtricity use. This move poisons or paralyzes opponents.
VIII G-Max Stun Shock Special % 3 (max 4)
     
     
All adjacent foes
An Electric-type attack that Gigantamax Toxtricity use. This move poisons or paralyzes opponents.
VIII G-Max Volt Crash Physical % 3 (max 4)
     
     
All adjacent foes
An Electric-type attack that Gigantamax Pikachu use. This move paralyzes opponents.
VIII G-Max Volt Crash Special % 3 (max 4)
     
     
All adjacent foes
An Electric-type attack that Gigantamax Pikachu use. This move paralyzes opponents.
VI Ion Deluge Status Beautiful % 25 (max 40)
     
     
All Pokémon
The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves.
IV Magnet Rise Status Clever % 10 (max 16)
     
     
Self
The user levitates using electrically generated magnetism for five turns.
VI Magnetic Flux Status Clever % 20 (max 32)
     
     
All allies
The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.
VIII Max Lightning Physical % 3 (max 4)
     
     
All adjacent foes
This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns.
VIII Max Lightning Special % 3 (max 4)
     
     
All adjacent foes
This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns.
VI Nuzzle Physical Cute 20 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
VIII Overdrive Special 80 100% 10 (max 16)
     
     
All adjacent foes
The user attacks opposing Pokémon by twanging a guitar or bass guitar, causing a huge echo and strong vibration.
VI Parabolic Charge Special Clever 65 100% 20 (max 32)
     
     
All adjacent Pokémon
The user attacks everything around it. The user's HP is restored by half the damage taken by those hit.
VII Pika Papow Special % 1 (max 1)
     
     
All adjacent Pokémon
The more Pikachu loves its Trainer, the greater the move’s power. It never misses.
VII Plasma Fists Physical 100 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user attacks with electrically charged fists. This move changes Normal-type moves to Electric-type moves.
VIII Rising Voltage Special 70 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user attacks with electric voltage rising from the ground. This move's power doubles when the target is on Electric Terrain.
III Shock Wave Special Cool 60 % 20 (max 32)
     
     
Any adjacent Pokémon
The user strikes the target with a quick jolt of electricity. This attack never misses.
II Spark Physical Cool 65 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.
VII Stoked Sparksurfer Special 175 % 1 (max 1)
     
     
Any adjacent Pokémon
After obtaining Z-Power, the user, Alolan Raichu, attacks the target with full force. This move leaves the target with paralysis.
I Thunder Special Cool 110 70% 10 (max 16)
     
     
Any adjacent Pokémon
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
IV Thunder Fang Physical Cool 65 95% 15 (max 24)
     
     
Any adjacent Pokémon
The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
I Thunder Punch Physical Cool 75 100% 15 (max 24)
     
     
Any adjacent Pokémon
The target is punched with an electrified fist. This may also leave the target with paralysis.
I Thunder Shock Special Cool 40 100% 30 (max 48)
     
     
Any adjacent Pokémon
A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.
I Thunder Wave Status Cool 90% 20 (max 32)
     
     
Any adjacent Pokémon
The user launches a weak jolt of electricity that paralyzes the target.
I Thunderbolt Special Cool 90 100% 15 (max 24)
     
     
Any adjacent Pokémon
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
V Volt Switch Special Cool 70 100% 20 (max 32)
     
     
Any adjacent Pokémon
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
III Volt Tackle Physical Cool 120 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user electrifies itself and charges the target. This also damages the user quite a lot. This attack may leave the target with paralysis.
V Wild Charge Physical Tough 90 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
II Zap Cannon Special Cool 120 50% 5 (max 8)
     
     
Any adjacent Pokémon
The user fires an electric blast like a cannon to inflict damage and cause paralysis.
VII Zing Zap Physical 80 100% 10 (max 16)
     
     
Any adjacent Pokémon
A strong electric blast crashes down on the target, giving it an electric shock. This may also make the target flinch.
VII Zippy Zap Physical 50 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user attacks the target with bursts of electricity at high speed. This move always goes first and results in a critical hit.
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left.

Abilities

Interacting with the Electric type

A Pokémon with Color Change, Protean, Imposter, RKS System, or Multitype will become an Electric-type Pokémon if (respectively) it is hit with an Electric-type move, uses an Electric-type move, is sent out against an Electric-type opponent, is holding an Electric Memory, or is holding a Zap Plate or Electrium Z.

Since Generation VI, Electric-type Pokémon are also immune to becoming paralyzed from the Abilities Static, Synchronize, or Effect Spore.

Gen Ability Description
VII Galvanize Normal-type moves become Electric-type moves.
III Lightning Rod Draws in all Electric-type moves to boost its Sp. Atk stat.
IV Motor Drive Boosts the Speed stat when it's hit by an Electric-type move.
III Volt Absorb Restores HP if hit by an Electric-type move.
All details are accurate to Generation VI games. For details that have changed between generations, please see an individual Ability's page.

Exclusive Abilities

Only Electric-type Pokémon can have these Abilities. This does not include signature Abilities.

Gen Ability Description
VII Electric Surge Turns the ground into Electric Terrain when the Pokémon enters a battle.
III Static Contact with the Pokémon may cause paralysis.
IV Motor Drive Boosts the Speed stat when it's hit by an Electric-type move.
III Volt Absorb Restores HP if hit by an Electric-type move.
All details are accurate to Generation VI games. For details that have changed between generations, please see an individual Ability's page.

Items

Name Description
Bag Cell Battery Sprite.png Cell Battery An item to be held by a Pokémon. It boosts Attack if the holder is hit with an Electric-type attack. It can only be used once.
Bag Electric Gem Sprite.png Electric Gem A gem with an essence of electricity. When held, it strengthens the power of a Electric-type move one time.
Bag Electric Memory Sprite.png Electric Memory A memory disc that contains Electric-type data. It changes the type of the holder if held by a certain species of Pokémon.
Bag Electrium Z Sprite.png Electrium Z It converts Z-Power into crystals that upgrade Electric-type moves to Electric-type Z-Moves.
Bag Magnet Sprite.png Magnet An item to be held by a Pokémon. It's a powerful magnet that boosts the power of Electric-type moves.
Bag Shock Drive Sprite.png Shock Drive A cassette to be held by Genesect. It changes Genesect's Techno Blast move so it becomes Electric type.
Bag Wacan Berry Sprite.png Wacan Berry If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Electric-type attack.
Bag Zap Plate Sprite.png Zap Plate An item to be held by a Pokémon. It's a stone tablet that boosts the power of Electric-type moves.
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual item's page.

Notable Electric-type Trainers

Main article: Category:Electric-type Trainers
Gen Trainer Title Location
I VSLt Surge PE.png
Lt. Surge
Gym Leader Vermilion Gym
III VSWattson.png
Wattson
Gym Leader Mauville Gym
IV VSVolkner.png
Volkner
Gym Leader Sunyshore Gym
V VSElesa 2.png
Elesa
Gym Leader Nimbasa Gym
VI VSClemont.png
Clemont
Gym Leader Lumiose Gym
VII VSSophocles.png
Sophocles
Trial Captain Hokulani Observatory

Icons

Core series

File:ElectricIC.gif ElectricIC FRLG.png ElectricIC Big.png ElectricIC BW.png File:Picross ElectricIC.png ElectricIC SM.png ElectricIC.png Electric icon SwSh.png
Icon from
Pokémon Ruby, Sapphire, Emerald, HeartGold and SoulSilver
Icon from
Pokémon FireRed and LeafGreen
Icon from
Pokémon Diamond, Pearl and Platinum
Icon from
Generation V
Icon from
Generation VI
Icon from
Pokémon Sun, Moon, Ultra Sun and Ultra Moon
Icon from
Generation VIII
Symbol icon from
Let's Go, Pikachu! and Let's Go, Eevee! onward

Spin-off games

Battrio Electric type.png Tretta Electric type.png GO Electric.png ElectricIC Masters.png ElectricIC RR.png
Symbol icon from
Pokémon Battrio
Symbol icon from
Pokémon Tretta
Symbol icon from
Pokémon GO
Symbol icon from
Pokémon Masters
Symbol icon from
Pokémon Rumble Rush

In the TCG

Main article: Lightning (TCG)

Lightning-type Pokémon in the TCG are generally weak to Fighting and Lightning with resistances to Metal and Fighting. Lightning-type Pokémon are strong against Water and any Pokémon that is a Flying-type in the games, whilst some Fighting Pokémon can resist this type.

Trivia

  • Generation V introduced the most Electric-type Pokémon of any generation, with eleven, and Generation VI introduced the fewest, with three.
  • Generation VI introduced the most Electric-type moves of any generation, with seven, and Generation II introduced the fewest, with two.
  • Generation III is the only generation that introduced no dual type Electric-type Pokémon.
  • Generation VI is the only generation that introduced no pure Electric-type Pokémon.
  • All Electric-type moves introduced in Generation I begin with the word "Thunder".

In other languages

Language Title
Japan Flag.png Japanese でんき (電気) Denki
Chinese Cantonese Dihn *
電擊 Dihngīk *
電氣 Dihnhei *
Lèuih *
放電 Fongdihn *
Mandarin 電 / 电 Diàn *
電氣 / 电气 Diànqì *
The Czech Republic Flag.png Czech Elektrický
Denmark Flag.png Danish Elektrisk
The Netherlands Flag.png Dutch Elektrisch
Finland Flag.png Finnish Sähkö
France Flag.png French Électrique
Électrik*
Germany Flag.png German Elektro
Greece Flag.png Greek Ηλεκτρισμού Ilektrismoú
Israel Flag.png Hebrew חשמל Khashmal
Hungary Flag.png Hungarian Elektromos
Iceland Flag.png Icelandic Elding
Indonesia Flag.png Indonesian Listrik
Italy Flag.png Italian Elettro
South Korea Flag.png Korean 전기 Jeon'gi
Malaysia Flag.png Malaysian Elektrik
Norway Flag.png Norwegian Elektrisk
Poland Flag.png Polish Elektryczny
Portuguese Brazil Flag.png Brazil Elétrico
Eletricidade
Portugal Flag.png Portugal Elétrico
Romania Flag.png Romanian Electricitate
Russia Flag.png Russian Электро Elektro
Spain Flag.png Spanish Eléctrico
Sweden Flag.png Swedish Elektrisk
El
Thailand Flag.png Thai ไฟฟ้า Faifa
Turkey Flag.png Turkish Elektrik
Vietnam Flag.png Vietnamese Điện