Electric (type): Difference between revisions
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{{types}} | {{types}} | ||
The '''Electric type''' (Japanese: '''でんきタイプ''' ''Electric type'') is one of the eighteen [[type]]s | The '''Electric type''' (Japanese: '''でんきタイプ''' ''Electric type'') is one of the eighteen [[type]]s. Prior to [[Generation IV#Advances in gameplay|changes in Generation IV]], all damaging Electric-type moves were [[special move|special]], but they may now also be [[physical move|physical]] depending on the attack. | ||
==Statistical averages== | ==Statistical averages== | ||
===Overall===<!--as of generation 7--> | ===Overall===<!--as of generation 7--> | ||
{{BaseStatNoCat| | {{BaseStatNoCat | ||
type=electric| | |type=electric | ||
HP=63.70 | | |HP=63.70 | ||
Attack=72.92 | | |Attack=72.92 | ||
Defense=70.68 | | |Defense=70.68 | ||
SpAtk=87.82 | | |SpAtk=87.82 | ||
SpDef=72.55 | | |SpDef=72.55 | ||
Speed=80.80 | | |Speed=80.80 | ||
Total=448.47 }} | |Total=448.47 }} | ||
===Fully evolved===<!--as of generation 7--> | ===Fully evolved===<!--as of generation 7--> | ||
{{BaseStatNoCat| | {{BaseStatNoCat | ||
type=electric| | |type=electric | ||
HP=72.03 | | |HP=72.03 | ||
Attack=80.49 | | |Attack=80.49 | ||
Defense=79.13 | | |Defense=79.13 | ||
SpAtk=101.79 | | |SpAtk=101.79 | ||
SpDef=84.08 | | |SpDef=84.08 | ||
Speed=90.38 | | |Speed=90.38 | ||
Total=508.90 }} | |Total=508.90 }} | ||
<!--out of 39; includes Mega Evolutions as separate Pokémon; includes all 6 of Rotom; includes alola forms as separate pokemon; does not include Arceus--> | <!--out of 39; includes Mega Evolutions as separate Pokémon; includes all 6 of Rotom; includes alola forms as separate pokemon; does not include Arceus--> | ||
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===Generation II onwards=== | ===Generation II onwards=== | ||
{{typebattle | {{typebattle | ||
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==Characteristics== | ==Characteristics== | ||
===Defense=== | ===Defense=== | ||
Electric is tied with the {{t|Normal}} type for having the least weaknesses. Because of their single weakness to Ground, pure Electric-type Pokémon with the [[Ability]] {{a|Levitate}}, such as {{p|Eelektross}}, have no weaknesses. | |||
From [[Generation VI]] onward, Electric-type Pokémon are immune to {{status|paralysis}}. | |||
===Offense=== | ===Offense=== | ||
The Electric type pairs well with other common attacking types, especially {{t|Ice}} because it is super-effective against {{t|Ground}} (which Electric has no effect on), as well as the Electric-resistant {{t|Grass}} and {{t|Dragon}}. | |||
When {{m|Electric Terrain}} is in | When {{m|Electric Terrain}} is in effect, the power of Electric-type moves is increased by 50% if the user is [[grounded|on the ground]]. When {{m|Mud Sport}} is in effect, the power of Electric-type moves used on Pokémon affected by Mud Sport is decreased by 50%. All Normal moves become Electric moves when affected {{m|Ion Deluge}} or {{m|Plasma Fists}}, and all of a Pokémon's moves become Electric moves when that Pokémon is affected by {{m|Electrify}}. | ||
===Contest properties=== | ===Contest properties=== | ||
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==Pokémon== | ==Pokémon== | ||
As of Generation VII, there are 51 Electric-type Pokémon or 6. | As of Generation VII, there are 51 Electric-type Pokémon or 6.3% of all Pokémon (counting those that are Electric-type in at least one of their [[List of Pokémon with form differences|forms]], including [[Regional variant|Alola Form]]s), making it the 5th rarest type. | ||
===Pure Electric-type Pokémon=== | ===Pure Electric-type Pokémon=== | ||
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! colspan=2 | Pokémon | ! colspan=2 | Pokémon | ||
|- | |- | ||
|025 | | rowspan=4 |025 | ||
|{{MSP|025|Pikachu}} | |{{MSP|025|Pikachu}} | ||
|{{p|Pikachu}} | |{{p|Pikachu}} | ||
|- | |||
|{{MSP|025Co|Pikachu}} | |||
|<small>[[Cosplay Pikachu|Cosplay]]</small><br>{{p|Pikachu}} | |||
|- | |||
|{{MSP|025O|Pikachu}} | |||
|{{p|Pikachu}}<br><small>[[Pikachu variants#Pikachu in a cap|in a cap]]</small> | |||
|- | |||
|{{MSP|025Pa|Pikachu}} | |||
|<small>[[Partner Pokémon (game)|Partner]]</small><br>{{p|Pikachu}} | |||
|- | |- | ||
|026 | |026 | ||
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|{{p|Jolteon}} | |{{p|Jolteon}} | ||
|- | |- | ||
|172 | | rowspan=2 | 172 | ||
|{{MSP|172|Pichu}} | | rowspan=2 | {{MSP|172|Pichu}} | ||
|{{p|Pichu}} | |{{p|Pichu}} | ||
|- | |||
|<small>[[Spiky-eared Pichu|Spiky-eared]]</small><br>{{p|Pichu}} | |||
|- | |- | ||
|179 | |179 | ||
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|- | |- | ||
|{{MSP|310M|Manectric}} | |{{MSP|310M|Manectric}} | ||
|{{p| | |<small>[[Mega Evolution|Mega]]</small><br>{{p|Manectric}} | ||
|- | |- | ||
|311 | |311 | ||
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|{{MSP|796|Xurkitree}} | |{{MSP|796|Xurkitree}} | ||
|{{p|Xurkitree}} | |{{p|Xurkitree}} | ||
|- | |||
|807 | |||
|{{MSP|807|Zeraora}} | |||
|{{p|Zeraora}} | |||
|- | |||
|??? | |||
|{{MSP|???|Yamper}} | |||
|{{p|Yamper}} | |||
|} | |} | ||
|} | |} | ||
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|181 | |181 | ||
|{{MSP|181M|Ampharos}} | |{{MSP|181M|Ampharos}} | ||
|{{p| | |<small>[[Mega Evolution|Mega]]</small><br>{{p|Ampharos}} | ||
{{typetable|Electric}} | {{typetable|Electric}} | ||
{{typetable|Dragon}} | {{typetable|Dragon}} | ||
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|- | |- | ||
|{{MSP|479O|Rotom}} | |{{MSP|479O|Rotom}} | ||
|{{p| | |<small>[[List of Pokémon with form differences#Rotom|Heat]]</small><br>{{p|Rotom}}{{tt|*|Electric/Ghost-type in Generation IV}} | ||
{{typetable|Electric}} | {{typetable|Electric}} | ||
{{typetable|Fire}} | {{typetable|Fire}} | ||
|- | |- | ||
|{{MSP|479W|Rotom}} | |{{MSP|479W|Rotom}} | ||
|{{p| | |<small>[[List of Pokémon with form differences#Rotom|Wash]]</small><br>{{p|Rotom}}{{tt|*|Electric/Ghost-type in Generation IV}} | ||
{{typetable|Electric}} | {{typetable|Electric}} | ||
{{typetable|Water}} | {{typetable|Water}} | ||
|- | |- | ||
|{{MSP|479R|Rotom}} | |{{MSP|479R|Rotom}} | ||
|{{p| | |<small>[[List of Pokémon with form differences#Rotom|Frost]]</small><br>{{p|Rotom}}{{tt|*|Electric/Ghost-type in Generation IV}} | ||
{{typetable|Electric}} | {{typetable|Electric}} | ||
{{typetable|Ice}} | {{typetable|Ice}} | ||
|- | |- | ||
|{{MSP|479F|Rotom}} | |{{MSP|479F|Rotom}} | ||
|{{p| | |<small>[[List of Pokémon with form differences#Rotom|Fan]]</small><br>{{p|Rotom}}{{tt|*|Electric/Ghost-type in Generation IV}} | ||
{{typetable|Electric}} | {{typetable|Electric}} | ||
{{typetable|Flying}} | {{typetable|Flying}} | ||
|- | |- | ||
|{{MSP|479L|Rotom}} | |{{MSP|479L|Rotom}} | ||
|{{p| | |<small>[[List of Pokémon with form differences#Rotom|Mow]]</small><br>{{p|Rotom}}{{tt|*|Electric/Ghost-type in Generation IV}} | ||
{{typetable|Electric}} | {{typetable|Electric}} | ||
{{typetable|Grass}} | {{typetable|Grass}} | ||
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|} | |} | ||
===Pokéstar Studios opponents=== | |||
{| | {| align="center" | ||
| | | {{Compare|nickname={{color2|000|Pokéstar Studios opponents#MT2|MT2}}|type=Steel|type2=Electric|image=Spr 5b2 M.T. 2|ab=Flash Fire|HP=100|Attack=100|Defense=100|SpAtk=100|SpDef=100|Speed=100|size=150}} | ||
| | | {{Compare|nickname={{color2|000|Pokéstar Studios opponents#UFO|UFO}}|type=Flying|type2=Electric|image=Spr B2W2 UFO|ab=Levitate|HP=100|Attack=100|Defense=100|SpAtk=100|SpDef=100|Speed=100|size=210}} | ||
| {{Compare|nickname={{color2|000|Pokéstar Studios opponents#UFO 2|UFO 2}}|type=Psychic|type2=Electric|image=Spr B2W2 UFO|ab=Levitate|HP=100|Attack=100|Defense=100|SpAtk=100|SpDef=100|Speed=100|size=210}} | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
{{ | |||
{{ | |||
| | |||
| | |||
|} | |} | ||
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{{movelist/battle|7|10,000,000 Volt Thunderbolt|Special||195|—|1|anyadjacent|The user, Pikachu wearing a cap, powers up a jolt of electricity using its Z-Power and unleashes it. Critical hits land more easily.}} | {{movelist/battle|7|10,000,000 Volt Thunderbolt|Special||195|—|1|anyadjacent|The user, Pikachu wearing a cap, powers up a jolt of electricity using its Z-Power and unleashes it. Critical hits land more easily.}} | ||
{{movelist/battle|5|Bolt Strike|Physical|Beautiful|130|85|5|anyadjacent|The user surrounds itself with a great amount of electricity and charges its target. This may also leave the target with paralysis.}} | {{movelist/battle|5|Bolt Strike|Physical|Beautiful|130|85|5|anyadjacent|The user surrounds itself with a great amount of electricity and charges its target. This may also leave the target with paralysis.}} | ||
{{movelist/battle|7|Buzzy Buzz|Special||90|100|15|anyadjacent|The user shoots a jolt of electricity to attack the target. This also leaves the target with paralysis.}} | |||
{{movelist/battle|7|Catastropika|Physical||210|—|1|anyadjacent|The user, Pikachu, surrounds itself with the maximum amount of electricity using its Z-Power and pounces on its target with full force.}} | {{movelist/battle|7|Catastropika|Physical||210|—|1|anyadjacent|The user, Pikachu, surrounds itself with the maximum amount of electricity using its Z-Power and pounces on its target with full force.}} | ||
{{movelist/battle|3|Charge|Status|Clever|—|—|20|self|The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.}} | {{movelist/battle|3|Charge|Status|Clever|—|—|20|self|The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.}} | ||
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{{movelist/battle|6|Nuzzle|Physical|Cute|20|100|20|anyadjacent|The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.}} | {{movelist/battle|6|Nuzzle|Physical|Cute|20|100|20|anyadjacent|The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.}} | ||
{{movelist/battle|6|Parabolic Charge|Special|Clever|65|100|20|alladjacent|The user attacks everything around it. The user's HP is restored by half the damage taken by those hit.}} | {{movelist/battle|6|Parabolic Charge|Special|Clever|65|100|20|alladjacent|The user attacks everything around it. The user's HP is restored by half the damage taken by those hit.}} | ||
{{movelist/battle|7|Pika Papow|Special||Varies|—|1|alladjacent|The more Pikachu loves its Trainer, the greater the move’s power. It never misses.}} | |||
{{movelist/battle|7|Plasma Fists|Physical||100|100|15|anyadjacent|The user attacks with electrically charged fists. This move changes Normal-type moves to Electric-type moves.}} | |||
{{movelist/battle|3|Shock Wave|Special|Cool|60|—|20|anyadjacent|The user strikes the target with a quick jolt of electricity. This attack never misses.}} | {{movelist/battle|3|Shock Wave|Special|Cool|60|—|20|anyadjacent|The user strikes the target with a quick jolt of electricity. This attack never misses.}} | ||
{{movelist/battle|2|Spark|Physical|Cool|65|100|20|anyadjacent|The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.}} | {{movelist/battle|2|Spark|Physical|Cool|65|100|20|anyadjacent|The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.}} | ||
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{{movelist/battle|2|Zap Cannon|Special|Cool|120|50|5|anyadjacent|The user fires an electric blast like a cannon to inflict damage and cause paralysis.}} | {{movelist/battle|2|Zap Cannon|Special|Cool|120|50|5|anyadjacent|The user fires an electric blast like a cannon to inflict damage and cause paralysis.}} | ||
{{movelist/battle|7|Zing Zap|Physical||80|100|10|anyadjacent|A strong electric blast crashes down on the target, giving it an electric shock. This may also make the target flinch.}} | {{movelist/battle|7|Zing Zap|Physical||80|100|10|anyadjacent|A strong electric blast crashes down on the target, giving it an electric shock. This may also make the target flinch.}} | ||
{{movelist/battle|7|Zippy Zap|Physical||50|100|15|anyadjacent|The user attacks the target with bursts of electricity at high speed. This move always goes first and results in a critical hit.}} | |||
{{movelist/battle-foot|Electric}} | {{movelist/battle-foot|Electric}} | ||
==Abilities== | ==Abilities== | ||
===Interacting with the Electric type=== | ===Interacting with the Electric type=== | ||
A Pokémon with {{a|Color Change}}, {{a|Protean}}, {{a|Imposter}}, {{a|RKS System}}, or {{a|Multitype}} will become an Electric-type Pokémon if (respectively) it is hit with an Electric-type move, uses an Electric-type move, is sent out against an Electric-type opponent, is holding an [[Electric Memory]], or is holding a [[Zap Plate]] or | A Pokémon with {{a|Color Change}}, {{a|Protean}}, {{a|Imposter}}, {{a|RKS System}}, or {{a|Multitype}} will become an Electric-type Pokémon if (respectively) it is hit with an Electric-type move, uses an Electric-type move, is sent out against an Electric-type opponent, is holding an [[Electric Memory]], or is holding a [[Zap Plate]] or [[Electrium Z]]. | ||
Since Generation VI, Electric-type Pokémon are also immune to becoming paralyzed from the Abilities {{a|Static}}, {{a|Synchronize}}, or {{a|Effect Spore}}. | Since Generation VI, Electric-type Pokémon are also immune to becoming paralyzed from the Abilities {{a|Static}}, {{a|Synchronize}}, or {{a|Effect Spore}}. | ||
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|- | |- | ||
! colspan="3" style="background:#{{electric color light}}; {{roundybottom|8px}}" |<small>All details are accurate to Generation VI games. For details that have changed between generations, please see an individual Ability's page.</small> | ! colspan="3" style="background:#{{electric color light}}; {{roundybottom|8px}}" |<small>All details are accurate to Generation VI games. For details that have changed between generations, please see an individual Ability's page.</small> | ||
|} | |||
==Items== | |||
{| width="70%" class="roundy sortable" style="margin:auto; text-align:center; background:#{{Electric color}}; border:2px solid #{{Electric color dark}}" | |||
|- | |||
! style="background:#{{Electric color light}}; {{roundytl|8px}}" class="unsortable" | | |||
! style="background:#{{Electric color light}}" | Name | |||
! style="background:#{{Electric color light}}; {{roundytr|8px}}" class="unsortable" | Description | |||
|- | |||
! style="background:#FFF| [[File:Bag Cell Battery Sprite.png]] | |||
| style="background:#FFF| [[Cell Battery]] | |||
| style="background:#FFF| An item to be held by a Pokémon. It boosts Attack if hit with an Electric-type attack. It can only be used once. | |||
|- | |||
! style="background:#FFF| [[File:Bag Electric Gem Sprite.png]] | |||
| style="background:#FFF| [[Electric Gem]] | |||
| style="background:#FFF| A gem with an ordinary essence. When held, it strengthens the power of a Electric-type move one time. | |||
|- | |||
! style="background:#FFF| [[File:Bag Electric Memory Sprite.png]] | |||
| style="background:#FFF| [[Electric Memory]] | |||
| style="background:#FFF| A memory disc that contains Electric-type data. It changes the type of the holder if held by a certain species of Pokémon. | |||
|- | |||
! style="background:#FFF| [[File:Bag Electrium Z Sprite.png]] | |||
| style="background:#FFF| [[Electrium Z]] | |||
| style="background:#FFF| It converts Z-Power into crystals that upgrade Electric-type moves to Electric-type Z-Moves. | |||
|- | |||
! style="background:#FFF| [[File:Bag Magnet Sprite.png]] | |||
| style="background:#FFF| [[Magnet]] | |||
| style="background:#FFF| An item to be held by a Pokémon. It's a powerful magnet that boosts the power of Electric-type moves. | |||
|- | |||
! style="background:#FFF| [[File:Bag Shock Drive Sprite.png]] | |||
| style="background:#FFF| [[Shock Drive]] | |||
| style="background:#FFF| A cassette to be held by Genesect. It changes Genesect's Techno Blast move so it becomes Electric type. | |||
|- | |||
! style="background:#FFF| [[File:Bag Wacan Berry Sprite.png]] | |||
| style="background:#FFF| [[Wacan Berry]] | |||
| style="background:#FFF| If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Electric-type attack. | |||
|- | |||
! style="background:#FFF| [[File:Bag Zap Plate Sprite.png]] | |||
| style="background:#FFF| [[Zap Plate]] | |||
| style="background:#FFF| An item to be held by a Pokémon. It's a stone tablet that boosts the power of Electric-type moves. | |||
|- class="unsortable" | |||
! colspan="3" style="background:#{{Electric color light}}; {{roundybottom|8px}}" |<small>All details are accurate to Generation VII games. For details that have changed between generations, please see an individual item's page.</small> | |||
|} | |||
==Notable Electric-type Trainers== | |||
{{main|:Category:Electric-type Trainers|Category:Electric-type Trainers}} | |||
{| class="roundy sortable" style="margin:auto; text-align:center; background:#{{Electric color}}; border:2px solid #{{Electric color dark}}" | |||
|- | |||
! style="background:#{{Electric color light}}; {{roundytl|8px}}" | Gen | |||
! style="background:#{{Electric color light}}" | Trainer | |||
! style="background:#{{Electric color light}}" | Title | |||
! style="background:#{{Electric color light}}; {{roundytr|8px}}" | Location | |||
|- style="background:#FFF" | |||
! width="30px" style="background:#{{kanto color}}; border:1px solid #{{kanto color dark}}" | I | |||
| data-sort-value="Lt. Surge" | [[File:VSLt Surge PE.png|x64px|link=Lt. Surge]]<br>[[Lt. Surge]] | |||
| [[Gym Leader]] | |||
| [[Vermilion Gym]] | |||
|- style="background:#FFF" | |||
! width="30px" style="background:#{{hoenn color}}; border:1px solid #{{hoenn color dark}}" | III | |||
| data-sort-value="Wattson" | [[File:VSWattson.png|x64px|link=Wattson]]<br>[[Wattson]] | |||
| [[Gym Leader]] | |||
| [[Mauville Gym]] | |||
|- style="background:#FFF" | |||
! width="30px" style="background:#{{sinnoh color}}; border:1px solid #{{sinnoh color dark}}" | IV | |||
| data-sort-value="Volkner" | [[File:VSVolkner.png|link=Volkner]]<br>[[Volkner]] | |||
| [[Gym Leader]] | |||
| [[Sunyshore Gym]] | |||
|- style="background:#FFF" | |||
! width="30px" style="background:#{{unova color}}; border:1px solid #{{unova color dark}}" | V | |||
| data-sort-value="Elesa" | [[File:VSElesa 2.png|link=Elesa]]<br>[[Elesa]] | |||
| [[Gym Leader]] | |||
| [[Nimbasa Gym]] | |||
|- style="background:#FFF" | |||
! width="30px" style="background:#{{kalos color}}; border:1px solid #{{kalos color dark}}" | VI | |||
| data-sort-value="Clemont" | [[File:VSClemont.png|x64px|link=Clemont]]<br>[[Clemont]] | |||
| [[Gym Leader]] | |||
| [[Lumiose Gym]] | |||
|- style="background:#FFF" | |||
! width="30px" style="background:#{{alola color}}; border:1px solid #{{alola color dark}}" | VII | |||
| data-sort-value="Mallow" | [[File:VSSophocles.png|x64px|link=Sophocles]]<br>[[Sophocles]] | |||
| [[Trial Captain]] | |||
| [[Hokulani Observatory]] | |||
|} | |} | ||
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|ja=でんき (電気) ''Denki'' | |ja=でんき (電気) ''Denki'' | ||
|zh_yue=電 ''Dihn'' {{tt|*|Games, Pokémon Quiz: XY062, XY066 & XY067, V (Volt) & Manga}}<br>電擊 ''Dihngīk'' {{tt|*|Anime & M12}}<br>電氣 ''Dihnhei'' {{tt|*|EP105, Pokémon Quiz: XY056}}<br>雷 ''Lèuih'' {{tt|*|M17}}<br>放電 ''Fongdihn'' {{tt|*|EP014}} | |zh_yue=電 ''Dihn'' {{tt|*|Games, Pokémon Quiz: XY062, XY066 & XY067, V (Volt) & Manga}}<br>電擊 ''Dihngīk'' {{tt|*|Anime & M12}}<br>電氣 ''Dihnhei'' {{tt|*|EP105, Pokémon Quiz: XY056}}<br>雷 ''Lèuih'' {{tt|*|M17}}<br>放電 ''Fongdihn'' {{tt|*|EP014}} | ||
|zh_cmn=電 / 电 ''Diàn'' {{tt|*|Games, Anime (Taiwan) & Manga (Taiwan and Mainland China (new Jilin edition))}}<br>電氣 / 电气 ''Diànqì'' {{tt|*|Anime ( | |zh_cmn=電 / 电 ''Diàn'' {{tt|*|Games, Anime (Taiwan and Mainland China) & Manga (Taiwan and Mainland China (new Jilin edition))}}<br>電氣 / 电气 ''Diànqì'' {{tt|*|Anime (Taiwan) & Manga (Mainland China (new Jilin edition))}} | ||
|cs=Elektrický | |cs=Elektrický | ||
|da=Elektrisk | |da=Elektrisk | ||
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|no=Elektrisk | |no=Elektrisk | ||
|el=Ηλεκτρισμού ''Ilektrismoú'' | |el=Ηλεκτρισμού ''Ilektrismoú'' | ||
|he=חשמל '' | |he=חשמל ''Khashmal'' | ||
|hu=Elektromos | |hu=Elektromos | ||
|is=Elding | |is=Elding | ||
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|it=Elettro | |it=Elettro | ||
|ko=전기 ''Jeon'gi'' | |ko=전기 ''Jeon'gi'' | ||
|ms=Elektrik | |||
|pl=Elektryczny | |pl=Elektryczny | ||
| | |pt_br=Elétrico<br>Eletricidade | ||
|pt_eu=Elétrico | |||
|ro=Electricitate | |ro=Electricitate | ||
|ru=Электро ''Elektro'' | |ru=Электро ''Elektro'' | ||
|es=Eléctrico | |es=Eléctrico | ||
|sv=Elektrisk<br>El | |sv=Elektrisk<br>El | ||
|th=ไฟฟ้า '' | |th=ไฟฟ้า ''Faifa'' | ||
|vi=Điện | |vi=Điện | ||
|tr=Elektrik | |||
}} | }} | ||
[[de:Elektro]] | [[de:Elektro]] | ||
[[es:Tipo eléctrico]] | |||
[[fr:Électrik]] | [[fr:Électrik]] | ||
[[it:Elettro | [[it:Elettro]] | ||
[[ja:でんき]] | [[ja:でんき]] | ||
[[zh:电(属性)]] | [[zh:电(属性)]] |
Revision as of 20:25, 11 July 2019
The Electric type (Japanese: でんきタイプ Electric type) is one of the eighteen types. Prior to changes in Generation IV, all damaging Electric-type moves were special, but they may now also be physical depending on the attack.
Statistical averages
Overall
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Fully evolved
Stat | |||
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Battle properties
Generation I
Offensive | Defensive | |||
---|---|---|---|---|
Power | Types | Power | Types | |
2× | ½× | |||
½× | 2× | |||
0× | 0× | None |
Generation II onwards
Offensive | Defensive | |||
---|---|---|---|---|
Power | Types | Power | Types | |
2× | ½× | |||
½× | 2× | |||
0× | 0× | None |
Characteristics
Defense
Electric is tied with the Normal type for having the least weaknesses. Because of their single weakness to Ground, pure Electric-type Pokémon with the Ability Levitate, such as Eelektross, have no weaknesses.
From Generation VI onward, Electric-type Pokémon are immune to paralysis.
Offense
The Electric type pairs well with other common attacking types, especially Ice because it is super-effective against Ground (which Electric has no effect on), as well as the Electric-resistant Grass and Dragon.
When Electric Terrain is in effect, the power of Electric-type moves is increased by 50% if the user is on the ground. When Mud Sport is in effect, the power of Electric-type moves used on Pokémon affected by Mud Sport is decreased by 50%. All Normal moves become Electric moves when affected Ion Deluge or Plasma Fists, and all of a Pokémon's moves become Electric moves when that Pokémon is affected by Electrify.
Contest properties
When used in Contests, Electric-type moves tend to be Cool moves, though they can also be other conditions.
Pokémon
As of Generation VII, there are 51 Electric-type Pokémon or 6.3% of all Pokémon (counting those that are Electric-type in at least one of their forms, including Alola Forms), making it the 5th rarest type.
Pure Electric-type Pokémon
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Half Electric-type Pokémon
Primary Electric-type Pokémon
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Secondary Electric-type Pokémon
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Pokéstar Studios opponents
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Moves
Gen | Move | Category | Contest | Power | Accuracy | PP | Target | Description | |||||||||
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VII | 10,000,000 Volt Thunderbolt | Special | 195 | —% | 1 (max 1) |
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The user, Pikachu wearing a cap, powers up a jolt of electricity using its Z-Power and unleashes it. Critical hits land more easily. | ||||||||||
V | Bolt Strike | Physical | Beautiful | 130 | 85% | 5 (max 8) |
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The user surrounds itself with a great amount of electricity and charges its target. This may also leave the target with paralysis. | |||||||||
VII | Buzzy Buzz | Special | 90 | 100% | 15 (max 24) |
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The user shoots a jolt of electricity to attack the target. This also leaves the target with paralysis. | ||||||||||
VII | Catastropika | Physical | 210 | —% | 1 (max 1) |
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The user, Pikachu, surrounds itself with the maximum amount of electricity using its Z-Power and pounces on its target with full force. | ||||||||||
III | Charge | Status | Clever | — | —% | 20 (max 32) |
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The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat. | |||||||||
IV | Charge Beam | Special | Beautiful | 50 | 90% | 10 (max 16) |
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The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | |||||||||
IV | Discharge | Special | Beautiful | 80 | 100% | 15 (max 24) |
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The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis. | |||||||||
VI | Eerie Impulse | Status | Clever | — | 100% | 15 (max 24) |
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The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. | |||||||||
VI | Electric Terrain | Status | Clever | — | —% | 10 (max 16) |
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The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep. | |||||||||
VI | Electrify | Status | Clever | — | —% | 20 (max 32) |
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If the target is electrified before it uses a move during that turn, the target's move becomes Electric type. | |||||||||
V | Electro Ball | Special | Cool | Varies | 100% | 10 (max 16) |
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The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. | |||||||||
V | Electroweb | Special | Beautiful | 55 | 95% | 15 (max 24) |
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The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat. | |||||||||
V | Fusion Bolt | Physical | Cool | 100 | 100% | 5 (max 8) |
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The user throws down a giant lightning bolt. This move's power is increased when influenced by an enormous flame. | |||||||||
VII | Gigavolt Havoc | Physical | — | —% | 1 (max 1) |
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The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. | ||||||||||
VII | Gigavolt Havoc | Special | — | —% | 1 (max 1) |
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The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. | ||||||||||
VI | Ion Deluge | Status | Beautiful | — | —% | 25 (max 40) |
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The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves. | |||||||||
IV | Magnet Rise | Status | Clever | — | —% | 10 (max 16) |
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The user levitates using electrically generated magnetism for five turns. | |||||||||
VI | Magnetic Flux | Status | Clever | — | —% | 20 (max 32) |
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The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability. | |||||||||
VI | Nuzzle | Physical | Cute | 20 | 100% | 20 (max 32) |
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The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis. | |||||||||
VI | Parabolic Charge | Special | Clever | 65 | 100% | 20 (max 32) |
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The user attacks everything around it. The user's HP is restored by half the damage taken by those hit. | |||||||||
VII | Pika Papow | Special | Varies | —% | 1 (max 1) |
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The more Pikachu loves its Trainer, the greater the move’s power. It never misses. | ||||||||||
VII | Plasma Fists | Physical | 100 | 100% | 15 (max 24) |
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The user attacks with electrically charged fists. This move changes Normal-type moves to Electric-type moves. | ||||||||||
III | Shock Wave | Special | Cool | 60 | —% | 20 (max 32) |
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The user strikes the target with a quick jolt of electricity. This attack never misses. | |||||||||
II | Spark | Physical | Cool | 65 | 100% | 20 (max 32) |
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The user throws an electrically charged tackle at the target. This may also leave the target with paralysis. | |||||||||
VII | Stoked Sparksurfer | Special | 175 | —% | 1 (max 1) |
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After obtaining Z-Power, the user, Alolan Raichu, attacks the target with full force. This move leaves the target with paralysis. | ||||||||||
I | Thunder | Special | Cool | 110 | 70% | 10 (max 16) |
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A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |||||||||
IV | Thunder Fang | Physical | Cool | 65 | 95% | 15 (max 24) |
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The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. | |||||||||
I | Thunder Punch | Physical | Cool | 75 | 100% | 15 (max 24) |
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The target is punched with an electrified fist. This may also leave the target with paralysis. | |||||||||
I | Thunder Shock | Special | Cool | 40 | 100% | 30 (max 48) |
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A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis. | |||||||||
I | Thunder Wave | Status | Cool | — | 90% | 20 (max 32) |
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The user launches a weak jolt of electricity that paralyzes the target. | |||||||||
I | Thunderbolt | Special | Cool | 90 | 100% | 15 (max 24) |
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A strong electric blast crashes down on the target. This may also leave the target with paralysis. | |||||||||
V | Volt Switch | Special | Cool | 70 | 100% | 20 (max 32) |
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After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |||||||||
III | Volt Tackle | Physical | Cool | 120 | 100% | 15 (max 24) |
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The user electrifies itself and charges the target. This also damages the user quite a lot. This attack may leave the target with paralysis. | |||||||||
V | Wild Charge | Physical | Tough | 90 | 100% | 15 (max 24) |
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The user shrouds itself in electricity and smashes into its target. This also damages the user a little. | |||||||||
II | Zap Cannon | Special | Cool | 120 | 50% | 5 (max 8) |
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The user fires an electric blast like a cannon to inflict damage and cause paralysis. | |||||||||
VII | Zing Zap | Physical | 80 | 100% | 10 (max 16) |
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A strong electric blast crashes down on the target, giving it an electric shock. This may also make the target flinch. | ||||||||||
VII | Zippy Zap | Physical | 50 | 100% | 15 (max 24) |
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The user attacks the target with bursts of electricity at high speed. This move always goes first and results in a critical hit. | ||||||||||
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Abilities
Interacting with the Electric type
A Pokémon with Color Change, Protean, Imposter, RKS System, or Multitype will become an Electric-type Pokémon if (respectively) it is hit with an Electric-type move, uses an Electric-type move, is sent out against an Electric-type opponent, is holding an Electric Memory, or is holding a Zap Plate or Electrium Z.
Since Generation VI, Electric-type Pokémon are also immune to becoming paralyzed from the Abilities Static, Synchronize, or Effect Spore.
Gen | Ability | Description |
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VII | Galvanize | Normal-type moves become Electric-type moves. |
III | Lightning Rod | Draws in all Electric-type moves to boost its Sp. Atk stat. |
IV | Motor Drive | Boosts the Speed stat when it's hit by an Electric-type move. |
III | Volt Absorb | Restores HP if hit by an Electric-type move. |
All details are accurate to Generation VI games. For details that have changed between generations, please see an individual Ability's page. |
Exclusive Abilities
Only Electric-type Pokémon can have these Abilities. This does not include signature Abilities.
Gen | Ability | Description |
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III | Static | Contact with the Pokémon may cause paralysis. |
IV | Motor Drive | Boosts the Speed stat when it's hit by an Electric-type move. |
III | Volt Absorb | Restores HP if hit by an Electric-type move. |
All details are accurate to Generation VI games. For details that have changed between generations, please see an individual Ability's page. |
Items
Name | Description | |
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Cell Battery | An item to be held by a Pokémon. It boosts Attack if hit with an Electric-type attack. It can only be used once. | |
Electric Gem | A gem with an ordinary essence. When held, it strengthens the power of a Electric-type move one time. | |
Electric Memory | A memory disc that contains Electric-type data. It changes the type of the holder if held by a certain species of Pokémon. | |
Electrium Z | It converts Z-Power into crystals that upgrade Electric-type moves to Electric-type Z-Moves. | |
Magnet | An item to be held by a Pokémon. It's a powerful magnet that boosts the power of Electric-type moves. | |
Shock Drive | A cassette to be held by Genesect. It changes Genesect's Techno Blast move so it becomes Electric type. | |
Wacan Berry | If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Electric-type attack. | |
Zap Plate | An item to be held by a Pokémon. It's a stone tablet that boosts the power of Electric-type moves. | |
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual item's page. |
Notable Electric-type Trainers
- Main article: Category:Electric-type Trainers
Gen | Trainer | Title | Location |
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I | Lt. Surge |
Gym Leader | Vermilion Gym |
III | Wattson |
Gym Leader | Mauville Gym |
IV | Volkner |
Gym Leader | Sunyshore Gym |
V | Elesa |
Gym Leader | Nimbasa Gym |
VI | Clemont |
Gym Leader | Lumiose Gym |
VII | Sophocles |
Trial Captain | Hokulani Observatory |
In the TCG
- Main article: Lightning (TCG)
Lightning-type Pokémon in the TCG are generally weak to Fighting and Lightning with resistances to Metal and Fighting. Lightning-type Pokémon are strong against Water and any Pokémon that is a Flying-type in the games, whilst some Fighting Pokémon can resist this type.
Trivia
- Generation V introduced the most Electric-type Pokémon of any generation, with eleven, and Generation VI introduced the fewest, with three.
- Generation VI introduced the most Electric-type moves of any generation, with seven, and Generation II introduced the fewest, with two.
- Generation III is the only generation that introduced no dual type Electric-type Pokémon.
- Generation VI is the only generation that introduced no pure Electric-type Pokémon.
- All Electric-type moves introduced in Generation I begin with the word "Thunder".
In other languages
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