Electric (type): Difference between revisions

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
Line 250: Line 250:
|}
|}


====Pokéstar Studios opponents====
===Pokéstar Studios opponents===
{| class="roundy" style="margin:auto; background:#{{electric color light}}; border:5px solid #{{electric color}}"
{| align="center"
|-
| {{Compare|nickname={{color2|000|Pokéstar Studios opponents#MT2|MT2}}|type=Steel|type2=Electric|image=Spr 5b2 M.T. 2|ab=Flash Fire|HP=100|Attack=100|Defense=100|SpAtk=100|SpDef=100|Speed=100|size=151}}
|
| {{Compare|nickname={{color2|000|Pokéstar Studios opponents#UFO|UFO}}|type=Flying|type2=Electric|image=Spr B2W2 UFO|ab=Levitate|HP=100|Attack=100|Defense=100|SpAtk=100|SpDef=100|Speed=100|size=179}}
{| border=1 width="100%" class="sortable" style="margin:auto; background:#FFF; border:1px solid #{{electric color light}}; border-collapse:collapse"
| {{Compare|nickname={{color2|000|Pokéstar Studios opponents#UFO 2|UFO 2}}|type=Psychic|type2=Electric|image=Spr B2W2 UFO|ab=Levitate|HP=100|Attack=100|Defense=100|SpAtk=100|SpDef=100|Speed=100|size=179}}
|- style="background:#{{electric color light}}"
! #
! colspan=2 | Pokémon || Type 1 || Type 2
|-
| N/A
| [[File:000MS.png|link=Pokéstar Studios opponents#MT2|MT2]]
| {{DL|Pokéstar Studios opponents|MT2}} |{{typetable|Steel}}{{typetable|Electric}}
|-
| N/A
| [[File:000MS.png|link=Pokéstar Studios opponents#UFO|UFO]]
| {{DL|Pokéstar Studios opponents|UFO}} |{{typetable|Flying}}{{typetable|Electric}}
|-
| N/A
| [[File:000MS.png|link=Pokéstar Studios opponents#UFO 2|UFO 2]]
| {{DL|Pokéstar Studios opponents|UFO 2}} |{{typetable|Psychic}}{{typetable|Electric}}
|}
|}
|}



Revision as of 17:19, 7 July 2019

The Electric type (Japanese: でんきタイプ Electric type) is one of the eighteen types. Notable Trainers who specialize in Electric-type Pokémon are the Gym Leaders Lt. Surge of Vermilion City, Wattson of Mauville City, Volkner of Sunyshore City, Elesa of Nimbasa City, Clemont of Lumiose City, and Trial Captain Sophocles of the Hokulani Observatory. Prior to changes in Generation IV, all damaging Electric-type moves were special, but they may now also be physical depending on the attack.

Statistical averages

Overall

Stat
HP: 63.70
Attack: 72.92
Defense: 70.68
Sp.Atk: 87.82
Sp.Def: 72.55
Speed: 80.80
Total: 448.47


Fully evolved

Stat
HP: 72.03
Attack: 80.49
Defense: 79.13
Sp.Atk: 101.79
Sp.Def: 84.08
Speed: 90.38
Total: 508.90


Battle properties

Generation I

Offensive Electric Defensive
Power Types   Power Types
Flying
Water
½× Electric
Flying
½× Dragon
Electric
Grass
Ground
Ground None


Generation II onwards

Offensive Electric Defensive
Power Types   Power Types
Flying
Water
½× Electric
Flying
Steel
½× Dragon
Electric
Grass
Ground
Ground None


Characteristics

Defense

Electric is tied with the Normal type for having the least weaknesses. Because of their single weakness to Ground, pure Electric-type Pokémon with the Ability Levitate, such as Eelektross, have no weaknesses.

From Generation VI onward, Electric-type Pokémon are immune to paralysis.

Offense

The Electric type pairs well with other common attacking types, especially Ice because it is super-effective against Ground (which Electric has no effect on), as well as the Electric-resistant Grass and Dragon.

When Electric Terrain is in effect, the power of Electric-type moves is increased by 50% if the user is on the ground. When Mud Sport is in effect, the power of Electric-type moves used on Pokémon affected by Mud Sport is decreased by 50%. All Normal moves become Electric moves when affected Ion Deluge or Plasma Fists, and all of a Pokémon's moves become Electric moves when that Pokémon is affected by Electrify.

Contest properties

When used in Contests, Electric-type moves tend to be Cool moves, though they can also be other conditions.

Pokémon

As of Generation VII, there are 51 Electric-type Pokémon or 6.3% of all Pokémon (counting those that are Electric-type in at least one of their forms, including Alola Forms), making it the 5th rarest type.

Pure Electric-type Pokémon

# Pokémon
025 Pikachu Pikachu
Pikachu Cosplay
Pikachu
Pikachu Pikachu
in a cap
Pikachu Partner
Pikachu
026 Raichu Raichu
100 Voltorb Voltorb
101 Electrode Electrode
125 Electabuzz Electabuzz
135 Jolteon Jolteon
172 Pichu Pichu
Spiky-eared
Pichu
179 Mareep Mareep
180 Flaaffy Flaaffy
181 Ampharos Ampharos
239 Elekid Elekid
243 Raikou Raikou
309 Electrike Electrike
310 Manectric Manectric
Manectric Mega
Manectric
311 Plusle Plusle
312 Minun Minun
403 Shinx Shinx
404 Luxio Luxio
405 Luxray Luxray
417 Pachirisu Pachirisu
466 Electivire Electivire
522 Blitzle Blitzle
523 Zebstrika Zebstrika
602 Tynamo Tynamo
603 Eelektrik Eelektrik
604 Eelektross Eelektross
796 Xurkitree Xurkitree
807 Zeraora Zeraora
??? Yamper Yamper

Half Electric-type Pokémon

Primary Electric-type Pokémon

# Pokémon Type 1 Type 2
026 Raichu Raichu
Alola Form
Electric Psychic
081 Magnemite Magnemite* Electric Steel
082 Magneton Magneton* Electric Steel
145 Zapdos Zapdos Electric Flying
181 Ampharos Mega
Ampharos
Electric Dragon
462 Magnezone Magnezone Electric Steel
479 Rotom Rotom Electric Ghost
Rotom Heat
Rotom*
Electric Fire
Rotom Wash
Rotom*
Electric Water
Rotom Frost
Rotom*
Electric Ice
Rotom Fan
Rotom*
Electric Flying
Rotom Mow
Rotom*
Electric Grass
587 Emolga Emolga Electric Flying
642 Thundurus Thundurus
Incarnate Forme
Electric Flying
Thundurus Thundurus
Therian Forme
Electric Flying
694 Helioptile Helioptile Electric Normal
695 Heliolisk Heliolisk Electric Normal
702 Dedenne Dedenne Electric Fairy
741 Oricorio Oricorio
Pom-Pom Style
Electric Flying
777 Togedemaru Togedemaru Electric Steel
785 Tapu Koko Tapu Koko Electric Fairy

Secondary Electric-type Pokémon

# Pokémon Type 1 Type 2
074 Geodude Geodude
Alola Form
Rock Electric
075 Graveler Graveler
Alola Form
Rock Electric
076 Golem Golem
Alola Form
Rock Electric
170 Chinchou Chinchou Water Electric
171 Lanturn Lanturn Water Electric
595 Joltik Joltik Bug Electric
596 Galvantula Galvantula Bug Electric
618 Stunfisk Stunfisk Ground Electric
644 Zekrom Zekrom Dragon Electric
737 Charjabug Charjabug Bug Electric
738 Vikavolt Vikavolt Bug Electric

Pokéstar Studios opponents

Spr 5b2 M.T. 2.png
MT2
 Steel  Electric 
Flash Fire
HP Atk Def SpA SpD Spd
100 100 100 100 100 100
Spr B2W2 UFO.png
UFO
 Flying  Electric 
Levitate
HP Atk Def SpA SpD Spd
100 100 100 100 100 100
Spr B2W2 UFO.png
UFO 2
 Psychic  Electric 
Levitate
HP Atk Def SpA SpD Spd
100 100 100 100 100 100

Moves

Gen Move Category Contest Power Accuracy PP Target Description
VII 10,000,000 Volt Thunderbolt Special 195 % 1 (max 1)
     
     
Any adjacent Pokémon
The user, Pikachu wearing a cap, powers up a jolt of electricity using its Z-Power and unleashes it. Critical hits land more easily.
V Bolt Strike Physical Beautiful 130 85% 5 (max 8)
     
     
Any adjacent Pokémon
The user surrounds itself with a great amount of electricity and charges its target. This may also leave the target with paralysis.
VII Buzzy Buzz Special 90 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user shoots a jolt of electricity to attack the target. This also leaves the target with paralysis.
VII Catastropika Physical 210 % 1 (max 1)
     
     
Any adjacent Pokémon
The user, Pikachu, surrounds itself with the maximum amount of electricity using its Z-Power and pounces on its target with full force.
III Charge Status Clever % 20 (max 32)
     
     
Self
The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
IV Charge Beam Special Beautiful 50 90% 10 (max 16)
     
     
Any adjacent Pokémon
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
IV Discharge Special Beautiful 80 100% 15 (max 24)
     
     
All adjacent Pokémon
The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
VI Eerie Impulse Status Clever 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
VI Electric Terrain Status Clever % 10 (max 16)
     
     
All Pokémon
The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.
VI Electrify Status Clever % 20 (max 32)
     
     
Any adjacent Pokémon
If the target is electrified before it uses a move during that turn, the target's move becomes Electric type.
V Electro Ball Special Cool Varies 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
V Electroweb Special Beautiful 55 95% 15 (max 24)
     
     
All adjacent foes
The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat.
V Fusion Bolt Physical Cool 100 100% 5 (max 8)
     
     
Any adjacent Pokémon
The user throws down a giant lightning bolt. This move's power is increased when influenced by an enormous flame.
VII Gigavolt Havoc Physical % 1 (max 1)
     
     
Any adjacent Pokémon
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
VII Gigavolt Havoc Special % 1 (max 1)
     
     
Any adjacent Pokémon
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
VI Ion Deluge Status Beautiful % 25 (max 40)
     
     
All Pokémon
The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves.
IV Magnet Rise Status Clever % 10 (max 16)
     
     
Self
The user levitates using electrically generated magnetism for five turns.
VI Magnetic Flux Status Clever % 20 (max 32)
     
     
All allies
The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.
VI Nuzzle Physical Cute 20 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
VI Parabolic Charge Special Clever 65 100% 20 (max 32)
     
     
All adjacent Pokémon
The user attacks everything around it. The user's HP is restored by half the damage taken by those hit.
VII Pika Papow Special Varies % 1 (max 1)
     
     
All adjacent Pokémon
The more Pikachu loves its Trainer, the greater the move’s power. It never misses.
VII Plasma Fists Physical 100 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user attacks with electrically charged fists. This move changes Normal-type moves to Electric-type moves.
III Shock Wave Special Cool 60 % 20 (max 32)
     
     
Any adjacent Pokémon
The user strikes the target with a quick jolt of electricity. This attack never misses.
II Spark Physical Cool 65 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.
VII Stoked Sparksurfer Special 175 % 1 (max 1)
     
     
Any adjacent Pokémon
After obtaining Z-Power, the user, Alolan Raichu, attacks the target with full force. This move leaves the target with paralysis.
I Thunder Special Cool 110 70% 10 (max 16)
     
     
Any adjacent Pokémon
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
IV Thunder Fang Physical Cool 65 95% 15 (max 24)
     
     
Any adjacent Pokémon
The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
I Thunder Punch Physical Cool 75 100% 15 (max 24)
     
     
Any adjacent Pokémon
The target is punched with an electrified fist. This may also leave the target with paralysis.
I Thunder Shock Special Cool 40 100% 30 (max 48)
     
     
Any adjacent Pokémon
A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.
I Thunder Wave Status Cool 90% 20 (max 32)
     
     
Any adjacent Pokémon
The user launches a weak jolt of electricity that paralyzes the target.
I Thunderbolt Special Cool 90 100% 15 (max 24)
     
     
Any adjacent Pokémon
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
V Volt Switch Special Cool 70 100% 20 (max 32)
     
     
Any adjacent Pokémon
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
III Volt Tackle Physical Cool 120 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user electrifies itself and charges the target. This also damages the user quite a lot. This attack may leave the target with paralysis.
V Wild Charge Physical Tough 90 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
II Zap Cannon Special Cool 120 50% 5 (max 8)
     
     
Any adjacent Pokémon
The user fires an electric blast like a cannon to inflict damage and cause paralysis.
VII Zing Zap Physical 80 100% 10 (max 16)
     
     
Any adjacent Pokémon
A strong electric blast crashes down on the target, giving it an electric shock. This may also make the target flinch.
VII Zippy Zap Physical 50 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user attacks the target with bursts of electricity at high speed. This move always goes first and results in a critical hit.
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left.

Abilities

Interacting with the Electric type

A Pokémon with Color Change, Protean, Imposter, RKS System, or Multitype will become an Electric-type Pokémon if (respectively) it is hit with an Electric-type move, uses an Electric-type move, is sent out against an Electric-type opponent, is holding an Electric Memory, or is holding a Zap Plate or Electrium Z.

Since Generation VI, Electric-type Pokémon are also immune to becoming paralyzed from the Abilities Static, Synchronize, or Effect Spore.

Gen Ability Description
VII Galvanize Normal-type moves become Electric-type moves.
III Lightning Rod Draws in all Electric-type moves to boost its Sp. Atk stat.
IV Motor Drive Boosts the Speed stat when it's hit by an Electric-type move.
III Volt Absorb Restores HP if hit by an Electric-type move.
All details are accurate to Generation VI games. For details that have changed between generations, please see an individual Ability's page.

Exclusive Abilities

Only Electric-type Pokémon can have these Abilities. This does not include signature Abilities.

Gen Ability Description
III Static Contact with the Pokémon may cause paralysis.
IV Motor Drive Boosts the Speed stat when it's hit by an Electric-type move.
III Volt Absorb Restores HP if hit by an Electric-type move.
All details are accurate to Generation VI games. For details that have changed between generations, please see an individual Ability's page.

Items

Name Description
Bag Cell Battery Sprite.png Cell Battery An item to be held by a Pokémon. It boosts Attack if hit with an Electric-type attack. It can only be used once.
Bag Electric Gem Sprite.png Electric Gem A gem with an ordinary essence. When held, it strengthens the power of a Electric-type move one time.
Bag Electric Memory Sprite.png Electric Memory A memory disc that contains Electric-type data. It changes the type of the holder if held by a certain species of Pokémon.
Bag Electrium Z Sprite.png Electrium Z It converts Z-Power into crystals that upgrade Electric-type moves to Electric-type Z-Moves.
Bag Magnet Sprite.png Magnet An item to be held by a Pokémon. It's a powerful magnet that boosts the power of Electric-type moves.
Bag Shock Drive Sprite.png Shock Drive A cassette to be held by Genesect. It changes Genesect's Techno Blast move so it becomes Electric type.
Bag Wacan Berry Sprite.png Wacan Berry If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Electric-type attack.
Bag Zap Plate Sprite.png Zap Plate An item to be held by a Pokémon. It's a stone tablet that boosts the power of Electric-type moves.
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual item's page.

In the TCG

Main article: Lightning (TCG)

Lightning-type Pokémon in the TCG are generally weak to Fighting and Lightning with resistances to Metal and Fighting. Lightning-type Pokémon are strong against Water and any Pokémon that is a Flying-type in the games, whilst some Fighting Pokémon can resist this type.

Trivia

  • Generation V introduced the most Electric-type Pokémon of any generation, with eleven, and Generation VI introduced the fewest, with three.
  • Generation VI introduced the most Electric-type moves of any generation, with seven, and Generation II introduced the fewest, with two.
  • Generation III is the only generation that introduced no dual type Electric-type Pokémon.
  • Generation VI is the only generation that introduced no pure Electric-type Pokémon.
  • All Electric-type moves introduced in Generation I begin with the word "Thunder".

In other languages

Language Title
Japan Flag.png Japanese でんき (電気) Denki
Chinese Cantonese Dihn *
電擊 Dihngīk *
電氣 Dihnhei *
Lèuih *
放電 Fongdihn *
Mandarin 電 / 电 Diàn *
電氣 / 电气 Diànqì *
The Czech Republic Flag.png Czech Elektrický
Denmark Flag.png Danish Elektrisk
The Netherlands Flag.png Dutch Elektrisch
Finland Flag.png Finnish Sähkö
France Flag.png French Électrique
Électrik*
Germany Flag.png German Elektro
Greece Flag.png Greek Ηλεκτρισμού Ilektrismoú
Israel Flag.png Hebrew חשמל Khashmal
Hungary Flag.png Hungarian Elektromos
Iceland Flag.png Icelandic Elding
Indonesia Flag.png Indonesian Listrik
Italy Flag.png Italian Elettro
South Korea Flag.png Korean 전기 Jeon'gi
Malaysia Flag.png Malaysian Elektrik
Norway Flag.png Norwegian Elektrisk
Poland Flag.png Polish Elektryczny
Portuguese Brazil Flag.png Brazil Elétrico
Eletricidade
Portugal Flag.png Portugal Elétrico
Romania Flag.png Romanian Electricitate
Russia Flag.png Russian Электро Elektro
Spain Flag.png Spanish Eléctrico
Sweden Flag.png Swedish Elektrisk
El
Thailand Flag.png Thai ไฟฟ้า Faifa
Turkey Flag.png Turkish Elektrik
Vietnam Flag.png Vietnamese Điện