Dynamic Punch (move): Difference between revisions

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{{movemid|type=fighting|user=Hamilton|user1=Hamilton's Craig|startcode=DP082|startname=Cream of the Croagunk Crop!}}
{{movemid|type=fighting|user=Hamilton|user1=Hamilton's Craig|startcode=DP082|startname=Cream of the Croagunk Crop!}}
{{movep|type=fighting|ms=532|pkmn=Timburr|method=Timburr's fist becomes surrounded by a red aura and it punches the opponent.}}
{{movep|type=fighting|ms=532|pkmn=Timburr|method=Timburr's fist becomes surrounded by a red aura and it punches the opponent.}}
{{movebtm|type=fighting|user=Trip|user1=Trip's Timburr|startcode=BW031|startname=BW031}}
{{movemid|type=fighting|user=Trip|user1=Trip's Timburr|startcode=BW031|startname=BW031}}
{{movep|type=fighting|ms=533|pkmn=Gurdurr|method=Gurdurr's fist glows red and becomes surrounded by a red aura and it punches the opponent.}}
{{movebtm|type=fighting|user=Trip|user1=Trip's Gurdurr|startcode=BW040|startname=BW040}}


==In the manga==
==In the manga==

Revision as of 19:21, 22 July 2011

DynamicPunch
ばくれつパンチ Exploding Punch
[[File:|center]]
Type  Fighting
Category  Physical
PP  5 (max. 8)
Power  100
Accuracy  50%
Priority  {{{priority}}}
  • Makes contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation II
Condition  Cool
Appeal  2 ♥♥
Jam  1
Startles the Pokémon that has the Judge's attention.
Condition  Cool
Appeal  2 ♥♥
Earn +2 if the Pokémon performs last in the turn.
Condition  Cool
Appeal  0  
Jamming  0  

DynamicPunch (Japanese: ばくれつパンチ Exploding Punch) is a damage-dealing Template:Type2 move introduced in Generation II.

Effect

DynamicPunch inflicts damage and will confuse the target if it hits.

Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
062 Poliwrath Poliwrath Water Fighting     43 32 ''''
066 Machop Machop Fighting Fighting   49 46 49 ''''
067 Machoke Machoke Fighting Fighting   59 51 55 ''''
068 Machamp Machamp Fighting Fighting   59 51 55 ''''
286 Breloom Breloom Grass Fighting   54 45 45 ''''
532 Timburr Timburr Fighting Fighting       34 ''''
533 Gurdurr Gurdurr Fighting Fighting       37 ''''
534 Conkeldurr Conkeldurr Fighting Fighting       37 ''''
622 Golett Golett Ground Ghost       30 '
623 Golurk Golurk Ground Ghost       30 '
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM

# Pokémon Type Machine
I
[[|]]
II
TM01
III
--
IV
--
V
--
VI
TM08
004 Charmander Charmander Fire Fire
005 Charmeleon Charmeleon Fire Fire
006 Charizard Charizard Fire Flying
007 Squirtle Squirtle Water Water
008 Wartortle Wartortle Water Water
009 Blastoise Blastoise Water Water
025 Pikachu Pikachu Electric Electric
026 Raichu Raichu Electric Electric
027 Sandshrew Sandshrew Ground Ground
028 Sandslash Sandslash Ground Ground
031 Nidoqueen Nidoqueen Poison Ground
034 Nidoking Nidoking Poison Ground
035 Clefairy Clefairy Normal Normal
036 Clefable Clefable Normal Normal
039 Jigglypuff Jigglypuff Normal Normal
040 Wigglytuff Wigglytuff Normal Normal
054 Psyduck Psyduck Water Water
055 Golduck Golduck Water Water
056 Mankey Mankey Fighting Fighting
057 Primeape Primeape Fighting Fighting
062 Poliwrath Poliwrath Water Fighting
063 Abra Abra Psychic Psychic
064 Kadabra Kadabra Psychic Psychic
065 Alakazam Alakazam Psychic Psychic
066 Machop Machop Fighting Fighting
067 Machoke Machoke Fighting Fighting
068 Machamp Machamp Fighting Fighting
074 Geodude Geodude Rock Ground
075 Graveler Graveler Rock Ground
076 Golem Golem Rock Ground
079 Slowpoke Slowpoke Water Psychic
080 Slowbro Slowbro Water Psychic
088 Grimer Grimer Poison Poison
089 Muk Muk Poison Poison
094 Gengar Gengar Ghost Poison
096 Drowzee Drowzee Psychic Psychic
097 Hypno Hypno Psychic Psychic
104 Cubone Cubone Ground Ground
105 Marowak Marowak Ground Ground
106 Hitmonlee Hitmonlee Fighting Fighting
107 Hitmonchan Hitmonchan Fighting Fighting
108 Lickitung Lickitung Normal Normal
112 Rhydon Rhydon Ground Rock
113 Chansey Chansey Normal Normal
115 Kangaskhan Kangaskhan Normal Normal
122 Mr. Mime Mr. Mime Psychic Psychic
124 Jynx Jynx Ice Psychic
125 Electabuzz Electabuzz Electric Electric
126 Magmar Magmar Fire Fire
143 Snorlax Snorlax Normal Normal
149 Dragonite Dragonite Dragon Flying
150 Mewtwo Mewtwo Psychic Psychic
151 Mew Mew Psychic Psychic
157 Typhlosion Typhlosion Fire Fire
158 Totodile Totodile Water Water
159 Croconaw Croconaw Water Water
160 Feraligatr Feraligatr Water Water
161 Sentret Sentret Normal Normal
162 Furret Furret Normal Normal
165 Ledyba Ledyba Bug Flying
166 Ledian Ledian Bug Flying
180 Flaaffy Flaaffy Electric Electric
181 Ampharos Ampharos Electric Electric
183 Marill Marill Water Water
184 Azumarill Azumarill Water Water
185 Sudowoodo Sudowoodo Rock Rock
186 Politoed Politoed Water Water
190 Aipom Aipom Normal Normal
194 Wooper Wooper Water Ground
195 Quagsire Quagsire Water Ground
199 Slowking Slowking Water Psychic
209 Snubbull Snubbull Normal Normal
210 Granbull Granbull Normal Normal
215 Sneasel Sneasel Dark Ice
216 Teddiursa Teddiursa Normal Normal
217 Ursaring Ursaring Normal Normal
238 Smoochum Smoochum Ice Psychic
239 Elekid Elekid Electric Electric
240 Magby Magby Fire Fire
241 Miltank Miltank Normal Normal
242 Blissey Blissey Normal Normal
248 Tyranitar Tyranitar Rock Dark
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
239 Elekid Elekid Electric Electric     MachopMachokeMachamp MachopMachokeMachampTimburrGurdurrConkeldurr
240 Magby Magby Fire Fire     MachopMachokeMachamp MachopMachokeMachampTimburrGurdurrConkeldurr
296 Makuhita Makuhita Fighting Fighting   MachopMachokeMachamp MachopMachokeMachamp MachopMachokeMachampTimburrGurdurrConkeldurr
307 Meditite Meditite Fighting Psychic   MachopMachokeMachamp MachopMachokeMachamp MachopMachokeMachampTimburrGurdurrConkeldurr
331 Cacnea Cacnea Grass Grass   MachopMachokeMachamp MachopMachokeMachamp MachopMachokeMachampTimburrGurdurrConkeldurr
453 Croagunk Croagunk Poison Fighting     MachopMachokeMachamp MachopMachokeMachampTimburrGurdurrConkeldurr
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By move tutor

In Pokémon Emerald

#   Pokémon Type
0004 Charmander Charmander
Fire
0005 Charmeleon Charmeleon
Fire
0006 Charizard Charizard
Fire Flying
0007 Squirtle Squirtle
Water
0008 Wartortle Wartortle
Water
0009 Blastoise Blastoise
Water
0025 Pikachu Pikachu
Electric
0026 Raichu Raichu
Electric
0027 Sandshrew Sandshrew
Ground
0028 Sandslash Sandslash
Ground
0031 Nidoqueen Nidoqueen
Poison Ground
0034 Nidoking Nidoking
Poison Ground
0035 Clefairy Clefairy
Normal
0036 Clefable Clefable
Normal
0039 Jigglypuff Jigglypuff
Normal
0040 Wigglytuff Wigglytuff
Normal
0054 Psyduck Psyduck
Water
0055 Golduck Golduck
Water
0056 Mankey Mankey
Fighting
0057 Primeape Primeape
Fighting
0062 Poliwrath Poliwrath
Water Fighting
0063 Abra Abra
Psychic
0064 Kadabra Kadabra
Psychic
0065 Alakazam Alakazam
Psychic
0066 Machop Machop
Fighting
0067 Machoke Machoke
Fighting
0068 Machamp Machamp
Fighting
0074 Geodude Geodude
Rock Ground
0075 Graveler Graveler
Rock Ground
0076 Golem Golem
Rock Ground
0080 Slowbro Slowbro
Water Psychic
0088 Grimer Grimer
Poison
0089 Muk Muk
Poison
0094 Gengar Gengar
Ghost Poison
0096 Drowzee Drowzee
Psychic
0097 Hypno Hypno
Psychic
0104 Cubone Cubone
Ground
0105 Marowak Marowak
Ground
0106 Hitmonlee Hitmonlee
Fighting
0107 Hitmonchan Hitmonchan
Fighting
0108 Lickitung Lickitung
Normal
0112 Rhydon Rhydon
Ground Rock
0113 Chansey Chansey
Normal
0115 Kangaskhan Kangaskhan
Normal
0124 Jynx Jynx
Ice Psychic
0125 Electabuzz Electabuzz
Electric
0126 Magmar Magmar
Fire
0143 Snorlax Snorlax
Normal
0149 Dragonite Dragonite
Dragon Flying
0150 Mewtwo Mewtwo
Psychic
0151 Mew Mew
Psychic
0157 Typhlosion Typhlosion
Fire
0158 Totodile Totodile
Water
0159 Croconaw Croconaw
Water
0160 Feraligatr Feraligatr
Water
0161 Sentret Sentret
Normal
0162 Furret Furret
Normal
0165 Ledyba Ledyba
Bug Flying
0166 Ledian Ledian
Bug Flying
0180 Flaaffy Flaaffy
Electric
0181 Ampharos Ampharos
Electric
0183 Marill Marill
Water
0184 Azumarill Azumarill
Water
0185 Sudowoodo Sudowoodo
Rock
0186 Politoed Politoed
Water
0190 Aipom Aipom
Normal
0194 Wooper Wooper
Water Ground
0195 Quagsire Quagsire
Water Ground
0199 Slowking Slowking
Water Psychic
0209 Snubbull Snubbull
Normal
0210 Granbull Granbull
Normal
0215 Sneasel Sneasel
Dark Ice
0216 Teddiursa Teddiursa
Normal
0217 Ursaring Ursaring
Normal
0238 Smoochum Smoochum
Ice Psychic
0239 Elekid Elekid
Electric
0240 Magby Magby
Fire
0241 Miltank Miltank
Normal
0242 Blissey Blissey
Normal
0248 Tyranitar Tyranitar
Rock Dark
0252 Treecko Treecko
Grass
0253 Grovyle Grovyle
Grass
0254 Sceptile Sceptile
Grass
0256 Combusken Combusken
Fire Fighting
0257 Blaziken Blaziken
Fire Fighting
0259 Marshtomp Marshtomp
Water Ground
0260 Swampert Swampert
Water Ground
0271 Lombre Lombre
Water Grass
0272 Ludicolo Ludicolo
Water Grass
0286 Breloom Breloom
Grass Fighting
0287 Slakoth Slakoth
Normal
0288 Vigoroth Vigoroth
Normal
0289 Slaking Slaking
Normal
0293 Whismur Whismur
Normal
0294 Loudred Loudred
Normal
0295 Exploud Exploud
Normal
0296 Makuhita Makuhita
Fighting
0297 Hariyama Hariyama
Fighting
0299 Nosepass Nosepass
Rock
0302 Sableye Sableye
Dark Ghost
0303 Mawile Mawile
Steel
0306 Aggron Aggron
Steel Rock
0307 Meditite Meditite
Fighting Psychic
0308 Medicham Medicham
Fighting Psychic
0311 Plusle Plusle
Electric
0312 Minun Minun
Electric
0313 Volbeat Volbeat
Bug
0314 Illumise Illumise
Bug
0316 Gulpin Gulpin
Poison
0317 Swalot Swalot
Poison
0326 Grumpig Grumpig
Psychic
0327 Spinda Spinda
Normal
0331 Cacnea Cacnea
Grass
0332 Cacturne Cacturne
Grass Dark
0335 Zangoose Zangoose
Normal
0352 Kecleon Kecleon
Normal
0356 Dusclops Dusclops
Ghost
0375 Metang Metang
Steel Psychic
0376 Metagross Metagross
Steel Psychic
0377 Regirock Regirock
Rock
0378 Regice Regice
Ice
0379 Registeel Registeel
Steel
0383 Groudon Groudon
Ground
0385 Jirachi Jirachi
Steel Psychic
0386 Deoxys Deoxys
Psychic
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In the anime

A ball of light forms on the user's fist. It then punches the opponent with it.
Pokémon Method
User First Used In Notes
Teddiursa A ball of light forms around Teddiursa's paw as it charges the opponent, fist raised. It then strikes the opponent causing a burst of light.
Molly Hale's Teddiursa Spell of the Unown Debut
Primeape Primeape punches the opponent with great force.
Butch's Primeape The Fortune Hunters None
Alakazam A ball of green light forms around Alakazam's fists and it punches the opponent repeatedly until it hits it.
Alex Davis's Alakazam Power Play! None
Granbull Granbull swings its arm around until the whole arm starts to glow white. Then it brings its arm forward and punches the opponent.
Madame Muchmoney's Granbull The Trouble with Snubbull None
Golem Golem's fist glows white and it punches the opponent.
Goneff's Golem The Wayward Wobbuffet None
Magby Magby makes a fist and energy gathers in it, forming a ball. Magby then punches the opponent.
Satchel's Magby You're a Star, Laritar! None
Nidoking Nidoking's fist glows white and it punches the opponent.
Oscar's Nidoking The Bicker the Better None
Nidoqueen Nidoqueen's fist glows white and it punches the opponent.
Andi's Nidoqueen The Bicker the Better None
Flaaffy Flaaffy's eyes flash red and a white orb appears around its fist. It then punches the opponent.
Sullivan's Hannah Whiscash and Ash None
Machamp All four of Machamp's fists becomes surrounded by a bluish-white aura and it punches the opponent with one of them.
Gavin's Machamp From Brags to Riches None
Swampert Swampert's fist becomes surrounded in a orange aura and it punches the opponent with it.
Tucker's Swampert Tactics Theatrics!! None
Chansey Chansey punches the opponent.
Nurse Joy's Chansey Overjoyed! None
Machoke Machoke's fist becomes surrounded by a light blue aura and it punches the opponent.
Maylene's Machoke Lost Leader Strategy! None
Croagunk Croagunk's fist becomes surrounded by a light blue aura and it punches the opponent.
Hamilton's Craig Cream of the Croagunk Crop! None
Timburr Timburr's fist becomes surrounded by a red aura and it punches the opponent.
Trip's Timburr BW031 None
Gurdurr Gurdurr's fist glows red and becomes surrounded by a red aura and it punches the opponent.
Trip's Gurdurr BW040 None


In the manga

Pokémon Adventures


In other generations

In other languages

Language Title
Mandarin Chinese 爆裂拳 Bàoliè Quán
The Netherlands Flag.png Dutch Dynamische Slag
France Flag.png French Dynamopoing
Germany Flag.png German Wuchtschlag
Greece Flag.png Greek Δυναμική Γροθιά
Italy Flag.png Italian Dinamipugno
South Korea Flag.png Korean 폭발펀치 Pokbal Punch
Portugal Flag.png Portuguese Soco Dinâmico
Serbia Flag.png Serbian Dinamit Pesnica
Spain Flag.png Spanish Puño Dinámico


Template:DynamicPunch

Generation II TMs
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Generation II HMs
01020304050607
Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.