Dynamax: Difference between revisions

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(Undo revision 3198483 by Sumwun (talk)This is covered under "Dynamax Level and HP")
(→‎Dynamax Level and HP: Largely based on https://www.youtube.com/watch?v=5C6JfhhXn2w)
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Dynamaxing provides Pokémon with an increase to its maximum and current HP (with the exception of Shedinja) by the same factor. The amount of HP gained depends on the Pokemon's Dynamax Level, which can be increased with [[Dynamax Candy]]. At Dynamax Level 0, a Pokémon will gain 50% more HP. For every Dynamax Level above that, the Pokemon will gain 5% more HP, up to a 100% HP increase at Dynamax Level 10. All other [[statistic|stats]], as well as its [[Ability]] and [[held item]], remain the same.  
Dynamaxing provides Pokémon with an increase to its maximum and current HP (with the exception of Shedinja) by the same factor. The amount of HP gained depends on the Pokemon's Dynamax Level, which can be increased with [[Dynamax Candy]]. At Dynamax Level 0, a Pokémon will gain 50% more HP. For every Dynamax Level above that, the Pokemon will gain 5% more HP, up to a 100% HP increase at Dynamax Level 10. All other [[statistic|stats]], as well as its [[Ability]] and [[held item]], remain the same.  


Whenever a Pokémon enters into or reverts from Dynamax, its current HP is adjusted to retain the same percentage of HP remaining rounded up. For instance, if a Pokémon at Dynamax Level 10 has 100/200 HP remaining, then upon Dynamaxing, its HP will be adjusted to 200/400. Conversely, if the same Pokémon has 101/400 HP in Dynamax form, then its HP will be adjusted down to 51/200 when its Dynamax expires. All effects that are based on a percentage of the Dynamaxed Pokémon's maximum HP (e.g. {{m|Life Dew}}, {{m|Leech Seed}}, [[Poison (status condition)|poisoning]]) are calculated based on its maximum non-Dynamax HP. If {{m|Endeavor}} or {{m|Pain Split}} is used against a Dynamax Pokémon, the damage it receives would only be based on its non-Dynamax HP. The same Dynamax Pokémon described above will have its HP lowered to 101/200 hit with a 1-HP user's Endeavor. However, {{m|Brine}}'s bonus damage is still calculated based on the Dynamax HP.  
Whenever a Pokémon enters into or reverts from Dynamax, its current HP is adjusted to retain the same percentage of HP remaining (rounded up). For instance, if a Pokémon at Dynamax Level 10 has 100/200 HP remaining, then upon Dynamaxing, its HP will be adjusted to 200/400. Conversely, if the same Pokémon has 101/400 HP in Dynamax form, then its HP will be adjusted down to 51/200 when its Dynamax expires.
 
====HP-based effects====
When calculating changes in HP (damage or restoration) based on the percentage of a Pokémon's maximum HP, the Dynamax Pokémon's non-Dynamax HP is used. For example:
* {{m|Super Fang}} inflicts damage to a Dynamax Pokémon equal to 50% of its non-Dynamax HP.
* A held [[Figy Berry]] will restore HP equal to 1/3 of the Dynamax Pokémon's non-Dynamax maximum HP.
* {{m|Endeavor}} inflicts damage equal to the amount that the target's non-Dynamax HP exceeds the user's non-Dynamax HP.
* {{m|Pain Split}} averages the two Pokémon's non-Dynamax HP, calculates the {{wp|Sign (mathematics)|signed}} difference between that average and each Pokémon's non-Dynamax HP, then changes each Pokémon's HP by that signed difference.
 
Effects that vary based on the percentage of HP a Pokémon has remaining use the Dynamax Pokémon's Dynamax HP. For example:
* {{a|Emergency Exit}} activates when the Dynamax Pokémon's current Dynamax HP falls to 50% or less of its maximum Dynamax HP
* A Pokémon will consume its held [[Figy Berry]] when its HP falls to 50% or less of its maximum Dynamax HP.
* {{m|Brine}}'s [[power]] is increased if a target Dynamax Pokémon's current Dynamax HP is 50% of less of its maximum Dynamax HP.


===Immunities===
===Immunities===

Revision as of 09:29, 26 June 2020

A Dynamax Pikachu

Dynamax (Japanese: ダイマックス Daimax) is a temporary transformation affecting Pokémon that was introduced in Generation VIII. Trainers who obtain a Dynamax Band are able to Dynamax their Pokémon. According to Professor Magnolia, the Pokémon distorts space to change its size while affecting the world around them. This transformation has another special variant known as Gigantamax.

History

After its defeat thousands of years ago by Zacian and Zamazenta, Eternatus's energy leaked out during its slumber in the form of Galar particles. This resulted in the creation of Power Spots, where Trainers can trigger the Dynamax transformation. Some Power Spots had Gym Stadiums built over them, and others in the Wild Area became Pokémon Dens, where Max Raid Battles take place. Parts of Eternatus's body, known as Wishing Stars, rained across Galar, allowing whoever found them to Dynamax their Pokémon when at a Power Spot. Dynamax Bands were created to help anyone fully utilize the transformation there.

Effects

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Dynamaxing increases a Pokémon's size drastically, as well as changing the moves of the Pokémon and increasing their HP in battle (except for Shedinja), but can only be used once during a battle, and ends after three turns or if the user is switched out. In addition, it can only be performed in areas known to have Power Spots, such as Galar's Gym Stadiums and Battle Tower. When Dynamaxed, all of the Pokémon's moves will turn into Max Moves that correspond to those moves' types and categories. Like with Mega Evolution, Dynamax is activated at the start of the turn before all other moves are executed. If a Dynamax Pokémon runs out of PP of one move, it still can be selected but fails, if is unable to use any moves (e.g. running out of PP), it will use Struggle.

In a Max Raid Battle, the wild Pokémon is a Dynamax Pokémon for the entire duration of the battle. Only one of the Trainers' Pokémon can Dynamax during a Max Raid Battle for three turns. The first Trainer with the chance to Dynamax is the host, with the chance passing to the next player who joined until it returns to the first player.

Zacian, Zamazenta, and Eternatus, including Pokémon transformed into one of these, cannot Dynamax.

Gigantamax

Main article: Gigantamax

If a Pokémon has the Gigantamax Factor, it can undergo Gigantamax, a special kind of Dynamax that results in a different appearance to its regular form in addition to being larger. Only specific individual members of a select group of species can Gigantamax. Each Gigantamax Pokémon has an exclusive Max Move known as a G-Max Move. Other than having a G-Max Move, Gigantamax is functionally identical to a Dynamax.

Dynamax Level and HP

Dynamaxing provides Pokémon with an increase to its maximum and current HP (with the exception of Shedinja) by the same factor. The amount of HP gained depends on the Pokemon's Dynamax Level, which can be increased with Dynamax Candy. At Dynamax Level 0, a Pokémon will gain 50% more HP. For every Dynamax Level above that, the Pokemon will gain 5% more HP, up to a 100% HP increase at Dynamax Level 10. All other stats, as well as its Ability and held item, remain the same.

Whenever a Pokémon enters into or reverts from Dynamax, its current HP is adjusted to retain the same percentage of HP remaining (rounded up). For instance, if a Pokémon at Dynamax Level 10 has 100/200 HP remaining, then upon Dynamaxing, its HP will be adjusted to 200/400. Conversely, if the same Pokémon has 101/400 HP in Dynamax form, then its HP will be adjusted down to 51/200 when its Dynamax expires.

HP-based effects

When calculating changes in HP (damage or restoration) based on the percentage of a Pokémon's maximum HP, the Dynamax Pokémon's non-Dynamax HP is used. For example:

  • Super Fang inflicts damage to a Dynamax Pokémon equal to 50% of its non-Dynamax HP.
  • A held Figy Berry will restore HP equal to 1/3 of the Dynamax Pokémon's non-Dynamax maximum HP.
  • Endeavor inflicts damage equal to the amount that the target's non-Dynamax HP exceeds the user's non-Dynamax HP.
  • Pain Split averages the two Pokémon's non-Dynamax HP, calculates the signed difference between that average and each Pokémon's non-Dynamax HP, then changes each Pokémon's HP by that signed difference.

Effects that vary based on the percentage of HP a Pokémon has remaining use the Dynamax Pokémon's Dynamax HP. For example:

  • Emergency Exit activates when the Dynamax Pokémon's current Dynamax HP falls to 50% or less of its maximum Dynamax HP
  • A Pokémon will consume its held Figy Berry when its HP falls to 50% or less of its maximum Dynamax HP.
  • Brine's power is increased if a target Dynamax Pokémon's current Dynamax HP is 50% of less of its maximum Dynamax HP.

Immunities

Dynamax Pokémon are immune to Flinching. Fake Out can still damage a Dynamax Pokémon, but will have no secondary effect. They are unaffected by moves affected by weight, such as Low Kick and Heavy Slam, one-hit knockout moves, and Destiny Bond. Moves and Abilities that replace the target's Ability with the user's, including Skill Swap, Entrainment, and Wandering Spirit, have no effect on Dynamax Pokémon. However, moves that change or suppress the Dynamax Pokémon's Ability altogether, such as Gastro Acid and Worry Seed, still work.

Dynamax Pokémon cannot be switched out by the effects of Moves that switch the target out, like Roar and Whirlwind, but can be forced out by Emergency Exit or an Eject Button. Circle Throw and Dragon Tail will still damage Dynamax Pokémon. Red Card also fails to switch out a Dynamax Pokémon, but can be activated and consumed. If a Dynamax Pokémon has Magic Bounce and is targeted by Parting Shot, the move will be reflected and force the Dynamax Pokémon to switch out (the owner of the Dynamax Pokémon is still able to choose the Pokémon that it is replaced with).

Dynamax Pokémon cannot be affected by Disable or Cursed Body. A Max Move can still be used if its base move was disabled prior to Dynamax. Dynamax Pokémon are also immune to Encore, Torment, and Instruct.

Effects on held items

Choice Band, Choice Scarf, Choice Specs, Gorilla Tactics, and Sheer Force temporarily stop working (including the stat boosts) if the holder is Dynamaxed. However, Assault Vest still works accordingly and prevents the holder from using Max Guard.

Effects on Transformed Pokémon

If Transform or Imposter is used against a Dynamax Pokémon, only its base form and base moves will be copied, and the user can Dynamax separately. The Gigantamax Factor, however, is not copied at all; instead, the user can only achieve the standard Dynamax form. Additionally, if a Pokémon incapable of Dynamax (e.g. Zacian) is copied, then the user will not be able to Dynamax afterwards. If a Pokémon attempts to copy a Max Move (e.g. using Copycat), it will copy the base move of that Max Move.

In the anime

Lance's Gyarados Dynamaxed in the anime

Dynamaxing was first featured in Mind-Boggling Dynamax!, where Ash and Goh witnessed a Snorlax Gigantamaxing in the Wild Area and had to figure out a way to stop an incoming train from colliding with it.

In Flash of the Titans!, Lance's Red Gyarados was shown Dynamaxing during his battle against Leon and his Charizard at the finals of the World Coronation Series, which was held at Wyndon Stadium. Leon Gigantamaxed his Charizard in response to Lance's Dynamax.

Later in the same episode, Team Rocket inadvertently caused a Drednaw to Gigantamax outside Wyndon Stadium. It reappeared in JN013, where it battled Ash's Pikachu. In the process, Pikachu was also exposed to some Dynamax energy and subsequently Gigantamaxed. This resulting power and size boost allowed Pikachu to defeat Drednaw.

In the manga

A Dynamax Gurdurr in Pokémon Adventures

In the Pokemon Adventures manga

A Dynamax Pokémon first appeared in Sword & Shield arc, where Sōdo, Shirudomiria, and a pair of Team Yell Grunts battled a Dynamax Gurdurr in a Max Raid Battle. After defeating it, Sōdo was able to catch it, add it to his party, and nickname it Tekkotsun.

Dynamax appeared again during Sōdo's Gym battle against Milo, where the Grass-type Gym Leader Dynamaxed his Eldegoss. Sōdo responded by doing the same with his Ransun.

Gallery

In the Pocket Monsters manga

In JNM04, Lance's red Gyarados Dynamaxed during a battle against Leon's Charizard.

In the TCG

Dynamax is featured in the Pokémon Trading Card Game as VMAX. It was added as a new mechanic to the game in the Sword & Shield expansion (the Sword and Shield sets in Japan).

Released along with the first Pokémon V cards, Pokémon VMAX introduce the Dynamax and Gigantamax mechanics into the Trading Card Game. Pokémon VMAX evolve from their respective Pokémon V, giving them boosted Hit Points (so far, the biggest HPs in a Pokémon card) and more powerful attacks. When a VMAX Pokémon is knocked out, the opponent takes three Prize cards instead of one.

So far, all released VMAX Pokémon have one or two attacks and no abilities. While keeping the same layout of Pokémon V, VMAX Pokémon cards have a rainbow background and details on the card's bottom, as well its illustration also fading into the top-most area and having the visual aura of Dynamaxing/Gigantamaxing on the Pokémon.

Related cards
Cards listed with a blue background are only legal to use in the current Expanded format.
Cards listed with a green background are legal to use in both the current Standard and Expanded formats.
Card Type English
Expansion
Rarity # Japanese
Expansion
Rarity #
PokémonVMAX
Card Type English
Expansion
Rarity # Japanese
Expansion
Rarity #
CinderaceVMAX Fire       VMAX Rising RRR 017/070
DragapultVMAX Psychic       Rebellion Crash RRR 050/096
      Rebellion Crash HR 108/096
GardevoirVMAX Psychic       Explosive Walker RRR 031/070
      Explosive Walker HR 081/070
InteleonVMAX Water       VMAX Rising RRR 023/070
MalamarVMAX Darkness       Rebellion Crash RRR 071/096
      Rebellion Crash HR 109/096
MorpekoVMAX Lightning       Shield RRR 020/060
      Shield HR 069/060
RillaboomVMAX Grass       VMAX Rising RRR 009/070
StonjournerVMAX Fighting Sword & Shield Ultra-Rare Rare 116/202 Sword RRR 035/060
      Sword HR 070/060
 


In other languages

Language Title
Chinese Cantonese 極巨化 Gihkgeuihfa
Mandarin 極巨化 / 极巨化 Jíjùhuà
France Flag.png French Dynamax
Germany Flag.png German Dynamax
Italy Flag.png Italian Dynamax
South Korea Flag.png Korean 다이맥스 Daimax
Brazil Flag.png Brazilian Portuguese Dinamax
Russia Flag.png Russian Динамакс Dinamaks
Spain Flag.png Spanish Dinamax
Thailand Flag.png Thai ไดแมกซ์ Daimax

See also



Pokémon transformations
Mega EvolutionPrimal ReversionBond Phenomenon
Ultra BurstDynamax (Gigantamax) • Eternamax
Terastal phenomenon


Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.