Duskull (Pokémon): Difference between revisions

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[[fr:Skelénox]]
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[[zh:夜骷颅]]

Revision as of 18:32, 14 April 2013

Banette #354: Banette
Pokémon
#356: Dusclops Dusclops
Duskull
ヨマワル Yomawaru
#355
355Duskull.png
Art by Ken Sugimori from Ruby and Sapphire
Type
Ghost Unknown
Category
Requiem Pokémon
Ability
Levitate
Exp. at Lv. 100
800,000
Regional Pokédex numbers
Hoenn
#148
Sinnoh
#189
Regional Browser numbers
Almia
R-190
Oblivia
R-148 N-196
Height
2'07"
Imperial
0.8 m
Metric
Weight
33.1 lbs.
Imperial
15.0 kg
Metric
Dex color
Black
Catch rate
190 (24.8%)
Body style
Body04.png BodyUnknown.png
Blue-Striped
Footprint
 F355.png   F487O.png
Blue-Striped
Gender ratio
50% male, 50% female
Breeding
Amorphous group 26 cycles
(6630 minimum steps)
EV yield
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
1
Speed
0
Base Exp.: 97 Battle Exp.: 971*

Duskull (Japanese: ヨマワル Yomawaru) is a Ghost-type Pokémon.

It evolves into Dusclops starting at level 37, which evolves into Dusknoir when traded holding a Reaper Cloth.

Biology

Physiology

Duskull is styled after a traditional personification of Death, the Grim Reaper. It has a mask that resembles a skull. It's body is a black robe with two bones on it's back. It also seems to have a single eye that floats between the eye sockets in its mask.

Gender differences

None.

Special abilities

While Duskull appears to have the typical movepool for a Ghost-type, it lacks the capability to use Electric-type moves such as Thunder or Thunderbolt; however, it can learn Ice Beam and Blizzard. Duskull also happens to be more defensive than its fellow Ghost Pokémon. As shown in Another One Gabites the Dust!, and 3D games such as Pokémon XD, it can change the position of its eye. Duskull is also able to become invisible and go through walls, abilities that can be considered common among Ghost-type Pokémon.

Behavior

Duskull is primarily a nocturnal Pokémon. It is said that this Pokémon will spirit away disobedient children, and it has been described to enjoy the crying of children. Once Duskull chooses a target, it will doggedly pursue the intended victim until the break of dawn, and may become invisible to sneak up on its prey.

Habitat

Duskull has been shown to live in thick forests or urban areas.

Diet

Main article: Pokémon food

It appears to be an active hunter that pursues its prey relentlessly.

In the anime

Duskull in the anime

Major appearances

Duskull first appeared in Camp Pikachu, scaring the Pichu Brothers.

Two Duskull were among the several Ghost Pokémon living in abandoned mine in Fear Factor Phony. Since the ghost Pokémon couldn't stand the partying Psychic Pokémon in the nearby town, Team Rocket decided to help the ghosts because they knew what it's like to "lose sleep over a bunch of twerps."

Minor appearances

Duskull also had a brief appearance in Get the Show on the Road!. While May was on her way to Professor Birch's, Duskull popped up in front of her and scared her.

It was revealed in a flashback in Disaster of Disguise that Timmy Grimm's Dusclops was originally a Duskull he found alone in a bush.

A Duskull appeared in the opening of Lucario and the Mystery of Mew.

A Duskull had a brief appearance in Pokémon Mystery Dungeon: Explorers of Time & Darkness.

A Duskull belonging to a Coordinator appeared in Dawn's Early Night!. It was used along with a Psyduck for the Double Performance required during the Hearthome Contest.

A Duskull accompanied the Banette that scared off Meowth in Ghoul Daze!

A Duskull appeared in Another One Gabites the Dust!.

In the manga

In the Pokémon Adventures manga

Duskull is one of the Pokémon Fantina uses in her Gym battle against Platinum. However, it was easily defeated by the Normal-type Lax and its Ghost-type Lick.

In the TCG

Main article: Duskull (TCG)

Game data

NPC appearances

Pokédex entries

This Pokémon was unavailable prior to Generation III.
Generation I
Red {{{redbluedex}}}
Blue
Yellow {{{yellowdex}}}
Stadium {{{stadiumdex}}}
Generation II
Gold {{{golddex}}}
Silver {{{silverdex}}}
Crystal {{{crystaldex}}}
Stadium 2 Unknown
Generation III
Ruby Duskull can pass through any wall no matter how thick it may be. Once this Pokémon chooses a target, it will doggedly pursue the intended victim until the break of dawn.
Sapphire Duskull wanders lost among the deep darkness of midnight. There is an oft-told admonishment given to misbehaving children that this Pokémon will spirit away bad children who earn scoldings from their mothers.
Emerald A glare from its single scarlet eye makes even burly grown-ups freeze in utter fear. It is a nocturnal Pokémon that roams about under the cloak of darkness.
FireRed Making itself invisible, it silently sneaks up to prey. It has the ability to slip through thick walls.
LeafGreen
Generation IV
Diamond It doggedly pursues its prey wherever it goes. However, the chase is abandoned at sunrise.
Pearl
Platinum It loves the crying of children. It startles bad kids by passing through walls and making them cry.
HeartGold If it finds bad children who won't listen to their parents, it will spirit them away--or so it's said.
SoulSilver
Generation V
Black It loves the crying of children. It startles bad kids by passing through walls and making them cry.
White
Black 2 It loves the crying of children. It startles bad kids by passing through walls and making them cry.
White 2
Generation VI
X Unknown
Y Unknown


Game locations

This Pokémon was unavailable prior to Generation III.
Generation I
Red Blue
None Trade
Blue (Japan)
None Trade
Yellow
None Trade
Generation II
Gold Silver
None Trade
Crystal
None Trade
Generation III
Ruby Sapphire
Common R
Rare S
Routes 121 and 123, Mt. Pyre R
Mt. Pyre S
Emerald
Rare Mt. Pyre
FireRed LeafGreen
None Trade
Colosseum
None Trade
XD
One ONBS Station (Shadow)
Generation IV
Diamond Pearl
Rare Route 224 (Poké Radar)
Platinum
Uncommon Route 209, Lost Tower, Turnback Cave
HeartGold SoulSilver
Varies Safari Zone
Pal Park
Forest
Pokéwalker
Winner's Path
Generation V
Black White
None Poké Transfer
Black 2 White 2
None Poké Transfer
Dream World
Spooky Manor
Generation VI
X Y
None Trade



In side games

Game Location
Pokémon Channel Springleaf Field
Pokémon Pinball:
Ruby & Sapphire
Forest
Pokémon Trozei! Secret Storage 17
Endless Level 38
Forever Level 4
Mr. Who's Den
Pokémon Mystery Dungeon
Red/Blue Rescue Team
Sky Tower (7F-14F)
Darknight Relic (11F-15F)
Pokémon Mystery Dungeon
Explorers of Time/Darkness
Sky Stairway (1F-49F)
Pokémon Ranger:
Shadows of Almia
Chroma Ruins
Pokémon Ranger:
Guardian Signs
Old Mansion
Dark Temple
Pokémon Rumble Blast Hauntyard: Everspring Valley, Misty Edgewater
PokéPark Wii: Pikachu's Adventure Haunted Zone, Meeting Place *
Pokémon Conquest Valora
Spectra
Dragnor

In events

Games Event Language Location Level Distribution period
RS PCNY Monster Week Duskull English United States 45 October 18 to 24, 2003

Held items

Game Held Item(s)
Ruby Sapphire Spell Tag Spell Tag (5%)
Emerald
Diamond Pearl Kasib Berry Kasib Berry (5%)
Platinum
HeartGold SoulSilver Kasib Berry Kasib Berry (5%)
Pokéwalker Reaper Cloth Reaper Cloth (100%)

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
20
80 - 127 150 - 244
40
40 - 101 76 - 196
90
85 - 156 166 - 306
30
31 - 90 58 - 174
90
85 - 156 166 - 306
25
27 - 84 49 - 163
Total:
295
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Pokéathlon stats

Speed
4/4 ★★★★
Power
2/3 ★★
Skill
1/3 ☆☆
Stamina
2/3 ★★
Jump
4/4 ★★★★
Total
13/17 ★★


Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Immune to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Notes:

Learnset

By leveling up

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Leer Normal Status 0000 100100% 30
00Start Night Shade Ghost Special 0000 100100% 15
066 Disable Normal Status 0000 100100% 20
099 Foresight Normal Status 0000 —% 40
1414 Astonish Ghost Physical 03030 100100% 15
1717 Confuse Ray Ghost Status 0000 100100% 10
2222 Shadow Sneak Ghost Physical 04040 100100% 30
2525 Pursuit Dark Physical 04040 100100% 20
3030 Curse Ghost Status 0000 —% 10
3333 Will-O-Wisp Fire Status 0000 07575% 15
3838 Hex Ghost Special 05050 100100% 10
4141 Mean Look Normal Status 0000 —% 5
4646 Payback Dark Physical 05050 100100% 10
4949 Future Sight Psychic Special 100100 100100% 10
  • Bold indicates a move that gets STAB when used by Duskull
  • Italic indicates a move that gets STAB only when used by an evolution of Duskull
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Psychic Sprite.png TM04 Calm Mind Psychic Status 0000 —}}—% 20
Bag TM Poison Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10
Bag TM Normal Sprite.png TM10 Hidden Power Normal Special 0000 100}}100% 15
Bag TM Fire Sprite.png TM11 Sunny Day Fire Status 0000 —}}—% 5
Bag TM Dark Sprite.png TM12 Taunt Dark Status 0000 100}}100% 20
Bag TM Ice Sprite.png TM13 Ice Beam Ice Special 09595 100}}100% 10
Bag TM Ice Sprite.png TM14 Blizzard Ice Special 120120 070}}70% 5
Bag TM Normal Sprite.png TM17 Protect Normal Status 0000 —}}—% 10
Bag TM Water Sprite.png TM18 Rain Dance Water Status 0000 —}}—% 5
Bag TM Psychic Sprite.png TM19 Telekinesis Psychic Status 0000 —}}—% 15
Bag TM Normal Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20
Bag TM Normal Sprite.png TM27 Return Normal Physical 0000 100}}100% 20
Bag TM Psychic Sprite.png TM29 Psychic Psychic Special 09090 100}}100% 10
Bag TM Ghost Sprite.png TM30 Shadow Ball Ghost Special 08080 100}}100% 15
Bag TM Normal Sprite.png TM32 Double Team Normal Status 0000 —}}—% 15
Bag TM Dark Sprite.png TM41 Torment Dark Status 0000 100}}100% 15
Bag TM Normal Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20
Bag TM Psychic Sprite.png TM44 Rest Psychic Status 0000 —}}—% 10
Bag TM Normal Sprite.png TM45 Attract Normal Status 0000 100}}100% 15
Bag TM Dark Sprite.png TM46 Thief Dark Physical 04040 100}}100% 10
Bag TM Normal Sprite.png TM48 Round Normal Special 06060 100}}100% 15
Bag TM Dark Sprite.png TM56 Fling Dark Physical 0000 100}}100% 10
Bag TM Electric Sprite.png TM57 Charge Beam Electric Special 05050 090}}90% 10
Bag TM Fire Sprite.png TM61 Will-O-Wisp Fire Status 0000 075}}75% 15
Bag TM Dark Sprite.png TM63 Embargo Dark Status 0000 100}}100% 15
Bag TM Dark Sprite.png TM66 Payback Dark Physical 05050 100}}100% 10
Bag TM Normal Sprite.png TM70 Flash Normal Status 0000 100}}100% 20
Bag TM Normal Sprite.png TM77 Psych Up Normal Status 0000 —}}—% 10
Bag TM Psychic Sprite.png TM85 Dream Eater Psychic Special 100100 100}}100% 15
Bag TM Normal Sprite.png TM87 Swagger Normal Status 0000 090}}90% 15
Bag TM Normal Sprite.png TM90 Substitute Normal Status 0000 —}}—% 10
Bag TM Psychic Sprite.png TM92 Trick Room Psychic Status 0000 —}}—% 5
  • Bold indicates a move that gets STAB when used by Duskull
  • Italic indicates a move that gets STAB only when used by an evolution of Duskull
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
GastlyHaunterGengarSpiritomb
Dark Pulse Dark Special 80 100% 15
GastlyHaunterGengarKoffingWeezingWobbuffet
YamaskCofagrigus
Destiny Bond Ghost Status —% 5
ShuppetBanetteSpiritomb
Faint Attack Dark Physical 60 —% 20
MisdreavusMismagiusShuppetBanetteYamaskCofagrigus
Grudge Ghost Status —% 5
RaltsKirliaGardevoirGalladeLitwickLampent
Chandelure
Imprison Psychic Status —% 10
GrimerMukKoffingWeezingSpiritombLitwick
LampentChandelure
Memento Dark Status 100% 10
DrifloonDrifblimSpiritombYamaskCofagrigusFrillish
Jellicent
Ominous Wind Ghost Special 60 100% 5
MisdreavusMismagiusSolosisDuosionReuniclusLitwick
LampentChandelure
Pain Split Normal Status —% 20
SolosisDuosionReuniclus
Skill Swap Psychic Status —% 10
  • Moves marked with an asterisk (*) must be chain bred onto Duskull in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Duskull in that game.
  • Bold indicates a move that gets STAB when used by Duskull
  • Italic indicates a move that gets STAB only when used by an evolution of Duskull
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Dark Pulse Dark Special 80 100% 10
B W B2 W2 Gravity Psychic Status —% 5
B W B2 W2 Icy Wind Ice Special 55 95% 15
B W B2 W2 Pain Split Normal Status —% 20
B W B2 W2 Skill Swap Psychic Status —% 10
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snatch Dark Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Spite Ghost Status 100% 10
B W B2 W2 Trick Psychic Status 100% 10
B W B2 W2 Wonder Room Psychic Status —% 10
  • A black abbreviation in a colored box indicates that Duskull can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Duskull cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Duskull
  • Italic indicates a move that gets STAB only when used by an evolution of Duskull
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Dream World moves

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Spooky Manor Trick Psychic Status 100% 10
Spooky Manor Pain Split Normal Status —% 20
  • A superscript level indicates that Duskull can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Duskull
  • Italic indicates a move that gets STAB only when used by an evolution of Duskull
  • Click on the generation numbers at the top to see event moves from other generations

Special moves

Shadow moves <span style="color:#{{{2}}};">Level 19+ Purified moves
Shadow Hold File:Box xd 355.png Helping Hand Normal
Shadow Wave Shadow Ball Ghost
-- Astonish Ghost
-- Confuse Ray Ghost

Side game data

Pokémon Pinball
 N/A 
Not available
Pokémon Pinball RS
 PinRS355.png PinRSani355.png 
Acquisition: Catch
Pokémon Trozei!
 Trozeiani355.png 
Rarity: Common
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
File:MDP RT 355.png Body size: 1
Recruit rate: 7.5%
Friend Area: Darkness Ridge
Phrases
51%-100% HP Walls don't mean much to me!
26%-50% HP No, no, no... My health has fallen by half...
1%-25% HP I'm close to falling... My body has started to fade...
Level up Fufufu... I seem to have leveled!
Partner phrases
51%-100% HP <name>, my HP is between 51% and 100%.
26%-50% HP <name>, my HP is between 26% and 50%.
1%-25% HP <name>, my HP is between 1% and 25%.
Level up Fufufu... I seem to have leveled!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness
,
and Explorers of Sky
MDP E 355.png Body size: 1
Recruit rate: 6.4%
IQ group: F
Pokémon Ranger
Group:  Normal  Poké Assist: None Field move: None
Loops: 0 Min. exp.: 0 Max. exp.: 0
Browser entry  
This Pokémon does not have a browser entry.
Pokémon Ranger: Shadows of Almia
Group:  Ghost  Poké Assist: Ghost PA.png
( Ghost )
Field move: Psy Power 1 field move.png
(Psy Power ×1)
Browser entry  
While protecting itself with ghostly fire, it attacks with eerie orbs.
Pokémon Ranger: Guardian Signs
Group: Poké Assist: Field move:
 Ghost  Ghost Assist.png
( Ghost )
Past
Electric Assist.png
( Normal )
Psy Power 1 field move.png
(Psy Power ×1)
Past
Electrify 1 field move.png
(Electrify ×1)
Browser entry  
It spits out orbs imbued with loathsome emotions that make Pokémon Paused.
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
Attack
Defense ●●●●
Speed ●●
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
PokéPark Wii: Pikachu's Adventure
PPW355.png PokéPark Pad entry:
Look for Duskull to be your Guide in the Haunted Zone. He'll help you learn about the Haunted House. He's quite a powerhouse at Dusknoir's Speed Slam.
PokéPark 2: Wonders Beyond
PP2355.png Strong: Weak:
PokéPark Pad entry:
He lived in a certain mansion but set off to go back to his hometown. He feels the same atmosphere from the back of the warehouse.
PCP355.png HP: Move: Astonish
Attack: Ability 1: Levitate
Defense: ★★★★ Ability 2:
Speed: Ability 3:
Evolves into Dusclops when its Defense is 104 or higher
Range: 3 Perfect Links: Ittetsu and Morinari

Evolution

Duskull
Unevolved
Duskull
 Ghost 
Rare Candy
Level 37


Dusclops
First evolution
Dusclops
 Ghost 
Reaper Cloth
Trade
holding Reaper Cloth


Dusknoir
Second evolution
Dusknoir
 Ghost 


Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
This Pokémon did not appear during Generation I.
II Gold Silver Crystal   Back
This Pokémon did not appear during Generation II.
III Ruby Sapphire Emerald FireRed LeafGreen Back
Spr 3r 355.png Spr 3e 355.png Spr 3f 355.png Spr b 3r 355.png
Spr 3r 355 s.png Spr 3e 355 s.png Spr 3f 355 s.png Spr b 3r 355 s.png
IV Diamond Pearl Platinum HeartGold SoulSilver Back
Spr 4d 355.png Spr 4p 355.png Spr 4h 355.png Spr b 4d 355.png
Spr 4d 355 s.png Spr 4p 355 s.png Spr 4h 355 s.png Spr b 4d 355 s.png
V Black White Black 2 White 2 Back
Spr 5b 355.png Spr 5b2 355.png Spr b 5b 355.png
Spr 5b 355 s.png Spr 5b2 355 s.png Spr b 5b 355 s.png
Duskull For other sprites and images, please see Duskull images on Bulbagarden Archives.

Trivia

  • Duskull is the only Pokémon with Levitate whose evolutions do not have the Ability.

Origin

Duskull may be based on the Grim Reaper or the bogeyman. The Japanese equivalent of the bogeyman is called the Namahage.

Name origin

Duskull is a combination of dusk and skull.

Yomawaru is a combination of 妖魔 yōma (ghost) and 悪 waru (bad thing/person). It may also derive from 夜回り yomawari (night watch[man]) or 夜回る yomawaru (night wanderer). It is also similar to 山童 yamawaro (a hairy, one-eyed spirit, sometimes considered a kappa), present in the Gazu Hyakki Yakō.

In other languages

Language Title Meaning
Japan Flag.png Japanese ヨマワル Yomawaru From 妖魔 yōma, waru, 夜回り yomawari, 夜回る yomawaru, or 山童 yamawaro
France Flag.png French Skelenox From a deformation of squelette and Nox
Spain Flag.png Spanish Duskull Same as English name
Germany Flag.png German Zwirrlicht From Zwielicht and Irrlicht
Italy Flag.png Italian Duskull Same as English name
South Korea Flag.png Korean 해골몽 Haegolmong From 해골 (骸骨) haegol and 몽 (夢) mong or monster
China and Taiwan Flags.png Mandarin Chinese 夜骷顱 / 夜骷颅 Yèkūlú Means "Night skull"
Hong Kong Flag.png Cantonese Chinese


External links

Banette #354: Banette
Pokémon
#356: Dusclops Dusclops


Project Pokédex logo.png This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.