Dungeon status: Difference between revisions
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(Created page with "'''Dungeon status''', also referred to as '''floor status''', is a mechanic in the {{g|Mystery Dungeon series}}. Although the mechanic existed since Pokémon Mystery Dungeon...") |
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'''Dungeon status''', also referred to as '''floor status''', is a mechanic in the {{g|Mystery Dungeon series}}. Although the mechanic existed since [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]], it was further expanded upon in [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]]. Unlike [[Status conditions in the Mystery Dungeon series|status conditions]], these conditions affect the whole floor, if applicable. | '''Dungeon status''', also referred to as '''floor status''', is a mechanic in the {{g|Mystery Dungeon series}} that changes the conditions of a [[Mystery Dungeon|dungeon floor]]. Although the mechanic existed since [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]], it was further expanded upon in [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]]. Unlike [[Status conditions in the Mystery Dungeon series|status conditions]], these conditions affect the whole floor, if applicable. | ||
==List of Dungeon statuses== | ==List of Dungeon statuses== | ||
==={{DL|Weather|In the Pokémon Mystery Dungeon series|Weather}} effects=== | ==={{DL|Weather|In the Pokémon Mystery Dungeon series|Weather}} effects=== | ||
{| class="roundy" style="margin: auto; width: | {| class="roundy" style="margin: auto; width: 90%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center" | ||
! style="background:#{{MD color}}; {{roundytl|5px}}" | Name | ! style="background:#{{MD color}}; {{roundytl|5px}}" | Name | ||
! style="background:#{{MD color}} | ! style="background:#{{MD color}}" | Description | ||
! style="background:#{{MD color}}" | Duration | |||
! style="background:#{{MD color}}; {{roundytr|5px}}" | Caused by | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| Clear | | Clear | ||
| | | Allows Pokémon to naturally restore 0.5% of their maximum HP every turn. Has no effect prior to Gates to Infinity. | ||
| - | |||
| Default weather in dungeons | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| Sunny | | Sunny | ||
| {{type|Fire}} moves increase in power by 50%, while the power of {{type|Water}} moves is cut in half | | {{type|Fire}} moves increase in power by 50%, while the power of {{type|Water}} moves is cut in half | ||
| Whole floor{{sup/md|RB}}{{sup/md|TDS}}{{sup/md|GTI}}<br>Multiples of 66 turns{{sup/md|SMD}} | |||
| {{m|Sunny Day}}, {{a|Drought}} and {{DL|Wonder Orb|Sunny Orb}}. | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| Rainy | | Rainy | ||
| Water-type moves increase in power by 50%, while the power of Fire-type moves is cut in half | | Water-type moves increase in power by 50%, while the power of Fire-type moves is cut in half | ||
| Whole floor{{sup/md|RB}}{{sup/md|TDS}}{{sup/md|GTI}}<br>Multiples of 66 turns{{sup/md|SMD}} | |||
| {{m|Rain Dance}}, {{a|Drizzle}} and {{DL|Wonder Orb|Rainy Orb}}. | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| Hail | | Hail | ||
| Deals 1 | | Deals 5{{sup/md|RB}}/3{{sup/md|TDS}}/1{{sup/md|GTI}}{{sup/md|SMD}} points of damage to non-{{t|Ice}} types every 10 turns. | ||
| Whole floor{{sup/md|RB}}{{sup/md|TDS}}{{sup/md|GTI}}<br>Multiples of 66 turns{{sup/md|SMD}} | |||
| {{m|Hail}}, {{a|Snow Warning}} and {{DL|Wonder Orb|Hail Orb}}. | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| Sandstorm | | Sandstorm | ||
| Deals 1 | | Deals 5{{sup/md|RB}}/3{{sup/md|TDS}}/1{{sup/md|GTI}}{{sup/md|SMD}} points of damage to non-{{t|Rock}}, {{t|Ground}}, and {{t|Steel}} types every 10 turns. | ||
| Whole floor{{sup/md|RB}}{{sup/md|TDS}}{{sup/md|GTI}}<br>Multiples of 66 turns{{sup/md|SMD}} | |||
| {{m|Sandstorm}}, {{a|Sand Stream}} and {{DL|Wonder Orb|Sandy Orb}}. | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| Fog | | Fog | ||
| The power of {{type|Electric}} moves is cut in half. | | The power of {{type|Electric}} moves is cut in half. | ||
| - | |||
| Naturally found in some dungeons in the Rescue Team and Explorers games | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| Snow | | Snow | ||
| {{type|Ice}} Pokémon have an increased [[movement speed]]. | | {{type|Ice}} Pokémon have an increased [[movement speed]]. | ||
| - | |||
| Naturally found in some dungeons in the Rescue Team and Explorers games | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| Cloudy | | Cloudy | ||
| Reduces the damage of all non-{{type|Normal}} moves by 25%. | | Reduces the damage of all non-{{type|Normal}} moves by 25%. | ||
| - | |||
| Naturally found in some dungeons in the Rescue Team and Explorers games | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| Harsh sunlight | | Harsh sunlight | ||
| Fire-type moves increase in power by 50%, while Water-type moves are nullified | | Fire-type moves increase in power by 50%, while Water-type moves are nullified | ||
| | |||
| {{a|Desolate Land}} | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| Heavy Rain | | Heavy Rain | ||
| Water-type moves increase in power by 50%, while Fire-type moves are nullified. | | Water-type moves increase in power by 50%, while Fire-type moves are nullified. | ||
| | |||
| {{a|Primordial Sea}} | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| Strong Winds | | Strong Winds | ||
| Moves that would be super effective against pure {{type|Flying}} Pokémon will only be normally effective | | Moves that would be super effective against pure {{type|Flying}} Pokémon will only be normally effective | ||
| | |||
| {{a|Delta Stream}} | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| style="background:#FFF; {{roundybl|5px}}" | Ineffective weather | | style="background:#FFF; {{roundybl|5px}}" | Ineffective weather | ||
| style="background:#FFF; {{roundybr|5px}}" | | | Nullifies all weather conditions except the clear condition | ||
| As long as the Pokémon with this Ability is present | |||
| style="background:#FFF; {{roundybr|5px}}" | {{a|Cloud Nine}} and {{a|Air Lock}} | |||
|} | |} | ||
===Move effects=== | ===Move effects=== | ||
{| class="roundy" style="margin: auto; width: | {| class="roundy" style="margin: auto; width: 90%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center" | ||
! style="background:#{{MD color}}; {{roundytl|5px}}" | Name | ! style="background:#{{MD color}}; {{roundytl|5px}}" | Name | ||
! style="background:#{{MD color}} | ! style="background:#{{MD color}}" | Description | ||
! style="background:#{{MD color}}" | Duration | |||
! style="background:#{{MD color}}; {{roundytr|5px}}" | Caused by | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| Mud Sport | | Mud Sport | ||
| Weakens {{type|Electric}} moves by 30%. | | Weakens {{type|Electric}} moves by 50%{{sup/md|RB}}{{sup/md|TDS}} or 30%{{sup/md|GTI}}{{sup/md|SMD}}. | ||
| 20 turns | |||
| {{m|Mud Sport}} | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| Water Sport | | Water Sport | ||
| Weakens {{type|Fire}} moves by 30%. | | Weakens {{type|Fire}} moves by 50%{{sup/md|RB}}{{sup/md|TDS}} or 30%{{sup/md|GTI}}{{sup/md|SMD}}. | ||
| 20 turns | |||
| {{m|Water Sport}} | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| Magic Room | | Magic Room | ||
| Prevents the use, eating and throwing of items. | | Prevents the use, eating and throwing of items. | ||
| 20 turns<br>The effect disappears if Magic Room is used while the status is already in effect. | |||
| {{m|Magic Room}} | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| Wonder Room | | Wonder Room | ||
| Reverses Defense and Sp. Def. | | Reverses Defense and Sp. Def. | ||
| 20 turns<br>The effect disappears if Wonder Room is used while the status is already in effect. | |||
| {{m|Wonder Room}} | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| Trick Room | | Trick Room | ||
| Reverses any [[Movement speed|Travel Speed]] boosts and drops. | | Reverses any [[Movement speed|Travel Speed]] boosts and drops.{{tt|*|Only from GTI onward. Trick Room does not cause a Dungeon status in TDS}} | ||
| Entire floor, cannot be reversed by using {{m|Trick Room}} | |||
| {{m|Trick Room}} | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| Electric Terrain | | Electric Terrain | ||
| Boosts the power of {{type|Electric}} moves by 50% and prevents Pokémon from [[Status conditions in the Mystery Dungeon series|sleep-related conditions]]. Only affects Pokémon [[grounded|on the ground]]. It cannot coexist with other [[terrain]]s. | | Boosts the power of {{type|Electric}} moves by 50% and prevents Pokémon from [[Status conditions in the Mystery Dungeon series|sleep-related conditions]]. Only affects Pokémon [[grounded|on the ground]]. It cannot coexist with other [[terrain]]s. | ||
| 10 turns | |||
| {{m|Electric Terrain}} | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| Grassy Terrain | | Grassy Terrain | ||
| Boosts the power of {{type|Grass}} moves by 50% and increases natural HP recovery to 1.5% per turn. Only affects Pokémon on the ground. It cannot coexist with other [[terrain]]s. | | Boosts the power of {{type|Grass}} moves by 50% and increases natural HP recovery to 1.5% per turn. Only affects Pokémon on the ground. It cannot coexist with other [[terrain]]s. | ||
| 10 turns | |||
| {{m|Grassy Terrain}} | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| Misty Terrain | | Misty Terrain | ||
| Halves the damage taken from {{type|Dragon}} moves. It also prevents {{DL|Status conditions in the Mystery Dungeon series|bad status conditions}}. Only affects Pokémon on the ground. It cannot coexist with other [[terrain]]s. | | Halves the damage taken from {{type|Dragon}} moves. It also prevents {{DL|Status conditions in the Mystery Dungeon series|bad status conditions}}. Only affects Pokémon on the ground. It cannot coexist with other [[terrain]]s. | ||
| 10 turns | |||
| {{m|Misty Terrain}}. | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| Gravity | | Gravity | ||
| | | Causes all Pokémon to become [[grounded]]. Grounded Pokémon lose their immunity to {{type|Ground}} moves due to their {{t|Flying}} type, {{a|Levitate}} Ability, effects of {{m|Magnet Rise}} or {{m|Telekinesis}}. Grounded Pokémon also become affected by [[terrain]]s. Pokémon lose mobility over dungeon tiles such as air, lava, and water. It also increases the accuracy of moves and the moves {{m|Bounce}}, {{m|Fly}}, {{m|Splash}}, {{m|Jump Kick}}, {{m|High Jump Kick}}, {{m|Magnet Rise}}, {{m|Telekinesis}}, {{m|Sky Drop}}, and {{m|Flying Press}} will be prevented from being used. | ||
| 20 turns | |||
| {{m|Gravity}} | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| style="background:#FFF; {{roundybl|5px}}" | Ion Deluge | | style="background:#FFF; {{roundybl|5px}}" | Ion Deluge | ||
| style="background:#FFF; {{roundybr|5px}}" | | | Changes {{type|Normal}} moves to Electric type. | ||
| 10 turns | |||
| style="background:#FFF; {{roundybr|5px}}" | {{m|Ion Deluge}} | |||
|} | |} | ||
===Wonder Orb effects=== | ===[[Wonder Orb]] effects=== | ||
{| class="roundy" style="margin: auto; width: | {| class="roundy" style="margin: auto; width: 90%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center" | ||
! style="background:#{{MD color}}; {{roundytl|5px}}" | Name | ! style="background:#{{MD color}}; {{roundytl|5px}}" | Name | ||
! style="background:#{{MD color}} | ! style="background:#{{MD color}}" | Description | ||
! style="background:#{{MD color}}" | Duration | |||
! style="background:#{{MD color}}; {{roundytr|5px}}" | Caused by | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| Apathetic | | Apathetic | ||
| Enemy Pokémon cannot pick up items | | Enemy Pokémon cannot pick up items | ||
| Entire floor | |||
| {{DL|Wonder Orb|Apathy Orb}} | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| Enemy Discord | | Enemy Discord | ||
| Prevents enemy Pokémon from using an {{DL|Pokémon Super Mystery Dungeon|Alliances|Alliance}} | | Prevents enemy Pokémon from using an {{DL|Pokémon Super Mystery Dungeon|Alliances|Alliance}} | ||
| Entire floor | |||
| {{DL|Wonder Orb|Enemy Discord Orb}} | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| Luminous | | Luminous | ||
| Locations of Pokémon, stairs and items will be shown on the map | | Locations of Pokémon, stairs and items will be shown on the map | ||
| Entire floor | |||
| {{DL|Wonder Orb|Luminous Orb}} | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| style="background:#FFF; {{roundybl|5px}}" | Nullified | | style="background:#FFF; {{roundybl|5px}}" | Nullified | ||
| style="background:#FFF; {{roundybr|5px}}" | | | Nullifies the Abilities of enemy Pokémon. | ||
| | |||
| style="background:#FFF; {{roundybr|5px}}" | {{DL|Wonder Orb|Nullify Orb}}. | |||
|} | |} | ||
===Other=== | ===Other=== | ||
{| class="roundy" style="margin: auto; width: | {| class="roundy" style="margin: auto; width: 90%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center" | ||
! style="background:#{{MD color}}; {{roundytl|5px}}" | Name | ! style="background:#{{MD color}}; {{roundytl|5px}}" | Name | ||
! style="background:#{{MD color}} | ! style="background:#{{MD color}}" | Description | ||
! style="background:#{{MD color}}" | Duration | |||
! style="background:#{{MD color}}; {{roundytr|5px}}" | Caused by | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| style="background:#FFF; {{roundybl|5px}}" | Defused | | style="background:#FFF; {{roundybl|5px}}" | Defused | ||
| Prevents explosions from [[Dungeon tile|traps]] such as Blast Trap, and moves such as {{m|Explosion}}. | |||
| As long as Damp or rain is present | |||
| style="background:#FFF; {{roundybr|5px}}" | {{a|Damp}}<br>This status also automatically comes into effect when the weather is rainy. | |||
|} | |} | ||
==See also== | ==See also== | ||
*[[Status conditions in the Mystery Dungeon series]] | *[[Status conditions in the Mystery Dungeon series]] | ||
{{Project Sidegames notice}} | |||
[[Category:Pokémon Mystery Dungeon]] | |||
[[Category:Game mechanics]] |
Revision as of 04:08, 17 December 2018
Dungeon status, also referred to as floor status, is a mechanic in the Pokémon Mystery Dungeon series that changes the conditions of a dungeon floor. Although the mechanic existed since Red Rescue Team and Blue Rescue Team, it was further expanded upon in Gates to Infinity. Unlike status conditions, these conditions affect the whole floor, if applicable.
List of Dungeon statuses
Weather effects
Name | Description | Duration | Caused by |
---|---|---|---|
Clear | Allows Pokémon to naturally restore 0.5% of their maximum HP every turn. Has no effect prior to Gates to Infinity. | - | Default weather in dungeons |
Sunny | Fire-type moves increase in power by 50%, while the power of Water-type moves is cut in half | Whole floorRBTDSGtI Multiples of 66 turnsSMD |
Sunny Day, Drought and Sunny Orb. |
Rainy | Water-type moves increase in power by 50%, while the power of Fire-type moves is cut in half | Whole floorRBTDSGtI Multiples of 66 turnsSMD |
Rain Dance, Drizzle and Rainy Orb. |
Hail | Deals 5RB/3TDS/1GtISMD points of damage to non-Ice types every 10 turns. | Whole floorRBTDSGtI Multiples of 66 turnsSMD |
Hail, Snow Warning and Hail Orb. |
Sandstorm | Deals 5RB/3TDS/1GtISMD points of damage to non-Rock, Ground, and Steel types every 10 turns. | Whole floorRBTDSGtI Multiples of 66 turnsSMD |
Sandstorm, Sand Stream and Sandy Orb. |
Fog | The power of Electric-type moves is cut in half. | - | Naturally found in some dungeons in the Rescue Team and Explorers games |
Snow | Ice-type Pokémon have an increased movement speed. | - | Naturally found in some dungeons in the Rescue Team and Explorers games |
Cloudy | Reduces the damage of all non-Normal-type moves by 25%. | - | Naturally found in some dungeons in the Rescue Team and Explorers games |
Harsh sunlight | Fire-type moves increase in power by 50%, while Water-type moves are nullified | Desolate Land | |
Heavy Rain | Water-type moves increase in power by 50%, while Fire-type moves are nullified. | Primordial Sea | |
Strong Winds | Moves that would be super effective against pure Flying-type Pokémon will only be normally effective | Delta Stream | |
Ineffective weather | Nullifies all weather conditions except the clear condition | As long as the Pokémon with this Ability is present | Cloud Nine and Air Lock |
Move effects
Name | Description | Duration | Caused by |
---|---|---|---|
Mud Sport | Weakens Electric-type moves by 50%RBTDS or 30%GtISMD. | 20 turns | Mud Sport |
Water Sport | Weakens Fire-type moves by 50%RBTDS or 30%GtISMD. | 20 turns | Water Sport |
Magic Room | Prevents the use, eating and throwing of items. | 20 turns The effect disappears if Magic Room is used while the status is already in effect. |
Magic Room |
Wonder Room | Reverses Defense and Sp. Def. | 20 turns The effect disappears if Wonder Room is used while the status is already in effect. |
Wonder Room |
Trick Room | Reverses any Travel Speed boosts and drops.* | Entire floor, cannot be reversed by using Trick Room | Trick Room |
Electric Terrain | Boosts the power of Electric-type moves by 50% and prevents Pokémon from sleep-related conditions. Only affects Pokémon on the ground. It cannot coexist with other terrains. | 10 turns | Electric Terrain |
Grassy Terrain | Boosts the power of Grass-type moves by 50% and increases natural HP recovery to 1.5% per turn. Only affects Pokémon on the ground. It cannot coexist with other terrains. | 10 turns | Grassy Terrain |
Misty Terrain | Halves the damage taken from Dragon-type moves. It also prevents bad status conditions. Only affects Pokémon on the ground. It cannot coexist with other terrains. | 10 turns | Misty Terrain. |
Gravity | Causes all Pokémon to become grounded. Grounded Pokémon lose their immunity to Ground-type moves due to their Flying type, Levitate Ability, effects of Magnet Rise or Telekinesis. Grounded Pokémon also become affected by terrains. Pokémon lose mobility over dungeon tiles such as air, lava, and water. It also increases the accuracy of moves and the moves Bounce, Fly, Splash, Jump Kick, High Jump Kick, Magnet Rise, Telekinesis, Sky Drop, and Flying Press will be prevented from being used. | 20 turns | Gravity |
Ion Deluge | Changes Normal-type moves to Electric type. | 10 turns | Ion Deluge |
Wonder Orb effects
Name | Description | Duration | Caused by |
---|---|---|---|
Apathetic | Enemy Pokémon cannot pick up items | Entire floor | Apathy Orb |
Enemy Discord | Prevents enemy Pokémon from using an Alliance | Entire floor | Enemy Discord Orb |
Luminous | Locations of Pokémon, stairs and items will be shown on the map | Entire floor | Luminous Orb |
Nullified | Nullifies the Abilities of enemy Pokémon. | Nullify Orb. |
Other
Name | Description | Duration | Caused by |
---|---|---|---|
Defused | Prevents explosions from traps such as Blast Trap, and moves such as Explosion. | As long as Damp or rain is present | Damp This status also automatically comes into effect when the weather is rainy. |
See also
This article is part of Project Sidegames, a Bulbapedia project that aims to write comprehensive articles on the Pokémon Sidegames. |