Dungeon status: Difference between revisions

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'''Dungeon status''', also referred to as '''floor status''', is a mechanic in the {{g|Mystery Dungeon series}}. Although the mechanic existed since [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]], it was further expanded upon in [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]]. Unlike [[Status conditions in the Mystery Dungeon series|status conditions]], these conditions affect the whole floor, if applicable.
'''Dungeon status''', also referred to as '''floor status''', is a mechanic in the {{g|Mystery Dungeon series}} that changes the conditions of a [[Mystery Dungeon|dungeon floor]]. Although the mechanic existed since [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]], it was further expanded upon in [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]]. Unlike [[Status conditions in the Mystery Dungeon series|status conditions]], these conditions affect the whole floor, if applicable.


==List of Dungeon statuses==
==List of Dungeon statuses==
==={{DL|Weather|In the Pokémon Mystery Dungeon series|Weather}} effects===
==={{DL|Weather|In the Pokémon Mystery Dungeon series|Weather}} effects===
{| class="roundy" style="margin: auto; width: 75%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center"
{| class="roundy" style="margin: auto; width: 90%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center"
! style="background:#{{MD color}}; {{roundytl|5px}}" | Name
! style="background:#{{MD color}}; {{roundytl|5px}}" | Name
! style="background:#{{MD color}}; width: 70%; {{roundytr|5px}}" | Description
! style="background:#{{MD color}}" | Description
! style="background:#{{MD color}}" | Duration
! style="background:#{{MD color}}; {{roundytr|5px}}" | Caused by
|- style="background:#FFF"
|- style="background:#FFF"
| Clear
| Clear
| The default weather in dungeons. It allows Pokémon to naturally restore 0.5% of their maximum HP every turn. Has no effect prior to Gates to Infinity.
| Allows Pokémon to naturally restore 0.5% of their maximum HP every turn. Has no effect prior to Gates to Infinity.
| -
| Default weather in dungeons
|- style="background:#FFF"
|- style="background:#FFF"
| Sunny
| Sunny
| {{type|Fire}} moves increase in power by 50%, while the power of {{type|Water}} moves is cut in half. Caused by {{m|Sunny Day}}, {{a|Drought}} and and {{DL|Wonder Orb|Sunny Orb}}.  
| {{type|Fire}} moves increase in power by 50%, while the power of {{type|Water}} moves is cut in half
| Whole floor{{sup/md|RB}}{{sup/md|TDS}}{{sup/md|GTI}}<br>Multiples of 66 turns{{sup/md|SMD}}
| {{m|Sunny Day}}, {{a|Drought}} and {{DL|Wonder Orb|Sunny Orb}}.  
|- style="background:#FFF"
|- style="background:#FFF"
| Rainy
| Rainy
| Water-type moves increase in power by 50%, while the power of Fire-type moves is cut in half. Caused by {{m|Rain Dance}}, {{a|Drizzle}} and {{DL|Wonder Orb|Rainy Orb}}.  
| Water-type moves increase in power by 50%, while the power of Fire-type moves is cut in half
| Whole floor{{sup/md|RB}}{{sup/md|TDS}}{{sup/md|GTI}}<br>Multiples of 66 turns{{sup/md|SMD}}
| {{m|Rain Dance}}, {{a|Drizzle}} and {{DL|Wonder Orb|Rainy Orb}}.  
|- style="background:#FFF"
|- style="background:#FFF"
| Hail
| Hail
| Deals 1 point of damage to non-{{t|Ice}} types every 10 turns. Caused by {{m|Hail}}, {{a|Snow Warning}} and {{DL|Wonder Orb|Hail Orb}}.  
| Deals 5{{sup/md|RB}}/3{{sup/md|TDS}}/1{{sup/md|GTI}}{{sup/md|SMD}} points of damage to non-{{t|Ice}} types every 10 turns.
| Whole floor{{sup/md|RB}}{{sup/md|TDS}}{{sup/md|GTI}}<br>Multiples of 66 turns{{sup/md|SMD}}
| {{m|Hail}}, {{a|Snow Warning}} and {{DL|Wonder Orb|Hail Orb}}.  
|- style="background:#FFF"
|- style="background:#FFF"
| Sandstorm
| Sandstorm
| Deals 1 point of damage to non-{{t|Rock}}, {{t|Ground}}, and {{t|Steel}} types every 10 turns. Caused by {{m|Sandstorm}}, {{a|Sand Stream}} and {{DL|Wonder Orb|Sandy Orb}}.  
| Deals 5{{sup/md|RB}}/3{{sup/md|TDS}}/1{{sup/md|GTI}}{{sup/md|SMD}} points of damage to non-{{t|Rock}}, {{t|Ground}}, and {{t|Steel}} types every 10 turns.  
| Whole floor{{sup/md|RB}}{{sup/md|TDS}}{{sup/md|GTI}}<br>Multiples of 66 turns{{sup/md|SMD}}
| {{m|Sandstorm}}, {{a|Sand Stream}} and {{DL|Wonder Orb|Sandy Orb}}.  
|- style="background:#FFF"
|- style="background:#FFF"
| Fog
| Fog
| The power of {{type|Electric}} moves is cut in half. This weather effect is only available in the Rescue Team and Explorers games.
| The power of {{type|Electric}} moves is cut in half.  
| -
| Naturally found in some dungeons in the Rescue Team and Explorers games
|- style="background:#FFF"
|- style="background:#FFF"
| Snow
| Snow
| {{type|Ice}} Pokémon have an increased [[movement speed]]. This weather effect is only available in the Rescue Team and Explorers games.
| {{type|Ice}} Pokémon have an increased [[movement speed]].  
| -
| Naturally found in some dungeons in the Rescue Team and Explorers games
|- style="background:#FFF"
|- style="background:#FFF"
| Cloudy
| Cloudy
| Reduces the damage of all non-{{type|Normal}} moves by 25%. This weather effect is only available in the Rescue Team and Explorers games.
| Reduces the damage of all non-{{type|Normal}} moves by 25%.  
| -
| Naturally found in some dungeons in the Rescue Team and Explorers games
|- style="background:#FFF"
|- style="background:#FFF"
| Harsh sunlight
| Harsh sunlight
| Fire-type moves increase in power by 50%, while Water-type moves are nullified. Caused by {{a|Desolate Land}}.
| Fire-type moves increase in power by 50%, while Water-type moves are nullified
|
| {{a|Desolate Land}}
|- style="background:#FFF"
|- style="background:#FFF"
| Heavy Rain
| Heavy Rain
| Water-type moves increase in power by 50%, while Fire-type moves are nullified. Caused by {{a|Primordial Sea}}.
| Water-type moves increase in power by 50%, while Fire-type moves are nullified.
|
| {{a|Primordial Sea}}
|- style="background:#FFF"
|- style="background:#FFF"
| Strong Winds
| Strong Winds
| Moves that would be super effective against pure {{type|Flying}} Pokémon will only be normally effective. Caused by {{a|Delta Stream}}.
| Moves that would be super effective against pure {{type|Flying}} Pokémon will only be normally effective
|
| {{a|Delta Stream}}
|- style="background:#FFF"
|- style="background:#FFF"
| style="background:#FFF; {{roundybl|5px}}" | Ineffective weather
| style="background:#FFF; {{roundybl|5px}}" | Ineffective weather
| style="background:#FFF; {{roundybr|5px}}" | Nullifies all weather conditions except the clear condition. Caused by {{a|Cloud Nine}} and {{a|Air Lock}}.
| Nullifies all weather conditions except the clear condition
| As long as the Pokémon with this Ability is present
| style="background:#FFF; {{roundybr|5px}}" | {{a|Cloud Nine}} and {{a|Air Lock}}
|}
|}


===Move effects===
===Move effects===
{| class="roundy" style="margin: auto; width: 75%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center"
{| class="roundy" style="margin: auto; width: 90%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center"
! style="background:#{{MD color}}; {{roundytl|5px}}" | Name
! style="background:#{{MD color}}; {{roundytl|5px}}" | Name
! style="background:#{{MD color}}; width: 70%; {{roundytr|5px}}" | Description
! style="background:#{{MD color}}" | Description
! style="background:#{{MD color}}" | Duration
! style="background:#{{MD color}}; {{roundytr|5px}}" | Caused by
|- style="background:#FFF"
|- style="background:#FFF"
| Mud Sport
| Mud Sport
| Weakens {{type|Electric}} moves by 30%. Lasts 20 turns. Caused by {{m|Mud Sport}}.
| Weakens {{type|Electric}} moves by 50%{{sup/md|RB}}{{sup/md|TDS}} or 30%{{sup/md|GTI}}{{sup/md|SMD}}.
| 20 turns
| {{m|Mud Sport}}
|- style="background:#FFF"
|- style="background:#FFF"
| Water Sport
| Water Sport
| Weakens {{type|Fire}} moves by 30%. Lasts 20 turns. Caused by {{m|Water Sport}}.
| Weakens {{type|Fire}} moves by 50%{{sup/md|RB}}{{sup/md|TDS}} or 30%{{sup/md|GTI}}{{sup/md|SMD}}.
| 20 turns
| {{m|Water Sport}}
|- style="background:#FFF"
|- style="background:#FFF"
| Magic Room
| Magic Room
| Prevents the use, eating and throwing of items. Lasts 20 turns. The effect disappears if Magic Room is used while the status is already in effect. Caused by {{m|Magic Room}}
| Prevents the use, eating and throwing of items.  
| 20 turns<br>The effect disappears if Magic Room is used while the status is already in effect.
| {{m|Magic Room}}
|- style="background:#FFF"
|- style="background:#FFF"
| Wonder Room
| Wonder Room
| Reverses Defense and Sp. Def. Lasts 20 turns. The effect disappears if Wonder Room is used while the status is already in effect. Caused by {{m|Wonder Room}}.
| Reverses Defense and Sp. Def.  
| 20 turns<br>The effect disappears if Wonder Room is used while the status is already in effect.  
| {{m|Wonder Room}}
|- style="background:#FFF"
|- style="background:#FFF"
| Trick Room
| Trick Room
| Reverses any [[Movement speed|Travel Speed]] boosts and drops. The effects lasts for the entire floor and cannot be reversed by using {{m|Trick Room}}.
| Reverses any [[Movement speed|Travel Speed]] boosts and drops.{{tt|*|Only from GTI onward. Trick Room does not cause a Dungeon status in TDS}}
| Entire floor, cannot be reversed by using {{m|Trick Room}}
| {{m|Trick Room}}
|- style="background:#FFF"
|- style="background:#FFF"
| Electric Terrain
| Electric Terrain
| Boosts the power of {{type|Electric}} moves by 50% and prevents Pokémon from [[Status conditions in the Mystery Dungeon series|sleep-related conditions]]. Only affects Pokémon [[grounded|on the ground]]. It cannot coexist with other [[terrain]]s. Lasts 10 turns. Caused by {{m|Electric Terrain}}.
| Boosts the power of {{type|Electric}} moves by 50% and prevents Pokémon from [[Status conditions in the Mystery Dungeon series|sleep-related conditions]]. Only affects Pokémon [[grounded|on the ground]]. It cannot coexist with other [[terrain]]s.  
| 10 turns
| {{m|Electric Terrain}}
|- style="background:#FFF"
|- style="background:#FFF"
| Grassy Terrain
| Grassy Terrain
| Boosts the power of {{type|Grass}} moves by 50% and increases natural HP recovery to 1.5% per turn. Only affects Pokémon on the ground. It cannot coexist with other [[terrain]]s. Lasts 10 turns. Caused by {{m|Grassy Terrain}}.
| Boosts the power of {{type|Grass}} moves by 50% and increases natural HP recovery to 1.5% per turn. Only affects Pokémon on the ground. It cannot coexist with other [[terrain]]s.
| 10 turns
| {{m|Grassy Terrain}}
|- style="background:#FFF"
|- style="background:#FFF"
| Misty Terrain
| Misty Terrain
| Halves the damage taken from {{type|Dragon}} moves. It also prevents {{DL|Status conditions in the Mystery Dungeon series|bad status conditions}}. Only affects Pokémon on the ground. It cannot coexist with other [[terrain]]s. Lasts 10 turns. Caused by {{m|Misty Terrain}}.  
| Halves the damage taken from {{type|Dragon}} moves. It also prevents {{DL|Status conditions in the Mystery Dungeon series|bad status conditions}}. Only affects Pokémon on the ground. It cannot coexist with other [[terrain]]s.  
| 10 turns
| {{m|Misty Terrain}}.
|- style="background:#FFF"
|- style="background:#FFF"
| Gravity
| Gravity
| Gravity causes the floor to undergo intense gravity which causes all Pokémon on the field to become [[grounded]]. Grounded Pokémon lose their immunity to {{type|Ground}} moves due to their {{t|Flying}} type, {{a|Levitate}} Ability, effects of {{m|Magnet Rise}} or {{m|Telekinesis}}. Grounded Pokémon also become affected by [[terrain]]s. Pokémon lose mobility over terrains such as air, lava, and water, causing any Pokémon over these terrains to warp. A teammate will warp to the leader, while the leader and any enemies will warp to a random room. Gravity also increases the accuracy of moves and the moves {{m|Bounce}}, {{m|Fly}}, {{m|Splash}}, {{m|Jump Kick}}, {{m|High Jump Kick}},  {{m|Magnet Rise}}, {{m|Telekinesis}}, {{m|Sky Drop}}, and {{m|Flying Press}} will be prevented from being used. Caused by {{m|Gravity}}.
| Causes all Pokémon to become [[grounded]]. Grounded Pokémon lose their immunity to {{type|Ground}} moves due to their {{t|Flying}} type, {{a|Levitate}} Ability, effects of {{m|Magnet Rise}} or {{m|Telekinesis}}. Grounded Pokémon also become affected by [[terrain]]s. Pokémon lose mobility over dungeon tiles such as air, lava, and water. It also increases the accuracy of moves and the moves {{m|Bounce}}, {{m|Fly}}, {{m|Splash}}, {{m|Jump Kick}}, {{m|High Jump Kick}},  {{m|Magnet Rise}}, {{m|Telekinesis}}, {{m|Sky Drop}}, and {{m|Flying Press}} will be prevented from being used.  
| 20 turns
| {{m|Gravity}}
|- style="background:#FFF"
|- style="background:#FFF"
| style="background:#FFF; {{roundybl|5px}}" | Ion Deluge
| style="background:#FFF; {{roundybl|5px}}" | Ion Deluge
| style="background:#FFF; {{roundybr|5px}}" | Changes {{type|Normal}} moves to Electric type. Lasts 10 turns. Caused by {{m|Ion Deluge}}.
| Changes {{type|Normal}} moves to Electric type.
| 10 turns
| style="background:#FFF; {{roundybr|5px}}" | {{m|Ion Deluge}}
|}
|}


===Wonder Orb effects===
===[[Wonder Orb]] effects===
{| class="roundy" style="margin: auto; width: 75%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center"
{| class="roundy" style="margin: auto; width: 90%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center"
! style="background:#{{MD color}}; {{roundytl|5px}}" | Name
! style="background:#{{MD color}}; {{roundytl|5px}}" | Name
! style="background:#{{MD color}}; width: 70%; {{roundytr|5px}}" | Description
! style="background:#{{MD color}}" | Description
! style="background:#{{MD color}}" | Duration
! style="background:#{{MD color}}; {{roundytr|5px}}" | Caused by
|- style="background:#FFF"
|- style="background:#FFF"
| Apathetic
| Apathetic
| Enemy Pokémon cannot pick up items. The effect lasts for the entire floor. Caused by the {{DL|Wonder Orb|Apathy Orb}}.
| Enemy Pokémon cannot pick up items
| Entire floor
| {{DL|Wonder Orb|Apathy Orb}}
|- style="background:#FFF"
|- style="background:#FFF"
| Enemy Discord  
| Enemy Discord  
| Prevents enemy Pokémon from using an {{DL|Pokémon Super Mystery Dungeon|Alliances|Alliance}}. The effect lasts for the entire floor. Caused by the {{DL|Wonder Orb|Enemy Discord Orb}}.
| Prevents enemy Pokémon from using an {{DL|Pokémon Super Mystery Dungeon|Alliances|Alliance}}
| Entire floor
| {{DL|Wonder Orb|Enemy Discord Orb}}
|- style="background:#FFF"
|- style="background:#FFF"
| Luminous
| Luminous
| Locations of Pokémon, stairs and items will be shown on the map. The effect lasts for the entire floor. Caused by the {{DL|Wonder Orb|Luminous Orb}}.
| Locations of Pokémon, stairs and items will be shown on the map
| Entire floor
| {{DL|Wonder Orb|Luminous Orb}}
|- style="background:#FFF"
|- style="background:#FFF"
| style="background:#FFF; {{roundybl|5px}}" | Nullified
| style="background:#FFF; {{roundybl|5px}}" | Nullified
| style="background:#FFF; {{roundybr|5px}}" | Nullifies the Abilities of enemy Pokémon. Caused by the {{DL|Wonder Orb|Nullify Orb}}.  
| Nullifies the Abilities of enemy Pokémon.
|
| style="background:#FFF; {{roundybr|5px}}" | {{DL|Wonder Orb|Nullify Orb}}.  
|}
|}


===Other===
===Other===
{| class="roundy" style="margin: auto; width: 75%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center"
{| class="roundy" style="margin: auto; width: 90%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center"
! style="background:#{{MD color}}; {{roundytl|5px}}" | Name
! style="background:#{{MD color}}; {{roundytl|5px}}" | Name
! style="background:#{{MD color}}; width: 70%; {{roundytr|5px}}" | Description
! style="background:#{{MD color}}" | Description
! style="background:#{{MD color}}" | Duration
! style="background:#{{MD color}}; {{roundytr|5px}}" | Caused by
|- style="background:#FFF"
|- style="background:#FFF"
| style="background:#FFF; {{roundybl|5px}}" | Defused
| style="background:#FFF; {{roundybl|5px}}" | Defused
| style="background:#FFF; {{roundybr|5px}}" | Prevents explosions from [[Dungeon tile|traps]] such as Blast Trap, and moves such as {{m|Explosion}}. Caused by {{a|Damp}}. This status also automatically comes into effect when the weather is rainy.  
| Prevents explosions from [[Dungeon tile|traps]] such as Blast Trap, and moves such as {{m|Explosion}}.  
| As long as Damp or rain is present
| style="background:#FFF; {{roundybr|5px}}" | {{a|Damp}}<br>This status also automatically comes into effect when the weather is rainy.  
|}
|}


==See also==
==See also==
*[[Status conditions in the Mystery Dungeon series]]
*[[Status conditions in the Mystery Dungeon series]]
*[[Mysterious distortion]]
 
{{Project Sidegames notice}}
 
[[Category:Pokémon Mystery Dungeon]]
[[Category:Game mechanics]]

Revision as of 04:08, 17 December 2018

Dungeon status, also referred to as floor status, is a mechanic in the Pokémon Mystery Dungeon series that changes the conditions of a dungeon floor. Although the mechanic existed since Red Rescue Team and Blue Rescue Team, it was further expanded upon in Gates to Infinity. Unlike status conditions, these conditions affect the whole floor, if applicable.

List of Dungeon statuses

Weather effects

Name Description Duration Caused by
Clear Allows Pokémon to naturally restore 0.5% of their maximum HP every turn. Has no effect prior to Gates to Infinity. - Default weather in dungeons
Sunny Fire-type moves increase in power by 50%, while the power of Water-type moves is cut in half Whole floorRBTDSGtI
Multiples of 66 turnsSMD
Sunny Day, Drought and Sunny Orb.
Rainy Water-type moves increase in power by 50%, while the power of Fire-type moves is cut in half Whole floorRBTDSGtI
Multiples of 66 turnsSMD
Rain Dance, Drizzle and Rainy Orb.
Hail Deals 5RB/3TDS/1GtISMD points of damage to non-Ice types every 10 turns. Whole floorRBTDSGtI
Multiples of 66 turnsSMD
Hail, Snow Warning and Hail Orb.
Sandstorm Deals 5RB/3TDS/1GtISMD points of damage to non-Rock, Ground, and Steel types every 10 turns. Whole floorRBTDSGtI
Multiples of 66 turnsSMD
Sandstorm, Sand Stream and Sandy Orb.
Fog The power of Electric-type moves is cut in half. - Naturally found in some dungeons in the Rescue Team and Explorers games
Snow Ice-type Pokémon have an increased movement speed. - Naturally found in some dungeons in the Rescue Team and Explorers games
Cloudy Reduces the damage of all non-Normal-type moves by 25%. - Naturally found in some dungeons in the Rescue Team and Explorers games
Harsh sunlight Fire-type moves increase in power by 50%, while Water-type moves are nullified Desolate Land
Heavy Rain Water-type moves increase in power by 50%, while Fire-type moves are nullified. Primordial Sea
Strong Winds Moves that would be super effective against pure Flying-type Pokémon will only be normally effective Delta Stream
Ineffective weather Nullifies all weather conditions except the clear condition As long as the Pokémon with this Ability is present Cloud Nine and Air Lock

Move effects

Name Description Duration Caused by
Mud Sport Weakens Electric-type moves by 50%RBTDS or 30%GtISMD. 20 turns Mud Sport
Water Sport Weakens Fire-type moves by 50%RBTDS or 30%GtISMD. 20 turns Water Sport
Magic Room Prevents the use, eating and throwing of items. 20 turns
The effect disappears if Magic Room is used while the status is already in effect.
Magic Room
Wonder Room Reverses Defense and Sp. Def. 20 turns
The effect disappears if Wonder Room is used while the status is already in effect.
Wonder Room
Trick Room Reverses any Travel Speed boosts and drops.* Entire floor, cannot be reversed by using Trick Room Trick Room
Electric Terrain Boosts the power of Electric-type moves by 50% and prevents Pokémon from sleep-related conditions. Only affects Pokémon on the ground. It cannot coexist with other terrains. 10 turns Electric Terrain
Grassy Terrain Boosts the power of Grass-type moves by 50% and increases natural HP recovery to 1.5% per turn. Only affects Pokémon on the ground. It cannot coexist with other terrains. 10 turns Grassy Terrain
Misty Terrain Halves the damage taken from Dragon-type moves. It also prevents bad status conditions. Only affects Pokémon on the ground. It cannot coexist with other terrains. 10 turns Misty Terrain.
Gravity Causes all Pokémon to become grounded. Grounded Pokémon lose their immunity to Ground-type moves due to their Flying type, Levitate Ability, effects of Magnet Rise or Telekinesis. Grounded Pokémon also become affected by terrains. Pokémon lose mobility over dungeon tiles such as air, lava, and water. It also increases the accuracy of moves and the moves Bounce, Fly, Splash, Jump Kick, High Jump Kick, Magnet Rise, Telekinesis, Sky Drop, and Flying Press will be prevented from being used. 20 turns Gravity
Ion Deluge Changes Normal-type moves to Electric type. 10 turns Ion Deluge

Wonder Orb effects

Name Description Duration Caused by
Apathetic Enemy Pokémon cannot pick up items Entire floor Apathy Orb
Enemy Discord Prevents enemy Pokémon from using an Alliance Entire floor Enemy Discord Orb
Luminous Locations of Pokémon, stairs and items will be shown on the map Entire floor Luminous Orb
Nullified Nullifies the Abilities of enemy Pokémon. Nullify Orb.

Other

Name Description Duration Caused by
Defused Prevents explosions from traps such as Blast Trap, and moves such as Explosion. As long as Damp or rain is present Damp
This status also automatically comes into effect when the weather is rainy.

See also

Project Sidegames logo.png This article is part of Project Sidegames, a Bulbapedia project that aims to write comprehensive articles on the Pokémon Sidegames.