Dungeon status: Difference between revisions
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| Entire floor, cannot be reversed by using {{m|Trick Room}} | | Entire floor, cannot be reversed by using {{m|Trick Room}} | ||
| {{m|Trick Room}} | | {{m|Trick Room}} |
Revision as of 16:39, 8 June 2019
Dungeon status, also referred to as floor status, is a mechanic in the Pokémon Mystery Dungeon series that indicates the conditions of a dungeon floor. Although the mechanic existed since Red Rescue Team and Blue Rescue Team, it was further expanded upon in Gates to Infinity. Unlike status conditions, these conditions affect the whole floor.
List of Dungeon statuses
Weather effects
Name | Description | Duration | Caused by |
---|---|---|---|
Clear | Allows Pokémon to naturally restore 0.5% of their maximum HP every turn. Has no effect prior to Gates to Infinity. | - | Default weather in dungeons |
Sunny | Fire-type moves increase in power by 50%, while the power of Water-type moves is cut in half | Whole floorRBTDSGtI 66 turns*SMD |
Sunny Day, Drought, Sunny Orb, Sun's Blessing emera |
Rainy | Water-type moves increase in power by 50%, while the power of Fire-type moves is cut in half | Whole floorRBTDSGtI 66 turns*SMD |
Rain Dance, Drizzle, Rainy Orb, Rain's Blessing emera |
Hail | Deals 5RB/3TDS/1GtISMD points of damage to non-Ice types every 10 turns. | Whole floorRBTDSGtI 66 turns*SMD |
Hail, Snow Warning, Hail Orb |
Sandstorm | Deals 5RB/3TDS/1GtISMD points of damage to non-Rock, Ground, and Steel types every 10 turns. | Whole floorRBTDSGtI 66 turns*SMD |
Sandstorm, Sand Stream, Sandy Orb |
Fog | The power of Electric-type moves is cut in half. | - | Naturally found in some dungeons in the Rescue Team and Explorers games |
Snow | Ice-type Pokémon have an increased Travel Speed. | - | |
Cloudy | Reduces the damage of all non-Normal-type moves by 25%. | - | |
Harsh sunlight | Fire-type moves increase in power by 50%, while Water-type moves are nullified | Desolate Land | |
Heavy Rain | Water-type moves increase in power by 50%, while Fire-type moves are nullified. | Primordial Sea | |
Strong Winds | Moves that would be super effective against pure Flying-type Pokémon will only be normally effective | Delta Stream | |
Ineffective weather | Nullifies all weather conditions except the clear condition | As long as the Pokémon with this Ability is present | Cloud Nine and Air Lock |
Move effects
Name | Description | Duration | Caused by |
---|---|---|---|
Mud Sport | Weakens Electric-type moves by 50%RBTDS or 30%GtISMD. | 10-11 turnsTDS 20 turnsGtISMD |
Mud Sport |
Water Sport | Weakens Fire-type moves by 50%RBTDS or 30%GtISMD. | 10-11 turnsTDS 20 turnsGtISMD |
Water Sport |
Magic Room | Prevents the use, eating and throwing of items. | 20 turns The effect disappears if Magic Room is used while the status is already in effect. |
Magic Room |
Wonder Room | Reverses Defense and Sp. Def. | 20 turns The effect disappears if Wonder Room is used while the status is already in effect. |
Wonder Room |
Trick Room | Reverses any Travel Speed boosts and drops.* | Entire floor, cannot be reversed by using Trick Room | Trick Room |
Electric Terrain | Boosts the power of Electric-type moves by 50% and prevents Pokémon from sleep-related conditions. Only affects Pokémon on the ground. It cannot coexist with other terrains. | 10 turns | Electric Terrain |
Grassy Terrain | Boosts the power of Grass-type moves by 50% and increases natural HP recovery to 1.5% per turn. Only affects Pokémon on the ground. It cannot coexist with other terrains. | 10 turns | Grassy Terrain |
Misty Terrain | Halves the damage taken from Dragon-type moves. It also prevents bad status conditions. Only affects Pokémon on the ground. It cannot coexist with other terrains. | 10 turns | Misty Terrain |
Gravity | Causes all Pokémon to become grounded. Grounded Pokémon lose their immunity to Ground-type moves due to their Flying type, Levitate Ability, effects of Magnet Rise or Telekinesis. Grounded Pokémon also become affected by terrains. Pokémon lose mobility over dungeon tiles such as air, lava, and water. It also increases the accuracy of moves and the moves Bounce, Fly, Splash, Jump Kick, High Jump Kick, Magnet Rise, Telekinesis, Sky Drop, and Flying Press will be prevented from being used. | 20 turns | Gravity |
Ion Deluge | Changes Normal-type moves to Electric type. | 10 turns | Ion Deluge |
Wonder Orb effects
Name | Description | Duration | Caused by |
---|---|---|---|
Apathetic | Enemy Pokémon cannot pick up items. | Entire floor | Apathy Orb |
Enemy Discord | Prevents enemy Pokémon from using an Alliance. | Entire floor | Enemy Discord Orb |
Luminous | Locations of Pokémon, stairs and items will be shown on the map. | Entire floor | Luminous Orb |
Nullified | Nullifies the Abilities of enemy Pokémon. | Nullify Orb |
Other
Name | Description | Duration | Caused by |
---|---|---|---|
Defused | Prevents explosions from traps such as Blast Trap, and moves such as Explosion. | As long as Damp or rain is present | Damp This status also automatically comes into effect when the weather is rain or heavy rain. |
See also
This article is part of Project Sidegames, a Bulbapedia project that aims to write comprehensive articles on the Pokémon Sidegames. |