Difference between revisions of "Double Iron Bash (move)"

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(→‎Effect: I have no idea whether the flinch chance means there are 2 30% chances, 2 15% chances, or 1 30% chance. Which one is it?)
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==Effect==
 
==Effect==
  +
{{MoveResearch|Do both hits have an individual chance of flinching, or does only one of the hits have a chance of flinching?}}
 
Double Iron Bash inflicts damage and has a 30% chance of causing the target to {{status|flinch}}, hitting the target twice per use. If the target has used {{m|Minimize}}, Double Iron Bash now deals double its regular damage and bypasses {{stat|accuracy}} checks to always hit, unless the target is in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move such as {{m|Dig}} or {{m|Fly}}.
 
Double Iron Bash inflicts damage and has a 30% chance of causing the target to {{status|flinch}}, hitting the target twice per use. If the target has used {{m|Minimize}}, Double Iron Bash now deals double its regular damage and bypasses {{stat|accuracy}} checks to always hit, unless the target is in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move such as {{m|Dig}} or {{m|Fly}}.
   

Revision as of 03:49, 9 April 2020

Double Iron Bash
ダブルパンツァー Double Panzer
Double Iron Bash VIII.png
[[File:|300px|center]]
Type  Steel
Category  Physical
PP  5 (max. 8)
Power  60
Accuracy  100%
Priority  {{{priority}}}
  • Makes contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Affected by Mirror Move
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation VII
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

Double Iron Bash (Japanese: ダブルパンツァー Double Panzer) is a damage-dealing Steel-type multi-strike move introduced in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!. It is the signature move of Melmetal.

Effect

151Mew.png This move effect may be in need of research.
Reason: Do both hits have an individual chance of flinching, or does only one of the hits have a chance of flinching?
You can discuss this on the talk page.

Double Iron Bash inflicts damage and has a 30% chance of causing the target to flinch, hitting the target twice per use. If the target has used Minimize, Double Iron Bash now deals double its regular damage and bypasses accuracy checks to always hit, unless the target is in the semi-invulnerable turn of a move such as Dig or Fly.

Description

Games Description
PE
SwSh
The user rotates, centering the hex nut in its chest, and then strikes with its arms twice in a row. This may also make the target flinch.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII
809 Melmetal Melmetal
SteelIC Big.png Undiscovered Undiscovered 72PE 88
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


In the anime

None.png Ash Melmetal Double Iron Bash spinning.png Ash Melmetal Double Iron Bash.png None.png
Spinning Melmetal
The user spins, then strikes the opponent with its arms.
Pokémon Method
User First Used In Notes
809 Melmetal Melmetal rapidly spins its body. Once it builds up enough force, it extends its arms and hits the opponent with them, one after the other.
Ash's Melmetal Final Rivals! Debut


In other generations

Trivia

In other languages

Language Title
Chinese Cantonese 鋼拳雙擊 Gongkyùhn Sēunggīk
Mandarin 鋼拳雙擊 / 钢拳双击 Gāngquán Shuāngjí / Gāngquán Shuāngjī
France Flag.png French Écrous d'Poing
Germany Flag.png German Panzerfäuste
Italy Flag.png Italian Pugni Corazzati
South Korea Flag.png Korean 더블펀처 Double Puncher
Russia Flag.png Russian Двойной Стальной Таран Dvoynoy Stal'noy Taran
Spain Flag.png Spanish Ferropuño Doble



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