Difference between revisions of "Double Iron Bash (move)"
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(→Effect: I have no idea whether the flinch chance means there are 2 30% chances, 2 15% chances, or 1 30% chance. Which one is it?) |
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==Effect== |
==Effect== |
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+ | {{MoveResearch|Do both hits have an individual chance of flinching, or does only one of the hits have a chance of flinching?}} |
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Double Iron Bash inflicts damage and has a 30% chance of causing the target to {{status|flinch}}, hitting the target twice per use. If the target has used {{m|Minimize}}, Double Iron Bash now deals double its regular damage and bypasses {{stat|accuracy}} checks to always hit, unless the target is in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move such as {{m|Dig}} or {{m|Fly}}. |
Double Iron Bash inflicts damage and has a 30% chance of causing the target to {{status|flinch}}, hitting the target twice per use. If the target has used {{m|Minimize}}, Double Iron Bash now deals double its regular damage and bypasses {{stat|accuracy}} checks to always hit, unless the target is in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move such as {{m|Dig}} or {{m|Fly}}. |
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Revision as of 03:49, 9 April 2020
Double Iron Bash ダブルパンツァー Double Panzer | ||||||||||||
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Double Iron Bash (Japanese: ダブルパンツァー Double Panzer) is a damage-dealing Steel-type multi-strike move introduced in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!. It is the signature move of Melmetal.
Effect
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This move effect may be in need of research. Reason: Do both hits have an individual chance of flinching, or does only one of the hits have a chance of flinching? You can discuss this on the talk page. |
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Double Iron Bash inflicts damage and has a 30% chance of causing the target to flinch, hitting the target twice per use. If the target has used Minimize, Double Iron Bash now deals double its regular damage and bypasses accuracy checks to always hit, unless the target is in the semi-invulnerable turn of a move such as Dig or Fly.
Description
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Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | |||
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VII | VIII | ||||||
809 | ![]() |
Melmetal |
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Undiscovered | 72PE | 88 | |
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. |
In the anime
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Spinning | Melmetal | ||
The user spins, then strikes the opponent with its arms. | |||
Pokémon | Method | ||
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User | First Used In | Notes | |
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Melmetal rapidly spins its body. Once it builds up enough force, it extends its arms and hits the opponent with them, one after the other. | ||
Ash's Melmetal | Final Rivals! | Debut |
In other generations
Trivia
- In the anime, Professor Kukui named this move.
- Double Iron Bash is the only move introduced in Let's Go, Pikachu! and Let's Go, Eevee! that has been brought over to Sword and Shield.
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |
Categories:
- Moves
- Moves that can target any adjacent Pokémon
- Steel-type moves
- Physical moves
- Generation VII moves
- Moves in need of research
- Signature moves
- Multi-strike moves
- Punching moves
- Moves that can cause flinching
- Moves that become stronger against a Minimized target
- Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!
- Moves usable in Pokémon Sword and Shield